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// https://frarees.github.io/default-gist-license using System; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public class MinMaxSliderAttribute : PropertyAttribute { public readonly float min; public readonly ...
 namespace WarMachines.Machines { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WarMachines.Interfaces; public abstract class Machine : IMachine { private string name; private IPilot pilot; ...
namespace DAL.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.Answers", c => new { ...
using AIMLbot.AIMLTagHandlers; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.TagTests { [TestClass] public class UppercaseTagTests { private Uppercase _tagHandler; [TestInitialize] public void Setup() { } [TestMethod] ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.UI.WebControls; using Timeclock.Api.Models; using Timeclock.Core; using Timeclock.Services; using TimeClock.Data; using TimeClock.Data.Models; namespace Timeclock.Api.Con...
using System.Threading.Tasks; using EventFeed.Consumer.Events; using Microsoft.AspNetCore.SignalR; using Microsoft.Extensions.Logging; namespace EventFeed.Consumer.Hubs { public class ClicksHub: Hub { public async Task Refresh() { int clickCount = _storage.GetClickCount(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Umbrella : MonoBehaviour { float MoveSpeed; bool umbrellaFlag = false; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (Input....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraObjectsPositioning : MonoBehaviour { [Header ("Game Objects")] [SerializeField] private Transform maps; [Header ("Vectors")] [SerializeField] private Vector3 [] cameraPositions; private GameObject arena1, arena2,...
namespace WorkScheduleManagement.Data.Enums { public enum VacationType { BasicPaidVacation, AdditionalPaidVacation, UnpaidVacation, MaternityVacation, VacationToCareForTheChild } }
using System.Collections; using HTBUtilities; namespace HTBExtras { public class KlientTransferRecordComparer : IComparer { public const string SortByAktId = "AktID"; public const string SortByAktAz = "AktAZ"; public const string SortByTransferDate = "TransferDate"; public cons...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Data.SqlClient; namespace Final_health_care { public partial class Fo...
using System.Collections.Generic; namespace EPI.GreedyAlgosAndInvariants { /// <summary> /// Design an algorithm that takes as input an array A and a number t, /// and determines if A 3-creates t. /// Array A, k-creates-t if the sum of A[i] where i ranges from [0..k] equals t. /// The elements of A do not have t...
namespace SubC.Attachments { public enum ParamType { AngleLimits = 2, Bool = 5, Color = 10, Curve = 15, // Direction = 20, // FlipX = 25, // FlipY = 30, Float = 35, Gradient = 45, Integer = 50, Layer = 52, Object = 55, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SimpleSpace.Core; using System; using TMPro; namespace SimpleSpace.UI { public class UIScoreListener : UILabelListener { // Start is called before the first frame update void Start() { if(G...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; namespace DataAccessLayer.Repository { public class StateRepository : BaseRepository<State> { public StateRepository(TaskManagementContext context) : base(context) ...
using IdentityModel; using IdentityServer4; using IdentityServer4.Models; using IdentityServer4.Test; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace Rexxar { public class Config { public static IEnumerable<Client...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace pPsh.Helpers { public class AllowAnonymousOnlyAttribute : AuthorizeAttribute { protected override bool AuthorizeCore(HttpContextBase httpContext) { if (httpContext.U...
using System.Collections.Generic; namespace gView.Framework.Data { /// <summary> /// Provides access to members and properties that return information about a database row. /// </summary> public interface IRowData : IDBOperations { /// <summary> /// The fields of the row. /...
using System; using Microsoft.Kinect; using System.Windows; using System.Windows.Media; using System.Windows.Shapes; using System.Windows.Controls; using Petzold.Media2D; namespace balletBot { /// <summary> /// Interaction logic for App.xaml /// </summary> public class MovementMode { publi...
using Terraria.ID; using Terraria.ModLoader; namespace DuckingAround.Items.Materials { public class Rubber : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Rubber"); Tooltip.SetDefault("It's not that kind of rubber..."); } public override void SetDefaults() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class beeMove : MonoBehaviour { public float Spd = 3f; public float timer; int life, key; string name; void Start() { Spd = 3; name = this.gameObject.GetComponent<SpriteRenderer>().sprit...
