text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PlayTennis.Model
{
public class AppointmentRecord : BaseEntity
{
public Guid AppointmentId { get; set; }
public virtual Appointment Appointment { get; set; }
pu... |
using System;
namespace NetPayroll.Guides.Constants
{
public enum WorkHealthTerms : uint
{
HEALTH_TERM_EMPLOYMENT = 0,
HEALTH_TERM_AGREE_WORK = 1,
HEALTH_TERM_AGREE_TASK = 2,
HEALTH_TERM_OUT_EMPLOY = 3
};
}
|
namespace ShCore.Caching
{
/// <summary>
///
/// </summary>
public interface ICacheFactory
{
/// <summary>
///
/// </summary>
ICacheProvider Provider { get; }
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System.Drawing;
using Telerik.Web.UI;
#endregion
namespace DotNetNuke.Web.UI.WebControls
{
public class DnnColorPickerItem : ... |
using HtmlAgilityPack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
namespace liatest_final.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
HtmlWeb web = new HtmlW... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace bt
{
public partial class Suahdn : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)
... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
namespace BarberShop.Infraestructure.Enums
{
enum Repositories
{
Catalog,
CatalogMedia,
Category,
Clasification,
Customer,
DocumentType,
Employee,
Person,
Role,
Service
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _15.SetOfNumbers
{
class SetOfNumbers
{
static void Min<T>(T[] setOfNumbers) where T : IComparable<T>
{
if (setOfNumbers.Length > 1)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Template10.Services.FileService
{
class FileService
{
FileHelper _helper = new FileHelper();
//public async Task<List<Models.ColorInfo>> ReadColorsAsync(string key)
... |
using Microsoft.Xna.Framework;
using WUIClient.Components;
using WUIShared.Objects;
using static WUIClient.Components.DragComponent;
namespace WUIClient.Gizmos {
public class ScaleGizmo : Gizmo{
private GameObject GizmoRight { get; }
private GameObject GizmoLeft { get; }
private GameObject... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
namespace System_Activity_monitor.Iterator
{
public interface IIterator
{
Process First();
Process Next();
bool IsDone();
Process Curren... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.SignalR;
using PetSharing.API.Extensions;
using PetSharing.API.SignalR;
using PetSharing... |
namespace SGDE.Domain.ViewModels
{
public class PartidaViewModel : BaseEntityViewModel
{
public string codigo { get; set; }
public string orden { get; set; }
public string descripcion { get; set; }
public string unidades { get; set; }
public double? unidadesCertificacion... |
using System;
using System.Collections.Generic;
namespace API_GiangVien.Models
{
public partial class Bacluong
{
public Bacluong()
{
Luong = new HashSet<Luong>();
}
public int MaBac { get; set; }
public string TenBac { get; set; }
public int? HsbacL... |
using CMS_ShopOnline.Filter;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using CMS_Database.Entities;
using CMS_Database.Repositories;
using CMS_Database.Interfaces;
using CMS_ShopOnline.Areas.Administration.Models;
namespace ... |
using System;
namespace OSGeo.GDAL
{
public enum DataType
{
GDT_Unknown,
GDT_Byte,
GDT_UInt16,
GDT_Int16,
GDT_UInt32,
GDT_Int32,
GDT_Float32,
GDT_Float64,
GDT_CInt16,
GDT_CInt32,
GDT_CFloat32,
GDT_CFloat64,
GDT_TypeCount
}
} |
using System.Collections.Generic;
using Whale.Shared.Models.Participant;
namespace Whale.SignalR.Models.Room
{
public class RoomDTO
{
public string RoomId { get; set; }
public string Name { get; set; }
public ICollection<ParticipantDTO> Participants { get; set; } = new List<Participant... |
using AKB.MVC5.HtmlHelperExtensions.MVC5.HelperExtensions.Componets.MVC5.Components.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
namespace AKB.MVC5.HtmlHelperExtensions.MVC5.HelperExtensions.Componets.Helper.StringBui... |
using System;
using System.Linq;
using System.Net.Http.Headers;
using System.Security.Principal;
using System.Text;
using System.Threading;
using System.Web;
using Fundamentals.Models.DBContext;
using Microsoft.AspNet.Identity;
namespace Fundamentals.Utility
{
public sealed class BasicAuthHttpModule :IDisposable
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ExpenseTracker
{
public class Sync
{
public int ID { get; set; }
public int Users_ID { get; set; }
public DateTime LastSyncDate { get; set; }
public int LastExpense_ID { get; set; }
public int LastIncome_I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ERP_Palmeiras_RH.Models
{
public partial class Medico
{
/// <summary>
/// Cria um médico a partir de um funcionário.
