text stringlengths 13 6.01M |
|---|
using log4net;
using System;
using System.IO;
namespace filter.framework.utility
{
/// <summary>
/// 日志管理
/// </summary>
public sealed class LogHelper
{
private ILog mLog;
public void SetLog(string loggerName = "", bool forceSet = false)
{
if (forceSet || mLog ... |
using BookStore.Models;
using System.Threading.Tasks;
namespace BookStore.Services
{
public interface IEmailService
{
Task SendTestEmail(UserEmailOptions userEmailOptions);
Task SendEmailForEmailConfirmation(UserEmailOptions userEmailOptions);
Task SendEmailForForgotPassword(UserEmai... |
namespace Computers.Logic.ComputerType
{
using HardDrives;
public class Server : Computer
{
public Server(
Cpu cpu,
Ram ram,
HardDrive hardDrives,
VideoCard videoCard)
: base(cpu, ram, hardDrives, videoCard)
{
}
p... |
using System;
//For MethodImpl
using System.Runtime.CompilerServices;
namespace Unicorn
{
public class Light
{
public enum Type
{
DIRECTIONAL = 0,
POINT,
SPOT,
INVALID_TYPE
};
// Native handle for this component
private IntPtr native_handle = IntPtr.Zero;
public b... |
// -----------------------------------------------------------------------
// <copyright file="AssemblyInitializer.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </co... |
using System.Collections;
using System.Runtime.CompilerServices;
using System.Threading;
namespace SCII
{
/*
internal class Keyboard
{
private static readonly Keyboard ThisInstance = new Keyboard();
private readonly VirtialKey[] _keyboardBuffer = new VirtialKey[32];
private int _getPoi... |
using FluentAssertions;
using NUnit.Framework;
using PSPatcher.Core.Storage;
namespace PSPatcher.Tests.AstExtensionsTests.PSTests
{
[TestFixture]
public class DisplayExtensions_Tests
{
private IStorage storage;
[SetUp]
public void SetUp()
{
storage = new String... |
namespace RokasLog
{
public class LogHelper
{
private static LogBase logger = null;
public void Log(LogTarget target, string message)
{
switch(target)
{
case LogTarget.File:
logger = new FileLogger();
logger.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using doob.Reflectensions;
using doob.Reflectensions.Common;
using doob.Scripter;
using doob.Scripter.Engine.Javascript;
using doob.Scripter.Engine.Powershell;
using doob.Scripter.Engine.TypeScript;
using doob.Scripter.Mod... |
using System.Collections.Generic;
using UnityEngine;
namespace AID
{
/// <summary>
/// Binds and routes Console requirements to DevConsoleUI Gameobjects, UI, and user input.
/// </summary>
[RequireComponent(typeof(DevConsoleUI))]
public class DevConsoleBinding : MonoBehaviour
{
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GetAllParens
{
class Program
{
static void Main(string[] args)
{
foreach (string paren in GetAllParens(3, 3))
{
Console.WriteLine(paren);
}
... |
namespace WebMarkupMin.Core.Configuration
{
using System.Configuration;
/// <summary>
/// Configuration settings of code minification
/// </summary>
public abstract class CodeMinificationConfigurationBase : ConfigurationElement
{
/// <summary>
/// Gets a name of default code minifier
/// </summary>
publ... |
using System;
namespace MZcms.Core
{
/// <summary>
/// 平台不支持异常
/// </summary>
public class PlatformNotSupportedException : MZcmsException
{
public PlatformNotSupportedException(PlatformType platformType)
: base("不支持" + platformType.ToDescription() + "平台")
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DriveMgr.IDAL;
using System.Data.SqlClient;
using System.Data;
namespace DriveMgr.SQLServerDAL
{
public class VehiclMaintenanceDAL:IVehiclMaintenanceDAL
{
/// <summary>
/// 增加一条数据
/// </summary>... |
using System;
using System.Dynamic;
using System.Net;
using System.Net.Http;
using doob.Scripter.Module.Http.ExtensionMethods;
namespace doob.Scripter.Module.Http
{
public class HttpResponse : IDisposable
{
private readonly HttpResponseMessage _httpResponseMessage;
public Version Version => ... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataAccess;
namespace BusinessLogic
{
public class Business
{
static InterfaceForAdoEntity DB;
public void getData(int id, string name, string a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ws_seta.Models;
namespace ws_seta.Controllers
{
public class VariacaoResource
{
public List<Variacao> variacoes { get; set; }
}
} |
using iQuest.VendingMachine.PresentationLayer.Views.Interfaces;
using iQuest.VendingMachine.Payment.Interfaces;
