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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using aairvid.Adapter; namespace aairvid.Fragments { public class FolderFragment4SmallS...
namespace csharpcore { public class AgedBrie : Item { public AgedBrie() : base("Aged Brie") { } public override void UpdateQuality() { if (CanIncreaseQuality()) { Quality+= NormalQualityAdjustment; } } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /// Author: Corwin Belser /// Attach this script to the same object as the player's /// animator to call Respawn() message to PlayerController.cs /// /// This script is a poor replacement of AnimationNotifier.cs, as /// the nest...
using UnityEngine; using System; using System.Collections.Generic; using System.Collections; /** * @author Chris Foulston */ namespace Malee.Hive.Data.State { public abstract class State<T> { private Dictionary<State<T>, StateTransition<T>> transitions = new Dictionary<State<T>, StateTransition<T>>(); // /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum EnemyAIState { Idle, Run, Attack1, Attack2, DeathState }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ICE_API.models; using Microsoft.AspNetCore.Authorization; namespace ICE_API.Controllers { [Route("api/[contro...
using System; namespace WitsmlExplorer.Api.Models { public class LogObject { public string Uid { get; set; } public string Name { get; set; } public string IndexType { get; set; } public string WellUid { get; set; } public string WellName { get; set; } public str...
using System.Threading.Tasks; using Microsoft.Azure.WebJobs; using Microsoft.Extensions.Logging; using Microsoft.WindowsAzure.Storage.Blob; namespace ExactlyOnce.AzureFunctions.Sample { public class ShootingRange { IOnceExecutor execute; public ShootingRange(IOnceExecutor execute) { ...
using UnityEngine; using UnityEngine.UI; /// <summary> /// Script to handle GUI code for displaying appropriate /// contents in the shader configuration panel. /// </summary> public class ShaderConfigurationPanel : MonoBehaviour { /// <summary> /// The example game object that gets updated with new shader ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnGameOver : MonoBehaviour { [SerializeField] Canvas cv; void Start() { //DontDestroyOnLoad(cv); cv.enabled = false; } void OnEnable() { EnemyMovementBehaviour.TriggerMen...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Pgh.Auth.Model.Migrations { public partial class V0910201902 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "Applications", ...
using System; using System.Collections.Generic; using System.Configuration; using System.Drawing; using System.IO; using System.Linq; using log4net; using Tesseract; namespace Profiling2.Ocr { public class TesseractImageToText { protected static readonly ILog Log = LogManager.GetLogger(typeof(Tesserac...
using UnityEngine; using System.Collections.Generic; public class ParticleList : MonoBehaviour { [SerializeField] private World world = null; public List<Particle> list { get; private set; } private WorldRenderer worldRenderer; private void Awake() { this.list = new List<Particle>(); ...
using CollectionHierarchy.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace CollectionHierarchy { public class AddCollection : List<Type>, IAddCollection { public List<string> BaseList { get; set; } = new List<string>(); public int Add(string item) ...
using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Messaging; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Wpf.Dao; using Wpf.Model; namespace Wpf.ViewModel { public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace SteamApiTest.Models { public class iCheckContext : DbContext { public iCheckContext(): base("ICheckDB") { } public DbSet<Game> Games { get; se...
using System; using System.Numerics; using System.Text; class DecimalToBinary { static void Main() { BigInteger number = BigInteger.Parse(Console.ReadLine()); StringBuilder sb = new StringBuilder(); do { BigInteger remaining = number % 2; sb.Append(remai...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityEngine; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `Color`. Inherits from `AtomEventEditor&lt;Color, ColorEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEW...
namespace FubuMVC.CodeSnippets { public class RubySnippetScanner : SimpleCommentSnippetScanner { public RubySnippetScanner() : base("rb", "# ") { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { class PartitionLinkedList { public static Node partition(Node node, int x) { Node head = node; Node tail = node; while (node ...
using System; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Linq.Expressions; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using VipcoSageX3.Helper; using ...
using System; namespace CharacterMultiplier { class Program { static void Main(string[] args) { var strings = Console.ReadLine().Split(); var input1 = strings[0]; var input2 = strings[1]; var sum = GetSumOfChars(input1, input2); Conso...
