text stringlengths 13 6.01M |
|---|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BuildStatusViewModel.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 2
namespace Divide_By_5_7
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter n: ");
int n = int.Parse(Console.ReadLine());
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Ws2008.BLL;
using Ws2008.MODEL;
namespace Ws2008.WEB.Admin.soft
{
public partial class list : System.Web.UI.Page
{
protected void Page_Load(object sender, Ev... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// <summary>
/// Email Model - Class to create Email Objects.
/// </summary>
namespace NapierBank.Models
{
public class Email
{
// Setup variables - getters and setters.
publi... |
using System;
using System.Data;
using System.Data.Common;
namespace System.Data.Linq.SqlClient {
internal interface IConnectionManager {
DbConnection UseConnection(IConnectionUser user);
void ReleaseConnection(IConnectionUser user);
}
internal interface IConnectionUser {
void Com... |
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Markup;
using System.Windows.Media;
using WMagic;
namespace WMaper.Misc.View.Plug
{
/// <summary>
/// About.xaml 的交互逻辑
/// </summary>
public sealed partial ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PowerString.Data;
namespace PowerString
{
public partial class ResultForm : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MvcApplication2
{
public class MyRoles
{
public static string Administrators = "Administrators";
public static string UserAdmin = "User Admin";
public static string CoAdmin = "Co-Admin";
public static string Gener... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace ClaseAbstracta
{
class Program
{
static void Main(string[] args)
{
Acutangulo acutangulo = new Acutangulo();
Escaleno escaleno = new Escaleno();
acutangulo.Area();
esca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shop
{
class Sales
{
public static List<Sales> sList = new List<Sales>();
public int id { set; get; }
public string date { set; get; }
public int idProd... |
using System;
using System.Collections.Generic;
using UnityEngine;
public sealed class MathHandler {
//max > 1
public static MathProblem CreateAdditionProblem(int max) {
int a, b, c;
System.Random r = new System.Random();
a = r.Next(1, max);
b = r.Next(0, max - a + 1);
c = a+b;
return new MathProblem(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game_Manager : MonoBehaviour
{
public Game_Manager instance;
//UI 패널 지우기
public GameObject panel;
private float destroyTime = 2.0f;
//Enemy 자동 생성
public GameObject[] enemyObjs;
public Transform[] sp... |
namespace Exam_Konspiration
{
using System;
using System.Collections.Generic;
public class Konspiration
{
public static void Main()
{
int numLinesInput = int.Parse(Console.ReadLine());
var declaredMethods = new List<string>();
var invokedMethods = ne... |
using System;
using TestAccount;
namespace BankSystem
{
enum MenuOption
{
Withdraw = 1,
Deposit,
Print ,
Quit
}
class BankSystem
{
static MenuOption ReadUserInput()
{
int input;
do
{
Console.Wr... |
using Microsoft.Extensions.Options;
using System;
using System.Threading.Tasks;
using Xunit;
namespace MailerQ.MessageStore.Test
{
public class MessageStorageTest
{
private const string SimpleValidMongoUri = "mongodb://server/database";
public static IOptions<MailerQConfiguration> CreateOptio... |
using Sandbox;
using System.Reflection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZeroFormatter;
using System.IO;
using ZeroFormatter.Segments;
using ZeroFormatter.Formatters;
using ZeroFormatter.Internal;
using Sandbox.Shared;
using Sandb... |
/** 版本信息模板在安装目录下,可自行修改。
* PaperExercise.cs
*
* 功 能: N/A
* 类 名: PaperExercise
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014/11/28 16:20:52 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技... |
using Microsoft.Extensions.DependencyInjection;
namespace DryIoc;
/// <summary>
/// This DryIoc is supposed to be used with generic `IHostBuilder` like this:
///
/// <code><![CDATA[
/// public class Program
/// {
/// public static async Task Main(string[] args) =>
/// await CreateHostBuilder(args).Buil... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using MongoDB.Driver;
