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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ShabakahSimulator { public partial class ConfigurePanels : Form { public strin...
// <copyright file="Form1.cs" company="Jiangquan Li"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Cpts321_SpreedSheet { using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.IO; using System.Windo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; namespace YamangTools { class YamangDll { //////////////////////////////////////////////////////////// // C++ 타입을 common language로 C#과 호환되도록...
// // Copyright (c) Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Arduino_Alarm.Manual_Settings { public class ManualViewModel { public string SetTime { get; set; } public bool close; int Hours { get; set...
using System.Collections.Generic; using TwitterLikeApp.Entity; namespace TwitterLikeApp.UI.ViewModel { public class BuddiesViewModel { public User User { get; set; } public IEnumerable<User> Buddies { get; set; } } }
using HtmlAgilityPack; using SDU.ObsApi.Client.Core; using SDU.ObsApi.Client.Entities; using SDU.ObsApi.Client.Helpers; using System.Threading.Tasks; namespace SDU.ObsApi.Client.Managers { public class GradePointsManager { public static async Task<GradePoints> GetGradePoints() { Gr...
using UnityEngine; using System.Collections; public class MusicPlayer : MonoBehaviour { /* * Since this minigame was first written in using a two year old version of the Unity C# API, some of the physics * implementation does not function as we had hoped. Due to time restraints we opted to make quick fixes reg...
namespace Bolster.API.Status.Failures { public class NullReferenceFailure : Stateless.Failure { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BusinessLayer { public class RightsObject { public string Menu_Group { get; set; } public string Menu_Item { get; set; } public int User_Level { get; set; } public string User_Name {...
using System; using System.Collections.Generic; using System.Linq; namespace _06._Cards_Game { class Program { static void Main(string[] args) { List<int> firstPlayerHand = Console.ReadLine() .Split() .Select(int.Parse) .ToList(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace systemaGYMFITNESS.LogicaNegocio { public class validaciones { //Textbox solo numeros y coma public static void soloNumerosYComa(KeyPressEven...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace DameGUI.Components { /// <summary> /// Interaction logic for Console.xaml /// </summary> public partial class Console : Grid { public Console() { InitializeComponent...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using EmployeesSPA.Data; using EmployeesSPA.Models; using Microsoft.AspNetCore.Authorization; namespace EmployeesSPA.Controllers { [Authorize] [ApiC...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Gap.NetFest.DataAccess.DTO { [Table("Notifications")] public class Notifications { [Key] [Column("id")] public int Id { g...
using System.Collections.Generic; using ODL.ApplicationServices.DTOModel; using ODL.ApplicationServices.DTOModel.Load; using ODL.ApplicationServices.DTOModel.Query; using ODL.DomainModel.Adress; using ODL.DomainModel.Person; namespace ODL.ApplicationServices { public interface IAdressService { Adress ...
using Alabo.App.Share.HuDong.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.App.Share.HuDong.Domain.Repositories { public interface IHudongRepository : IRepository<Hudong, ObjectId> { } }
using System; namespace Task_01 { class Program { static void FillArray(ulong[] array) { for (byte i = 0; (int)i < array.Length; i++) { array[i] = (ulong)Math.Pow(2, i); } } static void Main(string[] args) { ...
using Castle.MicroKernel.Resolvers.SpecializedResolvers; using Castle.Windsor; using Castle.MicroKernel.Registration; namespace Thingy.Infrastructure { /// <summary> /// Bootstrapper - Provides a Castle Windsor container /// </summary> public static class Bootstrapper { static B...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Coldairarrow.Entity.Sto_ProManage { /// <summary> /// Pro_TemplateItem /// </summary> [Table("Pro_TemplateItem")] public class Pro_TemplateItem { /// <summary> ...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace ThuisBegymmen.Migrations { public partial class New : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace ClinicManagement.Infrastructure.Data { public static class IdentityHelpers { public static Task EnableIdentityInsert<T>(this DbContext context) => SetIdentityInsert<T>(context, enable: true); public static Task DisableIdentityIns...
