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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class IncorruptEdu_TestOnlineResultList : System.Web.UI.Page { public string t_rand = ""; PDTech.OA.BLL.TestOnline toBll = new PDTech.OA.BLL.TestOnline(); ...
using UnityEngine; using System.Collections; public class Test : MonoBehaviour { public AchievementController AchievementController; private bool inStealthMode = false; private int currentDaysCount = 0; private int numRedPotions = 0; private int numBluePotions = 0; private int numGreenPotions = 0...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoreComponents { public static class PrimativeConstants { static List<Type> TypeList; public static readonly Type byte_Type; public static readonly Type ushort_Type; public stati...
using Hayalpc.Fatura.Data.Models; namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces { public interface IInstitutionService : IBaseService<Institution> { } }
using AssetHub.DAL; using AssetHub.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AssetHub.Infrastructure { public c...
using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Net; using SanAndreasUnity.Utilities; using System.Linq; namespace SanAndreasUnity.Behaviours { public class SpawnManager : MonoBehaviour { public static SpawnManager Instance { get; private set; } List<T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { class PPOrder { public string type=""; public PrivacyPreservingLandmark lendmark1 = null; public PrivacyPreservingLandmark lendmark2 = null; public PPOrder(string typ, Privacy...
using HZH_Controls.Forms; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WinForm.UI { public partial class FormPrint :FrmWithOKCancel2 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GSF; using GSF.Concurrency; namespace Server.LoadBalancing { /// <summary> /// 이 인터페이스를 상속받아 로드밸런서를 구현한다. /// </summary> interface ILoadBalancer { /// <summary> ...
using Library.DomainModels; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Library.Services.Interface { public interface IAuthorService { Task<Author> Create(string name); Task<IEnumerable<Author>> GetAll(); Task<Author> GetBy...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // /// Allows to easily generate new keys either to be used with AES or RSA key. // using System; using System.Text; using System.Threading.Tasks; using System.Collections.Generic; using Org.BouncyCastle.Math...
using ProManager.Entities.Base; using ProManager.Entities.SystemAdmin; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ProManager.Entities.AgentAdmin { public class Agent_ServiceType : BaseTenantModel { [StringLength(30)] ...
using System; using System.IO; using System.Runtime.InteropServices; using System.Threading.Tasks; using Windows.Graphics.Display; using Windows.Graphics.Imaging; using Windows.Storage.Streams; using Xamarin.Forms; using FractlExplorer.Utility; using FractlExplorer.UWP; [assembly: Dependency(typeof(ImageCreator))] n...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float unitPerSecs = 5; private float anchoMundo = 6.7f; void Update() { //Obtenemos el sentido de movimiento float dir = Input.GetAxis("Horizontal"); ...
using System; using System.Collections.Generic; using Pfim; using UnityEngine; namespace Assets.FarmSim { public abstract class TextureLoader { private static readonly Dictionary<string, Texture2D> Cache = new Dictionary<string, Texture2D>(); private static Texture2D LoadTextureFromBytes(byte...
using AutoMapper; using LuizalabsWishesManager.Domains.Repositories; using LuizalabsWishesManager.Domains.Services; using LuizalabsWishesManager.Services; using Microsoft.Extensions.DependencyInjection; using LuizalabsWishesManager.Data.Repositories; namespace LuizalabsWishesManager.Shared { public class IoC ...
using System.Threading.Tasks; using vega.API.Core.Models; namespace vega.API.Core { public interface IModelRepository { void CreateModel(Model model); Task<Model> GetModelById(int modelId); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Accounting.Entity; using System.Data.SqlClient; using System.Data; using Accounting.Utility; namespace Accounting.DataAccess { public class DaOrder { public DaOrder() { } public static DataTable GetOrd...
namespace PaderbornUniversity.SILab.Hip.EventSourcing.Migrations { public interface IStreamMigrationArgs { IAsyncEnumerator<IEvent> GetExistingEvents(); void AppendEvent(IEvent ev); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnPickups : MonoBehaviour { public Transform player; List<float> lanes; List<GameObject> pickUps; const float leftLane = -1.5f, middleLane = 0f, rightLane = 1.5f; public float spawnWait; public Gam...
