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// -------------------------------------------------------------------------------------------------------------------- // <copyright file="BuildStatusViewModel.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 2 namespace Divide_By_5_7 { class Program { static void Main(string[] args) { Console.Write("Enter n: "); int n = int.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Ws2008.BLL; using Ws2008.MODEL; namespace Ws2008.WEB.Admin.soft { public partial class list : System.Web.UI.Page { protected void Page_Load(object sender, Ev...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// Email Model - Class to create Email Objects. /// </summary> namespace NapierBank.Models { public class Email { // Setup variables - getters and setters. publi...
using System; using System.Data; using System.Data.Common; namespace System.Data.Linq.SqlClient { internal interface IConnectionManager { DbConnection UseConnection(IConnectionUser user); void ReleaseConnection(IConnectionUser user); } internal interface IConnectionUser { void Com...
using System; using System.Diagnostics; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Markup; using System.Windows.Media; using WMagic; namespace WMaper.Misc.View.Plug { /// <summary> /// About.xaml 的交互逻辑 /// </summary> public sealed partial ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using PowerString.Data; namespace PowerString { public partial class ResultForm : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MvcApplication2 { public class MyRoles { public static string Administrators = "Administrators"; public static string UserAdmin = "User Admin"; public static string CoAdmin = "Co-Admin"; public static string Gener...
using System; using System.Collections.Generic; using System.Linq; namespace ClaseAbstracta { class Program { static void Main(string[] args) { Acutangulo acutangulo = new Acutangulo(); Escaleno escaleno = new Escaleno(); acutangulo.Area(); esca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shop { class Sales { public static List<Sales> sList = new List<Sales>(); public int id { set; get; } public string date { set; get; } public int idProd...
using System; using System.Collections.Generic; using UnityEngine; public sealed class MathHandler { //max > 1 public static MathProblem CreateAdditionProblem(int max) { int a, b, c; System.Random r = new System.Random(); a = r.Next(1, max); b = r.Next(0, max - a + 1); c = a+b; return new MathProblem(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game_Manager : MonoBehaviour { public Game_Manager instance; //UI 패널 지우기 public GameObject panel; private float destroyTime = 2.0f; //Enemy 자동 생성 public GameObject[] enemyObjs; public Transform[] sp...
namespace Exam_Konspiration { using System; using System.Collections.Generic; public class Konspiration { public static void Main() { int numLinesInput = int.Parse(Console.ReadLine()); var declaredMethods = new List<string>(); var invokedMethods = ne...
using System; using TestAccount; namespace BankSystem { enum MenuOption { Withdraw = 1, Deposit, Print , Quit } class BankSystem { static MenuOption ReadUserInput() { int input; do { Console.Wr...
using Microsoft.Extensions.Options; using System; using System.Threading.Tasks; using Xunit; namespace MailerQ.MessageStore.Test { public class MessageStorageTest { private const string SimpleValidMongoUri = "mongodb://server/database"; public static IOptions<MailerQConfiguration> CreateOptio...
using Sandbox; using System.Reflection; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ZeroFormatter; using System.IO; using ZeroFormatter.Segments; using ZeroFormatter.Formatters; using ZeroFormatter.Internal; using Sandbox.Shared; using Sandb...
/** 版本信息模板在安装目录下,可自行修改。 * PaperExercise.cs * * 功 能: N/A * 类 名: PaperExercise * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014/11/28 16:20:52 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技...
using Microsoft.Extensions.DependencyInjection; namespace DryIoc; /// <summary> /// This DryIoc is supposed to be used with generic `IHostBuilder` like this: /// /// <code><![CDATA[ /// public class Program /// { /// public static async Task Main(string[] args) => /// await CreateHostBuilder(args).Buil...
using System; using System.Collections.Generic; using System.Threading.Tasks; using MongoDB.Driver; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.Clans { public class ClanRepository : MongoDbRepositoryBase, IClanRepository { ...
namespace Turbomix { public interface ICocinaService { void Calentar(Alimento mAlimento1, Alimento mAlimento2); } }
using ExperianOfficeArrangement.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace ExperianOfficeArrangement.ViewModels { public class MainViewModel : BindableBase, IStateContext { private IS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; namespace MZcms.Core.Helper { /// <summary> /// Api签名帮助类 /// </summary> public class ApiSignHelper { /// <summary> /// DateTime时间格...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TE18B_String_manipulation { class Program { static void Main(string[] args) { string h = Console.ReadLine(); h = h.Trim().ToLower(); ...
