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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArmadaEngine.Particles { class ParticleEffectsManager { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInputManager : MonoBehaviour { public bool useMouse = true; public PlayerControls controls; public Vector2 move; public Vector2 gamepadRotate; public Vector2 mouseLook; [SerializeField] PlayerStat...
using HCL.Academy.DAL; using HCL.Academy.Model; using HCLAcademy.Util; using System; using System.Collections.Generic; using System.Web.Http; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCL.Academy.Service.Controllers { /// <summary> /// This service exposes all the methods relate...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Kiosk.Helper; using Kiosk.Models.ViewModel; using Kiosk.Properties; using Model.Schema.EIVO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Utility; namespace Kiosk.Controllers ...
using System; using System.Linq; using Microsoft.Extensions.DependencyInjection.Extensions; using OmniSharp.Extensions.LanguageServer.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; namespace OmniSharp.Extensions.LanguageProtocol.Testing { public static class ClientCapabilityExtens...
using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; usin...
using System; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Diagnostics; using Microsoft.Practices.EnterpriseLibrary.WindowsAzure.TransientFaultHandling.SqlAzure; namespace ReliableDbProvider { /// <summary> /// A <see cref="DbCommand"/> implementation that wraps a <se...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreScript : MonoBehaviour { public GameObject enemyNumText; public GameObject parent; //private List<GameObject> textList = new List<GameObject>(); //テキストと(エネミーの種類、倒した数)をペアで...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; using Core; namespace Core { /// <summary> /// 登录权限判断 /// </summary> //public class LoginPower : ActionFilterAttribute //{ // public override void OnActionExecuting(...
using System.Drawing; using System.Windows.Forms; using TutteeFrame2.View; namespace TutteeFrame2.Utils { class OverlayForm : Form { public OverlayForm() { this.Close(); } public OverlayForm(Form parent, Form child, float _opacity = 0.6f, int _offSet = 5, bool setChild = true) { ...
using Net.SourceForge.Koogra; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Excel = Net.SourceForge.Koogra.Excel2007; namespace...
//------------------------------------------------------------------- //版权所有:版权所有(C) 2010,Wakaoyun //系统名称: //作 者:dengqibin //邮箱地址:wakaoyun@gmail.com //创建日期:9/8/2010 2:38:54 PM //功能说明: //------------------------------------------------------------------- //修改 人: //修改时间: //修改内容: //-------------------------...
using System; namespace ALTechTest.ParsingObjects.MusicBrainz { public class Work { public Attribute[] attributes { get; set; } public string disambiguation { get; set; } public Guid id { get; set; } public string[] iswcs { get; set; } public string language { get; set;...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SqlUtil { public class SqlServerHelper { public static void ExecuteQuery(string strQuery, string sdwConnectionString) { ...
using System; using System.IO; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.AI; #if UNITY_EDITOR using UnityEditor; using UnityEditorInternal; #endif using Object = UnityEngine.Object; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class AudioMarkerEmission : AudioObstacle { //Are used for the state when de plate holds an value -> activate on beat and deactivate on the next beat private AudioObstacle _audioObstacleImplementation; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using TimeTableManagementSystem.App_Data; using TimeTableManagementSystem.Student_Module; using System.Net; using System.Net.Mail; namespace TimeTableManagementSystem_Update { ...
using System.ComponentModel.DataAnnotations; namespace AquaServiceSPA.Models { public class Mgso4: MixtureData { [Required] public double Mgso4g { get; set; } } }
using nguoiduado.Controllers; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Data; using System.Linq; namespace nguoiduado.Models { public class UserModel : ModelView { public IEnumerable ...
using Modelos.Admin.Acessos; using Modelos.SimulacaoLista; using NHibernate; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.DAOs.SimulacaoLista { public class PermissoesDaSimulacaoDAO { private ISession session; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Control...
using System; using System.Xml; using UnitTestProject1.Entities; using Wheel.Configuration.XML; namespace UnitTestProject1 { public class ManagerConfiguracionPrueba : ConfiguracionXmlManager<Configuracion> { public override string NombreArchivoPorDefecto { get { return "Configuraci...
