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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using QOMS.Class; namespace QOMS.Activitys { [Activity(Label = "@string/SystemName", Icon = "@drawabl...
using BUS; using DevExpress.XtraGrid.Views.Grid; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using ControlLocalizer; using DevExpress.Xtra...
using System; using System.Collections.Generic; using System.Text; namespace JSONParsApp.Models { public class Lecturer : Person { public string Subject { get; set; } public string DegreeLevel { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InputController : MonoBehaviour { public GameObject selected; [SerializeField] private InputField p_height; [SerializeField] private InputField p_width; [SerializeField] private InputFiel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class QuickSort { static List<int> Q_Sort(List<int> array) { if (array.Count <= 1) { return array; } int pivot = array[array.Count / 2]; List<int> left = new List<int>();...
using System.Collections.Generic; using Asset.Models.Library.EntityModels.AssetsModels.AssetSetups; using Core.Repository.Library.Core; namespace Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetSetups { public interface IAssetGroupRepository : IRepository<AssetGroup> { AssetGroup GetAssetG...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.AI; public class TargetController : MonoBehaviour { public static UnitSetter unitSetter; //Inherit public static UnitSpawner unitSpawner; //Inherit 2 public static NumberHolder numberHold...
using KekManager.Database.Data; using KekManager.Security.Domain; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KekManager.Database { public class DbInitializer...
using FluentValidation; using Publicon.Infrastructure.Commands.Models.Category; using Publicon.Infrastructure.DTOs; namespace Publicon.Api.Validators.Category { public class CreateCategoryCommandValidator : AbstractValidator<CreateCategoryCommand> { public CreateCategoryCommandValidator() { ...
using Core.Dto; namespace Core.NUnitTest.Tests.Services { public class TestDto : EntityDto { public string Inn { get; set; } } }
using System; namespace OCP.Files { /** * Storage authentication exception * @since 9.0.0 */ public class StorageTimeoutException : StorageNotAvailableException { /** * StorageTimeoutException constructor. * * @param string message * @param \Exception|null previous ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Forms; using System.Runtime.InteropServices; namespace ChkSum { class Program { enum MicomIdx { T470, ...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Server.MatchMaking { using Constants; class MatchMakerSimple : IMatchMaker { IMatchQueue normalQueue { get; set; } IMatchQueue...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Transactions; using System.Web.Security; using DotNetOpenAuth.AspNet; using Microsoft.Web.WebPages.OAuth; using WebMatrix.WebData; using RiversideHealthCare.Filters; using RiversideHealthCare.Models;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Calendar : MonoBehaviour { public float dayLength, dayTimer; public List<Month> months; public int currentDay, currentYear, monthIndex; public Month currentMonth; // Use this for...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace bitirme.Models { public class otel { [Key] public int otelID { get; set; } [Required(ErrorMess...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TaskMan.Domains { public class EncryptionKey { public string Salt { get; set; } public string Password { get; set; } public int Iterations { get; set; } ...
using Chapter6.Contracts; using Chapter6.Interface; using Chapter6.Model; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Web; using System.Windows.Input; namespace Chapter6.ViewModel { public class TextAnalysisViewModel : ObservableObject { private WebRequest ...
using System; namespace Ganss.Excel { /// <summary> /// Attribute that specifies the data format of an Excel cell. /// The format can either be a <a href="https://poi.apache.org/apidocs/org/apache/poi/ss/usermodel/BuiltinFormats.html">builtin format</a> /// or a <a href="https://support.office.com/en-...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partial...
using System.Collections.Generic; using System.Collections.ObjectModel; namespace CSharpUtils.Utils { class SizeLimitedCollection<T> : Collection<T> { public int Limit { get; set; } public SizeLimitedCollection(int limit) : base() { Limit = limit; Fit(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.ComponentModel; namespace eIVOGo.template { public partial class ContentControlTemplate : System.Web.UI.UserControl { protected void Page_Load(object ...
using System; namespace Codewars.RomanNumerals { internal class RomanDecode { internal static double Solution(string roman) { int sum = 0; for (int i = 0; i < roman.Length; i++) { var firstNumber = ToNumber(roman[i]); if (i +...