using System; namespace PDTech.OA.Model { /// <summary> /// VIEW_PRO_STEP_TYPE:实体类(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public partial class VIEW_PRO_STEP_TYPE { public VIEW_PRO_STEP_TYPE() {} #region Model private decimal? _project_step_id; private decimal? _project_id; private decimal?...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ArmadaEngine.Camera; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using ArmadaEngine.Scenes.Sagey.Managers; using Microsoft.Xna.Framework; using ArmadaEngine.BaseO...
using System.Linq; namespace CryptobotUi.Controllers.Cryptodb { partial class PnlsController { partial void OnPnlsRead(ref IQueryable<Models.Cryptodb.Pnl> items) { items = items.OrderByDescending(p => p.signal_id); } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; using System.Windows.Input; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using Nito.AsyncEx; using...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.I...
using CoordControl.Core.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoordControl.Core { /// <summary> /// Перекресток как узел УДС /// </summary> public sealed class NodeCross { /// <summary> /// Участок перекрестка /// </summary> public Region...
using Serenity; using Serenity.Data; using Serenity.Services; using System; using System.Data; using MyRequest = Serenity.Services.ListRequest; using MyResponse = Serenity.Services.ListResponse<ARLink.Default.EmployeeSalaryRow>; using MyRow = ARLink.Default.EmployeeSalaryRow; namespace ARLink.Default { public int...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; using RealEstate.DataAccess; namespace RealEstate.BusinessLogic { public class ContractAdvertisingBL { #region ***** Init Methods ***** ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace statistics { // This class provides an interface to manage easily all the // treat during a simulation public class TreatList { // convention : I do not have : -1 / Do ha...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class UserGroup { public UserGroup() { UserPreferences = new List<UserPreference>(); } public int UserGroupId { get; set; } public int UserId { get; set; } ...
namespace E05_CalculateFactorialSum { using System; public class CalculateFactorialSum { public static void Main(string[] args) { // Write a program that, for a given two integer // numbers n and x, calculates the // sum S = 1 + 1!/x + 2!/x2 + … + ...
using ETModel; namespace ETHotfix { [Message(CommonModelOpcode.User)] public partial class User {} [Message(CommonModelOpcode.Commodity)] public partial class Commodity {} [Message(CommonModelOpcode.SignInAward)] public partial class SignInAward {} [Message(CommonModelOpcode.UserSingInState)] public partial ...
using Redis.Cache.Sample.Services.Base; using Redis.Cache.Sample.Services.MemoryCache; using StackExchange.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Text.Json; using System.Threading.Tasks; namespace Redis.Cache.Sample.Services.RedisCache { public class RedisCacheServi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Windows.Forms; using DevExpress.XtraEditors; using prjQLNK.Control; using prjQLNK.Model; namespace prjQLNK { public partial class frmChiTietNguoi...
using System; using System.Globalization; using System.Net; using System.Web.Mvc; using HtmlApp.Filters; using Libraries.Dal; using Libraries.Enums; using Libraries.Models; using Libraries.Properties; namespace HtmlApp.Controllers { public class TransactionController : Controller { private XmlDal _xml...
using System; using System.Collections.Generic; using System.Globalization; using System.IdentityModel.Protocols.WSTrust; using System.IdentityModel.Tokens; using System.Linq; using System.Security.Claims; using System.Security.Cryptography; using System.Text; using System.Web; using Microsoft.Owin.Security.DataHandle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TankBot { public class Vehicle { public VehicleInfo vInfo { get { if (this.icon != null && this.icon != "") { ...
using System.Collections.Generic; using UnityEngine; using System; [System.Serializable] public class TouchManager { public const int MAX_MULTITOUCH = 2; public Action<Vector2>[] movementAction = new Action<Vector2>[3]; public Action[] touchAction = new Action[3]; public int[] TouchF...
