text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace FreezyFood_Profit_Calculator.Models
{
public class Unit
{
public Unit()
{... |
using DaScript.Lib.Data.Infrastructure;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace Appointments.DAL.Models
{
public class TodoItem : TrackedEntityBase, IEntityBase<long>
{
... |
using System.Collections.Generic;
namespace ostranauts_modding
{
public class CrewSkin
{
public IList<string> aValues { get; set; }
public string strName { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PipeSpawner : MonoBehaviour
{
[SerializeField]
private GameObject obstacle;
private float minY = 1.2f, maxY = 4.5f;
private float tmpY, startX = 1f, startZ = -31;
// Start is called before the... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Entidades.Vistas
{
public class vMUNICIPIOS
{
public string MUN_COD { get; set; }
public string MUN_NOM { get; set; }
public string MUN_USAP { get; set; }
public string MUN_USBD { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using WindowsFormsApplication2;
public partial class right1 : System.Web.UI.Page
{
SqlConnection m... |
using Dapper.FluentMap.Dommel.Mapping;
using Restaurants.Domain;
namespace Restaurants.Data.Mappers
{
public class MenuMap : DommelEntityMap<Menu>
{
public MenuMap()
{
ToTable("MENU");
Map(x => x.Id).ToColumn("ID").IsKey();
Map(x => x.ImagePath).ToColumn("IM... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Globalization;
using System.Windows.Data;
namespace FiiiCoin.Wallet.Win.Converters
{
public class Is... |
using System;
using System.Collections.Generic;
using System.Linq;
using Nest;
using Uintra.Core.Search.Entities;
using Uintra.Core.Search.Helpers;
using Uintra.Core.Search.Providers;
using Uintra.Features.Search.Models;
namespace Uintra.Features.Search.Member
{
public class MemberSearchDescriptorBuilder : IMemberSe... |
using PopulationWars.Components;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using static System.IO.Directory;
namespace PopulationWars.Mechanics
{
public static class DataParser
{
private static string m_fullPath = AppDomain.C... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Nono.Engine.Tests
{
public static class TestHelper
{
public static IEnumerable<Box[]> LinePredictionFromString(string output)
=> output.Split('|').Select(line =>
line.Select(c => (Box) Enum.Parse(t... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomCheck : MonoBehaviour
{
public RoomIndex roomIndex;
public DoorMovement door;
EnemySpawner m_enemySpawner;
bool m_doorTriggered;
// Use this for initialization
void Start ()
{
m_enemySpawner = FindObjectOfType... |
using System.IO;
namespace HTBServices.Mail
{
public class HTBFileAttachment : HTBEmailAttachment
{
public string AttachmentDescription { get; set; }
public HTBFileAttachment(HTBEmailAttachment attachment)
: base(attachment.AttachmentStream, attachment.AttachmentStreamName, attach... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MagneticField : MonoBehaviour
{
static public float r1;
static public float temp;
static public bool fieldstop = true;
public float count = 0; // 자기장을 멈추는 시간
float time = 0; // 게임 시작후 ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FactoryMethod
{
abstract class ListPrinter
{
public void PrintList(List<string> list)
{
var comparer = CreateComparer();
var newList = new List<string>(list);
newList.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Contender : MonoBehaviour, IAttackAI, IProjectile
{
public delegate void OnGameOver();
public static OnGameOver onGameOver;
public abstract float _projDamage { get; }
public abstract string _name { get;... |
using Vector3 = System.Numerics.Vector3;
using Vector4 = System.Numerics.Vector4;
using Vector2 = System.Numerics.Vector2;
namespace Jypeli.Rendering
{// TODO: Halutaanko käyttää tätä yhtä structia kaikkeen?