using W3ChampionsStatisticService.Ports;
using W3ChampionsStatisticService.ReadModelBase;
namespace W3ChampionsStatisticService.Clans
{
public class ClanRepository : MongoDbRepositoryBase, IClanRepository
{
... |
namespace Turbomix
{
public interface ICocinaService
{
void Calentar(Alimento mAlimento1, Alimento mAlimento2);
}
} |
using ExperianOfficeArrangement.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace ExperianOfficeArrangement.ViewModels
{
public class MainViewModel : BindableBase, IStateContext
{
private IS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace MZcms.Core.Helper
{
/// <summary>
/// Api签名帮助类
/// </summary>
public class ApiSignHelper
{
/// <summary>
/// DateTime时间格... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TE18B_String_manipulation
{
class Program
{
static void Main(string[] args)
{
string h = Console.ReadLine();
h = h.Trim().ToLower();
... |
using System.Web.Mvc;
using MvcContrib.PortableAreas;
namespace JqD.Web.Common
{
public class CommonAreaRegistration : PortableAreaRegistration
{
public override string AreaName => "Common";
public override void RegisterArea(AreaRegistrationContext context)
{
context.MapRo... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_GameObjectInfo : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
GameObjectInfo o = new GameObjectInfo();
LuaObject.pushValue(l, true);
L... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class Eratosthenes
{
static List<long> primes = new List<long>();// stores prime numbers
static bool IsPrime(long checkValue)
{
bool isPrime = true;
foreach (long prime in primes)
{
i... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace VACE_Controlling.Outlookbar
{
internal class BandPanel : Panel
{
public BandPanel(string caption, ContentPanel content, BandTagInfo bti)
{
BandButton bandButton = new ... |
using System.Collections.Generic;
using Vaccination.Data;
namespace Vaccination.ViewModels
{
public class VaccineIndexViewModel
{
public List<VaccineViewModel> Vaccines { get; set; } = new List<VaccineViewModel>();
}
public class VaccineViewModel
{
public int Id { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
using XUnit.Moq.Produtos;
namespace Models
{
public class Produto
{
public int Id { get; set; }
public string Nome { get; set; }
public string Descricao { get; set; }
public decimal Preco { get; set; }
}
... |
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DragAndDrop : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
public static GameObject DraggedInstance;
Vector3 _startPosition;
Vector3 _offsetToMouse;
float _zDistanceToCamera;
float maxZHeight ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.Json.Serialization;
namespace Checkout.Payment.Processor.Domain.Models.Enums
{
[JsonConverter(typeof(JsonStringEnumConverter))]
public enum CurrencyType
{
USD,
EUR,
GBP
}
}
|
using Contoso.Data.Entities;
using Microsoft.EntityFrameworkCore;
namespace Contoso.Contexts.Configuations
{
internal class InstructorConfiguration : ITableConfiguration
{
public void Configure(ModelBuilder modelBuilder)
{
var entity = modelBuilder.Entity<Instructor>();
... |
using IdentityServer4.EntityFramework.Entities;
using Promact.Oauth.Server.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Promact.Oauth.Server.Repository.ConsumerAppRepository
{
public interface IConsumerAppRepository
{
/// <summary>
/// This method used fo... |
using Prueba.Vistas;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.W... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Fra... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProyectoMIPS;
namespace ProyectoMIPS.Forms
{
public partial class Resultados : Form
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ECommerceApp.Core.Models;
namespace ECommerceApp.Core.Interfaces
{
public interface ICatalogRepository
{
void AddCatalog(string name , string description)... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace Discovery.Core.UI.Converters
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.UI;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.EntityFra... |
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
class WebSocketsGuedes
{
public static void Run()
{