//Write a program that extracts from a given text all palindromes, e.g. "ABBA", "lamal", "exe". using System; using System.Collections.Generic; using System.Text.RegularExpressions; class Palindromes { public static void checkIfPalindrome(string check) { bool ispalindrome = true; ...
using System; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; using Wilddog.Sms.Util; namespace Wilddog.Sms.Http { public class WilddogHttpClient { /// <summary> /// The http client. /// </summary> private readonly HttpClient HttpCli...
namespace StudentsAndCourses { using System; using System.Collections.Generic; public class School { private List<Course> courses = new List<Course>(); public List<Course> Courses { get { return this.courses; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RabbitInfrastructure { public class HandlerConfig<T> : IHandlerConfig where T : MessageBase { public string RoutingKey { get; set; } public string Exchange { g...
using EWF.Util.Log; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using System; using System.Collections.Generic; using System.Text; namespace EWF.Util { public class GlobalExceptions : IExceptionFilter { pr...
using Microsoft.Xaml.Behaviors; using System.Text.RegularExpressions; using System.Windows.Controls; using System.Windows.Input; namespace MultiCommentCollector.Behavior { public class TextBoxBehavior : Behavior<TextBox> { private ExecutedRoutedEventHandler handler; public TextBoxBehavior() =...
using System; using System.IO; using System.Linq; using System.Net; using Shouldly; using Xunit; using Xunit.Abstractions; namespace aoc2019.Test { public class Test01 { private readonly ITestOutputHelper _testOutputHelper; public Test01(ITestOutputHelper testOutputHelper) { ...
namespace NumberOccurencesInArray { using System; public class NumberOccurencesInArray { /// <summary> /// Write a method that counts how many times given number appears in given array. /// Write a test program to check if the method is working correctly. /// </su...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ClientConsole.Communication { class Client { Socket clientSocket; byte[] buffer = new byte[512]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TeamsOrganizerWebApp.Data.Models; namespace TeamsOrganizerWebApp.Data { public static class Data { public static List<Trip> Trips => allTrips; static List<Trip> allTrips = new List<Trip>() ...
namespace SGDE.Domain.Repositories { #region Using using SGDE.Domain.Entities; using SGDE.Domain.Helpers; using System.Collections.Generic; #endregion public interface IClientRepository { List<Client> GetAllWithoutFilter(); List<Client> GetAllLite(string filter = null); ...
using System; using System.IO; using System.Collections.Generic; namespace TaylorBurch_PA6 { class report { //Sort method public static void sortArray(master[] masterRecords, int count) { //Sort by team int minIndex = 0; long compare1 = 0; long compare2 = 0; for (int t = 0; t < count - 1; t++) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using BankAccount.BLL; namespace BankAccount.BLL { public class AccountManager { #region Create Methods public static List<Account> Accounts = ReadFromFile(); ...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using Orbital.Framework; namespace Orbital.Mapping { public class Room { public Map Map; public IntRect Bounds; public List<Room> Neighbors; public List<Entrance> Entrances; public bool IsCorridor; public bool I...
using UnityEngine; using UnityEditor; using System.IO; using System.Collections.Generic; using System.Linq; using Serializable = System.SerializableAttribute; using System.Reflection; using System.Text; using System.Diagnostics; using System.Text.RegularExpressions; using Debug = UnityEngine.Debug; name...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Garage.Vehicles { abstract class Vehicle { public string Fuel { get; set; } public string Color { get; set; } public string PassengerOccupancy { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using System.Windows.Media; using Grisaia.Mvvm.Commands; using Grisaia.Mvvm.Input; namespace Grisaia.SpriteViewer.Commands { public interface IR...
