text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using EshopApi.Contracts;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using EshopApi.Models;
using EshopApi.Repositories;
namespace EshopApi.Controllers
{
[Rou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WinFormsWCF_TournamentGenerator.ServiceReference1;
namespace WinFormsWCF_TournamentGenerator
{
public class Tournament
{
public SortedList<int, SortedList<int, Match>> TournamentRo... |
///////////////////////////////////////////////////////////////////////////
// MainWindow.xaml.cs - Client GUI for code federation //
// Ver 1.0 //
// Kaiqi Zhang, Jim Fawcett //
// CSE681 S... |
using System.Collections;
using System.Collections.Generic;
using BP12;
using BP12.Events;
using DChild.Gameplay.Combat;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public class SpecterHead : Specter
{
[SerializeField]
private AttackDa... |
using System;
using System.Collections.Generic;
namespace ResonateXamarin.Models
{
public class SpotifyData
{
public IList<Item> items { get; set; }
public class Image
{
public int height { get; set; }
public string url { get; set; }
public int wid... |
using GameIsOn.Frames;
using GameIsOn.Classes;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Popups;
using Windows.UI.Vie... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using ProjectCompany.Services;
using ProjectCompany.Models;
namespace ProjectCompany.Controllers
{
[Route("api/[controller]")]
public class Pro... |
using UnityEngine;
using UI;
using System.Collections;
using MusicIO;
public class InstrumentAttachment : BaseAttachmentIO<BaseInstrument> {
protected GameObject m_parameterScroller;
protected GameObject m_clipScroller;
protected GameObject m_dividingQuad;
protected GameObject m_rotator;
public flo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MegaMan.Common;
namespace MegaMan.Engine
{
public class StageFactory
{
private StageHandler handler;
public StageHandler CreateMap(StageLinkInfo info)
{
StageInfo map = new StageInf... |
using System;
using System.Collections.Generic;
namespace Euler_Logic.Problems.AquaQ {
public class Problem000 : AquaQBase {
public override string ProblemName => "AquaQ: What's a numpad?";
public override string GetAnswer() {
return Solve(Input());
}
private string S... |
namespace Tutorial.ParallelLinq
{
using System.IO;
using System.Linq;
using System.Net;
using static Tutorial.LinqToObjects.EnumerableX;
internal static partial class Functions
{
internal static int ComputingWorkload(int value = 0, int iteration = 10_000_000)
{
Enum... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
class LifeCounter : MonoBehaviour
{
public float offset;
public GameObject lifeImage;
public GameObject youngestLife;
void Start()
{
ResetCounter(GameObject.FindGameObjectWithTag("Player").GetC... |
using aural_server_console_weather.Timer;
using FluentScheduler;
using System;
using System.Threading;
namespace aural_server_console_weather
{
class Startup
{
static ManualResetEvent _quitEvent = new ManualResetEvent(false);
static void Main(string[] args)
{
Console.Cancel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using HarmonyLib;
namespace D9Framework
{
[ClassWithPatches("Calculate Bleed Rate Patch", "ApplyCalculateBleedRate", "D9FSettingsApplyCBR")]
static class... |
using EmployeeTaskMonitor.Core.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace EmployeeTaskMonitor.Infrastructure.Data
{
public class EmployeeTaskMonitorDbContext: DbContext
{
public EmployeeTaskMonitorDbContext(DbContextOptions<E... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2._5_Custom_Attributes
{
// this allows the attribute to only be applied to class and struct declarations
// AllowMultiple allows multiple attributes of the same type
[AttributeUs... |
using Entity;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
namespace Repository
{
using Extensions;
public class RepositoryBase<T, Context> : IRepository<T>, IDBContext<Context>
where T : class
where Context : DbContext
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Vehicle : MonoBehaviour {
public GameObject Body;
public int numberOfMove = 0;
public float deltaMoveTime = 0.4f;
public float timeAdded = 0;
public float speed = 10;
public bool isMove ... |
// The MIT License (MIT)
//
// Copyright (c) 2014-2018, Institute for Software & Systems Engineering
// Copyright (c) 2018, Pascal Pfeil
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Softwa... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiChain.Entities;
using FiiiChain.Framework;
using System;
using System.Collections.Generic;
using System.Text;
namespace F... |
namespace PrettyLink.Domain.DataAccess.Model
{
using System;
using Amazon.DynamoDBv2.DataModel;
using JetBrains.Annotations;
[UsedImplicitly]
[DynamoDBTable("dev_links")]
public class Link
{
public LinkMetadata Metadata { get; set; } = new LinkMetadata();
public string Ori... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartLib;
namespace KartSystem