namespace iQuest.VendingMachine.Payment.Services
{
internal class CardPayment : IPaymentAlgorithm
{
public ICardPaymentView cardView { get; set; }
public string Name { get => "CREDIT... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class TIaIndicateurAssocie
{
public int IaIndId { get; set; }
public int? IaIndIaId { get; set; }
public string IaIndIndCode { get; set; }
public virtual TIaIndicateur IaIndIa { get; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shoot : MonoBehaviour {
public float attackRange = 2;
public int damage = 0;
public GameObject arrowPrefab;
public Transform shootPoint;
Vector3 mousePositionOnScreen;
Vector3 screenPosition;
Vecto... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossWin : MonoBehaviour
{
[SerializeField] private GameObject boss;
[SerializeField] private GameObject winText;
[SerializeField] private GameObject reward;
[SerializeField] private GameObject ground;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterSelectInputController : MenuInputController {
private bool[] m_submitTriggerList = new bool[4];
private bool[] m_previousTriggerList = new bool[4];
private bool[] m_pauseTriggerList = new bool[4];
private bool[] ... |
namespace OCP.Group.Backend
{
/**
* @since 17.0.0
*/
public interface IGetDisplayNameBackend:IBackend
{
/**
* @since 17.0.0
*/
string getDisplayName(string gid);
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace Models
{
public class tb_Reserve
{
public tb_Reserve()
{ }
#region Models
private int _id;
private string _ReserveType;
private string _ReserveInfo;
public int id
... |
using System;
using System.Collections.Generic;
using NHibernate;
using Soko.Exceptions;
using Soko.Domain;
using Soko;
namespace Bilten.Dao.NHibernate
{
/// <summary>
/// NHibernate-specific implementation of <see cref="MesecnaClanarinaDAO"/>.
/// </summary>
public class MesecnaClanarinaDA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mime;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using QI.WikiScraping.Api.Application.Services;
namespa... |
using System;
using System.Globalization;
using System.IO;
using System.Text;
using Newtonsoft.Json;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
using ISerializer = OmniSharp.Extensions.JsonRpc.ISerializer;
namespace Lsp.Test... |
using System;
namespace RO
{
[CustomLuaClass]
public class LuaGameObjectClickable : LuaGameObject
{
public int clickPriority = 999;
}
}
|
namespace AthleteBuilder.Model
{
public class Athlete
{
public string FirstName { get; set; }
public string LastName { get; set; }
public int BirthYear { get; set; }
public string Club { get; set; }
public string Sexe { get; set; }
public bool Malus { ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ClassSpecDescription : MonoBehaviour {
public Text classOrSpecText;
public Image icon;
public Text _name;
public Text description;
public static Transform tr;
public static Vecto... |
using System;
namespace Objects
{
public sealed class Snake : Animal
{
public Snake() : base(nameof(Snake))
{
}
public override void Move()
{
Console.WriteLine("Crawling");
}
public override void Sound()
{
Console.WriteLi... |
using NUnit.Framework;
using System.Collections.Generic;
namespace Logs.Models.Tests.LogEntryTests
{
[TestFixture]
public class PropertiesTests
{
[TestCase(1)]
[TestCase(12)]
[TestCase(431)]
[TestCase(21311)]
[TestCase(1209731)]
[TestCase(5665)]
[Tes... |
using System.Text;
namespace ZeroFormatter.Internal
{
internal static class StringEncoding
{
public static Encoding UTF8 = new UTF8Encoding(false);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Faculty
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Mai... |
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Messaging;
using System;
using System.Threading;
using Tai_Shi_Xuan_Ji_Yi.Classes;
using Tai_Shi_Xuan_Ji_Yi.Classes.StepAreaAndLineChart.PresetSequence;
namespace Tai_Shi_Xuan_Ji_Yi.ViewModel
{
public class ViewModelNewCureSetup ... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class TempZone
{
public int Id { get; set; }
public string CodGeo { get; set; }
public string Quartier { get; set; }
public string Ilot { get; set; }
public string Lot { get; s... |
// -----------------------------------------------------------------------
// <copyright file="TsMediaStreamSource.cs" company="Henric Jungheim">
// Copyright (c) 2012-2014.
