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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; namespace CarInsuranceCFEF.DAL { public class DriverContext : DbContext { public DriverContext() : base ("DriverContext") { ...
namespace WinAppDriver { using System.Collections.Generic; internal interface IHandler { object Handle(Dictionary<string, string> urlParams, string json, ref ISession session); } }
using Anywhere2Go.Business; using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Intergration.APIResponse; using Anywhere2Go.Library; using Anywhere2Go.Library.Datatables; using Claimdi.Web.TH.Filters; using Claimdi...
using Autofac; using EmberKernel; using EmberKernel.Services.UI.Mvvm.ViewComponent.Window; using EmberWpfCore.ViewModel; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; namespace EmberWpfCore.View { /// <summary> /// Interaction logic for Main.xaml /// </summary> par...
using Confluent.Kafka; using Confluent.Kafka.Serialization; using System.Collections.Generic; using System.Text; namespace AppStore.Streaming.Producer { public class PaymentProducer : IPaymentProducer { private const string ProcessPaymentTopic = "appstore-process-payment"; private static Dict...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using static TextSequence; public enum ResponseStatus { Ignored, Incorrect, Correct } [System.Serializable] public class ContactInfo { public string Name; public Color BGColor; pu...
using System; namespace Slayer.Models { public static class RandNumGen { private static readonly Random random = new Random(); private static readonly object syncLock = new object(); public static int GetRandNum(int min, int max) { lock (syncLock) { ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Shipwreck.TypeScriptModels.Decompiler.Transformations.Statements { [TestClass] public class ReturnStatementTest { public class TestClass { public int SourceMethod() => 1; } [TestMetho...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Inventory.Data.Migrations { public partial class MenuFolderParentGuid : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Men...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWork4 { class Program { static void Main(string[] args) { int operand1 = 2; int operand2 = 3; string sign = ""; Cons...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using VoxelSpace.Assets; namespace VoxelSpace { /// <summary> /// Global references to all your favorite managers! /// </summary> public static class G { public static VoxelSpace...
using UnityEngine; public class StopWatch : MonoBehaviour{ public float start, status, end; void Awake() { start = Time.time; status = end = 0; } void Update() { if(end <= 0) status = Time.time - start; } public void Stop() { end = Time.time; status = end-start; } }
using UnityEngine; using Zenject; using UI; namespace MapGeneration { public class DataValidation : MonoBehaviour { private SignalBus signalBus; private GameDataContainer gameDataContainer; [Inject] private void Initialize(SignalBus _signalBus, GameDataContainer _gameDataConta...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Item : MonoBehaviour { private byte val; public byte Val { get { return val; } set { val = value; } } public abstract void OnTriggerEnter(Collider collider); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem63 : ProblemBase { private bool _endOfCounting = false; public override string ProblemName { get { return "63: Power...
using Entity; using System; using System.Configuration; using System.Diagnostics; using System.ServiceProcess; using System.Threading; using System.Timers; namespace ServerMonitor { /// <summary> /// Class for monitoring server health status. /// </summary> public partial class ServerMonitor : Servic...
using System.Collections; using System.ComponentModel; using System.Configuration.Install; using System.ServiceProcess; namespace ServerMonitor { [RunInstaller(true)] public partial class ProjectInstaller : Installer { #region Private Fields private readonly ServiceInstaller mServiceInstaller = new ...
using UnityEngine; using MainCharacter; using UnityEngine.UI; using System.Collections.Generic; public class UIDriver : MonoBehaviour { public OnArcusColorBar barCenter; public OnArcusColorBar barLeft; public OnArcusColorBar barRight; private ShipColor currentColor; // 1 = red; 2 = blue; 3 = yellow; ...
using System; using System.Collections.Generic; using System.Text; namespace BethanysPieShopHRM.App.Services { public class TokenProvider { public string XsrfToken { get; set; } public string AccessToken { get; set; } public string RefreshToken { get; set; } public DateTimeOffs...
using UnityEngine; using System.Collections; public class CameraSegue : MonoBehaviour { Transform tr; public RotacionaCamera rotacionaCamera; public Transform alvo; public Vector3 distancia; Vector3 distanciaRelativa; public float vel; Vector3 novaPos; void Awake() { tr = transform; DeterminaNovaPosicao...