using System.Data.Entity; namespace NippoPaymentsApi.Models { public class NippoPaymentsContext: DbContext { public NippoPaymentsContext() : base("name=SupraterrraPaymentsConnection") { } static NippoPaymentsContext() { Database.SetInitializer(n...
using System; using System.Collections.Generic; using System.Text; using Repository.Repositorio; namespace Interfaces.Interfaces { public interface IRangeBS { int insert(List<RangeDTO> pRange); bool update(List<RangeDTO> pRange); bool delete(int pIdRange); List<Rang...
using ScriptableObjectFramework.Events.UnityEvents; using UnityEngine; namespace ScriptableObjectFramework.Events { public class IntEventEmitter : BaseEventEmitter<int, IntUnityEvent> { } }
using UnityEngine; using System.Collections; public class StatTracker : MonoBehaviour { public float time; public float foodConsumed; public float LdinoHealth; public int dinosKilled; public int unitsKilled; public int maxUnits; // Use this for initialization void Start () { DontDestroyOnLoad(this.transfo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AppConfiguration : MonoBehaviour { public static AppConfiguration Instance; public float scrollSpeed; // The speed the background will chase the player. public float playerRunningSpeed; ...
using System; namespace PopulationFitness.Models.Genes.Cache { /** * A bit set identifier that directly references the bitset. */ public class SelfIdentifiedGenes : IGenesIdentifier { public readonly long[] integerGenes; public SelfIdentifiedGenes(long[] integerGenes) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using NPOI.XSSF.UserModel; using System.Data; using System.IO; using System.Text.RegularExpressions; namespace CQCM { public class SaveExcel {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyKi : MonoBehaviour { public EnemyController enemy; public int damageAmount; public int moveSpeed = 15; [SerializeField] private GameObject effect; [SerializeField] private float posX, posY;//vi...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using Random = UnityEngine.Random; public class CreditPopup : MonoBehaviour { [SerializeField] private Button _closeButton; [SerializeField] private TextMeshProUGUI _title...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace RaceManager.UI { class OperateTagISO18000Buffer { public DataTable dtTagTable; public byte btAntId; public int nTagCnt; public string strReadData; ...
using System; using System.Collections.Generic; using System.Text; namespace BinarySearchTreeVisualizer { class Visual { private Tree tree; private int currentX; private int currentY; private int depth; public Tree NewTree { set { this.tree = value; } } public ...
using System.Collections.Generic; public class PlayerModel { public bool notNull; public List<string> UnlockLevelList = new List<string>(); public Dictionary<string, int> LevelStartDic = new Dictionary<string, int>(); public List<Equipment> equipmentList = new List<Equipment>(); public Di...
using PhotoShare.Client; using PhotoShare.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PhotoShare.Service { public class UserService { public void Add(string username, string password, string email) { ...
namespace Telecom.Tests { using NUnit.Framework; using System; [TestFixture] public class Tests { [Test] public void TestPropertyGettersWorkCorrectly() { Phone phone = new Phone("Samsung", "S8"); string make = phone.Make; string model = p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SolrDotNet { public class SolrHttpAdapter { //Some source code here. } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringStreamService.Engine { public interface ISessionWorker { Guid Id { get; } void Clear(); Stream GetSortedStream(); string[] GetSo...
using UnityEngine; public class ProgressBarUI : MonoBehaviour { public ProgressAsset asset; public SpriteRenderer[] days; private Color visible = new Color(255,255,255,255); private Color noVisible = new Color(0, 0, 0, 0); private void Start() { days = GetComponentsInChildren<Sprite...
namespace MvcApp.Data { using Common.Repository; using Models; public class UnitOfWork { private readonly MvcAppContext context = MvcAppContext.Create(); private IDeletableEntityRepository<User> users; private IDeletableEntityRepository<Category> categories; private ID...
using Empresa.DesignPatterns.Vendas; using Empresa.DesignPatterns.Impostos; using System; using System.Collections.Generic; using System.Windows.Forms; using Empresa.DesignPatterns.Vendas.Descontos; namespace DesignPatterns { public partial class Form1 : Form { Orcamento orcamento; CalculadorD...
using UnityEngine; public class DummyEffectManager : IEffectManager { public void PlayEffect(Vector3 position) { Debug.Log("Dummy PlayEffect"); } }
using MMSEApp.Models; using MMSEApp.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace MMSEApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; namespace StockPriceSimulator.Domain.MockImplementation.Tests { [TestFixture] public class MockStockPriceFeedTests { [Test...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class ChartController : DemoController { public ActionResult HitTesting() { return DemoView("HitTesting", WeatherInLondon.GetWeatherHistory()); } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace Anywhere2Go.DataAccess.Entity { public class BikeTransaction { public Guid Token { get; set; } public Guid AccID { get; set; } publ...
