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using System.ComponentModel.DataAnnotations; using System.Text.Json.Serialization; using MediatR; using Microsoft.AspNetCore.Mvc; namespace Justa.Job.Backend.Api.Application.MediatR.Requests { public class UpdateUserRequest : IRequest<IActionResult> { [JsonIgnore] public string UserName { get; ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; namespace PW.InternalMoney.Tests { public sealed class ButtonCliker : IButtonCliker { private readonly IBrowserNavigator _browser; public ButtonCliker(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace Aeropuerto { public partial class splash : Form { public splash() ...
namespace gView.Framework.Data.Filters { public class DistinctFilter : QueryFilter, IDistinctFilter { private DistinctFilter() : base() { } public DistinctFilter(string field) : base() { m_fields.Add(field); } public Di...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TankBool : MonoBehaviour { public bool isActive = true; void OnTriggerStay2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { Destroy(gameObject); i...
using System; using System.Collections; using System.Collections.Generic; namespace Day_01_2019_Code { public class Rocket { private List<IRocketModule> _rocketModules; private IFuelCalculator _fuelCalculator; public Rocket(IFuelCalculator fuelCalculator) { ...
using System; using System.Data.Entity.Core.Objects; using System.Linq; using System.Web.Mvc; using ZC_IT_TimeTracking.Services; using ZC_IT_TimeTracking.ViewModels; using ZC_IT_TimeTracking.BusinessEntities; using ZC_IT_TimeTracking.Services.Goals; using ZC_IT_TimeTracking.Services.AssignGoals; using ZC_IT_TimeTracki...
using System; using System.Collections.Generic; using System.Linq; namespace Problem_01 { class Program { /* Shadowmourne - requires 250 Shards; Valanyr - requires 250 Fragments; Dragonwrath - requires 250 Motes; Shards, Fragments and Motes are the key materials and everything else is junk. ...
using System; using System.Collections.Generic; using BattleEngine.Output; namespace BattleEngine.Engine { public class BattleOutput { private Queue<OutputEvent> _queue; private BattleOutputEventFactory _factory; public BattleOutput() { _queue = new Queue<OutputEve...
using Microsoft.EntityFrameworkCore; using GraphQL.Domain.Entities; namespace GraphQL.Infra.Data.Context { public class AppDbContext : DbContext { public DbSet<Author> Author { get; set; } public DbSet<BlogPost> BlogPost { get; set; } public AppDbContext(DbContextOptions<AppDbContext>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Discord.WebSocket; namespace BanjoBot { public class DiscordInformation { public SocketGuild DiscordServer { get; set; } public ulong DiscordServerId { get; } priva...
using PluginDevelopment.DAL.EF.DAL; using PluginDevelopment.Model; namespace PluginDevelopment.DAL.EF.IDAL { public interface IUserDal : IBaseDal<user> { } }
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class CommodityRefinedEvent : Event { public const string NAME = "Commodity refined"; public const string DESCRIPTION = "Triggered when you refine a commodity from the refinery"; pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace LTTQ { class Attract : Particle { [DllImport("shlwapi.dll")] // đổi m...
namespace Azure.Security.Tests { using System; using System.IO; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; [TestClass] [DeploymentItem(@"TestFiles\TestCertificate.pfx")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; using UnityEngine.UI; public class MenuScript : MonoBehaviour { public GameObject title; public GameObject playButton; private const int FRAMES_PER_SEC = 60; private int frameCount; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using InterestRateApp.Contracts.Responses; using InterestRateApp.Services.Mappers; using InterestRateApp.Services.Repositories; namespace InterestRateApp.Services.Services { public class CustomerService : ICustomerSer...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.WorkFlow { public class WFCompanyEntity { /// <summary> ///标题 /// </summ...
using UnityEngine; using zm.Common; using zm.Main; using zm.Questioning; using zm.Users; using zm.Util; namespace zm.Levels { public class LevelsController : MonoBehaviour { #region Private Methods private void CloseAnswerInfo() { MainModel.Instance.CurrentUserResult.NumOfAnsweredQuestions++; UI.HideQ...
