text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using QOMS.Class;
namespace QOMS.Activitys
{
[Activity(Label = "@string/SystemName", Icon = "@drawabl... |
using BUS;
using DevExpress.XtraGrid.Views.Grid;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL;
using ControlLocalizer;
using DevExpress.Xtra... |
using System;
using System.Collections.Generic;
using System.Text;
namespace JSONParsApp.Models
{
public class Lecturer : Person
{
public string Subject { get; set; }
public string DegreeLevel { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InputController : MonoBehaviour
{
public GameObject selected;
[SerializeField] private InputField p_height;
[SerializeField] private InputField p_width;
[SerializeField] private InputFiel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class QuickSort
{
static List<int> Q_Sort(List<int> array)
{
if (array.Count <= 1)
{
return array;
}
int pivot = array[array.Count / 2];
List<int> left = new List<int>();... |
using System.Collections.Generic;
using Asset.Models.Library.EntityModels.AssetsModels.AssetSetups;
using Core.Repository.Library.Core;
namespace Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetSetups
{
public interface IAssetGroupRepository : IRepository<AssetGroup>
{
AssetGroup GetAssetG... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.AI;
public class TargetController : MonoBehaviour
{
public static UnitSetter unitSetter; //Inherit
public static UnitSpawner unitSpawner; //Inherit 2
public static NumberHolder numberHold... |
using KekManager.Database.Data;
using KekManager.Security.Domain;
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KekManager.Database
{
public class DbInitializer... |
using FluentValidation;
using Publicon.Infrastructure.Commands.Models.Category;
using Publicon.Infrastructure.DTOs;
namespace Publicon.Api.Validators.Category
{
public class CreateCategoryCommandValidator : AbstractValidator<CreateCategoryCommand>
{
public CreateCategoryCommandValidator()
{
... |
using Core.Dto;
namespace Core.NUnitTest.Tests.Services
{
public class TestDto : EntityDto
{
public string Inn { get; set; }
}
}
|
using System;
namespace OCP.Files
{
/**
* Storage authentication exception
* @since 9.0.0
*/
public class StorageTimeoutException : StorageNotAvailableException
{
/**
* StorageTimeoutException constructor.
*
* @param string message
* @param \Exception|null previous
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace ChkSum
{
class Program
{
enum MicomIdx
{
T470,
... |
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Server.MatchMaking
{
using Constants;
class MatchMakerSimple : IMatchMaker
{
IMatchQueue normalQueue { get; set; }
IMatchQueue... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Transactions;
using System.Web.Security;
using DotNetOpenAuth.AspNet;
using Microsoft.Web.WebPages.OAuth;
using WebMatrix.WebData;
using RiversideHealthCare.Filters;
using RiversideHealthCare.Models;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Calendar : MonoBehaviour {
public float dayLength, dayTimer;
public List<Month> months;
public int currentDay, currentYear, monthIndex;
public Month currentMonth;
// Use this for... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace bitirme.Models
{
public class otel
{
[Key]
public int otelID { get; set; }
[Required(ErrorMess... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TaskMan.Domains
{
public class EncryptionKey
{
public string Salt { get; set; }
public string Password { get; set; }
public int Iterations { get; set; }
... |
using Chapter6.Contracts;
using Chapter6.Interface;
using Chapter6.Model;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using System.Web;
using System.Windows.Input;
namespace Chapter6.ViewModel
{
public class TextAnalysisViewModel : ObservableObject
{
private WebRequest ... |
using System;
namespace Ganss.Excel
{
/// <summary>
/// Attribute that specifies the data format of an Excel cell.
/// The format can either be a <a href="https://poi.apache.org/apidocs/org/apache/poi/ss/usermodel/BuiltinFormats.html">builtin format</a>
/// or a <a href="https://support.office.com/en-... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
public partial... |
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace CSharpUtils.Utils
{
class SizeLimitedCollection<T> : Collection<T>
{
public int Limit { get; set; }
public SizeLimitedCollection(int limit) : base()
{
Limit = limit;
Fit();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.ComponentModel;
namespace eIVOGo.template
{
public partial class ContentControlTemplate : System.Web.UI.UserControl
{
protected void Page_Load(object ... |
using System;
namespace Codewars.RomanNumerals
{
internal class RomanDecode
{
internal static double Solution(string roman)
{
int sum = 0;
for (int i = 0; i < roman.Length; i++)
{
var firstNumber = ToNumber(roman[i]);
if (i +... |
//Write a program that extracts from a given text all palindromes, e.g. "ABBA", "lamal", "exe".