namespace BDTest.NetCore.Razor.ReportMiddleware.Models; public class PaginationInformation { public int CurrentPage { get; set; } public int PageSize { get; set; } public int TotalPages { get; set; } public int StartPage { get; set; } public int EndPage { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using HelpRequests.BusinessLogic.BusinessLogic; using Microsoft.AspNetCore.Mvc; namespace HelpCylinder.Web.Controllers { public class RequestController : Controller { public IActionResult Index(...
using System; using System.Globalization; namespace Date_Calculations { class Program { static void Main(string[] args) { Console.Write("Enter date in the following format eg. 12-12-2001: "); string dateInsert = Console.ReadLine(); DateTime myDate = DateTime...
using System; using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; public class loadingRotation : MonoBehaviour { RectTransform loadTransform; float clock; float aika; // Use this for initialization void Start () { loadTransform = GetCompon...
using System; using UnityEngine; using UnityEngine.Assertions; namespace UnityAtoms { /// <summary> /// An Event Instancer is a MonoBehaviour that takes an Event as a base and creates an in memory copy of it on OnEnable. /// This is handy when you want to use Events for prefabs that are instantiated at ru...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeCameraBGColor : MonoBehaviour { public Color[] colors; // Use this for initialization void Start () { GetComponent<Camera>().backgroundColor = colors[PlayerPrefs.GetInt("theme")]; } // Up...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Lab_1; namespace CalcTest { [TestClass] public class TestCalc { [TestMethod] public void TestSum1() { Form1 calculator = new Form1(); calculator.Put_A(4); doubl...
using System.Collections.Generic; using System.IO; using MayaBot.Knowledge; using MayaBot.Response; using MayaBot.Response.Imperative; using MayaBot.Response.Interogative; namespace MayaBot { public class Maya : IMaya { public string Greeting => "Hi, I'm Maya"; public Maya(FileInfo knowledgeB...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using V50_IDOMBackOffice.AspxArea.MasterData.Models; using V50_IDOMBackOffice.AspxArea.MasterData.Controllers; using V50_IDOMBackOffice.AspxArea.Helper; using DevExpress.Web; name...
namespace HotelBookingSystem.Utilities { using System.Collections.Generic; using System.Reflection; public class AssemblyUtilities { public static readonly Assembly CurrentAssembly = Assembly.GetExecutingAssembly(); public static readonly IEnumerable<TypeInfo> Types = CurrentAssembly....
using MyBlog.WebApi.Framework.DTOs; using System; namespace MyBlog.WebApi.DTOs.Blogs { public partial class BlogPostForCreationDto : BaseRequestDto { public string Title { get; set; } public string Body { get; set; } public string BodyOverview { get; set; } public bool Allow...
using StardewModdingAPI; using StardewModdingAPI.Events; namespace BetterSkullCavernFalling { /// <summary>The entry class loaded by SMAPI.</summary> public class ModEntry : Mod { /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <param name="helper">Pro...
namespace EncryptionDecryptionTests { public interface IUserManagementService { bool IsPasswordUsed(string text); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StoryPage : MonoBehaviour { public GameObject panel; public GameObject next; private void Awake() { panel = transform.Find("Panel").gameObject; panel.GetCompone...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //In order to use a collection's Sort() method, this class needs to implement the IComparable interface. [System.Serializable] public class WeaponVO// : IComparable<CharacterVO> { public GameObject prefab; public Transform e...
using System.Collections.Generic; using Photon.Pun; using UnityEngine; public class RockPile : PlayerAbility { private readonly List<Rock> rockPool = new List<Rock>(); private int poolIndex; private Rock CurrRock => rockPool[poolIndex]; public override void Init(ScriptableAbility ability, Player pl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartObjects { public interface IEditView : IView { /// <summary> /// Редактируемая сущность /// </summary> SimpleDbEntity entity { get; set...
