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using System.Collections.Generic; using System.Threading.Tasks; namespace RepositoryPattern.Repository.Base.Interfaces { public interface IRepositoryBase<TEntity> where TEntity : class { Task<IList<TEntity>> GetAllAsync(); Task CreateAsync(TEntity entity); Task CreateBulkAsync...
enum Brot2dEnum { Chicken, Circle, Mandelbrot, MantaRay, Testbrot }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace JWT_AuthendicationExample.Controllers { [Authorize] public class ValuesController : ApiController { // GET api/values public IEnumerable<string> Get(...
using System.Collections.Generic; using System.Globalization; namespace LearningSignalR.Infrastructure.Html { public abstract class BaseHtmlArgs { protected BaseHtmlArgs() : this(null) { } protected BaseHtmlArgs(int? tabIndex, string cssClass = "form-control") { ...
using RestauranteHotel.Domain.Repositories; namespace RestauranteHotel.Domain.Contracts { public interface IUnitOfWork { void Commit(); } }
using System; using System.Linq; using System.Web.Http; using System.Web.OData; using System.Web.OData.Query; using System.Web.OData.Routing; using System.Collections.Generic; using Microsoft.Data.OData; using Microsoft.CortanaAnalytics.Models; using Microsoft.CortanaAnalytics.SolutionRole.DataSource; using Microsoft...
using UnityEngine; using System.Collections; public class DiverterReleaseBagHeight : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnCollisionStay(Collision collision) { //if(release_fixed_box_height) //{ collision...
using CommonFrameWork; using Dapper; using Dominio; using Oracle.ManagedDataAccess.Client; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class DbCteDestinatario : IDisposable { public IEnume...
using UnityEngine; using UnityEngine.UI; /// <summary> /// Gets event from Ball Counter and updates the corresponding UI text. /// </summary> public class BallsCollectedText : MonoBehaviour { public Text TextToUpdate; private void OnEnable() { BallCounter.OnBallCounterUpdated += UpdateText; ...
function Dragon::RemoteTouchDown(%this, %pos) { if(!TMPDATA_OBJ.ExplicitMode)return; if($EXPLICITMODE==0) { //Create! ImageSlicer.createGhostFrameEXP(%pos); $AnchorPoint = %pos; } if($EXPLICITMODE==1) { //Determine where we've clicked %clickedobjects = $IMGASSETSCENE.pickPoint(%pos); $FRAMEOFFSET = 0;...
using CMS_Tools.Lib; using CMS_Tools.Model; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Web; namespace CMS_Tools.Apis { /// <summary> /// Summary description for Upload /// </summary> public class Upload : I...
using UnityEngine; using OpenKnife.Utils; using UnityEngine.Events; namespace OpenKnife.Actors { public class Knife : MonoBehaviour { public bool isPlayer = false; private Rigidbody2D m_rigidbody2D; private ConstantForce2D m_Mover; public UnityEvent onCollisionWood; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Cricket_Scoring_App { public class Player { // Initialises the windows directory for read/write access. string winDir = System.Environment.GetEnvironme...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class AlternatingCharacters { public void findNoOfDel() { string s = Console.ReadLine(); int deletions = 0; int currentCount = 1; for(int ...
 using System; using System.Collections.Generic; using System.Threading; using Lab3.CriticalSection; using Lab3.PiCalculator.Types; namespace Lab3.PiCalculator { class MultiThreadPiCalculator : IPiCalculator { private const int ThreadsCount = 4; private static double _pi = 0; private...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class PlayerUI : MonoBehaviour { public Text ammoText; public Slider healthBar; public Text healthText; }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace GenerateMockData { class Program { static void Main(string[] args) { GetReflection...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class ItemPanel : Inventory { #region private static ItemPanel _instance; public static ItemPanel Instance { get { if(_instance == null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public abstract class GameTask { public int consumption = 0; public int cost = 0; public string description; public bool enabled = true; public string currentValue = "0"; public string nam...
