text stringlengths 13 6.01M |
|---|
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using Apix.Http.Client;
using Apix.Sync.YaMarket.Models;
namespace Apix.Sync.YaMarket
{
public class YaMarketClient : HttpClientBase
{
private UrlBuilder UrlBuilder => new U... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class HealthManagerPlayer : MonoBehaviour
{
private int maxHealth = 3;
private int currentHealth;
public Slider sliderHealth;
private PlayerManager playerMana... |
using System;
using Scripts.RemoteConfig;
using UnityEngine;
using Util;
namespace Ratings
{
[CreateAssetMenu(menuName = "Stencil/Ratings")]
public class RateSettings : Singleton<RateSettings>
{
public RateConfig Config = new RateConfig();
protected override void OnEnable()
{
... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using SampleDatabaseApp.Model.Objects;
using System;
using System.IO;
namespace SampleDatabaseApp.Model
{
public class SampleDatabaseContext : DbContext
{
private static IConfigurationRoot configuration = new ConfigurationB... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using API.DTOs;
using API.Entities;
using API.Interfaces;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using Microsoft.EntityFrameworkCore;
namespace API.Data
{
public class PhotoRepository : IPhotoRepository
{
... |
using EDU_Rent.business_layer;
using EDU_Rent.Data_Layer;
using System;
using System.Collections.Generic;
using System.Data.OleDb;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EDU_Rent.data_layer
{
class Reports : DatabaseConnection
{
// Generates a r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Data;
using System.IO;
using System.Collections;
namespace TaskControll
{
public partial class TasksList : System.Web.UI... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RespawnTest : PowerUp
{
public override void Activate(PlayerStateMachine player)
{
Debug.Log("Teleport player to target powerup activated");
MyEventSystem.instance.OnTeleportPlayer(_player.transform);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MortgageCalculator.DAL.Data;
using MortgageCalculator.Model;
using System.Data.Entity;
namespace MortgageCalculator.DAL.Repositories
{
public class MortgageRepository : RepositoryBase<Mortgage... |
/* **********************************************
* 版 权:亿水泰科(EWater)
* 创建人:zhujun
* 日 期:2018/11/20 17:09:19
* 描 述:Database
* *********************************************/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.IO;
using System.Text;
using Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Game.Utils;
using Game.Kernel;
using Game.Facade;
using Game.Entity.NativeWeb;
using System.Data;
namespace Game.Web.Match
{
public partial class Activity ... |
using Swiddler.Security;
using System;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Xml.Serialization;
namespace Swiddler.Serialization
{
public class SslHandshake : IDisposable
{
[XmlAttribute] public string ProtocolVersion { get; set; }
[XmlAttribute] ... |
using System;
using System.Collections.Generic;
using System.Threading;
namespace battleship_warmup_csharp
{
class Program
{
static void Main(string[] args)
{
// GamePlay.startGame("Battleships version 1.0 \n\nGame created by Andrzej && Mateusz","Let`s start");
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PanzerAnimations : MonoBehaviour {
public Animator animator;
//EFECTOS
public GameObject sangre;
public GameObject polv;
//----AGUA
public GameObject splash;
bool inwater;
public GameObject Ondas;
public Transform ... |
using System;
using System.Collections.Generic;
namespace TrainingPrep.collections
{
public class Movie : IEquatable<Movie>
{
public bool Equals(Movie other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
retu... |
// Decompiled with JetBrains decompiler
// Type: System.Data.Linq.Mapping.Strings
// Assembly: System.Data.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
// MVID: 43A00CAE-A2D4-43EB-9464-93379DA02EC9
// Assembly location: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Data.Linq.dll
na... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using UnityEngine;
namespace ProBuilder2.Common
{
public static class pbUtil
{
private struct SearchRange
{
public int begin;
public int end;
public SearchRange(i... |
namespace Crt.Model.Dtos.QtyAccmp
{
public class QtyAccmpCreateDto : QtyAccmpSaveDto
{
}
}
|
namespace DDDSouthWest.Website.Features.Public.Account.Registration
{
public class RegistrationConfirmationViewModel