using System.Web.Mvc; using MvcContrib.PortableAreas; namespace JqD.Web.Common { public class CommonAreaRegistration : PortableAreaRegistration { public override string AreaName => "Common"; public override void RegisterArea(AreaRegistrationContext context) { context.MapRo...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_GameObjectInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { GameObjectInfo o = new GameObjectInfo(); LuaObject.pushValue(l, true); L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class Eratosthenes { static List<long> primes = new List<long>();// stores prime numbers static bool IsPrime(long checkValue) { bool isPrime = true; foreach (long prime in primes) { i...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; namespace VACE_Controlling.Outlookbar { internal class BandPanel : Panel { public BandPanel(string caption, ContentPanel content, BandTagInfo bti) { BandButton bandButton = new ...
using System.Collections.Generic; using Vaccination.Data; namespace Vaccination.ViewModels { public class VaccineIndexViewModel { public List<VaccineViewModel> Vaccines { get; set; } = new List<VaccineViewModel>(); } public class VaccineViewModel { public int Id { get; set; } ...
using System; using System.Collections.Generic; using System.Text; using XUnit.Moq.Produtos; namespace Models { public class Produto { public int Id { get; set; } public string Nome { get; set; } public string Descricao { get; set; } public decimal Preco { get; set; } } ...
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class DragAndDrop : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public static GameObject DraggedInstance; Vector3 _startPosition; Vector3 _offsetToMouse; float _zDistanceToCamera; float maxZHeight ...
using System; using System.Collections.Generic; using System.Text; using System.Text.Json.Serialization; namespace Checkout.Payment.Processor.Domain.Models.Enums { [JsonConverter(typeof(JsonStringEnumConverter))] public enum CurrencyType { USD, EUR, GBP } }
using Contoso.Data.Entities; using Microsoft.EntityFrameworkCore; namespace Contoso.Contexts.Configuations { internal class InstructorConfiguration : ITableConfiguration { public void Configure(ModelBuilder modelBuilder) { var entity = modelBuilder.Entity<Instructor>(); ...
using IdentityServer4.EntityFramework.Entities; using Promact.Oauth.Server.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace Promact.Oauth.Server.Repository.ConsumerAppRepository { public interface IConsumerAppRepository { /// <summary> /// This method used fo...
using Prueba.Vistas; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Fra...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ProyectoMIPS; namespace ProyectoMIPS.Forms { public partial class Resultados : Form { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ECommerceApp.Core.Models; namespace ECommerceApp.Core.Interfaces { public interface ICatalogRepository { void AddCatalog(string name , string description)...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; using System.Windows.Media; using System.Windows.Media.Imaging; namespace Discovery.Core.UI.Converters { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.EntityFra...
using System; using System.IO; using System.Net; using System.Net.Sockets; class WebSocketsGuedes { public static void Run() { TcpListener server = new TcpListener(IPAddress.Loopback, 8181); server.Start(); using (TcpClient client = server.AcceptTcpClient()) using (NetworkStre...
using PatientInformationSystem.Server.Application.Models.Authentication; namespace PatientInformationSystem.Server.Application.IServices { public interface IAuthenticationService { public AuthenticationResponse? Authenticate(AuthenticationRequest authenticationRequest); } }
using ComputerBuilderSystem.Contracts; namespace ComputerBuilderSystem.SystemTypes { public class PersonalComputer : BaseSystem, IPcSystem { public PersonalComputer(IMotherboard motherboard, ICentralProcessingUnit cpu, IDiskDrive diskDrive) :base (motherboard, cpu, diskDriv...
using System; using System.Collections.Generic; using System.Text; namespace StringSubString.Classes { public class MatchSubString { public bool MatchSubStringBool(string s1, string s2) { int s1Len = s1.Length; int s2Len = s2.Length; int i; for ...
using ModernCSApp.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.ApplicationSettings; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Win...
using System; using System.Runtime.InteropServices; using gdalconst_csharp_core; namespace OSGeo.GDAL { public class Dataset : MajorObject { private HandleRef swigCPtr; public int RasterCount { get { int num = GdalPINVOKE.Dataset_RasterCount_get(this.swigCPtr); if (GdalPINVOKE.SWIGPendingExcepti...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace LibraryManagementSystem { public partial class MemberPage : Form { //Object of ...
using System; namespace SharpPcap { /// <summary> /// A PcapDevice or dumpfile is not ready for capture operations. /// </summary> public class PcapDeviceNotReadyException : PcapException { internal PcapDeviceNotReadyException() : base() { } internal Pca...
using System.Linq; using Cogent.IoC.Generators.Extensions; using Microsoft.CodeAnalysis; namespace Cogent.IoC.Generators.Models { internal class ContainerClassDescription { public ContainerClassDescription(ITypeSymbol[] containerTypeInstances) { FullyQualifiedName = conta...
using UnityEngine; using System.Collections; public class ExerciseNotes : MonoBehaviour { [TextArea(3, 20)] public string exerciseNoteText; }
using ClassLibrary1; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Xml.Linq; namespace WebApplication5.welcome { public partial class Instorage : System.Web.UI.Page { protected void Page_Load(obj...
using PlatformRacing3.Server.API.Game.Commands; using PlatformRacing3.Server.Game.Client; namespace PlatformRacing3.Server.Game.Commands.Selector; internal sealed class OnlineCommandTargetSelector : ICommandTargetSelector { private readonly ClientManager clientManager; internal OnlineCommandTargetSelector(ClientM...
