text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShabakahSimulator
{
public partial class ConfigurePanels : Form
{
public strin... |
// <copyright file="Form1.cs" company="Jiangquan Li">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace Cpts321_SpreedSheet
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Windo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace YamangTools
{
class YamangDll
{
////////////////////////////////////////////////////////////
// C++ 타입을 common language로 C#과 호환되도록... |
//
// Copyright (c) Autodesk, Inc. All rights reserved.
//
// This computer source code and related instructions and comments are the
// unpublished confidential and proprietary information of Autodesk, Inc.
// and are protected under Federal copyright and state trade secret law.
// They may not be disclosed to, copi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Arduino_Alarm.Manual_Settings
{
public class ManualViewModel
{
public string SetTime { get; set; }
public bool close;
int Hours { get; set... |
using System.Collections.Generic;
using TwitterLikeApp.Entity;
namespace TwitterLikeApp.UI.ViewModel
{
public class BuddiesViewModel
{
public User User { get; set; }
public IEnumerable<User> Buddies { get; set; }
}
} |
using HtmlAgilityPack;
using SDU.ObsApi.Client.Core;
using SDU.ObsApi.Client.Entities;
using SDU.ObsApi.Client.Helpers;
using System.Threading.Tasks;
namespace SDU.ObsApi.Client.Managers
{
public class GradePointsManager
{
public static async Task<GradePoints> GetGradePoints()
{
Gr... |
using UnityEngine;
using System.Collections;
public class MusicPlayer : MonoBehaviour {
/*
* Since this minigame was first written in using a two year old version of the Unity C# API, some of the physics
* implementation does not function as we had hoped. Due to time restraints we opted to make quick fixes reg... |
namespace Bolster.API.Status.Failures
{
public class NullReferenceFailure : Stateless.Failure { }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BusinessLayer
{
public class RightsObject
{
public string Menu_Group { get; set; }
public string Menu_Item { get; set; }
public int User_Level { get; set; }
public string User_Name {... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _06._Cards_Game
{
class Program
{
static void Main(string[] args)
{
List<int> firstPlayerHand = Console.ReadLine()
.Split()
.Select(int.Parse)
.ToList();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace systemaGYMFITNESS.LogicaNegocio
{
public class validaciones
{
//Textbox solo numeros y coma
public static void soloNumerosYComa(KeyPressEven... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace DameGUI.Components
{
/// <summary>
/// Interaction logic for Console.xaml
/// </summary>
public partial class Console : Grid
{
public Console()
{
InitializeComponent... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using EmployeesSPA.Data;
using EmployeesSPA.Models;
using Microsoft.AspNetCore.Authorization;
namespace EmployeesSPA.Controllers
{
[Authorize]
[ApiC... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace Gap.NetFest.DataAccess.DTO
{
[Table("Notifications")]
public class Notifications
{
[Key]
[Column("id")]
public int Id { g... |
using System.Collections.Generic;
using ODL.ApplicationServices.DTOModel;
using ODL.ApplicationServices.DTOModel.Load;
using ODL.ApplicationServices.DTOModel.Query;
using ODL.DomainModel.Adress;
using ODL.DomainModel.Person;
namespace ODL.ApplicationServices
{
public interface IAdressService
{
Adress ... |
using Alabo.App.Share.HuDong.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.App.Share.HuDong.Domain.Repositories
{
public interface IHudongRepository : IRepository<Hudong, ObjectId>
{
}
} |
using System;
namespace Task_01
{
class Program
{
static void FillArray(ulong[] array)
{
for (byte i = 0; (int)i < array.Length; i++)
{
array[i] = (ulong)Math.Pow(2, i);
}
}
static void Main(string[] args)
{
... |
using Castle.MicroKernel.Resolvers.SpecializedResolvers;
using Castle.Windsor;
using Castle.MicroKernel.Registration;
namespace Thingy.Infrastructure
{
/// <summary>
/// Bootstrapper - Provides a Castle Windsor container
/// </summary>
public static class Bootstrapper
{
static B... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Coldairarrow.Entity.Sto_ProManage
{
/// <summary>
/// Pro_TemplateItem
/// </summary>
[Table("Pro_TemplateItem")]
public class Pro_TemplateItem
{
/// <summary>
... |
using System;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ThuisBegymmen.Migrations
{
public partial class New : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
... |
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace ClinicManagement.Infrastructure.Data
{
public static class IdentityHelpers
{
public static Task EnableIdentityInsert<T>(this DbContext context) => SetIdentityInsert<T>(context, enable: true);
public static Task DisableIdentityIns... |
namespace BDTest.NetCore.Razor.ReportMiddleware.Models;
public class PaginationInformation
{
public int CurrentPage { get; set; }
public int PageSize { get; set; }
public int TotalPages { get; set; }
public int StartPage { get; set; }
public int EndPage { get; set; }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using HelpRequests.BusinessLogic.BusinessLogic;
using Microsoft.AspNetCore.Mvc;
namespace HelpCylinder.Web.Controllers
{
public class RequestController : Controller
{
public IActionResult Index(... |
using System;
using System.Globalization;
namespace Date_Calculations
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter date in the following format eg. 12-12-2001: ");
string dateInsert = Console.ReadLine();
DateTime myDate = DateTime... |
using System;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class loadingRotation : MonoBehaviour {
RectTransform loadTransform;
float clock;
float aika;
// Use this for initialization
void Start () {
loadTransform = GetCompon... |
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace UnityAtoms
{
/// <summary>
/// An Event Instancer is a MonoBehaviour that takes an Event as a base and creates an in memory copy of it on OnEnable.
