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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayTennis.Model { public class AppointmentRecord : BaseEntity { public Guid AppointmentId { get; set; } public virtual Appointment Appointment { get; set; } pu...
using System; namespace NetPayroll.Guides.Constants { public enum WorkHealthTerms : uint { HEALTH_TERM_EMPLOYMENT = 0, HEALTH_TERM_AGREE_WORK = 1, HEALTH_TERM_AGREE_TASK = 2, HEALTH_TERM_OUT_EMPLOY = 3 }; }
namespace ShCore.Caching { /// <summary> /// /// </summary> public interface ICacheFactory { /// <summary> /// /// </summary> ICacheProvider Provider { get; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Drawing; using Telerik.Web.UI; #endregion namespace DotNetNuke.Web.UI.WebControls { public class DnnColorPickerItem : ...
using HtmlAgilityPack; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; namespace liatest_final.Controllers { public class HomeController : Controller { public ActionResult Index() { HtmlWeb web = new HtmlW...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace bt { public partial class Suahdn : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
namespace BarberShop.Infraestructure.Enums { enum Repositories { Catalog, CatalogMedia, Category, Clasification, Customer, DocumentType, Employee, Person, Role, Service } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _15.SetOfNumbers { class SetOfNumbers { static void Min<T>(T[] setOfNumbers) where T : IComparable<T> { if (setOfNumbers.Length > 1) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Template10.Services.FileService { class FileService { FileHelper _helper = new FileHelper(); //public async Task<List<Models.ColorInfo>> ReadColorsAsync(string key) ...
using Microsoft.Xna.Framework; using WUIClient.Components; using WUIShared.Objects; using static WUIClient.Components.DragComponent; namespace WUIClient.Gizmos { public class ScaleGizmo : Gizmo{ private GameObject GizmoRight { get; } private GameObject GizmoLeft { get; } private GameObject...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; namespace System_Activity_monitor.Iterator { public interface IIterator { Process First(); Process Next(); bool IsDone(); Process Curren...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.SignalR; using PetSharing.API.Extensions; using PetSharing.API.SignalR; using PetSharing...
namespace SGDE.Domain.ViewModels { public class PartidaViewModel : BaseEntityViewModel { public string codigo { get; set; } public string orden { get; set; } public string descripcion { get; set; } public string unidades { get; set; } public double? unidadesCertificacion...
using System; using System.Collections.Generic; namespace API_GiangVien.Models { public partial class Bacluong { public Bacluong() { Luong = new HashSet<Luong>(); } public int MaBac { get; set; } public string TenBac { get; set; } public int? HsbacL...
using CMS_ShopOnline.Filter; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Mvc; using CMS_Database.Entities; using CMS_Database.Repositories; using CMS_Database.Interfaces; using CMS_ShopOnline.Areas.Administration.Models; namespace ...
using System; namespace OSGeo.GDAL { public enum DataType { GDT_Unknown, GDT_Byte, GDT_UInt16, GDT_Int16, GDT_UInt32, GDT_Int32, GDT_Float32, GDT_Float64, GDT_CInt16, GDT_CInt32, GDT_CFloat32, GDT_CFloat64, GDT_TypeCount } }
using System.Collections.Generic; using Whale.Shared.Models.Participant; namespace Whale.SignalR.Models.Room { public class RoomDTO { public string RoomId { get; set; } public string Name { get; set; } public ICollection<ParticipantDTO> Participants { get; set; } = new List<Participant...
using AKB.MVC5.HtmlHelperExtensions.MVC5.HelperExtensions.Componets.MVC5.Components.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; namespace AKB.MVC5.HtmlHelperExtensions.MVC5.HelperExtensions.Componets.Helper.StringBui...
using System; using System.Linq; using System.Net.Http.Headers; using System.Security.Principal; using System.Text; using System.Threading; using System.Web; using Fundamentals.Models.DBContext; using Microsoft.AspNet.Identity; namespace Fundamentals.Utility { public sealed class BasicAuthHttpModule :IDisposable ...