using System; using System.Collections; using UnityEngine; public abstract class Bullet : MonoBehaviour , IBullet { /// <summary> /// Velocidade da Bala /// </summary> private Vector2 Velocity; /// <summary> /// Poder Da Bala /// </summary> [SerializeField]private int Power; /// <...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public struct EntityInfos { public int UID; public string entityName; public float level; public EntityType entityType; public float health; public float maxHealth; public float mana; public float maxMana; ...
namespace Funding.Services.Interfaces { using Funding.Services.Models.ProjectViewModels; using System; using System.Threading.Tasks; public interface IProjectService { Task<string> AddProject(string Name, string Description, string ImageUrl, d...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.Timeline { /// <summary> /// Manage the animation of the cursor of the timeline /// </summary> public class ActionCursor : MonoBehaviour { //The animation component containing the ...
namespace Ejercicio { public class ParedMadera : Pared { public ParedMadera(int anchoPared) : base(anchoPared){} public override int resistenciaDelObstaculo() { return 25 * anchoPared; } } }
namespace ValidUsersnamesExercises { using System; using System.Collections.Generic; using System.Text.RegularExpressions; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace AW.Data.Domain { public class Entity<T> : IEntity<T> where T : IComparable { [Key] [DatabaseGenerated(DatabaseGeneratedO...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using System.Globalization; public class Timer : MonoBehaviour { public TextMeshProUGUI timerText; private float startTime; public bool canCount = false; //public bool tS = true; publi...
using System; using Fingo.Auth.AuthServer.Services.Interfaces; using Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces; using Fingo.Auth.Domain.Models.UserModels; using Fingo.Auth.Infrastructure.Logging; using Microsoft.AspNetCore.Mvc; namespace Fingo.Auth.AuthServer.Controllers { [Route("api/[controller]")] ...
 namespace Phenix.Security.Business { /// <summary> /// 表过滤器查询 /// </summary> [System.SerializableAttribute(), System.ComponentModel.DisplayNameAttribute("表过滤器查询")] public class TableFilterCriteria : Phenix.Business.CriteriaBase { [Phenix.Core.Mapping.CriteriaField(FriendlyName = "名称", Logical = Phenix...
using NUnit.Framework; using Model; namespace UnitTests { [TestFixture] [Description("Модульные тесты для класса LineSegment")] class LineSegmentTests { /// <summary> /// Параметры отрезка /// </summary> private LineSegment _lineSegment; [SetUp] public ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using System.Collections.Generic; using System.Linq; namespace FAF { public class FAFSpriteAnimationFrame { public Rectangle SourceRectangle { get; set; } public TimeSpa...
using System; namespace Task_03 { class Program { static void Equation(double A, double B, double C) { double Discriminant = A == 0 ? -1 : B * B - 4 * A * C; string result = Discriminant < 0 && A == 0 ? ("x = {" + (-C / B).ToString("F3") + "}") : (Disc...
using System; using System.Net.Http; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace cw1 { public class Program { public static async Task Main(string[] args) { args = new[] { "https://www.pja.edu.pl" }; // var to skrocony zapis dla HttpCli...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace pract.Models { public class WorkContext : DbContext { public WorkContext(DbContextOptions<WorkContext> options) : base(options) { ...
using Avalonia; using AvalonStudio.Commands; using ReactiveUI; using System; using System.Composition; using WalletWasabi.Helpers; using WalletWasabi.Logging; namespace WalletWasabi.Gui.Shell.Commands { internal class SystemCommands { public Global Global { get; } [ExportCommandDefinition("File.Exit")] public...
using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Web; using MadamRozikaPanel.CrossCuttingLayer; public enum Da...
/** Copyright (c) 2020, Institut Curie, Institut Pasteur and CNRS Thomas BLanc, Mohamed El Beheiry, Jean Baptiste Masson, Bassam Hajj and Clement caporal All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are m...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomManager : MonoBehaviour { // Start is called before the first frame update [SerializeField] private CenterZone cz; GameObject previousRoom =null, nextRoom; private int roomNumber=0, remainingRooms=10; [...