/// This is handy when you want to use Events for prefabs that are instantiated at ru... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeCameraBGColor : MonoBehaviour {
public Color[] colors;
// Use this for initialization
void Start () {
GetComponent<Camera>().backgroundColor = colors[PlayerPrefs.GetInt("theme")];
}
// Up... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Lab_1;
namespace CalcTest
{
[TestClass]
public class TestCalc
{
[TestMethod]
public void TestSum1()
{
Form1 calculator = new Form1();
calculator.Put_A(4);
doubl... |
using System.Collections.Generic;
using System.IO;
using MayaBot.Knowledge;
using MayaBot.Response;
using MayaBot.Response.Imperative;
using MayaBot.Response.Interogative;
namespace MayaBot
{
public class Maya : IMaya
{
public string Greeting => "Hi, I'm Maya";
public Maya(FileInfo knowledgeB... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using V50_IDOMBackOffice.AspxArea.MasterData.Models;
using V50_IDOMBackOffice.AspxArea.MasterData.Controllers;
using V50_IDOMBackOffice.AspxArea.Helper;
using DevExpress.Web;
name... |
namespace HotelBookingSystem.Utilities
{
using System.Collections.Generic;
using System.Reflection;
public class AssemblyUtilities
{
public static readonly Assembly CurrentAssembly = Assembly.GetExecutingAssembly();
public static readonly IEnumerable<TypeInfo> Types = CurrentAssembly.... |
using MyBlog.WebApi.Framework.DTOs;
using System;
namespace MyBlog.WebApi.DTOs.Blogs
{
public partial class BlogPostForCreationDto : BaseRequestDto
{
public string Title { get; set; }
public string Body { get; set; }
public string BodyOverview { get; set; }
public bool Allow... |
using StardewModdingAPI;
using StardewModdingAPI.Events;
namespace BetterSkullCavernFalling
{
/// <summary>The entry class loaded by SMAPI.</summary>
public class ModEntry : Mod
{
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Pro... |
namespace EncryptionDecryptionTests
{
public interface IUserManagementService
{
bool IsPasswordUsed(string text);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StoryPage : MonoBehaviour
{
public GameObject panel;
public GameObject next;
private void Awake()
{
panel = transform.Find("Panel").gameObject;
panel.GetCompone... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//In order to use a collection's Sort() method, this class needs to implement the IComparable interface.
