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namespace OptGui.Services { /// <summary> /// Defines the <see cref="IKnapsackRow" />. /// </summary> public interface IKnapsackRow { /// <summary> /// Gets or sets the Name. /// </summary> string Name { get; set; } /// <summary> /// Gets or sets the...
using ALM.ServicioAdminEmpresas.Entidades; using MySql.Data.MySqlClient; using System.Data; namespace ALM.ServicioAdminEmpresas.Datos { public class DSuperAdministrador : Conexion { public void ValidarSuperUsuario(ref ESuperAdministrador validar) { Utilerias.Utilerias utileria = nu...
using Newtonsoft.Json; namespace WeatherApp.Models { public class Forecast { [JsonProperty(PropertyName = "currently")] public DayForecast Currently { get; set; } [JsonProperty(PropertyName = "daily")] public DailyForecast Daily { get; set; } ...
using UnityEngine; using System.Collections.Generic; using System; [Serializable] public class VisualTree { private Phylogeny _phylogeny; private Node _root; private List<Node> _leaves; private string _name; private float _xScale = 0.1f; private float _distBetweenLeaves = 0.3f; /// <su...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace POS_SP.Models { public class Sale { public int Id { get; set; } [Display(Name = "Order Number")] public string OrderNumber { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EsMo.Sina.Model.Person; using EsMo.Sina.SDK.Storage; namespace EsMo.Sina.SDK.Service { public class ApplicationService:IApplicationService { IAccountService accountService; ...
using CDSShareLib.Helper; using CDSShareLib.ServiceBus; using Newtonsoft.Json; using sfShareLib; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace sfAPIService.Models { public class BackendTaskModel { public clas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; using Sunny.Lib; namespace MultipleThreads { public class Config { private RunModel _selectedRunModel = null; public RunModel SelectedRunModel ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary1 { public class TeamModel { /// <summary> /// A list of all the persons on a team /// </summary> public List<PersonModel> TeamMembers { get...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallMovement : MonoBehaviour { [SerializeField] private float BallSpeed = 30; private Rigidbody2D rb; private GameObject BallLauncher; [SerializeField] private Transform ball; [Serial...
using System; using Server; using Server.Mobiles; using Server.Items; using Server.Gumps; using Server.Engines.Quests; namespace Server.Engines.Quests.TheGraveDigger { public class LindasBoyfriend : BaseQuester { [Constructable] public LindasBoyfriend() : base( "the thug" ) { } public over...
using CommonFrameWork; using Dominio; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL { public class BLLGim { public IEnumerable<Referencia.GIM> RetornarReferenciaPorInscricao(string ie) { using (var ...
using System; using System.Collections.Generic; namespace DFS_and_BFS { class Program { private static Dictionary<int, List<int>> graph; private static HashSet<int> visited; static void Main() { graph = new Dictionary<int, List<int>> { {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BankTwo_v2.Funcionarios { public class Auxiliar : Funcionario // 'Auxiliar' herda propriedades e métodos de 'Funcionario' { public Auxiliar(string cpf) // Construtor 'Auxiliar' recebe cpf e implementa salár...
using System.Collections.Generic; using System.Windows.Input; using WMagic; using WMagic.Brush.Basic; using WMaper.Base; using WMaper.Meta; using WMaper.Meta.Radio; namespace WMaper.Core { public abstract class Geom : Layer { #region 变量 // 是否可见 private bool matte; // 是否修改 ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SynchWebService.Entity { public class Fk_Department_Entity : AppHdr { /// <summary> /// 构造函数,不生成主键 /// </summary> public Fk_Department_Entity() : this(false) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AnimalDB { public partial class RegistracijosList : System.Web.UI.Page { public List<Registracija> testas = new List<Registracija>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 入力。タッチ。 */ /** NInput */ name...
using System; using System.Collections.Generic; using System.Text; using Soko.Data.QueryModel; using NHibernate; using NHibernate.Criterion; namespace Soko.Data.NHibernate { internal class QueryTranslator { private ICriteria _criteria; private Query _query; public...