/* 3. Write a program that reads from the console a sequence of N integer numbers and returns the minimal and maximal of them. */ using System; class MinimalAndMaximal { static void Main() { Console.Write("Please input how many integers you want to enter: "); int numbers; int.TryParse...
namespace Hearthbuddy.Controls { using System; using System.Collections.ObjectModel; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Input; [TemplatePart(Name="SplitElement", Type=typeof(UIElement))] public class SplitBut...
using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace NetFabric.Hyperlinq { public interface IValueEnumerable<out T, out TEnumerator> : IEnumerable<T> where TEnumerator : struct , IEnumerator<T> { [return: NotNull] new TEnumerator G...
using UnityEngine; using System.Collections; public class CollisionHandler : MonoBehaviour { public GameObject collides_with; public GameObject spawns; public Collision collision; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Protogame; namespace Protogame.MultiLevel { public interface IMultiLevelEntity : IEntity { Level Level { set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Methods { class Program { static void Main(string[] args) { Console.WriteLine( Bark() +" "+ Meow()+" " + One() +" " + MakeSound("Moo")+" "+ ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.ServiceModel; using System.ServiceModel.Description; using System.Threading; namespace GPSSim { ...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Diagnostics; using CodeDiscoPlayer; using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Text.Classification; using Microsoft.VisualStudio.Utilities; namespace CodeDisco { /// <summary> /// This cl...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class SystemManager : MonoBehaviour { GameObject _pauseScreen; void Start () { _pauseScreen = GameObject.Find("PauseScreen"); if (_pauseScreen != null) { _pauseScreen.SetActive(false); } } void Update () { if ...
using System.Threading.Tasks; namespace LoadBalancer.Providers { public interface IProvider { Task<string> Get(); bool Check(); // should be async too } }
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using RBACv3; using RBACv3.Models; using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Security.Principal; using System.Threading; using System.Web; using GetLabourManager; public static class RBAC_ExtendedMethods_4_Principal { ...
/* ------------------------------------------------ Generated by Cradle 2.0.1.0 https://github.com/daterre/Cradle Original file: dancer.html Story format: Harlowe ------------------------------------------------ */ using System.Collections; using System.Collections.Generic; using UnityEngine; using Crad...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication3 { class Program { static void Main(string[] args) { string hex; char let; char[] hexa = { '0', '1', '2', '3', '4...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class ConditionTypeMap : EntityTypeConfiguration<ConditionType> { public ConditionTypeMap() { // Primary Key HasKey(t => t.ConditionTypeId); //...
using System; using System.Threading; using System.Threading.Tasks; namespace WMagic.Thread { /// <remarks> /// ----------------------------------------------------------------------- /// 部件名:WMagicThread /// 工程名:WMagic /// 版权:CopyRight (c) 2013 /// 创建人:WY /// 描述:线程类 /// 创建日期:2013.05.1...
using System; using System.Collections.Generic; using System.Text; using Users.DB; namespace Users.Core { public interface IUsersServices { List<User> GetUsers(); //User GetUser(int id); User GetUser(string username); User CreateUser(User user); string AddItem(User user...
using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters { internal class LocationOrLocationLinksConverter : JsonCo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using XPowerAPI.Repository.Collections; namespace XPowerAPI.Models.Results { public class StatisticResult { public float TotalWattage { get; set; } public int Switches { get; set; } public ...
using UnityEngine; using System.Collections; [System.Serializable] [CreateAssetMenu] public class ObstructionTileData : BaseTileData { public const int NEVER_EXPIRES = -1234; public int TurnsTilExpired = NEVER_EXPIRES; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace BankingWindowsApplication { public partial class...
using System; namespace jankenapp { public class MyClass { public MyClass() { } } }
namespace BusinessLogic { public class ReturnMsg { public string Name { get; set; } public string Msg { get; set; } public string Session { get; set; } public ReturnMsg(string name, string msg, string session) { this.Name = name; this.Msg = msg...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using WindowsFormsApp4; namespace FireApp { public partia...