{
public bool RequireEmailConfirmation { get; set; }
}
} |
namespace Triton.Game.Mapping
{
using System;
public enum ShakeMinionType
{
Angle,
ImpactDirection,
RandomDirection
}
}
|
using System;
using System.Data.SqlClient;
using System.Reflection;
using System.Transactions;
using Microsoft.Practices.TransientFaultHandling;
using NUnit.Framework;
using ReliableDbProvider.SqlAzure;
using ReliableDbProvider.SqlAzureWithTimeoutRetries;
using ReliableDbProvider.Tests.Config;
namespace ReliableDbPro... |
using ALM.Reclutamiento.Datos;
using ALM.Reclutamiento.Entidades;
using System.Collections.Generic;
using System.IO;
namespace ALM.Reclutamiento.Negocio
{
public class NEmpresa
{
public List<EEmpresa> ObtenerEmpresas(EEmpresa parametros)
{
return new DEmpresa().ObtenerEmpresas(par... |
using System;
using System.Configuration;
using System.Linq;
using System.Threading.Tasks;
using BIADTemplate.Model;
using Microsoft.Bot.Builder.CognitiveServices.QnAMaker;
using Microsoft.Bot.Builder.Dialogs;
using Microsoft.Bot.Connector;
using Newtonsoft.Json;
namespace BIADTemplate.Dialogs
{
/// <summary>
... |
namespace Blorc.OpenIdConnect
{
using System;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
public class CustomizeHttpRequestMessageDelegatingHandler : DelegatingHandler
{
private readonly IServiceProvider _serviceProvider;
private readonly Func<I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication14
{
class Program
{
static void Main(string[] args)
{
Console.Write("Insert a number: ");
int number = int.Parse... |
using Microsoft.VisualStudio.Debugger.CallStack;
using Microsoft.VisualStudio.Debugger.ComponentInterfaces;
namespace PmipMyCallStack
{
public class PmipCallStackFilter : IDkmCallStackFilter
{
public DkmStackWalkFrame[] FilterNextFrame(DkmStackContext stackContext, DkmStackWalkFrame input)
{
if (input == nul... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UILabel : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
UILabel o = new UILabel();
LuaObject.pushValue(l, true);
LuaObject.pushValue(l, o);
resul... |
using System;
namespace Tools.extensions.enums
{
public static class GetEnumDisplayValue
{
public static string GetStringValue(this Enum value)
{
var type = value.GetType();
var fieldInfo = type.GetField(value.ToString());
var attributes = fieldInfo.GetCusto... |
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Server.Migrations
{
public partial class RenameCreateDateAndModifiedDate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.RenameCo... |
using Android.Content;
using System.Threading.Tasks;
using Xamarin.Forms;
using App1.Droid.Services;
using App1.Services;
[assembly: Dependency(typeof(CClipboard))]
namespace App1.Droid.Services
{
public class CClipboard : IClipboard
{
public string GetText()
{
return GetTextIntern... |
using System;
using System.Diagnostics;
using Microsoft.ApplicationServer.Caching;
namespace Jayway.Throttling
{
public class AzureCacheThrottlingService : IThrottlingService
{
readonly ICostCalculator _costCalculator;
readonly DataCache _dataCache;
public AzureCacheThrottlingService(... |
using System;
using CobWebs.Test.Domain;
using CobWebs.Test.Domain.Strategy;
namespace CobWebs.Test.Abstraction
{
public class PlayerFactory: IPlayerFactory
{
public IPlayer Create(string playerName, PlayerStrategyType strategyType, BasketGameConfig config)
{
switch (strategyType)
... |
namespace TipsAndTricksLibrary.Extensions
{
using System.Collections.Generic;
using System.Linq;
public static class EnumerableExtensions
{
public static bool EqualsByElements<TSource>(this IEnumerable<TSource> first, IEnumerable<TSource> second)
{
if (ReferenceEquals(first... |
using INSADesignPattern.Observer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace INSADesignPattern.Observables
{
class SmileyObservable : IObservable
{
public bool Execute()
{
Console.WriteLine(":(");
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace Proyecto_Final.Entidades
{
public class Clientes
{
[Key]
public int ClienteId { get; set; }
public string Nombre { get; set; }
public string Direcion { get;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class enemy : MonoBehaviour
{
public GameObject Item;
public GameObject targetPos;
float pressTime = 0;
float delay = 1;
public GameObject Laser;
//적캐릭터가 목표로 해야하는 대상의 위치=플레이어
Vector3 dir;//에너미의 이동방향
v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Sandbox.Libraries.VariantDictionaries {