{
/// <summary>
/// Презентор глвной кассы
/// </summary>
class MainCashPresenter : BasePresenter
{
#region Конструкторы
public MainCashPrese... |
using System;
using System.Data;
using System.Configuration;
using System.Web.UI.WebControls;
using CIPMSBC;
public partial class CamperOptions : System.Web.UI.Page
{
private SrchCamperDetails _objCamperDet = new SrchCamperDetails();
General objGeneral = new General();
protected void Page_Load(object send... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class pausebutton : MonoBehaviour
{
public void Menu()
{
SceneManager.LoadScene("menu1");
}
}
|
using iSukces.Code.Interfaces;
namespace iSukces.Code.Irony
{
public interface IGrammarNamespaces
{
string GrammarNamespace { get; }
string AstNamespace { get; }
string DataNamespace { get; }
}
public struct GrammarNames : IGrammarNamespaces
{
private Grammar... |
using MaterialDesignThemes.Wpf;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Net;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Contr... |
using UnityEngine;
public abstract class ShipControl : MonoBehaviour {
#region Camera Controls
[SerializeField]
protected Transform _cameraPoint;
public Transform cameraPoint{
get{
return _cameraPoint;
}
}
#endregion
protected Camera playerCamera = null;
public virtual void Assign(){
playerCamera... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using System.Threading;
using DevExpress.XtraGrid.Views.Base;
using IRAP.Global;
using IRAP.Client.User;
using IR... |
using Hayaa.BaseModel.Model;
using Hayaa.Common;
using Hayaa.UserAuth.Service;
using Hayaa.UserAuth.Service.Core;
using Microsoft.AspNetCore.Cors;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Text;
namespace Hayaa.UserAuth.Controller
{
[Route("api/[controller]/[acti... |
using System.Reflection;
using ProxyPackets;
using ProxyPackets.Attributes;
namespace SocketProxy
{
public class UserPacketConverter : PacketConverter
{
public UserPacketConverter()
{
var types = typeof(PacketIdAttribute).Assembly.GetTypes();
foreach (var type in types)... |
using UnityEngine;
using System.Collections;
public class playerController : MonoBehaviour {
public Vector3 inputPosition;
public int speed;
public GameObject Explosion;
private Vector3 screenPos;
private float angleOffset;
private float time;
void Update () {
if (Input.GetMouseB... |
using Bat.DataStorage.Repositories.Contracts;
using DataModels.Models;
using DataStorage;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Bat.DataStorage.Repositories.Implementations
{
public class PersonsRepos... |
using UnityEngine;
using System.Collections;
public class lvl3ClosedDrawer : MonoBehaviour {
public GameObject openDrawerPreFab;
public GameObject keyPreFab;
Vector3 drawerPos = new Vector3(2.33f, 6.43f, 0f);
Vector3 keyPos = new Vector3(2.62f, 6.83f, 0f);
public static bool isOpen = false;
void OnMouseDown(... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Configuration;
/// <summary>
/// Summary description for Transaction
/// </summary>
namespace DMS
{
public class Transaction
{
static String ConnectionStrin... |
using Sentry.Internal;
namespace Sentry.AspNet.Internal;
internal static class SystemWebVersionLocator
{
internal static string? Resolve(string? release, HttpContext? context)
{
if (!string.IsNullOrWhiteSpace(release))
{
return release;
}
return Resolve(context);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChangeHPBar : MonoBehaviour {
public Canvas thisHPBar;
public GameObject PanelHPBar;
private Image HPbar; //Полоска ХП ГГ
private Image ENERGYbar; //Полоска ЭНЕРГИИ ГГ
private UserDat... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LuckyMasale.DAL.DataTables
{
/// <summary>
/// Represents a table of strings.
/// </summary>
[Serializable]
public class IdNamePairsDataTabl... |
namespace WinAppDriver.Modern
{
using System.IO;
using System.IO.Compression;
using System.Management.Automation;
internal class StoreAppInstaller : AppInstaller<IStoreApp>
{
private static ILogger logger = Logger.GetLogger("WinAppDriver");
private IStoreApp app;
... |
using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Tianhai.OujiangApp.Schedule.Views;
[assembly:XamlCompilation(XamlCompilationOptions.Compile)]
namespace Tianhai.OujiangApp.Schedule{
public partial class App:Application{
static Data.CurrentInfoDatabase currentInfoDatabase;
static Data.Preference... |
using System;
using SuperRpgGame.Interfaces;
namespace SuperRpgGame.UI
{
public class ConsoleInputReader : IInputReader
{
public string ReadLine()
{
return Console.ReadLine();
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LilyMaskedLeftLong : MonoBehaviour
{
[SerializeField]
private GameObject lilyMasked;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
if (lilyM... |
using UnityEngine.Events;
public class ReduceBallsLeft : UnityEvent
{
}
|
using Alabo.Regexs;
using Alabo.Validations;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Data.People.Users.ViewModels
{
/// <summary>
/// Class ViewChangMobile.