using System; using System.Configuration; using System.Threading.Tasks; using System.Web.Mvc; using Compilify.Models; using Compilify.Web.Services; using Newtonsoft.Json; using SignalR; namespace Compilify.Web.EndPoints { public class ExecuteEndPoint : PersistentConnection { static Execut...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using Epandemia.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace Epandemia.DAL { public class EpandemiaInitializer : DropCreateDatabaseIfModelChanges<Ep...
using Microsoft.Extensions.Logging; namespace Shakespokemon.Etl.Core { public interface IPokemonLoadService { /// <summary> /// Extract Pokemons and transform their description in a Shakespearean style before to load the results in local database. /// </summary> void Process(); ...
namespace osu.Game.Rulesets.Sentakki.Objects { public class Tap : SentakkiHitObject { } }
using UnityEngine; using System.Collections; public class MovimientoJugador : MonoBehaviour { Rigidbody2D rg; //Le asignamos velocidadjugador 8 public float velocidadjug=8f; // Use this for initialization void Start () { //llamamos al rigidbody rg = GetComponent<Rigidbody2D> (); } // Update is cal...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using UnityEngine; [System.Serializable] [CreateAssetMenu] public class ConsumableItemData : BaseItemData { }
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("NAX04_Noth")] public class NAX04_Noth : NAX_MissionEntity { public NAX04_Noth(IntPtr address) : this(address, "NAX04_Noth") { } public NAX04_Noth(IntPtr address, string className) : base(addres...
using MobileWx.Bll; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MobileWx.Model; using MobileWx.Web.Models; using Sys.Utility; using System.Text; namespace MobileWx.Web.Controllers { public class UserController : Controller { /// <su...
using System; using NUnit.Framework; using AddressBook.Modules.Tests; namespace AddressBook.Modules.Tests { [TestFixture] class RecordTests { [Test] public void TestIfRecordIsValid() { var rec = new Record {_id = 123,_age = 20,_firstname="John",_lastname="Doe",_sex="M...
using UnityEngine; namespace TypingGameKit.AlienTyping { /// <summary> /// Destroys the game object after a specified amount of time. /// </summary> public class SelfDestruct : MonoBehaviour { [SerializeField] private float _secondsToExist = 1f; private void St...
using HabitatReStoreMobile.Interfaces; using HabitatReStoreMobile.Models; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using HabitatReStoreMobile.ServiceReference1; using Syst...
using System; using System.Collections.Generic; namespace City_Center.Models { public class PromocionesWinResultado { public class PromocionesWinDetalle { public int pro_id { get; set; } public int pro_id_evento { get; set; } public int pro_id_locacion { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class LevelManager : MonoBehaviour { private Paper paper; public TextMeshProUGUI paperContents; public GameObject canvas; public GameObject collectedPaper; public GameObject ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TE18A_List_Array { class Program { static List<string> MyMethod(List<string> currentInventory) { currentInventory.Add("Sword"); return current...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace ControleDeGastos { public static class...
namespace Core { using System; using System.Text; using Microsoft.AspNetCore.Mvc.ApiExplorer; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Swashbuckle.AspNetCore.Swagger; using Swashbuckle.AspNetCore.SwaggerGen; /// <inheritdoc /> public...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述:接口实现 *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using AForge.Video; using AutoMapper; using Caliburn.Micro; using MapControl; using Services; using Services.DTO; using Services.Interfaces; using Services.Log; using Services.SdkServices; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using...
using System.Linq; using WebsitePerformance.ContractsBetweenUILandBLL.DTO; namespace WebsitePerformance.ContractsBetweenUILandBLL.Services { public interface IWebsiteService { int TestWebsitePerformance(string url); IQueryable<LinkViewModel> GetLinks(int id); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lucene.Net.Search; using FieldInvertState = Lucene.Net.Index.FieldInvertState; namespace IFN647_Project { public class NewSimilarity : DefaultSimilarity { public override float Idf(int d...
