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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { private bool isPaused = true; public GameObject stuffHolder; // Use this for initialization void Start () { } // Update is called once per frame void Upd...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UseSkillCommand : Command { /// <summary> /// Execute the command /// </summary> /// <param name="character">The character this command controls</param> public override void Execute(CharacterController cha...
using System; using System.Collections.Generic; using System.IO.Compression; using System.Text; namespace RKSoftware.ExCXToDDHelper { static class ZipArchiveEntryHelper { internal static string ReadToEnd(ZipArchiveEntry entry) { using (var sr = new System.IO.StreamReader(entry.Open...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Business.DTO; namespace AirplaneAPI.Helpers { public static class Util { public static string RoutesToString(List<RouteDTO> routes) { if (!routes.Any()) return "No Route"; ...
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_ProfilerInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { ProfilerInfo o = new ProfilerInfo(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o);...
namespace UserVoiceSystem.Services.Data.Common { using System.Linq; using UserVoiceSystem.Data.Models; public interface IVotesService { IQueryable<Vote> GetAll(); Vote GetById(string id); void Create(Vote vote); void Update(Vote vote); void Delete(Vote vote)...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using PO.Types.DataSets; using PO.Services.BusinessObjects; using PersonelOrganizer.Util; namespace PersonelOrganizer { ...
namespace DipDemo.Cataloguer.Infrastructure.AppController { public interface IRequestHandler<TRequest, TResponse> where TRequest : IRequestData<TResponse> { TResponse ProcessRequest(TRequest request); } public interface IRequestHandler<T> where T : IRequestData { void Execute(T requ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TCPServer { class Program { static void Main(string[] args) { System.Net.IPAddress ip; System.Net.IPAddress.TryParse("192.168.200.211", out ip); //System.Net.IPAd...
using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.ViewModels { public class IzdavacUrediVM { public int ID { get; set; } [Required(Er...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BasicBullet : MonoBehaviour { public float Damage, LifeTime; public Collider Collider; public Rigidbody Rigidbody; IEnumerator Start () { yield return new WaitForSeconds(LifeTime); stop();...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SimpleApiService.Responses { public class ErrorResponse : BaseResponse { public String ErrorMsg { get; set; } public ErrorResponse(string status, string errorMsg) : base(status) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Webshop.Models; gfgfgf namespace Webshop.Controllers { public class LoginController : Controller { public static List<MyUser> korisnici = new List<MyUser>(); // GET: Login pu...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Football.API.Dto; using Football.API.Dto.QueryParams; using Football.API.Services; using Football.API.ViewModels; using Football.DAL; using Football.DAL.Entities; using Microsoft.AspNetCore.Mvc; using Microsoft.E...
using Microsoft.Data.SqlClient; using Microsoft.EntityFrameworkCore; namespace EntityFramework.Demo { internal class EmployeeUpdator : IEmployeeUpdator { private readonly EmployeeContext employeeContext; public EmployeeUpdator(EmployeeContext employeeContext) { this.employ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class EndingReset : MonoBehaviour { public Image fade; // Start is called before the first frame update void Start() { StartCoroutine(FadeI...
using log4net; using Plus.HabboHotel.GameClients; namespace Plus.Communication.Packets.Incoming.Handshake { public class SSOTicketEvent : IPacketEvent { private static readonly ILog Log = LogManager.GetLogger(typeof(SSOTicketEvent)); public void Parse(GameClient session, ClientPacket...
/* * Copyright 2017 University of Zurich * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Security.Cryptography; namespace Xspace { class LoadSong { public string title; public string singer; public string album; public string year; public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace XPowerAPI.Models { public interface IStatistic { public long StatisticId { get; } public StatisticType StatisticType { get; } public string Value { get; } public DateTime ...
using ShoppingSIte.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace ShoppingSite.Models { public class ProductInventoryDb:DbContext { static ProductInventoryDb() { var _ = typeof(System.Data.Entity.SqlS...
namespace E01_NumbersFrom_1_To_N { using System; public class NumbersFrom_1_To_N { public static void Main(string[] args) { // Write a program that enters from the console // a positive integer n and prints all the numbers // from 1 to n, on a single l...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using Bookstore.Models; using Microsoft.AspNetCore.Mvc; namespace Bookstore.Controllers { public class CartsController : Controller { private readonly...