/// </summary>
public class ViewChangMobile
{
/// <summary>
/// Gets or sets the name of the 会员.... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
namespace MediaInfo
... |
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class ProblemAny : ProblemBase {
public override string ProblemName => "Any";
public overri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnEnemies : MonoBehaviour
{
public float enemies = 0f;
public GameObject enemyPrefab;
public GameObject playerCar;
private LinkedList<GameObject> activeEnemyCars;
private LinkedList<GameObject> inactiveE... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using MyOnlineShop.DataAccess.Models;
using MyOnlineShop.DataAccess.Repository;
using MyOnlineShop.DataAccess.ViewModels;
namespace MyOnlineShop.Controllers... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace FrbaOfertas.Helpers
{
public abstract class DataHelper<T>
{
public IDbConnection Connection { get; private set; }
public DataHelper(IDbConnection c... |
using System.ComponentModel.DataAnnotations;
namespace Bloodhound.Core.Model
{
public class GeoFenceType
{
public int GeoFenceTypeId { get; set; }
[Required, MaxLength(128), Display(Name = "GeoFence Type ")]
public string GeoFenceTypeName { get; set; }
}
}
|
using Devil_Cookies_3D.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Devil_Cookies_3D.Models
{
public class Matrix<T, F> : IMatrix<T, F> where F : Massive<T>, IMassive<T> where T : PixelC, IPixel, IPixelC
{
... |
using RSS_news_feed_bot.data;
using System.Collections.Generic;
using Telegram.Bot.Types;
namespace RSS_news_feed_bot.bot
{
public interface IAnswerQuery
{
/// <summary>
/// Текст ответа по умолчанию
/// </summary>
string PositiveAnswer { get; }
/// <summary>
//... |
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Yaringa.Services;
namespace Yaringa.UnitTests.Services {
public class FakeDialogService : IDialogService {
public async Task<Boolean> ConfirmAsync(
String message, String title = null, String o... |
using Andreys.App.Services;
using Andreys.App.ViewModels.Home;
using Andreys.App.ViewModels.Products;
namespace Andreys.App.Controllers
{
using SIS.HTTP;
using SIS.MvcFramework;
public class HomeController : Controller
{
private readonly IProductsService _productsService;
public Home... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace FiiiCoin.Wallet.Win.CustomControls.ControlHelpers
{
public class TextBoxHelper
{
public static readonly DependencyProperty NullMsgProperty =
D... |
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace NauticaMod.NPCs
{
public class Symbiote : ModNPC
{
public override void SetStaticDefaults()
{
Main.npcFrameCount[npc.type] = 4;
}
public override void SetDefaults()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):CommandName.CS
// 功能描述(Description):
// 作者(Author):Ami... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Security;
using CAPCO.Infrastructure.Data;
using CAPCO.Infrastructure.Domain;
using System.Configuration;
namespace System.Web.Mvc
{
public static class MembershipHelpers
{
private static... |
using UnityEngine;
using System.Collections;
using Assets.BlijftDatZo.Scripts;
public class GameSceneController : MonoBehaviour
{
private static GameSceneController instance;
public static GameSceneController Instance
{
get
{
if (instance == null)
{
... |
using Cs_Notas.Aplicacao.Interfaces;
using Cs_Notas.Dominio.Entities;
using Cs_Notas.Dominio.Interfaces.Servicos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Aplicacao.ServicosApp
{
public class AppServicoRevogados: AppServ... |
using Computer_Wifi_Remote_Library;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WebSocketSharp;
namespace Computer_Wifi_Remote.Command
{
public static class Commands
{
private static Dictionary<string, ICommand> commands;
... |
using System.Collections.Generic;
using Tweetinvi.Events;
using TwitterAnalytics.BusinessLogic;
namespace TwitterAnalytics.DataAccess
{
public class TweetsRepository : ITweetsRepository
{
private readonly IMetricsCollectorWrapper _metricsCollectorWrapper;
public TweetsRepository(IMetricsColle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.Linq;
namespace Kingdee.CAPP.Solidworks.RoutingPlugIn
{
/// <summary>
/// ProcessFileRouting Data Context
/// </summary>
public class ProcessFileRoutingContext : DataContext
{
public Pro... |
using System;
namespace SOLIDPrinciples.CouplingProblem.Example02.Worst
{
public class Correios
{
public void EnviarPorSedex10(NotaFiscal nf)
{
//throw new NotImplementedException();
}