#region LICENSE // Funkshun.Core 1.0.0.0 // // Copyright 2011, see AUTHORS.txt // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/lice...
using System.Collections.Generic; using System.Windows; using System.Windows.Input; namespace MMDB.Windows { /// <summary> /// Interaction logic for SearchResultWindow.xaml /// </summary> public partial class SearchResultWindow : Window { #region Private fields pr...
using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using Troschuetz.Random; using Troschuetz.Random.Generators; namespace Bendang { public class PseudoJapaneseGenerator { public PseudoJapaneseGenerator(int seed) { Random = n...
using BusinessServices; using DataModel.Models; using DataModel.UnitOfWork; using Newtonsoft.Json; using NUnit.Framework; using ProductService.Controllers; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; us...
using AutoMapper; using CryptoLab.Domain.Domain; using CryptoLab.Infrastructure.DTO; namespace CryptoLab.Infrastructure.AutoMapper { public static class AutoMapperConfig { public static IMapper Initialize() { var config = new MapperConfiguration(cfg => { ...
using BlazorFullCalendar.Data; using BlazorFullCalendar.Features; using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace BlazorFullCalendar { public partial class FullCalendar : IAsyncDisposab...
using UnityEngine; using System.Collections; public class Dance : MonoBehaviour { // Use this for initialization void Start () { GetComponent<Animator> ().SetTrigger ("Win"); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Senparc.Weixin.MP { /// <summary> /// 接收消息类型 /// </summary> public enum RequestMsgType { Text,//文本 Location,//地理位置 Image,//图片 Voice,//语音 Event//事件推送 } ///...
using System; using System.Collections.Generic; namespace Algorithms.LeetCode { public class LongestConsecutiveSequence { public int LongestConsecutive(int[] nums) { if (nums.Length < 2) return nums.Length; var set = new HashSet<int>(nums); v...
using System.Windows; namespace Crystal.Plot2D { /// <summary> /// Represents a DataTransform that simply swaps points' coefficitiens from x to y and vice verca. /// </summary> public sealed class SwapTransform : DataTransform { /// <summary> /// Initializes a new instance of the <see cref="SwapTran...
using System; using TimeTableApi.Application.Shared.GenericDtos; namespace TimeTableApi.Application.Shared.UserManagement.Dtos { public class CreateOrEditUserInputDto : GenericDto { public string Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BackgroundMoveLeft : MonoBehaviour { [SerializeField] private float speed = 5.0f; void Update () { transform.Translate(Vector2.left * speed * Time.deltaTime); } }
using IWorkFlow.Host; using IWorkFlow.ORM; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; //开发者:黄欢 namespace BizService.Services { class B_OA_ScheduleSvc...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PigPool : MonoBehaviour { private static PigPool instance; public static PigPool Instance { get { if(instance == null) { instance = FindObjectOfType<PigPool...
using System; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Domain.Utils; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Questions; using Pobs.Web.Models.Tag...
namespace HobbyGen.Models { using HobbyGen.Controllers.Extensions; using Newtonsoft.Json; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; /// <summary> /// Class to store user...
using System; using System.Drawing; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using DevExpress.XtraReports.UI; using System.Data; using System.Data.SqlClient; using Restuarnt.DAL; using Restuarnt.BL; using Restuarnt.PL; using DevExpress.ClipboardSource.SpreadsheetML; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Entity { /// <summary> /// 菜单 /// </summary> public class BackMenu : ModelBase { /// <summary> /// 菜单编号 /// </summary> public string Men...
using UnityEngine; using System.Collections; using System.Collections.Generic; #region Setup public delegate bool DelegateEventHandler( IEvent evt ); public interface IEvent{ string GetName(); } public class BaseEvent : IEvent { public string GetName(){ return GetType ().Name; } } #endregion #region Events publi...