using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using AppStore.Domain.Apps; using AppStore.Domain.Orders; using AppStore.Domain.Users; using AppStore.Infra.Data.Persistence.EF.Configurations; namespace AppStore.Infra.Data.Persistence.EF.Contexts { public class AppStoreContext : ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class HowToPlay : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { Select(); } void Select() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data.MySqlClient; namespace Forum.Models { //class Topic : BasicElement<SubTopic> //{ //} }
using CommonLib; using Entities; using Entities.Models; using Services.IService; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace Services.Service { public class VisitLogService:BaseService<VisitLog>, IVisitLogService { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Mime; using System.Text; using System.Threading.Tasks; using AuthorizeNet.Api.Contracts.V1; using AuthorizeNet.Api.Controllers.Bases; using AuthorizeNet.Utilities; using Microsoft.AspNetCore.Mvc...
namespace PatternsCore.Singleton { //INCORRECT IMPLEMENTATION public class SingletonDatabaseConnection { private static SingletonDatabaseConnection _uniqueInstance; private SingletonDatabaseConnection() {} /// <summary> /// Possibly same threads at if block can ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using WebSim.Domain.CoreIdentity; namespace WebSim.Persistence.CoreIdentity { public class ApplicationRoleConfiguration : IEntityTypeConfiguration<ApplicationRole> { public void Configure(EntityTypeBuilder<Appl...
using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following set of attributes. Change these attribute values to modify the // information associated with an assembly. // Setting ComVisible to false makes the types in this assembly not visible to COM compone...
using Microsoft.AspNet.SignalR; using PickupMailViewer.Controllers; using PickupMailViewer.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; namespace PickupMailViewer { public interface ClientInterface { void newMessage(MessageModel message,...
using eTicaretProjesi.ENT.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eTicaretProjesi.ENT.ViewModel { public class UrunlerViewModel { public int UrunID { get; set; } public string UrunAD { get; set; } ...
using System.Collections; using PlayerController; using PlayerController.Weight; using UnityEngine; using UnityEngine.UI; using Zenject; namespace UI { public class WeightUI : MonoBehaviour { [SerializeField] private Slider _slider; private PlayerWeight _playerWeight; private PlayerCol...
using Terraria; using Terraria.ModLoader; using Terraria.Localization; using Terraria.ID; using Microsoft.Xna.Framework; namespace ReducedGrinding.Items { public class Atmospheric_Barrier : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Atmosph...
using System; using Chloe.ViewComponents.Contracts; namespace Chloe.ViewComponents.HelloWorldComponent { public class HelloWorldComponent : IHelloWorldComponent { public HelloWorldComponent() { this.Message = "Hello World"; } public string Message { get; set; } ...
#region Related components using System; using System.Net; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using Enyim.Collections; using Enyim.Caching.Configuration; using Enyim.Caching.Memcached.Results; using Microsoft.Extensions.Logging; #endregion ...
using Microsoft.SharePoint; using Microsoft.SharePoint.Administration.Claims; using Microsoft.SharePoint.Utilities; using System.Configuration; using System.Linq; namespace YFVIC.DMS.Solution.Common { //通用类 public static class Utility { //检查文件夹是否存在 public static string CheckFolderName(stri...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace Aquamonix.Mobile.Lib.Domain.Requests { [DataContract] public class DevicesRequest : ApiRequest<DevicesRequestBody> { public const string RequestKey = "Req.Devices"; public DevicesRequest(IEnumerable<string> deviceIds...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GUIHandler : MonoBehaviour { private static GUIHandler instance; Slider m_playerHealthBar; Slider m_enemyHealthBar; // Use this for initialization void Start() { instance = this; m_playerHealthBar = G...
/* * + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * == AUCTION MASTER == * * Author: Henrique Fantini * Contact: contact@henriquefantini.com * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * Auction Master is a software with ...
namespace MaxElement { using System; using System.Collections.Generic; using System.Linq; using System.Text; public class Startup { public static void Main(string[] args) { var n = int.Parse(Console.ReadLine()); Console.WriteLine(Execute(n)); } ...