// <author>Henric Jungheim</author>
// </copyright>
// -----------------------------------------------------------------------
// Copyright (c... |
using ManyConsole;
using Microsoft.Win32.TaskScheduler;
using System;
namespace DailyDscovrConsoleApp.Commands
{
public class ScheduleCommand : ConsoleCommand
{
private static bool Install = true;
private static short RunInterval = 1;
public ScheduleCommand()
{
IsCo... |
using JekossTest.Dal.Common;
using JekossTest.Dal.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace JekossTest.Dal.Configurations
{
public class UserConfiguration : DbEntityConfiguration<User>
{
public override void Configure(EntityTypeBuild... |
using AutoMapper;
using iCopy.Model.Request;
using iCopy.SERVICES.Attributes;
using iCopy.SERVICES.IServices;
using iCopy.Web.Controllers;
using iCopy.Web.Helper;
using iCopy.Web.Resources;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using System;
using System.Net;
using System.Threading.Tasks;
us... |
using MediatR;
using System;
namespace JCFruit.WeebChat.Server.Models
{
public class MessageEnvelope<T> : INotification
{
public string SourceId { get; set; }
public DateTimeOffset Timestamp { get; set; }
public T Body { get; set; }
}
}
|
using System.Collections.Generic;
namespace PDV.DAO.Entidades.MDFe.Tipos
{
public class TipoEmitente
{
public decimal IDTipoEmitente { get; set; }
public string Descricao { get; set; }
public static List<TipoEmitente> GetTipos()
{
List<TipoEmitente> Tipos = new Lis... |
public class NameFactory : INameFactory
{
public IName Make(string firstName, string lastName)
{
return
new Name
{
FirstName = firstName,
LastName = lastName,
};
}
}
|
using FakeItEasy;
using FatCat.Nes.OpCodes.AddressingModes;
using FluentAssertions;
using Xunit;
namespace FatCat.Nes.Tests.OpCodes.AddressModes
{
public class IndirectYModeTests : AddressModeTests
{
private const byte HighAddressValue = 0x19;
private const byte InitialReadValue = 0xe2;
private const byte Lo... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlockChain
{
public class TraceingManager
{
public static void InitializeTraceing()
{
string path = Directory.Get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace unidad_3.modelo.championshift
{
class cancha
{
//propiedad de la clase
protected int id;
protected string nombre;
protected string tipo;
protec... |
/* 02. Write a program to traverse the directory C:\WINDOWS and all its subdirectories recursively
* and to display all files matching the mask *.exe. Use the class System.IO.Directory. */
using System;
using System.Collections.Generic;
using System.IO;
class FindAllExeFiles
{
static void Main()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UsingStructs
{
// STRUCTS are similar to classes. But, there are some differences:
//
// 1) Structs don't support inheritance
//
// 2) Structs are VALUE TYPES not refference types like classes
//
... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.SocialNetworks.LinkedIn.Models
{
public class PositionValues
{
public string ID { get; set; }
public bool IsCu... |
using System;
using System.Collections.Generic;
using System.Linq;
using SubSonic.Extensions;
namespace Pes.Core
{
public partial class VLessionGroup
{
public static List<VLessionGroup> GetListLessionGroups()
{
return All().ToList();
}
publ... |
using Mosa.External.x86;
using Mosa.External.x86.FileSystem;
using Mosa.Kernel.x86;
using System;
using System.Collections.Generic;
namespace Mosa.External.x86.FileSystem
{
public struct PartitionInfo
{
public bool IsBootable;
public uint LBA;
public uint Size;
}
public unsafe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GenericImplementation
{
class Mystack<T>
{
int top = -1; T[] stack = new T[100];
public void push(T x)
{
if (top == 99)
... |
using LibraryAssetsAPI.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LibraryAssetsAPI.Data
{
public class LibraryAssetContexSeed
{
public static async Task SeedAsync(LibraryAssetContex context)
{
if (!context.Statu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Data;
namespace qmaster
{
public partial class add_qus : System.Web.UI.Page
{
protected void Page_Load(objec... |
using System;
using Newtonsoft.Json;
namespace SnakeEyesGame.Models {
[JsonObject(MemberSerialization.OptIn)]
public class SnakeEyes {
#region fields
[JsonProperty]
private Dice _eye1;
[JsonProperty]
private Dice _eye2;
#endregion
#region properties
public int Eye1 { get; }
public int Eye2 { get... |
using System;
using Xamarin.Forms;
using City_Center.PopUp;
using City_Center.Clases;
using Acr.UserDialogs;
using City_Center.Helper;
using System.Text.RegularExpressions;
using City_Center.ViewModels;
namespace City_Center.Page
{
public partial class InicioContent : ContentPage