using System; using MCCForms.Droid; [assembly: Xamarin.Forms.Dependency (typeof (DocumentsPath_Droid))] //How to use in Forms project: DependencyService.Get<IDocumentsPath> ().GetDocumentsPath(); namespace MCCForms.Droid { public class DocumentsPath_Droid : IDocumentsPath { public DocumentsPath_Droid() { } ...
namespace OmniGui.Layouts { using System; using System.Linq; using System.Reactive.Linq; using Geometry; using Zafiro.PropertySystem.Standard; public class TextBoxView : Layout { public static readonly ExtendedProperty TextProperty = OmniGuiPlatform.PropertyEngine.RegisterProperty(...
#define SINGLE using SocketClient; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace TLBOT.DataManager { public static partial class Extensions { internal static T[] AppendArray<T>(this T[] Array,...
using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { public float moveSpeed; void Update () { transform.position = new Vector3(transform.position.x + Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime, transform.position.y + Input.GetAxis("Vertical") * mo...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using ExmploClaseInterfaz; namespace ExmploClaseInterfaz { class Torreta : IGirar { public int Posicion { get; set; } private ArrayList arryList1 = new ArrayList(); public void GirarHaciaDerecha...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using System.IO; namespace OCR { [Serializable()] public class Polices:List<Police> { public void Enregistrer(String chemin) { XmlSerializer serializer = new X...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwitchStateSetter : MonoBehaviour { [SerializeField] private SOSwitchState _SwitchStateSO; private SwitchStatesInput _SwichStatesInput; private void Awake() { _SwichStatesInput = GetComponen...
using Caliburn.Light; namespace Demo.WpfDesignTime { public class ShellViewModel : BindableObject { private string _name; private NestedViewModel _nestedViewModel; public ShellViewModel() { NestedViewModel = new NestedViewModel(); Name = "Shell"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace CarParkingSystem.Models { public class Car { [Key] public int Id { get; set;} public string CarNo { get; set; } public string CarName { ge...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Web.Mvc; using System.Web.UI; using System.Web.UI.WebControls; using TelesalesSchedule.Extensions; using TelesalesSchedule.Models; using TelesalesSchedule.Models.ViewModels; namespace TelesalesSchedule.C...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using PDV.UTIL; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Cadastro; using PDV.VIEW.Forms.Util; using System; using System.Data; using System.Drawing; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cons...
using System.Web; using System.Web.Optimization; namespace NBTM { public class BundleConfig { // For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new Sc...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Http.Cors; namespace WebApplication1.Controllers { [EnableCors(methods: "*", headers: "*", origins: "*")] public class RecipeController : ApiController {[HttpGet] ...
using AutoMapper; using NameSearch.App.Factories; using NameSearch.Extensions; using NameSearch.Models.Domain; using NameSearch.Models.Domain.Api.Response.Interfaces; using NameSearch.Models.Entities; using NameSearch.Repository.Interfaces; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Serilog; using System...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using System.Xml; using Ios_Android_Project.Utilities; using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Library { class Ksiazka : Pozycja { private int liczbaStron; private List<Autor> listaAutorow = new List<Autor>(); public Ksiazka() { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NoteDoor : MonoBehaviour { public bool isOpen; public bool switchCollider; public LayerMask openLayer; public LayerMask closeLayer; public AudioClip openClip; public AudioClip closeClip; public Ga...
using PaintingCost.Entities; using PaintingCost.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PaintingCost.DataProvider { public class DataProvider : IDataProvider { private IRepository _repository; public DataProvider(IR...