using System; namespace Crt.Model { public class CrtException : Exception { public CrtException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISP._3_after { public class Manager { IWorker _worker; public void setWorker(IWorker worker) { _worker = worker; } public void manag...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
namespace SimpleShooter.Graphics { public enum ShadersNeeded { SimpleModel, Line, TextureLess, TextureLessNoLight, SkyBox } }
using Shunxi.App.CellMachine.ViewModels.Common; using Shunxi.Business.Models.devices; namespace Shunxi.App.CellMachine.ViewModels.Devices { public class GasViewModel : DeviceEditViewModel<Gas> { public override string ViewName => "GasEditView"; public BaseDevice GetEntity() { ...
using AutoMapper; using Todo.Core.Dtos; using Todo.Core.Entities; namespace Todo.Application.AutoMapper { public class MappingProfile : Profile { public MappingProfile() { CreateMap<TaskItem, TaskItemDto>(); CreateMap<User, UserDto>(); CreateMap<TaskItemDto...
using System.Collections; using System.Collections.Generic; using UnityEngine; using crass; public class AstronomicalBody : MonoBehaviour { public float MinDistanceFromOtherColliders; public ResourceBag ResourceProfile; public Vector2 ParticleExplosiveForceRange; public NonPlayerHealth Health; ...
using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace DiscordBotTest.Models.Trackmania { public partial class TrackManiaMapLeaderboardModel { [JsonProperty("tops")] public List<Top> Tops { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using jaj.Models; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace jaj.Controllers { public class videoListController : Controller { DbBaza db = new DbBaza()...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using ArteVida.Dominio.Entidades; namespace ArteVida.GestorWeb.ViewModels { public class IrmaoViewModel { public int IrmaoId { get; set; } [Display(Name = "Nome...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FrbaCommerce.Modelo; using FrbaCommerce.Conexion; using System.Data.SqlClient; using System.Data; namespace FrbaCommerce.DAO { class DaoFuncionalidad { public DaoFuncionalidad() { } static public List...
using System.Collections.Generic; using TanoApp.Data.Entities; using TanoApp.Infrastructure.Interfaces; namespace TanoApp.Data.IRepositories { public interface IProductCategoryRepository: IRepository<ProductCategory, int> { List<ProductCategory> GetByAlias(string alias); } }
using System; using System.Runtime.Serialization.Json; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; [System.Serializable] public class Serialization<TKey, TValue> : ISerializationCallbackReceiver{ ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.UI; public class imageRecognition : MonoBehaviour { private Camera _camera; private ARTrackedImageManager _arTrackedImageManager; private ARTrackedImage _trackedI...
using BSEWalletClient.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BSEWalletClient.BAL { public interface ITransactionRepository { List<Transaction> Get(); void Add(Transaction txn); } }
/* 4. Write a program that reads two positive integer numbers and prints how many numbers p exist between them such that the reminder of the division by 5 is 0 (inclusive). Example: p(17,25) = 2. */ using System; class DivisionBy5 { static void Main() { int firstInt, secondInt; int.TryParse(Co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayTennis.Model { public class ExercisePurpose : BaseEntity { /// <summary> /// 运动开始时间 /// </summary> public DateTime? StartTime { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace DuaControl.Web.Data.Entities { public class Factura { //Relationship between Factura and Adjuntos public ICollection<Adjunto> Adjuntos { get; ...
using System; using System.IO; class debug { static StreamWriter log = File.CreateText ("log"); static public void print (string msg) { log.WriteLine (msg); log.Flush (); } static public void print (string format, params object [] args) { log.WriteLine (format, args); log.Flush (); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ReTitle : MonoBehaviour { [SerializeField] private AudioSource ButtonSE; void Start() { FadeManager.FadeIn(); } bool isCalledOnce = false; public void OnClick...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BindingOriented.SyncLinq.Samples.MessengerClient.MessengerService.Simulator.Behaviors { class InsightfulBehavior { } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; namespace DriveMgr.WebUI.admin.InfoMgr { /// <summary> /// bg_coachHandler 的摘要说明 /// </summary> public class bg_coachHandler : IHttpHandler { public void ProcessRequest(HttpContext cont...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Net.Mime; using System.Text; using System.Threading; using System.Web; using System.Web.UI.WebControls; using eIVOGo.Helper; using eIVOGo.Model...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class countPoint : MonoBehaviour { static public int cnt = 0; public Text cntText; // Start is called before the first frame update void Start() { cntText.text = "Score: " + cnt; ...
