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using QLSV.BD_layer; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QLSV.BS_layer { class BLThongKe { DataProvider db = null; public BLThongKe() { db = new DataProvider(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyCentrip : EnemyMovement { // Use this for initialization void Start () { bulletType = "EnemyBullet4"; } // Update is called once per frame //void Update () { //if ((Input.GetMouseButtonDown (1))) { //Game...
namespace CloneDeploy_Entities.DTOs.ClientImaging { public class ModelTaskDTO { public string imageProfileId { get; set; } public string imageName { get; set; } public string imageProfileName { get; set; } } }
using System.Collections.Generic; using System.Threading.Tasks; using Contact.API.Dtos; namespace Contact.API.Repository { public interface IContactRepository { /// <summary> /// 更新好友基本信息 /// </summary> /// <param name="info"></param> /// <returns></returns> Tas...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_ImagePosition : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.ImagePosition"); LuaObject.addMember(l, 0, "ImageLeft"); LuaObject.addMember(l, 1, "ImageAbove"); LuaObject.addMember(l, 2, "ImageOn...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace Sunny.HttpReqeustServer { public class MyHttpModule : IHttpModule { private bool? hiJacking; protected bool HiJacking ...
using System; using System.Collections; namespace SharpPcap.Util { public class IPAddressRange : NumberRange, IEnumerator, IEnumerable { virtual public System.String FisrtIPAddress { get { return IPUtil.IpToString(Min); } set ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Listas { class Program { private static readonly string[] colors = { "MAGENTA", "RED", "WHITE", "BLUE", "CYAN" }; private static readonly string[] removeColors = { "RE...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UDM { public abstract class Aggregation { protected List<Cell> cells; public abstract Object GetAggregatedValue(List<Cell> cells); } }
using System.Collections.Generic; using UIKit; namespace App1 { public class SimpleViewController : UIViewController { private SimpleView m_simpleView; public override void LoadView() { m_simpleView = new SimpleView(); m_simpleView.BuildView(); View...
namespace OmniSharp.Extensions.JsonRpc { public class SerialRequestProcessIdentifier : IRequestProcessIdentifier { public RequestProcessType Identify(IHandlerDescriptor descriptor) => descriptor.RequestProcessType ?? RequestProcessType.Serial; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief フェード。スプライト。 */ /** NFade */ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1.VmWare { /// <summary> /// Find the number of times the most-common substring occurs in a given string /// </summary> public class Interview { s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Soko.UI { public partial class BiracDana : Form { public BiracDana(string caption) { Initializ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using HealthLink.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace HealthLink.Controllers { public class HospitalsController : Controller { private readonly A...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("SpecialEventVisualMgr")] public class SpecialEventVisualMgr : MonoBehaviour { public SpecialEventVisualMgr(IntPtr...
using Application.Contract.RepositoryInterfaces; using Application.Contract.Responses; using Application.CQRS.Queries; using Application.Maping; using MediatR; using System.Threading; using System.Threading.Tasks; namespace Application.CQRS.Handlers.Queries { public class GetCryptoCurrencyRawDataHandler : IReques...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using WF.SDK.Common; namespace WF.SDK.Models { [Serializable] public class Product : ICacheControl { //Cache Control properties - these do not go to the client. [Newtonsoft.Json.JsonIgnore] public Hy...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace VehiculosSanJoaquinMVC.Migrations { public partial class CreacionDB : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "NS_tblClien...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using async_inn.Data; using async_inn.Models; using async_inn.Models.Interfaces; using async_inn.Models.DTOs; using Micr...
using System; /// <summary> This is the class object </summary> class VectorMath { /// <summary> >This method gets either a 2D or 3D vector and returns its magnitude, ///if the vector is not 2D or 3D it returns -1</summary> public static double Magnitude(double[] vector) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _017_InsertInterval { /// <summary> /// Given a set of non-overlapping intervals, insert a new interval into the intervals (merge if necessary). /// You may assume tha...