[System.Serializable]
public class WeaponVO// : IComparable<CharacterVO>
{
public GameObject prefab;
public Transform e... |
using System.Collections.Generic;
using Photon.Pun;
using UnityEngine;
public class RockPile : PlayerAbility
{
private readonly List<Rock> rockPool = new List<Rock>();
private int poolIndex;
private Rock CurrRock => rockPool[poolIndex];
public override void Init(ScriptableAbility ability, Player pl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartObjects
{
public interface IEditView : IView
{
/// <summary>
/// Редактируемая сущность
/// </summary>
SimpleDbEntity entity { get; set... |
namespace Sales.iOS
{
using System;
using System.Collections.Generic;
using Foundation;
using ImageCircle.Forms.Plugin.iOS;
using UIKit;
using ViewModels;
using WindowsAzure.Messaging;
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.F... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Completed
{
public class AmmoPickup : MonoBehaviour, IAgentInteractable
{
public int ammoRestoreValue;
/// <summary>
/// Checks if the given <c>Agent</c> is able to interact with this in current c... |
using Beeffective.Data.Entities;
using NUnit.Framework;
namespace Beeffective.Tests.Data.Entities.CellEntityTests
{
class TestFixture
{
protected const string Title = "test cell entity";
protected const double Importance = 100;
protected const double Urgency = 200;
[SetUp]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace AsyncInn.Models
{
public class Room
{
public long Id { get; set; }
[Required]
[Display(Name = "Name")]
public string Name { g... |
using UnityEngine;
using UnityEditor;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
public class ExperienceTest
{
// A UnityTest behaves like a coroutine in PlayMode
// and allows you to yield null to skip a frame in EditMode
[UnityTest]
public IEnumerator ExperienceGa... |
using gView.Framework.Data;
using gView.Framework.FDB;
using gView.Framework.IO;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace gView.Carto.Framework.Carto
{
//[gView.Framework.system.RegisterPlugIn("B9D72B66-B716-4375-A01D-9386AC6235B8")]
public class UnknownDataset :... |
using System;
namespace MyFirstConsoleApp
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
Console.Write("Hallå");
Console.Write("Hej");
Console.Write("Hej");
Console.Write("Då");
}
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SignUp
{
public partial class Form1 : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Mojang.Minecraft;
using Mojang.Minecraft.Protocol.Providers;
using Mojang.Minecraft.Protocol;
namespace Mojang.Minecraft
{
public enum MetadataType : byte
{
Byte,
Short,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Compiler.TreeStructure.Statements;
using Compiler.TreeStructure.Visitors;
namespace Compiler.TreeStructure.Expressions
{
public class Expression : IBody
{
// 5.Plus(4) - 5 is a primary part, всё остальное - calls либо fields
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PropsRotation : MonoBehaviour
{
private float _tmp = 0;
void Update()
{
_tmp += Time.deltaTime;
if (_tmp >= 0.5f)
{
_tmp = 0;
transform.Rotate(new Vector3(0, 0, 45));... |
using DChild.Gameplay.Environment;
using UnityEngine;
namespace DChild.Gameplay.Player
{
public class Lever : MonoBehaviour
{
[SerializeField]
private Door m_door;
[SerializeField]
private float m_maxAngle;
[SerializeField]
private bool m_connectToDoor;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Drawing;
using System.Data;
using IPAdressen.Extensions;
namespace IPAdressen
{
public partial class Index : System.Web.UI.Page
{
DBaseDataContext d ... |
using System.ComponentModel.DataAnnotations;
namespace FamilyAccounting.Web.Models
{
public class CardViewModel
{
public int WalletId { get; set; }
[StringLength(16, ErrorMessage = "Invalid card number")]
public string Number { get; set; }
public string Description { get; set; ... |
namespace PFRCenterGlobal.ViewModels.Maps
{
public class Plus_Code
{
public string compound_code { get; set; }
public string global_code { get; set; }
}
} |
namespace Visitor
{
public class ConcretElementA : Element
{
public override void Accet(Visitor visitor)
{
visitor.VisitConcretElementA(this);
}
public void OperationA() { }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Futbol5.DAL.Repositories;
using Futbol5.DAL.Infrastructure;
using Futbol5.Entities;
namespace Futbol5.ServiceAgent
{
public class EquipoService : IEquipoService
{
private IEquipoR... |
using System;
using System.Collections.Generic;
using System.Linq;
using Autofac;
using Simple.Wpf.Composition.Infrastructure;
using Simple.Wpf.Composition.Services;
using Simple.Wpf.Composition.Workspaces;