//Author: Nate Hales //Simple Script to be attacted to objects that can be destroyed by damaging them. using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestructableScript : MonoBehaviour { public int objHealth = 3; [SerializeField] GameObject DestructionVFX; p...
using Alabo.Domains.Enums; using Alabo.Domains.Query.Dto; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using System; using System.ComponentModel.DataAnnotations; using Alabo.Framework.Basic.AutoConfigs.Domain.Configs; namespace Alabo.App.Asset.Withdraws.Dtos { /// <summary> /// Class WithDrawA...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player_Health : MonoBehaviour { //TODO Fix player collision after being hit. He glitches into the ground if too close to ground when hit private int health = 3; private float hitTimer; private bool isHit = fal...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MultiplechoiseSystem.DAO; using MultiplechoiseSystem.DTO; namespace MultiplechoiseSystem.FORM { ...
using Alabo.Domains.Query.Dto; using Alabo.Domains.Repositories.Mongo.Extension; using Alabo.Industry.Shop.Orders.Domain.Enums; using MongoDB.Bson; using Newtonsoft.Json; namespace Alabo.Industry.Shop.Orders.Dtos { public class AdminOrderInput : PagedInputDto { /// <summary> /// 订单状态 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing; public class PPscript : MonoBehaviour { ColorGrading cg; // Start is called before the first frame update void Start() { PostProcessVolume volume = gameObject.GetComponen...
using Newtonsoft.Json; using System; namespace Repositories.Entities { public class Rate { [JsonProperty("no")] public string No { get; set; } [JsonProperty("effectiveDate")] public DateTime EffectiveDate { get; set; } [JsonProperty("mid")] public double Mid {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Caching; using LinqToTwitter; using System.Text.RegularExpressions; namespace TwitterList { public class TweetsForAccount { public int Count { get; set; } pu...
using System; using System.Collections.Generic; using System.IO; using System.Text; using VehicleModel; namespace GameModel { public class Game { IRover rover; TextReader inputSource; TextWriter outputTarget; public Game(IRover rover, TextReader inputSource, TextWriter output...
using CotizacionesApp.Models; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; namespace CotizacionesApp.DAL { public class CotizacionContext : DbContext { public CotizacionContext() : base("CotizacionContext") { } public DbSet<Moneda> Moneda...
namespace CheckIt.Syntax { public interface ICheckContains<out T> { T Any(); T One(); T No(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace Vidly.Models { public class MovieGenre { [Key] public byte Id { get; set; } [StringLength(20)] public String Genre { get; set; } } }
using Microsoft.AspNetCore.SignalR; using System.Threading.Tasks; namespace Vote.Hubs { public class VoteHub : Hub { public async Task SendVote(string identifier) { await Clients.All.SendAsync("ReceiveVote", identifier); } } }
using GalwayTourismGuide; namespace GalwayTourismGuide.Views { public sealed partial class NightlifeInGalwayListPage : PageBase { } }
#nullable disable using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; name...
using CQRS.MediatR.Query; using MimeKit; using OrdersLibrary; namespace Scheduler.MailService.Queries { public class ConvertOrderToMessage: IQuery<MimeMessage> { public Order Order { get; } public ConvertOrderToMessage(Order order) { Order = order; } } }
using Modulus2D.Entities; using Modulus2D.Math; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modulus2D.Particles { public class ParticleComponent : IComponent { private Vector2 position; private Vector2 velocity; ...
using System; using System.Globalization; using System.Runtime.Serialization; namespace Library { [DataContract] public class Rental : Event { public Rental(StateDescription stateDescription, Person person, DateTime hireDate) : base(stateDescription, person, hireDate) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class State { public State(StateMachine owner) { this.owner = owner; } public StateMachine owner; public abstract List<Object> myItems { get; } public abstract TextAsset[] mySaves { get...
using System; using MongoDB.Driver.GeoJsonObjectModel; namespace MongoDB.api.Data.Collections { public class Infectado { public Infectado(long cpf, int idade, string sexo, double latitude, double longitude) { this.cpf = cpf; this.Idade = idade; this.Sexo = se...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 成绩管理系统 { public partial class w4 : UserControl { private Student s; pu...