{
... |
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Storage.Internal;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using Serilog;
using SSW.DataOnio... |
using System.Threading.Tasks;
using Psibr.Platform.Logging;
using Psibr.Platform.Serialization;
using RabbitMQ.Client;
using REstate.Services;
namespace REstate.Connectors.RabbitMq
{
public class RabbitMqConnectorFactory
: IConnectorFactory
{
private readonly ConnectionFactory _connectionFact... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.SqlClient;
using System.Configuration;
using System.Data;
using System.Collections;
/// <summary>
/// Summary description for MailClass
/// </summary>
public class MailClass
{
string connStr = ConfigurationManage... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("SpecialEventManager")]
public class SpecialEventManager : MonoClass
{
public SpecialEventManager(IntPtr address) : this(address, "SpecialEventManager")
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for WebServiceFacadeHelper
/// </summary>
public class WebServiceFacadeHelper
{
public WebServiceFacadeHelper()
{
//
// TODO: Add constructor logic here
//
}
public PersonService.Pe... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace FindSelf.Application.Queries.Users
{
public interface IUserTranscationQueryService
{
Task<bool> IsExistTranscationAsync(Guid requestId);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RPGGame;
namespace RPGgame
{
class Floor : Tile
{
bool isOccupied;
public Floor(int posX, int posY)
{
this.posX = posX;
this.posY = posY;
... |
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
namespace KataJeuDeLaVie
{
[TestFixture]
public class GrilleTest
{
private Grille _grille;
[SetUp]
public void SetUp()
{
_grille = new Grille();
}
[Test]
public... |
using System;
using System.Collections.Generic;
using System.Drawing;
using Cloo;
using KelpNet.Common;
using KelpNet.Common.Functions;
using KelpNet.Common.Tools;
namespace KelpNet.Functions.Connections
{
[Serializable]
public class Deconvolution2D : CompressibleFunction
{
const string FUNCTION_NA... |
using System;
namespace ImmedisHCM.Services.Models.Core
{
public class SalaryServiceModel
{
public Guid Id { get; set; }
public decimal Amount { get; set; }
public EmployeeServiceModel Employee { get; set; }
public SalaryTypeServiceModel SalaryType { get; set; }
public ... |
using System;
using Micro.Net.Abstractions;
namespace Micro.Net.Receive
{
public interface IReceiveContext<TRequest, TResponse> : IContextBase
{
Uri Source { get; set; }
Uri Destination { get; set; }
IRequestContext<TRequest> Request { get; set; }
IResponseContext<TResponse> Res... |
using System;
using Xunit;
namespace NMoSql.Test
{
public class JoinsTests
{
IQueryBuilder builder;
public JoinsTests()
{
builder = TestNMoSqlFactory.CreateQueryBuilder();
}
[Fact(DisplayName = "Joins should build joins from single joins query helper")]
... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SprintFour.Utilities;
namespace SprintFour.HUD
{
/// <summary>
/// Handles the overlay drawn over the gameplay as well as elements concerning time
/// </summary>
public class Overlay : DrawableGameComponent
... |
/*
AGE
Copyright (C) 2019 Cups
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is d... |
using UnityEngine;
namespace VavilichevGD.GameServices.Purchasing.Example {
[CreateAssetMenu(fileName = "ProductInfoExample", menuName = "Monetization/Products/New ProductInfoExample")]
public class ProductInfoExample : ProductInfo {
[SerializeField] private int price;
public override object GetPrice() {
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using MediatR;
using Microsoft.Extensions.Configuration;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.LanguageServer.Client.Configuration;
using OmniSh... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Roger
{
public partial class DeviceListBox : UserControl
{
private List<Devi... |
using LuaInterface;
using RO;
using SLua;
using System;
public class Lua_RO_CustomTouchUpCall : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
CustomTouchUpCall o = new CustomTouchUpCall();
LuaObject.pushValue(l, true);
LuaObject.p... |
using Moq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Text;
namespace NunitMoq.UnitTest
{
[TestFixture]
public class MockingMethodsExceptionsAndReturnValues
{
[Test]
public void MockingMethodsExceptionsAndReturnValues1()
{
var mo... |
using FastSQL.App.Interfaces;
using FastSQL.Core.Events;
using Prism.Events;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace FastSQL.App.UserControls.OutputView
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CentralitaHerencia;
namespace Formulario
{
public partial class frmMostrar : Form
{
... |
