text stringlengths 13 6.01M |
|---|
using System.Collections.Generic;
using System.Threading.Tasks;
namespace RepositoryPattern.Repository.Base.Interfaces
{
public interface IRepositoryBase<TEntity>
where TEntity : class
{
Task<IList<TEntity>> GetAllAsync();
Task CreateAsync(TEntity entity);
Task CreateBulkAsync... |
enum Brot2dEnum
{
Chicken,
Circle,
Mandelbrot,
MantaRay,
Testbrot
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace JWT_AuthendicationExample.Controllers
{
[Authorize]
public class ValuesController : ApiController
{
// GET api/values
public IEnumerable<string> Get(... |
using System.Collections.Generic;
using System.Globalization;
namespace LearningSignalR.Infrastructure.Html
{
public abstract class BaseHtmlArgs
{
protected BaseHtmlArgs() : this(null)
{
}
protected BaseHtmlArgs(int? tabIndex, string cssClass = "form-control")
{
... |
using RestauranteHotel.Domain.Repositories;
namespace RestauranteHotel.Domain.Contracts
{
public interface IUnitOfWork
{
void Commit();
}
}
|
using System;
using System.Linq;
using System.Web.Http;
using System.Web.OData;
using System.Web.OData.Query;
using System.Web.OData.Routing;
using System.Collections.Generic;
using Microsoft.Data.OData;
using Microsoft.CortanaAnalytics.Models;
using Microsoft.CortanaAnalytics.SolutionRole.DataSource;
using Microsoft... |
using UnityEngine;
using System.Collections;
public class DiverterReleaseBagHeight : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionStay(Collision collision) {
//if(release_fixed_box_height)
//{
collision... |
using CommonFrameWork;
using Dapper;
using Dominio;
using Oracle.ManagedDataAccess.Client;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL
{
public class DbCteDestinatario : IDisposable
{
public IEnume... |
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Gets event from Ball Counter and updates the corresponding UI text.
/// </summary>
public class BallsCollectedText : MonoBehaviour
{
public Text TextToUpdate;
private void OnEnable()
{
BallCounter.OnBallCounterUpdated += UpdateText;
... |
function Dragon::RemoteTouchDown(%this, %pos)
{
if(!TMPDATA_OBJ.ExplicitMode)return;
if($EXPLICITMODE==0)
{
//Create!
ImageSlicer.createGhostFrameEXP(%pos);
$AnchorPoint = %pos;
}
if($EXPLICITMODE==1)
{
//Determine where we've clicked
%clickedobjects = $IMGASSETSCENE.pickPoint(%pos);
$FRAMEOFFSET = 0;... |
using CMS_Tools.Lib;
using CMS_Tools.Model;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Web;
namespace CMS_Tools.Apis
{
/// <summary>
/// Summary description for Upload
/// </summary>
public class Upload : I... |
using UnityEngine;
using OpenKnife.Utils;
using UnityEngine.Events;
namespace OpenKnife.Actors
{
public class Knife : MonoBehaviour
{
public bool isPlayer = false;
private Rigidbody2D m_rigidbody2D;
private ConstantForce2D m_Mover;
public UnityEvent onCollisionWood;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Cricket_Scoring_App
{
public class Player
{
// Initialises the windows directory for read/write access.
