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using CORE2; using Accounts.Service.Contract.DTOs; namespace Accounts.Service.Contract.Queries { public class GetAllGroupSmallDetailDTOQuery : Query<ListGroupSmallDetailDTO> { public GetAllGroupSmallDetailDTOQuery(BizflyIdentity identity) :base(identity) { } } }
namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces.DataInterfaces { interface IBuildingResource { string Name { get; } int? Count { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class SubjectButton : MonoBehaviour { public string Name; public void OnClick() { GameSettings.Instance.SetSubjectName(Name); } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CapaNegocio.Mesas { public class MesaLogica { public Control ListaPersona(ListBox lista) { for (int i = 1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace Simon.Pattern.Mediator { public abstract class ChatroomBase { public abstract void Register(Participant participant); public abstract void Send(string from, string to, stri...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UIRegister : MonoBehaviour { public Image m_LadyTickImage; public Image m_GentlemenTickImage; public Text m_InputText; int m_Sex; public GameObject m_AlertObject; // Use this for initialization void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment_Part_A { class Course { public string Title { set; get; } public string Stream { set; get; } public string Type { set; get; } public ...
using System; using System.Collections.Generic; using System.Net.Sockets; using System.Text; namespace TaskForce.Network.Core { /// <summary> /// Helper class to forward all required objects to the listen thread /// </summary> internal class ListenParameters { /// <summary> /// Constructor /// </summary> ...
using RestSharp.Deserializers; namespace Jira.NET.Models { public class JiraUserGroup : JiraObject { [DeserializeAs(Name = "name")] public string Name { get; set; } [DeserializeAs(Name = "users")] public JiraExpandedObject<JiraUser> Users { get; set; } } }
using UnityEngine; using System.Collections; public class Spawn : MonoBehaviour { public GameObject enemy; // Use this for initialization void Start () { InvokeRepeating ("Spawner", 3f, 3f); } void Spawner () { // Create an instance of the enemy prefab at the randomly selected spawn point's position and ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chpoi.SuitUp.Entity { public class ShoppingCartItem { public string seller_id { get; set; } public string manufacturer_id { get; set; } public string suit_id { ...
using System.Collections.Generic; namespace Microsoft.DataStudio.Services.Data.Models.Solutions { internal class NativeSolutionDetailsProperties { public NativeSolutionDetailsProperties() { History = new List<SolutionDetailsHistory>(); Diagram = new SolutionDiagram(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DS1.Mantenimientos.CedulaMantenimiento { public partial class PrevisualizarCedula : Form ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_RigidbodyConstraints2D : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.RigidbodyConstraints2D"); LuaObject.addMember(l, 0, "None"); LuaObject.addMember(l, 1, "FreezePositionX"); LuaObject.addMem...
using System.Data.Entity; using WinCompetitionsParsing.DAL.Domain; namespace WinCompetitionsParsing.DAL { public class MakeUpContext: DbContext { public MakeUpContext() : base("name=DBConnection") { } public DbSet<Product> Products { get; set; } public DbSet<Subcategory> Subcategories ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using AspNetCore.Identity.MongoDB; using AspNetCore.MongoDB; using Sample.Models; using Microsoft.AspNetCore.Identity; using AspNetCore.MongoDB.JWTIdentity; ...
using System; using System.Collections.Generic; public sealed class LuaWriterApdater : WriterAdapter { public string rootName; public bool local; private LuaWriter writer; private Stack<bool> arrayStates = new Stack<bool>(); public LuaWriterApdater(LuaWriter w, string rn = "Root", bool l = false) { this.wr...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SQLiteSQLExceptionConverterTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using UniformShop.Models; using UniformShop.Repository; namespace UniformShop.Controllers { [Route("api/category")] [ApiController] public class...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace InvoicingWebApp.Models { public class InvoiceViewModel { public IEnumerable<Invoice> Invoices { get; set; } public StaleStatus Status { get; set; } } }
using Dawnfall.Helper; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Dawnfall.Helper { public static class MeshUtils { } }
using Microsoft.VisualBasic; using System; using System.Drawing; using TNBase.Objects; using TNBase.DataStorage; using Microsoft.Extensions.DependencyInjection; using System.Windows.Forms; namespace TNBase { public partial class FormStopSending { private NLog.Logger log = NLog.LogManager.GetCurrentClas...