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
class Palindromes
{
public static void checkIfPalindrome(string check)
{
bool ispalindrome = true;
... |
using System;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Wilddog.Sms.Util;
namespace Wilddog.Sms.Http
{
public class WilddogHttpClient
{
/// <summary>
/// The http client.
/// </summary>
private readonly HttpClient HttpCli... |
namespace StudentsAndCourses
{
using System;
using System.Collections.Generic;
public class School
{
private List<Course> courses = new List<Course>();
public List<Course> Courses
{
get
{
return this.courses;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RabbitInfrastructure
{
public class HandlerConfig<T> : IHandlerConfig
where T : MessageBase
{
public string RoutingKey { get; set; }
public string Exchange { g... |
using EWF.Util.Log;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using System;
using System.Collections.Generic;
using System.Text;
namespace EWF.Util
{
public class GlobalExceptions : IExceptionFilter
{
pr... |
using Microsoft.Xaml.Behaviors;
using System.Text.RegularExpressions;
using System.Windows.Controls;
using System.Windows.Input;
namespace MultiCommentCollector.Behavior
{
public class TextBoxBehavior : Behavior<TextBox>
{
private ExecutedRoutedEventHandler handler;
public TextBoxBehavior() =... |
using System;
using System.IO;
using System.Linq;
using System.Net;
using Shouldly;
using Xunit;
using Xunit.Abstractions;
namespace aoc2019.Test
{
public class Test01
{
private readonly ITestOutputHelper _testOutputHelper;
public Test01(ITestOutputHelper testOutputHelper)
{
... |
namespace NumberOccurencesInArray
{
using System;
public class NumberOccurencesInArray
{
/// <summary>
/// Write a method that counts how many times given number appears in given array.
/// Write a test program to check if the method is working correctly.
/// </su... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ClientConsole.Communication
{
class Client
{
Socket clientSocket;
byte[] buffer = new byte[512];
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TeamsOrganizerWebApp.Data.Models;
namespace TeamsOrganizerWebApp.Data
{
public static class Data
{
public static List<Trip> Trips => allTrips;
static List<Trip> allTrips = new List<Trip>()
... |
namespace SGDE.Domain.Repositories
{
#region Using
using SGDE.Domain.Entities;
using SGDE.Domain.Helpers;
using System.Collections.Generic;
#endregion
public interface IClientRepository
{
List<Client> GetAllWithoutFilter();
List<Client> GetAllLite(string filter = null);
... |
using System;
using System.IO;
using System.Collections.Generic;
namespace TaylorBurch_PA6
{
class report
{
//Sort method
public static void sortArray(master[] masterRecords, int count)
{
//Sort by team
int minIndex = 0;
long compare1 = 0;
long compare2 = 0;
for (int t = 0; t < count - 1; t++)
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BankAccount.BLL;
namespace BankAccount.BLL
{
public class AccountManager
{
#region Create Methods
public static List<Account> Accounts = ReadFromFile();
... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using Orbital.Framework;
namespace Orbital.Mapping
{
public class Room
{
public Map Map;
public IntRect Bounds;
public List<Room> Neighbors;
public List<Entrance> Entrances;
public bool IsCorridor;
public bool I... |
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using Serializable = System.SerializableAttribute;
using System.Reflection;
using System.Text;
using System.Diagnostics;
using System.Text.RegularExpressions;
using Debug = UnityEngine.Debug;
name... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Garage.Vehicles
{
abstract class Vehicle
{
public string Fuel { get; set; }
public string Color { get; set; }
public string PassengerOccupancy { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using System.Windows.Media;
using Grisaia.Mvvm.Commands;
using Grisaia.Mvvm.Input;
namespace Grisaia.SpriteViewer.Commands {
public interface IR... |
using System;
using System.Configuration;
using System.Threading.Tasks;
using System.Web.Mvc;
using Compilify.Models;
using Compilify.Web.Services;
using Newtonsoft.Json;
using SignalR;
namespace Compilify.Web.EndPoints
{
public class ExecuteEndPoint : PersistentConnection
{
static Execut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity;
using Epandemia.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
namespace Epandemia.DAL
{
public class EpandemiaInitializer : DropCreateDatabaseIfModelChanges<Ep... |
using Microsoft.Extensions.Logging;
namespace Shakespokemon.Etl.Core
{
public interface IPokemonLoadService
{
/// <summary>
/// Extract Pokemons and transform their description in a Shakespearean style before to load the results in local database.
