text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class IncorruptEdu_TestOnlineResultList : System.Web.UI.Page
{
public string t_rand = "";
PDTech.OA.BLL.TestOnline toBll = new PDTech.OA.BLL.TestOnline();
... |
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour
{
public AchievementController AchievementController;
private bool inStealthMode = false;
private int currentDaysCount = 0;
private int numRedPotions = 0;
private int numBluePotions = 0;
private int numGreenPotions = 0... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CoreComponents
{
public static class PrimativeConstants
{
static List<Type> TypeList;
public static readonly Type byte_Type;
public static readonly Type ushort_Type;
public stati... |
using Hayalpc.Fatura.Data.Models;
namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces
{
public interface IInstitutionService : IBaseService<Institution>
{
}
}
|
using AssetHub.DAL;
using AssetHub.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AssetHub.Infrastructure
{
public c... |
using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using System.Linq;
namespace SanAndreasUnity.Behaviours
{
public class SpawnManager : MonoBehaviour
{
public static SpawnManager Instance { get; private set; }
List<T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Planning
{
class PPOrder
{
public string type="";
public PrivacyPreservingLandmark lendmark1 = null;
public PrivacyPreservingLandmark lendmark2 = null;
public PPOrder(string typ, Privacy... |
using HZH_Controls.Forms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WinForm.UI
{
public partial class FormPrint :FrmWithOKCancel2
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GSF;
using GSF.Concurrency;
namespace Server.LoadBalancing
{
/// <summary>
/// 이 인터페이스를 상속받아 로드밸런서를 구현한다.
/// </summary>
interface ILoadBalancer
{
/// <summary>
... |
using Library.DomainModels;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Library.Services.Interface
{
public interface IAuthorService
{
Task<Author> Create(string name);
Task<IEnumerable<Author>> GetAll();
Task<Author> GetBy... |
//
// commercio.sdk - Sdk for Commercio Network
//
// Riccardo Costacurta
// Dec. 30, 2019
// BlockIt s.r.l.
//
/// Allows to easily generate new keys either to be used with AES or RSA key.
//
using System;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Generic;
using Org.BouncyCastle.Math... |
using ProManager.Entities.Base;
using ProManager.Entities.SystemAdmin;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ProManager.Entities.AgentAdmin
{
public class Agent_ServiceType : BaseTenantModel
{
[StringLength(30)]
... |
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Windows.Graphics.Display;
using Windows.Graphics.Imaging;
using Windows.Storage.Streams;
using Xamarin.Forms;
using FractlExplorer.Utility;
using FractlExplorer.UWP;
[assembly: Dependency(typeof(ImageCreator))]
n... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float unitPerSecs = 5;
private float anchoMundo = 6.7f;
void Update()
{
//Obtenemos el sentido de movimiento
float dir = Input.GetAxis("Horizontal");
... |
using System;
using System.Collections.Generic;
using Pfim;
using UnityEngine;
namespace Assets.FarmSim
{
public abstract class TextureLoader
{
private static readonly Dictionary<string, Texture2D> Cache = new Dictionary<string, Texture2D>();
private static Texture2D LoadTextureFromBytes(byte... |
using AutoMapper;
using LuizalabsWishesManager.Domains.Repositories;
using LuizalabsWishesManager.Domains.Services;
using LuizalabsWishesManager.Services;
using Microsoft.Extensions.DependencyInjection;
using LuizalabsWishesManager.Data.Repositories;
namespace LuizalabsWishesManager.Shared
{
public class IoC
... |
using System.Threading.Tasks;
using vega.API.Core.Models;
namespace vega.API.Core
{
public interface IModelRepository
{
void CreateModel(Model model);
Task<Model> GetModelById(int modelId);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Accounting.Entity;
using System.Data.SqlClient;
using System.Data;
using Accounting.Utility;
namespace Accounting.DataAccess
{
public class DaOrder
{
public DaOrder() { }
public static DataTable GetOrd... |
namespace PaderbornUniversity.SILab.Hip.EventSourcing.Migrations
{
public interface IStreamMigrationArgs
{
IAsyncEnumerator<IEvent> GetExistingEvents();
void AppendEvent(IEvent ev);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnPickups : MonoBehaviour
{
public Transform player;
List<float> lanes;
List<GameObject> pickUps;
const float leftLane = -1.5f, middleLane = 0f, rightLane = 1.5f;
public float spawnWait;
public Gam... |
using System;
namespace PDTech.OA.Model
{
/// <summary>
/// VIEW_PRO_STEP_TYPE:实体类(属性说明自动提取数据库字段的描述信息)
/// </summary>
[Serializable]
public partial class VIEW_PRO_STEP_TYPE
{
public VIEW_PRO_STEP_TYPE()
{}
#region Model
private decimal? _project_step_id;
private decimal? _project_id;