using System.Collections.Generic; using System; namespace Contoso.Common.Configuration.ExpressionDescriptors { public class CollectionConstantOperatorDescriptor : OperatorDescriptorBase { public string ElementType { get; set; } public ICollection<object> ConstantValues { get; set; } } }
namespace testcs { #region CDoclet generated code /** * <summary> * Generated by CDoclet from test.TestOverrideClassBase. Do not edit. * </summary> */ public class TestOverrideClassBaseDto<T> : testcs.TestOverrideInterface<T> { private T test; public virtual T Test { get { return this.test; } set { this...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace XGhms.Web.Teacher.Message { public partial class MessageInfo :Common.TerPageBase { BLL.user_message umsgBll = new BLL.user_message(); ...
using System; using System.Linq; namespace ZiZhuJY.Common.Extensions { public static class StringExtensions { public static string TrimStart(this string source, string trimString, StringComparison comp = StringComparison.InvariantCultureIgnoreCase) { if (source.StartsWith(trimStrin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using ServerKinect.Shape; namespace ServerKinect.DataSource { public class DepthDataFrameRepository { private IntSize frameSize; public DepthDataFrameRepository(IntSize frameSiz...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace OOP4 { public interface IMechanic { event Action<string> ConveyerRepaired; int TimeOfRepairing { get; } string Message { get; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { //=========================| Variables |======================================= const float speed = 2000; const float jumpForce = 11; //const float sprintMultiplier = 2.0f; V...
namespace diyetisyenproje.Screens { public class RaporHastaBilgileri { public string Tc { get; set; } public string Ad { get; set; } public string Soyad { get; set; } public string Telefon { get; set; } public string Sikayet { get; set; } public string Diyet { ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; public class WalkingWithArrows : MonoBehaviour { CrossPlatformInputManager.VirtualAxis horizontal; CrossPlatformInputManager.VirtualAxis vertical; // Use this for initialization void ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using liteCMS.Web.Controller; using liteCMS.Entity.Ventas;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml; using System.Xml.Linq; namespace SystemXML_Example { public parti...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ServersList.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Powerup : MonoBehaviour { [SerializeField] private float _speed = 5.0f; [SerializeField] private int _powerupID; // 0 = tripleshot, 1= Speed boost, 2 = shields // Use this for initialization priv...
using UnityEngine; using System.Collections; public class SplashEffect : MonoBehaviour { // Use this for initialization public GameObject splash; RagdollController yes; void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider other){ if (other.tag == "Pla...
using Google.Cloud.Translation.V2; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Babel.Controllers { public class Trans { public string Text { get; set; } public string Code { get; set; } } p...
using System; using System.Collections.Generic; using Android.Graphics; using Java.IO; using Java.Lang; using Java.Net; namespace App5 { internal class ScreenshotService { private const string UpLoadServerUri = "http://37.18.74.149/test/home/test"; // "http://api.vegate.net/file"; private List...
using System; using SQLite; namespace Practical_Assignment { public class objProjectData { public objProjectData() { } /// <summary> /// An object containing detailed information about the task /// </summary> /// <param name="pk">Must match the project task PK</param> /// <param name="title">Project...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Points : MonoBehaviour { public int PointsInt; public Text PointsText; public GameObject Bullet; public GameObject cube; void Start() { PointsInt = 0; } void OnTriggerEnter() { if (Bul...