namespace Simple.Wpf.Composition.Startup
{
public static class BootStrapper
{
priva... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightsOff : MonoBehaviour
{
Light Light1;
Light Light2;
Light Light3;
Light Light4;
public bool LightsOn;
private void Start()
{
LightsOn = true;
//turn these lig... |
using Infrastructure.Data.Entities;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
using System.Collections.Generic;
using System.Text;
namespace Infrastructure.Data.Config
{
public class LogConfiguration
{
public void Configure(EntityTypeBuilder<Log> builder)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web;
using System.Web.Http;
using System.Web.Http.Controllers;
using System.Web.Http.Filters;
namespace RoleManagementAPI
{
public class BaseAuthenticationAttribute: AuthorizationFilterAttribut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kreczmerowka
{
public class Answer
{
public Answer()
{
}
public Answer(int questionId, int problemId, UserChoice Odpow)
{
QuestionI... |
using System;
using System.Net;
using System.Linq;
using StackExchange.Redis;
using System.Collections.Generic;
namespace RedLock4Net
{
public class RedLockFactory
{
private readonly int _connectionTimeout;
private readonly int _configCheckSeconds;
private readonly int _redisDatabase... |
using System;
namespace com.Sconit.Entity.SI.SD_ORD
{
[Serializable]
public partial class MiscOrderDetail
{
#region O/R Mapping Properties
public Int32 Id { get; set; }
public string MiscOrderNo { get; set; }
public Int32 Sequence { get; set; }
public string Item { get; set; }
public ... |
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace CollectionViewIssue.Pages
{
public class TanksViewModel : NotifyPropertyChangedBase
{
public TanksViewModel()
{
Items = new ObservableCollection<TankAdjustmentsRow>();
}
private bool ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletMover : MonoBehaviour {
[System.NonSerialized]public Vector3 speed;
private Camera cam;
private bool goingToHit;
// private Vector3 OriginalPos;
private GameObject score;
// Use this for initialization
void Sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Bit8Piano
{
interface BPMObserver
{
void UpdateBPM();
}
} |
using System;
using System.Linq;
using System.Net;
using System.IO;
using System.Text;
using System.Collections.Generic;
using System.Runtime.Serialization.Json;
using System.Runtime.Serialization;
using System.ServiceModel.Web;
using System.Threading;
using System.Linq.Expressions;
using System.ServiceMode... |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Windows.Input;
using System.Windows.Media;
using ImageSharp.WpfImageSource;
using ImageSharp;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
namespace SharpImag... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AppCalcularImposto.Entities
{
abstract class Account // Classe abstrata.
{
public string Name { get; set; }
public double AnnualIncome { get; set; }
public Acc... |
namespace API.Endpoints.Values
{
using API.Repositories;
using Microsoft.AspNetCore.Mvc;
public class DeleteValueEndpoint : ValuesEndpoint
{
private readonly IValueRepository repository;
public DeleteValueEndpoint(IValueRepository repository)
{
this.repo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace SyncsAppGUI
{
class DataHandling
{
internal string sourceDirectory;
string directoryName;
double size;
... |
using System.Collections.Generic;
namespace gView.Framework.Symbology
{
public interface ISymbolCollection
{
List<ISymbolCollectionItem> Symbols { get; }
void AddSymbol(ISymbol symbol);
void AddSymbol(ISymbol symbol, bool visible);
void RemoveSymbol(ISymbol symbol);
voi... |
using System;
using System.Linq;
using System.Web.UI.WebControls;
using HTB.Database;
using HTB.v2.intranetx.util;
using System.Collections;
using System.Text;
using System.Data;
using HTBUtilities;
using HTBAktLayer;
using HTBInvoiceManager;
using HTB.Database.Views;
namespace HTB.v2.intranetx.aktenink
{
public ... |
using UnityEditor;
using UnityEngine;
namespace MileCode.MileTest {
[CustomEditor(typeof(TestSelection))]
//[CanEditMultipleObjects]
public class SeeSelection : Editor {
public override void OnInspectorGUI() {
Transform selected = Selection.activeTransform;
Debug.Log(selec... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Model;
using Control;
namespace View
{
public partial class FrmVenda : Form
{
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
int[] eg1 = new int[100000];
Random randNum = new Random();
for (in... |
using System;
using System.Net;
namespace eWAY.Rapid {
/// <summary>
/// Event handler for event handling invoked directly before an Event occurs.