TcpListener server = new TcpListener(IPAddress.Loopback, 8181);
server.Start();
using (TcpClient client = server.AcceptTcpClient())
using (NetworkStre... |
using PatientInformationSystem.Server.Application.Models.Authentication;
namespace PatientInformationSystem.Server.Application.IServices
{
public interface IAuthenticationService
{
public AuthenticationResponse? Authenticate(AuthenticationRequest authenticationRequest);
}
} |
using ComputerBuilderSystem.Contracts;
namespace ComputerBuilderSystem.SystemTypes
{
public class PersonalComputer : BaseSystem, IPcSystem
{
public PersonalComputer(IMotherboard motherboard, ICentralProcessingUnit cpu,
IDiskDrive diskDrive)
:base (motherboard, cpu, diskDriv... |
using System;
using System.Collections.Generic;
using System.Text;
namespace StringSubString.Classes
{
public class MatchSubString
{
public bool MatchSubStringBool(string s1, string s2)
{
int s1Len = s1.Length;
int s2Len = s2.Length;
int i;
for ... |
using ModernCSApp.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.ApplicationSettings;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Win... |
using System;
using System.Runtime.InteropServices;
using gdalconst_csharp_core;
namespace OSGeo.GDAL
{
public class Dataset : MajorObject
{
private HandleRef swigCPtr;
public int RasterCount
{
get
{
int num = GdalPINVOKE.Dataset_RasterCount_get(this.swigCPtr);
if (GdalPINVOKE.SWIGPendingExcepti... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace LibraryManagementSystem
{
public partial class MemberPage : Form
{
//Object of ... |
using System;
namespace SharpPcap
{
/// <summary>
/// A PcapDevice or dumpfile is not ready for capture operations.
/// </summary>
public class PcapDeviceNotReadyException : PcapException
{
internal PcapDeviceNotReadyException()
: base()
{
}
internal Pca... |
using System.Linq;
using Cogent.IoC.Generators.Extensions;
using Microsoft.CodeAnalysis;
namespace Cogent.IoC.Generators.Models
{
internal class ContainerClassDescription
{
public ContainerClassDescription(ITypeSymbol[] containerTypeInstances)
{
FullyQualifiedName = conta... |
using UnityEngine;
using System.Collections;
public class ExerciseNotes : MonoBehaviour {
[TextArea(3, 20)]
public string exerciseNoteText;
}
|
using ClassLibrary1;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Xml.Linq;
namespace WebApplication5.welcome
{
public partial class Instorage : System.Web.UI.Page
{
protected void Page_Load(obj... |
using PlatformRacing3.Server.API.Game.Commands;
using PlatformRacing3.Server.Game.Client;
namespace PlatformRacing3.Server.Game.Commands.Selector;
internal sealed class OnlineCommandTargetSelector : ICommandTargetSelector
{
private readonly ClientManager clientManager;
internal OnlineCommandTargetSelector(ClientM... |
/* 3. Write a program that reads from the console a sequence of N integer numbers and returns the minimal and maximal of them. */
using System;
class MinimalAndMaximal
{
static void Main()
{
Console.Write("Please input how many integers you want to enter: ");
int numbers;
int.TryParse... |
namespace Hearthbuddy.Controls
{
using System;
using System.Collections.ObjectModel;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
[TemplatePart(Name="SplitElement", Type=typeof(UIElement))]
public class SplitBut... |
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace NetFabric.Hyperlinq
{
public interface IValueEnumerable<out T, out TEnumerator>
: IEnumerable<T>
where TEnumerator
: struct
, IEnumerator<T>
{
[return: NotNull] new TEnumerator G... |
using UnityEngine;
using System.Collections;
public class CollisionHandler : MonoBehaviour {
public GameObject collides_with;
public GameObject spawns;
public Collision collision;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Protogame;
namespace Protogame.MultiLevel
{
public interface IMultiLevelEntity : IEntity
{
Level Level { set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Methods
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine( Bark() +" "+ Meow()+" " + One() +" "
+ MakeSound("Moo")+" "+ ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.ServiceModel;
using System.ServiceModel.Description;
using System.Threading;
namespace GPSSim
