text stringlengths 13 6.01M |
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// https://frarees.github.io/default-gist-license
using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class MinMaxSliderAttribute : PropertyAttribute {
public readonly float min;
public readonly ... |
namespace WarMachines.Machines
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarMachines.Interfaces;
public abstract class Machine : IMachine
{
private string name;
private IPilot pilot;
... |
namespace DAL.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialCreate : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Answers",
c => new
{
... |
using AIMLbot.AIMLTagHandlers;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AIMLbot.UnitTest.TagTests
{
[TestClass]
public class UppercaseTagTests
{
private Uppercase _tagHandler;
[TestInitialize]
public void Setup()
{
}
[TestMethod]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.UI.WebControls;
using Timeclock.Api.Models;
using Timeclock.Core;
using Timeclock.Services;
using TimeClock.Data;
using TimeClock.Data.Models;
namespace Timeclock.Api.Con... |
using System.Threading.Tasks;
using EventFeed.Consumer.Events;
using Microsoft.AspNetCore.SignalR;
using Microsoft.Extensions.Logging;
namespace EventFeed.Consumer.Hubs
{
public class ClicksHub: Hub
{
public async Task Refresh()
{
int clickCount = _storage.GetClickCount();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Umbrella : MonoBehaviour
{
float MoveSpeed;
bool umbrellaFlag = false;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraObjectsPositioning : MonoBehaviour {
[Header ("Game Objects")]
[SerializeField] private Transform maps;
[Header ("Vectors")]
[SerializeField] private Vector3 [] cameraPositions;
private GameObject arena1, arena2,... |
namespace WorkScheduleManagement.Data.Enums
{
public enum VacationType
{
BasicPaidVacation,
AdditionalPaidVacation,
UnpaidVacation,
MaternityVacation,
VacationToCareForTheChild
}
} |
using System.Collections;
using HTBUtilities;
namespace HTBExtras
{
public class KlientTransferRecordComparer : IComparer
{
public const string SortByAktId = "AktID";
public const string SortByAktAz = "AktAZ";
public const string SortByTransferDate = "TransferDate";
public cons... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Data.SqlClient;
namespace Final_health_care
{
public partial class Fo... |
using System.Collections.Generic;
namespace EPI.GreedyAlgosAndInvariants
{
/// <summary>
/// Design an algorithm that takes as input an array A and a number t,
/// and determines if A 3-creates t.
/// Array A, k-creates-t if the sum of A[i] where i ranges from [0..k] equals t.
/// The elements of A do not have t... |
namespace SubC.Attachments {
public enum ParamType {
AngleLimits = 2,
Bool = 5,
Color = 10,
Curve = 15,
// Direction = 20,
// FlipX = 25,
// FlipY = 30,
Float = 35,
Gradient = 45,
Integer = 50,
Layer = 52,
Object = 55,
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SimpleSpace.Core;
using System;
using TMPro;
namespace SimpleSpace.UI
{
public class UIScoreListener : UILabelListener
{
// Start is called before the first frame update
void Start()
{
if(G... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Entities;
namespace DataAccessLayer.Repository
{
public class StateRepository : BaseRepository<State>
{
public StateRepository(TaskManagementContext context) : base(context)
... |
using IdentityModel;
using IdentityServer4;
using IdentityServer4.Models;
using IdentityServer4.Test;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
namespace Rexxar
{
public class Config
{
public static IEnumerable<Client... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace pPsh.Helpers
{
public class AllowAnonymousOnlyAttribute : AuthorizeAttribute
{
protected override bool AuthorizeCore(HttpContextBase httpContext)
{
if (httpContext.U... |
using System.Collections.Generic;
namespace gView.Framework.Data
{
/// <summary>
/// Provides access to members and properties that return information about a database row.
/// </summary>
public interface IRowData : IDBOperations
{
/// <summary>
/// The fields of the row.