using System; using System.Collections.Generic; namespace Zhouli.DbEntity.Models { public partial class BlogRelated { public int BlogRelatedId { get; set; } public int RelatedArticleId { get; set; } public int RelatedLableId { get; set; } } }
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ApplicationVersionTracking.Models; using ApplicationVersionTracking.Data; namespace ApplicationVersionTracking.ViewComponents { public class AppList : ViewC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ERP_Palmeiras_RH.Models; using ERP_Palmeiras_RH.Models.Facade; using ERP_Palmeiras_RH.Core; namespace ERP_Palmeiras_RH.Controllers { [HandleERPException] public class PagamentoController : BaseCon...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; // ReSharper disable CheckNamespace namespace DotNetNuke.Entities.Content.Workflow // ReSharper enable CheckNamespace { [Obsolete("Depr...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace bookstore.ViewModels { public class AddressesViewModel : IValidatableObject { [UIHint("Address")] public AddressViewModel BillingAddress { get; set; } public IEnumerable<ValidationResult> Validate(Val...
using AutoDataReader.Repositories; using AutoDataReader.Repositories.Contracts; using AutoDataReader.Service; using AutoDataReader.Service.Contracts; using Microsoft.Extensions.DependencyInjection; using AutoDataReader.Context; using Microsoft.EntityFrameworkCore; using AutoDataReader.Helpers; namespace AutoDataReade...
using System; using System.Configuration; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace C1ILDGen { public class CConf { #region Static Methods /// <summary> /// Gets a string from the configuration file. /// </su...
using System.Data.Entity.ModelConfiguration; using Web.Models; namespace Web.Data { public class CourseTemplateConfiguration : EntityTypeConfiguration<CourseTemplate> { public CourseTemplateConfiguration() { //Property(c=>c.) //modelBuilder.Entity<Course>().HasMany(e =>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SmartMissile : MonoBehaviour { public float start_velocity; public float attenuation; public float acceleration; public float y_range; public float anim_range; public float start_acceleration; publ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Security.Cryptography; namespace Crypt { public partial ...
using System; using Newtonsoft.Json.Linq; using Newtonsoft.Json; using DataAggregator.Conecctor; using System.Threading; namespace DataAggregator.Data { class Aggregator { private readonly Responder _responder; private readonly IPFS_EXCHANGE.Requestor _dataRequestor; private readonly IP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; using Entidades; namespace datos { public class productoDAL { #region "Variables (Clases) de conexión" private SqlCommand ComandoSQL; private SqlDataAda...
using System; using System.Threading; using log4net; using Plus.Database.Interfaces; namespace Plus.Core { public class ServerStatusUpdater : IDisposable { private static readonly ILog Log = LogManager.GetLogger(typeof(ServerStatusUpdater)); private const int UpdateInSeconds = 30; ...
using System; using System.Collections.Generic; namespace OdmNet.Domains { public partial class Products { public Products() { OrderDetails = new HashSet<OrderDetails>(); } public int Id { get; set; } public string ProductName { get; set; } public d...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Livraria.Models { public class Pedidos { [Display(Name = "Pedido Nº")] public int Id { get; set; } [Required(ErrorM...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ComputerShop_withAuth.DTO { public class ComputerDTO { public int? CpuId { get; set; } public int? VgaId { get; set; } public int? MemoryId { get; set; } public int? Mothe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SSL { public partial class Joueur : Form { //autoscale public float ne...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Hammock; using System.Runtime.Serial...
using System; using System.IO; using SixLabors.ImageSharp; using SixLabors.ImageSharp.Formats.Jpeg; using SixLabors.ImageSharp.PixelFormats; using static MigraDocCore.DocumentObjectModel.MigraDoc.DocumentObjectModel.Shapes.ImageSource; namespace BookConverter.Custom { class CoreImageSourceImpl : IImageSource { re...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EstoEsLoQueHaceQueDispare : MonoBehaviour { public int Bullets,puntaje; public GameObject BulletSprite; public Transform BulletSpwan; public int Naves; private delegate void Action(); ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("MobileHitBox")] public class MobileHitBox : MonoBehaviour { public MobileHitBox(IntPtr address) : this(address, "MobileHitBox") { } public MobileHitBox(IntPtr address, string className) : base(...