/// </summary>
void Process();
... |
namespace osu.Game.Rulesets.Sentakki.Objects
{
public class Tap : SentakkiHitObject { }
}
|
using UnityEngine;
using System.Collections;
public class MovimientoJugador : MonoBehaviour {
Rigidbody2D rg;
//Le asignamos velocidadjugador 8
public float velocidadjug=8f;
// Use this for initialization
void Start ()
{
//llamamos al rigidbody
rg = GetComponent<Rigidbody2D> ();
}
// Update is cal... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System;
using UnityEngine;
[System.Serializable]
[CreateAssetMenu]
public class ConsumableItemData : BaseItemData {
}
|
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("NAX04_Noth")]
public class NAX04_Noth : NAX_MissionEntity
{
public NAX04_Noth(IntPtr address) : this(address, "NAX04_Noth")
{
}
public NAX04_Noth(IntPtr address, string className) : base(addres... |
using MobileWx.Bll;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using MobileWx.Model;
using MobileWx.Web.Models;
using Sys.Utility;
using System.Text;
namespace MobileWx.Web.Controllers
{
public class UserController : Controller
{
/// <su... |
using System;
using NUnit.Framework;
using AddressBook.Modules.Tests;
namespace AddressBook.Modules.Tests
{
[TestFixture]
class RecordTests
{
[Test]
public void TestIfRecordIsValid()
{
var rec = new Record {_id = 123,_age = 20,_firstname="John",_lastname="Doe",_sex="M... |
using UnityEngine;
namespace TypingGameKit.AlienTyping
{
/// <summary>
/// Destroys the game object after a specified amount of time.
/// </summary>
public class SelfDestruct : MonoBehaviour
{
[SerializeField]
private float _secondsToExist = 1f;
private void St... |
using HabitatReStoreMobile.Interfaces;
using HabitatReStoreMobile.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using HabitatReStoreMobile.ServiceReference1;
using Syst... |
using System;
using System.Collections.Generic;
namespace City_Center.Models
{
public class PromocionesWinResultado
{
public class PromocionesWinDetalle
{
public int pro_id { get; set; }
public int pro_id_evento { get; set; }
public int pro_id_locacion { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class LevelManager : MonoBehaviour {
private Paper paper;
public TextMeshProUGUI paperContents;
public GameObject canvas;
public GameObject collectedPaper;
public GameObject ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TE18A_List_Array
{
class Program
{
static List<string> MyMethod(List<string> currentInventory)
{
currentInventory.Add("Sword");
return current... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace ControleDeGastos
{
public static class... |
namespace Core
{
using System;
using System.Text;
using Microsoft.AspNetCore.Mvc.ApiExplorer;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
using Swashbuckle.AspNetCore.Swagger;
using Swashbuckle.AspNetCore.SwaggerGen;
/// <inheritdoc />
public... |
/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描 述:接口实现
*│ 作 者:zhujun
*│ 版 本:1.0 模板代码自动生成
*│ 创建时间:2019-05-23 16:43:42 ... |
using AForge.Video;
using AutoMapper;
using Caliburn.Micro;
using MapControl;
using Services;
using Services.DTO;
using Services.Interfaces;
using Services.Log;
using Services.SdkServices;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using... |
using System.Linq;
using WebsitePerformance.ContractsBetweenUILandBLL.DTO;
namespace WebsitePerformance.ContractsBetweenUILandBLL.Services
{
public interface IWebsiteService
{
int TestWebsitePerformance(string url);
IQueryable<LinkViewModel> GetLinks(int id);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lucene.Net.Search;
using FieldInvertState = Lucene.Net.Index.FieldInvertState;
namespace IFN647_Project
{
public class NewSimilarity : DefaultSimilarity
{
public override float Idf(int d... |
using Microsoft.Xna.Framework;
using SprintFour.Collisions;
using SprintFour.Enemies.EnemyStates;
using SprintFour.Physics;
using SprintFour.Sprites;
namespace SprintFour.Enemies
{
public interface IEnemy : IUpdateable, IDrawable, ICollidable, IPhysicsObject
{
SpriteBase Sprite { get; }
EnemyS... |
using System;
using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json;
namespace Alpaca.Markets
{
[SuppressMessage(
"Microsoft.Performance", "CA1812:Avoid uninstantiated internal classes",
Justification = "Object instances of this class will be created by Newtonsoft.JSON library.")]