string winDir = System.Environment.GetEnvironme... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
public class AlternatingCharacters
{
public void findNoOfDel()
{
string s = Console.ReadLine();
int deletions = 0;
int currentCount = 1;
for(int ... |
using System;
using System.Collections.Generic;
using System.Threading;
using Lab3.CriticalSection;
using Lab3.PiCalculator.Types;
namespace Lab3.PiCalculator
{
class MultiThreadPiCalculator : IPiCalculator
{
private const int ThreadsCount = 4;
private static double _pi = 0;
private... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PlayerUI : MonoBehaviour {
public Text ammoText;
public Slider healthBar;
public Text healthText;
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace GenerateMockData
{
class Program
{
static void Main(string[] args)
{
GetReflection... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ItemPanel : Inventory
{
#region
private static ItemPanel _instance;
public static ItemPanel Instance {
get {
if(_instance == null)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public abstract class GameTask {
public int consumption = 0;
public int cost = 0;
public string description;
public bool enabled = true;
public string currentValue = "0";
public string nam... |
using System.Collections.ObjectModel;
namespace TQVaultAE.Domain.Entities;
public record ItemAffixes(
ReadOnlyDictionary<GameDlc, ReadOnlyCollection<LootTableCollection>> Broken
, ReadOnlyDictionary<GameDlc, ReadOnlyCollection<LootTableCollection>> Prefix
, ReadOnlyDictionary<GameDlc, ReadOnlyCollection<LootTable... |
using System.Text.Json.Serialization;
namespace ZenHub.Models
{
public class RepoDependencies
{
[JsonPropertyName("dependencies")]
public IssueDependency[] Dependencies { get; set; }
}
}
|
using System.Windows;
namespace TariffCreator
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private NewTariff.NewTariff newTariff;
private ReadInf.ReadInf readInf;
public MainWindow()
{
... |
using System.Collections.Generic;
using FluentAssertions;
using NUnit.Framework;
namespace FileSearch.Test
{
[TestFixture]
public class FilterStackTests
{
private readonly Mocks _mocks;
public FilterStackTests()
{
_mocks = new Mocks(); ;
}
[Test]
... |
namespace VAT.Business.Model
{
public class Van : Vehicle
{
}
}
|
using TechTalk.SpecFlow;
using Stylelabs.MQA.Core.Utilities;
namespace Stylelabs.MQA.TestCases.Steps
{
[Binding]
public sealed class Hooks
{
[BeforeScenario]
public static void BeforeScenario()
{
Installer.SetUpEnv();
}
[AfterScenario]
public st... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SupperStore02
{
public ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
namespace ReDefNet
{
/// <summary>
/// Base class for an object that implements <see cref="INotifyPropertyChanged" />.
/// </s... |
using System;
using System.Collections.Generic;
using System.Collections;
namespace logic
{
public class Links : IEnumerable
{
public List<Link> links;
public Links()
{
links = new List<Link>();
}
public Links(List<Link> links)
{
this.... |
using System;
using System.Collections.Generic;
using UnityEngine;
[CustomLuaClass, RequireComponent(typeof(UIWidget))]
public class OutsideClick : MonoBehaviour
{
private const int GENERAL_WIDTH = 1280;
private const int GENERAL_HEIGHT = 720;
private Vector4 m_rectOnScreen;
private List<Action> m_callbacks = n... |
using System;
namespace Ecommerce.Api.Models
{
public class CreateOrderModel
{
public Guid ProductId { get; set; }
public int Quantity { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace Comprobantes
{
class NotaCredito
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ruminate.GUI.Content;
using Microsoft.Xna.Framework;
using System.Reflection;
using Ruminate.GUI.Framework;
using System.Globalization;
namespace Sandstorm.GUI
{
class ColorSlider
{
private String Text { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Xamarin.Essentials;
namespace QRCodeLeitor.Carousel
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Pagina2 : Cont... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.OleDb;
namespace Proje
{
public partial class AdminOnay : Form
{... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BaseConcurrentEntityMap.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------------... |
using System;
namespace MarsRoverProject.Exceptions
{
public class RoverCouldNotLandToOutOfSelectedBorderException : Exception
{
public RoverCouldNotLandToOutOfSelectedBorderException(string message) : base(message)
{
}
}
}
|
#if UNITY_ANDROID || UNITY_IPHONE || UNITY_STANDALONE_OSX || UNITY_TVOS
// WARNING: Do not modify! Generated file.