using gView.Web.Framework.Web.Authorization; using System; using System.ComponentModel; using System.Windows.Forms; namespace gView.Win.Dialogs.Framework.UI.Controls.Wizard { public partial class WebAuthorizationControl : UserControl { public WebAuthorizationControl() { InitializeC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.WorkFlow; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Mojang.Minecraft.Protocol.Providers; namespace Mojang.Minecraft { public class Statistic : IPackageField { public string Name { get; private set; } public int Value { get;...
using Discord; using Discord.Commands; using Discord.WebSocket; using JhinBot.Enums; using JhinBot.Services; using JhinBot.Utils; using System; using System.Threading.Tasks; namespace JhinBot.Preconditions { [AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = true)] public class RequireC...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using static CryptoReaper.Functions; using static System.Math; namespace CryptoReaper { public class Crypt { public const int CryptFeaturesDimPerSection = 20; public const int CryptFeaturesMidPoin...
using MLAPI; using MLAPI.SceneManagement; using MLAPI.Spawning; using MLAPI.Transports.PhotonRealtime; using MLAPI.Transports.UNET; using System; using UnityEngine; using UnityEngine.SceneManagement; public class ConexaoController : NetworkBehaviour { public static ConexaoController Instance { get; private set; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Login { public partial class Createrecipe : Form { ...
using SignalRChatApplication.Models; using SQLite; namespace TDC_Union.Model { public class ActiRegis { public ActiRegis(ActivitiesEvenArgs acti) { ID = acti.ID; ImgUrl = acti.ImgUrl; ActTitle = acti.ActTitle; NotifyID = acti.NotifyID; ...
using System; namespace DynamicClassBuilder.Models { public class SimplePropertyInfo : ISimplePropertyInfo { public string Name { get; set; } public Type Type { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RedCarpet : MonoBehaviour { public int carpetLength; public Material carpetMat; public GameObject carpetPiece; public float openDuration; private GameObject[] carpetSegments; [Range(15, 45)] public ...
using Leaf.xNet; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Auth.GGpanel.Helper { class HWID { public string HWIDinformation(strin...
using System; using System.Collections.Generic; using System.Text; using Hayaa.DataAccess; using Hayaa.BaseModel; using Hayaa.Security.Service.Dao; using Hayaa.Security.Service.Config; /// <summary> ///代码效率工具生成,此文件不要修改 /// </summary> namespace Hayaa.Security.Service { public partial class LoginPwdServer : LoginPwd...
using System; using System.Collections.Generic; using System.Text; namespace My_News { class CaSo: IComparable { public Category Category { get; set; } public Source Source { get; set; } public CaSo(Category cat = null, Source sou = null) { Category = cat; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MasterLIO { class Exercise { public int id { get; set; } public String name { get; set; } public int length { get; set; } public int maxErrors { get; se...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
using UnityEngine; using System.Collections.Generic; public enum EngineResponse { OK, UNAVAILABLE_TURN, CHECK, CHECK_MATE } public class GameEngine { private Color activePlayer = Color.WHITE; public Color ActivePlayer { get { return activePlayer; } } private Board[] boards; private List<Trigger> activeTri...
using UnityEngine; public class EyeBallScript : MonoBehaviour { // base components [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; // eyelids public Transform[] eyelidTransforms; Quaternion[] eyelidRotOriginal; // blink int blinkInde...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO.Ports; using System.Threading; using System; using UnityEngine.Networking; using Unity.Jobs.LowLevel.Unsafe; public class SerialHandler : MonoBehaviour { [SerializeField] string comPortName; SerialPort comPort; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace StackProgram { public partial class StackProgram : Form { StackClass PE = new ...
using EmberKernel.Services.EventBus; using EmberKernel.Services.Statistic.DataSource.Variables; using System; namespace CurrentPlayerInformation.Models { public class PlayerInformationEvent : Event<PlayerInformationEvent> { [DataSourceVariable] public string AvatarUrl { get; set; } [D...