using System; using System.Collections.Generic; using System.Text; namespace ExpenseTracker { public class Sync { public int ID { get; set; } public int Users_ID { get; set; } public DateTime LastSyncDate { get; set; } public int LastExpense_ID { get; set; } public int LastIncome_I...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ERP_Palmeiras_RH.Models { public partial class Medico { /// <summary> /// Cria um médico a partir de um funcionário. /// Se este objeto for persistido posteriormente e o objeto funcionário e...
using CarRental.Models; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace CarRental.Services { public class RentalService { private RentalService _rentalService; private Car...
using Newtonsoft.Json; namespace WeatherService.Entities { [JsonObject(MemberSerialization = MemberSerialization.OptIn)] public sealed class Clouds { [JsonProperty("all")] public int All { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SpawnPosition : MonoBehaviour { public Text playerText; public Tank player; public CanvasGroup canvasGroup; public SpawnSide spawnSide; // Use this for initialization void Start () { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class LimitedQueue<T> : IEnumerable<T> { T[] queue; int capacity; int head; int size; public LimitedQueue(int capacity) { this.capacity = capacity; this.queue = new T[capacity];...
namespace QuestionPaperGenerator.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddingDatabase : DbMigration { public override void Up() { CreateTable( "dbo.WorksheetDetails", c => new ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WhoManageCourses.Model; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace WhoManageCourses.Controllers { [ApiController] [Route("[controller]")] public class StudentController...
namespace Blorc.OpenIdConnect { using System; public static class OidcProviderOptionsExtensions { public static TimeSpan GetTimeForUserInactivityAutomaticSignOut(this OidcProviderOptions options) { ArgumentNullException.ThrowIfNull(options); return TimeSpan.FromMil...
using DecoratorExample.Core; using System; using System.Collections.Generic; using System.Linq; namespace DecoratorExample.Logging { internal class LoggingDataService : IDataService { private readonly IDataService baseDataService; private readonly ILogger logger; public LoggingDataSer...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; using RealEstate.DataAccess; namespace RealEstate.BusinessLogic { public class LanguageBL { #region ***** Init Methods ***** LanguageDA...
using System; namespace OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities { /// <summary> /// General client capabilities. /// </summary> [Obsolete(Constants.Proposal)] public class ProposedGeneralClientCapabilities : GeneralClientCapabilities { } }
using System.Collections.Generic; using Task1_DAL.Entities; namespace Task1_BLL.DTO { public class GenreDTO { public int Id { get; set; } public string Name { get; set; } public int? ParentId { get; set; } public virtual ICollection<GenreDTO> SubGenres { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary2 { public class Prodavac : Uposlenik { public Prodavac(string i, string p, DateTime dr, string mr, string JMBG, string u, string ps, string em, DateTime datum) : base(i,p,dr...
namespace UInput { public class InputAutoMove : InputComponet { public override float GetHorizontal() { return 1.0f; } public override bool GetJump() { return false; } } } // namespace UInput
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace Yandex.Dialogs.Models.Buttons { [JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))] public class ResponseButton : Button { public string Title { get; set; } public bool Hide { get; set; } } }
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; // generic list using System.Linq; public class LevelScript : MonoBehaviour { public GameObject[,] tablica = new GameObject[5,5]; //public string[,] tablist = new string[,]; public List <EnemyScript> listek = new L...
using UnityEngine; using System.Collections; public class WorldProperties : MonoBehaviour { private static WorldProperties instance; public static WorldProperties Instance{ get{ return instance; } private set{ instance = value; } } [SerializeField] private float gravity = 25.0f; public float Gravity{ get{ retu...
using System; using System.ComponentModel; using Tindero.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Tindero.Views { public partial class ProfilePage : ContentPage { private readonly ProfileViewModel _vm; public ProfilePage() { InitializeComponent(...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_UnityEngine_ParticleSystem_ShapeModule : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBU...
namespace BankClassLib { public class AccountListItem { public int AccountNumber { get; set; } public string Name { get; set; } public double Balance { get; set; } public AccountType AccountType { get; set; } } }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("BnetEventMgr")] public class BnetEventMgr : MonoClass { public BnetEventMgr(IntPtr address) : this(address, "BnetEventMgr") { } public BnetEve...