public void EnviarPorSedexComUm(NotaFiscal nf)
{
}
}
} |
using MonoDevelop.Core.Serialization;
using System;
using System.Collections;
namespace MonoDevelop.NUnit
{
internal class UnitTestOptionsEntry
{
[ItemProperty("Path")]
public string Path;
[ItemProperty("Options"), ExpandedCollection]
public System.Collections.ArrayList Options = new System.Collections.ArrayL... |
using System;
using System.Threading.Tasks;
namespace SC.AsyncSamples
{
class ErrorAction
{
#region 1、简单示例:单个异步方法的异常处理
/// <summary>
/// 从一个简单的方法开始,它在延迟后抛出一个异常
/// 返回 void 的异步方法不会等待,这是因为从 async void 方法抛出的异常无法捕获。
/// 因此,异步方法最好返回一个 Task 类型。处理程序方法或重写的基类方法不受此规则限制。
/... |
using Xamarin.Forms;
namespace RRExpress.Store.Views {
public partial class HomeHeader : ContentView {
public HomeHeader() {
InitializeComponent();
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeController : MonoBehaviour
{
PlayerInputAction controls;
private float Energy;
private float MaxEnergy = 1000;
private float MaxCastRange = 1000;
public float EnergyCost = 9;
public float StopCost =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RegeditS
{
class HtmlTable
{
string htmlHeader =
"<table colspan=\"5\" align=\"center\" border=\"1\" bordercolor=\"LightGray\">" +
... |
using System;
using Microsoft.AspNetCore.Http;
namespace Zesty.Core
{
public interface IExecutionHandler
{
void Process(HttpContext context);
}
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class DamageNumberIndicator : MonoBehaviour
{
public float numberSpeed;
public int damageTotal;
public Text outputNumber;
/*
NAME: Start
SYNOPSIS:
Start is called b... |
using System;
namespace School.Core
{
public class Class1
{
}
}
|
using System.Collections.Generic;
using PluralsightDdd.SharedKernel;
using PluralsightDdd.SharedKernel.Interfaces;
namespace ClinicManagement.Core.Aggregates
{
public class Client : BaseEntity<int>, IAggregateRoot
{
public string FullName { get; private set; }
public string PreferredName { get; private se... |
using UnityEngine;
using System.Collections;
public class Cleric : BasicPiece
{
public override void Init (Color color) {
Color = color;
DefaultConstraints.SetupBuildDefaults ();
move = new Or (
new RoundMove(),
new Step(Step.UP),
new Step(Step.DOWN)
);
DefaultConstraints.SetupBuildDefaults(new... |
using SignalRChatApplication.Models;
namespace Common.Model
{
public class _Acti_Regis_1
{
public string ID { get; set; }
public string ActTitle { get; set; }
public string NotifyID { get; set; }
public string ActContent { get; set; }
public string Place { get; set; }
... |
using UnityEngine;
using UnityEngine.UI;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Mono Hook for On Button Click
/// </summary>
[EditorIcon("atom-icon-delicate")]
[AddComponentMenu("Unity Atoms/Hooks/On Button Click Hook")]
[RequireComponent(typeof(Button))]
public sealed class OnB... |
using System;
using System.Collections.Generic;
namespace ServiceDeskSVC.DataAccess.Models
{
public partial class HelpDesk_TicketCategory
{
public HelpDesk_TicketCategory()
{
this.HelpDesk_Tickets = new List<HelpDesk_Tickets>();
}
public int Id { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Data;
using POSServices.WebAPIModel;
namespace POSServices.Data
{
public class DBSQLConnect
{
private static string conString = "";
public string config = ... |
using System.Collections;
using System.Collections.Generic;
using DChild.Gameplay.Combat;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public class GemCrawlerBrain : MinionAIBrain<GemCrawler>, IAITargetingBrain {
[SerializeField]
[MinValue... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests {
public class RadioGroupTests {
readonly ITestOutputHelper output;
public RadioGroupTests (ITestOutputHelper output)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FXB.Data
{
public class ControlMask
{
public static Int64 YuangongDanganMenuMask = Convert.ToInt64("1", 2);
public static Int64 ZhijiDanganMenuMask = Convert.ToInt64("1... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class OpenObject : PickUpItemController
{
public static bool hasKey = false;
public static bool hasChainsaw = false;
public string objectName;
public Text advice;
string corrente = "corrente... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
namespace theCircuitLive
{
[TestFixture]
class WebServicesTests
{
[Test]
public void TestJson()
{
Assert.Ignore(Conn... |
using Hyprsoft.Dns.Monitor.Providers;
namespace Hyprsoft.Dns.Monitor
{
public class MonitorSettings : ProviderSettings
{
public int CheckIntervalMinutes { get; set; } = 10;
