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using System; using System.Linq.Expressions; using System.Text.RegularExpressions; using System.Web.Mvc; public static partial class HtmlExtensions { private const string urlRegEx = @"((http|ftp|https):\/\/[\w\-_]+(\.[\w\-_]+)+([\w\-\.,@?^=%&:/~\+#]*[\w\-\@?^=%&/~\+#])?)"; public static MvcHtmlString...
using System; using System.Collections.Generic; using System.Xml.Serialization; namespace CinematicModel { [Serializable, XmlRoot(ElementName = "cinematicModel", Namespace = "http://liquidnarrative.csc.ncsu.edu/cinematicModel/v0.1")] public class CinematicModel { private Dictionary<string, Actor>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel; using System.ServiceModel.Dispatcher; using Ziv.ServiceModel.Behaviors; namespace Ziv.ServiceModel { public class ZivServiceHost : ServiceHost { public ZivServiceHost( Type servi...
using System; namespace CursoCSharp.Fundamentos { public class AreaTriangulo { public static void Executar() { // Area = b * h / 2 int baseTriangulo; int alturaTriangulo; string entrada; Console.WriteLine("Calcular a área do triângulo!"); ...
using UnityEngine; namespace TicTacToe { public class AIPlayer : IPlayer { public TicTacState State { get; set; } public void MakeTurn(IPlayerReceiver model) { AiSelectCell(model, out var x, out var y); model.MakeTurn(State,x ,y); ...
using System; using System.Windows; using Tai_Shi_Xuan_Ji_Yi.ChartControl; namespace Tai_Shi_Xuan_Ji_Yi { /// <summary> /// ChartControlTest.xaml 的交互逻辑 /// </summary> public partial class ChartControlTest : Window { SeriesPointCollection points; public ChartControlTest() {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoardGenerator : Board { [SerializeField] private Tile tilePrefab; public Tile[,] tileGrid { get; private set; } public void GenerateBoard() { tileGrid = new Tile[xSize, ySize]; Vector2 boardP...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyDemo : MonoBehaviour { public GameObject target; // should be Player public GameObject hand; // public GameObject boyfriend; public List<GameObject> throwablePrefabs = new List<GameObject>(); /...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ChartServer.model; using ChartServer.view; using ChartServer.util; using ChartServer.server; names...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TahoeExtensions { public static class StringExtensions { public static string DotifyString(this String originalString) { return originalString + "......ext....
using System; using System.Collections.Generic; using System.Drawing; using Top_Down_shooter.Scripts.GameObjects; using Top_Down_shooter.Scripts.Source; using unvell.D2DLib; namespace Top_Down_shooter.Scripts.Renders { class BulletRender : IRender { public int X => bullet.X - image.Width / 2; ...
namespace Infralution.Localization.Wpf { using System; using System.Collections.Generic; public class MarkupExtensionManager1 { private int int_0; private int int_1 = 40; private List<ManagedMarkupExtension1> list_0 = new List<ManagedMarkupExtension1>(); public MarkupE...
using System; using System.Threading.Tasks; namespace GetLinkYoutube.Sample { class Program { static async Task Main(string[] args) { Console.WriteLine("Input Youtube video id or link: "); var idOrLink = Console.ReadLine(); var videoLinks = await YoutubeHel...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace server { public partial class StatTrackerContext : DbContext { public StatTrackerContext() { } public StatTrackerContext(DbContextOptions<StatTrackerContext> options) ...
using System; using System.Collections.Generic; using System.Text; namespace IAI_Robot_Nav { /// <summary> Custom Uninformed Search. /// Similar to DFS but always tries nodes to the left and then clockwise in order to 'follow the wall'. </summary> public class BOT_LHW : Robot { /// <summary> L...
using System.Data.SqlClient; using System.Data.SqlTypes; using System.Linq; using System.Xml.Linq; using Microsoft.SqlServer.Server; public partial class StoredProcedures { [SqlProcedure] public static void CreateMarriage(SqlInt32 familyId, SqlString marriageId, SqlString husbandId, SqlString wifeId, SqlString...
using FluentAssertions; using Xunit; namespace LeeConlin.ExtensionMethods.Tests.StringExtensions { public class ToSha1Hash_Should { [Theory] [InlineData("test", true, "A94A8FE5CCB19BA61C4C0873D391E987982FBBD3")] [InlineData("test", false, "a94a8fe5ccb19ba61c4c0873d391e987982fbbd3")] ...