private decimal?... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ArmadaEngine.Camera;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using ArmadaEngine.Scenes.Sagey.Managers;
using Microsoft.Xna.Framework;
using ArmadaEngine.BaseO... |
using System.Linq;
namespace CryptobotUi.Controllers.Cryptodb
{
partial class PnlsController
{
partial void OnPnlsRead(ref IQueryable<Models.Cryptodb.Pnl> items)
{
items = items.OrderByDescending(p => p.signal_id);
}
}
} |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using System.Windows.Input;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.CommandWpf;
using Nito.AsyncEx;
using... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.I... |
using CoordControl.Core.Domains;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CoordControl.Core
{
/// <summary>
/// Перекресток как узел УДС
/// </summary>
public sealed class NodeCross
{
/// <summary>
/// Участок перекрестка
/// </summary>
public Region... |
using Serenity;
using Serenity.Data;
using Serenity.Services;
using System;
using System.Data;
using MyRequest = Serenity.Services.ListRequest;
using MyResponse = Serenity.Services.ListResponse<ARLink.Default.EmployeeSalaryRow>;
using MyRow = ARLink.Default.EmployeeSalaryRow;
namespace ARLink.Default
{
public int... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.Common;
using RealEstate.BusinessObjects;
using RealEstate.DataAccess;
namespace RealEstate.BusinessLogic
{
public class ContractAdvertisingBL
{
#region ***** Init Methods *****
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace statistics {
// This class provides an interface to manage easily all the
// treat during a simulation
public class TreatList {
// convention : I do not have : -1 / Do ha... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class UserGroup
{
public UserGroup()
{
UserPreferences = new List<UserPreference>();
}
public int UserGroupId { get; set; }
public int UserId { get; set; }
... |
namespace E05_CalculateFactorialSum
{
using System;
public class CalculateFactorialSum
{
public static void Main(string[] args)
{
// Write a program that, for a given two integer
// numbers n and x, calculates the
// sum S = 1 + 1!/x + 2!/x2 + … + ... |
using ETModel;
namespace ETHotfix
{
[Message(CommonModelOpcode.User)]
public partial class User {}
[Message(CommonModelOpcode.Commodity)]
public partial class Commodity {}
[Message(CommonModelOpcode.SignInAward)]
public partial class SignInAward {}
[Message(CommonModelOpcode.UserSingInState)]
public partial ... |
using Redis.Cache.Sample.Services.Base;
using Redis.Cache.Sample.Services.MemoryCache;
using StackExchange.Redis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
namespace Redis.Cache.Sample.Services.RedisCache
{
public class RedisCacheServi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using prjQLNK.Control;
using prjQLNK.Model;
namespace prjQLNK
{
public partial class frmChiTietNguoi... |
using System;
using System.Globalization;
using System.Net;
using System.Web.Mvc;
using HtmlApp.Filters;
using Libraries.Dal;
using Libraries.Enums;
using Libraries.Models;
using Libraries.Properties;
namespace HtmlApp.Controllers
{
public class TransactionController : Controller
{
private XmlDal _xml... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IdentityModel.Protocols.WSTrust;
using System.IdentityModel.Tokens;
using System.Linq;
using System.Security.Claims;
using System.Security.Cryptography;
using System.Text;
using System.Web;
using Microsoft.Owin.Security.DataHandle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TankBot
{
public class Vehicle
{
public VehicleInfo vInfo
{
get
{
if (this.icon != null && this.icon != "")
{
... |
using System.Collections.Generic;
using UnityEngine;
using System;
[System.Serializable]
public class TouchManager
{
public const int MAX_MULTITOUCH = 2;
public Action<Vector2>[] movementAction
= new Action<Vector2>[3];
public Action[] touchAction
= new Action[3];
public int[] TouchF... |
using System;
using MCCForms.Droid;
[assembly: Xamarin.Forms.Dependency (typeof (DocumentsPath_Droid))] //How to use in Forms project: DependencyService.Get<IDocumentsPath> ().GetDocumentsPath();
namespace MCCForms.Droid
{
public class DocumentsPath_Droid : IDocumentsPath
{
public DocumentsPath_Droid()
{
}
... |
namespace OmniGui.Layouts
{
using System;
using System.Linq;
using System.Reactive.Linq;
using Geometry;
using Zafiro.PropertySystem.Standard;
public class TextBoxView : Layout
{
public static readonly ExtendedProperty TextProperty = OmniGuiPlatform.PropertyEngine.RegisterProperty(... |
#define SINGLE
using SocketClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TLBOT.DataManager {
public static partial class Extensions {
internal static T[] AppendArray<T>(this T[] Array,... |
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour {
public float moveSpeed;
void Update () {
transform.position = new Vector3(transform.position.x + Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime,