public static class IVariantReadonlyDictionaryExtensions {
public static bool TryGetValue<TKey, TValue>(this IVariantReadonlyDictionary<TKey, TValue> source, TKey ke... |
using Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetSetups;
using Asset.Core.Repository.Library.UnitOfWorks.AssetModelUnitOfWorks.AssetSetupUnitOfWorks;
using Asset.Infrastucture.Library.Repositorys.AssetModelRepositories.AssetSetupRepositories;
using AssetSqlDatabase.Library.DatabaseContext;
namespace ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.RESP
{
public class SIT_RESP_CLASINFO
{
public string nfodescripcion { set; get; }
public int nfoclave { set; get; }
public SIT_RESP_CLASINFO () {}
}
}
|
using System;
using System.Runtime.InteropServices;
namespace JPAssets.Binary
{
/// <summary>
/// A 32-bit binary data structure.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = kByteCount)]
[System.Diagnostics.DebuggerDisplay("{" + nameof(GetDebuggerDisplay) + "(),nq}")]
public reado... |
using System;
using System.Linq;
using Foundation;
namespace Plugin.HttpTransferTasks
{
public class HttpTransferTasks : AbstractHttpTransferTasks
{
readonly PluginSessionDelegate sessionDelegate;
readonly NSUrlSessionConfiguration sessionConfig;
readonly NSUrlSession session;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.MES.Model;
namespace SKT.MES.Web.Masters
{
public partial class EditListMaster : System.Web.UI.MasterPage
{
private GridView gridView = null;
pri... |
using System;
using System.Globalization;
using MvvmCross.Platform.Converters;
using Tekstomania.Mobile.Core.Models.Enums;
namespace Tekstomania.Mobile.Droid.Converters
{
public class ItemTypeSubQueryValueConverter : MvxValueConverter<ItemType, string>
{
protected override string Convert(ItemType value, Type ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApp2
{
public partial class Form1 : Form
{
public bo... |
using System;
using System.Collections.Generic;
public partial class SysManege_UserControls_ucOnlineList : System.Web.UI.UserControl
{
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)
{
BindData();
}
}
/// <summary>
/// 获取并绑定数据
/// </s... |
#region License
/***
* Copyright © 2018-2025, 张强 (943620963@qq.com).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;
public class Nav_Mesh_Controller : MonoBehaviour
{
private NavMeshAgent _agent;
private Vector3 _destination, offset;
public float walkSpeed, runSpeed;
public UnityEvent Reach... |
using System;
using System.Net.Sockets;
using System.IO;
using System.Diagnostics;
namespace ParallelExecution
{
public class CommandExecutionClient
{
private int _port;
private string _server;
public CommandExecutionClient(int port, string server)
{
this._port = p... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class StructureParameter
{
public float value = 0;
public int priority = 0;
public StructureParameter(float nValue, int nPriority)
{
value = nValue;
priority = nPriority;
}
}
public class Structure
{
public strin... |
using System;
using System.Collections.Generic;
namespace ICOMSProvisioningService
{
public class SyncRequest
{
private String _customerID;
private String _customerStatus;
private String _icomsMsgFormat;
public String CustomerId
{
set
{
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Net;
namespace Printer_Status.Helpers.Tests
{
[TestClass]
public class ValueHelperTests
{
[TestMethod]
public void TryIPAddressTest()
{
IPAddress tempIP;
//Valid IP addresses
Asser... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Text;
using ChatAppUtils.Configuration;
using DAL.Models;
using ChatAppUtils;
using DAL.Enums;
namespace DAL.FriendsData
{
public class FriendsDataProvider : IFriendsDataProvider
{
private readonly string _connec... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System;
using System.Text;
public class GameManager : MonoBehaviour {
/*void Awake()
{
if (TreeInstance == null) {
TreeInstance = this;
} else {
DestroyImmediate (this);
}
}
private static GameManager instance;
public ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace CharacterFormsApplication1
{
public partial class Form1 : Fo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ECommerceApi.CustomValidators
{
public class LuhnCheck
{
public bool PassesLuhnCheck(string creditCardNumber)
{
var cleanedNumber = NormalizeString(creditCardNumber);
... |
using System;
namespace iCopy.Model.Response
{
public class ProfilePhoto
{
public int ID { get; set; }
public string Path { get; set; }