public struct VertexPositionColorTexture
{
public Vector3 Position; // Tämähän voisi oikeasti ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace UIFrameWork
{
public abstract class BaseItem : MonoBehaviour
{
public enum EnumState
{
/// <summary>
/// 未加载
/// </summary>
None,
/... |
namespace FeedbackAndSurveyService.FeedbackService.DTO
{
public class AddFeedbackDTO
{
public string Comment { get; set; }
public bool IsAnonymous { get; set; }
public string CommentatorJmbg { get; set; }
public bool IsAllowedToPublish { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
namespace Aytona
{
public class CreateCube : MonoBehaviour
{
public static void NewCube(Vector3 cubeDimensions)
{
GameObject rootObj = GameObject.Find("Cube");
if (rootObj != null)
{
DestroyImmediate(rootObj);
}... |
using SelectionCommittee.BLL.DataTransferObject;
using SelectionCommittee.BLL.Interfaces;
using SelectionCommittee.DAL.Entities;
using SelectionCommittee.DAL.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SelectionCommittee.BLL.Services
{
public class S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Tails_Of_Joy.Models
{
public class UserType
{
public int Id { get; set; }
public string Name { get; set; }
public static int ADMIN_ID => 1;
public static int USER_ID => 2;... |
using System;
namespace Problem_Triangle_Area
{
class Program
{
static void Main(string[] args)
{
double a = double.Parse(Console.ReadLine());
double ha = double.Parse(Console.ReadLine());
double area = (a * ha) / 2;
Console.WriteLine(Math.Round(... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BenefitDeduction.EmployeesSalary
{
public class SalaryBase : ISalary
{
public int EmployeeId { get; internal set; }
public int NumberOfPayPeriod { get; internal set; }
public decimal GrossSalaryAnnual { get; i... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using ModelLibrary;
namespace HotelRestAPI.DBUtil
{
public class ManagerGeneric
{
private const string connectionString = @"Data Source=(localdb)\MSSQLLocalDB;Initial Catalog=HotelDbtest2;... |
using System;
using System.Net.Http;
using System.Threading.Tasks;
using UnityEngine;
public abstract class TransactionModelBase : ITransactionModel
{
public const string CSV_DATA_ORDER = "Transaction ID,Date,Crypto currency, Crypto currency amount,Native currency,Native currency amount,Transaction type,Wallet na... |
using System;
using System.Collections.Generic;
using CC.Infrastructure;
using System.IO;
using Android.Content;
using Android.App;
using Groceries.ViewModels;
using Groceries.Services;
using CC.Mobile.Services;
using CC.Utilities;
using Groceries.Domain;
using Gojimo.Tutor.Services;
using CC.Utilities.SQLite;
using C... |
using System;
namespace Telephony
{
public class StartUp
{
static void Main(string[] args)
{
var phoneNumbers = Console.ReadLine()
.Split();
var URLs = Console.ReadLine()
.Split();
var stationary = new Stationary();
... |
using Tomelt.ContentManagement.Drivers;
using Tomelt.MediaLibrary.Models;
namespace Tomelt.MediaLibrary.Drivers {
public class MediaLibraryExplorerPartDriver : ContentPartDriver<MediaLibraryExplorerPart> {
protected override DriverResult Display(MediaLibraryExplorerPart part, string displayType, dynamic s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Weather_Forecast.OpenWeather
{
class OpenWeather
{
public main main;
public string name;
public Weather[] weather;
}
}
|
using System;
namespace _07_Vending_Machine
{
class Program
{
static void Main(string[] args)
{
string command = string.Empty;
string productCommand = string.Empty;
double sumCoins = 0;
while (true)
{
command = Console.... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using UniversityCourseAndResultMangementSystem.Models;
namespace UniversityCourseAndResultMangementSystem.Gateway
{
public class CourseGateway
{
private str... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(IKController))]
public class HumanoidStateData : CharacterStateData
{
#region Components
protected IKController m_IK;
public IKController IK
{
get { return m_IK; }
}
#endregion
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace BankAppCore.DataTranferObjects
{
public class ClientDTO
{
[Required]
[MaxLength(13)]
public string SocialSecurityNumber { get; set; }
... |
namespace BettingSystem.Application.Games.Matches.Queries.Details
{
using System.Threading;