transform.position.y + Input.GetAxis("Vertical") * mo... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using ExmploClaseInterfaz;
namespace ExmploClaseInterfaz
{
class Torreta : IGirar
{
public int Posicion { get; set; }
private ArrayList arryList1 = new ArrayList();
public void GirarHaciaDerecha... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using System.IO;
namespace OCR
{
[Serializable()]
public class Polices:List<Police>
{
public void Enregistrer(String chemin)
{
XmlSerializer serializer = new X... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwitchStateSetter : MonoBehaviour
{
[SerializeField] private SOSwitchState _SwitchStateSO;
private SwitchStatesInput _SwichStatesInput;
private void Awake()
{
_SwichStatesInput = GetComponen... |
using Caliburn.Light;
namespace Demo.WpfDesignTime
{
public class ShellViewModel : BindableObject
{
private string _name;
private NestedViewModel _nestedViewModel;
public ShellViewModel()
{
NestedViewModel = new NestedViewModel();
Name = "Shell";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace CarParkingSystem.Models
{
public class Car
{
[Key]
public int Id { get; set;}
public string CarNo { get; set; }
public string CarName { ge... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Web.Mvc;
using System.Web.UI;
using System.Web.UI.WebControls;
using TelesalesSchedule.Extensions;
using TelesalesSchedule.Models;
using TelesalesSchedule.Models.ViewModels;
namespace TelesalesSchedule.C... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades;
using PDV.UTIL;
using PDV.VIEW.App_Context;
using PDV.VIEW.Forms.Cadastro;
using PDV.VIEW.Forms.Util;
using System;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Cons... |
using System.Web;
using System.Web.Optimization;
namespace NBTM
{
public class BundleConfig
{
// For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725
public static void RegisterBundles(BundleCollection bundles)
{
bundles.Add(new Sc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Http.Cors;
namespace WebApplication1.Controllers
{
[EnableCors(methods: "*", headers: "*", origins: "*")]
public class RecipeController : ApiController
{[HttpGet]
... |
using AutoMapper;
using NameSearch.App.Factories;
using NameSearch.Extensions;
using NameSearch.Models.Domain;
using NameSearch.Models.Domain.Api.Response.Interfaces;
using NameSearch.Models.Entities;
using NameSearch.Repository.Interfaces;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Serilog;
using System... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Xml;
using Ios_Android_Project.Utilities;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Library
{
class Ksiazka : Pozycja
{
private int liczbaStron;
private List<Autor> listaAutorow = new List<Autor>();
public Ksiazka()
{
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NoteDoor : MonoBehaviour
{
public bool isOpen;
public bool switchCollider;
public LayerMask openLayer;
public LayerMask closeLayer;
public AudioClip openClip;
public AudioClip closeClip;
public Ga... |
using PaintingCost.Entities;
using PaintingCost.Repository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PaintingCost.DataProvider
{
public class DataProvider : IDataProvider
{
private IRepository _repository;
public DataProvider(IR... |
#region License
// Copyright (c) 2007, James M. Curran
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless req... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using System;
using CafeMana.DTO;
using CafeMana.BLL;
using System.Windows.Forms;
namespace CafeMana.VIEW
{
public partial class AddAccount : Form
{
public AddAccount()
{
InitializeComponent();
}
private void ButtonAdd_Click(object sender, EventArgs e)
{
... |
using System;
namespace RMAT3.Models
{
public class PolicyLocation
{
public Guid PolicyLocationId { get; set; }
public string AddedByUserId { get; set; }
public DateTime AddTs { get; set; }
public string UpdatedByUserId { get; set; }
public DateTime UpdatedTs {... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using NieLada.Models;
namespace NieLada.Controllers
{
public class StylController : Controller
{
priv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Tem.Action;
public interface ISSActionCallback {
void SSEventAction(SSAction source, SSActionEventType events = SSActionEventType.COMPLETED,
int intParam = 0, string strParam = null, Object objParam = null);
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace PetSharing.Domain.Dtos
{
public class CommentDto
{
public int Id { get; set; }
public int PostId { get; set; }
public string UserId { get; set; }
public string UserPic { get; set; }
public stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*Написать программу — телефонный справочник —
создать двумерный массив 5*2,
хранящий список телефонных контактов:
первый элемент хранит имя контакта,
второй — номер телефона/e-mail.