public string FileSystemPath { get; set; }
public Int64 SizeInBytes { get; set; }
public string Name { get; set; }
public stri... |
namespace SimpleTerrain
{
public class GameObject : Common.SimpleModel
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using BoardGamedia.Entities;
using Android.Graphics.Drawables;
namespace BoardGamedia.Adapters
{
publi... |
using AutoMapper;
using ServicesLibrary.Models;
using TiendeoAPI.Models;
namespace TiendeoAPI.Helpers.Mappers
{
public class ServiceMapper : Profile
{
public ServiceMapper()
{
CreateMap<ServiceDto, ServiceModel>();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using ReactRestChat.Models;
namespace ReactRestChat.Data
{
public class ApplicationDbContext : IdentityDbContext<... |
/* ***************************************************************
* 프로그램 명 : Round3Prac.cs
* 작성자 : 최은정 (이송이, 류서현, 신은지, 최세화, 홍예지)
* 최조 작성일 : 2019년 12월 02일
* 최종 작성일 : 2019년 12월 07일
* 프로그램 설명 : Round3의 연습 단계에 알맞게 창을 구성한다.
* *************************************************************** */
using System.Collection... |
using System;
namespace cn.bmob.io
{
/// <summary>
/// 地理位置处理类
///
/// 纬度的范围应该是在-90.0到90.0之间。经度的范围应该是在-180.0到180.0之间。
/// </summary>
public sealed class BmobGeoPoint : BmobObject
{
/// <summary>
/// 构造函数
/// </summary>
public BmobGeoPoint() { }
///... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ViewObservableDynamicArray.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace example1
{
public struct Complex
{
public double real;
public double imaginary;
public Complex(double real, double imaginary)
{
this.r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UrTLibrary.Server.Logging.Events
{
public class UnknownEvent: LogEvent
{
public string Text { get; set; }
public override string ToString()
{
retu... |
using System.Net;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace BastaDynamicBackendInterface
{
public class HttpHelper
{
internal async Task Post(object user, string method, string contentType = "application/json")
{
var uri = Resources.EndpointUri;
usi... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using InvoiceClient.Properties;
using Model.Schema.EIVO;
using InvoiceClient.Agent;
using Utility;
using Newtonsoft.Json;
using Model.Locale;
using InvoiceClient.MainContent;
namespace ... |
using CustomerManagement.Application.DTOs;
using CustomerManagement.Application.Interfaces;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CustomerManagement.WebApi.Controllers
{
[Route("api/[controller]"... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Diagnostics;
using Webcorp.Model;
using Webcorp.Model.Quotation;
using Ninject;
namespace Webcorp.unite.tests
{
[TestClass]
public class UnitTest1
{
static IKernel container;
[AssemblyInitialize()]
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Linq;
namespace Student.Repository.interfaces
{
// set the common methods in repo (CRUD)
public interface IGenericRepository<T>
{
T Add(T entity);
void Edit(T entity);
T Delete(T entity);
IQueryable<T> GetAll();
T FindById(int id);
}
}
|
using Dapper;
using Reserva.Domain.Command.Input;
using Reserva.Domain.Command.Result;
using Reserva.Domain.Entities;
using Reserva.Domain.Repositories;
using Reserva.Infra.Context;
using Reserva.Infra.Transactions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Reserv... |
using Model.Locale;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Schema.TurnKey.C0401
{
public static class C0401Extensions
{
}
public partial class Main
{
public string DataNumber;
}
public pa... |
using System.Text;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.IdentityModel.Tokens;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.CookiePolicy;
namesp... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileLight : MonoBehaviour {
GameObject squareParticle;
ParticleSystem particleLight;
tileScript ts;
public LibPdInstance pdPatch;
StringEvent r;
//public UnityEditor.DefaultAsset pdToUnityPatch;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ToDo.Core.Lists;
namespace ToDo.Core
{
interface IDataStore
{
int InsertList(BaseList list);
void EditList(BaseList list);
void DeleteList(int id);
int Ins... |
using System;
using System.Collections.Generic;
using System.Text;
using VS.Connection;
using VS.Container;
namespace VS.Logic {
public class BaseLogic {
#region State Property Definitions
protected eState state;
public eState State {
get {
return state;
}
se... |
using CHSystem.Filters;
using System.Web.Mvc;