using PortioningMachine.SystemComponents; namespace PortioningMachine { public class SocreFunc : IItemScore { public double score(IItem item, IBin bin) { return (bin.target - bin.weight - item.Weight) / bin.target; } } }
using System.Collections.Generic; using BitcoinLib.RPC.RequestResponse; using Newtonsoft.Json; namespace BitcoinLib.Services.Coins.Blocknet.Xrouter { public class GetTransactionsResponse : JsonRpcXrError { public List<RawTransactionResponse> Reply { get; set; } public string Uuid { get; set; } ...
using CrazyMinnow.SALSA; using IBM.Watson.NaturalLanguageUnderstanding.V1.Model; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; //responsible for applying emotions on player public class EmoteManager : NetworkBehaviour { //enum to ensure ...
using BaseClass; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chapter22 { public class Dijkstra { public Dictionary<GraphNode<char>,int> FindShortestPart(GraphAdjacence<char> graph, GraphNode<char> start) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation; namespace Planning { abstract class AAdvancedProjectionActionPublisher { protected List<Agent> agents; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup.Projets { class Joueur { public bool Blanc; public int joueur; public Joueur(bool blanc) { Blanc = blanc; if (Bl...
using System; namespace Task_2._3._ClassFigureWithVirtualVoidDraw { public class Figure { public virtual void Draw() { Console.WriteLine("I am a figure"); Console.WriteLine("Coords of a figure upp left angle is ({0};{1})", X, Y); } public int X, Y; }...
namespace DDDSouthWest.Domain.Features.Account.Admin.ManageProfile.UpdateExistingProfile { public class ProfileEditModel { public int Id { get; set; } public string GivenName { get; set; } public string FamilyName { get; set; } public string Twitter { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Windows.Forms; using System.Data; namespace OpenMiracle.BLL { public class StockPostingBll { StockPostingSP spStockPosting = new StockPostingSP(); public void ...
using Leopotam.Ecs; namespace LeoESCTest.UnityComponents.EntityTemplates { public interface IEntityTemplate { public void Create(EcsEntity entity); } }
using GalaSoft.MvvmLight.Command; using Newtonsoft.Json; using nmct.ba.cashlessproject.model.WPF; using nmct.ba.cashlessproject.organisation.ViewModel.General; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Net.Http; using System.Text; using System...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace OrderProject.Migrations { public partial class OrderMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Item", ...
using System; namespace MarsRover { public class GridClass { public GridClass() { } const int gridMinX = 1; const int gridMaxX = 100; const int gridMinY = 1; const int gridMaxY = 100; public string GetGridRef(int x, int y) { return (x + ((y - 1) * ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CleanArch.Domain.Commands { public class UpdateCategoryCommand : CategoryCommand { public UpdateCategoryCommand(int id, string name, string description, string imageUrl) ...
using UnityEngine; namespace LeoESCTest.UnityComponents.UI { public class ScreenSwitcherComponent : MonoBehaviour { [SerializeField] private GameStateComponent _gameState; [SerializeField] private GameState _state; private void Start() { _gameState....
using Restoran.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using static Restoran.Models.OrderModel; namespace Restoran.Controllers { public class OrderController : Controller { private OperationDataContext context = null; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Stand : MonoBehaviour { public KeyCode ActivateKey { get; set; } private void Awake() { ActivateKey = KeyCode.F; } public void Activate() { InterfaceController.OpenMenu("EnterMenu"); ...
using Godot; using Godot.Collections; public struct RawChunk { public Array[] arrays { get; set; } public SpatialMaterial[] materials { get; set; } public Vector3[][] colliderFaces { get; set; } }
 namespace KRF.Core.Entities.Master { public class CrewDetail { public int CrewDetailID { get; set; } public int CrewID { get; set; } public int EmpId { get; set; } public bool IsLead { get; set; } public bool Active { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Hearthstone_helper { public partial class Form1 : Form { private Card...
using System; namespace Domain.Entities { public class Weather : EntityBase { public DateTime Timestamp { get; set; } public double Temperature { get; set; } public double Pressure { get; set; } public double Humidity { get; set; } public double MinimumTemperature { get...