*/
na... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class DynStation
{
public DynStation()
{
ArcAktenaufenthalt = new HashSet<ArcAktenaufenthalt>();
ArcArchiv = new HashSet<ArcArchiv>();
}
... |
#define ACO_DEBUG
using SocketIO;
using UnityEngine.Assertions;
using System.Threading;
namespace ACO.Net.Protocol.SocketIO
{
public class Bridge<T> : Protocol.Bridge<T> where T : class
{
static Bridge()
{
baseErrors.Add("authDataEmpty", "Incorrect authorization data");
... |
using CourseProject.ViewModel;
using System.Windows;
using System.Windows.Controls;
namespace CourseProject.View
{
public partial class PersonAreaPage : Page
{
AccountViewModel personAreaViewModel = new AccountViewModel();
public PersonAreaPage()
{
InitializeComponent();
... |
using PMA.Store_Domain.Photos.Entities;
using PMA.Store_Framework.Domain;
namespace PMA.Store_Domain.Masters.Entities
{
public class MasterProductPhoto : BaseEntity
{
public MasterProduct MasterProducts { get; set; }
public long MasterProductsId { get; set; }
public Photo Photo { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Mercadeo
{
public interface ICampaniaProdPartesDao : IGenericDao<crmCampaniaProdPartes>
{
/// <summary>
/// Metodo que permite obtener todas las partes ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Autentica
{
class Respuesta
{
public String Token;
public int CodeStatus;
}
}
|
using MyCashFlow.Domains.DataObject;
using MyCashFlow.Identity.Context;
using MyCashFlow.Identity.Stores;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System;
namespace MyCashFlow.Identity.Initializer
{
// TODO: Change parent to DropCreateDatabaseIfModelChanges before release
... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
using System.Linq;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LojaWeb.Models
{
public class ItemCarrinho
{
public int IdCarrinho { get; set; }
public int IdProduto { get; set; }
public double Preco { get; set; }
public int Quantidade { get; set;... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="IImporterModel.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------------... |
namespace TreeStore.Messaging
{
public interface IRelationship : IIdentifiable
{
IEntity From { get; }
IEntity To { get; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace EmployeesDatabase
{
public partial class Form1 : Form
{
public Form1()
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using MeterReading.Logic.Validators;
using MeterReadings.Repository;
using MeterReadings.Schema;
namespace MeterReading.Logic.Facades
{
public class MeterRe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using Payroll.Business;
using Payroll.Common;
using Payroll.Models;
namespace Payroll.Controllers
{
public... |
using System;
using System.Collections.Generic;
class OddNumber
{
static void Main()
{
long n = long.Parse(Console.ReadLine());
List<long> sequence = new List<long>();
for (int i = 0; i < n; i++)
{
sequence.Add(long.Parse(Console.ReadLine()));
}
seq... |
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading.Tasks;
using NetDaemon.Common.Exceptions;
namespace NetDaemon.Common.Fluent
{
/// <summary>
/// Base class for entity fluent types
/// </summary>
public class EntityBase //: EntityState
{
inte... |
using System;
namespace Paydock.SDK.Entities
{
public class PaymentSource
{
public String Type { get; set; }
public String GatewayID { get; set; }
public Address Address { get; set; }
public BankCard Card { get; set; }
}
}
|
namespace SGDE.Domain.Converters
{
#region Using
using System.Collections.Generic;
using System.Linq;
using Entities;
using ViewModels;
#endregion
public class TypeDocumentConverter
{
public static TypeDocumentViewModel Convert(TypeDocument typeDocument)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FormEsgi.Models
{
public class Question
{
public int QuestionId { get; set; }
public string question { get; set; }
public int TypeQuestionId { get; set; }
public int Form... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class FeedBackScript : MonoBehaviour {
private int _checkpointTimerP1 = 0;