namespace CustomerManagement.Domain.Interfaces { public class DbContext { } }
using Migration.Common.Log; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; namespace Migration.WIContract { public class WiItemProvider { private readonly string _itemsDir; public WiItemProvider(string itemsDir) { _itemsDir = itemsD...
using System; using System.Collections.Generic; #nullable disable namespace Repository.Models { /// <summary> /// Repo Model from database-first scaffolding /// </summary> public partial class UserLike { public string CommentId { get; set; } public string UserId { get...
using Entidades; using Entidades.Enums; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PetShopForms.Vistas.Ventas { public partial class ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Configuration; namespace HotelManagement { public partial ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class camMove : MonoBehaviour { public Transform player; public float smooth; // Start is called before the first frame update void Start() { } void LateUpdate() { if(transform.position !=...
using System.Collections.Generic; namespace PathfindingVisualisation { public class MapPath { public MapPath(Point start, Point target, Dictionary<Point, Point> data) { Start = start; Target = target; Data = data; Route = FindRoute(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SettingManager : MonoBehaviour { public void onLanguageButton() { SceneManager.LoadScene("LanguageSelection"); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Excel = Microsoft.Office.Interop.Excel; namespace Combina...
using System; using System.Threading.Tasks; using Discord; using Discord.Commands; namespace Jet_Bot.Modules { public class RainBowRole : ModuleBase<SocketCommandContext> { [Command("Rainbow")] [RequireUserPermission(GuildPermission.Administrator)] [RequireBotPermission(GuildPermission....
using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject; using BPiaoBao.Client.DomesticTicket.Model; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.UIExt.Helper; using BPiaoBao.Common.Enums; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.T...
using System; using EPiServer.Events.Providers; namespace HansKindberg.EPiServer.Events { public interface IEventSubscriber { #region Events event EventHandler<EventMissedEventArgs> EventMissed; event EventHandler<EventReceivedEventArgs> EventReceived; #endregion } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using KT.EmailSender; namespace KT.Services.Helpers { public class KtEmailSender { private static IEmailSender _sender; public static IEmailSender Sender { get { return _sender; } } public static void Init() { _...
/* Marshall Harris Assignment 4 6/2/16 */ //static class for handling actual file data processing using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace SEA_SHARP { public static class TransactionHistory { private...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using BLL.ORDER; using System.Data; using Model.Domain.Common; using Model.Domain.Order; using Common; /// <summary> /// OrderListDataHandler 的摘要说明 /// </summary> public class OrderListDataHandler : BaseDataHandler { ...
using UnityEngine; using System.Collections; public class SoundPack : ScriptableObject { public float longestClipLength; public AudioClip[] clips; public string[] keys; public bool[] loops; }
namespace Koek { /// <summary> /// A choke implementation that applies no limits to throughput. /// </summary> public sealed class UnlimitedChoke : IChoke { public static UnlimitedChoke Instance { get; } = new UnlimitedChoke(); public DataRate RateLimit { get; } = DataRate.FromBits...
using System; namespace ShogunOptimizer.Weapons { public class Whiteblind : Weapon { public Whiteblind(int refine = 1) : base(refine) { BaseAtk = 510; Stats = new Tuple<StatType, double>[] { new(StatType.DefPercent, .517 ), ne...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class FlagsManager { #region "Types" public abstract class Flag { public string Key = ""; public abstract object GetValue(); } public class BoolFlag : Flag { ...
using Microsoft.AspNetCore.Mvc; using Abp.AspNetCore.Mvc.Authorization; using Mattelsa.Mindfulness.Controllers; namespace Mattelsa.Mindfulness.Web.Controllers { [AbpMvcAuthorize] public class HomeController : MindfulnessControllerBase { public ActionResult Index() { return View...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Dnn.PersonaBar.Library.Containers; using DotNetNuke.DependencyInjection; using Microsoft.Extensions.DependencyInjection; namespace Dnn.PersonaBar.L...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// VIEW_USER_MSGINFO /// </summary> public partial class VIEW_USER_MSGINFO { private readonly PDTech.OA.DAL.VIEW_USER_MSGINFO dal=new PDTech.OA.DAL.VIEW_USER...