 #region License // Copyright (c) 2007, James M. Curran // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless req...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using System; using CafeMana.DTO; using CafeMana.BLL; using System.Windows.Forms; namespace CafeMana.VIEW { public partial class AddAccount : Form { public AddAccount() { InitializeComponent(); } private void ButtonAdd_Click(object sender, EventArgs e) { ...
using System; namespace RMAT3.Models { public class PolicyLocation { public Guid PolicyLocationId { get; set; } public string AddedByUserId { get; set; } public DateTime AddTs { get; set; } public string UpdatedByUserId { get; set; } public DateTime UpdatedTs {...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using NieLada.Models; namespace NieLada.Controllers { public class StylController : Controller { priv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Tem.Action; public interface ISSActionCallback { void SSEventAction(SSAction source, SSActionEventType events = SSActionEventType.COMPLETED, int intParam = 0, string strParam = null, Object objParam = null); }
using System; using System.Collections.Generic; using System.Text; namespace PetSharing.Domain.Dtos { public class CommentDto { public int Id { get; set; } public int PostId { get; set; } public string UserId { get; set; } public string UserPic { get; set; } public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /*Написать программу — телефонный справочник — создать двумерный массив 5*2, хранящий список телефонных контактов: первый элемент хранит имя контакта, второй — номер телефона/e-mail. */ na...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class DynStation { public DynStation() { ArcAktenaufenthalt = new HashSet<ArcAktenaufenthalt>(); ArcArchiv = new HashSet<ArcArchiv>(); } ...
#define ACO_DEBUG using SocketIO; using UnityEngine.Assertions; using System.Threading; namespace ACO.Net.Protocol.SocketIO { public class Bridge<T> : Protocol.Bridge<T> where T : class { static Bridge() { baseErrors.Add("authDataEmpty", "Incorrect authorization data"); ...
using CourseProject.ViewModel; using System.Windows; using System.Windows.Controls; namespace CourseProject.View { public partial class PersonAreaPage : Page { AccountViewModel personAreaViewModel = new AccountViewModel(); public PersonAreaPage() { InitializeComponent(); ...
using PMA.Store_Domain.Photos.Entities; using PMA.Store_Framework.Domain; namespace PMA.Store_Domain.Masters.Entities { public class MasterProductPhoto : BaseEntity { public MasterProduct MasterProducts { get; set; } public long MasterProductsId { get; set; } public Photo Photo { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Mercadeo { public interface ICampaniaProdPartesDao : IGenericDao<crmCampaniaProdPartes> { /// <summary> /// Metodo que permite obtener todas las partes ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Autentica { class Respuesta { public String Token; public int CodeStatus; } }
using MyCashFlow.Domains.DataObject; using MyCashFlow.Identity.Context; using MyCashFlow.Identity.Stores; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System; namespace MyCashFlow.Identity.Initializer { // TODO: Change parent to DropCreateDatabaseIfModelChanges before release ...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.Generic; using System.Linq; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LojaWeb.Models { public class ItemCarrinho { public int IdCarrinho { get; set; } public int IdProduto { get; set; } public double Preco { get; set; } public int Quantidade { get; set;...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IImporterModel.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------...
namespace TreeStore.Messaging { public interface IRelationship : IIdentifiable { IEntity From { get; } IEntity To { get; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace EmployeesDatabase { public partial class Form1 : Form { public Form1() ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using MeterReading.Logic.Validators; using MeterReadings.Repository; using MeterReadings.Schema; namespace MeterReading.Logic.Facades { public class MeterRe...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Payroll.Business; using Payroll.Common; using Payroll.Models; namespace Payroll.Controllers { public...
using System; using System.Collections.Generic; class OddNumber { static void Main() { long n = long.Parse(Console.ReadLine()); List<long> sequence = new List<long>(); for (int i = 0; i < n; i++) { sequence.Add(long.Parse(Console.ReadLine())); } seq...
using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading.Tasks; using NetDaemon.Common.Exceptions; namespace NetDaemon.Common.Fluent { /// <summary> /// Base class for entity fluent types /// </summary> public class EntityBase //: EntityState { inte...