/... |
using System;
using Microsoft.Kinect;
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Controls;
using Petzold.Media2D;
namespace balletBot
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public class MovementMode
{
publi... |
using Terraria.ID;
using Terraria.ModLoader;
namespace DuckingAround.Items.Materials
{
public class Rubber : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Rubber");
Tooltip.SetDefault("It's not that kind of rubber...");
}
public override void SetDefaults()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class beeMove : MonoBehaviour
{
public float Spd = 3f;
public float timer;
int life, key;
string name;
void Start()
{
Spd = 3;
name = this.gameObject.GetComponent<SpriteRenderer>().sprit... |
using System.Data.Entity;
namespace NippoPaymentsApi.Models
{
public class NippoPaymentsContext: DbContext
{
public NippoPaymentsContext()
: base("name=SupraterrraPaymentsConnection")
{
}
static NippoPaymentsContext()
{
Database.SetInitializer(n... |
using System;
using System.Collections.Generic;
using System.Text;
using Repository.Repositorio;
namespace Interfaces.Interfaces
{
public interface IRangeBS
{
int insert(List<RangeDTO> pRange);
bool update(List<RangeDTO> pRange);
bool delete(int pIdRange);
List<Rang... |
using ScriptableObjectFramework.Events.UnityEvents;
using UnityEngine;
namespace ScriptableObjectFramework.Events
{
public class IntEventEmitter : BaseEventEmitter<int, IntUnityEvent> { }
} |
using UnityEngine;
using System.Collections;
public class StatTracker : MonoBehaviour {
public float time;
public float foodConsumed;
public float LdinoHealth;
public int dinosKilled;
public int unitsKilled;
public int maxUnits;
// Use this for initialization
void Start () {
DontDestroyOnLoad(this.transfo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AppConfiguration : MonoBehaviour {
public static AppConfiguration Instance;
public float scrollSpeed; // The speed the background will chase the player.
public float playerRunningSpeed; ... |
using System;
namespace PopulationFitness.Models.Genes.Cache
{
/**
* A bit set identifier that directly references the bitset.
*/
public class SelfIdentifiedGenes : IGenesIdentifier
{
public readonly long[] integerGenes;
public SelfIdentifiedGenes(long[] integerGenes)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NPOI.HSSF.UserModel;
using NPOI.SS.UserModel;
using NPOI.XSSF.UserModel;
using System.Data;
using System.IO;
using System.Text.RegularExpressions;
namespace CQCM
{
public class SaveExcel
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyKi : MonoBehaviour
{
public EnemyController enemy;
public int damageAmount;
public int moveSpeed = 15;
[SerializeField]
private GameObject effect;
[SerializeField]
private float posX, posY;//vi... |
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Random = UnityEngine.Random;
public class CreditPopup : MonoBehaviour
{
[SerializeField] private Button _closeButton;
[SerializeField] private TextMeshProUGUI _title... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
namespace RaceManager.UI
{
class OperateTagISO18000Buffer
{
public DataTable dtTagTable;
public byte btAntId;
public int nTagCnt;
public string strReadData;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BinarySearchTreeVisualizer
{
class Visual
{
private Tree tree;
private int currentX;
private int currentY;
private int depth;
public Tree NewTree { set { this.tree = value; } }
public ... |
using System.Collections.Generic;
public class PlayerModel
{
public bool notNull;
public List<string> UnlockLevelList = new List<string>();
public Dictionary<string, int> LevelStartDic = new Dictionary<string, int>();
public List<Equipment> equipmentList = new List<Equipment>();
public Di... |
using PhotoShare.Client;
using PhotoShare.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PhotoShare.Service
{
public class UserService
{
public void Add(string username, string password, string email)
{
... |
namespace Telecom.Tests
{
using NUnit.Framework;
using System;
[TestFixture]
public class Tests
{
[Test]
public void TestPropertyGettersWorkCorrectly()
{
Phone phone = new Phone("Samsung", "S8");
string make = phone.Make;
string model = p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SolrDotNet
{
public class SolrHttpAdapter
{
//Some source code here.