//File Prologue //Brian Herbst //CS1400X01 //Project11 //I declare that all the code was written by me or given to me by the professor using System; using System.IO; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Text.RegularExpressions; using NHazm; using edu.stanford.nlp.ling; namespace sentiment_analysis { class Program { static List<string> tokenize...
namespace dboEF6.EF { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; public partial class AutoEntities : DbContext { public AutoEntities() : base("name=AutoConnection") { } public virtua...
using System.Collections.Generic; using System.Linq; using Profiling2.Domain; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class PersonDataTableLuceneView { public string Id { get; set; } public IEnumerable<string> Name { get; set; } // this assumes that the fi...
using Nac.Common.Control; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Nac.Common.Control { [DataContract, Serializable] public class NacBlock : NacObject { [DataM...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Xna.Framework.Input.Touch; using MyTfsMobile.App.ViewModel; namespace MyTfsMobile.App { public par...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RSAEncrypt { public partial class ImportRSAKeyC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RightControllerScript : MonoBehaviour { public GameObject grabbedObject; FixedJoint activeJoint; public bool isGrabbing; // Start is called before the first frame update void Start() { } // ...
using UnityEngine; [CreateAssetMenu(fileName = "Integer", menuName = "Variable/Integer", order = 1)] public class IntVariable : VariableBase<int> { public static implicit operator int(IntVariable i) => i.value; }
using Rg.Plugins.Popup.Services; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using RRExpress.Service.Entity; using System.Collections.Generic; using System.Threading.Tasks; namespace RRExpress.ViewModels { [Regist(InstanceMode.Singleton)] public class ChoiceProvinceViewModel : BaseVM { ...
namespace Model { /// <summary> /// Типы изменения допустимых значений параметров /// </summary> public enum AvailableValuesChangeType { /// <summary> /// Изменение диаметра диска /// </summary> DiskDiameterChanged, /// <summary> /// Изменение количе...
using Epam.Shops.DAL.Interfaces; using Epam.Shops.Entities; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; namespace Epam.Shops.DAL { public class UserDAO : IUserDAO { public bool Add(User newUser) { int result; using (v...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; using DBDiff.Schema.Events; using DBDiff.Schema.MySQL.Options; using DBDiff.Schema.MySQL.Compare; using DBDiff.Schema.MySQL.Model; using DBDiff.Schema.MySQL.Generates; namespace DBDiff.Schema.MySQL { public class Gen...
using System; using System.Collections.Generic; using System.IO; using Xamarin.Android.Tools; namespace Xamarin.Android.Tasks.LLVMIR { class Arm32LlvmIrGenerator : LlvmIrGenerator { // See https://llvm.org/docs/LangRef.html#data-layout // // Value as used by Android NDK's clang++ // protected override s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace com.Sconit.Web.Models.SearchModels.TMS { public class TransportPriceListDetSearchModel : SearchModelBase { public string ShipFrom { get; set; } public string ShipTo { get; set;...
using System; using System.Collections.Generic; using System.Drawing; using System.Text; namespace ShuJuJieGouStudy { /// <summary> /// front==tail 时,为队列空 /// (tail+1)/8==front 时队列满 /// </summary> /// <typeparam name="E"></typeparam> class LoopQuene<E> : IQuene<E> { private E[] dat...
using System; using UnityEngine; public class PlayerMovementManager : MonoBehaviour { private const float WALK_SPEED = 2.0f; public event Action OnWalkStart; public event Action<Vector3> OnWalk; public event Action<Vector3> OnWalkEnd; public event Action OnWalkCancel; private Player player;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class DestructibleTiles : MonoBehaviour { private Tilemap tm; void Start() { LinkComponents(); } void LinkComponents() { tm = GetComponent<Tilemap>(); } public v...