using System; using System.Collections.Generic; using System.Text; namespace Alword.Algoexpert.Tier0 { public class InsertionSortTask { public static int[] InsertionSort(int[] array) { for (int i = 1; i < array.Length; i++) { for (int j = i; j > 0; j--) ...
using AutoMapper; using dotnet_rpg.Dtos.Character; using dotnet_rpg.Models; namespace dotnet_rpg{ public class AutoMapperProfile:Profile{ public AutoMapperProfile(){ CreateMap<Character,GetDtoCharacter>(); CreateMap<AddDtoCharacter,Character>(); } } }
using System; using System.Collections.Generic; using System.Text; namespace Chess2_redo { class Player { public string color { get; set; } public List<Piece> onBoard { get; set; } public bool check = false; public Player(string side) { onBoard = new Li...
using Microsoft.Extensions.DependencyInjection; using Quartz; using Quartz.Impl; using System; using System.Collections.Specialized; namespace Hybrid.Quartz.InMemory { /// <summary> /// /// </summary> internal class InMemoryStorageOptionsExtension : IQuartzOptionsExtension { private read...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.OleDb; public partial class Yonetici_Ayar : System.Web.UI.Page { DataTable _dtMenu; DataTable _dtYonetici; DataTable _dtAyar; Data _sysData = new...
using Microsoft.AspNetCore.Mvc; using ProConstructionsManagment.Core.Entities; using ProConstructionsManagment.Core.Enums; using ProConstructionsManagment.Core.Interfaces; using System; using System.Threading.Tasks; namespace ProConstructionsManagment.Web.Controllers { [Route("api/v1/")] public class Projects...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace Psns.Common.Web.Adapters { /// <summary> /// An adapter for HttpRequest.ClientCertificate to better enable loose coupling /// </summary> public class HttpClientCertificateAdapter { ...
using ALM.ServicioAdminEmpresas.Entidades; using ALM.ServicioAdminEmpresas.Negocio; using System; using System.Web.Http; namespace ALM.ServicioAdminEmpresas.RestService.Controllers { public class InicioController : ApiController { [HttpGet] [Route("api/v1/Inicio/Empresa/{dominio}/{origen}/{usu...
using ETModel; namespace ETHotfix { [ActorMessageHandler(AppType.Map)] public class Movement_JumpHandler : AMActorLocationHandler<Unit, Movement_Jump> { protected override async ETTask Run(Unit entity, Movement_Jump message) { M2C_MovementResult m2C_MovementResult = new M2C_Mov...
using System; using BPiaoBao.Client.UIExt; using BPiaoBao.Common.Enums; using GalaSoft.MvvmLight; namespace BPiaoBao.Client.DomesticTicket.Model { /// <summary> /// 线下婴儿实体 /// </summary> public class BabyModel : ObservableObject { #region 线下婴儿姓名 public const string BabyNamePropert...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Text; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using WpfTesting.Model; namespace WpfTesting.ViewModel { /// <summary> /// This class contains properties that ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SoundScript : MonoBehaviour { public static AudioClip slideSound, victorySound; static AudioSource source; public Sprite soundOff; public Sprite soundOn; public Button soundBtn; public ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GetLabourManager.Models { public class EmployeeRelations { public int Id { get; set; } public int StaffId { get; set; } public string GuarantorName { get; set; } public string Guarant...
using System.Linq; using Microsoft.Dynamics365.UIAutomation.Browser; using OpenQA.Selenium; using TechTalk.SpecFlow; using Vantage.Automation.LegalFlowUITest.Context; using Vantage.Automation.LegalFlowUITest.Helpers; namespace Vantage.Automation.LegalFlowUITest.Steps { [Binding] public class ServiceRequestNot...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AlienEngine.ASL; namespace AlienEngine.Core.Graphics.Shaders.Samples { [Version(330)] internal class BumpedDiffuseFragmentShader : FragmentShader { #region Structs // -...