namespace UnityEngine.Purchasing.Security {
public class AppleTangle
{
private static byte[] data = System.Convert.FromBase64String("KytyPSwsMDlyPzMxcz0sLDA5Pz33/y3OGw8JnfNzHe+kp78skbr/EDA... |
using Contoso.Spa.Flow.Requests.Json;
using Contoso.Spa.Flow.ScreenSettings;
using Contoso.Spa.Flow.ScreenSettings.Views;
using System.Text.Json.Serialization;
namespace Contoso.Spa.Flow.Requests
{
[JsonConverter(typeof(RequestConverter))]
abstract public class RequestBase
{
public CommandButtonRe... |
using System;
using System.Collections.Generic;
using System.Linq;
public class RecipeFactory : IRecipeFactory
{
public IRecipe Create(IList<string> arguments)
{
var recipeName = arguments[0];
int strengthBonus = int.Parse(arguments[2]);
int agilityBonus = int.Parse(arguments[3]);
... |
using System.Collections;
using UnityEngine;
public abstract class CharacterHealth : MonoBehaviour
{
public int maxHealth;
[HideInInspector]
public int currentHealth;
[SerializeField]
protected int minRarity, maxRarity;
[SerializeField][Range(0,1)]
protected float probability; //probabili... |
using UnityEngine;
using System.Collections;
public class Controlador_Terreno : MonoBehaviour {
void OnTriggerExit2D(Collider2D collider)
{
Debug.Log("Algo se ha salido del terreno. Si es el personaje está en el mar y debería perder vida o su equivalente.");
}
void OnTriggerEnter2D(Collider2D collider)
{
... |
using NChampions.Domain.Entities;
using System.Threading.Tasks;
namespace NChampions.Domain.Repositories
{
public interface IChampionshipGameRepository
{
Task Update(ChampionshipGame championshipGame);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Coin : MonoBehaviour
{
public GameObject ac;
int coinscollected = 0, coinsekarang = 0;
// Start is called before the first frame update
void Start()
{
ac.SetActive(true);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseGame : MonoBehaviour {
[SerializeField] private GameObject PauseWindow;
private PauseInputController m_input;
void Start()
{
m_input = GetComponent<PauseInputController>();
}
// Update is called once per... |
//Enum controller;
namespace EnumController
{
public enum Test_enum {state1, state2};
public enum CatMovingState { idle, slow_walking, fast_walking };
public enum CatHealthState { normal, sick, good_health};
public enum CatHungryState { normal, hungry, over_feed};
public enum CatSatisState { norma... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Xml;
using log4net;
namespace ServerHost
{
/// <summary>
/// A custom serializer that logs all serialization errors. It is a simple wrapper around the default WCF
/// <see cref="DataContractSerializer" />.
... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
namespace Data.Migrations
{
public partial class Init : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DataContracts.TPos
{
public class TradeDetailDataObject
{
/// <summary>
/// Pos终端号
/// </summary>
public string PosNo { get; set; }
/// <summary>
... |
using GetLabourManager.ActionFilters;
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace GetLabourManager.Controllers
{
[Authorize]
[RBAC]
public class MasterSetupController : Controller
{
RBACDbCo... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace DAL.Models
{
public class Book
{
public Guid BookId { get; set; }
public bool IsAvailable { get; set; }
public virtual Category Ca... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyController : MonoBehaviour {
public int motionType;
private float RotateSpeed = 2f, Radius, angle;
private Vector2 centre;
private Vector3 pos, axis;
// Use this for initialization
void Start... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using DemoStandardProject.Models.Products;
namespace DemoStandardProject.DTOs
{
public class GetProductStockLogDto
{
public int StockLogId { get; set; }
public int ProductId { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Infra;
namespace Console2.From_051_To_75
{
public class _065_RotateList
{
/*
Given a list, rotate the list to the right by k places, where k is non-negative.
For example:
Given 1->2->3-... |
using MKService.Messages;
using MKService.ModelUpdaters;
using MKService.Queries;
using MKService.Updates;
namespace MKService.MessageHandlers
{
internal class MageKnightCoordinatesChangedHandler : ServerMessageHandlerBase<MageKnightCoordinatesChanged, MageKnightQuery, IUpdatableMageKnight>
{
public M... |
using System;
using System.Collections.Generic;
using UIKit;
namespace JKMIOSApp.Common
{
/// <summary>
/// Class Name : Extensions.
/// Author : Hiren Patel
/// Creation Date : 22 JAN 2018
/// Purpose : Coverage picker data model.
/// Revision :
/// </summar... |
namespace Kers.Models.Entities.KERScore
{
using System.ComponentModel;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
/// <summary>
/// The enum LocationUniqueIdType.
/// </summary>
[JsonConverter(typeof(StringEnumConverter))]
public enum ExtensionEventLocationUniqueIdType
... |
using FakeItEasy;
namespace FatCat.Nes.Tests.CpuTests
{
public abstract class CpuBaseTests
{
protected readonly IBus bus;
protected readonly Cpu cpu;
protected CpuBaseTests()
{
bus = A.Fake<IBus>();
cpu = new Cpu(bus);
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MessagePasser
{
public interface IMessageHandler<T>
{
/// <summary>
/// This will be picked up by the event aggregator to recieve messages of type T
/// </summa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MEHT_Counter
{
class MehtCounter
{
double degree { get; set; }
double minutes { get; set; }
double seconds { get; set; }
double papiThrDistance { get; ... |
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Models
{
/// <summary>
/// The ModulesViewDescriptor is the container for all declarative configuration options of a ModuleView.