namespace Tensor.Test.BubbleGame { /// <summary> /// Базовый визуализатор /// </summary> interface IVisualizer { void Render(GameField gameField); } }
/* ************************************************************** * Copyright(c) 2014 Score.web, All Rights Reserved. * File : School.aspx.cs * Description : 学校相关数据处理 * Author : shujianhua * Created : 2014-10-05 * Revision History : *******************************...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Action : MonoBehaviour { public enum ActionType{UP,DOWN,LEFT,RIGHT}; public ActionType actionType = ActionType.UP; public float speed = 1f; public ClickBox clickBox { get; set; } Rigidbody...
using System; using System.Collections.Generic; namespace Zhouli.DbEntity.Models { public partial class DictAuthorityType { public string AuthorityTypeId { get; set; } public string AuthorityTypeName { get; set; } } }
using System; using System.Diagnostics; using KelpNet.Common; using KelpNet.Common.Functions.Container; using KelpNet.Common.Tools; using KelpNet.Functions.Activations; using KelpNet.Functions.Connections; using KelpNet.Functions.Noise; using KelpNet.Functions.Poolings; using KelpNet.Loss; using KelpNet.Optimizers; usi...
using System; using System.Collections.Generic; using System.Text; using System.Collections; using cn.bmob.json; namespace cn.bmob.io { /// <summary> /// ACL基础类 /// /// !!SimpleJson处理Dictionary<string, Object>才正常 /// </summary> public class BmobACL : IBmobValue<Dictionary<string, Object>> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DemoAspNetCore.Exceptions { public class NotSupportedCurrencyException : Exception { } }
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using RestaurantCMS.Business.Abstract; using RestaurantCMS.Models; using RestaurantCMS.ViewModels; using System; using System.Collections.Generic; using System.IO; namespace RestaurantCMS.Controllers { [A...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityEngine.Networking; namespace UnityStandardAssets._2D { [RequireComponent(typeof (PlatformerCharacter2D))] public class Platformer2DUserControl : NetworkBehaviour { private PlatformerCharacter2D m_Character; ...
using System; using System.Text; namespace Bomberman.Api { public static class Extensions { public static int AsInt(this bool b) { return b ? 1 : 0; } public static string ToLogStr<T>(this T[,] m, Func<T, string> itemToString, int itemMaxLen) { ...
#pragma warning disable SA1600 // Elements should be documented namespace mprCADmanager { using System; using System.Collections.Generic; using ModPlusAPI.Interfaces; public class ModPlusConnector : IModPlusFunctionInterface { public SupportedProduct SupportedProduct => SupportedProduct.Re...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HSE_Graphic_Paint { public partial class Form1 : Form { //Лист для хранения в...
using UnityEngine; using System.Collections; public class RightCardScript : MonoBehaviour { public bool hasRoomCard = false; public int showTime = 0; public bool playedNarration = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(hasRoomCar...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Startingtext: MonoBehaviour { public GameObject StartRoom; // Use this for initialization void Start() { } // Update is called once per frame void Update() { } ...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpOverrides; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.OpenApi.Models; using MongoDB.Driver; using W3ChampionsStatisticService.Admin; using W3Champ...
using System; using System.Collections.Generic; using System.Linq; using Grisaia.Geometry; namespace Grisaia.Categories.Sprites { /// <summary> /// Draw information for a sprite selection. /// </summary> public class SpriteDrawInfo { #region Constants /// <summary> /// Gets a sprite draw info structure t...
using SözTabani.Contexts; using SözTabani.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; namespace SözTabani.Hesap { public partial class hesabim : System.Web.UI.Page { prot...
//------------------------------------------------------------------------------ /*sphere is 0, which is not a valid value. Any code that relies on the (normal) fact that enums are restricted to the defined set of enumerated values won’t work. When you create your own values for an enum, make sure that 0 is o...
using REQFINFO.Repository.DataEntity; using REQFINFO.Repository.Infrastructure; using REQFINFO.Repository.Infrastructure.Contract; using REQFINFO.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REQFINFO.Repository { public clas...
using System; using System.CodeDom.Compiler; using System.Diagnostics; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class DictionaryBindings { public partial struct ValueWrapper<TKey, TValue> { [GeneratedCode("NetFabric.Hyperlinq.Sour...