using System.Threading.Tasks;
using MediatR;
public class MatchDetailsQuery : IRequest<MatchDetailsResponseModel?>
{
public int Id { get; set; }
public class MatchDetailsQueryHandler : IReq... |
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Baseline;
using Marten.Events;
using Marten.Schema;
using Marten.Schema.Hierarchies;
using Marten.Testing.Documents;
using Marten.Testing.Events;
using Marten.Testing.Schema.Hierarchies;
using Shouldly;
using StructureMap;
using Xunit;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
namespace Barker.Models
{
public class Bark
{
[JsonPropertyName("BarkID")]
public int BarkID { get; set; }
[JsonPropertyName("Text")]
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LemonadeStand_3DayStarter
{
class Weather
{
//member variables
public string condition;
public int temperature;
private List<string> weatherConditions;
... |
using System;
namespace Profiling2.Domain.Prf.Suggestions
{
/**
* http://www.ats.ucla.edu/stat/mult_pkg/faq/general/odds_ratio.htm
* http://luna.cas.usf.edu/~mbrannic/files/regression/Logistic.html
* http://en.wikipedia.org/wiki/Logit
*/
public class FeatureProbabilityCalc
{
pu... |
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2019 {
public class Problem09 : AdventOfCodeBase {
public override string ProblemName {
get { return "Advent of Code 2019: 9"; }
}
public override string GetAnswer() {
return Answer1().ToString();
... |
using System.Threading.Tasks;
using System.Linq;
using System.Numerics;
class PathGenerator : ExtensionBase
{
private readonly System.Collections.Generic.List<System.Numerics.Vector3> positions = new System.Collections.Generic.List<System.Numerics.Vector3>();
private readonly System.Collections.Generic.List<A... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterType : MonoBehaviour
{
public PlayableCharacter characterType;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
namespace Core31DemoProject.Controllers
{
[Route("api/[controller]")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Unidade10.Fixacao
{
// class Arrays
// {
// public static int Arrays()
// {
// Random randNum = new Random();
// ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HumanPlayer : Player {
Vector3? _selectedCell;
PlayerMove? _move;
#region implemented abstract members of Player
public override void Init (Color color, Board[] boards, GameManager gameManager)
{
PlayerType = PlayerTy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CollaborativeFiltering
{
public interface IRecommendationsProvider
{
List<IRecommendation> GetRecommendations(IEnumerable<Rating> ratings);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PROYECTOFINAL.Models
{
public class conceptomodel
{
public int idConceptos{ get; set; }
public string nombre { get; set; }
public string TipoConcepto { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ByA;
using Entidades;
using Entidades;
using DAL;
using AutoMapper;
using Entidades.Vistas;
namespace BLL
{
public class DatosBasicosBLL
{
public DatosBasicosBLL()
{
Mapper.CreateMap<TDOC_IDE, vT... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace P1.Data.Repositories
{
public class Repository<T> : IRepository<T> where T : class
{
protected DBModelContainer _contex... |
using System;
using System.Timers;
using System.Windows;
using DX = Microsoft.WindowsAPICodePack.DirectX;
using D3D = Microsoft.WindowsAPICodePack.DirectX.Direct3D10;
using D2D = Microsoft.WindowsAPICodePack.DirectX.Direct2D1;
using DWrite = Microsoft.WindowsAPICodePack.DirectX.DirectWrite;
using WIC = Microsoft.Windo... |
namespace LikDemo.Models
{
public class Identification
{
public string Type { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using FAITutorial2.Models;
using Microsoft.AspNetCore.Authorization;
namespace FAITutorial2.Controllers
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Entities.Models
{
[Table("SubSection")]
public class SubSection
{
[Key]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
[CreateAssetMenu(menuName = "Keyboard Configuration")]
public class KeyboardConfiguration : ScriptableObject {
[Serializable]
public class Mapping {
[SerializeField] protected KeyCode _gameKey;
[SerializeField] protected KeyCo... |
using System;
namespace Howler.Blazor.Components.Events
{
public class HowlEventArgs : EventArgs
{
/// <summary>
/// The ID of the sound.