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StringStreamService.Engine
{
public interface ISessionWorker
{
Guid Id { get; }
void Clear();
Stream GetSortedStream();
string[] GetSo... |
using UnityEngine;
public class ProgressBarUI : MonoBehaviour
{
public ProgressAsset asset;
public SpriteRenderer[] days;
private Color visible = new Color(255,255,255,255);
private Color noVisible = new Color(0, 0, 0, 0);
private void Start()
{
days = GetComponentsInChildren<Sprite... |
namespace MvcApp.Data
{
using Common.Repository;
using Models;
public class UnitOfWork
{
private readonly MvcAppContext context = MvcAppContext.Create();
private IDeletableEntityRepository<User> users;
private IDeletableEntityRepository<Category> categories;
private ID... |
using Empresa.DesignPatterns.Vendas;
using Empresa.DesignPatterns.Impostos;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using Empresa.DesignPatterns.Vendas.Descontos;
namespace DesignPatterns
{
public partial class Form1 : Form
{
Orcamento orcamento;
CalculadorD... |
using UnityEngine;
public class DummyEffectManager : IEffectManager
{
public void PlayEffect(Vector3 position)
{
Debug.Log("Dummy PlayEffect");
}
}
|
using MMSEApp.Models;
using MMSEApp.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace MMSEApp.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
namespace StockPriceSimulator.Domain.MockImplementation.Tests
{
[TestFixture]
public class MockStockPriceFeedTests
{
[Test... |
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class ChartController : DemoController {
public ActionResult HitTesting() {
return DemoView("HitTesting", WeatherInLondon.GetWeatherHistory());
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace Anywhere2Go.DataAccess.Entity
{
public class BikeTransaction
{
public Guid Token { get; set; }
public Guid AccID { get; set; }
publ... |
#region LICENSE
// Funkshun.Core 1.0.0.0
//
// Copyright 2011, see AUTHORS.txt
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/lice... |
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;
namespace MMDB.Windows
{
/// <summary>
/// Interaction logic for SearchResultWindow.xaml
/// </summary>
public partial class SearchResultWindow : Window
{
#region Private fields
pr... |
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using Troschuetz.Random;
using Troschuetz.Random.Generators;
namespace Bendang
{
public class PseudoJapaneseGenerator
{
public PseudoJapaneseGenerator(int seed)
{
Random = n... |
using BusinessServices;
using DataModel.Models;
using DataModel.UnitOfWork;
using Newtonsoft.Json;
using NUnit.Framework;
using ProductService.Controllers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
us... |
using AutoMapper;
using CryptoLab.Domain.Domain;
using CryptoLab.Infrastructure.DTO;
namespace CryptoLab.Infrastructure.AutoMapper
{
public static class AutoMapperConfig
{
public static IMapper Initialize()
{
var config = new MapperConfiguration(cfg =>
{
... |
using BlazorFullCalendar.Data;
using BlazorFullCalendar.Features;
using Microsoft.AspNetCore.Components;
using Microsoft.JSInterop;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace BlazorFullCalendar
{
public partial class FullCalendar : IAsyncDisposab... |
using UnityEngine;
using System.Collections;
public class Dance : MonoBehaviour {
// Use this for initialization
void Start () {
GetComponent<Animator> ().SetTrigger ("Win");
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Senparc.Weixin.MP
{
/// <summary>
/// 接收消息类型
/// </summary>
public enum RequestMsgType
{
Text,//文本
Location,//地理位置
Image,//图片
Voice,//语音
Event//事件推送
}
///... |
using System;
using System.Collections.Generic;
namespace Algorithms.LeetCode
{
public class LongestConsecutiveSequence
{
public int LongestConsecutive(int[] nums)
{
if (nums.Length < 2)
return nums.Length;
var set = new HashSet<int>(nums);
v... |
using System.Windows;
namespace Crystal.Plot2D
{
/// <summary>
/// Represents a DataTransform that simply swaps points' coefficitiens from x to y and vice verca.
/// </summary>
public sealed class SwapTransform : DataTransform
{
/// <summary>
/// Initializes a new instance of the <see cref="SwapTran... |
using System;
using TimeTableApi.Application.Shared.GenericDtos;
namespace TimeTableApi.Application.Shared.UserManagement.Dtos
{
public class CreateOrEditUserInputDto : GenericDto
{
public string Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BackgroundMoveLeft : MonoBehaviour
{
[SerializeField]
private float speed = 5.0f;
void Update () {
transform.Translate(Vector2.left * speed * Time.deltaTime);
}
}
|
using IWorkFlow.Host;
using IWorkFlow.ORM;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
//开发者:黄欢
namespace BizService.Services
{
class B_OA_ScheduleSvc... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PigPool : MonoBehaviour {
private static PigPool instance;
public static PigPool Instance
{
get
{
if(instance == null)
{
instance = FindObjectOfType<PigPool... |
using System;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using Pobs.Domain;
