text stringlengths 13 6.01M |
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//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using Microsoft.PowerShell.EditorServices.Session;
using Microsoft.PowerShell.EditorServices.Test.Shared;
using Microsoft.PowerShell.EditorServices.Utility;
using... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entidades
{
public class Pesadores : Personas
{
[Key]
public int IdPesador { get; set; }
public Pesadores()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace dotNetLinearAlgebra
{
/// <summary>
/// Matrix object of type double
/// </summary>
public class Matrix
{
protected readonly int _m;
protected readonly int ... |
using System.Net.Mail;
using System.Net;
using System.Text;
namespace ShCore.Utility
{
/// <summary>
/// Mailer
/// </summary>
public class ShMailer
{
#region Properties
private SmtpClient smtp = new SmtpClient();
public SmtpClient Smtp
{
set { this.smtp ... |
using System;
using System.Linq;
using Newtonsoft.Json.Linq;
namespace ScripterTestCmd
{
public class TreeNode : ITreeNode
{
public Guid Id { get; set; }
public string Parent { get; set; }
public string Name { get; set; }
public string Path => $"{Parent}/{Name}".Trim('/');
... |
using System;
using NopSolutions.NopCommerce.BusinessLogic.Configuration.Settings;
using NopSolutions.NopCommerce.Web.Templates.Payment;
namespace NopSolutions.NopCommerce.Web.Administration.Payment.Assist
{
public partial class ConfigurePaymentMethod : BaseNopAdministrationUserControl, IConfigurePaymentMethodMod... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
namespace TipsAndTricksLibrary.Extensions
{
using System;
using System.Collections.Generic;
public static class ArrayExtensions
{
public static int? UpperBound<TSource>(this IReadOnlyList<TSource> source, TSource value, IComparer<TSource> itemsComparer = null,
int? startIndex = nul... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.IO;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityF... |
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace OmniSharp.Extensions.JsonRpc.Generators.Contexts
{
record LspAttributes(
SyntaxAttributeData? GenerateTypedDataAttribute,
bool GenerateTypedData,
SyntaxAttributeData? GenerateContainerAttr... |
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
using ServicesLibrary.Interfaces;
using ServicesLibrary.Models;
using TiendeoAPI.Core.Interfaces;
using TiendeoAPI.Helpers;
using TiendeoAPI.Models;
namespace TiendeoAPI.Core.StoreCore
{
public class StoreCore : IStoreCore
{
privat... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Darek_kancelaria.Models
{
public class Termcs
{
public int Id { get; set; }
[Required]
[Display(Name = "Nazwa wydarzenia")]
public string ... |
using System;
namespace Lfs.Desktop.Wpf.Services
{
public class ErrorService
{
public static void TreatException(Exception ex)
{
string msg = "";
do
{
msg += $"{ex.Message};\n";
ex = ex?.InnerException;
}
... |
using System;
using System.Windows.Forms;
using Relocation.Data;
using Relocation.Base;
using Relocation.Com;
using Relocation.Com.Tools;
using Relocation.Base.UI;
using System.Linq;
namespace Relocation
{
public partial class LoginWindow : BaseForm
{
public User User
{
get;
private set;
... |
using System.ComponentModel.DataAnnotations;
using XMLApiProject.Services.Models.PaymentService.Entities;
using XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses;
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Request
{
public class MultiUseTokenRequestMessage: R... |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
namespace DropoutCoder.Core {
public static class TypeHelper {
public static readonly IEnumerable<Type> BuiltInTypes = new[] {
GetType<bool>(),
GetType<byte>(),
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using W3ChampionsStatisticService.CommonValueObjects;
using W3ChampionsStatisticService.Ladder;
namespace W3ChampionsStatisticService.Ports
{
public interface IRankRepository
{
Task<List<Rank>> LoadPlayersOfLeague(int leagueId, int season... |
using MySql.Data.MySqlClient;
using System;
using System.Data;
using System.Security;
using System.Windows.Forms;
namespace Luminous
{
public class DatabaseManager
{
#region Private Variables
private string _userName;
private SecureString _passWord;
private string _ip;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Thoughtworks_BattleShip.Interface;
namespace Thoughtworks_Battleship