/// Se este objeto for persistido posteriormente e o objeto funcionário e... |
using CarRental.Models;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace CarRental.Services
{
public class RentalService
{
private RentalService _rentalService;
private Car... |
using Newtonsoft.Json;
namespace WeatherService.Entities
{
[JsonObject(MemberSerialization = MemberSerialization.OptIn)]
public sealed class Clouds
{
[JsonProperty("all")]
public int All { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SpawnPosition : MonoBehaviour {
public Text playerText;
public Tank player;
public CanvasGroup canvasGroup;
public SpawnSide spawnSide;
// Use this for initialization
void Start () {
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
public class LimitedQueue<T> : IEnumerable<T>
{
T[] queue;
int capacity;
int head;
int size;
public LimitedQueue(int capacity)
{
this.capacity = capacity;
this.queue = new T[capacity];... |
namespace QuestionPaperGenerator.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AddingDatabase : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.WorksheetDetails",
c => new
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WhoManageCourses.Model;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace WhoManageCourses.Controllers
{
[ApiController]
[Route("[controller]")]
public class StudentController... |
namespace Blorc.OpenIdConnect
{
using System;
public static class OidcProviderOptionsExtensions
{
public static TimeSpan GetTimeForUserInactivityAutomaticSignOut(this OidcProviderOptions options)
{
ArgumentNullException.ThrowIfNull(options);
return TimeSpan.FromMil... |
using DecoratorExample.Core;
using System;
using System.Collections.Generic;
using System.Linq;
namespace DecoratorExample.Logging
{
internal class LoggingDataService : IDataService
{
private readonly IDataService baseDataService;
private readonly ILogger logger;
public LoggingDataSer... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.Common;
using RealEstate.BusinessObjects;
using RealEstate.DataAccess;
namespace RealEstate.BusinessLogic
{
public class LanguageBL
{
#region ***** Init Methods *****
LanguageDA... |
using System;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities
{
/// <summary>
/// General client capabilities.
/// </summary>
[Obsolete(Constants.Proposal)]
public class ProposedGeneralClientCapabilities : GeneralClientCapabilities
{
}
}
|
using System.Collections.Generic;
using Task1_DAL.Entities;
namespace Task1_BLL.DTO
{
public class GenreDTO
{
public int Id { get; set; }
public string Name { get; set; }
public int? ParentId { get; set; }
public virtual ICollection<GenreDTO> SubGenres { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary2
{
public class Prodavac : Uposlenik
{
public Prodavac(string i, string p, DateTime dr, string mr, string JMBG, string u, string ps, string em, DateTime datum)
: base(i,p,dr... |
namespace UInput
{
public class InputAutoMove : InputComponet
{
public override float GetHorizontal()
{
return 1.0f;
}
public override bool GetJump()
{
return false;
}
}
} // namespace UInput
|
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Yandex.Dialogs.Models.Buttons
{
[JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))]
public class ResponseButton : Button
{
public string Title { get; set; }
public bool Hide { get; set; }
}
}
|
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic; // generic list
using System.Linq;
public class LevelScript : MonoBehaviour {
public GameObject[,] tablica = new GameObject[5,5];
//public string[,] tablist = new string[,];
public List <EnemyScript> listek = new L... |
using UnityEngine;
using System.Collections;
public class WorldProperties : MonoBehaviour {
private static WorldProperties instance;
public static WorldProperties Instance{ get{ return instance; } private set{ instance = value; } }
[SerializeField]
private float gravity = 25.0f;
public float Gravity{ get{ retu... |
using System;
using System.ComponentModel;
using Tindero.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Tindero.Views
{
public partial class ProfilePage : ContentPage
{
private readonly ProfileViewModel _vm;
public ProfilePage()
{
InitializeComponent(... |
using System;