namespace Tolley.Data.Sql { /// <summary> /// Defines a the encryption requirements for a sql connection /// </summary> public class SqlSecurityContext { /// <summary> /// Sql Connections should be encrypted /// </summary> public bool IsEncrypted { get; set; } ...
using Airfield_Simulator.Core.Models; using Airfield_Simulator.Core.Simulation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.FlightRoutes { public class Router : IRouter { private readonly IWeathe...
using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Sbidu.Data; using Sbidu.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sbidu.Helper { public static class AddFavorites { public async static Task<bool> Ad...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using System.Collections.Generic; namespace PDV.CONTROLER.Funcoes { public class FuncoesCst { public static CSTIcms GetCSTIcmsPorID(decimal IDCSTIcms) { using (SQLQuery oSQL = new SQLQuery()) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using DBManager.DBASES; using System.Net; namespace DBManager { public partial class frmSQLServerTunnelServerConnection ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyGauge : MonoBehaviour { const float SCALE_CHANGE_SPEED = 0.8f; AudioSource audioSource; BossBase bossScript; RectTransform rt; float maxHP; float hp; bool appeared; bool appearing; boo...
using HangoutsDbLibrary.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebAPI.Services { public interface IServiceLocation { void AddLocation(Location location); List<Location> GetAllLocations(); Location GetLocationB...
using System; using System.IO; using System.Linq; using System.Web; using System.Text; using System.Security.Cryptography; using System.Collections.Generic; using System.Configuration; namespace ReqOneUI { public class AspUtil { #region public methods public static string GetRoot() { ...
namespace Banks.Library.Customers { using System; using System.Collections.Generic; using System.Text; using Banks.Library.Accounts; /// <summary> /// Abstract customer /// </summary> public abstract class Customer { protected List<Account> accounts = new List<A...
#region License // Copyright (c) 2011 Nano Taboada, http://openid.nanotaboada.com.ar // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation...
using System; using System.Collections.Generic; using Akka.Actor; using DownloadExtractLib.Messages; namespace DownloadExtractLib { public class DramaActor : ReceiveActor { readonly Dictionary<string, string> Url2FileDict = new Dictionary<string, string>(); readonly string OutFolder; r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FinalliziedProject.Databases { class DataProcess { // Object orianted katili class :)))))) public List<LibraryPasage> getAll() { u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UltronCloud { class GDriveIntegration : Integration { public GDriveIntegration() : base("Google Drive") { } } }
using System; using System; using System.Collections; using System.Collections; using System.Collections.Generic; using System.Collections.Generic; using UnityEngine; using UnityEngine; namespace Architecture.ViewModel { public interface ICommand { void Execute(); } public interface ICommand<T...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using NUnit.Framework; using System; namespace Logs.Models.Tests.NutritionTests { [TestFixture] public class ConstructorTests { [Test] public void TestConstructor_ShouldInitializeCorrectly() { // Arrange, Act var nutrition = new Nutrition(); // ...
using AgeBaseTemplate.Core.ContentTypes; namespace AgeBaseTemplate.UnitTests.ContentTypes { public class MockLanguagePage : MockBasePage<LanguagePage> { public MockHomePage HomePage { get; } public MockConfigPage ConfigPage { get; } public MockLanguagePage(bool includeHomePage = false...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using CTCT.Util; namespace CTCT.Components.EventSpot { /// <summary> /// Order class /// </summary> [DataContract] [Serializable] public class Order : Component { ...
using Assets.blackwhite_side_scroller.Scripts; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public enum EndSlidingCondition { Fall, Jump } public class SlidingCharacterController2D : MonoBehaviour { public float SlideSpeed = 1f; ...
using System; using System.IO; using NUnit.Framework; using Paralect.Schematra.Definitions; namespace Paralect.Schematra.Test.Tests { [TestFixture] public class ParserTest { [Test] public void First() { } public void DynamicTypeCreation() ...
using Ninject; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.ModelBinding; using System.Web.UI; using System.Web.UI.WebControls; using YouTubePlaylistsSystem.Data.Models; using YouTubePlaylistsSystem.Data.Services.Contracts; namespace YouTubePlaylistsSystem.Web ...