using System.Collections.Generic; using System.Collections.ObjectModel; using System; namespace Library { public class Node : IElement { public Person Age{ get; set;} private List<Node> children = new List<Node>(); public ReadOnlyCollection<Node> Children { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Ph.Bouncer { public class Target : MonoBehaviour { public Colour Colour; private const float SECONDS_BETWEEN_DRAIN = 2f; private float lastHitOrDrainTime; private tk2dSprite sprite; private int hits = 0; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TOUR_US.DAL.Models; using TOUR_US.DAL.Services; namespace TOUR_US.DAL.Repos { public class ActivityRepos : GenericRepos<Activity>,IActivityRepos { public ActivityRepos(Application...
using System; using System.Collections.Generic; using System.Text; namespace HINVenture.Shared.Models.Entities { public class Message { public int Id { get; set; } public virtual Order Order { get; set; } public virtual CustomerUser Customer { get; set; } public virtual Freelan...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; using DataDynamics.ActiveReports; using DataDynamics.ActiveReports.Document; using System.Data; using System.Data.SqlClient; using lianda.Component; namespace lianda.LD10 { public class LD103010RP : ActiveReport { public LD103010RP(string ZBR,string WTDW,string RQ1,string RQ2) { Ini...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using EWF.Entity; using EWF.IServices; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using EWF.Util; using EWF.Application.Web.Controllers; using Microsoft.AspNetCore.Authorization; n...
using UnityEngine; [CreateAssetMenu(fileName = "GradualSpeedDown", menuName = "Level/Platform/Special/GradualSpeedDown")] public class GradualSpeedDown : SpecialPlatform { public float SpeedDecrement = 20f; public override void OnEnter(Transform entered, float currentPercentage) { } public override...
using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; using Zillow.Core.Dto.CreateDto; using Zillow.Core.ViewModel; using Zillow.Service.Services.UserServices; using Microsoft.AspNetCore.Authorization; using Zillow.Core.Dto.UpdateDto; namespace Zillow.API.Controllers { public class UserController : B...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; using System.Linq; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Entities; namespace Data { public class EmployeeContext : DbContext { public Em...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.Linq; using DAL; using BusinessLogic; namespace DKHocPhan { public partial class fr...
using RemoteServices; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; namespace pacman { public class GameEngine { //saves all coins positions i, [x, y] public static Dictionary<int, int[]> coins = new Dic...
using System.Collections.Generic; using Microsoft.Extensions.Configuration; namespace Mitheti.Core.Services { public class AddFilterService : IAddFilterService { public const string ListConfigKey = "filter:list"; public const string ModeConfigKey = "filter:allowed"; private readonly Li...
using System; using System.Collections.Generic; using System.Text; namespace DinoDiner.Menu { /// <summary> /// Represents the triceritots menu item /// </summary> public class Triceritots : Side { //backing variable protected Size size; /// <summary> /// Construct...
using System; using System.Collections.Generic; using System.Text; [Serializable] public class AcceptedException : Exception { public override string Message => $"{(Input is null ? "" : $"\nInput: \n{Input.Trim()}")}" + $"{(Expected is null ? "" : $"\nExpected: \n{Expected.Trim()}")}" + $"...
using System; using Game; using Generation; using Steamworks.NET; using UI; using UnityEngine; using UnityEngine.SceneManagement; using static Events.Events; public class GameFlowManager : MonoBehaviour { public static bool IsGameActive = true; // The game is currently running public static bool IsGameStarted...
using CleanArch.Mvc.Models; using Grpc.Core; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Task...
using System; using System.ComponentModel.DataAnnotations; /** * * name : HealthIssue.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Data.Models { /// <summary> /// This class representing model for player health issue /// </summary> publ...
using ClassLibrary1; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Xml.Linq; namespace WebApplication5.welcome { public partial class outStorage : System.Web.UI.Page { public class T : ClassLibrar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WPF_Student { class WPFStudent { public int StudentID { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public st...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public int StageNum; public bool isBallMoving; public GameObject ballPrefab; public GameObject ball; public GameObject goButton; public G...
using System; using System.Collections.Generic; using CustomerManagementSystem.BL; using CustomerManagementSystem.Common.cs; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace CustomerMangementCommonTest { [TestClass] public class LoggingServiceTest { [TestMethod] public void Wr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class vertical_move_L5 : MonoBehaviour { public float startTime; public float minY, maxY; private float moveSpeed = 0.0000000000000000000000000000000000000000000000000000000000000000000000000000001f; private int sign = -1; // ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyFirstProject.Models { public class ProjectDbContext: DbContext { public ProjectDbContext(DbContextOptions<ProjectDbContext> options): base(options) ...