using Microsoft.Xna.Framework; using SprintFour.Collisions; using SprintFour.Enemies.EnemyStates; using SprintFour.Physics; using SprintFour.Sprites; namespace SprintFour.Enemies { public interface IEnemy : IUpdateable, IDrawable, ICollidable, IPhysicsObject { SpriteBase Sprite { get; } EnemyS...
using System; using System.Diagnostics.CodeAnalysis; using Newtonsoft.Json; namespace Alpaca.Markets { [SuppressMessage( "Microsoft.Performance", "CA1812:Avoid uninstantiated internal classes", Justification = "Object instances of this class will be created by Newtonsoft.JSON library.")] inter...
using EfFunctions.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("EfFunctions.Tests")] namespace EfFunctions { class Program { static void Main(string[] args) { Setup...
using FastSQL.Core; using System; using System.Collections.Generic; using System.Linq; namespace FastSQL.MsSql { public class ProviderOptionManager : BaseOptionManager { public override IEnumerable<OptionItem> GetOptionsTemplate() { return new List<OptionItem> ...
using System; namespace JumpAndRun.Networking { public class SetActorInfo { public Guid Id { get; } public byte[] Data { get; } public SetActorInfo(Guid id, byte[] data) { Id = id; Data = data; } } }
using System; using Exact.Core; public partial class docs_ErniukasSettingsNew : Exact.Web.UI.Page.Base { protected void Page_Load(object sender, EventArgs e) { if (Save.Value != null && bool.Parse(Save.Value.ToString()) == true) { env.set_Setting(SettingType.User, "FromEmail", null...
using System.Collections.Generic; namespace Amesc.Dominio.Cursos { public interface ICursoAbertoRepositorio : IRepositorio<CursoAberto> { List<CursoAberto> ListarPorCurso(int idCurso); } }
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using System.Text; using System.Linq; using SqlServerDocumentator.DocumentedDatabaseObjects; using Microsoft.SqlServer.Management.Smo; using SqlServerDocumentator.Infraestructure; using Microsoft.Extensions.Options; namesp...
using System; namespace Lib { public static class Class1 { public static int Add ( int a, int b ) => a + b; } }
using System; using System.Linq; using System.Runtime.InteropServices; namespace Roaring.DataStores { [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct ImmutableArrayStore : IDataStore<ushort> { private readonly ushort[][] _collection; public bool IsReadOnly => true; p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { Initiali...
namespace Buffers.FTL { public sealed class BlockState { public ushort FreePageCount { get; set; } public ushort AllcPageCount { get; set; } public ushort LivePageCount { get; set; } public ushort DeadPageCount { get; set; } public PageState[] PageStates { get; private set; } public BlockState...
namespace MvcGuessMySonsName.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<MvcGuessMySonsName.Models.DbGuesss> { public Configuration() { Au...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggrTile : Tile { TriggerCollision tg; GameObject trigPS; Transform[] Platforms; Vector3 platTrans; float distanceTilePS, temporaryYPos; bool platAssigned = false, playOnce = false; public f...
using System; using System.Text.Json.Serialization; namespace MCC.TwitCasting { public class JsonData { [JsonPropertyName("type")] public string Type { get; set; } [JsonPropertyName("id")] public long ID { get; set; } [JsonPropertyName("message")] public strin...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class PopUpController : MonoBehaviour { public enum PopUpAction {ExitAction, HomeActionFromGame, RestartActionFromGame}; public static PopUpAction popUpAction; public GameObject popUp; public GameObject popUpText; public GameObject popUpY...
using System; using System.Threading; using System.Threading.Tasks; namespace AsyncAwait.Examples { public static class AsyncVsTask { public static void ShowAsyncVsTask() { ShowAsync(); ShowTask(); } private static async void ShowAsync() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AirPlane : MonoBehaviour { public Transform[] waypoints; public float flightSpeed = 3f; public float turnSpeed = 2f; public float maxWaypointDistance = 5; private int activeWaypoint = 0; // Use this fo...