inter... |
using EfFunctions.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("EfFunctions.Tests")]
namespace EfFunctions
{
class Program
{
static void Main(string[] args)
{
Setup... |
using FastSQL.Core;
using System;
using System.Collections.Generic;
using System.Linq;
namespace FastSQL.MsSql
{
public class ProviderOptionManager : BaseOptionManager
{
public override IEnumerable<OptionItem> GetOptionsTemplate()
{
return new List<OptionItem>
... |
using System;
namespace JumpAndRun.Networking
{
public class SetActorInfo
{
public Guid Id { get; }
public byte[] Data { get; }
public SetActorInfo(Guid id, byte[] data)
{
Id = id;
Data = data;
}
}
}
|
using System;
using Exact.Core;
public partial class docs_ErniukasSettingsNew : Exact.Web.UI.Page.Base
{
protected void Page_Load(object sender, EventArgs e)
{
if (Save.Value != null && bool.Parse(Save.Value.ToString()) == true)
{
env.set_Setting(SettingType.User, "FromEmail", null... |
using System.Collections.Generic;
namespace Amesc.Dominio.Cursos
{
public interface ICursoAbertoRepositorio : IRepositorio<CursoAberto>
{
List<CursoAberto> ListarPorCurso(int idCurso);
}
}
|
using System;
using System.Data;
using System.Data.SqlClient;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using SqlServerDocumentator.DocumentedDatabaseObjects;
using Microsoft.SqlServer.Management.Smo;
using SqlServerDocumentator.Infraestructure;
using Microsoft.Extensions.Options;
namesp... |
using System;
namespace Lib
{
public static class Class1
{
public static int Add ( int a, int b ) => a + b;
}
}
|
using System;
using System.Linq;
using System.Runtime.InteropServices;
namespace Roaring.DataStores
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ImmutableArrayStore : IDataStore<ushort>
{
private readonly ushort[][] _collection;
public bool IsReadOnly => true;
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
Initiali... |
namespace Buffers.FTL
{
public sealed class BlockState
{
public ushort FreePageCount { get; set; }
public ushort AllcPageCount { get; set; }
public ushort LivePageCount { get; set; }
public ushort DeadPageCount { get; set; }
public PageState[] PageStates { get; private set; }
public BlockState... |
namespace MvcGuessMySonsName.Migrations
{
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfiguration<MvcGuessMySonsName.Models.DbGuesss>
{
public Configuration()
{
Au... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggrTile : Tile {
TriggerCollision tg;
GameObject trigPS;
Transform[] Platforms;
Vector3 platTrans;
float distanceTilePS, temporaryYPos;
bool platAssigned = false, playOnce = false;
public f... |
using System;
using System.Text.Json.Serialization;
namespace MCC.TwitCasting
{
public class JsonData
{
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("id")]
public long ID { get; set; }
[JsonPropertyName("message")]
public strin... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PopUpController : MonoBehaviour {
public enum PopUpAction {ExitAction, HomeActionFromGame, RestartActionFromGame};
public static PopUpAction popUpAction;
public GameObject popUp;
public GameObject popUpText;
public GameObject popUpY... |
using System;
using System.Threading;
using System.Threading.Tasks;
namespace AsyncAwait.Examples
{
public static class AsyncVsTask
{
public static void ShowAsyncVsTask()
{
ShowAsync();
ShowTask();
}
private static async void ShowAsync()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AirPlane : MonoBehaviour
{
public Transform[] waypoints;
public float flightSpeed = 3f;
public float turnSpeed = 2f;
public float maxWaypointDistance = 5;
private int activeWaypoint = 0;
// Use this fo... |
namespace WsValidate.Contracts
{
public interface IConfig
{
string RootPath { get; }
string ConfigFileName { get; }
}
} |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using SearchEngine.Core.Configurations;
using SearchEngine.Core.Engines;
using Search... |
using Newtonsoft.Json.Converters;
namespace MailerQ.Json
{
/// <summary>
/// Converter to serialize date time with format used by MailerQ
