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using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Apix.Http.Client; using Apix.Sync.YaMarket.Models; namespace Apix.Sync.YaMarket { public class YaMarketClient : HttpClientBase { private UrlBuilder UrlBuilder => new U...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class HealthManagerPlayer : MonoBehaviour { private int maxHealth = 3; private int currentHealth; public Slider sliderHealth; private PlayerManager playerMana...
using System; using Scripts.RemoteConfig; using UnityEngine; using Util; namespace Ratings { [CreateAssetMenu(menuName = "Stencil/Ratings")] public class RateSettings : Singleton<RateSettings> { public RateConfig Config = new RateConfig(); protected override void OnEnable() { ...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using SampleDatabaseApp.Model.Objects; using System; using System.IO; namespace SampleDatabaseApp.Model { public class SampleDatabaseContext : DbContext { private static IConfigurationRoot configuration = new ConfigurationB...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using API.DTOs; using API.Entities; using API.Interfaces; using AutoMapper; using AutoMapper.QueryableExtensions; using Microsoft.EntityFrameworkCore; namespace API.Data { public class PhotoRepository : IPhotoRepository { ...
using EDU_Rent.business_layer; using EDU_Rent.Data_Layer; using System; using System.Collections.Generic; using System.Data.OleDb; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EDU_Rent.data_layer { class Reports : DatabaseConnection { // Generates a r...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.IO; using System.Collections; namespace TaskControll { public partial class TasksList : System.Web.UI...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RespawnTest : PowerUp { public override void Activate(PlayerStateMachine player) { Debug.Log("Teleport player to target powerup activated"); MyEventSystem.instance.OnTeleportPlayer(_player.transform); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MortgageCalculator.DAL.Data; using MortgageCalculator.Model; using System.Data.Entity; namespace MortgageCalculator.DAL.Repositories { public class MortgageRepository : RepositoryBase<Mortgage...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:zhujun * 日 期:2018/11/20 17:09:19 * 描 述:Database * *********************************************/ using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.IO; using System.Text; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Game.Utils; using Game.Kernel; using Game.Facade; using Game.Entity.NativeWeb; using System.Data; namespace Game.Web.Match { public partial class Activity ...
using Swiddler.Security; using System; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Xml.Serialization; namespace Swiddler.Serialization { public class SslHandshake : IDisposable { [XmlAttribute] public string ProtocolVersion { get; set; } [XmlAttribute] ...
using System; using System.Collections.Generic; using System.Threading; namespace battleship_warmup_csharp { class Program { static void Main(string[] args) { // GamePlay.startGame("Battleships version 1.0 \n\nGame created by Andrzej && Mateusz","Let`s start"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PanzerAnimations : MonoBehaviour { public Animator animator; //EFECTOS public GameObject sangre; public GameObject polv; //----AGUA public GameObject splash; bool inwater; public GameObject Ondas; public Transform ...
using System; using System.Collections.Generic; namespace TrainingPrep.collections { public class Movie : IEquatable<Movie> { public bool Equals(Movie other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; retu...
// Decompiled with JetBrains decompiler // Type: System.Data.Linq.Mapping.Strings // Assembly: System.Data.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 // MVID: 43A00CAE-A2D4-43EB-9464-93379DA02EC9 // Assembly location: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Data.Linq.dll na...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using UnityEngine; namespace ProBuilder2.Common { public static class pbUtil { private struct SearchRange { public int begin; public int end; public SearchRange(i...
namespace Crt.Model.Dtos.QtyAccmp { public class QtyAccmpCreateDto : QtyAccmpSaveDto { } }
namespace DDDSouthWest.Website.Features.Public.Account.Registration { public class RegistrationConfirmationViewModel { public bool RequireEmailConfirmation { get; set; } } }
namespace Triton.Game.Mapping { using System; public enum ShakeMinionType { Angle, ImpactDirection, RandomDirection } }
using System; using System.Data.SqlClient; using System.Reflection; using System.Transactions; using Microsoft.Practices.TransientFaultHandling; using NUnit.Framework; using ReliableDbProvider.SqlAzure; using ReliableDbProvider.SqlAzureWithTimeoutRetries; using ReliableDbProvider.Tests.Config; namespace ReliableDbPro...
using ALM.Reclutamiento.Datos; using ALM.Reclutamiento.Entidades; using System.Collections.Generic; using System.IO; namespace ALM.Reclutamiento.Negocio { public class NEmpresa { public List<EEmpresa> ObtenerEmpresas(EEmpresa parametros) { return new DEmpresa().ObtenerEmpresas(par...
using System; using System.Configuration; using System.Linq; using System.Threading.Tasks; using BIADTemplate.Model; using Microsoft.Bot.Builder.CognitiveServices.QnAMaker; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Connector; using Newtonsoft.Json; namespace BIADTemplate.Dialogs { /// <summary> ...
