text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using VeterinariaT1.BD; using VeterinariaT1.Modelo; namespace VeterinariaT1.Controller { class ControladorServicios { public List<Model...
namespace CheckIt { using System.Collections.Generic; using System.Linq; using CheckIt.Compilation; using CheckIt.Syntax; internal class CheckReferences : CheckEnumerableBase<IReference> { private readonly IEnumerable<IReference> checkReferences; public CheckReferences(IEnumer...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Web; namespace WebApplication1.Models { public class Signature { public string Token { get; set; } public Signature() { Points = new PointF[0]; } PointF[] points; [Newtonsoft.Json.JsonIgnore] pub...
// // ProviderRepositoryFactory.cs // // Author: // nofanto ibrahim <nofanto.ibrahim@gmail.com> // // Copyright (c) 2011 sejalan // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommonHelper.Attrubute { public class SqlAttribute:Attribute { public Boolean primaryKey; public String tableName; public String fieldName; } }
// <copyright file="GraduateStudent.cs" company="Softuni"> // Copyright (c) 2014 All Rights Reserved // <author>Me</author> // </copyright> namespace HWDefiningClassesTask04SULS { using System; public class GraduateStudent : Student { public GraduateStudent(string firstName, string lastName, byte...
using System; using UnityEngine; using Unity.Mathematics; using static Unity.Mathematics.math; #if UNITY_EDITOR using UnityEditor; #endif namespace IzBone.IzBCollider { /** 形状タイプ */ public enum ShapeType { Sphere=0, Capsule, Box, Plane, MAX_COUNT } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Проверка { public partial class InfoMobs : Form { void Rename...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using ComponentFactory.Krypton.Toolkit; namespace AC.ExtendedRenderer.Toolkit.Drawing { /// <summary> /// Summary description for ColorChooser1. /// </summary> [System.Drawing.Tool...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using PlayNGoCoffee.Business.ServiceContract; using PlayNGoCoffee.Web.Models; namespace PlayNGoCoffee.Web.Controllers { [Route("api/[controller]")] ...
using System; namespace EnsureThat { public static class EnsureThatComparableDateTimeExtensions { public static Param<DateTime> Is(this in Param<DateTime> param, DateTime expected) { Ensure.Comparable.Is(param.Value, expected, param.Name); return param; } ...
using UnityEngine; using System.Collections; public class DustEffectController2D : EffectController2D { public override void Destroy() { Invoke("DestroyEffect", Duration); } void DestroyEffect() { gameObject.SetActive(false); } void OnDisable() { CancelInvoke(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.WindowsAPICodePack.Dialogs; using static Ferris_...
// //----------------------------------------------------------------------------- // // <copyright file="InheritanceStrategy.cs" company="DCOM Engineering, LLC"> // // Copyright (c) DCOM Engineering, LLC. All rights reserved. // // </copyright> // //---------------------------------------------------------------...
using System; namespace DadJokeGenerator.Data { public class Class1 { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Windows.Forms; using System.Diagnostics; namespace PingerProject { class FTPPinger : Pinger { /// <summary> /// Constructeur récupérant les valeur...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ContentNegotiationInCore.CustomFormatter; using ContentNegotiationInCore.DataContext; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.Asp...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace testImportdll { class Program { [DllImport("ScreenSH.dll")] public static extern void Message(); static void Main(string[]...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using TryHardForum.Data; using TryHardForum.Models; using TryHardForum.ViewModels.Post; using TryHardForum.ViewModels.Reply; namespace TryHardForum.Contr...
using ServiceQuotes.Application.Helpers; namespace ServiceQuotes.Application.DTOs.JobValuation { public class RemoveJobValuationRequest { [ValidateGuid] public string EmployeeId { get; set; } [ValidateGuid] public string JobValuationId { get; set; } [ValidateGuid] ...
using System; using System.Collections.Generic; using System.Text; namespace EquationSolver { public interface ILogEquationSolver { void LogDebug(string message, params object[] formatArgs); } }
namespace DChild.Gameplay { public interface IGroundJump : IJump { void JumpHigh(bool isHeld); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _123 { class Program { static void Main(string[] args) { exec13(); Console.ReadKey(); #region Atividade 1 ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using LogFile.Analyzer.Core; using LogFile.Analyzer.Core.LogModel; using LogFile.Analyzer.Core.Statistic; using Unity; namespace LogFile.Analyzer.ConsoleApp { public class InformationWriter { private readonly ...