namespace CHSystem.Controllers
{
[AuthenticationFilter]
public class BaseController : Controller
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CA2
{
class Book
{
//Properties
public string Title { get; set; }
public double Price { get; set; }
public int Pages { get; set; }
//ToString m... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Threading;
using System.Threading.Tasks;
using NuGet.Protocol.Core.Types;
namespace NuGet.Protocol.Core.v2
{
public cla... |
using AssetHub.DAL;
using AssetHub.Models;
using AssetHub.ViewModels.Loan;
using AssetHub.ViewModels.Loan.Partial;
using Microsoft.AspNet.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace AssetHub.Controllers
{
public class LoanControlle... |
using System;
using SnakeGame;
using NUnit.Framework;
namespace SnakeTest
{
[TestFixture]
public class PointTest
{
//Create 2 Points at 0,0 and make sure they are both at 0,0, and that they'e not the same object
[Test]
public void TestPointEqual()
{
Point p = ne... |
using SpSim.Setting;
using SpSim.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpSim.Forms
{
public partial class GU... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ultilities
{
public class UtilitiesMethod
{
public static String ConvertMinuteToString(int minute)
{
Int32 hour = minute / 60;
Int32 min = minut... |
/* **********************************************
* 版 权:亿水泰科(EWater)
* 创建人:JinJianping
* 日 期:2019/5/29 14:45:11
* 描 述:数据维护-测站
* *********************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using EWF.Application.Web.Controllers;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class SumPolinomials
{
static void Sum(int[] arr1, int[] arr2)
{
int len = Math.Max(arr1.Length, arr2.Length);
int[] sum = new int[len];
for (int i = 0; i < len; i++)
{
sum[i] = a... |
using KnapsackProblem.Common;
using System;
using System.Collections.Generic;
using System.Text;
namespace KnapsackAnnealing.Solver.TryStrategies
{
public class RandomTryStrategy : ITryStrategy
{
Random random;
public RandomTryStrategy(int seed)
{
random = new Random(seed)... |
using DynamicData;
using ReactiveUI;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Collections.Generic;
using System.Windows;
using TableTopCrucible.Core.Models.Sources;
using TableTopCrucible.Core.Services;
using Tab... |
using System.ComponentModel.DataAnnotations.Schema;
namespace Scheduler.Models
{
public class DoctorImage
{
[ForeignKey("Doctor")]
public int Id { get; set; }
public byte[] Image { get; set; }
public virtual Doctor Doctor { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Configuration;
using System.Threading;
namespace solution1.gestion_utilisateur
{
public partial class modifier_supri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.Data
{
/// <summary>
/// 数字类型
/// </summary>
public enum NumberType
{
Unkown = 0,
/// <summary>
/// Int32
/// </... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuManager : MonoBehaviour {
public GameObject destinationPanel;
public GameObject MainViewPanel;
public GameObject VizModePanel;
public void showDestinations(){
destinationPanel.SetActive(true);
... |
//
// Copyright 2010, 2020 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Un... |
namespace Tekstomania.Mobile.Core.Services.Interfaces
{
public interface IAlertService
{
void ShowAlert(string title, string subtitle);
}
} |
namespace FeelingGoodApp.Services.Models
{
public class ExercisePhoto
{
public int Id { get; set; }
public string highres { get; set; }
public string thumb { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace baithuchanh5
{
class bai1
{
static void Main()
{
Console.WriteLine("Nhap so nguyen n");
int n = Convert.ToInt32(Console.ReadLine());
... |
namespace Triton.Common
{
using log4net;
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Threading;
using Triton.Common.LogUtilities;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour, IDamageable
{
public static event EventController.ObjectHandler EnemyDead;
private float _currentHealth;
[SerializeField] private int _damage;
[SerializeField] private int _speed;
[S... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CheeseSystem
{
public class MilkProductionLine : IProductionLine
{
public Production Produce()
{
return new Milk();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HeladacWeb.Models
{
public class HeladacError:Exception
{
public HeladacErrorCode errorCode { get; set;}
}
}
|
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