using gView.Framework.Symbology; using gView.GraphicsEngine; namespace gView.Framework.Carto.Rendering.UI { internal class Helper { static public void AlterSymbolColor(ISymbol symbol, ArgbColor from, ArgbColor to, double fac) { ArgbColor col = AlterColor(from, to, fac); ...
using System.Collections.Generic; using System.Linq; using NHibernate.Envers.Configuration.Attributes; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Persons { public class Ethnicity : Entity { [Audited] public virtual string EthnicityName { get; set; } [Audited] ...
using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; namespace DamianTourBackend.Api.Helpers { public static class TokenHelper { public static string GetToken(string email,...
using UnityEngine; using System.Collections; public class PathPing : MonoBehaviour { CharacterController controller; NavMeshPath path; bool pathSet = false; int currentPathIndex = 1; float distanceToNextCorner = 100; GameObject playerObject; void Start(){ controller = GetComponent<CharacterController>()...
using UnityEngine; using System.Collections; /// <summary> /// Switch levels with a loading screen. /// </summary> [AddComponentMenu("ChicoPlugins/Loading/Level Loader")] public class LevelLoader : MonoBehaviour { /// <summary> /// Global hook for level loading with transition scene. /// </summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clase3.Ejercicio2.Lista { /// <summary> /// Dado dos vectores: /// /// Realice las siguientes operaciones: /// a.Armar dos listas, una con los valores del vector “colors” ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lerp : MonoBehaviour { // lerp variables private Transform Obj; private bool isLerping = false; private Vector3 startLerpPos; private Vector3 targetLerpPos; private float lerpTime; pri...
using AntData.ORM.Data; using System; using System.Diagnostics; using System.Linq; using Infrastructure.Web; namespace DbModel { public class DbContext { public static SqlServerlDbContext<AntEntity> DB { get { var db = new SqlServerlDbContext<AntEntity>(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MiNETDevTools.Graphics.Internal; using SharpDX.Direct2D1; namespace MiNETDevTools.Graphics { public interface IGraphicControl : IGraphicComponent, IWin32Window ...
using UnityEngine; using System.Collections; using DG.Tweening; public class GuidanceHand : MonoBehaviour { public GameObject _halo; private Sequence mySequence; // Use this for initialization void OnEnable() { RectTransform rect = transform.GetComponent<RectTransform>(); rect.localPosi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraBars; using DevExpress.XtraPrinting; using System.Data.OleDb; using System.Collectio...
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without rest...
using System; namespace DEV_7 { public class ExistanceTriangle { private double epsilon = Math.Pow(10, -6); public bool IfExistance(Sides sides) { if (CheckSide(sides) && CheckCondition(sides)) { return true; } else ...
using System; using System.Net; using Microsoft.Extensions.Options; using MeeToo.Services.MessageSending.Email; using MeeToo.Services.MessageSending.Email.Options; using RazorEngine.Templating; using SimpleInjector; using SimpleInjector.Packaging; namespace MeeToo.Services.MessageSending.IoC { public class Registr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // ReSharper disable InconsistentNaming namespace PET880asm { enum OpCode { NOP = 0x00, // NOP ADD = 0x01, // IXY SUB = 0x02, CMP = 0x0...
using Predictr.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Predictr.ViewModels { public class VM_League { public List<PlayerScore> PlayerScores { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using RimLiqourProject.Models; using NewRimLiqourProject.Models; using BnB.BusinessLogic; using System.Globalization; namespace NewRimLiqourProject....