using System.Collections.ObjectModel; namespace TQVaultAE.Domain.Entities; public record ItemAffixes( ReadOnlyDictionary<GameDlc, ReadOnlyCollection<LootTableCollection>> Broken , ReadOnlyDictionary<GameDlc, ReadOnlyCollection<LootTableCollection>> Prefix , ReadOnlyDictionary<GameDlc, ReadOnlyCollection<LootTable...
using System.Text.Json.Serialization; namespace ZenHub.Models { public class RepoDependencies { [JsonPropertyName("dependencies")] public IssueDependency[] Dependencies { get; set; } } }
using System.Windows; namespace TariffCreator { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private NewTariff.NewTariff newTariff; private ReadInf.ReadInf readInf; public MainWindow() { ...
using System.Collections.Generic; using FluentAssertions; using NUnit.Framework; namespace FileSearch.Test { [TestFixture] public class FilterStackTests { private readonly Mocks _mocks; public FilterStackTests() { _mocks = new Mocks(); ; } [Test] ...
namespace VAT.Business.Model { public class Van : Vehicle { } }
using TechTalk.SpecFlow; using Stylelabs.MQA.Core.Utilities; namespace Stylelabs.MQA.TestCases.Steps { [Binding] public sealed class Hooks { [BeforeScenario] public static void BeforeScenario() { Installer.SetUpEnv(); } [AfterScenario] public st...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SupperStore02 { public ...
 using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Linq.Expressions; using System.Reflection; namespace ReDefNet { /// <summary> /// Base class for an object that implements <see cref="INotifyPropertyChanged" />. /// </s...
using System; using System.Collections.Generic; using System.Collections; namespace logic { public class Links : IEnumerable { public List<Link> links; public Links() { links = new List<Link>(); } public Links(List<Link> links) { this....
using System; using System.Collections.Generic; using UnityEngine; [CustomLuaClass, RequireComponent(typeof(UIWidget))] public class OutsideClick : MonoBehaviour { private const int GENERAL_WIDTH = 1280; private const int GENERAL_HEIGHT = 720; private Vector4 m_rectOnScreen; private List<Action> m_callbacks = n...
using System; namespace Ecommerce.Api.Models { public class CreateOrderModel { public Guid ProductId { get; set; } public int Quantity { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace Comprobantes { class NotaCredito { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ruminate.GUI.Content; using Microsoft.Xna.Framework; using System.Reflection; using Ruminate.GUI.Framework; using System.Globalization; namespace Sandstorm.GUI { class ColorSlider { private String Text { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Xamarin.Essentials; namespace QRCodeLeitor.Carousel { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Pagina2 : Cont...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace Proje { public partial class AdminOnay : Form {...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="BaseConcurrentEntityMap.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------...
using System; namespace MarsRoverProject.Exceptions { public class RoverCouldNotLandToOutOfSelectedBorderException : Exception { public RoverCouldNotLandToOutOfSelectedBorderException(string message) : base(message) { } } }
#if UNITY_ANDROID || UNITY_IPHONE || UNITY_STANDALONE_OSX || UNITY_TVOS // WARNING: Do not modify! Generated file. namespace UnityEngine.Purchasing.Security { public class AppleTangle { private static byte[] data = System.Convert.FromBase64String("KytyPSwsMDlyPzMxcz0sLDA5Pz33/y3OGw8JnfNzHe+kp78skbr/EDA...
using Contoso.Spa.Flow.Requests.Json; using Contoso.Spa.Flow.ScreenSettings; using Contoso.Spa.Flow.ScreenSettings.Views; using System.Text.Json.Serialization; namespace Contoso.Spa.Flow.Requests { [JsonConverter(typeof(RequestConverter))] abstract public class RequestBase { public CommandButtonRe...
using System; using System.Collections.Generic; using System.Linq; public class RecipeFactory : IRecipeFactory { public IRecipe Create(IList<string> arguments) { var recipeName = arguments[0]; int strengthBonus = int.Parse(arguments[2]); int agilityBonus = int.Parse(arguments[3]); ...
using System.Collections; using UnityEngine; public abstract class CharacterHealth : MonoBehaviour { public int maxHealth; [HideInInspector] public int currentHealth; [SerializeField] protected int minRarity, maxRarity; [SerializeField][Range(0,1)] protected float probability; //probabili...