/// </summary>
public int SoundId { get; set; }
}
} |
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Xml;
using Breeze.AssetTypes.DataBoundTypes;
using Breeze.AssetTypes.XMLClass;
using Breeze.Helpers;
using Breeze.Screens;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Breeze.AssetTypes
{
... |
using gView.GraphicsEngine.Abstraction;
using System.Collections.Generic;
using System.Linq;
namespace gView.Framework.system
{
static public class Engines
{
private static List<IGraphicsEngine> _registeredGraphicsEngines = new List<IGraphicsEngine>();
static public IEnumerable<IGraphicsEngine... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControl : MonoBehaviour
{
public Rigidbody player;
public ParticleSystem fire;
public float jumpForce;
public float moveSpeed;
public float rotateSpeed;
public LayerMask Obstacle;
public Mes... |
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc.Testing;
using Microsoft.AspNetCore.TestHost;
using Xunit;
namespace TennisBookings.Web.IntegrationTests.Pages
{
public class BookingsPageTests : IClassFixture<CustomWebApplicationFactory<Startup>>
{
private readonly WebApplica... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ModLoader;
using Terraria.GameContent.UI.Elements;
using Terraria.UI;
using System;
using Terraria.ID;
using System.Linq;
using StarlightRiver.Abilities;
using ReLogic.Graphics;
using StarlightRiver.Dragons;
namespac... |
namespace UsersLib.Entity
{
public enum UserRoleKind
{
Unknown,
Admin
}
} |
using E_LEARNING.Data;
using E_LEARNING.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace E_LEARNING.Controllers
{
public class TestsController : Controller
{
private r... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class BlockManager : MonoBehaviour {
public GameObject block;
public GameObject invader;
public Texture selectorTex;
public Texture selectorTex2;
public bool selectorClear;
public bool newCubes = false;
public bool blockF... |
using GraphicalEditor.DTO;
using GraphicalEditor.Models;
using RestSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GraphicalEditor.Service
{
public class DrugService : GenericHTTPService
{
public List<DrugDTO>... |
using CarManageSystem.Service;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
namespace CarManageSystem.Model
{
public class StateObject
{
public string id { get; set; }
public carinfo car { get; set; }
public string socketid { ge... |
using System.Data.Entity;
using System.ServiceProcess;
using FIMMonitoring.Domain;
namespace FIMMonitoring.Service
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
Database.SetInitialize... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ToChange.Models
{
public class SwapHandler
{
public int ID { set; get; }
public string firstCustomerID { set; get; }
public string secondCustomerID { set; get; }
public int firstPro... |
using UltimateTool.Framework.Configuration;
using SFarmer = StardewValley.Farmer;
using SObject = StardewValley.Object;
namespace UltimateTool.Framework.Tools
{
internal class FertilizerTool : BaseTool
{
private readonly FertilizerConfig Config;
public FertilizerTool(FertilizerConfig config)
... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ForgalomIranyito.Tests
{
class Tesztelés
{
[TestFixture]
public class ForgalomIranyito
{
JaratKezelo j;
[SetUp]
... |
namespace iSukces.Code.Irony
{
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MethodsExercise2
{
public class Class1
{
public Class1()
{
}
public int NumMethod(int Num1, int Num2 = 2)
{
int results = Num1 * Nu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class translate : MonoBehaviour {
public GameObject[] spawnPrefab;
public int SpeedBorovs = 15;
float randY;
Vector2 whereToSpawn;
Vector2 whereToSpawnTwo;
public float spawnRate;
public float spawnRateTwo;
public float Nex... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using LitJson;
using UnityEngine;
using System.Linq;
public class ProcessDatabase : MonoBehaviour {
public List<Process> ProcDatabase = new List<Process>();
private JsonData proceso;
public string type;
// Use this for initi... |
using System;
using System.Collections.Generic;
using Pe.Stracon.SGC.Infraestructura.Core.Base;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual;
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual;
using Pe.Stracon.SGC.Infraestructura.Repository.Query.Contractual;
using Pe.Stracon.SGC.Infraestruc... |
using CuttingEdge.Conditions;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text.RegularExpressions;
namespace JustOffer.Configuration
{
public abstract class ConfigurationBase
{
protected T GetValueFromAppSettings<T>(string name, Func<stri... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Windows;
using System.Web.Script.Serialization;
using System.Reflection;
using System.IO;
namespace RobinhoodDataUtility
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class Mai... |
using System;
using System.Drawing;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace Lab_CS_Grammarly {
public partial class Form1 : Form {
VulgarismsDb vulgarismsDb = new VulgarismsDb();
SynonimsDb synonimsDb = new SynonimsDb();
public Form1() {
Ini... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using Atc.Helpers;
// ReSharper disable once CheckNamespace
namespace System
{
/// <summary>
/// Extensions for the <see cref="Type"/> class.