using System.Windows.Forms; namespace gView.MapServer.Lib.UI { partial class Icons : Form { public Icons() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HVCheck { public partial class frmDuLieu : Form { public frmDuLieu() {...
using UnityEngine; using System; using System.Collections; using TreeSharpPlus; public class B4BehaviorCop : MonoBehaviour { public Transform positionA; public Transform positionB; public Transform positionC; public Transform positionD; public GameObject cop; public GameObject friend; public GameObject victim;...
namespace SubC.Attachments.ClingyPhysics { using UnityEngine; public enum JointType { CharacterJoint = 5, ConfigurableJoint = 10, FixedJoint = 15, HingeJoint = 20, SpringJoint = 25 } [System.Serializable] public struct SerializableJointSpring { public float spring; public float damper; publ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class JoystickMovement : MonoBehaviour { [SerializeField] Transform camera; [SerializeField] float moveSpeed = 0.1f; [SerializeField] float rotSpeed = 0.1f; public VRInputLookup VRInput; void Star...
using BradescoPGP.Common; using BradescoPGP.Repositorio; using BradescoPGP.Web.Areas.Portabilidade.Interfaces; using BradescoPGP.Web.Areas.Portabilidade.Models; using BradescoPGP.Web.Controllers; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data.Entity; using System.Globalization...
using Carmotub.Data; using MySql.Data.MySqlClient; using System; using System.Threading.Tasks; namespace Carmotub.ViewModel { public class BackupDatabaseVM { private static BackupDatabaseVM _instance = null; public static BackupDatabaseVM Instance { get { ...
using System; using System.Linq; using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewValley; using StardewValley.TerrainFeatures; using StardewModdingAPI; using StardewModdingAPI.Events; namespace walkthroughtrellis { //Entry public class ModEntry : Mod, IAssetEditor { //...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TowerTrigger : MonoBehaviour { public SkeletonTower inRange; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } vo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TemporalGameManager : MonoBehaviourSingleton<TemporalGameManager> { public static List<HitboxLibrary> HitboxLibraries = new List<HitboxLibrary>(); public static List<FrameData> FrameDatas = new List<FrameData>(); ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Katas; namespace Katas.Tests; [TestClass] public class TwoToOneTests { [TestMethod] public void Longest_Should_Return_Longest_Distinct_String() { // Arrange var a = "axyb"; var b = "feceeg"; var expected = "abcefgxy"...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Domains.Enums { /// <summary> /// 系统日志级别 /// </summary> [ClassProperty(Name = "系统日志级别")] public enum LogsLevel { [LabelCssClass(BadgeColorCalss.Info)] [Display(Name = "信息")] I...
// using System.Collections; // using System.Collections.Generic; // using UnityEngine; // public class CubeManager : MonoBehaviour // { // // Start is called before the first frame update // void Start() // { // } // // Update is called once per frame // void Update() // { // } //...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem16 : AdventOfCodeBase { private List<Rule> _rules; private int[] _yourTicket; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper.DBContext; using EBS.Infrastructure; using EBS.Infrastructure.Log; using System.Diagnostics; using EBS.Domain.Entity; namespace EBS.Domain.Service { public class PurchaseSaleInventorySer...
 using Matrix.Webapp.Client.Models; using Microsoft.AspNetCore.Mvc; using Matrix.Client; using Matrix.Structures; using Matrix.WebApp.Client.Models; using Matrix; namespace Matrix.Webapp.Client.Controllers { public class LoginController : Controller { const int MESSAGE_CAPACITY = 255; ...
using System.Collections.Generic; using System.Linq; using KellermanSoftware.CompareNetObjects; using NHibernate.Envers; using NHibernate.Envers.Query; using Profiling2.Domain.Contracts.Queries.Audit; using Profiling2.Domain.Prf.Actions; using Profiling2.Domain.Prf.Persons; namespace Profiling2.Infrastructure.Queries...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using Org.Common.DataProvider; using Org.Common.Domain; using Leave = Org.Common.Model.Leave; namespace Org.DAL.MySql.DataProvider { internal class LeaveDataProvider : ILeaveDa...