private int _checkpointTimerP2 = 0;
private bool _showPowerupFbP1 = false;
private bool _showPowerupFbP2 = false;
private Image _imageCheckPointP... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace DemoLamda
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
/*int[] array = new int[] { 1, 2, 3, 4, 5 };
string[] cities = new string[] {"Linz"... |
using System;
using System.IO;
using System.Windows.Forms;
using System.Drawing;
using AForge.Vision.Motion;
using Accord.Video;
using Accord.Video.DirectShow;
using Accord.Video.FFMPEG;
namespace VideoSurveillance
{
public partial class MainForm : Form
{
private readonly VideoCaptureDevice camera;
... |
using System.Runtime.Serialization;
namespace SearchFoodServer.CompositeClass
{
[DataContract]
public class CompositeTypesCuisine
{
int _idTypesCuisine;
string _typesCuisine;
[DataMember]
public int IdTypesCuisineValue
{
get { return _idTypesCuisine; }
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MySchool.LearningPlan.Domain.Entities
{
public class Theme : LearningEntity
{
public Theme(Guid learningEntityId,
int? nzqfYear,
int calendarYear,
string code,
string subjectCod... |
using System.Linq.Expressions;
namespace AutoMapper.Execution
{
using System;
public class DelegateBasedResolver<TSource, TMember> : IValueResolver
{
private readonly Func<TSource, ResolutionContext, TMember> _method;
public DelegateBasedResolver(Expression<Func<TSource, ResolutionConte... |
using System;
namespace algorithms {
public class algorithm {
public algorithm () { }
/**
* Binary Search: break each array size in half until we find the number we
* are looking for. O(log n)
*/
public bool binarySearch (int[] array, int number, int head, int ta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DD_PressurePlate : DD_Obstacle
{
private int mTotalCollisions = 0;
DD_PressurePlate()
{
Debug.Log("Pressure Plate Created");
SetObstacleType(ObstacleType.pressurePlate);
addObstacle();
}
private void OnTriggerEnter... |
using Infra;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LeetCodeCSharp
{
public class _019_IsBalanceTree
{
/*
* http://leetcode.com/onlinejudge#question_110
*/
public bool IsBalanceTree(TreeNod... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace luval_messagebox_inspector
{
public static class Logger
{
public static void WriteConsole(string format, params object[] parameters)
{
... |
namespace E01_Shapes
{
using System;
using E01_Shapes.AbstractClasses;
public class Circle : Shape
{
public Circle(double radius)
: base(radius)
{
}
public override double CalculateSurface()
{
return Math.Pow(this.Radius , 2) * Syst... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ComputerScreenUnstable : MonoBehaviour
{
public TMP_InputField inputField;
public GameController controller;
public AudioClip audioClip;
public AudioSource[] audioSource;
[HideInInspector] ... |
using System;
using System.Collections.Generic;
using System.Text;
//namespace MarsQA_1.Specflow_Pages.Helper
//{
// public class ConstantHelpers
// {
// //Base Url
// //public static string Url = "http://192.168.99.100:5000";
// ////ScreenshotPath
// //public static string Screensh... |
using System;
using System.Collections.Generic;
using System.IO;
using Model;
namespace Controller
{
class LevelParser
{
private string _pathName = "";
private FileStream _inputStream;
private StreamReader _streamReader;
private GameBoard _gameBoard;
private Control... |
using System.Text.RegularExpressions;
namespace Kit
{
public static class Validations
{
private static Regex EmailRegex => _EmailRegex.Value;
private static readonly Lazy<Regex> _EmailRegex = new Lazy<Regex>(() => new Regex(@"^([\w-\.]+)@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.)|(([\w-]+\.)+))... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.IO;
using System.Text;
using Xunit;
namespace NuGet.Packaging.Core.Test
{
public class NuSpecCoreReaderTests
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
namespace _24HR.Imaging.UnitTests
{
[TestFixture]
public class Pad
{
}
}
|
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