using System; using UnityEngine; using UnityEngine.UI; using GFW; namespace CodeX { public class UILaunchView : UIWidget { LaunchModule mod; private void Awake() { } protected override void OnOpen(object arg = null) { mod = arg as Launc...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class StartSceneUI : MonoBehaviour { public Transform DSYHTEXT; public GameObject ETC; void Start() { StartCoroutine(setUI()); } IEnumerator setUI() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RainbowImage : MonoBehaviour { private Image image; private Color[] colors = new Color[] { Color.red, Color.yellow, Color.green, Color.cyan, Color.magenta ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Menu : MonoBehaviour { public void onePlayer(){ SceneManager.LoadScene("AI"); } public void twoPlayers() { SceneManager.LoadScene("Game"); } }
using System.Collections.Generic; using System.Web.Http; using WorlLog.Models; using WorlLog.Repositories; namespace WorlLog.Controllers { public class TimeClockController : ApiController { private ITimeClockRepository TimeClockRepository { get; set; } public TimeClockController() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TravelerZeppelinMVC.Types { public class StaticPriceProblem { public Node Node { get; set; } public int PeopleCount { get; set; } public double Profit { get; set; } } }
namespace CollaborativeFiltering { public interface ISubject { long Id { get; } } }
namespace MvvmLight22 { #region Using Declarations using System.Windows; using GalaSoft.MvvmLight.Threading; #endregion /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { static App() { DispatcherHe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem147 : ProblemBase { public override string ProblemName { get { return "147: Rectangles in cross-hatched grids"; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace NStandard.Windows.Native.Service { internal class NativeMethods { [DllImport("advapi32.dll", EntryPoint = "OpenSCManagerW", ExactSpelling ...
using System; namespace Kuromori.DataStructure { public class Participant : User { } }
// <copyright file="FifthTask.cs" company="MyCompany.com"> // Contains the solutions to tasks of the 'Basic Coding in C#' module. // </copyright> // <author>Daryn Akhmetov</author> namespace Basic_coding_in_CSharp { using System.Linq; using static System.Diagnostics.Stopwatch; /// <summary> /// Conta...
using System.Web.Mvc; namespace RdPodcastingWeb.Controllers { public class HomeController : Controller { [OutputCache(CacheProfile = "CacheLong")] public ActionResult Index() { return View(); } public ActionResult Sobre() { return View();...
using Accessor; using Modules; using UnityEngine; namespace Updater { public class PlayerFollowTargetUpdater : IUpdater { public override void DoUpdate() { if (!GameManager.Instance.GameIsRunning) return; for (int i = 0; i < TAccessor<PlayerFollowTarget>.Instance.Modules.Count; ++i...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace WebApp.Data.Models { public class TiresRequestModel { [Required(ErrorMessage = "Model field could not be empty")] public string Model { get; set; } [Required(ErrorMessage = "Brand fi...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.system; using System; using System.Text; namespace gView.Interoperability.GeoServices.Rest { public class RestHelper { public static FieldType FType(string parsedFieldTypeString) { switch (parsedField...
using Common.Log; using SessionSettings; using System; using System.Collections.Generic; using System.Drawing; namespace Common.Presentation.Modals { public partial class SortingOptions : SkinnableModalBase { #region Private Fields private List<string> mItems = new List<string>(); #endregion #region Constr...
using System.Text.RegularExpressions; namespace Shipwreck.TypeScriptModels.Expressions { // 4.13 public sealed class PropertyExpression : Expression { public PropertyExpression() { } public PropertyExpression(Expression obj, string property) { Object = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Web.UI; namespace irrsa { public partial class MsgList : Page { protected override void OnLoad(EventArgs e) { //NOTE: stub Response.Redirect("/login?back=%2fmsglist", true); } } }
namespace FIMMonitoring.Domain { public enum CommunicationProtocols { Ftp = 0, MyBringApi = 1, ManualUpload = 2, MyBringWebsite = 3, Pop3 = 4, Database = 5, Customer3PL = 6, Bookings = 7 } }
using OpenCvSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Models.OpenCV.Algorithms { public class EllipseDetector : KMean { public EllipseDetector(Mat image, int k = 3) : base(image, k) { } ...
using System; using System.Threading.Tasks; using System.Windows.Forms; using System.Numerics; using System.Collections.Generic; using System.Linq; namespace Yoonseop_Lee_Sec003_Exercise01 { public partial class AsynchronousProgramming : Form { public AsynchronousProgramming() { In...
using AIMLbot.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.TagTests { [TestClass] public class ConditionTagTests { private ChatBot _chatBot; private User _user; private Request _request; private Result _result; [TestInitializ...