using System; using System.Diagnostics.CodeAnalysis; using System.Threading; using System.Threading.Tasks; using DryIoc; using MediatR; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Progress;...
using ALM.Empresa.Datos; using ALM.Empresa.Entidades; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Text; using System.Net; using System.IO; namespace ALM.Empresa.Negocio { public class NCartera { /* public List<ECartera> ObtenerCarteras(string nomb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataObject; namespace Service.Interface { public interface IKhachHang { int ThemKhachHang(KhachHang kh); int CapNhatKhachHang(KhachHang kh); int XoaKhachHang(int maK...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using prjSellor.Dal; using prjSellor.Models; using System.Threading; namespace prjSellor.Controllers { public class AdminController : Controller { public ActionResult showUsers() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Follow : MonoBehaviour { public float fmoveSpeed; public Vector3 OffSet; public Vector3 Dir; public Transform player; // Update is called once per frame void Update () { Vector3 pos = player.po...
using Application.Common.Models; using Microsoft.AspNetCore.Identity; namespace Infrastructure.Identity.Models { public record IdentityRoleResponse : CQRSResponse { public string RoleId { get; init; } public string RoleName { get; init; } public static new IdentityRoleResponse Success...
using CommandLine; using NetProtectEncrypter.CommandLine; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NetProtectEncrypter { class Program { static readonly int EXIT_INPUT_FAILED = 1; public static void PrintV(s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace SincolPDV.DAL { public class UsuarioDAL { string conexao = ConfigurationManager.ConnectionStrings["context"].ConnectionString.ToS...
using System; using System.Runtime.InteropServices; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Graphics.Capture; using Windows.UI.Popups; namespace TK_Recorder.Capture { public static class Helper { static readonly Guid GraphicsCaptureItemGuid = new Guid("79C3F95B-31F7-4EC2-A46...
using Dapper; using EasyOR.DTO; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EasyOR.DataAccess.SqlServer { public class PlanetAction { private ID...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace PostProcess { [ExecuteInEditMode, ImageEffectAllowedInSceneView, RequireComponent(typeof(Camera))] public sealed class GaussianBlur : PostProcessBase { private static readonly int intencity1ID =...
using System; using Tweetinvi; using Degree.Services.Social.Twitter.TweetAuth; using Tweetinvi.Models; using Tweetinvi.Models.DTO; using System.Net.Http; using System.Collections.Generic; using Degree.Models; using System.Linq; using Tweetinvi.Streaming; using Degree.Models.Twitter; using Degree.Services.Utils; using ...
using MCC.Utility.Binding; using System.Text.Json.Serialization; namespace MCC.Utility { public class AdditionalData : BindableBase { /// <summary> /// 投稿時間 /// </summary> [JsonPropertyName("Enable")] public bool Enable { get; set; } = true; /// <summary> ...
using Microsoft.AspNetCore.Mvc; using trial_api.Repositories; using System.Linq; using System; using System.Collections.Generic; using System.Threading.Tasks; using trial_api.DTOs; using trial_api.Models; using trial_api.PasswordHashing; using Microsoft.AspNetCore.Authorization; namespace trial_api.Controllers { [...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ArteVida.GestorWeb.ViewModels; namespace ArteVida.GestorWeb.Controllers.Cadastros { public class VoluntarioController : Controller { // GET: Voluntario public ActionResult Index() ...