using BlueSportApp.Models; using BlueSportApp.ModelsDTO; using BlueSportApp.Services.API; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlueSportApp.Services.Category { public class CategoryService : ICategoryService { private string _pathAP...
namespace ConsoleApp.Base { using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Infrastructure; using static Microsoft.AspNetCore.Http.StatusCodes; public class ComponentControllerBase : ControllerBase { protected IActionResult InternalActionResult([ActionResultStatusCode] int h...
using System; namespace subtitle_finder_core_engine { class Program { static void Main(string[] args) { SubtitlesEngineTools.SearchVocabularyInSubtitles(new string[] {args[1]}, args[0]); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using DevExpress.XtraReports.UI; using BUS; using ControlLocalizer; using DevExpress.XtraEdito...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Controller : MonoBehaviour { public Text gameName; public Image logo; public GameObject play; public Text highscore; public GameObject heart; public int score; public GameObject sound; // Use t...
using SDD.Events; using UnityEngine; public abstract class Enemy : SimpleGameStateObserver,IScore { protected Rigidbody m_Rigidbody; protected Transform m_Transform; [SerializeField] private int m_NbLives; [Header("Movement")] [SerializeField] private float m_MaxTranslationSpeed; [SerializeField] private fl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication12 { class Program { public static void Main(string[] args) { string input; Console.WriteLine("Insert a number:...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Paint.Model.Models { public class MixRoom { public long MixRoomId { get; set; } public string PaintName { get; set; } public string PaintCode { get; set; } ...
using System.Collections.Generic; using System.Linq; using CloneDeploy_Entities; namespace CloneDeploy_DataModel { public class ComputerRepository : GenericRepository<ComputerEntity> { private readonly CloneDeployDbContext _context; public ComputerRepository(CloneDeployDbContext context) ...
using System; using UnityEngine; using UnityEngine.Audio; using UnityEngine.SceneManagement; public class SceneManagerScript : MonoBehaviour { public GameObject optionMenuUI; public GameObject mainMenuUI; public AudioMixer audioMixer; public AudioSource audio; public AudioClip intro; private...
using Deployer2._0.Models; using Deployer2._0.Models.PowerCLIHelper; using Deployer2._0.Resources.APIResources; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace Deployer2._0.Controllers { ...
using CapstoneTravelApp.DatabaseTables; using CapstoneTravelApp.TransportationFolder; using SQLite; using System; using System.Collections.ObjectModel; using System.Linq; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace CapstoneTravelApp { [XamlCompilation(XamlCompilationOptions....
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using UnityEngine.EventSystems; // Use Polymorphism for item type [System.Serializable] public abstract class Item : ITooltip, IDraggable { public int id; public string name; public string description; public ...
namespace OPAM.Common { /// <summary> /// This is the Class to hold all the Enum Values /// </summary> public static class Enum { /// <summary> /// This Contains all the Pages in the Application /// </summary> public enum PAGE { /// <summary> ...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.Drawing.Imaging; using Client.UI.Base.Enums; using Client.UI.Base.Render; using Client.UI.Base.Utils; namespace Client.UI.Base.Controls { public sealed ...
using System.ComponentModel.Composition; using Microsoft.Practices.Prism.Regions; using Microsoft.Practices.Prism.ViewModel; using Torshify.Radio.EchoNest.Views.Similar.Tabs; using Torshify.Radio.Framework; namespace Torshify.Radio.EchoNest.Views.Similar { [Export(typeof(MainStationViewModel))] [PartCreatio...
using Leap; using System; namespace FinalYearProject { public class CustomHandler : IDisposable { public CustomListener Listener { get; set; } private readonly Controller _myController; public CustomHandler() { try { Listener = new Cust...