using Avalonia.Controls; using Avalonia.Markup.Xaml; using Avalonia.Interactivity; using Windore.Settings.Base; using System; namespace Windore.Settings.GUI { public class BoolSettingControl : UserControl { private CheckBox settingCheckBox; private TextBlock settingCheckBoxName; ...
using System; using System.Globalization; using Xamarin.Forms; namespace Kit.Forms.Converters { public class IsOfTypeConverter : IValueConverter { public bool IsReversed { get; set; } public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; namespace SchoolTest { [TestClass] public class SchoolTest { [TestMethod] public void SchoolConstructorTestName() { string schoolName = "Ivan Vazov"; School t...
using APIEcommerce.Models; using APIEcommerce.Requests; using APIEcommerce.Responses; namespace APIEcommerce.Mapper { public static class PedidoItemMapper { public static PedidoItem Mapper(PedidoItemRequest pedidoItem) { return new PedidoItem() { IdPedid...
using System.Collections.Generic; using System.Threading.Tasks; using Entities; using MySql.Data.MySqlClient; using Dapper; using System.Linq; namespace DataAccess { public class CitaDAL:Conexion { // CITAS public async Task<List<Cita>> GetCitasAsync() { MySqlConnection MiC...
using AutoMapper; namespace MertricAgentServices.Mapper { public interface IMetricMapper { /// <summary> /// Провайдер конфигурации для Mapper /// </summary> IConfigurationProvider ConfigurationProvider { get; } /// <summary> /// Конвертирует объекб в объект ти...
using UnityEngine; using System.Collections; public class TeleportPipeEntrance : MonoBehaviour { [SerializeField] TeleportPipeExit teleportPipeExit; void OnTriggerEnter(Collider other) { if (other.tag == "Player") { teleportPipeExit.TeleportObject(other.gameObject); ...
using BSEWalletClient.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BSEWalletClient.BAL.Interface { public interface ICustomerRepository { List<Customer> Get(); void Add(Customer card); } }
#nullable disable namespace SPDataRepository.Data.Entities { public record Product : EntityBase { public string Name { get; set; } public virtual Brand Brand { get; set; } } }
using UnityEngine; using UnityEngine.UI; public class UpdateEnergyBarText : MonoBehaviour { #region Fields private Text text; [SerializeField] private EEntityCategory entityCategory; #endregion #region Unity Methods void Awake() { this.text = GetComponent<Text>(); if ...
public interface IList<T> where T : new() { bool Get(int x, out T y); bool Set(int x, T elemento); void Push(T elemento); int Length(); }
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace ProjectEuler { public class FactorialDigitSum : ISolution { public void Run() { checked { var factorial =...
using System; using Relocation.Base; using Relocation.Base.UI; using Relocation.Com; using Relocation.Com.Tools; using Relocation.Data; namespace Relocation { public partial class PwdModify : BaseForm { public PwdModify() : base() { Initialize(); } public PwdModify(Session s) ...
using System; using System.Configuration; using System.Linq; using System.ServiceModel; using ServiceConfiguration = ServiceConfigurationSection.ServiceConfigurationSection; namespace UserStorageApp { // In case of AddressAccessDeniedException run the command below as an administrator: // netsh http add urla...
using UnityEngine.EventSystems; using UnityEngine.UI; namespace HT.Framework { /// <summary> /// 可绑定的Float类型 /// </summary> public sealed class BindableFloat : BindableType<float> { public static implicit operator float(BindableFloat bFloat) { return bFloat.Value; ...
using UnityEngine; using UnityEditor; using System; using System.IO; using System.Text; using System.Reflection; using UnityEditor.Callbacks; public static class AutoCreateViewClass { static string tempFilePath = "Temp/__AutoCreateViewClass__"; [MenuItem("Tools/Auto Create View Class from Seleced GameObject/MonoBe...
using System; using System.Linq; using System.Collections.Generic; using System.Text; public class AtCoderValidator : NormalValidator { public AtCoderValidator(string ans) : base(ans) { } public override bool Equal(string a, string b) { var sharpedA = string.Join("\n", a.Trim((char)0x0d, (char)0x0...