using Pobs.Domain.Entities;
using Pobs.Domain.Utils;
using Pobs.Tests.Integration.Helpers;
using Pobs.Web.Models.Questions;
using Pobs.Web.Models.Tag... |
namespace HobbyGen.Models
{
using HobbyGen.Controllers.Extensions;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
/// <summary>
/// Class to store user... |
using System;
using System.Drawing;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using DevExpress.XtraReports.UI;
using System.Data;
using System.Data.SqlClient;
using Restuarnt.DAL;
using Restuarnt.BL;
using Restuarnt.PL;
using DevExpress.ClipboardSource.SpreadsheetML;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GDS.Entity
{
/// <summary>
/// 菜单
/// </summary>
public class BackMenu : ModelBase
{
/// <summary>
/// 菜单编号
/// </summary>
public string Men... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
#region Setup
public delegate bool DelegateEventHandler( IEvent evt );
public interface IEvent{
string GetName();
}
public class BaseEvent : IEvent {
public string GetName(){ return GetType ().Name; }
}
#endregion
#region Events
publi... |
using System.Windows.Forms;
namespace gView.MapServer.Lib.UI
{
partial class Icons : Form
{
public Icons()
{
InitializeComponent();
}
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HVCheck
{
public partial class frmDuLieu : Form
{
public frmDuLieu()
{... |
using UnityEngine;
using System;
using System.Collections;
using TreeSharpPlus;
public class B4BehaviorCop : MonoBehaviour
{
public Transform positionA;
public Transform positionB;
public Transform positionC;
public Transform positionD;
public GameObject cop;
public GameObject friend;
public GameObject victim;... |
namespace SubC.Attachments.ClingyPhysics {
using UnityEngine;
public enum JointType {
CharacterJoint = 5,
ConfigurableJoint = 10,
FixedJoint = 15,
HingeJoint = 20,
SpringJoint = 25
}
[System.Serializable]
public struct SerializableJointSpring {
public float spring;
public float damper;
publ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JoystickMovement : MonoBehaviour
{
[SerializeField] Transform camera;
[SerializeField] float moveSpeed = 0.1f;
[SerializeField] float rotSpeed = 0.1f;
public VRInputLookup VRInput;
void Star... |
using BradescoPGP.Common;
using BradescoPGP.Repositorio;
using BradescoPGP.Web.Areas.Portabilidade.Interfaces;
using BradescoPGP.Web.Areas.Portabilidade.Models;
using BradescoPGP.Web.Controllers;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Globalization... |
using Carmotub.Data;
using MySql.Data.MySqlClient;
using System;
using System.Threading.Tasks;
namespace Carmotub.ViewModel
{
public class BackupDatabaseVM
{
private static BackupDatabaseVM _instance = null;
public static BackupDatabaseVM Instance
{
get
{
... |
using System;
using System.Linq;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.TerrainFeatures;
using StardewModdingAPI;
using StardewModdingAPI.Events;
namespace walkthroughtrellis
{
//Entry
public class ModEntry : Mod, IAssetEditor
{
//... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TowerTrigger : MonoBehaviour
{
public SkeletonTower inRange;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
vo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TemporalGameManager : MonoBehaviourSingleton<TemporalGameManager> {
public static List<HitboxLibrary> HitboxLibraries = new List<HitboxLibrary>();
public static List<FrameData> FrameDatas = new List<FrameData>();
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Katas;
namespace Katas.Tests;
[TestClass]
public class TwoToOneTests
{
[TestMethod]
public void Longest_Should_Return_Longest_Distinct_String()
{
// Arrange
var a = "axyb";
var b = "feceeg";
var expected = "abcefgxy"... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Domains.Enums {
/// <summary>
/// 系统日志级别
/// </summary>
[ClassProperty(Name = "系统日志级别")]
public enum LogsLevel {
[LabelCssClass(BadgeColorCalss.Info)]
[Display(Name = "信息")]
I... |
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// public class CubeManager : MonoBehaviour
// {
// // Start is called before the first frame update
// void Start()
// {
// }
// // Update is called once per frame
// void Update()
// {
// }
//... |
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems.AdventOfCode.Y2020 {
public class Problem16 : AdventOfCodeBase {
private List<Rule> _rules;
private int[] _yourTicket;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dapper.DBContext;
using EBS.Infrastructure;
using EBS.Infrastructure.Log;
using System.Diagnostics;
using EBS.Domain.Entity;
namespace EBS.Domain.Service
{
public class PurchaseSaleInventorySer... |
using Matrix.Webapp.Client.Models;
using Microsoft.AspNetCore.Mvc;
using Matrix.Client;
using Matrix.Structures;
using Matrix.WebApp.Client.Models;
using Matrix;
namespace Matrix.Webapp.Client.Controllers
{
public class LoginController : Controller
{
const int MESSAGE_CAPACITY = 255;
... |
using System.Collections.Generic;
using System.Linq;
using KellermanSoftware.CompareNetObjects;
using NHibernate.Envers;
using NHibernate.Envers.Query;