{
public class Player : IPlayer
{
private IBattleField battleField;
private Queue<IMissile> missiles;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace QuestionPaperGenerator.Models
{
[Table("WorksheetDetails")]
public class QuestionPattern
{
public int Id {... |
using PaymentUI.ViewModels;
using Xamarin.Forms;
namespace PaymentUI.Views
{
public partial class CreditCardPage : ContentPage
{
public CreditCardPage()
{
InitializeComponent();
this.BindingContext = new CreditCardPageViewModel();
}
}
}
|
using System.Collections.Generic;
using System.Linq;
using Business.DTO;
using Business.Rules;
using Database.Repositories;
namespace Business.Services
{
public class RouteService
{
private IRouteRepository _routeRepository;
public RouteService(string path)
{
_routeReposit... |
using System;
using Caliburn.Micro;
namespace Frontend.Core.Common
{
public abstract class ViewModelBase : PropertyChangedBase, IDisposable
{
private bool isDisposed;
protected ViewModelBase(IEventAggregator eventAggregator)
{
EventAggregator = eventAggregator;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Configuration;
using PBingenering.SQL;
using PBingenering.Model... |
namespace PDB.Models;
public class Direction
{
public int DeltaX { get; }
public int DeltaY { get; }
private Direction(int deltaX, int deltaY)
{
DeltaX = deltaX;
DeltaY = deltaY;
}
public static readonly Direction NorthWest = new Direction(-1, 1);
public static readonly D... |
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
public class SurfaceCreator : MonoBehaviour {
[Range(1, 200)] public int resolution = 10;
[Range(256, 1024)] public int textureResolution = 512;
[Range(1, 20)] public int frequency = 1;
[Range(0f, 1f)] public fl... |
using System;
using System.Collections.Generic;
using Paralect.Schematra.Exceptions;
namespace Paralect.Schematra
{
public abstract class Type
{
/// <summary>
/// Type context this type belongs to
/// </summary>
protected readonly TypeContext _typeContext;
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using NewsPortal.Models;
using NewsPortalLogic;
namespace NewsPortal.Controllers
{
public class HomeController : Controller
{
private NewsManager _... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ControlValveMaintenance.Models.Lookups;
namespace ControlValveMaintenance.Models
{
public class SiteMaintenance : INotifyPropertyChanged
{
#region Var... |
using PrincessApollo.Controls;
using UnityEngine;
using UnityEngine.UI;
using static System.Convert;
public class PlayerMovement : MonoBehaviour
{
[SerializeField] Vector3 velocity;
[Space(20)]
[SerializeField] float movementSpeedMultiplier = 10;
float dashRange = 1f, dashSwitch = 1, dashVelocity;
... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Mercadeo
{
public class CampaniaColorProductoDao : GenericDao<crmCampaniaColorProducto>, ICampaniaColorProductoDao
{
}
}
|
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using MusicPlayer.Core.Models;
using MusicPlayer.UserControls;
namespace MusicPlayer.ViewModels.Interfaces
{
public interface IPlaylistsViewModel
{
Playlist CurrentPlaylist { get; set; }
string CurrentPlaylistName { get; set; }
SongsControl SongsControl { get; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Liquorly.Models;
using Liquorly.ViewModels;
namespace Liquorly.Controllers
{
public class CustomersController : Controller
{
// GET: Customer
public ActionResult Index()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Printing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace YourProject_winForms
{
public partial clas... |
namespace ConsoleWebServer.Application.Controllers
{
using System;
using System.Linq;
using Framework;
using Framework.ActionResults;
using Framework.ActionResults.ContentActions;
public class ApiController : Controller
{
private const string RefererStringFormat = "Referer";
... |
using AutoMapper;
using iCopy.SERVICES.IServices;
using iCopy.Web.Controllers;
using iCopy.Web.Helper;
using iCopy.Web.Resources;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace iCopy.Web.Areas.Location.Controllers
{
[Area(Strings.Area.Location), Authorize(Roles = Strings.Roles... |
using Newtonsoft.Json;
namespace CalcEnterpriseClient.Models
{
public class SessionTalk
{
[JsonProperty(PropertyName = "title")]
public string Title { get; set; }
[JsonProperty(PropertyName = "duration")]
public int Duration { get; set; }
[JsonProperty(PropertyName = ... |