using Logic; using StringSearch; using System; using System.Collections.ObjectModel; namespace ViewModel { public class SearchControlViewModel : AViewModel { public event EventHandler<ResultItemEventArgs> ResultItemClicked; #region Constructor public SearchControlViewModel(SearchAlg...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HidePlace : MonoBehaviour { private bool isHided; private void Awake() { isHided = false; } public void Operate() { isHided = !isHided; if (isHided) Messenger.Broadcast(GameEvent.CHARACTER_HIDED); else ...
using AutoMapper; using BLL.DTO; using BLL.Interface; using DAL; using Repository.Interface; using System.Collections.Generic; namespace BLL.Services { public class RoleService : IRoleService { private IRepository<Role> _repo; private IMapper _mapper; public RoleService(IRepository<Ro...
using System; using PDV.CONTROLER.FuncoesRelatorios; using System.Data; using PDV.CONTROLER.Funcoes; namespace PDV.REPORTS.Reports.FechamentoCaixaDiarioTermica { public partial class FechamentoCaixaDiario_SuprimentoDeCaixaTermica : DevExpress.XtraReports.UI.XtraReport { private decimal IDFLUXOCAIXA; ...
// <copyright file="IPropertyBagFactory.cs" company="Endjin Limited"> // Copyright (c) Endjin Limited. All rights reserved. // </copyright> namespace Corvus.Json { using System; using System.Collections.Generic; /// <summary> /// Provides operations for creating, and modifying an <see cref="IProperty...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Hotel.Data.Models; using Hotel.Web.Areas.ModulRecepcija.ViewModels; using Hotel.Web.Helper; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using static ...
using System; using System.Collections.Generic; using System.Text; namespace ArvUppgift { class Kläder : Person { public Kläder() { Console.WriteLine("Har du kläder på dig? true/false"); bool bKläder = bool.Parse(Console.ReadLine()); if (bKläder...
using Xunit; namespace FlipLeaf.Core.Text { public class YamlParserTests { [Fact] public void Parse_Empty() { var content = string.Empty; var parser = new YamlParser(); var p = parser.ParseHeader(ref content, out var pageContext); Asser...
using System; namespace Emanate.Core { [AttributeUsage(AttributeTargets.Assembly)] public class EmanateAdminModuleAttribute : Attribute, IModuleType { public EmanateAdminModuleAttribute(Type moduleType) { if (!typeof(IEmanateAdminModule).IsAssignableFrom(moduleType)) ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HelloBug.DBUtils { public class SQLHelper { public static readonly string CONNECTION_STRING = Config...
using System; namespace IMC { class Program { static void Main(string[] args) { Console.WriteLine("Qual é o peso?"); var peso = Convert.ToDecimal(Console.ReadLine()); Console.WriteLine("Qual é a altura?"); var altura = Convert.ToDecimal(Console.R...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using System; using System.Diagnostics; using System.Windows.Forms; namespace Ayende.NHibernateQueryAnalyzer.UserInterface { public partial class About : Form { public About() { InitializeComponent(); } private void ux_Close_Click(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; namespace Secretarium.Helpers { public static class ByteHelper { public static readonly RandomNumberGenerator RandomNumberGenerator = new RNGCryptoServiceProvider(); publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreNumber : MonoBehaviour { public static int scorevalue = 0; public static int count = 0; public Text Score; private int timelimit; //public bool timeleft; // Start is called be...
namespace Datenquelle { public class Customer { public string Name { get; set; } public Cities City { get; set; } public Order[] Orders { get; set; } } }
using OTAMS.Bll; using OTAMS.Common; using OTAMS.IBll; using OTAMS.Models; using Newtonsoft.Json; using Senparc.Weixin.MP; using Senparc.Weixin.MP.TenPayLibV3; using SqlSugar; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Net; using System.Net.Http; using S...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace HeladacWeb.Models { public class HeladacUser : IdentityUser { public string latestPhoneNumberId { get; set...
using System.Collections.Generic; using Asset.DataAccess.Library.Hrs; using Asset.Models.Library.EntityModels.HrModels; namespace Asset.BisnessLogic.Library.HRMs { public class EmployeeManager : IRepositoryManager<Employee> { private readonly EmployeeGetway _employeeGetway; public EmployeeMana...