using SLua;
using System.Collections.Generic;
[UnityEngine.Scripting.Preserve]
public class Lua_UnityEngine_ParticleSystem_ShapeModule : LuaObject {
[SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
[UnityEngine.Scripting.Preserve]
static public int constructor(IntPtr l) {
try {
#if DEBU... |
namespace BankClassLib
{
public class AccountListItem
{
public int AccountNumber { get; set; }
public string Name { get; set; }
public double Balance { get; set; }
public AccountType AccountType { get; set; }
}
}
|
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("BnetEventMgr")]
public class BnetEventMgr : MonoClass
{
public BnetEventMgr(IntPtr address) : this(address, "BnetEventMgr")
{
}
public BnetEve... |
namespace CustomerManagement.Domain.Interfaces
{
public class DbContext
{
}
} |
using Migration.Common.Log;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
namespace Migration.WIContract
{
public class WiItemProvider
{
private readonly string _itemsDir;
public WiItemProvider(string itemsDir)
{
_itemsDir = itemsD... |
using System;
using System.Collections.Generic;
#nullable disable
namespace Repository.Models
{
/// <summary>
/// Repo Model from database-first scaffolding
/// </summary>
public partial class UserLike
{
public string CommentId { get; set; }
public string UserId { get... |
using Entidades;
using Entidades.Enums;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PetShopForms.Vistas.Ventas
{
public partial class ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Configuration;
namespace HotelManagement
{
public partial ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camMove : MonoBehaviour
{
public Transform player;
public float smooth;
// Start is called before the first frame update
void Start()
{
}
void LateUpdate()
{
if(transform.position !=... |
using System.Collections.Generic;
namespace PathfindingVisualisation
{
public class MapPath
{
public MapPath(Point start, Point target, Dictionary<Point, Point> data)
{
Start = start;
Target = target;
Data = data;
Route = FindRoute();
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SettingManager : MonoBehaviour
{
public void onLanguageButton()
{
SceneManager.LoadScene("LanguageSelection");
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Excel = Microsoft.Office.Interop.Excel;
namespace Combina... |
using System;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
namespace Jet_Bot.Modules
{
public class RainBowRole : ModuleBase<SocketCommandContext>
{
[Command("Rainbow")]
[RequireUserPermission(GuildPermission.Administrator)]
[RequireBotPermission(GuildPermission.... |
using BPiaoBao.AppServices.Contracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject;
using BPiaoBao.Client.DomesticTicket.Model;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Client.UIExt.Helper;
using BPiaoBao.Common.Enums;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.T... |
using System;
using EPiServer.Events.Providers;
namespace HansKindberg.EPiServer.Events
{
public interface IEventSubscriber
{
#region Events
event EventHandler<EventMissedEventArgs> EventMissed;
event EventHandler<EventReceivedEventArgs> EventReceived;
#endregion
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using KT.EmailSender;
namespace KT.Services.Helpers
{
public class KtEmailSender
{
private static IEmailSender _sender;
public static IEmailSender Sender
{
get { return _sender; }
}
public static void Init()
{
_... |
/*
Marshall Harris
Assignment 4
6/2/16
*/
//static class for handling actual file data processing
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace SEA_SHARP
{
public static class TransactionHistory
{
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using BLL.ORDER;
using System.Data;
using Model.Domain.Common;
using Model.Domain.Order;
using Common;
/// <summary>
/// OrderListDataHandler 的摘要说明
/// </summary>
public class OrderListDataHandler : BaseDataHandler
{
... |
using UnityEngine;
using System.Collections;
public class SoundPack : ScriptableObject
{
public float longestClipLength;
public AudioClip[] clips;
public string[] keys;
public bool[] loops;
}
|
namespace Koek
{
/// <summary>
/// A choke implementation that applies no limits to throughput.