using System.Linq; using UnityEngine; public class DataController : IDataController { private readonly string KitsDataPath = "Kits"; private readonly string SaveKey = "SaveData"; private KitData[] kitsData; private KitData currentKitData; public DataController() { kitsData = Resources.LoadAll<KitData>(KitsD...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VnStyle.Services.Business.Models { public class FeaturedModel { public int Id { get; set; } public string Title { get; set; } public int MyProperty { get; set; ...
namespace OpenOracle.Old.JObjects { public class JScreenOld { public int[,] AnimatedTiles { get; set; } public string Name { get; set; } public int[] Position { get; set; } public int[,,] StaticTiles { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; class UICoinsAnimControl : MonoBehaviourIgnoreGui { public UICoinsAnimControl() { } public GuiPlaneAnimationPlayer m_GuiPlaneAnimationPlayer = null; public GuiPlaneAnimationText m_GuiPlaneAnimationText = null; //播...
using System; namespace gView.Server.Exceptions { public class TokenValidationException : Exception { public TokenValidationException(string message) : base($"Token validation: {message}") { } } }
using BookApi.Domain.Models; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace BookApi.Domain.Intefaces { public interface IRepository<T> where T: class { Task<T> InsertAsync(T entity); Task<T> UpdateAsync(T...
using System; using System.Collections.Generic; using System.Xml.Serialization; namespace KartLib.Views.AlcoDeclModel { [Serializable] [XmlRoot("Файл")] public class Файл12 { public ФормаОтч ФормаОтч; [XmlElement("Справочники")] public Справочники12 Справочники12; [Xml...
using ApiSGCOlimpiada.Data.OcupacaoSolicitacaoCompraDAO; using ApiSGCOlimpiada.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; namespace ApiSGCOlimpiada.C...
using System.Data; using System.Drawing; using System.IO; using System.Windows.Forms; using DelftTools.TestUtils; using GeoAPI.Extensions.Feature; using GisSharpBlog.NetTopologySuite.Geometries; using GisSharpBlog.NetTopologySuite.IO; using NUnit.Framework; using PostSharp; using SharpMap.Data; using SharpMap.Data.Pro...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardboardBehaviour : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Cardboard.SDK.Triggered){ GameObject myCube = GameObject.Find("MyCube...
using UnityEngine; using UnityEditor; using System.Collections.Generic; using UnityEditor.SceneManagement; namespace MileCode.MileTest { public static class MileUtilities { private static void CreateNewScene() { EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); EditorSce...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.Reflection; internal sealed class SpriteImporter : AssetPostprocessor { private static readonly Dictionary<int, string> StepNames = new Dictionary<int, string> { { 0, "Left" }, { 1, "Cen...
using System.Windows.Controls; namespace CODE.Framework.Wpf.Theme.Metro.StandardViews { /// <summary> /// Interaction logic for LargeImageAndText02.xaml /// </summary> public partial class LargeImageAndText02 : Grid { /// <summary> /// Initializes a new instance of the <see cref="L...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using EBS.Infrastructure; using EBS.Infrastructure.Task; using Dapper.DBContext; using System.Reflec...
using System.Collections.Generic; using System.Threading.Tasks; using Core.Entities; using Core.Extensions; using Core.Interfaces; using Core.Models; using Shared.DbInit.Repository; namespace Core.Services { public class CommentService : ICommentService { private readonly IRepository<RComment> _commen...
using System; using System.Collections; using System.Collections.Generic; namespace DelftTools.Functions.Tuples { /// <summary> /// also refer to DelftTools.DataObjects.Functions.Tuples.Tuple for another solution. /// </summary> /// <typeparam name="TFirst"></typeparam> /// <typeparam name="TSecon...
using System.Collections.Generic; using UnityEngine; using System.Collections; using UnityEngine.UI; public class test : MonoBehaviour { public Sprite num1; public GameObject rend; public static int x = 0; // Start is called before the first frame update public void Start() { if...