using MP3ManagerBase.helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MP3ManagerBase.Views { public class MissingAlben : WSongInformation { public string InterpretMBId { get; set; } public string AlbumMBId {...
using System.Runtime.InteropServices; using SharpDX; namespace VoxelEngine { [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct VertexPositionRay { public Vector2 Position; public Vector3 RayStart; public Vector3 RayEnd; public VertexPositionRay(Vector2 position...
using System; namespace QuickCollab.Session { public class SessionParameters { public SessionParameters(bool isPublic, bool persistent, int connectionExpiryHrs) { IsPublic = isPublic; Persistent = persistent; ConnectionExpiryInHours = connectionExpiryHrs; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace RMSKOT.Forms { public partial class SimpleSearchView : Form { string sDisplayMember, sValueMember; D...
namespace NetFabric.Hyperlinq { public interface IFunction<in T, out TResult> { TResult Invoke(T arg); } public interface IFunction<in T1, in T2, out TResult> { TResult Invoke(T1 arg1, T2 arg2); } public interface IFunction<in T1, in T2, in T3, out TResult> { T...
using System; using System.Data; using System.Diagnostics; using System.IO; using System.Windows.Forms; namespace EFClassGenerator { public partial class frmMain : Form { public MsSql sql { get; set; } public CodeGenerator CodeGen { get; set; } public frmMain() { tr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { class Ship : MovableObject { private int _countOfLoads; public int CountOfLoads { get { return _countOfLoads; ...
using System.Collections.Generic; using System.Threading.Tasks; using EFDemo.Models; namespace EFDemo.Services { public interface IUserService { Task<bool> CreateUser(UserModel usermodel); Task<bool> DeleteUser(UserModel userModel); Task<bool> Login(string name, string password); ...
public int CalculateFormula(string s) { //string s = "23 + 1 + 2 - 3 ="; s = s.Replace("=", ""); List<string> element = new List<string>(); List<int> index_of_cm = new List<int>(); var i = 0; foreach (var item in s.Split(' ')) ...
using System.Linq; using UnityEngine; namespace TypingGameKit.AlienTyping { /// <summary> /// Handles a creatures sound /// </summary> public class CreatureSound : MonoBehaviour { [SerializeField] private AudioSource _source = null; [SerializeField] private AudioClip[]...
using System.ComponentModel.DataAnnotations; namespace CourseLibrary.API.Models.Courses { public class CourseForUpdateDto:CourseForManipulationDto { [Required(ErrorMessage = "You should fill out description")] public override string Description { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; public class EnemyTestScript : MonoBehaviour, IDamageable { public GameObject Pointe; public bool hasCollided = false; private void Update() { if (hasCollided) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RNC.Activation_Fonctions { public class StepFunction : IActivateFunction { public double Fonction(double x) { if (x > 0.0) return 1.0; else ...
using UnityEngine; using System.Collections; public class Main : MonoBehaviour { // Use this for initialization void Start () { StaticData.Load<NpcCsv> ("npc"); StaticData.Load<SkillCsv> ("skill"); StaticData.Load<HitCsv> ("hit"); StaticData.Load<BuffCsv> ("buff"); GetComponent<BattleControl> ().Init ...
using System; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.UI; using UnityEngine.Rendering; using System; using System.Collections.Generic; using System.Linq; using static ScanLib; public class Tank_JointCtrl : UserScript { public override string GetUserName() { ret...
using LitJson; using System; using System.Collections.Generic; using System.IO; using System.Text; public class UEFileReference { public static bool ExportUEFileRefrenceCSV(Dictionary<string, TableInfo> TableInfoDic, out string errorString) { errorString = null; //<table.field, ref ...