// -------------------------------- // <copyright file="SearchCarModel.cs" > // © 2013 KarzPlus Inc. // </copyright> // <author>JDuverge</author> // <summary> // SearchCarModel Search Entity Object. // </summary> // --------------------------------- using System; namespace KarzPlus.Entities { /// <summary>...
 namespace Eventos.IO.Services.Api.ViewModels { public class EstadoViewModel { public string UF { get; set; } public string Nome { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using JsonData; using NUnit.Framework; namespace JsonData.Elements.Tests { [TestFixture] public class JsonObjectTests { #region Base JsonObject inte...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using WeatherWeb.Models; using WeatherWeb.Service; namespace WeatherWeb.ApiControllers { [Route("api/[controller]")] public class WeatherController : Contr...
using AutoMapper; using Umbraco.Core.Models; using Umbraco.Web.Models.ContentEditing; namespace Umbraco.Web.Models.Mapping { internal class TemplateMapperProfile : Profile { public TemplateMapperProfile() { CreateMap<ITemplate, TemplateDisplay>() .ForMember(dest => ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { public class Clientes : Personas { [Key] public int IdCliente { get; set; } public decimal LimiteCredit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessEntity { public class eSinhVien { private int MaSV; private string Ten; private string Khoa; private string Lop; private string ChuyenNg...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Mvc; namespace WebService.MVC4.Controllers { public class ToUpperController : ApiController { public string Get(string input) { return input.ToU...
using System; namespace Singleton { public class UsageExamples { public void UsingReadonlySingleton() { var proxyUri = $"{MyAppConfiguration.Instance.ProxyHost}:{MyAppConfiguration.Instance.ProxyPort}"; Console.Write($"Proxy address: {proxyUri}"); } publ...
using System; using System.Collections.Generic; using System.Text; namespace Herencia { public class Coche : Vehiculo { public string Traccion { get; set; } public Coche(string marca, string modelo, string traccion) : base(marca, modelo) { Traccion = traccion; } ...
using System; using System.Collections.Generic; using System.IO; namespace TAiO.Subgraphs.Models { public class Graph<T> { public Dictionary<T, HashSet<T>> Neighbors { get; } = new Dictionary<T, HashSet<T>>(); public HashSet<T> Vertices { get; private set; } public Graph(IEnumerable<T>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SniperBullet : MonoBehaviour { private int damage; private Vector3 direction; // Use this for initialization void Start() { } // Update is called once per frame void Update() { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; namespace Lab3 { public class Point { int x; int y; public void SetX(int x) { this.x = x; } public int GetX() { return x; } public void SetY(int y) { this.y = y; } ...
using PointOfSalesV2.Entities; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace PointOfSalesV2.Repository { public class InvoiceDetailRepository : Repository<InvoiceDetail>, IInvoiceDetailRepository { public InvoiceDetailRepository(MainDataContext context...
using System.Threading.Tasks; using Remora.Discord.API.Abstractions.Objects; using Remora.Discord.API.Abstractions.Rest; using Remora.Discord.Core; namespace DingleTheBotReboot.Services; public class CommonMethodsService : ICommonMethodsService { public async Task<ulong> NukeChannelAsync(IDiscordRestGuildAPI gui...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Asset.Models.Library.EntityModels.OrganizationModels; namespace Asset.Models.Library.EntityModels.HrModels { public class Employee { [Required] [Key, DatabaseGenerated(DatabaseGeneratedOption...
namespace ServiceBase.Events { using System; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; /// <summary> /// Default implementation of the event service. /// Write events raised to the log. /// </summary> public class DefaultEventService :...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DCDC_Manager { public abstract class PSValue<T> : WatchDog { private T _value; private double _timeStamp; public T Value { get { throw new Sy...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using Microsoft.CSharp.RuntimeBinder; using System; using System.Management.Automation.Runspaces; using System.Collections.Generic; using Microsoft.Extensions.Lo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerTurnState : State { public PlayerTurnState(StateMachine stateMachine) : base(stateMachine) { } public override void Enter() { //start player turn GameManager.instance.LevelManager.St...