using System; namespace Paydock.SDK.Entities { public class PaymentSource { public String Type { get; set; } public String GatewayID { get; set; } public Address Address { get; set; } public BankCard Card { get; set; } } }
namespace SGDE.Domain.Converters { #region Using using System.Collections.Generic; using System.Linq; using Entities; using ViewModels; #endregion public class TypeDocumentConverter { public static TypeDocumentViewModel Convert(TypeDocument typeDocument) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FormEsgi.Models { public class Question { public int QuestionId { get; set; } public string question { get; set; } public int TypeQuestionId { get; set; } public int Form...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class FeedBackScript : MonoBehaviour { private int _checkpointTimerP1 = 0; private int _checkpointTimerP2 = 0; private bool _showPowerupFbP1 = false; private bool _showPowerupFbP2 = false; private Image _imageCheckPointP...
using System; using System.Collections.Generic; using System.Linq; namespace DemoLamda { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); /*int[] array = new int[] { 1, 2, 3, 4, 5 }; string[] cities = new string[] {"Linz"...
using System; using System.IO; using System.Windows.Forms; using System.Drawing; using AForge.Vision.Motion; using Accord.Video; using Accord.Video.DirectShow; using Accord.Video.FFMPEG; namespace VideoSurveillance { public partial class MainForm : Form { private readonly VideoCaptureDevice camera; ...
using System.Runtime.Serialization; namespace SearchFoodServer.CompositeClass { [DataContract] public class CompositeTypesCuisine { int _idTypesCuisine; string _typesCuisine; [DataMember] public int IdTypesCuisineValue { get { return _idTypesCuisine; } ...
using System; using System.Collections.Generic; using System.Text; namespace MySchool.LearningPlan.Domain.Entities { public class Theme : LearningEntity { public Theme(Guid learningEntityId, int? nzqfYear, int calendarYear, string code, string subjectCod...
using System.Linq.Expressions; namespace AutoMapper.Execution { using System; public class DelegateBasedResolver<TSource, TMember> : IValueResolver { private readonly Func<TSource, ResolutionContext, TMember> _method; public DelegateBasedResolver(Expression<Func<TSource, ResolutionConte...
using System; namespace algorithms { public class algorithm { public algorithm () { } /** * Binary Search: break each array size in half until we find the number we * are looking for. O(log n) */ public bool binarySearch (int[] array, int number, int head, int ta...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DD_PressurePlate : DD_Obstacle { private int mTotalCollisions = 0; DD_PressurePlate() { Debug.Log("Pressure Plate Created"); SetObstacleType(ObstacleType.pressurePlate); addObstacle(); } private void OnTriggerEnter...
using Infra; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCodeCSharp { public class _019_IsBalanceTree { /* * http://leetcode.com/onlinejudge#question_110 */ public bool IsBalanceTree(TreeNod...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace luval_messagebox_inspector { public static class Logger { public static void WriteConsole(string format, params object[] parameters) { ...
namespace E01_Shapes { using System; using E01_Shapes.AbstractClasses; public class Circle : Shape { public Circle(double radius) : base(radius) { } public override double CalculateSurface() { return Math.Pow(this.Radius , 2) * Syst...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ComputerScreenUnstable : MonoBehaviour { public TMP_InputField inputField; public GameController controller; public AudioClip audioClip; public AudioSource[] audioSource; [HideInInspector] ...
using System; using System.Collections.Generic; using System.Text; //namespace MarsQA_1.Specflow_Pages.Helper //{ // public class ConstantHelpers // { // //Base Url // //public static string Url = "http://192.168.99.100:5000"; // ////ScreenshotPath // //public static string Screensh...
using System; using System.Collections.Generic; using System.IO; using Model; namespace Controller { class LevelParser { private string _pathName = ""; private FileStream _inputStream; private StreamReader _streamReader; private GameBoard _gameBoard; private Control...
using System.Text.RegularExpressions; namespace Kit { public static class Validations { private static Regex EmailRegex => _EmailRegex.Value; private static readonly Lazy<Regex> _EmailRegex = new Lazy<Regex>(() => new Regex(@"^([\w-\.]+)@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.)|(([\w-]+\.)+))...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.IO; using System.Text; using Xunit; namespace NuGet.Packaging.Core.Test { public class NuSpecCoreReaderTests { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; namespace _24HR.Imaging.UnitTests { [TestFixture] public class Pad { } }