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Diagnostics;
using CodeDiscoPlayer;
using Microsoft.VisualStudio.Text;
using Microsoft.VisualStudio.Text.Classification;
using Microsoft.VisualStudio.Utilities;
namespace CodeDisco
{
/// <summary>
/// This cl... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class SystemManager : MonoBehaviour {
GameObject _pauseScreen;
void Start () {
_pauseScreen = GameObject.Find("PauseScreen");
if (_pauseScreen != null) {
_pauseScreen.SetActive(false);
}
}
void Update () {
if ... |
using System.Threading.Tasks;
namespace LoadBalancer.Providers
{
public interface IProvider
{
Task<string> Get();
bool Check(); // should be async too
}
}
|
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using RBACv3;
using RBACv3.Models;
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Security.Principal;
using System.Threading;
using System.Web;
using GetLabourManager;
public static class RBAC_ExtendedMethods_4_Principal
{
... |
/*
------------------------------------------------
Generated by Cradle 2.0.1.0
https://github.com/daterre/Cradle
Original file: dancer.html
Story format: Harlowe
------------------------------------------------
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Crad... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication3
{
class Program
{
static void Main(string[] args)
{
string hex;
char let;
char[] hexa = { '0', '1', '2', '3', '4... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class ConditionTypeMap : EntityTypeConfiguration<ConditionType>
{
public ConditionTypeMap()
{
// Primary Key
HasKey(t => t.ConditionTypeId);
//... |
using System;
using System.Threading;
using System.Threading.Tasks;
namespace WMagic.Thread
{
/// <remarks>
/// -----------------------------------------------------------------------
/// 部件名:WMagicThread
/// 工程名:WMagic
/// 版权:CopyRight (c) 2013
/// 创建人:WY
/// 描述:线程类
/// 创建日期:2013.05.1... |
using System;
using System.Collections.Generic;
using System.Text;
using Users.DB;
namespace Users.Core
{
public interface IUsersServices
{
List<User> GetUsers();
//User GetUser(int id);
User GetUser(string username);
User CreateUser(User user);
string AddItem(User user... |
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters
{
internal class LocationOrLocationLinksConverter : JsonCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using XPowerAPI.Repository.Collections;
namespace XPowerAPI.Models.Results
{
public class StatisticResult
{
public float TotalWattage { get; set; }
public int Switches { get; set; }
public ... |
using UnityEngine;
using System.Collections;
[System.Serializable]
[CreateAssetMenu]
public class ObstructionTileData : BaseTileData
{
public const int NEVER_EXPIRES = -1234;
public int TurnsTilExpired = NEVER_EXPIRES;
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace BankingWindowsApplication
{
public partial class... |
using System;
namespace jankenapp
{
public class MyClass
{
public MyClass()
{
}
}
}
|
namespace BusinessLogic
{
public class ReturnMsg
{
public string Name { get; set; }
public string Msg { get; set; }
public string Session { get; set; }
public ReturnMsg(string name, string msg, string session)
{
this.Name = name;
this.Msg = msg... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using WindowsFormsApp4;
namespace FireApp
{
public partia... |
using System;
using UrTLibrary.Server.Queries.Game;
namespace UrTLibrary.Server.Logging.Events.ChatCommands
{
[ChatCommandKey("exec")]
public class ExecCommand : ChatCommand
{
[ChatCommandParameter(ChatCommandParameterType.Word)]
public string CfgPath { get; set; }
public overrid... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using proj.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Syst... |
using System;
using System.Collections;
namespace Aut.Lab.lab06
{
public class Lab06Application
{
Queue myque = new Queue();
private string name = "";
public Lab06Application(string fileName)
{
name = fileName;
}
public void Run()
{
... |
using System;
using System.Data;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using TutteeFrame2.Controller;
using TutteeFrame2.Model;
using TutteeFrame2.Reports;
namespace TutteeFrame2.View
{
public partial class frmStudentInfoReport : Form
