text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmadaEngine.Particles
{
class ParticleEffectsManager
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInputManager : MonoBehaviour
{
public bool useMouse = true;
public PlayerControls controls;
public Vector2 move;
public Vector2 gamepadRotate;
public Vector2 mouseLook;
[SerializeField] PlayerStat... |
using HCL.Academy.DAL;
using HCL.Academy.Model;
using HCLAcademy.Util;
using System;
using System.Collections.Generic;
using System.Web.Http;
using Microsoft.ApplicationInsights;
using System.Diagnostics;
namespace HCL.Academy.Service.Controllers
{
/// <summary>
/// This service exposes all the methods relate... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Kiosk.Helper;
using Kiosk.Models.ViewModel;
using Kiosk.Properties;
using Model.Schema.EIVO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Utility;
namespace Kiosk.Controllers
... |
using System;
using System.Linq;
using Microsoft.Extensions.DependencyInjection.Extensions;
using OmniSharp.Extensions.LanguageServer.Client;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
namespace OmniSharp.Extensions.LanguageProtocol.Testing
{
public static class ClientCapabilityExtens... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
usin... |
using System;
using System.Data;
using System.Data.Common;
using System.Data.SqlClient;
using System.Diagnostics;
using Microsoft.Practices.EnterpriseLibrary.WindowsAzure.TransientFaultHandling.SqlAzure;
namespace ReliableDbProvider
{
/// <summary>
/// A <see cref="DbCommand"/> implementation that wraps a <se... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreScript : MonoBehaviour {
public GameObject enemyNumText;
public GameObject parent;
//private List<GameObject> textList = new List<GameObject>();
//テキストと(エネミーの種類、倒した数)をペアで... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
using Core;
namespace Core
{
/// <summary>
/// 登录权限判断
/// </summary>
//public class LoginPower : ActionFilterAttribute
//{
// public override void OnActionExecuting(... |
using System.Drawing;
using System.Windows.Forms;
using TutteeFrame2.View;
namespace TutteeFrame2.Utils
{
class OverlayForm : Form
{
public OverlayForm() { this.Close(); }
public OverlayForm(Form parent, Form child, float _opacity = 0.6f, int _offSet = 5, bool setChild = true)
{
... |
using Net.SourceForge.Koogra;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Excel = Net.SourceForge.Koogra.Excel2007;
namespace... |
//-------------------------------------------------------------------
//版权所有:版权所有(C) 2010,Wakaoyun
//系统名称:
//作 者:dengqibin
//邮箱地址:wakaoyun@gmail.com
//创建日期:9/8/2010 2:38:54 PM
//功能说明:
//-------------------------------------------------------------------
//修改 人:
//修改时间:
//修改内容:
//-------------------------... |
using System;
namespace ALTechTest.ParsingObjects.MusicBrainz
{
public class Work
{
public Attribute[] attributes { get; set; }
public string disambiguation { get; set; }
public Guid id { get; set; }
public string[] iswcs { get; set; }
public string language { get; set;... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SqlUtil
{
public class SqlServerHelper
{
public static void ExecuteQuery(string strQuery, string sdwConnectionString)
{
... |
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.AI;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditorInternal;
#endif
using Object = UnityEngine.Object;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class AudioMarkerEmission : AudioObstacle
{
//Are used for the state when de plate holds an value -> activate on beat and deactivate on the next beat
private AudioObstacle _audioObstacleImplementation;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using TimeTableManagementSystem.App_Data;
using TimeTableManagementSystem.Student_Module;
using System.Net;
using System.Net.Mail;
namespace TimeTableManagementSystem_Update
{
... |
using System.ComponentModel.DataAnnotations;
namespace AquaServiceSPA.Models
{
public class Mgso4: MixtureData
{
[Required]
public double Mgso4g { get; set; }
}
}
|
using nguoiduado.Controllers;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Data;
using System.Linq;
namespace nguoiduado.Models
{
public class UserModel : ModelView
{
public IEnumerable ... |
using Modelos.Admin.Acessos;
using Modelos.SimulacaoLista;
using NHibernate;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.DAOs.SimulacaoLista
{
public class PermissoesDaSimulacaoDAO
{