// ----------------------------------------------------------------------- // <copyright company="Fireasy" // email="faib920@126.com" // qq="55570729"> // (c) Copyright Fireasy. All rights reserved. // </copyright> // ----------------------------------------------------------------------- using Fireasy.Com...
using System; namespace DesignPatterns.Decorator.CarRentalExample { public class Model { public float fuelCapacity; public float price; public String name; public Model(float fuelCapacity, float price, String name) { this.fuelCapacity = fuelCapacity; ...
// Copyright (c) 2019 Jennifer Messerly // This code is licensed under MIT license (see LICENSE for details) using Kingmaker.Blueprints; using Kingmaker.Blueprints.Classes; using Kingmaker.Blueprints.Classes.Selection; using Kingmaker.Blueprints.Classes.Spells; using Kingmaker.Blueprints.Facts; using Kingmaker.Bluepri...
using Magic.Schools; using StardewValley; namespace Magic.Spells { public class BlinkSpell : Spell { public BlinkSpell() : base(SchoolId.Toil, "blink") { } public override int getManaCost(Farmer player, int level) { return 5; } public overr...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; namespace CourseWork_CSaN { class FtpClient { const int bufferSize = 1024; private FtpWebRequest ftpRequest; private FtpWebResponse ftpResponse; private string scheme; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RESISTANCE { class Program { static void Main(string[] args) { Console.WriteLine("Donnez les valeurs des résistances R1,R2,R3 et R4"); Console.W...
using System; using Inventory.Models.Enums; using Windows.UI; using Windows.UI.Xaml.Data; using Windows.UI.Xaml.Media; namespace Inventory.Converters { public class OrderStatusColorConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, string language) ...
using System; using System.Collections.Generic; using System.Globalization; using Common.SauceLabs; using FluentAssertions; using OpenQA.Selenium.Remote; using Selenium3.Nunit.Scripts.SpecFlow.Pages; using TechTalk.SpecFlow; namespace Selenium3.Nunit.Scripts.SpecFlow.Steps { [Binding] public class DataDrivenS...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Labor13 { public partial class Form1 : Form { public Form1() ...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Logging; namespace DFC.ServiceTaxonomy.Slack.Filters { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)] public class UnhandledExceptionFilterAttribute : ExceptionFilterAttribute ...
namespace SubC.Attachments { using UnityEngine; using System.Collections.Generic; using ClingyPhysics; [CreateAssetMenu(fileName = "New Physics Many-to-One Strategy", menuName = "Clingy/Attach Strategies/Physics Many-to-One Strategy")] public class PhysicsManyToOneStrategy : ManyToOneAttachStr...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace ASM_1 { public class SinhVien { public string maSV { get; set; } public string hoTen { get; set; } ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Windows.Forms; using ExamOnline.BaseClass; namespace ExamOnline.Admin { public partial class TeacherDetailinfo : System.Web.UI.Page ...
// ----------------------------------------------------------------------- // <copyright file="TypeExtensionsUnitTest.cs" company="AnoriSoft"> // Copyright (c) AnoriSoft. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace Anori.Extensions.UnitTests...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace TrainEngine { public class TimeTable { public int TrainId { get; set; } public int StationID { get; set; } public string DepartureTime { get; set; } //Omvandla till int senare (split ...
using System; using System.ComponentModel.DataAnnotations; namespace InventoryControl.Models { public class Sale { public int Id { get; set; } public int Quantity { get; set; } public int Price { get; set; } [DataType(DataType.Date)] public DateTime ReleaseDate { get; s...
using System.IO; using System; using System.Text; using System.Windows.Forms; using System.Collections.Generic; using System.Linq; namespace WindowsFileManager { class TextEditorController { private string _path; private string _name; private string _curTextBox = ""; public void L...