{
#region Win32 Form
public con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
namespace ProyectoIntegrado
{
class Pago
{
public Pago()
{
}
public virtual void EfectuarPago(Pedidos pedido)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Load_App : Form
{
... |
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
using App1.Renderer;
using App1.iOS.Renderer;
using Google.MobileAds;
[assembly: ExportRenderer(typeof(AdMobBannerView), typeof(AdMobBannerRenderer))]
namespace App1.iOS.Renderer
{
public class AdMobBannerRenderer : ViewRenderer
{
Ba... |
using System;
namespace Desafio_01___04___2
{
class Program
{
static void Main(string[] args)
{
//https://youtu.be/20B4ruiOmHs
//Entradas
Console.WriteLine("Ingrese el ángulo d");
double d = double.Parse(Console.ReadLine());
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// In game scene reference controller;
/// </summary>
public class IGRC : MonoBehaviour
{
public static IGRC IGIS; //In game scene isntance;
public Transform Cat_TRANS;
protected virtual void Awake()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WF.SDK.Models.Internal
{
[Serializable]
public class FileItem
{
public string ContentDisposition { get; set; }
public string ContentEncoding { get; set; }
public int ContentLength { get; set... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IDamaging {
public abstract float Damage { get; }
} |
using Innouvous.Utils;
using Innouvous.Utils.MVVM;
using System;
using System.IO;
using System.Windows;
using System.Windows.Input;
using EXP = ToDo.Client.Export.Exporter;
namespace ToDo.Client.ViewModels
{
public class ExportImportViewModel : ViewModel
{
private Window window;
publi... |
using System;
using System.Collections.Generic;
using NetPayroll.Guides.Common;
using NetPayroll.Guides.History;
using NetPayroll.Guides.Interfaces;
namespace NetPayroll.Guides.Contract.Employ
{
public class ContractEmployHistory : HistoryContract<IContractEmploy>
{
private const string NAME_SPACE_PREFIX = "NetPa... |
using Kowalski.Common;
using Kowalski.Models;
using Kowalski.Services;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using System.Windows.Input;
using Windows.Foundation;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DiscordDice.Commands
{
internal static class CommandsHelp
{
public static string Create(IReadOnlyCollection<Command> commands)
{
var resultBuilder = new StringBuilder();
resu... |
using Microsoft.AspNetCore.Mvc;
using WebSite1.Models;
using WebSite1.ViewModels;
namespace WebSite1.Controllers
{
public class HomeController : Controller
{
private readonly IItemRepository _itemRepository;
public HomeController(IItemRepository itemRepository)
{
_itemRepo... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Grisaia.Geometry;
using Grisaia.Mvvm.Ut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using Rhea.Data.Entities;
namespace Rhea.Business
{
/// <summary>
/// 房产服务
/// </summary>
public class EstateService
{
#region BuildingGroupService
... |
using GalaSoft.MvvmLight.Messaging;
using System;
namespace ProConstructionsManagment.Desktop.Services
{
public class MessengerService : IMessengerService
{
public void Send<TMessage>(TMessage message)
{
Messenger.Default.Send(message);
}
public void Register<TMess... |
#region Namespace Imports
using System;
using System.Windows;
using System.Windows.Controls;
#endregion
namespace Vasu.Wpf.Controls
{
/// <summary>
/// Defines a <see cref="PropertyEditor"/> used in <see cref="PropertyGrid"/>.
/// </summary>
internal class PropertyEditor : IDisposable
{
#region ... |
using System;
namespace CompressionStocking
{
public class VibrationMotor : IIndicator
{
public void On()
{
Console.WriteLine("VibrationMotor::On() is called");
}
public void Off()
{
Console.WriteLine("VibrationMotor::Off() is called");
}... |
namespace Tresana.Data.DataAccess.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class init : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Priorities",
c => new
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Data;
namespace YiXiangLibrary
{
public partial class d_bibgli_del : System.Web.UI.Page
{
protected void Page_Load(object... |
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