using System.Collections.Generic; using System.Threading.Tasks; using Models.DataModels; namespace Repositories.Interfaces { public interface IBidRepo { Task<IList<Bid>> GetBids(int auctionId); Task<bool> CreateBid(Bid dim); Task<bool> DeleteBid(int bidId); } }
using System; using System.Collections.Generic; public class Professor : Pessoa, IImprimivel { private string _email; public string Email { get { return this._email; } } public Professor(string nome, string email) { this._nome = nome; this._email = email; } public void Impr...
using System.Linq; using System.Threading; using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Requests; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Extensions; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SF...
namespace leetcode { public class ListNode { public int val; public ListNode next; public ListNode(int x) { val = x; } public ListNode(int[] nums) { val = nums[0]; var p = this; for (int i = 1; i < nums.Length; i++) p ...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Plugin.Settings; using System.Runtime.CompilerServices; using System.ComponentModel; namespace CustomXamarinControls { public class SettingsEntryCell : ViewCell { publ...
using fNbt; public class StatisticFloat : StatisticBase<float> { public StatisticFloat(string displayName, string saveName) : base(displayName, saveName) { } public override void increase(float amount) { this.value += amount; } public override void readFromNbt(NbtCompound tag) { thi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StrongTest.Core { public class ValueMutation { public int Sum(int a, int b) { return a + b; } public int AddToConstValue(int...
namespace PatientService.Model.Memento { public interface IMemento { } }
using Infrastructure.FlashMessages; using NUnit.Framework; using Tests.Utils.TestFixtures; namespace Tests.Unit.Infrastructure.FlashMessages { class FlashMessageTests : BaseTestFixture { [Test] public void CanCreateFlashMessage() { var flashMessage = new FlashMessage("Atten...
// Copyright (c) Christopher Clayton. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace praxicloud.core.metrics.simpleprovider { #region using Clauses using System.Threading.Tasks; using System.Threading; #endregion ...
namespace OptionalTypes.JsonConverters.Tests.TestDtos { public class NullableIntDto { public Optional<int?> Value { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInventoryController : MonoBehaviour { private Dictionary<GameObject, int> inventory = new Dictionary<GameObject, int> (); public void AddItem(GameObject item) { int prevValue = 0; if (inventory.TryGetValue (item,...
using Abp.Domain.Entities; using System; using System.Collections.Generic; using System.Text; namespace Dg.KMS.People { public class Person : Entity<long> { public virtual string Name { get; set; } public virtual DateTime CreationTime { get; set; } //public object Roles { get; set; } ...
using System.Collections.Generic; namespace GetXRAYTestExcecutionStatusFromJenkins.Entities.TestExcecution { #region using #endregion class TestExecutionGetRsp { public List<TestRun> TestRuns { get; set; } } }
using System; using Xunit; namespace iSukces.Code.Tests { public class PrincipalTests { [Fact] public void T01_Should_check_equals_for_nullable_int() { int? a = null; int? b = null; int? c = 7; Assert.True(Equals(a, b)); Assert...
namespace Statistic.Abstract.Events { public class FormatCreatedEvent : FormatEvent<FormatCreatedEvent> { } }
using System; using System.Linq; using System.Reflection; using System.Collections.Generic; using System.Text.RegularExpressions; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; u...
#region Header // // CmdTriangleCount.cs - Determine model total triangle count using custom exporter // // Copyright (C) 2021 by Sentio @techXMKH9 Solutionario and Jeremy Tammik, // https://knowledge.autodesk.com/profile/LSWJANYYIEWMH and Autodesk Inc. // All rights reserved. // // Keywords: The Building Coder Revit...
 namespace Mobilize.ChalkServices.MobileAppService.Models { public class MatchupFootballScore { public int Quarter { get; set; } public string Clock { get; set; } public int HomeTeamPoints { get; set; } public int AwayTeamPoints { get; set; } } }
using System.Data; using System.Collections.Generic; using System.Data.SQLite; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using SimplySqlSchema.Migration; using SimplySqlSchema.Tests.Common; using SimplySqlSchema.SQLite; namespace SimplySqlSch...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AdventureGameTEst.Classes; namespace AdventureGameTEst.Classes { public class Player { public int Rounds { get; set; } public string Name { get; set; } public List...