// Each type of robber will have a special skill that will come in handy while knocking over banks. Start by creating an interface called IRobber. The interface should include: // A string property for Name // An integer property for SkillLevel // An integer property for PercentageCut // A method called PerformSkill t...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace XH.APIs.WebAPI.Models.Shared { [DataContract] public class SEOMetaDataRequestModel { [DataMember] public string Title { get; set; } [DataMember] ...
using System; using UnityEngine.Events; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// None generic Unity Event of type `Collision`. Inherits from `UnityEvent&lt;Collision&gt;`. /// </summary> [Serializable] public sealed class CollisionUnityEvent : UnityEvent<Collision> { } ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using WalletWasabi.Gui.Converters; using WalletWasabi.Gui.ViewModels.Validation; using WalletWasabi.Models; using Xunit; namespace WalletWasabi.Tests.UnitTests { public class Valida...
using Windows.Foundation; using Windows.UI; using Windows.UI.Xaml.Markup; using Windows.UI.Xaml.Media; namespace XamlMarkupExtensionsDemo.MarkupExtensions { /// <summary> /// <Grid Background="{helpers:GradientBrush Start=Red, Stop=Green}"> /// </summary> [MarkupExtensionReturnType(ReturnType = typ...
namespace VnStyle.Services.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddedArtistShowOnHomepage : DbMigration { public override void Up() { AddColumn("dbo.Artists", "ShowOnHompage", c => c.Boolean(nullable: false)); } ...
using System.ComponentModel; using System.Diagnostics; using Igorious.StardewValley.ShowcaseMod.Constants; using Newtonsoft.Json; namespace Igorious.StardewValley.ShowcaseMod.Data { [DebuggerDisplay("[{Kind}] {Index}")] public sealed class SpriteInfo { public SpriteInfo() { } public Sprit...
using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Text; using System.Collections.Generic; public static class Static { public static readonly string horizontalAxis = "Horizontal", verticalAxis = "Vertical"; public static void SetAlpha(this MaskableGraphic graphics, float a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Animal.GameStrategy.GameLiAdv { public class BaseGameLiAdv { } public class WoodSword : IAttackStrategy { public void AttackTarget(Monster monster) { monster.Notif...
using Microsoft.AspNetCore.JsonPatch; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; namespace ProductsAPI.Repository { public class ProductRepository : DbContext { public List<Product> Get() { List<Product> productsList = new L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Office.Interop.Word; using System.Runtime.InteropServices; namespace DocGen.OOXML { /// <summary> /// Responsible for creating table of contents given a path to a docx file. /// </summary> ...
// // Copyright (c) 2014 Fabio Biselli - fabio.biselli.80@gmail.com // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for a...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace DrasCommon.Classes { public interface ISecurity { List<Dictionary<String,String>> GetSecurityTokens(string ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eTicaretProjesi.ENT.Model { [Table("AltKategori")] public class KategoriAlt { ...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using Project.Forms.Layouts; using Project.Helpers; using Project.Models; using Project.Services; namespace Project.Forms { public class ReservationCreate : BaseLayout { // Frontend private Panel panel...
using surfnsail.Code; using Xamarin.Forms; namespace surfnsail.Views { public class SportCell : ViewCell { public SportCell() { var image = new Image(); var text = new Label() { FontSize = 40, FontFamily = "System", ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using BugunNeYesem.Data; using BugunNeYesem.Data.Entity; using BugunNeYesem.Logic; using BugunNeYesem.Logic.Recommenders; using BugunNeYesem.Logic.Utils; using Bugun...
using LoowooTech.Stock.ArcGISTool; using LoowooTech.Stock.Models; using LoowooTech.Stock.Tool; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Rules { public class ValueRule2:IRule { public string RuleName { get { return "值符合性"; } } ...
using BootstrapIntroduction.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BootstrapIntroduction.Behaviors { public class QueryOptionsCalculator { public static int ClaculateStart(QueryOptions queryOptions) { r...