// -------------------------------- // <copyright file="CarModel.cs" > // © 2013 KarzPlus Inc. // </copyright> // <author>JDuverge</author> // <summary> // CarModel Entity Layer Object. // </summary> // --------------------------------- using System; using KarzPlus.Entities.Common; namespace KarzPlus.Entiti...
using System; namespace InterviewQuestions { public class IsNumberPalindrome { public static void Test() { Console.WriteLine(int.MaxValue); //2147483647 Console.WriteLine(isPalindrome(1)); Console.WriteLine(isPalindrome(2147447412)); Console.Wri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RigidbodyMotorActuator : PlcOutput { public Vector3 angularSpeed; // [degree per second void FixedUpdate() { if (Value) { Quaternion newRotation = transform.rotation * Quaterni...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup._3___Héritage { abstract class Vehicule { public int nbPassagers; public Vehicule() { nbPassagers = 4; } public Vehic...
using System; class Program { public static void Main() { int n = int.Parse(Console.ReadLine()); int m = int.Parse(Console.ReadLine()); char type = char.Parse(Console.ReadLine()); string type2; if (type == '+') { if ((n + m) % 2 == 0) ...
using Crt.Model.Dtos.CodeLookup; using System; using System.Text.Json.Serialization; namespace Crt.Model.Dtos.Ratio { public class RatioSaveDto { public decimal ProjectId { get; set; } public decimal? Ratio { get; set; } public decimal? RatioRecordLkupId { get; set; } ...
using BPiaoBao.Common.Enums; using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders { /// <summary> /// 售后乘机人 /// </summary> public class AfterSalePassenger : EntityBase { pu...
using System; using System.Net; using System.Net.Sockets; namespace UDPSender { // This sample illustrates how to develop a simple UDP sender application // that can send a simple "hello" message to a UDP receiver awaiting datagrams // on port 5150. This sample is implemented as a console-style app...
 using System; using System.Threading; using UrTLibrary.Server.Queries.Game; using UrTLibrary.Utils.Threading; namespace UrTLibrary.Server.Logging.Events.ChatCommands { [ChatCommandKey("nuke")] public class NukeCommand : ChatCommand { public static int NUKE_PERIOD = 4; [ChatCommandParamet...
using System; using System.Threading.Tasks; using Models; using Neo4j.Driver; namespace BooxBox.DataAccess.Repositories { /// Database handling for book subjects/genres public class SubjectRepository : BaseRepository, ISubjectRepository { public SubjectRepository(IDatabase db) : base(db...
/* Project Prolog * Name: Spencer Carter * CS 1400 Section 3 * Lab #11 Implementing the Token Machine Class * Date: 03/12/15 * * I declare that the following code was written by me, assisted with * by the lovely people in the drop in lab, and/or provided by the instructior * for this project. I understand tha...
namespace ConsoleApp2 { public partial class HW1 { public class Game { public PlayersChoose Player1; public PlayersChoose Player2; public Player Winner; public Game(PlayersChoose player1, PlayersChoose player2) { Player...
using System; using System.Runtime.Serialization; namespace StratCorp.CorpSMS.ServiceLibrary.DataContracts { [DataContract] public class MessageStatus { [DataMember] public string Status { get; set; } [DataMember] public DateTime StatusDate { get; set; } [DataMemb...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using CONSULS_SYSTEM.DATA; using CONSULS_SYSTEM.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNet...
using NUnit.Framework; using Airfield_Simulator.Core.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Models.Tests { [TestFixture()] public class GeoPointTests { [Test()] public voi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.IO; using System.Net.Http; using System.Text.RegularExpressions; using System.Web.Script.Serialization; using Newtonsoft.Json.Linq; using System.Diagnostics; using Microsof...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DeckStructure { public class Deck { private class Node { private object element; private Node next; public object Element ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; namespace ToyTwoToolbox { ///Primitives ///========== ///A primitive is a physical shape, made of vertices connected together, the primitive part is the connection bet...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class CustomNetworkManager : NetworkManager { const int MaxClients = 10; public Text connectionText; public Text floorText; public static string imag...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Uxnet.Web.Module.Common; namespace eIVOGo.Module.SYS { public partial class SystemMessageList : System.Web.UI.UserControl { protected void Page_Load(object ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { #region game varaible public float FollowSpeed = 2f; public float ZoomSpeed = 0.1f; public float Camera_dist = 5f; private Vector2 temp; #endregion #region refere...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //using System.Object.Math; namespace Newton_Method { public static class Logic { public static double Algorithm(int n, double x, double eps) { if (eps<=0 || eps>1) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_Tools.Entity { public class Article { public long id { get; set; } public byte status { get; set; } public string title { get; set; } public string description { get; set; } ...