private ISession session;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Control... |
using System;
using System.Xml;
using UnitTestProject1.Entities;
using Wheel.Configuration.XML;
namespace UnitTestProject1
{
public class ManagerConfiguracionPrueba : ConfiguracionXmlManager<Configuracion>
{
public override string NombreArchivoPorDefecto
{
get { return "Configuraci... |
using Logic;
using StringSearch;
using System;
using System.Collections.ObjectModel;
namespace ViewModel
{
public class SearchControlViewModel : AViewModel
{
public event EventHandler<ResultItemEventArgs> ResultItemClicked;
#region Constructor
public SearchControlViewModel(SearchAlg... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HidePlace : MonoBehaviour
{
private bool isHided;
private void Awake()
{
isHided = false;
}
public void Operate()
{
isHided = !isHided;
if (isHided)
Messenger.Broadcast(GameEvent.CHARACTER_HIDED);
else
... |
using AutoMapper;
using BLL.DTO;
using BLL.Interface;
using DAL;
using Repository.Interface;
using System.Collections.Generic;
namespace BLL.Services
{
public class RoleService : IRoleService
{
private IRepository<Role> _repo;
private IMapper _mapper;
public RoleService(IRepository<Ro... |
using System;
using PDV.CONTROLER.FuncoesRelatorios;
using System.Data;
using PDV.CONTROLER.Funcoes;
namespace PDV.REPORTS.Reports.FechamentoCaixaDiarioTermica
{
public partial class FechamentoCaixaDiario_SuprimentoDeCaixaTermica : DevExpress.XtraReports.UI.XtraReport
{
private decimal IDFLUXOCAIXA;
... |
// <copyright file="IPropertyBagFactory.cs" company="Endjin Limited">
// Copyright (c) Endjin Limited. All rights reserved.
// </copyright>
namespace Corvus.Json
{
using System;
using System.Collections.Generic;
/// <summary>
/// Provides operations for creating, and modifying an <see cref="IProperty... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Hotel.Data.Models;
using Hotel.Web.Areas.ModulRecepcija.ViewModels;
using Hotel.Web.Helper;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using static ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ArvUppgift
{
class Kläder : Person
{
public Kläder()
{
Console.WriteLine("Har du kläder på dig? true/false");
bool bKläder = bool.Parse(Console.ReadLine());
if (bKläder... |
using Xunit;
namespace FlipLeaf.Core.Text
{
public class YamlParserTests
{
[Fact]
public void Parse_Empty()
{
var content = string.Empty;
var parser = new YamlParser();
var p = parser.ParseHeader(ref content, out var pageContext);
Asser... |
using System;
namespace Emanate.Core
{
[AttributeUsage(AttributeTargets.Assembly)]
public class EmanateAdminModuleAttribute : Attribute, IModuleType
{
public EmanateAdminModuleAttribute(Type moduleType)
{
if (!typeof(IEmanateAdminModule).IsAssignableFrom(moduleType))
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloBug.DBUtils
{
public class SQLHelper
{
public static readonly string CONNECTION_STRING = Config... |
using System;
namespace IMC
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Qual é o peso?");
var peso = Convert.ToDecimal(Console.ReadLine());
Console.WriteLine("Qual é a altura?");
var altura = Convert.ToDecimal(Console.R... |
#region license
// Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the abo... |
using System;
using System.Diagnostics;
using System.Windows.Forms;
namespace Ayende.NHibernateQueryAnalyzer.UserInterface
{
public partial class About : Form
{
public About()
{
InitializeComponent();
}
private void ux_Close_Click(object sender, EventArgs e)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
namespace Secretarium.Helpers
{
public static class ByteHelper
{
public static readonly RandomNumberGenerator RandomNumberGenerator = new RNGCryptoServiceProvider();
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreNumber : MonoBehaviour
{
public static int scorevalue = 0;
public static int count = 0;
public Text Score;
private int timelimit;
//public bool timeleft;
// Start is called be... |
namespace Datenquelle
{
public class Customer
{
public string Name { get; set; }
public Cities City { get; set; }
public Order[] Orders { get; set; }
}
}
|
using OTAMS.Bll;
using OTAMS.Common;
using OTAMS.IBll;
using OTAMS.Models;
using Newtonsoft.Json;
using Senparc.Weixin.MP;
using Senparc.Weixin.MP.TenPayLibV3;
using SqlSugar;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Net;
using System.Net.Http;
using S... |
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace HeladacWeb.Models
{