// Copyright (c) Bruno Brant. All rights reserved. using System; using AutoFixture.Xunit2; using RestLittle.UI.Plumbing; using Xunit; namespace RestLittle.UI.Tests { public class StringExtensionsTests { [Theory] [AutoData] public void Truncate_LengthIsNegative_Throws(string input) { Assert.ThrowsAny<Argu...
using System; using DotnetSpider.Data.Storage; using Microsoft.Extensions.Configuration; namespace DotnetSpider.Core { public interface ISpiderOptions { string ConnectionString { get; } string Storage { get; } StorageType StorageType { get; } string MySqlFileType { get; } ...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Threading.Tasks; using Xamarin.Forms; using KSF_Surf.Models; using KSF_Surf.ViewModels; namespace KSF_Surf.Views { [DesignTimeVisible(false)] public partial class RecordsPage : ContentPage { // variables fo...
using System; using NAudio.Wave; namespace WaveShaper.Core.Samples { public class WaveSample { public WaveSample(float[] samples, WaveFormat waveFormat) { WaveFormat = waveFormat; Samples = samples; } public float[] Samples { get; } public Wave...
using System; using System.Reactive.Linq; using System.Reactive.Threading.Tasks; using System.Windows.Threading; using Simple.Wpf.Composition.Infrastructure; using Simple.Wpf.Composition.Workspaces.Weather.Services; namespace Simple.Wpf.Composition.Workspaces.Weather { public sealed class WeatherControll...
using Autofac; using XH.Events.Tenants; using XH.Infrastructure.Dependency; using XH.Infrastructure.Event; namespace XH.Event.Handlers { public class EventHandlersModule : IDependencyRegistrar { public int Priority { get { return 10; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using PROnline.Models.Users; using System.Security.Cryptography; using PROnline.Src; using PROnline.Models; using PROnline.Models.Resources; using PROnline.Models.Notices; using System.Data; nam...
using System.Collections.Generic; using Train.TicketServices.Entities; namespace Train.TicketServices.Interfaces.Services { public interface ITicketService { Ticket GetStations(string input); IEnumerable<string> GetStations(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventArgs e...
using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Pobs.Domain.Utils { public static class StringToSlugExtension { /* * We will strip invalid characters and delimit words with underscores. * We don't remove stop...
using System.Windows.Forms; using SharpMap.UI.Forms; using log4net; namespace SharpMap.UI.Tools.Zooming { public class FixedZoomInTool : ZoomTool { public FixedZoomInTool(MapControl mapControl) : base(mapControl) { Name = "FixedZoomIn"; } public overri...
using System.Collections.Generic; using SimpleRESTChat.Entities; using SimpleRESTChat.Services.Enumerations; namespace SimpleRESTChat.Services.BusinessObjects { public class ChatBo { public ChatBo() { Messages = new List<Message>(); ChatAction = ChatAction.Unknown; ...
using System; using ApartmentApps.Api.BindingModels; namespace ApartmentApps.Api.Modules { public class FeedComponent : PortalComponent<FeedItemsListModel> { private readonly IFeedSerivce _feedService; public Func<FeedItemBindingModel, string> ItemUrlSelector { get; } public FeedCompon...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using HexapiBackground.Hardware; namespace HexapiBackground.Gps.Ntrip { internal class NtripClient { private static readonly Encoding Encoding = new ASCIIEncodin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovingObstacle : Challenge { public GameObject obstacle; public float distance; public float speed; private List<GameObject> obstacles; private GameManager.GameInfo info; private float start; private float end; priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChildTrigger : MonoBehaviour { private string tagName; GameObject thisObject; private void OnTriggerEnter(Collider other) { tagName = this.tag.ToString(); thisObject = this.gameObject; ...
using System; using System.Collections.Generic; namespace Uintra.Core.Updater { public interface IMigration { Version Version { get; } IEnumerable<IMigrationStep> Steps { get; } } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using ProjectBueno.Game.Entities; using System.Collections.Generic; using System; using ProjectBueno.Engine.World; using System.Diagnostics; using ProjectBueno.Game.Spells; using ProjectBueno.Utility; using Newt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class bullet : MonoBehaviour { public AudioSource myAudio; public AudioClip repelBullet; public AudioClip manHit; public float moveSpeed; Rigidbody2D rb; GameObject target; Player playerData; Vecto...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; namespace WebApplicationLINQTutoralsTeacher.Pages { //Delegates before & out of Classes!! p...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using NSubstitute; using UnityEngine; using UnityEngine.UI; using UnityEngine.TestTools; namespace Tests { public class PlayTestCamera { MoveController moveController; CameraController camera; ...