using UnityEngine; using System.Collections; public class testMove : MonoBehaviour { public Vector3 newP; public Vector3 B; // Use this for initialization void Start () { newP = transform.position; B = new Vector3(-15,2,-9); } // Update is called once per frame void Update () { newP = B; ...
using System; namespace exe_23 { class Program { static void Main(string[] args) { Console.Clear(); int maior = 0; int menor = 0; int posicMenor = 0; int posicMaior = 0; Console.WriteLine("======* Números ale...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VAktenTyp { public int AktenTypId { get; set; } public string Bezeichnung { get; set; } public bool? Editierbar { get; set; } public bool? Digitalisierbar {...
using Microsoft.EntityFrameworkCore; namespace Enrollment.Contexts.Configuations { interface ITableConfiguration { void Configure(ModelBuilder modelBuilder); } }
using System; using NUnit.Framework; namespace Radex.Tsp.UnitTest { [TestFixture] public class RatingTests { [Test] public void CalculateRatingTest() { var n1 = new Node {X = -121.974015d, Y = 37.240532d}; var n2 = new Node {X = -121.982876d, Y = 37.229842};...
using System.Collections.Generic; using AppBuilder.Shared; namespace AppBuilder.CompileRazor { public static class RazorSampleProjects { public static List<ProjectFile> IntroProject => new List<ProjectFile> { new ProjectFile { Name = RazorConstants.Defau...
using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace CommonCore.Rpg { public enum Sex //we could get into arguments about sex vs gender etc but these are enough for game logic purposes { Undefined, Female, Male, Other } ...
using UnityEngine; using UnityEngine.Networking; public class Playershoot : NetworkBehaviour { public GameObject[] weapons; public GameObject[] bulletTex; int colorIndex = 0; int weaponIndex = 0; int paintIndex = 0; private const string PLAYER_TAG = "Player"; public Player...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class LevelComplete : MonoBehaviour { DoorsGameController x; private bool setwin = false; // Use this for initialization void Start () { x = GameObject.FindGameObjectWithTag ("GameController").GetComponent<DoorsGameController...
using System; using System.Collections.Generic; using System.Linq; namespace GdNet.Common { /// <summary> /// /// </summary> public static class TypeExtensions { /// <summary> /// Check the given type is implemented a given interface or not /// </summary> public st...
namespace PhotoShare.Client.Core.Commands { using Models; using System; using System.Linq; public class ShareAlbumCommand { // ShareAlbum <albumId> <username> <permission> // For example: // ShareAlbum 4 dragon321 Owner // ShareAlbum 4 dragon11 Viewer public...
using System; using System.Web; using System.ComponentModel.DataAnnotations; using InstagramMVC.Attributes; namespace InstagramMVC.Models.AccountModels { public class ChangePasswordModel { [DataType(DataType.Password)] [Required] public string OldPassword { get; set; } [DataTyp...
using System.Collections.Generic; using System.Threading.Tasks; using WebApplication.Services.DtoModels; namespace WebApplication.Services.Services.ShoppingBasket { public interface IShoppingBasketService { Task<BasketDtoModel> AddLaptop(int model); Task<List<BasketDtoModel>> GetLaptopList(); ...
using Hybrid.Extensions; using System; namespace Hybrid.Data { /// <summary> /// Hybrid结果基类 /// </summary> /// <typeparam name="TResultCode"></typeparam> public abstract class HybridResult<TResultCode> : HybridResult<TResultCode, object>, IHybridResult<TResultCode> { /// <summary> ...
namespace Triton.Game.Abstraction { using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Triton.Game.Mapping; public class HistoryCard : Triton.Game.Abstraction.HistoryItem { [CompilerGenerated] private Triton.Game.Abstraction.Actor actor...
using AutoMapper; using Blog.Api.Dtos; using Blog.Api.Models; namespace Blog.Api.Helpers { public class AutoMaperProfiles:Profile { public AutoMaperProfiles() { CreateMap<LoginDto,ApplicationUser>().ReverseMap(); CreateMap<RegistrationDto,ApplicationUser>().ReverseMap();...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Threading; namespace CHIP8 { class Program { static void Main(string[] args) { Chip8 cpu = new Chip8(new ConsoleScreen(), new ConsoleKeyboard()); ...
namespace SprintFour.Commands { public class PausedPressedCommand : ICommand { public void Execute() { if (SprintFourGame.GetInstance().Paused) { SprintFourGame.GetInstance().Unpause(); SoundManager.Resume(); } else { Sprin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using RiversideHealthCare.Models; using System.Transactions; using System.Web.Security; using DotNetOpenAuth.AspNet; using Microsoft.Web.WebPages.OAuth; using WebMatrix.WebData; using RiversideHealthCare.Filters;...