public class HeladacUser : IdentityUser
{
public string latestPhoneNumberId { get; set... |
using System.Collections.Generic;
using Asset.DataAccess.Library.Hrs;
using Asset.Models.Library.EntityModels.HrModels;
namespace Asset.BisnessLogic.Library.HRMs
{
public class EmployeeManager : IRepositoryManager<Employee>
{
private readonly EmployeeGetway _employeeGetway;
public EmployeeMana... |
using MP3ManagerBase.helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MP3ManagerBase.Views
{
public class MissingAlben : WSongInformation
{
public string InterpretMBId { get; set; }
public string AlbumMBId {... |
using System.Runtime.InteropServices;
using SharpDX;
namespace VoxelEngine
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct VertexPositionRay
{
public Vector2 Position;
public Vector3 RayStart;
public Vector3 RayEnd;
public VertexPositionRay(Vector2 position... |
using System;
namespace QuickCollab.Session
{
public class SessionParameters
{
public SessionParameters(bool isPublic, bool persistent, int connectionExpiryHrs)
{
IsPublic = isPublic;
Persistent = persistent;
ConnectionExpiryInHours = connectionExpiryHrs;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace RMSKOT.Forms
{
public partial class SimpleSearchView : Form
{
string sDisplayMember, sValueMember;
D... |
namespace NetFabric.Hyperlinq
{
public interface IFunction<in T, out TResult>
{
TResult Invoke(T arg);
}
public interface IFunction<in T1, in T2, out TResult>
{
TResult Invoke(T1 arg1, T2 arg2);
}
public interface IFunction<in T1, in T2, in T3, out TResult>
{
T... |
using System;
using System.Data;
using System.Diagnostics;
using System.IO;
using System.Windows.Forms;
namespace EFClassGenerator
{
public partial class frmMain : Form
{
public MsSql sql { get; set; }
public CodeGenerator CodeGen { get; set; }
public frmMain()
{
tr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
class Ship : MovableObject
{
private int _countOfLoads;
public int CountOfLoads
{
get
{
return _countOfLoads;
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using EFDemo.Models;
namespace EFDemo.Services
{
public interface IUserService
{
Task<bool> CreateUser(UserModel usermodel);
Task<bool> DeleteUser(UserModel userModel);
Task<bool> Login(string name, string password);
... |
public int CalculateFormula(string s)
{
//string s = "23 + 1 + 2 - 3 =";
s = s.Replace("=", "");
List<string> element = new List<string>();
List<int> index_of_cm = new List<int>();
var i = 0;
foreach (var item in s.Split(' '))
... |
using System.Linq;
using UnityEngine;
namespace TypingGameKit.AlienTyping
{
/// <summary>
/// Handles a creatures sound
/// </summary>
public class CreatureSound : MonoBehaviour
{
[SerializeField] private AudioSource _source = null;
[SerializeField] private AudioClip[]... |
using System.ComponentModel.DataAnnotations;
namespace CourseLibrary.API.Models.Courses
{
public class CourseForUpdateDto:CourseForManipulationDto
{
[Required(ErrorMessage = "You should fill out description")]
public override string Description { get; set; }
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
public class EnemyTestScript : MonoBehaviour, IDamageable
{
public GameObject Pointe;
public bool hasCollided = false;
private void Update()
{
if (hasCollided)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RNC.Activation_Fonctions
{
public class StepFunction : IActivateFunction
{
public double Fonction(double x)
{
if (x > 0.0)
return 1.0;
else
... |
using UnityEngine;
using System.Collections;
public class Main : MonoBehaviour {
// Use this for initialization
void Start () {
StaticData.Load<NpcCsv> ("npc");
StaticData.Load<SkillCsv> ("skill");
StaticData.Load<HitCsv> ("hit");
StaticData.Load<BuffCsv> ("buff");
GetComponent<BattleControl> ().Init ... |
using System;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Rendering;
using System;
using System.Collections.Generic;
using System.Linq;
using static ScanLib;
public class Tank_JointCtrl : UserScript
{
public override string GetUserName()
{
ret... |
using LitJson;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
public class UEFileReference
{
public static bool ExportUEFileRefrenceCSV(Dictionary<string, TableInfo> TableInfoDic, out string errorString)
{
errorString = null;
//<table.field, ref ... |
// --------------------------------
// <copyright file="CarModel.cs" >
// © 2013 KarzPlus Inc.
// </copyright>
// <author>JDuverge</author>
// <summary>
// CarModel Entity Layer Object.