namespace TLBOT.Optimizator {
public interface IOptimizator {
string GetName();
void BeforeTranslate(ref string Line, uint ID);
void AfterTranslate(ref string Line, uint ID);
void AfterOpen(ref string Line, uint ID);
void BeforeSave(ref string Line, uint ID);
}
}
|
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
namesp... |
using Business.Abstract;
using Business.Constant;
using Core.Utilities;
using DataAccess.Abstract;
using Entities.Concrete;
using Entities.DTOs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Business.Concrete
{
public class RentalManager : IRentalService
{
... |
using System;
using System.Collections.Generic;
namespace Logs.Models
{
public class Nutrition
{
public Nutrition()
{
}
public Nutrition(int calories, int protein, int carbs, int fats, double water, int fiber, int sugar, string notes,
string userId, DateTime date)
... |
namespace Microsoft.DataStudio.Services.Data.Models.Solutions
{
public class Solution
{
public string ID { get; set; }
//[Key]
public string Name { get; set; }
public string GraphUrl { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Zelo.Common.CustomAttributes;
namespace Zelo.DBModel
{
[Table(Name = "tconfinfo")]
public class Tconfinfo
{
[Id(Name = "cinfo_id", Strategy = GenerationType.INDENTITY)]
public int CinfoId{ get; set; }
[Column... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProtobufExample
{
public class Config
{
public const string SERVER_ADDR = "127.0.0.1";
public const int SERVER_PORT = 13423;
private Config() { }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using ERP_Palmeiras_RH.Models.Facade;
using ERP_Palmeiras_RH.Models;
using ERP_Palmeiras_RH.Core;
namespace ERP_Palmeiras_RH.WebServices
{
/// <summary>
/// Summary description for UsuariosWS
//... |
using FindSelf.Domain.SeedWork;
using System;
using System.Collections.Generic;
using System.Text;
namespace FindSelf.Infrastructure.Idempotent
{
public class IdempotentRequest
{
public Guid Id { get; }
public string CommandType { get; }
public IdempotentRequest(Guid id, string comma... |
using Amesc.Dominio.Contas;
using Microsoft.AspNetCore.Identity;
using System.Threading.Tasks;
namespace Amesc.Data.Identity
{
public class Autenticacao : IAutenticacao
{
private readonly SignInManager<ApplicationUser> _signInManager;
public Autenticacao(SignInManager<ApplicationUser> signInM... |
namespace HandyControlDemo.UserControl
{
/// <summary>
/// ImageBrowserDemoCtl.xaml 的交互逻辑
/// </summary>
public partial class ImageBrowserDemoCtl
{
public ImageBrowserDemoCtl()
{
InitializeComponent();
}
}
}
|
using UnityEngine;
using System.Collections;
public class PlayerProperties {
public static readonly string team = "Team";
public static readonly string experience = "Experience";
public static readonly string gameResult = "Result";
public static readonly string skin = "Skin";
public static readonl... |
using System;
using UnityEngine;
//using YoukiaUnity.App;
namespace YoukiaUnity.Graphics
{
/// <summary>
/// 基于2DSprites的布告板系统
/// </summary>
public class PanoramicSprite : MonoBehaviour
{
/// <summary>
/// Sprites
/// </summary>
public Sprite[] Sprites;
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System;
namespace CalculatorApp {
class NullableAtShow {
static void Main (string[] args) {
int? num1 = null;
int? num2 = 45;
double? num3 = new double?();
double? num4 = 3.1415926;
bool? boolval = new bool?();
Console.WriteLine... |
namespace CarsDb.XmlQueries
{
public enum QueryType
{
Equals,
GreaterThan,
LessThan,
Contains
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DCDC_Manager
{
/// <summary>
/// Class providing auto update maintenence
/// </summary>
abstract public class WatchDog
{
private System.Timers.Timer _timer;
private bool _autoUpdate;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Problems.Burrows_Wheeler
{
public class BW_Encoding
{
public string Encoding(string _string)
{
string result = "";
List<string> permutations = new List<string>();
string aux = _st... |
using System;
using Pchp.Core;
namespace OC.Authentication.Token
{
public interface IToken : JsonSerializable
{
// const int TEMPORARY_TOKEN = 0;
// const int PERMANENT_TOKEN = 1;
// const int DO_NOT_REMEMBER = 0;
// const int REMEMBER = 1;
/**
* Get the token ID
*
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Data;
using DotNetNuke.Entities.Modules;
namespace DotNetNuke.Tests.Integration.Executers.Dto
{
public class CopyModuleIte... |
using System;
using System.Net.Http;
using System.Threading.Tasks;
namespace ZeroIssuesBot
{
class Program
{
private static HttpClient Client = new HttpClient();
static async Task Main(string[] args)
{
// get a new access token from discord api
DiscordBotAuthor... |
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