/// For now it only specifies the columns to be shown in the modules view.
/// </summary>
public record ModulesViewDe... |
namespace Exam_SequencesOfBits
{
using System;
using System.Collections.Generic;
using System.Linq;
public class SequencesOfBits
{
public static void Main()
{
int[] numbers = IO.ReadInput();
string[] binaryNumbers = ConvertToBinary(numbers);
var... |
using System.ComponentModel;
using System.Web.Mvc;
namespace RealEstate.ViewModels.UI
{
public class HomeUIFooteViewModels
{
[AllowHtml]
[DisplayName("Footer HTML")]
public string FooterHtml { get; set; }
}
} |
using System;
using Xunit;
namespace PuzzleCore.Test
{
public class GameSolvable
{
[Theory]
[ClassData(typeof(TD_GameSolvable))]
public void CreateGame_SolvableStartState_DefaultFinalState_NotNull(BoardState startState)
{
var sut = new Game(startState);
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
namespace WordCount.Interfaces
{
public interface IInputPartitioner
{
void PartitionIntoQueues(IEnumerable<string> words, BlockingCollection<string>[] queues);
}
}
|
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using Microsoft.AspNetCore.Authentication.OAuth;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Security.Claims;
using System.Threading;
using System.Threading.Tasks;
namespace WaitingListBot.Web
{
... |
using System;
using System.Runtime.InteropServices;
using System.Threading;
using Microsoft.VisualStudio.Shell;
using Task = System.Threading.Tasks.Task;
namespace ResourcePackage
{
[PackageRegistration(UseManagedResourcesOnly = true, AllowsBackgroundLoading = true)]
[InstalledProductRegistration("#110", "#112... |
using UnityEngine;
using System.Collections.Generic;
using System.Threading;
using System.Collections;
using System;
public class AIController
{
Faction faction;
AI_Turn_Thread AI_turn;
public bool done_AI_turn = false;
public AIController(Faction AI_faction)
{
faction = AI_faction;
... |
using System;
using System.Xml.Serialization;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace WF.SDK.Common
{
public class FFResult<T>
{
private Exception _exception = null;
private string _userString = "";
private string _url = "";
private string _wa... |
namespace UmbracoMapperified.Tests.Handlers
{
using System.Linq;
using System.Web;
using Moq;
using Umbraco.Core;
using Umbraco.Core.Configuration.UmbracoSettings;
using Umbraco.Core.Logging;
using Umbraco.Core.Profiling;
using Umbraco.Web;
using Umbraco.Web.Routing;
using Umbra... |
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Configs;
using StructLinq;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace NetFabric.Hyperlinq.Benchmarks
{
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
[CategoriesColumn]
public class ToArrayBenchmarks: RandomBen... |
// Author(s): Ryder Roth, Jack Hael, Shaira Alam
// Date: 10/11/2020
// Description: forms a query based off of the given factors,
// then sends it to google bigquery and assembles the data into
// an array list of statedatas and returns the size of that list.