using FBS.Domain.Core; using System; namespace FBS.Domain.Booking { public class BookingAggregate : AggregateBase { public BookingAggregate() { } public Guid FlightId { get; set; } public Guid CustomerId { get; set; } public string BookingNumber { get; set; }...
using System.Windows; using CODE.Framework.Core.Utilities; namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for Disclaimer.xaml /// </summary> public partial class Disclaimer : Window { public Disclaimer() { //var e1 = EnumHelper.GetEnumInfor...
using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public bool isPaused; public GameObject PauseMenuUI; public GUISkin guiSkin; int screenWidth, screenHeight; int btnWidth, btnHeight; float posX, posY; void Start() { Resume(); }...
using Alabo.Files; using System; using System.Text; namespace Alabo.Web.CodeGeneration.TestCode { public static class TemplateServiceTest { /// <summary> /// 生成而外的方法 /// </summary> /// <param name="text"></param> public static string CreateCommonTest(string text, st...
using System.ComponentModel.DataAnnotations; namespace Efa.Application.ViewModels { public class TesteViewModel { [Required(ErrorMessage = "Esqueceu seu proprio nome? aff, se mata!")] public string Nome { get; set; } [Range(0, 100, ErrorMessage = "Você não é Matusalém, pare de mentir ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Agencia_Datos_Repositorio; using entidades = Agencia_Datos_Entidades; namespace Agencia_Dominio { public class D_Doc_Identidad { private readonly Repositorio<entidades.Doc_Identida...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisPosCore; using AxisPosCore.Common; using KartObjects; namespace AxisPosCore { /// <summary> /// Загрузчик справочников и репликатор накладных из терминалов /// </summary> /// <remarks> /// Наряду с загр...
using UnityEngine; using System.Collections.Generic; using System; public class CreatorTextNumbersOrSign : MonoBehaviour { public int CountObjInLine = 5; public int CountLine = 5; public float DistanceBetweenObjHorizon = 10.0f; public float DistanceBetweenObjVertical = 10.0f; private List<GameObje...
using System.Collections.Generic; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets; namespace ServiceDeskSVC.Managers { public interface IHelpDeskTicketTypeManager { List<HelpDesk_TicketType_vm> GetAllTicketTypes(); bool DeleteTicketTypeById(int id); int CreateTicketT...
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain.Entities { [Table("AspNetUsers")]...
using Entitas; public sealed class MoveSystem : IExecuteSystem { private readonly Contexts _contexts; public MoveSystem(Contexts contexts) { _contexts = contexts; } public void Execute() { int moveCount = 0; var size = _contexts.config.mapSize.value; for (int...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApplication1.EfStuff.Model.Energy { public class District : BaseModel { public DistrictName Name { get; set; } public virtual ICollection<Building> Buildings { get; set; } } }
using System; using System.Text; using HTB.Database; using HTBUtilities; using HTB.v2.intranetx.util; namespace HTB.v2.intranetx.klienten { public partial class EditKlientCommunication : System.Web.UI.Page { int _communicationId; private int _clientId; tblKlientCommunication _agComm; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Web.Http; using Autofac; using Autofac.Core; using Autofac.Extras.CommonServiceLocator; using Autofac.Integration.WebApi; using Microsoft.Owin.Logging; using Microsoft.Practices.ServiceLocation; us...
using System.Collections.Generic; using NHibernate.Criterion; using NHibernate.Transform; using Profiling2.Domain.Contracts.Queries; using Profiling2.Domain.DTO; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Organizations; using Profiling2.Domain.Prf.Persons; using SharpArch.NHibernate; namespace Pr...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZY.OA.IDAL { public partial interface IDBSession { IActionInfoDal ActionInfoDal { get; } IMenuInfoDal MenuInfoDal { get; } IOrderInfoDal Orde...
 using Xamarin.Forms; namespace RRExpress.Seller.Views { public partial class MyGoodsView : MasterDetailPage { public MyGoodsView() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using CAPCO.Infrastructure.Domain; using CAPCO.Helpers; namespace CAPCO.Infrastructure.Specifications { public abstract class UserSpecificationBase : Specification<ApplicationUser> { } public class Users...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; namespace StarlightRiver.Food { class SideCourse : ModItem { public string IName; public string ITooltip;...