using UnityEngine; using System.Collections; public class Controlador_Terreno : MonoBehaviour { void OnTriggerExit2D(Collider2D collider) { Debug.Log("Algo se ha salido del terreno. Si es el personaje está en el mar y debería perder vida o su equivalente."); } void OnTriggerEnter2D(Collider2D collider) { ...
using NChampions.Domain.Entities; using System.Threading.Tasks; namespace NChampions.Domain.Repositories { public interface IChampionshipGameRepository { Task Update(ChampionshipGame championshipGame); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Coin : MonoBehaviour { public GameObject ac; int coinscollected = 0, coinsekarang = 0; // Start is called before the first frame update void Start() { ac.SetActive(true); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PauseGame : MonoBehaviour { [SerializeField] private GameObject PauseWindow; private PauseInputController m_input; void Start() { m_input = GetComponent<PauseInputController>(); } // Update is called once per...
 //Enum controller; namespace EnumController { public enum Test_enum {state1, state2}; public enum CatMovingState { idle, slow_walking, fast_walking }; public enum CatHealthState { normal, sick, good_health}; public enum CatHungryState { normal, hungry, over_feed}; public enum CatSatisState { norma...
 using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Xml; using log4net; namespace ServerHost { /// <summary> /// A custom serializer that logs all serialization errors. It is a simple wrapper around the default WCF /// <see cref="DataContractSerializer" />. ...
using System; using Microsoft.EntityFrameworkCore.Migrations; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; namespace Data.Migrations { public partial class Init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.TPos { public class TradeDetailDataObject { /// <summary> /// Pos终端号 /// </summary> public string PosNo { get; set; } /// <summary> ...
using GetLabourManager.ActionFilters; using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GetLabourManager.Controllers { [Authorize] [RBAC] public class MasterSetupController : Controller { RBACDbCo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace DAL.Models { public class Book { public Guid BookId { get; set; } public bool IsAvailable { get; set; } public virtual Category Ca...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { public int motionType; private float RotateSpeed = 2f, Radius, angle; private Vector2 centre; private Vector3 pos, axis; // Use this for initialization void Start...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using DemoStandardProject.Models.Products; namespace DemoStandardProject.DTOs { public class GetProductStockLogDto { public int StockLogId { get; set; } public int ProductId { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.From_051_To_75 { public class _065_RotateList { /* Given a list, rotate the list to the right by k places, where k is non-negative. For example: Given 1->2->3-...
using MKService.Messages; using MKService.ModelUpdaters; using MKService.Queries; using MKService.Updates; namespace MKService.MessageHandlers { internal class MageKnightCoordinatesChangedHandler : ServerMessageHandlerBase<MageKnightCoordinatesChanged, MageKnightQuery, IUpdatableMageKnight> { public M...
using System; using System.Collections.Generic; using UIKit; namespace JKMIOSApp.Common { /// <summary> /// Class Name : Extensions. /// Author : Hiren Patel /// Creation Date : 22 JAN 2018 /// Purpose : Coverage picker data model. /// Revision : /// </summar...
namespace Kers.Models.Entities.KERScore { using System.ComponentModel; using Newtonsoft.Json; using Newtonsoft.Json.Converters; /// <summary> /// The enum LocationUniqueIdType. /// </summary> [JsonConverter(typeof(StringEnumConverter))] public enum ExtensionEventLocationUniqueIdType ...
using FakeItEasy; namespace FatCat.Nes.Tests.CpuTests { public abstract class CpuBaseTests { protected readonly IBus bus; protected readonly Cpu cpu; protected CpuBaseTests() { bus = A.Fake<IBus>(); cpu = new Cpu(bus); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MessagePasser { public interface IMessageHandler<T> { /// <summary> /// This will be picked up by the event aggregator to recieve messages of type T /// </summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MEHT_Counter { class MehtCounter { double degree { get; set; } double minutes { get; set; } double seconds { get; set; } double papiThrDistance { get; ...