///... |
using UnityEngine;
public class GameController : MonoBehaviour {
public void Resume ()
{
Time.timeScale = 1f;
}
public void Pause ()
{
Time.timeScale = 0f;
}
public bool IsPaused ()
{
return Time.timeScale == 0f;
}
}
|
using Controller.UsersAndWorkingTime;
using Model.Users;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Windows.Input;
namespace ZdravoKorporacija
{
public partial class ProfileWindow : Window
{
private static PatientController patientCont... |
namespace Welic.Dominio.Core.Controllers
{
public interface IPaymentController
{
bool OrderAction(int id, int status, out string message);
bool HasPaymentMethod(string userId);
int GetTransactionCount();
}
}
|
using System;
internal class SerializefieldAttribute : Attribute
{
} |
using System;
using Day_01_2019_Code;
using Xunit;
namespace Day_01_2019_Tests
{
public class FuelCaculatorTests
{
public FuelCaculatorTests()
{
}
// For a mass of 12, divide by 3 and round down to get 4, then subtract 2 to get 2.
// For a mass of 14, divi... |
using fNbt;
using UnityEngine;
public class MilestoneManager : MonoBehaviour, ISaveableState {
[SerializeField]
private MilestoneData[] _milestoneData = null;
[SerializeField]
private World world = null;
public MilestoneData[] milestones { get { return this._milestoneData; } }
public string... |
#if NETFRAMEWORK
using Sentry.Extensibility;
using Sentry.PlatformAbstractions;
namespace Sentry.Integrations;
internal class NetFxInstallationsIntegration : ISdkIntegration
{
public void Register(IHub hub, SentryOptions options)
{
try
{
if (!Runtime.Current.IsMono())
{... |
using System;
public class LargerThanNeighbours
{
static void Main()
{
int[] numbers = { 1, 3, 4, 5, 1, 0, 5 };
for (int i = 0; i < numbers.Length; i++)
{
Console.WriteLine(IsLargerThanNeighbors(numbers, i));
}
}
static public bool IsLargerThanNeighbors(int[] numbers, int n)
{
if (n == 0)
{
i... |
using System;
using Xamarin.Forms;
namespace XF.Layout
{
public partial class MainPage : ContentPage
{
public MainPage() => InitializeComponent();
private void ButtonStackLayoutClicked(object sender, EventArgs e)
{
Navigation.PushAsync(new StackLayoutPage());
}
privat... |
using DemoMVC.Models;
using Microsoft.Data.SqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DemoMVC.DAO
{
public class PersonneDAO
{
private const string CNX_STR = @"Data Source=NXQLX140\SQLEXPRESS;Initial Catalog=demo_bch;Integrated... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Kill_to_Death_Calculator
{
public partial class mainForm : Form
{
public mainForm()
{
In... |
using System;
namespace Week6ICE2
{
class MainClass
{
public static void Main(string[] args)
{
// Currency
Console.WriteLine(String.Format("{0:C}", 115.82));
// Number with commas
Console.WriteLine(String.Format("{0:N}", 992334654));
... |
using System;
namespace tabuadasimples
{
class MainClass
{
public static void Main(string[] args)
{
double numero;
Console.WriteLine("digite o numero");
numero = double.Parse(Console.ReadLine());
for (int i = 0; i < 9999999; i++)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
using System.Text;
//using PCLCrypto;
using System.Text.RegularExpressions;
using System.Globalization;
using Newtonsoft.Json;
namespace CC.Utilities
{
public static class StringExtensions
{
#region String Extensions
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerHealth : MonoBehaviour {
public float health = 100f;
public float maxHealth = 100f;
public float deathAnimSeconds = 2;
public bool isDead = false;
public float dissolveFXTime = 3f;
public Dissolve[] dissolveFX;
p... |
using System;
namespace CryptoTypes
{
/// <summary>
/// Random Number Generator based on xorshift.
/// </summary>
public partial struct RNG
{
uint state;
/// <summary>
/// Constructs a Random instance with a given seed value. The seed must be non-zero.
/// </summar... |
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Attack : MonoBehaviour {
public int dmg;
public string target;
// Use this for initialization
void Start () {
}
// Update is called once per frame
protected virtual void Update () {
}
protected virtual void ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Trains.Repositories
{
class CurrencyRepository
{
}
}
|
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem418 : ProblemBase {
public override string ProblemName {
get { return "418: Factorisation triples"... |
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace BootcampTwitterKata
{
using System.Collections.Generic;
public class EventStore : IEventStore
{
public List<object> Events { get; }
public void Insert(object obj)
{
}
public void Save... |
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