/// </summary>
public sealed class UnlimitedChoke : IChoke
{
public static UnlimitedChoke Instance { get; } = new UnlimitedChoke();
public DataRate RateLimit { get; } = DataRate.FromBits... |
using System;
namespace ShogunOptimizer.Weapons
{
public class Whiteblind : Weapon
{
public Whiteblind(int refine = 1) : base(refine)
{
BaseAtk = 510;
Stats = new Tuple<StatType, double>[]
{
new(StatType.DefPercent, .517 ),
ne... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
public class FlagsManager
{
#region "Types"
public abstract class Flag
{
public string Key = "";
public abstract object GetValue();
}
public class BoolFlag : Flag
{
... |
using Microsoft.AspNetCore.Mvc;
using Abp.AspNetCore.Mvc.Authorization;
using Mattelsa.Mindfulness.Controllers;
namespace Mattelsa.Mindfulness.Web.Controllers
{
[AbpMvcAuthorize]
public class HomeController : MindfulnessControllerBase
{
public ActionResult Index()
{
return View... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using Dnn.PersonaBar.Library.Containers;
using DotNetNuke.DependencyInjection;
using Microsoft.Extensions.DependencyInjection;
namespace Dnn.PersonaBar.L... |
using System;
using System.Data;
using System.Collections.Generic;
using Maticsoft.Common;
using PDTech.OA.Model;
namespace PDTech.OA.BLL
{
/// <summary>
/// VIEW_USER_MSGINFO
/// </summary>
public partial class VIEW_USER_MSGINFO
{
private readonly PDTech.OA.DAL.VIEW_USER_MSGINFO dal=new PDTech.OA.DAL.VIEW_USER... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Alword.Algoexpert.Tier0
{
public class InsertionSortTask
{
public static int[] InsertionSort(int[] array)
{
for (int i = 1; i < array.Length; i++)
{
for (int j = i; j > 0; j--)
... |
using AutoMapper;
using dotnet_rpg.Dtos.Character;
using dotnet_rpg.Models;
namespace dotnet_rpg{
public class AutoMapperProfile:Profile{
public AutoMapperProfile(){
CreateMap<Character,GetDtoCharacter>();
CreateMap<AddDtoCharacter,Character>();
}
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace Chess2_redo
{
class Player
{
public string color { get; set; }
public List<Piece> onBoard { get; set; }
public bool check = false;
public Player(string side)
{
onBoard = new Li... |
using Microsoft.Extensions.DependencyInjection;
using Quartz;
using Quartz.Impl;
using System;
using System.Collections.Specialized;
namespace Hybrid.Quartz.InMemory
{
/// <summary>
///
/// </summary>
internal class InMemoryStorageOptionsExtension : IQuartzOptionsExtension
{
private read... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.OleDb;
public partial class Yonetici_Ayar : System.Web.UI.Page
{
DataTable _dtMenu;
DataTable _dtYonetici;
DataTable _dtAyar;
Data _sysData = new... |
using Microsoft.AspNetCore.Mvc;
using ProConstructionsManagment.Core.Entities;
using ProConstructionsManagment.Core.Enums;
using ProConstructionsManagment.Core.Interfaces;
using System;
using System.Threading.Tasks;
namespace ProConstructionsManagment.Web.Controllers
{
[Route("api/v1/")]
public class Projects... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace Psns.Common.Web.Adapters
{
/// <summary>
/// An adapter for HttpRequest.ClientCertificate to better enable loose coupling
/// </summary>
public class HttpClientCertificateAdapter
{
... |
using ALM.ServicioAdminEmpresas.Entidades;
using ALM.ServicioAdminEmpresas.Negocio;
using System;
using System.Web.Http;
namespace ALM.ServicioAdminEmpresas.RestService.Controllers
{
public class InicioController : ApiController
{
[HttpGet]
[Route("api/v1/Inicio/Empresa/{dominio}/{origen}/{usu... |
using ETModel;
namespace ETHotfix
{
[ActorMessageHandler(AppType.Map)]
public class Movement_JumpHandler : AMActorLocationHandler<Unit, Movement_Jump>
{
protected override async ETTask Run(Unit entity, Movement_Jump message)
{
M2C_MovementResult m2C_MovementResult = new M2C_Mov... |
using System;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Common.Enums;
using GalaSoft.MvvmLight;
namespace BPiaoBao.Client.DomesticTicket.Model
{
/// <summary>
/// 线下婴儿实体
/// </summary>
public class BabyModel : ObservableObject
{
#region 线下婴儿姓名
public const string BabyNamePropert... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Text;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.CommandWpf;
using WpfTesting.Model;
namespace WpfTesting.ViewModel {
/// <summary>
/// This class contains properties that ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SoundScript : MonoBehaviour
{
public static AudioClip slideSound, victorySound;
static AudioSource source;
public Sprite soundOff;
public Sprite soundOn;
public Button soundBtn;
public ... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GetLabourManager.Models
{
public class EmployeeRelations
{
public int Id { get; set; }
public int StaffId { get; set; }
public string GuarantorName { get; set; }
public string Guarant... |
using System.Linq;
using Microsoft.Dynamics365.UIAutomation.Browser;
using OpenQA.Selenium;
using TechTalk.SpecFlow;
using Vantage.Automation.LegalFlowUITest.Context;
using Vantage.Automation.LegalFlowUITest.Helpers;
namespace Vantage.Automation.LegalFlowUITest.Steps
{
[Binding]
public class ServiceRequestNot... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AlienEngine.ASL;
namespace AlienEngine.Core.Graphics.Shaders.Samples
{
[Version(330)]
internal class BumpedDiffuseFragmentShader : FragmentShader
{
#region Structs
// -... |
using System;
using System.Collections.Generic;
using System.Linq;
using LeanBatchLauncher.Util;
namespace LeanBatchLauncher.Launcher
{
/// <summary>
/// Contains configuration we want to pass each batched instance of the backtest.