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Models { /// <summary> /// The ModulesViewDescriptor is the container for all declarative configuration options of a ModuleView. /// For now it only specifies the columns to be shown in the modules view. /// </summary> public record ModulesViewDe...
namespace Exam_SequencesOfBits { using System; using System.Collections.Generic; using System.Linq; public class SequencesOfBits { public static void Main() { int[] numbers = IO.ReadInput(); string[] binaryNumbers = ConvertToBinary(numbers); var...
using System.ComponentModel; using System.Web.Mvc; namespace RealEstate.ViewModels.UI { public class HomeUIFooteViewModels { [AllowHtml] [DisplayName("Footer HTML")] public string FooterHtml { get; set; } } }
using System; using Xunit; namespace PuzzleCore.Test { public class GameSolvable { [Theory] [ClassData(typeof(TD_GameSolvable))] public void CreateGame_SolvableStartState_DefaultFinalState_NotNull(BoardState startState) { var sut = new Game(startState); ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Text; namespace WordCount.Interfaces { public interface IInputPartitioner { void PartitionIntoQueues(IEnumerable<string> words, BlockingCollection<string>[] queues); } }
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using Microsoft.AspNetCore.Authentication.OAuth; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Security.Claims; using System.Threading; using System.Threading.Tasks; namespace WaitingListBot.Web { ...
using System; using System.Runtime.InteropServices; using System.Threading; using Microsoft.VisualStudio.Shell; using Task = System.Threading.Tasks.Task; namespace ResourcePackage { [PackageRegistration(UseManagedResourcesOnly = true, AllowsBackgroundLoading = true)] [InstalledProductRegistration("#110", "#112...
using UnityEngine; using System.Collections.Generic; using System.Threading; using System.Collections; using System; public class AIController { Faction faction; AI_Turn_Thread AI_turn; public bool done_AI_turn = false; public AIController(Faction AI_faction) { faction = AI_faction; ...
using System; using System.Xml.Serialization; using System.Collections.Generic; using System.Text; using System.IO; namespace WF.SDK.Common { public class FFResult<T> { private Exception _exception = null; private string _userString = ""; private string _url = ""; private string _wa...
namespace UmbracoMapperified.Tests.Handlers { using System.Linq; using System.Web; using Moq; using Umbraco.Core; using Umbraco.Core.Configuration.UmbracoSettings; using Umbraco.Core.Logging; using Umbraco.Core.Profiling; using Umbraco.Web; using Umbraco.Web.Routing; using Umbra...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Configs; using StructLinq; using System; using System.Linq; using System.Threading.Tasks; namespace NetFabric.Hyperlinq.Benchmarks { [GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)] [CategoriesColumn] public class ToArrayBenchmarks: RandomBen...
// Author(s): Ryder Roth, Jack Hael, Shaira Alam // Date: 10/11/2020 // Description: forms a query based off of the given factors, // then sends it to google bigquery and assembles the data into // an array list of statedatas and returns the size of that list. using System; using System.Col...
using System; using System.Collections.Generic; using System.Text; using MisMarcadores.Data.Entities; namespace MisMarcadores.Logic { public class FixtureLiga : Fixture { private readonly DateTime fechaInicio; private readonly List<Equipo> equipos; public FixtureLiga(DateTime ...
using System; using HacktoberfestProject.Web.Tools; using Xunit; namespace HacktoberfestProject.Tests.Tools { public class NullCheckerTests { #region Fields private static readonly object _nullValue = null; private static readonly object _nonNullValue = new object(); #endregion [Fact...
using Zhouli.DAL.Interface; using Zhouli.DbEntity.Models; using System; using System.Collections.Generic; using System.Text; using System.Data; using Microsoft.Extensions.Configuration; namespace Zhouli.DAL.Implements { public class SysMenuDAL : BaseDAL<SysMenu>, ISysMenuDAL { public SysMenuDAL(ZhouLi...
// Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using Microsoft.AspNetCore.Identity; namespace RealTimeApp.Models { public class User : IdentityUser { } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Image_processing.Processing { public abstract class Process : IProcessing, IDrawing { protected int[] processData; public Process() { ...
namespace Alfheim.GUI.Model { public enum QualityPreset { Low, High } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Type : MonoBehaviour { public int State; public ParticleSystem fire_Effect; public ParticleSystem water_Effect; public ParticleSystem void_Effect; public ParticleSystem wind_Effect; public ParticleSys...
using System.Data; namespace BLL.SYSTEM { public class UserBLL { DAL.SYSTEM.UserDAL dal = new DAL.SYSTEM.UserDAL(); #region 查询职务列表 /// <summary> /// 查询人员列表 /// </summary> /// <param name="PageNo">页数</param> /// <param name="PageSize">每页显示数量...
using DateTimeExtensions; using FastSQL.Core; using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.Models; using FastSQL.Sync.Core.Repositories; using Serilog; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using WorkflowCore.Interface; using WorkflowCore....
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Excel = Microsoft.Office.Interop.Excel; namespace dbupdate { class Program { static void Main(string[] args) { DBConnect c...
using System; using System.Collections.Generic; using System.Text; namespace TesteC_Sharp.Model { public sealed class Enumerators { public enum SaleStatus { sold, rejectedByMinValue } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace API.Models { public partial class Acesso { [JsonProperty("idAcesso", Required = Required.Always)] public int IdAc...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Claytondus.Square.Models; namespace Claytondus.Square { /// <summary> /// Square Connect Modifier List Management API /// </summary> public class SquareModifierListClient : SquareClient { private readonly string _lo...
using System.Collections.Generic; using System.Linq; using Infnet.Engesoft.SysBank.Model.Contratos; using Infnet.Engesoft.SysBank.Model.Provider; namespace Infnet.Engesoft.SysBank.Model.Dominio { public class TransacoesBancariasRepository : IRepository<TransacoesBancarias> { private List<Tr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerStats : MonoBehaviour { public int playerHP; public int keyFragments; public GameObject[] hearts; public GameObject[] fragments; private void Upda...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.Common; using BPiaoBao.DomesticTicket.Domain.Models.FrePasser; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.WMS.WMSBasicfile.BLL; using SKT.WMS.WMSBasicfile.Model; namespace SKT.MES.Web.WMSBasicfile { public partial class WMSPositionPrintList : BasePage { prot...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using ENTITY; using Openmiracle.BLL; using Openmiracle.DAL; using System.Data; namespace Openmiracle.BLL { public class PaymentDetailsBll { PaymentDetailsInfo infoPaymentDetails = new Paymen...
using DFe.Classes.Flags; using DFe.Utils; using MDFe.Utils.Configuracoes; using PDV.CONTROLER.Funcoes; using PDV.DAO.Custom; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using System; using System.Security.Cryptography.X509Certificates; using System.Text; namespace PDV.CONTROLLER.MDFE.Configuracao { public cl...
using System; using System.IO; using System.Security.Cryptography; namespace FillFile { public class Variables { public bool? IsRandom { get; set; } public int FileLength { get; set; } public string FileName { get; set; } } class Program { private static string ver...
using System; namespace HCL.Academy.Model { public class OnboardingHelp { public string title { get; set; } public string description { get; set; } public Int32 orderingId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; namespace NetCode.Synchronisers.Entities { internal class SyncDynamicEntity : Synchroniser { protected SynchronisableEntity Entity; protected EntityDescriptorCache Cache; public SyncDynamicEntity(EntityDe...
using APINet.Utility; using System.Collections.Generic; using System.Linq; using System.Text; namespace APINet.Api { /// <summary> /// Class to buld api request url. /// </summary> public class ApiRequestBuilder { private readonly string _baseUrl; private readonly Dict...
using System; using System.Text; using System.Collections.Generic; using System.Collections.Specialized; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Microsoft.SharePoint; using Waffles; using Waffles.UserControls; public partial class admin_modals_template : AdminModal { ...
using UnityEngine; namespace UnityEngineExtended { public static class TransformExtension { /// <summary> /// Finds a GameObject with the given in this transform's parent hierarchy /// </summary> public static GameObject GetObjectWithTagInParent(this Transform transform, strin...
using System; using System.Collections.Generic; using System.Text; using MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Contexts; using MyPersonalBlog.DataAccess.Interfaces; using MyPersonalBlog.Entities.Concrete; namespace MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Repositories { public class...