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace BadgeSystem
{
public static class Global
{
public static bool Active = true;
public static Random rand = new Random();
public static readonly int idRangeOne = 9500;
public static readonly int idRangeTwo = 9700;
... |
using DevExpress.XtraReports.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LH.StoReports
{
public class LHReportHelper
{
class ReportRegistrationItem
{
public Func<XtraReport> ReportBuilder { get; set; }
public strin... |
using System;
using System.Reflection;
namespace NStandard.Reflection
{
public class Reflector
{
public object Object { get; internal set; }
public Type Type { get; private set; }
public Reflector(Type objType, object obj)
{
Object = obj;
Type = objType... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TheScore.Models;
using System.Collections.Generic;
using System;
namespace TheScore.Tests
{
[TestClass]
public class ScoreGenTest
{
[TestMethod]
public void IsCalculatingScoreForAA()
{
ScoreGen inputWord = new ScoreGen("Aa");
int f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace wsApiEPayment.Models.Affipay
{
public class ResponseError
{
public string status { get; set; }
public string requestId { get; set; }
public string date { get; set; }
public string tim... |
using System;
using System.Collections;
namespace HelloWorld
{
internal class MyArray<T> : IEnumerable, IEnumerator
{
private int ArraySize { get; set; } = 10; //by default
private int Count { get; set; } = 0;
private T[] Array { get; set; }
private int index = 0;
pub... |
using System.Threading.Tasks;
using Beeffective.Data;
using FluentAssertions;
using NUnit.Framework;
namespace Beeffective.Tests.Data.CellRepositoryTests
{
class SaveAsync : TestFixture
{
public override void SetUp()
{
base.SetUp();
Sut.Add(new[] {CellEntity1, CellEntit... |
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Media;
namespace SuperMario.Sound
{
public static class SoundStorage
{
public static void LoadAllSounds(ContentManager content)
{
//music
MainTheme = content.Load<S... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using WebApi_LinkManager.Entities;
using WebApi_LinkManager.Services;
namespace WebApi_LinkManager.Controllers
{
public class LinksController : ApiController
{
priv... |
using Microsoft.AspNet.Mvc;
using SciVacancies.WebApp.ViewModels;
namespace SciVacancies.WebApp.ViewComponents
{
public class CreateEditVacancy : ViewComponent
{
public IViewComponentResult Invoke(VacancyCreateViewModel model)
{
return View("/Views/Vacancies/_CreateEdit", model);
... |
using DanialProject.Models.Database;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using System.Web;
using System.Web.Helpers;
using System.Web.Mvc;
namespace DanialProject.Controllers
{
[Authorize(Roles = "Features")]
... |
using System.Collections.Generic;
using System.Reflection;
namespace AutoTests.Framework.Web.Configurators
{
public class ElementFactory
{
private readonly ConfiguratorsDependencies dependencies;
public ElementFactory(ConfiguratorsDependencies dependencies)
{
this.dependen... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayCutscene : MonoBehaviour {
private MovieTexture movieTexture;
private AudioSource audioSource;
private bool isPlaying = false;
void Awake()
{
audioSource = GetComponent<AudioSource>();
... |
using System.Reflection;
[assembly: AssemblyTitle("UMSWE for SharpCraft")]
[assembly: AssemblyDescription("UMSWE for SharpCraft")]
[assembly: AssemblyProduct("UMSWE for SharpCraft")]
[assembly: AssemblyCopyright("Hanabishi")]
[assembly: AssemblyVersion("1.0.*")]
|
/*
******************************************************************************
* @file : ControlI2C.cs
* @Copyright: ViewTool
* @Revision : ver 1.0
* @Date : 2015/02/09 16:07
* @brief : ControlI2C demo
******************************************************************************
* @attention
*
* Copyri... |
namespace EPI.Arrays
{
/// <summary>
/// Give two strings, s (the search string) and t (the text), find the first
/// occurence of s in t
/// </summary>
public static class SubstringMatch
{
// 1. Brute force: O(n^2) where compare t against s's substring of same length at all possible indices.
// 2. There are... |
using System.Collections.Generic;
namespace E3
{
public class Album
{
List<Figurita> album = new List<Figurita>();
public Album(){
Figurita j1 = new Figurita("Messi", "Delantero", "Argentina", 10);
album.Add(j1);
Figurita j2 = new Figurita("Ronaldo... |
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