/** * Room Utilization Report - This report will display all rooms and any patient admissions to said rooms. * * @author Matthew Cormier, Gurpreet Singh Maan, Maitri Gemlawala * @since 1.0 (04/13/2016) * @verson 1.0 */ using System; using System.Collections.Generic; using System.ComponentModel; usin...
using System; using System.Collections.Generic; using System.Text; using System.IO; namespace ApplicationNavigation.Model { public abstract class Character { public int baseDamage; public int currentHealthPoints; public int maxHealthPoints; public Character() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Reflection.Metadata.Ecma335; using System.Security.Cryptography.X509Certificates; using System.Text.RegularExpressions; namespace RexExExp { public class Match { public string value; public int startpos; ...
using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using DiabloStats.Database.Model; using DiabloStats.Database.Repository; using DiabloStats.Meter.Handler; using DiabloStats.Properties; namespace DiabloStats.Meter { public class MeterCollection : Observabl...
using System; namespace exe_25 { class Program { static void Main(string[] args) { Console.Clear(); Console.WriteLine("======* União de vetores *======"); System.Console.Write("Insira o nº de posições do 1º vetor: "); int numVet1 = ...
using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using Common; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Redux { public class ReduxBuilds { #region Поля private Database db; #endregion Поля #regi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Caliburn.Micro; using TacticalMaddiAdminTool.Events; namespace TacticalMaddiAdminTool.ViewModels { public class MainContentViewModel : PropertyChangedBase, IHandle<SelectedItemChangedEvent> { private readonly I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace statistics { // This class provide every dices statically static class Dices { // Generator used for every roll private static Random Generator = new Random(); ...
Imports EnvDTE Imports EnvDTE80 Imports Microsoft.VisualBasic Public Class C Implements VisualCommanderExt.ICommand Sub Run(DTE As EnvDTE80.DTE2, package As Microsoft.VisualStudio.Shell.Package) Implements VisualCommanderExt.ICommand.Run DTE.ExecuteCommand("File.SaveSelectedItems") DTE.ExecuteCommand("File.Clos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Archivos { class Program { static void Main(string[] args) { //MIS DOCUMENTOS if(AdministradorArchivos.Escribir(@"D:\\Mis Documentos\\texto.txt", "Hola asd dsf sd f")) ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Repository.Manager; using Services.Logger; using System; using System.Threading.Tasks; using DataLayer.Entities; using Microsoft.AspNetCore.Identity; namespace PurchaseAppNew.ActionFilters { public class ValidatePurchaseExistsAttribute:...
using System; using System.Collections.Generic; using System.Text; namespace Peppy.Dependency { /// <summary> /// Lifestyles of types used in dependency injection system. /// </summary> public enum DependencyLifeStyle { /// <summary> /// Scoped object. Created one object for only o...
using System.Linq; using AutoMapper; using SchoolDiary.Data.Entities; using SchoolDiary.Models; namespace SchoolDiary { public class MappingProfile : Profile { public MappingProfile() { CreateMap<Grade, GradeDto>() .ForMember( dto => dto.StudentI...
using System.Collections.Generic; using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapTilesetTileContent { public TiledMapTilesetTileContent() { Properties = new List<TiledMapPropertyContent>(); Type = string.Empty; ...
using CP.i8n; using CriticalPath.Data; using OzzIdentity.Resources; using System.ComponentModel.DataAnnotations; namespace CriticalPath.Web.Areas.Admin.Models { public class EmployeePasswordResetVM : EmployeeDTO { public EmployeePasswordResetVM() { } public EmployeePasswordResetVM(Employee ent...
using System.Threading.Tasks; namespace DeviceInterface { public interface IDevice : Orleans.IGrainWithStringKey { Task<string> SetStatus(string status); Task<string> AddAlert(string alertCode); Task<string> Evaluate(string message); Task<int> GetPendingOperationsCount(); ...
using Biblioteca.DataEnter; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Console; namespace Biblioteca.Model { public sealed class Cliente : Pessoa { public override void ExibeInformacao() { WriteLine("Nome" + nome); ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Aspit.StudentReg.DataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Aspit.StudentReg.Entities; namespace Aspit.StudentReg.Tests { [TestClass] public class StudentsReposi...
using System; namespace TransactCollections { /// <summary> /// Базовый класс, для класов чьи данные должны обновляться транзакционно /// </summary> public abstract class BaseUpdatableCollection : IUpdatable { /// <summary> /// Флаг, уставнавливается в true при начале обн...