/// </summary>
[Serializable]
public class Configuration : MarshalByRefObject
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TicketShopProject.Data.Interfaces;
using TicketShopProject.Data.Models;
namespace TicketShopProject.Data.Mocks
{
public class MockTicketRepository : ITicketRepository
{
//maybe the tickets problem
... |
using UnityEngine;
using System.Collections;
public class Timer
{
private float timePassed;
private delegate void eventCallback();
public Timer(float timePassed)
{
this.timePassed = timePassed;
}
}
|
using UnityEngine;
using System.Collections;
[System.Serializable]
public class EnemyTickets {
public string m_name;
public int m_ticketCosts;
public GameObject m_spawnEnemy;
}
|
using UnityEngine;
using System.Collections;
using System;
public class Card : MonoBehaviour
{
public const float WIDTH = 3.28f;
public const float HEIGHT = 5.01f;
public SpriteRenderer[] signSprites;
public TextMesh[] textMesh;
private Sprite sign;
public Sprite slotsign;
private string textSign;
public Co... |
namespace RealEstate.Infrastructure
{
using System;
using System.Linq;
using System.Text;
using System.Threading;
using System.Text.RegularExpressions;
public static class StringExtension
{
#region Converter
private static string ConvertInternationalCharToASCII(char charact... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Guitar.cs" company="">
//
// </copyright>
// <summary>
// The guitar.
// </summary>
// ---------------------------------------------------------------------------------------... |
namespace ns9
{
using System;
internal class Exception0 : ApplicationException
{
public Exception0() : base("Data Error")
{
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class State<T>
{
public T owner;
public abstract void Enter();
public abstract void Execute();
public abstract void Exit();
}
|
using MessagePasser;
using Microsoft.Extensions.DependencyInjection;
using System.Collections;
using static MessagePasser.Delegates.Delegates;
namespace MessagePasser
{
public class EventAggregator
{
private static IServiceProvider _serviceProvider;
private ISubscriberManager _subscri... |
using System;
using System.Collections.Generic;
namespace AorFramework.NodeGraph
{
public interface INodeController
{
NodeGUI nodeGUI { get; }
void setup(NodeGUI node);
bool isInit { get; }
string nodeDataToString();
void update(bool updateParentLoop = true);
}... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as pu... |
namespace Enrollment.Utils
{
public static class ObjectHelper
{
public static object Null = null;
public static bool IsNull(object anyObject) => anyObject == null;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShipAreaBehaviour : MonoBehaviour {
public float width = 5;
public float height = 5;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public v... |
namespace Game.ConsoleUI.Game
{
using global::Game.ConsoleUI.Game.Services;
using global::Game.ConsoleUI.Interfaces;
using global::Game.ConsoleUI.Interfaces.Services;
using Interfaces.Views;
using Models;
using Serilog;
public class GameManager : BaseServiceWithLogger<GameManager>, IGameMa... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NuGet.Configuration;
using NuGet.Packaging.Core;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity;
using Week_2___Webshop.Models;
namespace Week_2___Webshop.BusinessLayer.Repositories
{
public class DeviceRepository : GenericRepository<Device>, IDeviceRepository
{
public override IEnumerable<Device> A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 10
namespace Sum_Numbers_From_Console
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter number of nums: ");
int n = int.Par... |
namespace Dispatch.Api.Client.Tests
{
using Apexnet.Messaging.Mail;
// ReSharper disable UnusedMember.Global
public static class AddressBook
{
public static readonly MailAddress Ali = new MailAddress("a.donmez@wedoit.io", "Ali Servet Donmez");
public static readonly MailAddress Stefano... |
using System;
using System.Linq.Expressions;
using Bindable.Linq.Aggregators.Numerics;
using Bindable.Linq.Helpers;
using Bindable.Linq.Interfaces;
namespace Bindable.Linq
{
public static partial class BindableEnumerable
{
private static IBindable<TAverageResult> AverageInternal<TResult, TAverageR... |
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