using System.IO;
using System.Linq;
using System.Web.Http;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace AngularExe.Controllers
{
public class EventController : ApiController
{
[HttpGet]
public JToken Get(string id = null)
{
var path = System.Web.Hosting.Host... |
using System.ComponentModel.DataAnnotations.Schema;
namespace GitlabManager.Services.Database.Model
{
/// <summary>
/// Database model for ef-core for the Accounts-Table
/// </summary>
[Table("Accounts")]
public class DbAccount
{
/// <summary>
/// Internal account id
//... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.UI.Modules
{
public interface IProfileModule
{
bool DisplayModule { get; }
int ProfileUserId { get; }
}
... |
#region using
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using Gemini.Properties;
#endregion
namespace Gemini
{
static class Program
{
#region Definitions
private static bool IsNowRsyn... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net.Mime;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Flyweight
{
class FlyweightFactory
{
Dictionary<int, Image> images = new Dict... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using System.Collections.Generic;
using System.Linq;
namespace Jieshai.Web
{
/// <summary>
/// 授权过滤
/// </summary>
public class AuthorizationFilter : IAuthorizationFilter
{
public AuthorizationFilter()
{
... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Generic;
using FluentAssertions;
using Xunit;
namespace Microsoft.CodeAnalysis.Sarif.Visitors
{
public class RunMergingVisitorTests
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Resources {
public Text availableGold;
public Text availableTime;
public Resources()
{
availableGold = GameObject.Find ("CurrentGold").GetComponent<Text>();
availableTime = GameObject.Find ("CurrentTime").GetComponen... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
namespace Bililive_dm
{
/// <summary>
/// DanmakuTextControl.xaml 的互動邏輯
/// </summary>
public partial class DanmakuTextControl : UserControl
{
/// <summa... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace QFramework
{
public class UIScrollPageMark : MonoBehaviour
{
public UIScrollPage scrollPage;
public ToggleGroup toggleGroup;
public Toggle togglePrefab;
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Erwine.Leonard.T.ExtensionMethods.IEnumerableTypes
{
/// <summary>
/// Represents results from Take2 extension methods which inserts one collection into another
/// </summary>
/// <typeparam name="T">The type of objects to en... |
using UnityEngine;
using System.Collections;
/// <summary>
/// 攝影機跟隨
/// </summary>
public class CameraFollow : MonoBehaviour
{
public GameObject _gFollowTarget;
void Start()
{
_gFollowTarget = GameObject.FindGameObjectWithTag("Player");
}
void Update()
{
if (_gFollowTarget ... |
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NGSTweaker
{
public partial class FormMain : Form
{
... |
using be.belgium.eid;
using GalaSoft.MvvmLight.Command;
using Newtonsoft.Json;
using nmct.ba.cashlessproject.model.WPF;
using nmct.ba.cashlessproject.organisation.customerApp.ViewModel.General;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Net.Http;
using S... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExplosiveController : MonoBehaviour, IGetStung
{
#region Animation Variables
[SerializeField] Animator explosiveAnimator;
float warningClipTime;
float timeToImpact;
float animSpeed;
float distance;
... |
using ContactManagement.Service.BLL.Services;
using ContactManagement.Service.BLL.Services.Impl;
using ContactManagement.Service.DLL.Models;
using ContactManagement.Service.DLL.Repository;
using System.Data.Entity;
using System.Web.Http;
using Unity;
using Unity.WebApi;
namespace ContactManagement.Service
{
public... |
using UnityEngine;
using System.Collections;
public class SnowballController : MonoBehaviour {
public float throwSpeed;
public GameObject splash;
Rigidbody2D rigidBody;
// Use this for initialization
void Awake () {
rigidBody = gameObject.GetComponent<Rigidbody2D>();
}
// Update is called once per frame... |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
namespace NekoUchi.Model
{
public class QnAUpisivanje : QnA
{
public override List<QnA> GenerateQnA(Course course, string username, string lessonName, Quiz quiz)
{
var qnAs = new ... |
using UnityEngine;
public class MyGameEnding : MonoBehaviour
{
#region Fields