/// /// Generated by Sybase AFX Compiler with templateJ /// Compiler version - 2.2.6.482 /// mbs - false /// using System; using System.Reflection; namespace MMSCAN { public class OfflineAuthentication : Sybase.Persistence.ILocalBusinessObject, Sybase.Reflection.IClassWithMetaData { #...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using amsdemo.DAL.Interface; using amsdemo.DAL.Repository; using amsdemo.Infrastructure; using amsdemo.Models; using amsdemo.ViewModel; namespace amsdemo.Controllers { public class AdminController : Controll...
using System; using System.Collections.Generic; using System.Text; using Telegram.Bot; using Telegram.Bot.Types; namespace EchoBotForTest.Command.Commands { class Casino : EchoBotForTest.Commands.Command { public override string[] Names { get; set; } = {"Ты где колоду заряжал?", "Ty gde kolodu zaryazh...
using Contoso.Parameters.Expressions; namespace Contoso.Parameters.Expansions { public class SelectExpandItemFilterParameters { public SelectExpandItemFilterParameters() { } public SelectExpandItemFilterParameters(FilterLambdaOperatorParameters filterLambdaOperator) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Web; using System.Web.Mvc; using DotNetNuke.Entities.Modules; using DotNetNuke.Security; using DotNetNuke.Security.Permissions;...
namespace CakeShop.ViewModels { public class AddProductInputModel { public string Product { get; set; } public double Price { get; set; } public int Quantity { get; set; } public string Image { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Model.Schema.EIVO; using Model.DataEntity; using Model.Properties; using Model.Locale; namespace Model.InvoiceManagement.zhTW { public static partial class Check_CarrierType_PrintMark_DonateMark { public reado...
using System; using System.Collections.Generic; namespace Gomoku { struct Score { public bool Five; public uint Four; public uint Three; public uint Two; public uint One; } public class Evaluator { public double Evaluate(Board board) { ...
using System; namespace NLuaTest.Mock { public class TestClassGeneric<T> { private object _PassedValue; private bool _RegularMethodSuccess; private bool _GenericMethodSuccess; public bool RegularMethodSuccess { get { return this._RegularMethodSuccess; } } public bool GenericMethodSucce...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class BossGameController : MonoBehaviour { public int examScore = 0, willpower = 100; public Text scoreText, willText, buttText, resultText; public int min, max; public AudioSource hit, click; public GameObject secondGaster, thirdGaster, f...
using MessengerApp.Models.Account; using MessengerApp.Models.Channel; using Microsoft.AspNetCore.Authorization; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MessengerApp.Infrastructure { public class SubscribeManage...
using PICSimulator.Helper; namespace PICSimulator.Model.Commands { /// <summary> /// If bit 'b' in register 'f' is '1' then the next /// instruction is executed. /// If bit 'b', in register 'f', is '0' then the next /// instruction is discarded, and a NOP is /// executed instead, making this a 2T CY /// instru...
using HelperFoundation.ErrorHandler; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace FPS.Api.Controllers { public class CoreController : ApiController { [AcceptVerbs("GET", "POST")] public HttpResponse...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Crate : MonoBehaviour { public int health; private int currentHealth; public bool canDie; public GameObject deathEffect; public bool shouldDropItemP; public GameObject[] itemsToDropP; public...
namespace ChesterDevs.Core.Aspnet.App.RemoteData { public interface IRemoteDataSource { void RefreshData(); } }
using AutoMapper; using Lfs.Persistense.Infrastructure; using System; namespace Lfs.Web.Api.Services.Common { public class PersistenceServiceBase : IDisposable { protected readonly IUnitOfWork UnitOfWork; protected readonly IMapper Mapper; protected PersistenceServiceBase(IUnitOfWork ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.CustomAttributes; namespace Zelo.DBModel { [Table(Name = "T_Medical_His")] public class TMedicalHisExtend:TMedicalHis { public string PatientName { set; get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Depot.Contract; namespace Depot.Contract { public class BookingStatement:IContract { public BookingStatement() { } public Int16 BranchID { get; set; } public string OrderNo { get; set; } public string Contain...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GeoSnap.Providers { public class UserDataProvider { public enum userOperationResult { UserNotFound, UserSuspended, UserFound, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GMS.Store.Contract; using GMS.Store.DAL; using EntityFramework.Extensions; using GMS.Framework.Contract; using System.Data; using NPOI; using NPOI.HSSF.UserModel; using System.IO; using NPOI.SS.Use...