using Microsoft.Xna.Framework; namespace MonoGame.Extended.Entities.Systems { public abstract class EntityUpdateSystem : EntitySystem, IUpdateSystem { protected EntityUpdateSystem(AspectBuilder aspectBuilder) : base(aspectBuilder) { } public abstract void Update(G...
using CarWash.ClassLibrary.Models; using System.Threading.Tasks; namespace CarWash.ClassLibrary.Services { /// <summary> /// Defines a service to create, update and remove Outlook events using a Logic App /// </summary> public interface ICalendarService { /// <summary> /// Create a...
using UnityEngine; using System.Collections; public class GameController : MonoBehaviour { private static int level; private static int[] gomicounter; private static int[] gomibako; public GameObject player; public GameObject enemy; public GameObject Stage; public Camera ca; public GameObject [] gomi1; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileBrowser { class Program { static void Main(string[] args) { DriveInfo[] drives = DriveInfo.GetDrives(); ...
using System.Collections.Generic; using System.Threading.Tasks; using Business.Generics; using Core.Utilities.Results; using Entities.Concrete; namespace Business.Abstract { public interface IAddressService:IGenericCrudOperationService<Address> { Task<IDataResult<long>> GetIdAdd(Address address); ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace Dnn.PersonaBar.Pages.Components.Exceptions { public class TemplateException : Exception { public TemplateExceptio...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class EnemyHealth : MonoBehaviour { [SerializeField] FloatReference startingHealth = null; float health = 0; [SerializeField] GameObject explosionV...
using AgendaAPI.Dominio.Entidades; using AgendaAPI.Dominio.Repositorios; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AgendaAPI.Repositorio { public class UsuarioRepositorio : IUsuarioRepositorio { private readonly...
/* * By listing the first six prime numbers: 2, 3, 5, 7, 11, and 13, we can see that the 6th prime is 13. * * What is the 10 001st prime number? */ const int MAX_VALUE = 10001; var count = 0; var number = 1; while(count < MAX_VALUE) { number++; if (number.IsPrime()) count++; } Console.WriteLine(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy3 : MonoBehaviour { public int health = 5; public Transform myTransform; public GameObject powerUpPrefab; public GameObject[] explosions = new GameObject[2]; public bool turnAround; public float ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Decoding : MonoBehaviour { [HideInInspector] public int decodingProgress = 0; public GameController controller; public Room successRoom; //bool boom = false; /*void c...
namespace Codelet.AspNetCore.Knockout.TagHelpers { using Microsoft.AspNetCore.Mvc.ViewFeatures; using Microsoft.AspNetCore.Razor.TagHelpers; using Microsoft.Extensions.Logging; /// <summary> /// Tag helper to create Knockout attribute binding. /// </summary> [HtmlTargetElement("form")] public class Kn...
using UnityEngine; using System.Collections; public class FuckYeah : MonoBehaviour { public Transform MainCamera; public Transform player; private bool flip = false; public CameraPivotMovement cp; public MouseOrbit ms; private bool fpsActive = false; void Start() { MainCamer...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System.Collections.Generic; using System.Linq; using TombRaiderDatabase; namespace NotificationProviding { class DbDataProvider : IDataProvider { public List<UserGrave> GetGravesForUser(int userId) { var dbConnector = new DbConnector(); var userGravesDtos = dbConn...
using EWF.Data; using EWF.Data.Repository; using EWF.Util.Data; using EWF.Util.Options; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Text; namespace EWF.Repository { public class DefaultRepository { public string Default_Schema = EWFConsts.Default_SchemaName; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Times : MonoBehaviour { public GameObject horas; public GameObject minutos; int h; // Use this for initialization void Start () { } // Update is called once per frame void Update(...