using UnityEngine; using System.Collections; using SLua; using Lua = SLua.LuaSvr; using System.IO; using System.Collections.Generic; using System; #if UNITY_EDITOR using UnityEditor; #endif [CustomLuaClass] public class OzLuaManager : MonoBehaviour { #if UNITY_EDITOR const string KeyDebugString = "_Ozlua_Debug_s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Entity.Validation; using Sunny.Lib; using Sunny.Lib.CustomeAttribute; using System.Data; using System.Linq.Expressions; namespace Sunny.DB { public static class SqlRepository//<T> : IRepository<T> where T : /*B...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext { /// <summary> /// Contains details about an executed /// </summary> pu...
using System.Collections.Generic; using System.Threading.Tasks; using TutteeFrame2.DataAccess; using TutteeFrame2.Model; using TutteeFrame2.View; namespace TutteeFrame2.Controller { class PunishmentController { public bool isLoading; public List<Punishment> punishments; List<Punishment...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using PetSharing.Contracts; using PetSharing.Contracts.UserContracts; using PetSharing.Domain.Models; using PetShar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LINQToSQL { class Program { static void Main(string[] args) { //LINQ To SQL Class (*.dbml) ควรจะใช้ file เดียวทั้ง database //ทีนี้...
using UnityEngine; using System.Collections; using Puppet.Service; using Puppet; using System; namespace Puppet.Service { [PrefabAttribute(Name = "Prefabs/Dialog/DialogEvent", Depth = 7, IsAttachedToCamera = true, IsUIPanel = true)] public class DialogEventView : BaseDialog<DialogEvent, DialogEventView> { ...
using NetworkToolkit.Http.Headers; using System.Text; namespace NetworkToolkit.Http { /// <summary> /// A prepared header name. /// </summary> public class PreparedHeaderName { internal readonly byte[] _http1Encoded, _http2Encoded; internal readonly uint _http2StaticIndex; ...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using ClickPizza.WindowsPhone.Data; using GalaSoft.MvvmLight; namespace ClickPizza.WindowsPhone.ViewModel { public class PizzaCartPageViewModel : ViewModelBase { public PizzaCartPageViewModel() { ...
using System; using System.Net; using SystemConfiguration; using CoreFoundation; using Xamarin.Forms; using App1.iOS.Services; using App1.Services; [assembly: Dependency(typeof(NetworkConnection))] namespace App1.iOS.Services { public class NetworkConnection : INetworkConnection { static NetworkReacha...
using System; namespace OCP.Group.Backend { /** * @since 14.0.0 */ interface IRemoveFromGroupBackend : IBackend { /** * @since 14.0.0 */ void removeFromGroup(string uid, string gid); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Formulator.Helpers { internal class BlockVarriants { public const char Plus = '+'; public const char Minus = '-'; public const char Divide = '/'; ...
using System; using System.Linq; namespace WebServiceProstoR { public class RadioStation { public ModelMessagesContainer ThisContainer = new ModelMessagesContainer(); public readonly string RadioStationName = "Prosto Radi.O"; public readonly string AudioStreamUrl = "http://62.80.190.2...
using System; namespace PDTech.OA.Model { /// <summary> /// OA_MESSAGE:实体类(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public partial class OA_MESSAGE { public OA_MESSAGE() {} #region Model private decimal _message_id; private string _message_title; private string _message_content; private de...
using nmct.ba.cashlessproject.crypto; using nmct.ba.cashlessproject.model.ASP.NET; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nmct.ba.cashlessproject.service.Data...
using System; using System.Collections.Generic; using System.IO; using System.Diagnostics; using UnityEngine; using UnityEditor; namespace ArtCom.Logging.Editor { [Serializable] public struct EditorWindowLogEntry { public LogEntry Log; public string SingleLineMess...
using System; // Definición clase CiudadEN namespace LePapeoGenNHibernate.EN.LePapeo { public partial class CiudadEN { /** * Atributo direccion */ private System.Collections.Generic.IList<LePapeoGenNHibernate.EN.LePapeo.DireccionEN> direccion; /** * Atributo nombre */ private string nombre; /** * Atributo p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class TipUslugeIndexVM { public List<Row> TipoviUsluga { get; set; } public class Row { public int Id { set; get...
using Microsoft.AspNetCore.Mvc; namespace _7_dojo_survey{ public class Home:Controller{ [Route("")] public IActionResult index(){ return View(); } [HttpPost] [Route("results")] public IActionResult results(string name,string location,string lang){ ViewBag.name = name; ViewBag.location=location;...