using System; using System.Collections.Generic; using System.Linq; using LeanBatchLauncher.Util; namespace LeanBatchLauncher.Launcher { /// <summary> /// Contains configuration we want to pass each batched instance of the backtest. /// </summary> [Serializable] public class Configuration : MarshalByRefObject {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TicketShopProject.Data.Interfaces; using TicketShopProject.Data.Models; namespace TicketShopProject.Data.Mocks { public class MockTicketRepository : ITicketRepository { //maybe the tickets problem ...
using UnityEngine; using System.Collections; public class Timer { private float timePassed; private delegate void eventCallback(); public Timer(float timePassed) { this.timePassed = timePassed; } }
using UnityEngine; using System.Collections; [System.Serializable] public class EnemyTickets { public string m_name; public int m_ticketCosts; public GameObject m_spawnEnemy; }
using UnityEngine; using System.Collections; using System; public class Card : MonoBehaviour { public const float WIDTH = 3.28f; public const float HEIGHT = 5.01f; public SpriteRenderer[] signSprites; public TextMesh[] textMesh; private Sprite sign; public Sprite slotsign; private string textSign; public Co...
namespace RealEstate.Infrastructure { using System; using System.Linq; using System.Text; using System.Threading; using System.Text.RegularExpressions; public static class StringExtension { #region Converter private static string ConvertInternationalCharToASCII(char charact...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Guitar.cs" company=""> // // </copyright> // <summary> // The guitar. // </summary> // ---------------------------------------------------------------------------------------...
namespace ns9 { using System; internal class Exception0 : ApplicationException { public Exception0() : base("Data Error") { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class State<T> { public T owner; public abstract void Enter(); public abstract void Execute(); public abstract void Exit(); }
using MessagePasser; using Microsoft.Extensions.DependencyInjection; using System.Collections; using static MessagePasser.Delegates.Delegates; namespace MessagePasser { public class EventAggregator { private static IServiceProvider _serviceProvider; private ISubscriberManager _subscri...
using System; using System.Collections.Generic; namespace AorFramework.NodeGraph { public interface INodeController { NodeGUI nodeGUI { get; } void setup(NodeGUI node); bool isInit { get; } string nodeDataToString(); void update(bool updateParentLoop = true); }...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as pu...
namespace Enrollment.Utils { public static class ObjectHelper { public static object Null = null; public static bool IsNull(object anyObject) => anyObject == null; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShipAreaBehaviour : MonoBehaviour { public float width = 5; public float height = 5; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public v...
namespace Game.ConsoleUI.Game { using global::Game.ConsoleUI.Game.Services; using global::Game.ConsoleUI.Interfaces; using global::Game.ConsoleUI.Interfaces.Services; using Interfaces.Views; using Models; using Serilog; public class GameManager : BaseServiceWithLogger<GameManager>, IGameMa...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using NuGet.Configuration; using NuGet.Packaging.Core; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using Week_2___Webshop.Models; namespace Week_2___Webshop.BusinessLayer.Repositories { public class DeviceRepository : GenericRepository<Device>, IDeviceRepository { public override IEnumerable<Device> A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 10 namespace Sum_Numbers_From_Console { class Program { static void Main(string[] args) { Console.Write("Enter number of nums: "); int n = int.Par...
namespace Dispatch.Api.Client.Tests { using Apexnet.Messaging.Mail; // ReSharper disable UnusedMember.Global public static class AddressBook { public static readonly MailAddress Ali = new MailAddress("a.donmez@wedoit.io", "Ali Servet Donmez"); public static readonly MailAddress Stefano...
using System; using System.Linq.Expressions; using Bindable.Linq.Aggregators.Numerics; using Bindable.Linq.Helpers; using Bindable.Linq.Interfaces; namespace Bindable.Linq { public static partial class BindableEnumerable { private static IBindable<TAverageResult> AverageInternal<TResult, TAverageR...