using Profiling2.Domain.Contracts.Queries.Audit;
using Profiling2.Domain.Prf.Actions;
using Profiling2.Domain.Prf.Persons;
namespace Profiling2.Infrastructure.Queries... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.EntityFrameworkCore;
using Org.Common.DataProvider;
using Org.Common.Domain;
using Leave = Org.Common.Model.Leave;
namespace Org.DAL.MySql.DataProvider
{
internal class LeaveDataProvider : ILeaveDa... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Week4_Example_Students
{
struct Student
{
public string name;
public string id;
public DateTime registrationDate;
};
class Program
{
static Student NewStudent()
{
... |
using Microsoft.EntityFrameworkCore;
using NotSoSmartSaverAPI.DTO.BudgetDTO;
using NotSoSmartSaverAPI.DTO.ExpensesDTO;
using NotSoSmartSaverAPI.DTO.IncomeDTO;
using NotSoSmartSaverAPI.DTO.UserDTO;
using NotSoSmartSaverAPI.Interfaces;
using NotSoSmartSaverAPI.ModelsGenerated;
using System;
using System.Collections.Gener... |
using UnityEngine;
using System.Collections;
public class EventsScript : MonoBehaviour {
public float playerBaseSpeed = 10f;
// Use this for initialization
void Start () {
// StartCoroutine(engage());
StartCoroutine(hyperMode());
}
// Update is called once per frame
void Update () {
}
IEnumerator en... |
using UnityEngine;
using UnityEditor;
using System.Collections;
using UnityEditorInternal;
using System;
using System.Reflection;
namespace DChildEditor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(MeshRenderer))]
public class MeshRendererSortingLayersEditor : Editor
{
public override void... |
using Cottle.Functions;
using EddiSpeechResponder.Service;
using JetBrains.Annotations;
using System;
namespace EddiSpeechResponder.CustomFunctions
{
[UsedImplicitly]
public class SpeechPitch : ICustomFunction
{
public string name => "SpeechPitch";
public FunctionCategory Category => Funct... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AutoMapper;
using XH.Infrastructure.Dependency;
using XH.Infrastructure.Reflection;
namespace XH.Configurations
{
public class AppBootstraper
{
public AppBootstraper()
{
... |
using System.Reflection;
namespace AutoTests.Framework.TestData.Entities
{
public class EmbeddedResourceLocation
{
public Assembly Assembly { get; }
public string Regex { get; }
public EmbeddedResourceLocation(Assembly assembly, string regex)
{
Assembly = assembly;... |
using System;
using System.Text;
using System.Threading.Tasks;
using AutoMapper;
using DashBoard.Business.Services;
using DashBoard.Data.Data;
using DashBoard.Web.Helpers;
using DashBoard.Business.Helpers;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCo... |
using SFA.DAS.Authorization.ModelBinding;
using SFA.DAS.CommitmentsV2.Shared.Extensions;
using SFA.DAS.CommitmentsV2.Types;
using System.Collections.Generic;
using System.Linq;
namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort
{
public class DetailsViewModel : IAuthorizationContextModel
{
public... |
using System;
namespace Profiling2.Domain
{
/// <summary>
/// Sortable object representing the ReferenceNumber value of screening requests, in order to incorporate proper numerical sorting.
/// </summary>
public class ReferenceNumber : IComparable
{
protected string _referenceNumber { get;... |
using SmartHome.Abstract;
using SmartHome.Model;
namespace SmartHome.Service.Response
{
public class HouseResponseCollection : ResponseCollection<House>
{
}
}
|
using HROADS_WebApi.Contexts;
using HROADS_WebApi.Domains;
using HROADS_WebApi.Interfaces;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HROADS_WebApi.Repositories
{
public class TiposDeHabilidadesRepository : ITipos... |
using UnityEngine;
using UnityEditor;
using NUnit.Framework;
using NUnit.Core;
using System;
using System.Collections.Generic;
using System.Reflection;
public class NUnitTestGUI : EditorWindow
{
private const float kIndentMultiplier = 20.0f;
private static NUnitTestRunner sTestRunner = null;
[MenuItem(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace ComputerScienceFinal
{
class Program
{
public static void Main(string[] args)
{
//------Chay Bubble Sort----//
// Bubble... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DentistClinic.Core.Models;
using DentistClinic.Core.Repositories;
using DentistClinic.Infrastructure;
namespace DentistClinic.Core.Services
{
public interface IOutpat... |
using System.Threading.Tasks;
using Abp.Application.Services;
using CC.Website.Sessions.Dto;
namespace CC.Website.Sessions
{
public interface ISessionAppService : IApplicationService
{
Task<GetCurrentLoginInformationsOutput> GetCurrentLoginInformations();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ListCoreApp.Requests.Item
{
public class ItemDeleteRequest
{
public int ItemId { get; set; }
public string ListAccessCode { get; set; }
public string ListPassword { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Kingdee.CAPP.UI.ProcessDataManagement
{
/// <summary>
/// 类型说明:卡片导出为图片文件界面
/// 作 者:jason.tang
/// 完成时间:20... |
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