// </summary>
// ---------------------------------
using System;
using KarzPlus.Entities.Common;
namespace KarzPlus.Entiti... |
using System;
namespace InterviewQuestions
{
public class IsNumberPalindrome
{
public static void Test()
{
Console.WriteLine(int.MaxValue); //2147483647
Console.WriteLine(isPalindrome(1));
Console.WriteLine(isPalindrome(2147447412));
Console.Wri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RigidbodyMotorActuator : PlcOutput {
public Vector3 angularSpeed; // [degree per second
void FixedUpdate()
{
if (Value)
{
Quaternion newRotation = transform.rotation * Quaterni... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoursIngesup._3___Héritage
{
abstract class Vehicule
{
public int nbPassagers;
public Vehicule()
{
nbPassagers = 4;
}
public Vehic... |
using System;
class Program
{
public static void Main()
{
int n = int.Parse(Console.ReadLine());
int m = int.Parse(Console.ReadLine());
char type = char.Parse(Console.ReadLine());
string type2;
if (type == '+')
{
if ((n + m) % 2 == 0)
... |
using Crt.Model.Dtos.CodeLookup;
using System;
using System.Text.Json.Serialization;
namespace Crt.Model.Dtos.Ratio
{
public class RatioSaveDto
{
public decimal ProjectId { get; set; }
public decimal? Ratio { get; set; }
public decimal? RatioRecordLkupId { get; set; }
... |
using BPiaoBao.Common.Enums;
using JoveZhao.Framework.DDD;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Orders
{
/// <summary>
/// 售后乘机人
/// </summary>
public class AfterSalePassenger : EntityBase
{
pu... |
using System;
using System.Net;
using System.Net.Sockets;
namespace UDPSender
{
// This sample illustrates how to develop a simple UDP sender application
// that can send a simple "hello" message to a UDP receiver awaiting datagrams
// on port 5150. This sample is implemented as a console-style app... |
using System;
using System.Threading;
using UrTLibrary.Server.Queries.Game;
using UrTLibrary.Utils.Threading;
namespace UrTLibrary.Server.Logging.Events.ChatCommands
{
[ChatCommandKey("nuke")]
public class NukeCommand : ChatCommand
{
public static int NUKE_PERIOD = 4;
[ChatCommandParamet... |
using System;
using System.Threading.Tasks;
using Models;
using Neo4j.Driver;
namespace BooxBox.DataAccess.Repositories
{
/// Database handling for book subjects/genres
public class SubjectRepository : BaseRepository, ISubjectRepository
{
public SubjectRepository(IDatabase db)
: base(db... |
/* Project Prolog
* Name: Spencer Carter
* CS 1400 Section 3
* Lab #11 Implementing the Token Machine Class
* Date: 03/12/15
*
* I declare that the following code was written by me, assisted with
* by the lovely people in the drop in lab, and/or provided by the instructior
* for this project. I understand tha... |
namespace ConsoleApp2
{
public partial class HW1
{
public class Game
{
public PlayersChoose Player1;
public PlayersChoose Player2;
public Player Winner;
public Game(PlayersChoose player1, PlayersChoose player2)
{
Player... |
using System;
using System.Runtime.Serialization;
namespace StratCorp.CorpSMS.ServiceLibrary.DataContracts
{
[DataContract]
public class MessageStatus
{
[DataMember]
public string Status { get; set; }
[DataMember]
public DateTime StatusDate { get; set; }
[DataMemb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using CONSULS_SYSTEM.DATA;
using CONSULS_SYSTEM.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNet... |
using NUnit.Framework;
using Airfield_Simulator.Core.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airfield_Simulator.Core.Models.Tests
{
[TestFixture()]
public class GeoPointTests
{
[Test()]
public voi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.IO;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Web.Script.Serialization;
using Newtonsoft.Json.Linq;
using System.Diagnostics;
using Microsof... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DeckStructure
{
public class Deck
{
private class Node
{
private object element;
private Node next;
public object Element
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace ToyTwoToolbox {
///Primitives
///==========
///A primitive is a physical shape, made of vertices connected together, the primitive part is the connection bet... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class CustomNetworkManager : NetworkManager {
const int MaxClients = 10;
public Text connectionText;
public Text floorText;
public static string imag... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Uxnet.Web.Module.Common;
namespace eIVOGo.Module.SYS
{
public partial class SystemMessageList : System.Web.UI.UserControl
{
protected void Page_Load(object ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
#region game varaible
public float FollowSpeed = 2f;
public float ZoomSpeed = 0.1f;
public float Camera_dist = 5f;
private Vector2 temp;
#endregion
#region refere... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//using System.Object.Math;
namespace Newton_Method
{
public static class Logic
{