 using System; using UrTLibrary.Server.Queries.Game; namespace UrTLibrary.Server.Logging.Events.ChatCommands { [ChatCommandKey("exec")] public class ExecCommand : ChatCommand { [ChatCommandParameter(ChatCommandParameterType.Word)] public string CfgPath { get; set; } public overrid...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using proj.Models; using System; using System.Collections.Generic; using System.Diagnostics; using Syst...
using System; using System.Collections; namespace Aut.Lab.lab06 { public class Lab06Application { Queue myque = new Queue(); private string name = ""; public Lab06Application(string fileName) { name = fileName; } public void Run() { ...
using System; using System.Data; using System.Runtime.InteropServices; using System.Windows.Forms; using TutteeFrame2.Controller; using TutteeFrame2.Model; using TutteeFrame2.Reports; namespace TutteeFrame2.View { public partial class frmStudentInfoReport : Form { #region Win32 Form public con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace ProyectoIntegrado { class Pago { public Pago() { } public virtual void EfectuarPago(Pedidos pedido) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Load_App : Form { ...
using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; using App1.Renderer; using App1.iOS.Renderer; using Google.MobileAds; [assembly: ExportRenderer(typeof(AdMobBannerView), typeof(AdMobBannerRenderer))] namespace App1.iOS.Renderer { public class AdMobBannerRenderer : ViewRenderer { Ba...
using System; namespace Desafio_01___04___2 { class Program { static void Main(string[] args) { //https://youtu.be/20B4ruiOmHs //Entradas Console.WriteLine("Ingrese el ángulo d"); double d = double.Parse(Console.ReadLine()); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// In game scene reference controller; /// </summary> public class IGRC : MonoBehaviour { public static IGRC IGIS; //In game scene isntance; public Transform Cat_TRANS; protected virtual void Awake() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Models.Internal { [Serializable] public class FileItem { public string ContentDisposition { get; set; } public string ContentEncoding { get; set; } public int ContentLength { get; set...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IDamaging { public abstract float Damage { get; } }
using Innouvous.Utils; using Innouvous.Utils.MVVM; using System; using System.IO; using System.Windows; using System.Windows.Input; using EXP = ToDo.Client.Export.Exporter; namespace ToDo.Client.ViewModels { public class ExportImportViewModel : ViewModel { private Window window; publi...
using System; using System.Collections.Generic; using NetPayroll.Guides.Common; using NetPayroll.Guides.History; using NetPayroll.Guides.Interfaces; namespace NetPayroll.Guides.Contract.Employ { public class ContractEmployHistory : HistoryContract<IContractEmploy> { private const string NAME_SPACE_PREFIX = "NetPa...
using Kowalski.Common; using Kowalski.Models; using Kowalski.Services; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using System.Windows.Input; using Windows.Foundation; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DiscordDice.Commands { internal static class CommandsHelp { public static string Create(IReadOnlyCollection<Command> commands) { var resultBuilder = new StringBuilder(); resu...
using Microsoft.AspNetCore.Mvc; using WebSite1.Models; using WebSite1.ViewModels; namespace WebSite1.Controllers { public class HomeController : Controller { private readonly IItemRepository _itemRepository; public HomeController(IItemRepository itemRepository) { _itemRepo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Interop; using System.Windows.Media; using System.Windows.Media.Imaging; using Grisaia.Geometry; using Grisaia.Mvvm.Ut...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using Rhea.Data.Entities; namespace Rhea.Business { /// <summary> /// 房产服务 /// </summary> public class EstateService { #region BuildingGroupService ...
using GalaSoft.MvvmLight.Messaging; using System; namespace ProConstructionsManagment.Desktop.Services { public class MessengerService : IMessengerService { public void Send<TMessage>(TMessage message) { Messenger.Default.Send(message); } public void Register<TMess...
 #region Namespace Imports using System; using System.Windows; using System.Windows.Controls; #endregion namespace Vasu.Wpf.Controls { /// <summary> /// Defines a <see cref="PropertyEditor"/> used in <see cref="PropertyGrid"/>. /// </summary> internal class PropertyEditor : IDisposable { #region ...
using System; namespace CompressionStocking { public class VibrationMotor : IIndicator { public void On() { Console.WriteLine("VibrationMotor::On() is called"); } public void Off() { Console.WriteLine("VibrationMotor::Off() is called"); }...
namespace Tresana.Data.DataAccess.Migrations { using System; using System.Data.Entity.Migrations; public partial class init : DbMigration { public override void Up() { CreateTable( "dbo.Priorities", c => new { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; namespace YiXiangLibrary { public partial class d_bibgli_del : System.Web.UI.Page { protected void Page_Load(object...