 //resgen /compile TextEditor.resx,TextEditor.TextEditor.resources //csc Program.cs TextEditor.cs /resource:TextEditor.TextEditor.resources // /platform:x86 /errorreport:prompt /warn:4 /define:DEBUG;TRACE // /platform:x64 // /nostdlib+ /platform:AnyCPU /target:winexe /target:library /utf8output /debug+ /debug:full /f...
using Sentry.Android.AssemblyReader; using Sentry.Extensibility; namespace Sentry.Android; internal static class AndroidHelpers { public static string? GetCpuAbi() => GetSupportedAbis().FirstOrDefault(); public static IList<string> GetSupportedAbis() { var result = AndroidBuild.SupportedAbis; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CBNSTT { public partial class MainForm : Form { public MainForm() { ...
using System.Collections.Generic; namespace OptionalTypes.JsonConverters.Tests.TestDtos { public class EnumerableSubscriptionDto { public Optional<IEnumerable<string>> StringList { get; set; } public string SubscriptionUri { get; set; } } }
using System; using System.Collections.Generic; namespace SFA.DAS.ProviderCommitments.Web.Models { public class SortViewModel { public string SortedByHeaderClassName { get; set; } public const string HeaderClassName = "das-table__sort"; public void SortedByHeader() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using ...
using System; namespace JournalApp { public class JournalObject { public string journalMessage = "Hey! We're gonna get started. "; private string password = "123"; private bool Unlocked = false; private JournalEntry entry = new JournalEntry(); public JournalEntry Entry ...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Nomad.Core; using Vortex.Regularization.Utility; namespace Vortex.Regularization.Kernels { public sealed class None : BaseRegularization { public None() : base(0) { } public override double CalculateNorm(Matrix ...
using System; using System.Runtime.Serialization; using UKPR.Hermes.NG.Models.Enums; namespace UKPR.Hermes.NG.Models.DataContract { //TODO why only two are Serializable [Serializable] [DataContract(Namespace = "http://services.sp.pas.ng.org")] public class STILMetering_Conf_Message { [Dat...
using System; using NAudio.Wave; namespace WaveShaper.Core.Shaping { public class ShapingProvider : WaveProvider32 { public static readonly Func<double, double> DefaultShapingFunction = x => x; private ISampleProvider input; public ShapingProvider(ISampleProvider input, Func<double, d...
using System.Collections.Generic; using Cradiator.Config; using Cradiator.Model; using FakeItEasy; using NUnit.Framework; using Shouldly; namespace Cradiator.Tests.Audio { [TestFixture] public class BuildBusterSubstituteDecorator_Tests { BuildBusterFullNameDecorator _buildBusterDecorator; IBuildBuster _buildBus...
namespace NetEscapades.AspNetCore.SecurityHeaders.Infrastructure { /// <summary> /// The algorithms available for CSP hashing /// </summary> public enum CSPHashType { /// <summary> /// Use the SHA256 algorithm for CSP hashing /// </summary> SHA256 = 0, /// <...
using System; using System.Linq; using System.Threading; using log4net; using irrsatest.utils; using OpenQA.Selenium; using OpenQA.Selenium.Remote; using OpenQA.Selenium.Support.Extensions; namespace irrsatest { internal class Checker { public Checker(DriversPool driversPool) { this.driversPool = driversPool...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Visitor { class Program { static void Main(string[] args) { Legajo l = new Legajo(); l.Partes.Add(new ParteCV() { Nombre = "MiCV" }); ...
using DataAccesLayer; using DataAccesLayer.Repositorys; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ContentManagementSystem { public partial class AuthorLogin : System.Web.UI.Page { public List<Aut...
namespace ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets { public class HelpDesk_TicketType_vm { public int? Id { get; set; } public string TicketType { get; set; } } }
namespace P08MilitaryElite.Factories { using Interfaces; using Interfaces.Factories; public abstract class AbstractFactory<T> : IAbstractFactory<T> where T : ISoldier { protected AbstractFactory(string id, string firstName, string lastName) { this.Id = id; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class pcHealthController : MonoBehaviour { public Sprite[] FullHealth; private int healthbar = 2; public GameObject LunchLass; public int deathEffectParticles;...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEditor; using UnityEngine.SceneManagement; public class PlayerChangeWeapon : MonoBehaviour { private string sceneToTest = "Game"; private GameObject newweapon = AssetDat...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using OOMALL.WEB.Services; using OOMALL.WEB.ViewModels; using System; using System.Threading.Tasks; namespace OOMALL.WEB.Controllers { [Route("[controller]")] [ApiController] public class TransactHistoryController : ControllerBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Blackjack; namespace BlackjackViewPresenter { public class BlackjackTablePresenter { private readonly IBlackjackTableView view; private readonly Bla...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel; using Models; namespace StainlessTree.Models { public partial class TreeNodeViewModel { [Key] public int NodeId { get; set; } ...