public static double Algorithm(int n, double x, double eps)
{
if (eps<=0 || eps>1)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CMS_Tools.Entity
{
public class Article
{
public long id { get; set; }
public byte status { get; set; }
public string title { get; set; }
public string description { get; set; }
... |
using KnapsackProblem.Common;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace KnapsackProblem.ConstructiveVersion.Strategies
{
public class ConstructiveDPCapacity : ConstructiveDP
{
public override ConstructiveResult Solve(KnapsackInstance instance)
... |
using Athena.Data.Books;
using Athena.Data.Borrowings;
using Castle.Core.Internal;
using System;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
namespace Athena.Windows {
public partial class ReturnWindow {
public Borrowing Borrowing { get; set; }
publi... |
namespace City_Center.Page
{
using System;
using System.Collections.Generic;
using System.Linq;
using City_Center.Database;
using City_Center.Models;
using Xamarin.Forms;
public partial class ChatPage : ContentPage
{
DBFire dB = new DBFire();
Room rm = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using Grimoire.Botting;
using Grimoire.Game.Data;
namespace Grimoire.UI.BotForms
{
public partial class OptionsTab : Form
{
public static OptionsTab Instance { get; } = new OptionsTab();
public bool... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Jieshai
{
public delegate void TEventHandler<SenderType, ArgsType>(SenderType sender, ArgsType args);
public delegate void TEventHandler<Args>(Args args);
public delegate void TEventHandler();
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Model
{
public class Features
{
public Features()
{
Data = new Dictionary<string, string>();
}
public Dictionary<string, string> Data { get; set; }
}
}
|
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("PRGTrainer.Core.Tests")]
[assembly: Guid("760059fd-92c9-4c3d-9da0-44941c966d7a")]
|
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.ComponentModel.Composition.Hosting;
nam... |
using System;
using HaloSharp.Model.Metadata;
namespace HaloHistory.Business.Entities.Metadata
{
public class CommendationData : BaseDataEntity<string, Commendation>
{
public CommendationData()
{
}
public CommendationData(Guid id, Commendation data) : base(id.ToString(), data)... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="DailyClosingController.cs" company="Eyefinity, Inc">
// 2013 Eyefinity, Inc
// </copyright>
// <summary>
// Defines the DailyClosingController type.
// </summary>
// ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Jobs;
using Unity.Collections;
public class FieldController : MonoBehaviour
{
FieldGizmo[] gizmos; // Gizmos that define the forcefield
GameObject[] objects; // subobjects to be manipulated
Material[] materials; // ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Tools
{
public class Files
{
public static string folderRoot = @"C:\Users\chris\Documents\Test";
public static st... |
/**********************************************************************************
** Name : Amanda Lewandowski **
** Assignment : 4 - Symbol Table **
** Due Date : March 5th, 2020 ... |
using Ninject;
using Prism.Logging;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reactive;
using System.Reactive.Disposables;
using System.Reactive.Subjects;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows... |
using UnityEngine;
using System.Collections;
public class StarController : MonoBehaviour {
public static int starCount = 0;
void OnGUI()
{
string starText = "Stars: " + starCount;
GUI.Box (new Rect(Screen.width - 150, 20, 130, 20), starText);
}
}
|
using System.Data.Entity.Core;
using Abp.Application.Services;
using Abp.Authorization.Roles;
using Abp.Domain.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Abp.MultiTenancy;
using ModuleZeroSampleProject.Authorization.Dto;
using... |
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Windows;
namespace Caliburn.Light.WPF
{
/// <summary>
/// A service that manages windows.
/// </summary>
public interface IWindowManager
{
/// <summary>
/// Shows a non-modal window for the specified model.... |
namespace SGDE.Domain.ViewModels
{
#region Using
using System;
using System.Globalization;
#endregion
public class DailySigningViewModel : BaseEntityViewModel
{
public double? totalHours
{
get
{
if (!startHour.HasValue || !endHour.HasV... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class EventManagement : MonoBehaviour {
public GameObject player;
public GameObject[] enemies;
public GameObject[] weather;
public ResourceManager resourceController;
public PlayerBoatController playerController;
public G... |
using System;
using System.Diagnostics;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using Microsoft.DataStudio.Diagnostics;
using Microsoft.DataStudio.UxMonitoring.WebRole.Contracts;
using Microsoft.DataStudio.WebRole.Common.Controllers;
using Newtonsoft.Json;
usi... |
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