/// </summary>
public class AfterRequestEvent : EventArgs
{
/// <summary>
///
/// </summary>
public HttpWebRequest Re... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WeSplit
{
public class Trips : INotifyPropertyChanged
{
// Properties
public string Name { get; set; ... |
/// Chapter No. 1 Exercise No. 2
/// File Name: DrawWizard
/// @author: Evan Sinclair
/// Date: August 24, 2020
///
/// Problem Statement: Draw a picture using "*"
///
///
/// Overall Plan:
/// 1)Create lines using asterisk and whitespace with method Console.WriteLine()
/// 2)Adjust lines until output looks like a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HomeWork4_1
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Введите число от 0 до 100: ");
// string seting = Console.Read... |
using DonLEonFilms.Data.Entitys;
using DonLEonFilms.Models;
using DonLEonFilms.Models.DataTable;
using Microsoft.CodeAnalysis.Classification;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using System.Runtime.CompilerServices;
using System.T... |
namespace Records.Buildings
{
public enum BuildingType
{
PRODUCTION = 0,
DEFENSE = 1,
MANNA = 2
}
}
|
namespace TrackingService
{
using System;
using System.Data;
using System.Data.SQLite;
using MassTransit.NHibernateIntegration;
using NHibernate;
using NHibernate.Cache;
using NHibernate.Cfg;
using NHibernate.Cfg.Loquacious;
using NHibernate.Dialect;
using NHibernate.Tool.hbm2dd... |
using System.Collections.Generic;
namespace ostranauts_modding
{
public class ConditionOwner
{
public IList<string> aInteractions { get; set; }
public IList<string> aStartingConds { get; set; }
public IList<string> aUpdateCommands { get; set; }
public string jsonPI { get; set; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace Test
{
class Program
{
static void Main(string[] args)
{
string nbr = "131.45";
Console.WriteLine(double.Parse(nbr.Replac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Telerik.Web.Mvc;
using com.Sconit.Utility;
using com.Sconit.Web.Models.SearchModels.BIL;
using com.Sconit.Web.Models;
using com.Sconit.Entity.BIL;
using com.Sconit.Entity.MD;
using System.Web.Routing;
using... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using DChild;
public class SkillActivate : MonoBehaviour {
public GameObject m_skillPrefab;
public GameObject m_spawnPoint;
private GameObject m_skillSpawn;
//This shows panel for instructions
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace ClipModels
{
public class CameraBrand
{
public int ID { get; set; }
[DisplayName("Brand Name")]
public string Name { get; set; }
public virtual ICollection<CameraModel> CameraModelList { ge... |
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium;
using OpenQA.Selenium.Support;
using OpenQA.Selenium.Interactions;
using NUnit.Framework;
namespace AllSalon_BusinessCreation
{
class FirefoxDriverTest
{
static void Main(s... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class NoteSnapping : MonoBehaviour {
public string filename;
List<int> list1;
List<float> list2;
// Use this for initialization
void Start () {
}
// Update is called once per... |
using System.Windows.Controls;
using System.Windows.Media;
namespace MinecraftToolsBoxSDK
{
/// <summary>
/// LocationPlus.xaml 的交互逻辑
/// </summary>
public partial class LocationPlus : StackPanel
{
public LocationPlus()
{
InitializeComponent();
LocX.setNeigh... |
using System;
using Tomelt.ContentManagement;
using Tomelt.ContentManagement.Records;
namespace Tomelt.Core.Containers.Models {
[Obsolete("Use content fields instead.")]
public class CustomPropertiesPart : ContentPart<CustomPropertiesPartRecord> {
}
[Obsolete("Use content fields instead.")]
publi... |
namespace OpenUi
{
public class ODButton : ViewBase
{
UnityEngine.UI.Button button;
protected static UiManager<SampleWindowType, SampleModalType> uiManager;
override protected void Awake()
{
base.Awake();
uiManager = FindObjectOfType<SampleUiManager>().uiM... |
using System;
using System.Globalization;
using System.Windows.Data;
namespace Appnotics.Library.UI.Converters
{
public class IntToStringConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
int i = (int)value;
return i.ToString();
}
... |
using CreateAPI.Data;
using CreateAPI.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CreateAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class Tod... |
using System;
namespace SeMo
{
public class SafeStorage
{
/// <summary>
/// Unique key to ensure secrecy of the safe storage of password
/// </summary>
public string Guid { get; set; }
/// <summary>
/// Safe storage of the used password, encrypted with rsa priv... |
using System;
namespace Spool.Harlowe
{
partial class BuiltInMacros
{
private class Revision : Changer
{
public Revision(HookName[] hooks, AdvanceType mode)
{
Target = CombinedSelector.Create(hooks);
Mode = mode;
}
... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Linq;
using Newtonsoft.Json.Linq;
namespace ApartmentApps.Client.Models
{
public partial class RegisterFromPhoneBindingModel
{
... |
using System;
using System.Collections.Generic;
namespace AdminAPI.Models
{
public partial class AdminLogins
{
public int AdminId { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public string FirstName { get; set; }
public string ... |
namespace ProgFrog.Interface.TaskRunning.ResultsChecking
{
public enum ResultFailureType
{
WrongResults = 0,
RuntimeException = 1
}
} |
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