/// </summary>
public class DateTimeConverter : IsoDateTimeConverter
{
/// <summary>
/// Constructor of converter for MailerQ date time format
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RespawnSystem : MonoBehaviour
{
public static RespawnSystem instance;
[Header("Parametres")]
public float DeathAnimTime;
private GameObject Player;
[HideInInspector]
public Vect... |
using Xamarin.Forms;
namespace RenderTest.ContentViews
{
public class Seperator : BoxView
{
public Seperator()
{
Color = Color.Gray;
HeightRequest = 0.5;
LineSeperatorView = new BoxView()
{
Color = Color.FromHex("#D0D1D7"),
... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using SimpleBlogEngine.Repository.Models;
using SimpleBlogEngine.Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using SimpleBlogEngine.Web.Mod... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("BRM17_ZombieNef")]
public class BRM17_ZombieNef : BRM_MissionEntity
{
public BRM17_ZombieNef(IntPtr address) : this(address, "BRM17_ZombieNef")
{
}
public BRM17_ZombieNef(IntPtr address, string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mojio
{
/// <summary>
///
/// </summary>
public class DTC:StringEntity
{
/// <summary>
/// Sets DTC description to unknown string value.
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("TB_ChooseYourFateBuildaround")]
public class TB_ChooseYourFateBuildaround : MissionEntity
{
public TB_ChooseYourFateBuildaround(IntPtr address) : this(address, "TB_ChooseYourFateBuildaround")
{
}
... |
using Autofac;
namespace GithubRepository.Managers
{
public class Module : Autofac.Module // Autofac is an addictive Inversion of Control container for .NET Core, ASP.NET Core, .NET 4.5.1+
{
/// <summary>
/// Override to add registrations to the container.
/// </summary>
... |
using Microsoft.Owin.Security.OAuth;
using System.Security.Claims;
using System.Threading.Tasks;
using OnlineTabletop.Accounts;
namespace OnlineTabletop.SelfHost.Providers
{
public class SimpleAuthorizationServerProvider : OAuthAuthorizationServerProvider
{
private AccountManager _accountManager;
... |
using System.Drawing;
using System.Text.Json.Serialization;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json.Rooms;
internal sealed class JsonChatMessage : JsonMessageOutgoingMessage
{
internal JsonChatMessage(string roomName, string message, uint socketId, uint userId, string username, Co... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ContextLogProvider.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------------... |
using System;
using System.ComponentModel;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using SocketTest;
using System.Text;
namespace SocketServer
{
delegate void DelegateUpdateControls();
delegate void DelegateAddToList(string data);
public partial class FormMain : Form
{
... |
namespace CompressionStocking
{
public interface ICompressionCtrl
{
void compress();
void decompress();
}
} |
using UnityEngine;
using System.Collections;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/LongPressButton")]
public class UILongPressButton : Selectable, IPointerDownHandler, IPointerExitHandler, IPointerUpHandler
... |
using System;
namespace multifactory
{
/*=====================================CLASS==================================================
class Tofu inherits from Product, handels everything about tofu.
==============================================================================================*/
class Tofu : Prod... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Dealer : MonoBehaviour {
private CardList deck;
public List<SinglePlayer> players;
void Start () {
deck = CardList.Instance;
int[] index = new int[deck.CardAmount];
for (int i=0; i<deck.Card... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
namespace InvoiceClient.Agent
{
public class WebClientEx : WebClient
{
public int Timeout { get; set; }
protected WebRequest _request;
public WebClientEx() : base()
{
... |
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