using GardenControlRepositories; using GardenControlRepositories.Interfaces; using GardenControlServices; using GardenControlServices.Interfaces; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; namespace GardenControlDaemon { ...
namespace DChild.Gameplay.Player { public interface IMagicPointConfig { void SetMax(int maxValue); void AddValue(int value); } }
// <copyright file="StackExchangeRedisCallsInstrumentationTests.cs" company="OpenTelemetry Authors"> // Copyright The OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License a...
using _7in14.Controllers; using FluentAssertions; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.TestHost; using System.IO; using System.Net.Http; using Xunit; namespace _7in14.Tests.Controllers { public class FileControllerTests { private readonly TestS...
using System; namespace Engine.Exceptions { class NotIntegerException : RuleException { } class SlotIsDeadException : RuleException { } class NotFunctionException : RuleException { } class InvalidSlotNumberException : RuleException { } class InvalidIntegerException...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ButtonClick : MonoBehaviour { void Start() { Button btn = GetComponent<Button>(); btn.onClick.AddListener(TaskOnClick); } void TaskOnClick() { SceneManager.LoadScene("Game"); } }
using Godot; using System; using System.Collections.Generic; using System.Linq; public class PotionArea : TextureRect { private List<Vector2> _positionsUsed = new List<Vector2>(); private List<Vector2> _allPositions = new List<Vector2>(); private Random _rand = new Random(); public Rect2 ReceptacleAre...
namespace Kata { using System.Collections.Generic; using System.Linq; public static class Kata { /// <summary> /// Makes the upper case. /// </summary> /// <param name="str">The string.</param> /// <returns>Returns the string input as uppercase string.</returns>...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using DmManager; using DmManager.Models; namespace DmManager.Controllers { [Route("api/game/{gameId}/[cont...
using FluentAssertions; using NUnit.Framework; namespace Beeffective.Tests.Models.HoneycombModelTests { class Load : TestFixture { public override void SetUp() { base.SetUp(); CellModel1 = Sut.AddCell(CellModel1); Sut.Load(); } [Test] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartLib; namespace KartSystem { public class CountriesPresenter:BasePresenter { ICountriesView _view; public CountriesPresenter(ICountriesView view) { _view = view...
using UnityEngine; using UnityEngine.UI; namespace Ardunity { [AddComponentMenu("ARDUnity/Utility/UI/CommWifiUI")] [HelpURL("https://sites.google.com/site/ardunitydoc/references/utility/commwifiui")] public class CommWifiUI : CommSocketUI { public CommWifi commWifi; public InputField ipAddress; public I...
using System; using System.Collections.Generic; using GradConnect.Models; namespace GradConnect.ViewModels { public class ViewCvViewModel { public List<CV> AllCvs { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace XFCovidTrack.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class PreventionPage : ContentPage { p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SSISTeam9.Models { public class Data { //To change Server accordingly based on local machine used. public static string db_cfg = "Server=.;" + "Database = SSISDb;" + "Integrated Security = true;"; ...
using AnyTest.DbAccess; using AnyTest.IDataRepository; using AnyTest.Model; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnyTest.MSSQLNetCoreDataRepository { public class StudentsRepos...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using ODataReader.v4UnitTests; using System; using System.Xml.Linq; namespace Microsoft.Its.Recipes { internal partial class Any { /// <summary> ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using StackTask; using System; namespace Stack.Test { [TestClass] public class StackTests { [TestMethod] public void CreateEmptyStackPositive() { Stack<int> stack = new Stack<int>(); Assert.IsTrue(stack.IsE...
using Euler_Logic.Helpers; using System.Collections.Generic; namespace Euler_Logic.Problems { public class Problem429 : ProblemBase { private PrimeSieveWithPrimeListULong _primes = new PrimeSieveWithPrimeListULong(); private Dictionary<ulong, ulong> _primePowers = new Dictionary<ulong, ulong>(); ...
using Irony.Interpreter; namespace Bitbrains.AmmyParser { public partial class AstAmmyCode { protected override object DoEvaluate(ScriptThread thread) { var evaluate = (object[])base.DoEvaluate(thread); var usings = (UsingStatements)evaluate[0]; var statement...