[SerializeField] private AudioSource _exitAudio;
[SerializeField] private HealthController _bossHealthController;
[SerializeField] private HealthController _playerHealthController;
[SerializeField] private UIOutputCon... |
using Game.Models;
using System;
using Xunit;
namespace GameTest1
{
public class UnitTest1
{
[Fact]
public void DrawTest()
{
//arrange
draw d = new draw() { DrawID = "123", DrawName = "DailyJackpot", date_dt = DateTime.Now };
//act
... |
namespace ZentryAnticheat.Client.Scans
{
public enum ScanEnum
{
full = 1,
pedOnly = 2,
VehicleOnly = 3,
PropOnly = 4
}
} |
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using DiscordBotTest.Helpers;
using DiscordBotTest.Modules;
using DiscordBotTest.Runners;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Net.Http;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Thre... |
using Model.Helper;
using Model.Schema.EIVO;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Web;
using Utility;
using ZXing;
using ZXing.Common;
using ZXing.QrCode;
using... |
using DataCenter.Data;
using DataCenter.Helpers;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Thread... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using NikeaaDesignWebsite.Models;
namespace NikeaaDesignWebsite.Api.Admin
{
[Route("api/admin/my-new-screen")]
[ApiController]
public class MyNewScreenController... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ClassLibrary;
namespace ConsoleAppliaction
{
class Program
{
static void Main(string[] args)
{
Person person = new Person("Alex", 18);
Console.Write... |
using System;
namespace Shakespokemon.Core
{
public static class Argument
{
public static void IsNotNullOrWhitespace(string value, string argumentName)
{
if(string.IsNullOrWhiteSpace(value))
{
throw new ArgumentException("Can't be null or empty.", nameof(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DissoleController : MonoBehaviour
{
[SerializeField]
private Material dissolveMat;
public Transform deadPoint;
[SerializeField]
private float dissolveRange = 0;
[SerializeField]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace uppgift_1a
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("skriv en mening så kommer programmet \natt hitta antal stora A och små a:"... |
namespace Whale.Shared.Models.Meeting.MeetingMessage
{
public class GetMessagesDTO
{
public string MeetingId { get; set; }
public string Email { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Degree.Models;
using Degree.Models.Twitter;
using Degree.Services.TextAnalysis.Azure.Models;
namespace Degree.Services.TextAnalysis.Azure
{
public static class TweetCognitive
{
public static async Ta... |
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using PurificationPioneer.Scriptable;
using ReadyGamerOne.Utility;
using UnityEngine;
using UnityEngine.Assertions;
namespace ReadyGamerOne.Network
{
public class UdpHelper
{
public bool IsValid => clientSocket != null;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace cosmetic_hub__e_shopping_system_.Models
{
public class Product
{
public int ProductId { get; set; ... |
namespace ProWritingAid.SDK.Model.Async
{
public interface IAsyncResponse<TBody>
{
string TaskId { get; set; }
TBody Result { get; set; }
}
} |
using Braspag.Domain.DTO;
using Braspag.Domain.Validators.Usuario;
using FluentValidation;
namespace Braspag.Domain.Commands
{
public static class UsuarioValidations
{
public static void ValidaUsuario(this UsuarioDto dto)
{
UsuarioValidators validator = new UsuarioValidators();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class Test
{
static void Main()
{
Person p1 = new Person("Todor");
Console.WriteLine(p1.ToString());
Person p2 = new Person("Misho", 20);
Console.WriteLine(p2.ToString());
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Pr... |
namespace Belot.UI.Windows
{
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Belot.Engine;
using Belot.Engine.Game;
using Belot.Engine.GameMechanics;
using Belot.Engine.Players;
public class UiPlayer : IPlayer
{
private const int WaitTim... |
using System;
using KelpNet.Common;
using KelpNet.Common.Functions;
namespace KelpNet.Functions.Activations
{
[Serializable]
public class Sigmoid : CompressibleActivation
{
const string FUNCTION_NAME = "Sigmoid";
public Sigmoid(string name = FUNCTION_NAME, string[] inputNames = null, strin... |
namespace ETLBox.DataFlow
{
/// <summary>
/// The mode of operation a DbMerge may work in.