using System;
using System.Col... |
using System;
using System.Collections.Generic;
using System.Text;
using MisMarcadores.Data.Entities;
namespace MisMarcadores.Logic
{
public class FixtureLiga : Fixture
{
private readonly DateTime fechaInicio;
private readonly List<Equipo> equipos;
public FixtureLiga(DateTime ... |
using System;
using HacktoberfestProject.Web.Tools;
using Xunit;
namespace HacktoberfestProject.Tests.Tools
{
public class NullCheckerTests
{
#region Fields
private static readonly object _nullValue = null;
private static readonly object _nonNullValue = new object();
#endregion
[Fact... |
using Zhouli.DAL.Interface;
using Zhouli.DbEntity.Models;
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using Microsoft.Extensions.Configuration;
namespace Zhouli.DAL.Implements
{
public class SysMenuDAL : BaseDAL<SysMenu>, ISysMenuDAL
{
public SysMenuDAL(ZhouLi... |
// Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using Microsoft.AspNetCore.Identity;
namespace RealTimeApp.Models
{
public class User : IdentityUser {
}
} |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Image_processing.Processing
{
public abstract class Process : IProcessing, IDrawing
{
protected int[] processData;
public Process()
{
... |
namespace Alfheim.GUI.Model
{
public enum QualityPreset
{
Low,
High
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Type : MonoBehaviour
{
public int State;
public ParticleSystem fire_Effect;
public ParticleSystem water_Effect;
public ParticleSystem void_Effect;
public ParticleSystem wind_Effect;
public ParticleSys... |
using System.Data;
namespace BLL.SYSTEM
{
public class UserBLL
{
DAL.SYSTEM.UserDAL dal = new DAL.SYSTEM.UserDAL();
#region 查询职务列表
/// <summary>
/// 查询人员列表
/// </summary>
/// <param name="PageNo">页数</param>
/// <param name="PageSize">每页显示数量... |
using DateTimeExtensions;
using FastSQL.Core;
using FastSQL.Sync.Core.Enums;
using FastSQL.Sync.Core.Models;
using FastSQL.Sync.Core.Repositories;
using Serilog;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using WorkflowCore.Interface;
using WorkflowCore.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Excel = Microsoft.Office.Interop.Excel;
namespace dbupdate
{
class Program
{
static void Main(string[] args)
{
DBConnect c... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TesteC_Sharp.Model
{
public sealed class Enumerators
{
public enum SaleStatus
{
sold,
rejectedByMinValue
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Globalization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace API.Models
{
public partial class Acesso
{
[JsonProperty("idAcesso", Required = Required.Always)]
public int IdAc... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Claytondus.Square.Models;
namespace Claytondus.Square
{
/// <summary>
/// Square Connect Modifier List Management API
/// </summary>
public class SquareModifierListClient : SquareClient
{
private readonly string _lo... |
using System.Collections.Generic;
using System.Linq;
using Infnet.Engesoft.SysBank.Model.Contratos;
using Infnet.Engesoft.SysBank.Model.Provider;
namespace Infnet.Engesoft.SysBank.Model.Dominio
{
public class TransacoesBancariasRepository : IRepository<TransacoesBancarias>
{
private List<Tr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerStats : MonoBehaviour
{
public int playerHP;
public int keyFragments;
public GameObject[] hearts;
public GameObject[] fragments;
private void Upda... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BPiaoBao.AppServices.Contracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.Common;
using BPiaoBao.DomesticTicket.Domain.Models.FrePasser;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.WMS.WMSBasicfile.BLL;
using SKT.WMS.WMSBasicfile.Model;
namespace SKT.MES.Web.WMSBasicfile
{
public partial class WMSPositionPrintList : BasePage
{
prot... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using ENTITY;
using Openmiracle.BLL;
using Openmiracle.DAL;
using System.Data;
namespace Openmiracle.BLL
{
public class PaymentDetailsBll
{
PaymentDetailsInfo infoPaymentDetails = new Paymen... |
using DFe.Classes.Flags;
using DFe.Utils;
using MDFe.Utils.Configuracoes;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Custom;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades;
using System;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace PDV.CONTROLLER.MDFE.Configuracao
{
public cl... |
using System;
using System.IO;
using System.Security.Cryptography;
namespace FillFile
{
public class Variables
{
public bool? IsRandom { get; set; }
public int FileLength { get; set; }
public string FileName { get; set; }
}
class Program
{
private static string ver... |
using System;
namespace HCL.Academy.Model
{
public class OnboardingHelp
{
public string title { get; set; }
public string description { get; set; }
public Int32 orderingId { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
namespace NetCode.Synchronisers.Entities
{
internal class SyncDynamicEntity : Synchroniser
{
protected SynchronisableEntity Entity;
protected EntityDescriptorCache Cache;
public SyncDynamicEntity(EntityDe... |
using APINet.Utility;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace APINet.Api
{
/// <summary>
/// Class to buld api request url.
/// </summary>
public class ApiRequestBuilder
{
private readonly string _baseUrl;
private readonly Dict... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Microsoft.SharePoint;
using Waffles;
using Waffles.UserControls;
public partial class admin_modals_template : AdminModal
{
... |
using UnityEngine;
namespace UnityEngineExtended
{
public static class TransformExtension
{
/// <summary>
/// Finds a GameObject with the given in this transform's parent hierarchy
/// </summary>
public static GameObject GetObjectWithTagInParent(this Transform transform, strin... |
using System;
using System.Collections.Generic;
using System.Text;
using MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Contexts;
using MyPersonalBlog.DataAccess.Interfaces;
using MyPersonalBlog.Entities.Concrete;
namespace MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Repositories
{
public class... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.