using System; using System.Collections.ObjectModel; namespace MyCalculator { internal class Program { public static void Main(string[] args) { Console.WriteLine("Welcome to the calculator. Enter operation on two numbers."); char[] splitSeperators = {'+', '-', '*', '/'}...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Forms; using System.Windows.Input; using System.Windows.Markup; using ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace lsc.Model { /// <summary> /// 邮件资源 /// </summary> [Serializable] public class EmailResources { [Key] public int Id { get; set; } /// <summary> ...
using System.Collections.Generic; using System.Linq; using Data.Utils.QueryBuilder.SearchRules; using MvcJqGrid; using NHibernate; namespace Data.Utils.QueryBuilder { public class GridSettingsQueryBuilder { private readonly IList<string> _selectStatements = new List<string>(); private readonly...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using Common.Logging; using NUnit.Framework; using RabbitMQ.Client; using Spring.Messaging.Amqp.Core; using Spring.Messaging.Amqp.Rabbit.Admin; using Spring.Messaging.Amqp.Rabbit.Connection; using Spring.Messa...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Pacman { public class HUD { PacmanGame game; List<GUIElement> guiElements; ...
using Alabo.Datas.Stores; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Services.Random; using Alabo.UI.Design.AutoReports; using Alabo.UI.Design.AutoReports.Dtos; using System.Collections.Generic; namespace Alabo.Domains.Services.Report { public abstract class ReportBase<TEnti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KillMe : MonoBehaviour { public float seconds = 0f; void Start() { StartCoroutine(Example()); } IEnumerator Example() { yield return new WaitForSeconds(seconds); Destroy(gameOb...
using NUnit.Framework; using PatronBridge; namespace BridgeTest { public class Tests { [SetUp] public void Setup() { } [Test] [TestCase("Expendedora de Cafe", 100, "Expendedora de Cafe. Capacidad Maxima: 100", "Esta Bebida No Contiene Cafe", TestName = "Crear Maq...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SparkEffect : MonoBehaviour { ParticleSystem particleSystem; [SerializeField] private Gradient redColor; [SerializeField] private Gradient greenColor; [SerializeField] private Gradient blueColor; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using XboxCtrlrInput; public class DrumControlMaster : MonoBehaviour { public WaveManager WaveManager; public Light FeedbackLight; void Update () { if (XCI.GetButtonDown (XboxButton.B) == true || Input.GetKeyDown(KeyCode.Alpha1)) {...
using System; using UnityEngine.Events; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// <summary> /// None generic Unity Event of type `TouchUserInput`. Inherits from `UnityEvent&lt;TouchUserInput&gt;`. /// </summary> [Serializable] public sealed class TouchUserInputUnityEvent : UnityEve...
 namespace EQS.AccessControl.Application.ViewModels.Output.Register { public class RegisterCredentialOutput { public int Id { get; set; } public string Username { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace SocialApp.Net { public class Constants { public const string POSTS_URL = "https://jsonplaceholder.typicode.com/posts"; public const string COMMENTS_URL = "https://jsonplaceholder.typicode.com/posts/{0}/comments"; ...
using System.Drawing; namespace OpenOracle { public enum CollisionType { Ground, Block, Stairs, Grass, Shallows, Water, Raised, Hazard, Hole, Door, MovementUp, MovementDown, MovementLeft, MovementRi...
using System.Collections.Generic; using JetBrains.Annotations; namespace iSukces.Code.Interfaces { public interface IAnnotableByUser { /// <summary> /// Additional information used by custom generators /// </summary> [NotNull] IDictionary<string, object> UserAnnotati...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Tablouri { class Program { static void Main(string[] args) { // Initial toate elementele vectorului sunt initializate cu zero int[] numere; numere = ...
using System.Web; using Autofac; using Autofac.Integration.Mvc; using Ricky.Infrastructure.Core.ObjectContainer.Dependency; namespace Ricky.Infrastructure.Core.ObjectContainer.Autofac.DependencyManagement { public static class ContainerManagerExtensions { public static global::Autofac.Builder.IRegistra...
using CommandLine; using LogFile.Generator.Core; namespace LogFile.Generator.ConsoleApp { internal class Program { private static void Main(string[] args) { var options = new Options(); if (!Parser.Default.ParseArguments(args, options)) return; ...