/// Full means that source contains all data, NoDeletions that source contains all data but no deletions are executed,
/// Delta means that source has only delta information and deletions are deferred from a par... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Linq.Expressions;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace ExperianOfficeArrangement
{
public abstract class BindableBase : INotifyPropertyChanged
... |
using System.Collections.Generic;
using System.Linq;
namespace Swiddler.IO
{
public class CachedBlockIterator
{
readonly int BlockSize = Constants.BlockSize;
readonly Dictionary<long, ChunkDictionary> blocks = new Dictionary<long, ChunkDictionary>(); // key is block index (offset/blocksize)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReadAndPlaceTree : MonoBehaviour {
public GameObject tree;
public TextAsset data;
private string text;
// Use this for initialization
void Start () {
if (data != null)
{
... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
// <copyright file="DataDrivenHelper.cs" company="Objectivity Bespoke Software Specialists">
// Copyright (c) Objectivity Bespoke Software Specialists. All rights reserved.
// </copyright>
// <license>
// The MIT License (MIT)
// Permission is hereby granted, free of charge, to any person obtaining a copy
// ... |
namespace HangmanGame.UnitTests.TestData
{
public class ServerResponses
{
public static string WordAssociationsJsonResponse = @"
{
'version': '1.0',
'code': 200,
'request': {
'text': [
'hobby'
],
'lang': 'en',
'type': 'stimulus',
'limit': ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
using JoveZhao.Framework;
namespace BPiaoBao.DomesticTicket.Platform.Plugin
{
//<platformSection>
// <platforms>
// <platform name="517" provider="PiaoBao.BTicket.Platform._517._517Platfo... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_RolePartBodyMount : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
RolePartBodyMount o = new RolePartBodyMount();
LuaObject.pushValue(l, tr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace RevisoHomework.model
{
public class Payment
{
public string PaymentID { get; set; }
public string CustomerID { get; set; }
public string ProjectID { get; set; }
public double Price { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ManagerSoftware.CoreEngine
{
internal class Salesman : Employee
{
Stack<Archive> stack = new Stack<Archive>();
Archive[] array = new Archive[list.count];
publi... |
using OPAM.Interface;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.IO;
using Windows.Storage;
using OPAM.Model;
using OPAM.Common;
namespace OPAM.Camera.Win.Implementations
{
public class FileHandler : IFileHandler
{
string targetFolderName;
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace App1.Services
{
public interface IDownload
{
void DownloadFile();
long GetDownloadSize();
string GetFilename();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using XPowerAPI.Models;
using XPowerAPI.Repository.Collections;
namespace XPowerAPI.Services
{
public interface IStatisticService
{
Task<IPagedList<IStatistic>> GetStatisticsForDeviceAsync(long deviceId, s... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Dz10.Migrations
{
public partial class AddOneToManyAndMantToOne : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<Guid>(
name: "AirplaneId"... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Media;
namespace _2048.Model
{
public class CellItem : INotify... |
using RestSharp;
namespace TrafficControl.DAL.RestSharp
{
/// <summary>
/// Interface
/// </summary>
public interface ITCDataConnection
{
string ApiDirectory { get; set; }
IRestResponse TCAPIconnection(Method b, string c);
IRestResponse TCAPIconnection(string ApiSubDirector... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
namespace Assignent1_PrivateSchoolStructure
{
class Program
{
static void Main(string[] args)
{
CultureInfo myCI = new CultureInfo("el-GR... |
namespace Plus.Communication.Packets.Outgoing.Inventory.Purse
{
internal class HabboActivityPointNotificationComposer : MessageComposer
{
public int Balance { get; }
public int Notify { get; }
public int Type { get; }
public HabboActivityPointNotificationComposer(int ba... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace TimPhongTro.Models
{
[Table("NHANXET")]
public partial class NHANXET
{
[Key]
public int MaNhanXet ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreSystem : MonoBehaviour
{
#region Variables
public Text scoreTextObject;
public Text highScoreTextObject;
int currentScore;
#endregion
private void Start()
{
... |
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