using KnapsackProblem.Common; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace KnapsackProblem.ConstructiveVersion.Strategies { public class ConstructiveDPCapacity : ConstructiveDP { public override ConstructiveResult Solve(KnapsackInstance instance) ...
using Athena.Data.Books; using Athena.Data.Borrowings; using Castle.Core.Internal; using System; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; namespace Athena.Windows { public partial class ReturnWindow { public Borrowing Borrowing { get; set; } publi...
namespace City_Center.Page { using System; using System.Collections.Generic; using System.Linq; using City_Center.Database; using City_Center.Models; using Xamarin.Forms; public partial class ChatPage : ContentPage { DBFire dB = new DBFire(); Room rm = n...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using Grimoire.Botting; using Grimoire.Game.Data; namespace Grimoire.UI.BotForms { public partial class OptionsTab : Form { public static OptionsTab Instance { get; } = new OptionsTab(); public bool...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Jieshai { public delegate void TEventHandler<SenderType, ArgsType>(SenderType sender, ArgsType args); public delegate void TEventHandler<Args>(Args args); public delegate void TEventHandler(); }
using System; using System.Collections.Generic; using System.Text; namespace Model { public class Features { public Features() { Data = new Dictionary<string, string>(); } public Dictionary<string, string> Data { get; set; } } }
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("PRGTrainer.Core.Tests")] [assembly: Guid("760059fd-92c9-4c3d-9da0-44941c966d7a")]
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel.Composition.Hosting; nam...
using System; using HaloSharp.Model.Metadata; namespace HaloHistory.Business.Entities.Metadata { public class CommendationData : BaseDataEntity<string, Commendation> { public CommendationData() { } public CommendationData(Guid id, Commendation data) : base(id.ToString(), data)...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DailyClosingController.cs" company="Eyefinity, Inc"> // 2013 Eyefinity, Inc // </copyright> // <summary> // Defines the DailyClosingController type. // </summary> // ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Jobs; using Unity.Collections; public class FieldController : MonoBehaviour { FieldGizmo[] gizmos; // Gizmos that define the forcefield GameObject[] objects; // subobjects to be manipulated Material[] materials; // ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Tools { public class Files { public static string folderRoot = @"C:\Users\chris\Documents\Test"; public static st...
/********************************************************************************** ** Name : Amanda Lewandowski ** ** Assignment : 4 - Symbol Table ** ** Due Date : March 5th, 2020 ...
using Ninject; using Prism.Logging; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reactive; using System.Reactive.Disposables; using System.Reactive.Subjects; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; using System.Windows...
using UnityEngine; using System.Collections; public class StarController : MonoBehaviour { public static int starCount = 0; void OnGUI() { string starText = "Stars: " + starCount; GUI.Box (new Rect(Screen.width - 150, 20, 130, 20), starText); } }
using System.Data.Entity.Core; using Abp.Application.Services; using Abp.Authorization.Roles; using Abp.Domain.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Abp.MultiTenancy; using ModuleZeroSampleProject.Authorization.Dto; using...
using System.Collections.Generic; using System.Threading.Tasks; using System.Windows; namespace Caliburn.Light.WPF { /// <summary> /// A service that manages windows. /// </summary> public interface IWindowManager { /// <summary> /// Shows a non-modal window for the specified model....
namespace SGDE.Domain.ViewModels { #region Using using System; using System.Globalization; #endregion public class DailySigningViewModel : BaseEntityViewModel { public double? totalHours { get { if (!startHour.HasValue || !endHour.HasV...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class EventManagement : MonoBehaviour { public GameObject player; public GameObject[] enemies; public GameObject[] weather; public ResourceManager resourceController; public PlayerBoatController playerController; public G...
using System; using System.Diagnostics; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using Microsoft.DataStudio.Diagnostics; using Microsoft.DataStudio.UxMonitoring.WebRole.Contracts; using Microsoft.DataStudio.WebRole.Common.Controllers; using Newtonsoft.Json; usi...