namespace Blorc.OpenIdConnect { using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; public class CustomizeHttpRequestMessageDelegatingHandler : DelegatingHandler { private readonly IServiceProvider _serviceProvider; private readonly Func<I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication14 { class Program { static void Main(string[] args) { Console.Write("Insert a number: "); int number = int.Parse...
using Microsoft.VisualStudio.Debugger.CallStack; using Microsoft.VisualStudio.Debugger.ComponentInterfaces; namespace PmipMyCallStack { public class PmipCallStackFilter : IDkmCallStackFilter { public DkmStackWalkFrame[] FilterNextFrame(DkmStackContext stackContext, DkmStackWalkFrame input) { if (input == nul...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UILabel : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { UILabel o = new UILabel(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); resul...
using System; namespace Tools.extensions.enums { public static class GetEnumDisplayValue { public static string GetStringValue(this Enum value) { var type = value.GetType(); var fieldInfo = type.GetField(value.ToString()); var attributes = fieldInfo.GetCusto...
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; namespace Server.Migrations { public partial class RenameCreateDateAndModifiedDate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.RenameCo...
using Android.Content; using System.Threading.Tasks; using Xamarin.Forms; using App1.Droid.Services; using App1.Services; [assembly: Dependency(typeof(CClipboard))] namespace App1.Droid.Services { public class CClipboard : IClipboard { public string GetText() { return GetTextIntern...
using System; using System.Diagnostics; using Microsoft.ApplicationServer.Caching; namespace Jayway.Throttling { public class AzureCacheThrottlingService : IThrottlingService { readonly ICostCalculator _costCalculator; readonly DataCache _dataCache; public AzureCacheThrottlingService(...
using System; using CobWebs.Test.Domain; using CobWebs.Test.Domain.Strategy; namespace CobWebs.Test.Abstraction { public class PlayerFactory: IPlayerFactory { public IPlayer Create(string playerName, PlayerStrategyType strategyType, BasketGameConfig config) { switch (strategyType) ...
namespace TipsAndTricksLibrary.Extensions { using System.Collections.Generic; using System.Linq; public static class EnumerableExtensions { public static bool EqualsByElements<TSource>(this IEnumerable<TSource> first, IEnumerable<TSource> second) { if (ReferenceEquals(first...
using INSADesignPattern.Observer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace INSADesignPattern.Observables { class SmileyObservable : IObservable { public bool Execute() { Console.WriteLine(":("); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Proyecto_Final.Entidades { public class Clientes { [Key] public int ClienteId { get; set; } public string Nombre { get; set; } public string Direcion { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class enemy : MonoBehaviour { public GameObject Item; public GameObject targetPos; float pressTime = 0; float delay = 1; public GameObject Laser; //적캐릭터가 목표로 해야하는 대상의 위치=플레이어 Vector3 dir;//에너미의 이동방향 v...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sandbox.Libraries.VariantDictionaries { public static class IVariantReadonlyDictionaryExtensions { public static bool TryGetValue<TKey, TValue>(this IVariantReadonlyDictionary<TKey, TValue> source, TKey ke...
using Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetSetups; using Asset.Core.Repository.Library.UnitOfWorks.AssetModelUnitOfWorks.AssetSetupUnitOfWorks; using Asset.Infrastucture.Library.Repositorys.AssetModelRepositories.AssetSetupRepositories; using AssetSqlDatabase.Library.DatabaseContext; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.RESP { public class SIT_RESP_CLASINFO { public string nfodescripcion { set; get; } public int nfoclave { set; get; } public SIT_RESP_CLASINFO () {} } }
using System; using System.Runtime.InteropServices; namespace JPAssets.Binary { /// <summary> /// A 32-bit binary data structure. /// </summary> [StructLayout(LayoutKind.Explicit, Size = kByteCount)] [System.Diagnostics.DebuggerDisplay("{" + nameof(GetDebuggerDisplay) + "(),nq}")] public reado...
using System; using System.Linq; using Foundation; namespace Plugin.HttpTransferTasks { public class HttpTransferTasks : AbstractHttpTransferTasks { readonly PluginSessionDelegate sessionDelegate; readonly NSUrlSessionConfiguration sessionConfig; readonly NSUrlSession session; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.MES.Model; namespace SKT.MES.Web.Masters { public partial class EditListMaster : System.Web.UI.MasterPage { private GridView gridView = null; pri...
using System; using System.Globalization; using MvvmCross.Platform.Converters; using Tekstomania.Mobile.Core.Models.Enums; namespace Tekstomania.Mobile.Droid.Converters { public class ItemTypeSubQueryValueConverter : MvxValueConverter<ItemType, string> { protected override string Convert(ItemType value, Type ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp2 { public partial class Form1 : Form { public bo...