using System; using System.Linq; using System.Web.Http; using System.Web.Http.Cors; namespace Microsoft.DataStudio.WebExtensions { public static class HttpConfigurationExtensions { public static void EnableCors(this HttpConfiguration config, string allowedOrigins, bool fAllowHttp) { ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game.Mono; [Attribute38("OrientedBounds")] public class OrientedBounds : MonoClass { public OrientedBounds(IntPtr address) : this(address, "OrientedBounds") ...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Text; namespace HINVenture.Shared.Models.Entities { public class UserRoles : IdentityUserRole<string> { public ApplicationUser User { get; set; } public ApplicationRole Role { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Simon.Pattern.MethodTemplate { public abstract class SqlBuilderBase { public string BuildSqlString(string tableName, string field, string value) { StringBuilder sb = new StringBuilder(25...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_Rendering_ReflectionProbeMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.Rendering.ReflectionProbeMode"); LuaObject.addMember(l, 0, "Baked"); LuaObject.addMember(l, 1, "Realtime"); LuaObjec...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace DAGProcessor { /// Execution engine responsible to execute the nodes in the graph. /// </summary> public interface IDagNodeExecutor { /// <summary> /// Executes a node...
using System; using fraction_calculator_dotnet.Entity; namespace fraction_calculator_dotnet.Render { public class BuilderRenderer : IRenderer { public Fraction Render(Fraction fraction) { if (fraction == null) throw new ArgumentNullException(nameof(fraction)); const ul...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using HtmlAgilityPack; using System.Text.RegularExpressions; using System.D...
using System.Collections.Generic; using System.Linq; public class Box<T> { public Box() { this.elements = new List<T>(); } private IList<T> elements; public int Count => this.elements.Count; public void Add(T element) { this.elements.Add(element); } public T Remo...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Data.SqlClient; using CovidData.Models; using System.Configuration; using System.Data; using System.Web; using System.Web.Mvc; namespace CovidData.Controllers {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Skizzenbuch : MonoBehaviour { void OnSelect() { Debug.Log("Skizzenbuch ist sichtbar"); GetComponentInParent<MenuController>().SelectSkizzenbuch(); } }
/* .-' '--./ / _.---. '-, (__..-` \ \ . | `,.__. ,__.--/ '._/_.'___.-` FREE WILLY */ using NLog; namespace Automatisation.Model { public class SettingsSpectrumModel : BaseModel { #region Fields private static Logger _log = LogManager.GetCurr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public interface ILoderImageBoss { Image BossImage(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using YzkSoftWare.Data; namespace YzkSoftWare.DataModel { [AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)] public class MinMaxValueAttribute : Attri...
using ContentBlock.Mvc.StringResources; using Microsoft.VisualStudio.TestTools.UnitTesting; using Navigation.Mvc.StringResources; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Telerik.Microsoft.Practices.Unity; using Telerik.Sitefinity.Abstrac...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DropFire : MonoBehaviour { public GameObject[] itemPool; private void Start() { if (LevelManager.level != 0) { itemPool = LevelManager.itemPool.ToArray(); } } public voi...
namespace E07_EncodeDecode { using System; using System.Text; public class EncodeDecode { public static void Main(string[] args) { // Write a program that encodes and decodes a // string using given encryption key (cipher). // The key consists of a ...
using System.Collections.Generic; using System.Windows.Forms; using System.Xml.Serialization; namespace YongHongSoft.YueChi { [XmlRoot("dwgStore")] public class DwgStore { static string file = Application.StartupPath + "\\PosOfField.xml"; public DwgStore() { Dwg = new ...
using HardwareInventoryManager.Models; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HardwareInventoryManager.ViewModels { public class DashboardViewModel : AppViewModel { public DashboardViewModel() { Das...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Photon.Pun; using Photon.Pun.UtilityScripts; public class GrabbableHolon : OVRGrabbable { public UnityEvent onGrab; public UnityEvent onRelease; protected override void Start() { bas...
using Serenity; using Serenity.Data; using Serenity.Services; using System; using System.Data; using MyRequest = Serenity.Services.DeleteRequest; using MyResponse = Serenity.Services.DeleteResponse; using MyRow = ARLink.Default.PackageRow; namespace ARLink.Default { public interface IPackageDeleteHandler : IDelet...
using System; namespace MusicCopy { internal class File2 { public File2() { MD5 = "0"; Path = "Unknown"; OldestDateUtc = DateTime.MinValue; Size = 0; } public string MD5 { get; set; } public string Path { get; set; } ...