using System; using Plugin.HttpTransferTasks; namespace Sample { public abstract class ViewModel : AbstractNotifyPropertyChanged { } }
using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; public static class BetterDefinesUtils { public const string DEBUG_PROFILER = "DEBUG_PROFILER"; public const string BANSHU = "BANSHU"; public static void AddProfiler() { BetterDefinesUtils.Toggle...
namespace loggerApp.Queue { public interface IQueueingData { string Name { get; set; } } }
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TestProject.Models.Movies; using TestProject.Models.Ratings; namespace TestProject { public class MoviesContext : DbContext { public MoviesContext(DbC...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class StageBase : MonoBehaviour { public GameObject akariObject; protected GameObject akari = null; public GameObject speechWindowLeft; public GameObject speec...
using System; using System.Collections.Generic; using System.Text; namespace Chess.Pieces { public class Rook : Piece { public Rook(Color color, int x, int y) : base(color, x, y) { } protected override IEnumerable<(int X, int Y)> GetPossibleMovements(Board board) ...
using System; using System.Web; using System.Web.Mvc; using ZiZhuJY.Web.UI.Utility; using ZiZhuJY.Common.Extensions; namespace ZiZhuJY.Web.UI.Attributes { public class CompressContentAttribute : ActionFilterAttribute { public override void OnActionExecuted(ActionExecutedContext filterContext) ...
namespace CodeReuse.VirtualMachineExample { public class SnapshotCreator<T> where T: IResource { public Snapshot<T> CreateSnapshot(T resource) { return new Snapshot<T>(resource); } } }
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class GuiMessageManager : MonoBehaviour { public TextMeshProUGUI text; public static GuiMessageManager Instance = null; bool isParsingMessages = false; List<GuiMessage> guiMessages = new L...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace QuestionPaperGenerator.Models { [Table("TemplateDetails")] public class Variable { public int Id { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 2 namespace ReverseString { class Program { static void Main(string[] args) { Console.WriteLine("Enter some string: "); string enterStr = Console....
using System; using System.Diagnostics; public class CompareArithmeticOperationsPrimitiveTypes { static void Main() { Stopwatch stopWatch = new Stopwatch(); int integer = 1; long longInt = 1; float floatingPoint = 1.0f; double doubleFloatingPoint = 1.0d; decimal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using UnityEngine; using System.Collections; public class Sprayable : MonoBehaviour { void OnTriggerEnter2D(Collider2D other) { Spray spr = other.gameObject.GetComponent<Spray>(); if(spr != null) { spr.activate = true; } } void OnTriggerExit2D(Collider2D other) { Spray spr = other.gameObject.GetCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodingTingz { class Program { static void Main(string[] args) { Console.WriteLine("Insert a feeling"); string Feeling = Convert.ToString(Consol...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System.Linq; using Microsoft.Extensions.Logging; namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext { /// <summary> /// Provi...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class ViralAdvertsing { public void GetCumulativeLikeCount() { //number of days int n = Convert.ToInt32(Console.ReadLine()); var totalLikes = 0d; ...
using System; namespace Workout.Models.Workout { /// <summary> /// Workout data class. /// </summary> public class WorkoutData { #region properties /// <summary> /// Start time. /// </summary> public DateTime StartTime { get; set; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class MeasurementAverageAngles : Measurement { private List<float> angles = new List<float> (); public override float Evaluate(Representation representation) { RepresentationMesh repre = representation as RepresentationMesh; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace Project_09 { /// <summary> /// The default class built for form apps /// </summary> static class Program { /// <summary> /// The main entry point f...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerPiece : MonoBehaviour { public bool hasBeenPlayed = false; public void playPiece() { //If the player has selected a grid area //Animate the piece into position hasBeenPlayed = true; ...
namespace E25_ExtractTextFromHTML { using System; using System.IO; using System.Text.RegularExpressions; public class ExtractTextFromHTML { public static void Main(string[] args) { // Write a program that extracts from given HTML file its // title (if avail...