using System; using System.Collections.Generic; using System.Linq; namespace Week4_Example_Students { struct Student { public string name; public string id; public DateTime registrationDate; }; class Program { static Student NewStudent() { ...
using Microsoft.EntityFrameworkCore; using NotSoSmartSaverAPI.DTO.BudgetDTO; using NotSoSmartSaverAPI.DTO.ExpensesDTO; using NotSoSmartSaverAPI.DTO.IncomeDTO; using NotSoSmartSaverAPI.DTO.UserDTO; using NotSoSmartSaverAPI.Interfaces; using NotSoSmartSaverAPI.ModelsGenerated; using System; using System.Collections.Gener...
using UnityEngine; using System.Collections; public class EventsScript : MonoBehaviour { public float playerBaseSpeed = 10f; // Use this for initialization void Start () { // StartCoroutine(engage()); StartCoroutine(hyperMode()); } // Update is called once per frame void Update () { } IEnumerator en...
 using UnityEngine; using UnityEditor; using System.Collections; using UnityEditorInternal; using System; using System.Reflection; namespace DChildEditor { [CanEditMultipleObjects] [CustomEditor(typeof(MeshRenderer))] public class MeshRendererSortingLayersEditor : Editor { public override void...
using Cottle.Functions; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class SpeechPitch : ICustomFunction { public string name => "SpeechPitch"; public FunctionCategory Category => Funct...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AutoMapper; using XH.Infrastructure.Dependency; using XH.Infrastructure.Reflection; namespace XH.Configurations { public class AppBootstraper { public AppBootstraper() { ...
using System.Reflection; namespace AutoTests.Framework.TestData.Entities { public class EmbeddedResourceLocation { public Assembly Assembly { get; } public string Regex { get; } public EmbeddedResourceLocation(Assembly assembly, string regex) { Assembly = assembly;...
using System; using System.Text; using System.Threading.Tasks; using AutoMapper; using DashBoard.Business.Services; using DashBoard.Data.Data; using DashBoard.Web.Helpers; using DashBoard.Business.Helpers; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCo...
using SFA.DAS.Authorization.ModelBinding; using SFA.DAS.CommitmentsV2.Shared.Extensions; using SFA.DAS.CommitmentsV2.Types; using System.Collections.Generic; using System.Linq; namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public class DetailsViewModel : IAuthorizationContextModel { public...
using System; namespace Profiling2.Domain { /// <summary> /// Sortable object representing the ReferenceNumber value of screening requests, in order to incorporate proper numerical sorting. /// </summary> public class ReferenceNumber : IComparable { protected string _referenceNumber { get;...
using SmartHome.Abstract; using SmartHome.Model; namespace SmartHome.Service.Response { public class HouseResponseCollection : ResponseCollection<House> { } }
using HROADS_WebApi.Contexts; using HROADS_WebApi.Domains; using HROADS_WebApi.Interfaces; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HROADS_WebApi.Repositories { public class TiposDeHabilidadesRepository : ITipos...
using UnityEngine; using UnityEditor; using NUnit.Framework; using NUnit.Core; using System; using System.Collections.Generic; using System.Reflection; public class NUnitTestGUI : EditorWindow { private const float kIndentMultiplier = 20.0f; private static NUnitTestRunner sTestRunner = null; [MenuItem(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; namespace ComputerScienceFinal { class Program { public static void Main(string[] args) { //------Chay Bubble Sort----// // Bubble...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using DentistClinic.Core.Models; using DentistClinic.Core.Repositories; using DentistClinic.Infrastructure; namespace DentistClinic.Core.Services { public interface IOutpat...
using System.Threading.Tasks; using Abp.Application.Services; using CC.Website.Sessions.Dto; namespace CC.Website.Sessions { public interface ISessionAppService : IApplicationService { Task<GetCurrentLoginInformationsOutput> GetCurrentLoginInformations(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ListCoreApp.Requests.Item { public class ItemDeleteRequest { public int ItemId { get; set; } public string ListAccessCode { get; set; } public string ListPassword { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Kingdee.CAPP.UI.ProcessDataManagement { /// <summary> /// 类型说明:卡片导出为图片文件界面 /// 作 者:jason.tang /// 完成时间:20...