using System; using System.Collections.Generic; public partial class SysManege_UserControls_ucOnlineList : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { BindData(); } } /// <summary> /// 获取并绑定数据 /// </s...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.Events; public class Nav_Mesh_Controller : MonoBehaviour { private NavMeshAgent _agent; private Vector3 _destination, offset; public float walkSpeed, runSpeed; public UnityEvent Reach...
using System; using System.Net.Sockets; using System.IO; using System.Diagnostics; namespace ParallelExecution { public class CommandExecutionClient { private int _port; private string _server; public CommandExecutionClient(int port, string server) { this._port = p...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class StructureParameter { public float value = 0; public int priority = 0; public StructureParameter(float nValue, int nPriority) { value = nValue; priority = nPriority; } } public class Structure { public strin...
using System; using System.Collections.Generic; namespace ICOMSProvisioningService { public class SyncRequest { private String _customerID; private String _customerStatus; private String _icomsMsgFormat; public String CustomerId { set { ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Net; namespace Printer_Status.Helpers.Tests { [TestClass] public class ValueHelperTests { [TestMethod] public void TryIPAddressTest() { IPAddress tempIP; //Valid IP addresses Asser...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Text; using ChatAppUtils.Configuration; using DAL.Models; using ChatAppUtils; using DAL.Enums; namespace DAL.FriendsData { public class FriendsDataProvider : IFriendsDataProvider { private readonly string _connec...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System; using System.Text; public class GameManager : MonoBehaviour { /*void Awake() { if (TreeInstance == null) { TreeInstance = this; } else { DestroyImmediate (this); } } private static GameManager instance; public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace CharacterFormsApplication1 { public partial class Form1 : Fo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ECommerceApi.CustomValidators { public class LuhnCheck { public bool PassesLuhnCheck(string creditCardNumber) { var cleanedNumber = NormalizeString(creditCardNumber); ...
using System; namespace iCopy.Model.Response { public class ProfilePhoto { public int ID { get; set; } public string Path { get; set; } public string FileSystemPath { get; set; } public Int64 SizeInBytes { get; set; } public string Name { get; set; } public stri...
namespace SimpleTerrain { public class GameObject : Common.SimpleModel { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using BoardGamedia.Entities; using Android.Graphics.Drawables; namespace BoardGamedia.Adapters { publi...
using AutoMapper; using ServicesLibrary.Models; using TiendeoAPI.Models; namespace TiendeoAPI.Helpers.Mappers { public class ServiceMapper : Profile { public ServiceMapper() { CreateMap<ServiceDto, ServiceModel>(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using ReactRestChat.Models; namespace ReactRestChat.Data { public class ApplicationDbContext : IdentityDbContext<...
/* *************************************************************** * 프로그램 명 : Round3Prac.cs * 작성자 : 최은정 (이송이, 류서현, 신은지, 최세화, 홍예지) * 최조 작성일 : 2019년 12월 02일 * 최종 작성일 : 2019년 12월 07일 * 프로그램 설명 : Round3의 연습 단계에 알맞게 창을 구성한다. * *************************************************************** */ using System.Collection...
using System; namespace cn.bmob.io { /// <summary> /// 地理位置处理类 /// /// 纬度的范围应该是在-90.0到90.0之间。经度的范围应该是在-180.0到180.0之间。 /// </summary> public sealed class BmobGeoPoint : BmobObject { /// <summary> /// 构造函数 /// </summary> public BmobGeoPoint() { } ///...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ViewObservableDynamicArray.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace example1 { public struct Complex { public double real; public double imaginary; public Complex(double real, double imaginary) { this.r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UrTLibrary.Server.Logging.Events { public class UnknownEvent: LogEvent { public string Text { get; set; } public override string ToString() { retu...
using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; namespace BastaDynamicBackendInterface { public class HttpHelper { internal async Task Post(object user, string method, string contentType = "application/json") { var uri = Resources.EndpointUri; usi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceProcess; using System.Text; using InvoiceClient.Properties; using Model.Schema.EIVO; using InvoiceClient.Agent; using Utility; using Newtonsoft.Json; using Model.Locale; using InvoiceClient.MainContent; namespace ...
using CustomerManagement.Application.DTOs; using CustomerManagement.Application.Interfaces; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace CustomerManagement.WebApi.Controllers { [Route("api/[controller]"...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Diagnostics; using Webcorp.Model; using Webcorp.Model.Quotation; using Ninject; namespace Webcorp.unite.tests { [TestClass] public class UnitTest1 { static IKernel container; [AssemblyInitialize()] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Linq; namespace Student.Repository.interfaces { // set the common methods in repo (CRUD) public interface IGenericRepository<T> { T Add(T entity); void Edit(T entity); T Delete(T entity); IQueryable<T> GetAll(); T FindById(int id); } }
using Dapper; using Reserva.Domain.Command.Input; using Reserva.Domain.Command.Result; using Reserva.Domain.Entities; using Reserva.Domain.Repositories; using Reserva.Infra.Context; using Reserva.Infra.Transactions; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Reserv...