 using System.ComponentModel.DataAnnotations; namespace TxtUploader.Models { public class TxtModel { public int Id { get; set; } [MinLength(1)] [MaxLength(100)] public string FileName { get; set; } public byte[] FileContent { get; set; } } }
using Diligent.BOL; namespace Diligent.DAL.Core { public interface IUserRepository : IRepository<User> { User GetUserWithProjects(int id); } }
using UnityEngine; using System.Collections; public class Level2 : MonoBehaviour { GameObject boss1; // Use this for initialization void Start () { boss1 = GameObject.Find("GIANT_WORM"); } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider hit) { if (boss1.GetCompone...
using System.Linq.Expressions; using Bindable.Linq.Dependencies.Definitions; namespace Bindable.Linq.Dependencies.ExpressionAnalysis.Extractors { /// <summary> /// Extracts dependencies placed on child items within a query by looking for uses of <see cref="ParameterExpression"/>. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace buildings { public class ConstructController : MonoBehaviour { public Construct construct = null; public Building building = null; public List<ResourceCost> resourceCost; [Serializ...
using System; namespace DipDemo.Cataloguer.Infrastructure.Presentation { public class AbstractPresenter<TView> : IPresenter where TView : IView { protected TView View; public event Action Disposed = delegate { }; IView IPresenter.View { get { return View; ...
 #region Usings using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; #endregion namespace Zengo.WP8.FAS.Controls { public partial class SearchBoxControl : UserControl { public class DoSearchEventArgs : EventArgs { public string searchTer...
namespace Bb.Expressions.CsharpGenerators { internal sealed class Indentation { private readonly ExposedTabStringIndentedTextWriter _writer; private readonly int _indent; private string _s; internal Indentation(ExposedTabStringIndentedTextWriter writer, int indent) { ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Tcgv.QuantumSim.Data; namespace Tcgv.QuantumSim.Operations { [TestClass()] public class CXGateTest { [TestMethod()] public void ControlFalse_InputFalse_Test() { var c = new Qubit(false); var q = new Q...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Shooter { class Pistol : Gun { int _delay; public Pistol() : base() { _bullets = 7; _delay = 40; this.Cost = 1000; this.Image = new string[] { @" _____________", @" \------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Windows.Forms; using System.Data; namespace OpenMiracle.BLL { public class DailySalaryVoucherBll { DailySalaryVoucherDetailsInfo infoDailySalaryVoucherDetails = new D...
using MedicalStoreWebApi.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace MedicalStoreWebApi.Controllers { [Authorize] public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace AdminSchool.DataAccesslayer { public class SutdentRegisterContext : DbContext { public SutdentRegisterContext(): base ("School") {} //my database name public DbSet<Models.St...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Char : MonoBehaviour { NavMeshAgent agent; void Start() { //UpAnim(); } //float Speed = .02f; void Update() { if (agent.isOnOffMeshLink) { ...
using System; using System.Collections.Generic; using System.Text; using Scintilla; using Scintilla.Forms; using Scintilla.Configuration; using Scintilla.Configuration.SciTE; using WeifenLuo.WinFormsUI.Docking; namespace MyGeneration { public interface IMyGenerationMDI { FindForm FindDialog { get; } ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Reflection; using Microsoft.EntityFrameworkCore.Design; using Microsoft.EntityFrameworkCore.Migrations.Design; using Microso...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; using System.Web.Http.Filters; namespace Shop.Attributes { public class HendlerArgumentExceptionAttribute : Attribute, IExceptionFilte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GenericLabs { class Box<T> { private List<T> start = new List<T>(); public int Count { get { return start.Count; } } public void Add(T i) { ...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VetOnTrack.Controllers { public class AgendaController : Controller { public IActionResult AuthSchedule(string input_agenda) { return RedirectT...