using System.Collections; using System.Collections.Generic; using UnityEngine; //����Ŭ���� //Ŭ���� ����ȭ //Ŭ������ ��� ������ �޸� ����ȭ����� �ν����Ϳ� ǥ�õ� [System.Serializable] public class PlayerAnim { public AnimationClip idle; public AnimationClip runF; public AnimationClip runB; public AnimationCli...
using Fundamentals.Controllers; using Fundamentals.Utility; namespace Fundamentals.Migrations { using System; using System.Data.Entity.Migrations; public partial class SeedAdminRoles : DbMigration { public override void Up() { var superAdminRoleId = Guid.NewGuid(); ...
namespace Sample.Backend.Messages.Commands { public class DoSomethingWithValue { public string Value { get; set; } public override string ToString() { return string.Format("Value: {0}", Value); } } }
using Microsoft.EntityFrameworkCore.Migrations; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; #nullable disable namespace PDB.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Crea...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述:接口实现 *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using System; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; namespace Stars { public partial class MainForm : Form { Graphics m_graphics; Star[] m_stars = new Star[1000]; Brush[] m_brushes = new Brush[] { Brushes.LightYellow, Brushes.AliceBlue, Brushes.Bisque, Brushes.Whi...
using System.ServiceModel; using System.Threading.Tasks; using ZeyrekFramework.Entities.Concrete; namespace ZeyrekFramework.Business.Abstract { [ServiceContract] public interface IApplicationService { [OperationContract] Task<Application> GetApplication(string applicationName); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using DotNetNuke.Common; using DotNetNuke.Common.Utilities; using DotNetNuke.Data; usin...
using BPiaoBao.AppServices.DataContracts.SystemSetting; using BPiaoBao.AppServices.StationContracts.StationMap; using BPiaoBao.AppServices.StationContracts.SystemSetting.SystemMap; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; namespace BPiaoBao.AppSe...
using System; namespace NUnit.Snapshot { public interface ISnapshotSerializer { String Serialize<T>(T source); } public class SnapshotSerializer : ISnapshotSerializer { public static ISnapshotSerializer Default = new SnapshotSerializer(); public String Serialize<T>(T source...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using LearningEnglishWeb.Services.Dtos; namespace LearningEnglishWeb.Services.Abstractions { public interface IWordSetService { Task AddWordSet(WordSetSaveDto wordSet); Task<List<WordSetShortDto>>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class tentacle : MonoBehaviour { public Water bossWater; private Animator anim; public bool poke; // Use this for initialization void Start () { anim = GetComponent<Animator> (); if (poke) { anim.SetTrigger ("poke"); }...
using HCL.Academy.DAL; using HCL.Academy.Model; using HCLAcademy.Util; using System; using System.Collections.Generic; using System.Web.Http; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCL.Academy.Service.Controllers { /// <summary> /// This service exposes all the methods relate...
using System; using System.Collections.Generic; using System.Linq; using System.Data.Entity; using System.Text; using System.Threading.Tasks; using SincolPDV.Dominio; using System.Data.Entity.ModelConfiguration.Conventions; namespace SincolPDV.Repositorio.Compartilhado { public class Contexto : DbContext { ...
using UnityEngine; public class ButtonClose : MonoBehaviour { public void Close() { gameObject.transform.parent.gameObject.SetActive(false); } }
using Microsoft.AspNet.Identity; using System.Threading.Tasks; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.Identity.EntityFramework; using Drill_Sim.Models; using System.Collections.Generic; namespace Drill_Sim.Hubs { public class TrackHub : Hub { // To manipulate db asynchronous...
namespace Crt.Model.Dtos.Tender { public class TenderCreateDto : TenderSaveDto { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; namespace Subb_Lab_14 { // My collection – dictionary (hash-table). class MyDictionary<K, T> : IEnumerable { // Array of the DicPoint elements (hash-table)...