using Model.Locale; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.Schema.TurnKey.C0401 { public static class C0401Extensions { } public partial class Main { public string DataNumber; } public pa...
using System.Text; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.IdentityModel.Tokens; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.CookiePolicy; namesp...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TileLight : MonoBehaviour { GameObject squareParticle; ParticleSystem particleLight; tileScript ts; public LibPdInstance pdPatch; StringEvent r; //public UnityEditor.DefaultAsset pdToUnityPatch; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ToDo.Core.Lists; namespace ToDo.Core { interface IDataStore { int InsertList(BaseList list); void EditList(BaseList list); void DeleteList(int id); int Ins...
using System; using System.Collections.Generic; using System.Text; using VS.Connection; using VS.Container; namespace VS.Logic { public class BaseLogic { #region State Property Definitions protected eState state; public eState State { get { return state; } se...
using CHSystem.Filters; using System.Web.Mvc; namespace CHSystem.Controllers { [AuthenticationFilter] public class BaseController : Controller { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CA2 { class Book { //Properties public string Title { get; set; } public double Price { get; set; } public int Pages { get; set; } //ToString m...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading; using System.Threading.Tasks; using NuGet.Protocol.Core.Types; namespace NuGet.Protocol.Core.v2 { public cla...
using AssetHub.DAL; using AssetHub.Models; using AssetHub.ViewModels.Loan; using AssetHub.ViewModels.Loan.Partial; using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace AssetHub.Controllers { public class LoanControlle...
using System; using SnakeGame; using NUnit.Framework; namespace SnakeTest { [TestFixture] public class PointTest { //Create 2 Points at 0,0 and make sure they are both at 0,0, and that they'e not the same object [Test] public void TestPointEqual() { Point p = ne...
using SpSim.Setting; using SpSim.Util; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SpSim.Forms { public partial class GU...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ultilities { public class UtilitiesMethod { public static String ConvertMinuteToString(int minute) { Int32 hour = minute / 60; Int32 min = minut...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:JinJianping * 日 期:2019/5/29 14:45:11 * 描 述:数据维护-测站 * *********************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using EWF.Application.Web.Controllers; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class SumPolinomials { static void Sum(int[] arr1, int[] arr2) { int len = Math.Max(arr1.Length, arr2.Length); int[] sum = new int[len]; for (int i = 0; i < len; i++) { sum[i] = a...
using KnapsackProblem.Common; using System; using System.Collections.Generic; using System.Text; namespace KnapsackAnnealing.Solver.TryStrategies { public class RandomTryStrategy : ITryStrategy { Random random; public RandomTryStrategy(int seed) { random = new Random(seed)...
 using DynamicData; using ReactiveUI; using System; using System.Collections.ObjectModel; using System.Linq; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Collections.Generic; using System.Windows; using TableTopCrucible.Core.Models.Sources; using TableTopCrucible.Core.Services; using Tab...
using System.ComponentModel.DataAnnotations.Schema; namespace Scheduler.Models { public class DoctorImage { [ForeignKey("Doctor")] public int Id { get; set; } public byte[] Image { get; set; } public virtual Doctor Doctor { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Configuration; using System.Threading; namespace solution1.gestion_utilisateur { public partial class modifier_supri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.Data { /// <summary> /// 数字类型 /// </summary> public enum NumberType { Unkown = 0, /// <summary> /// Int32 /// </...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuManager : MonoBehaviour { public GameObject destinationPanel; public GameObject MainViewPanel; public GameObject VizModePanel; public void showDestinations(){ destinationPanel.SetActive(true); ...
// // Copyright 2010, 2020 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
namespace Tekstomania.Mobile.Core.Services.Interfaces { public interface IAlertService { void ShowAlert(string title, string subtitle); } }
namespace FeelingGoodApp.Services.Models { public class ExercisePhoto { public int Id { get; set; } public string highres { get; set; } public string thumb { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace baithuchanh5 { class bai1 { static void Main() { Console.WriteLine("Nhap so nguyen n"); int n = Convert.ToInt32(Console.ReadLine()); ...
namespace Triton.Common { using log4net; using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Threading; using Triton.Common.LogUtilities; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour, IDamageable { public static event EventController.ObjectHandler EnemyDead; private float _currentHealth; [SerializeField] private int _damage; [SerializeField] private int _speed; [S...
using System; using System.Collections.Generic; using System.Text; namespace CheeseSystem { public class MilkProductionLine : IProductionLine { public Production Produce() { return new Milk(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HeladacWeb.Models { public class HeladacError:Exception { public HeladacErrorCode errorCode { get; set;} } }