namespace WsValidate.Contracts { public interface IConfig { string RootPath { get; } string ConfigFileName { get; } } }
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using SearchEngine.Core.Configurations; using SearchEngine.Core.Engines; using Search...
using Newtonsoft.Json.Converters; namespace MailerQ.Json { /// <summary> /// Converter to serialize date time with format used by MailerQ /// </summary> public class DateTimeConverter : IsoDateTimeConverter { /// <summary> /// Constructor of converter for MailerQ date time format ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RespawnSystem : MonoBehaviour { public static RespawnSystem instance; [Header("Parametres")] public float DeathAnimTime; private GameObject Player; [HideInInspector] public Vect...
using Xamarin.Forms; namespace RenderTest.ContentViews { public class Seperator : BoxView { public Seperator() { Color = Color.Gray; HeightRequest = 0.5; LineSeperatorView = new BoxView() { Color = Color.FromHex("#D0D1D7"), ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SimpleBlogEngine.Repository.Models; using SimpleBlogEngine.Services.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using SimpleBlogEngine.Web.Mod...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("BRM17_ZombieNef")] public class BRM17_ZombieNef : BRM_MissionEntity { public BRM17_ZombieNef(IntPtr address) : this(address, "BRM17_ZombieNef") { } public BRM17_ZombieNef(IntPtr address, string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mojio { /// <summary> /// /// </summary> public class DTC:StringEntity { /// <summary> /// Sets DTC description to unknown string value. ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("TB_ChooseYourFateBuildaround")] public class TB_ChooseYourFateBuildaround : MissionEntity { public TB_ChooseYourFateBuildaround(IntPtr address) : this(address, "TB_ChooseYourFateBuildaround") { } ...
using Autofac; namespace GithubRepository.Managers { public class Module : Autofac.Module // Autofac is an addictive Inversion of Control container for .NET Core, ASP.NET Core, .NET 4.5.1+ { /// <summary> /// Override to add registrations to the container. /// </summary> ...
using Microsoft.Owin.Security.OAuth; using System.Security.Claims; using System.Threading.Tasks; using OnlineTabletop.Accounts; namespace OnlineTabletop.SelfHost.Providers { public class SimpleAuthorizationServerProvider : OAuthAuthorizationServerProvider { private AccountManager _accountManager; ...
using System.Drawing; using System.Text.Json.Serialization; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json.Rooms; internal sealed class JsonChatMessage : JsonMessageOutgoingMessage { internal JsonChatMessage(string roomName, string message, uint socketId, uint userId, string username, Co...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ContextLogProvider.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------...
using System; using System.ComponentModel; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using SocketTest; using System.Text; namespace SocketServer { delegate void DelegateUpdateControls(); delegate void DelegateAddToList(string data); public partial class FormMain : Form { ...
namespace CompressionStocking { public interface ICompressionCtrl { void compress(); void decompress(); } }
using UnityEngine; using System.Collections; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; namespace UnityEngine.UI.Extensions { [AddComponentMenu("UI/LongPressButton")] public class UILongPressButton : Selectable, IPointerDownHandler, IPointerExitHandler, IPointerUpHandler ...
using System; namespace multifactory { /*=====================================CLASS================================================== class Tofu inherits from Product, handels everything about tofu. ==============================================================================================*/ class Tofu : Prod...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Dealer : MonoBehaviour { private CardList deck; public List<SinglePlayer> players; void Start () { deck = CardList.Instance; int[] index = new int[deck.CardAmount]; for (int i=0; i<deck.Card...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; namespace InvoiceClient.Agent { public class WebClientEx : WebClient { public int Timeout { get; set; } protected WebRequest _request; public WebClientEx() : base() { ...