namespace Sales.iOS { using System; using System.Collections.Generic; using Foundation; using ImageCircle.Forms.Plugin.iOS; using UIKit; using ViewModels; using WindowsAzure.Messaging; [Register("AppDelegate")] public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.F...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Completed { public class AmmoPickup : MonoBehaviour, IAgentInteractable { public int ammoRestoreValue; /// <summary> /// Checks if the given <c>Agent</c> is able to interact with this in current c...
using Beeffective.Data.Entities; using NUnit.Framework; namespace Beeffective.Tests.Data.Entities.CellEntityTests { class TestFixture { protected const string Title = "test cell entity"; protected const double Importance = 100; protected const double Urgency = 200; [SetUp] ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace AsyncInn.Models { public class Room { public long Id { get; set; } [Required] [Display(Name = "Name")] public string Name { g...
 using UnityEngine; using UnityEditor; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; public class ExperienceTest { // A UnityTest behaves like a coroutine in PlayMode // and allows you to yield null to skip a frame in EditMode [UnityTest] public IEnumerator ExperienceGa...
using gView.Framework.Data; using gView.Framework.FDB; using gView.Framework.IO; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Carto.Framework.Carto { //[gView.Framework.system.RegisterPlugIn("B9D72B66-B716-4375-A01D-9386AC6235B8")] public class UnknownDataset :...
using System; namespace MyFirstConsoleApp { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Console.Write("Hallå"); Console.Write("Hej"); Console.Write("Hej"); Console.Write("Då"); } } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SignUp { public partial class Form1 : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Mojang.Minecraft; using Mojang.Minecraft.Protocol.Providers; using Mojang.Minecraft.Protocol; namespace Mojang.Minecraft { public enum MetadataType : byte { Byte, Short, ...
using System; using System.Collections.Generic; using System.Linq; using Compiler.TreeStructure.Statements; using Compiler.TreeStructure.Visitors; namespace Compiler.TreeStructure.Expressions { public class Expression : IBody { // 5.Plus(4) - 5 is a primary part, всё остальное - calls либо fields ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PropsRotation : MonoBehaviour { private float _tmp = 0; void Update() { _tmp += Time.deltaTime; if (_tmp >= 0.5f) { _tmp = 0; transform.Rotate(new Vector3(0, 0, 45));...
using DChild.Gameplay.Environment; using UnityEngine; namespace DChild.Gameplay.Player { public class Lever : MonoBehaviour { [SerializeField] private Door m_door; [SerializeField] private float m_maxAngle; [SerializeField] private bool m_connectToDoor; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Drawing; using System.Data; using IPAdressen.Extensions; namespace IPAdressen { public partial class Index : System.Web.UI.Page { DBaseDataContext d ...
using System.ComponentModel.DataAnnotations; namespace FamilyAccounting.Web.Models { public class CardViewModel { public int WalletId { get; set; } [StringLength(16, ErrorMessage = "Invalid card number")] public string Number { get; set; } public string Description { get; set; ...
namespace PFRCenterGlobal.ViewModels.Maps { public class Plus_Code { public string compound_code { get; set; } public string global_code { get; set; } } }
namespace Visitor { public class ConcretElementA : Element { public override void Accet(Visitor visitor) { visitor.VisitConcretElementA(this); } public void OperationA() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Futbol5.DAL.Repositories; using Futbol5.DAL.Infrastructure; using Futbol5.Entities; namespace Futbol5.ServiceAgent { public class EquipoService : IEquipoService { private IEquipoR...
using System; using System.Collections.Generic; using System.Linq; using Autofac; using Simple.Wpf.Composition.Infrastructure; using Simple.Wpf.Composition.Services; using Simple.Wpf.Composition.Workspaces; namespace Simple.Wpf.Composition.Startup { public static class BootStrapper { priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightsOff : MonoBehaviour { Light Light1; Light Light2; Light Light3; Light Light4; public bool LightsOn; private void Start() { LightsOn = true; //turn these lig...
using Infrastructure.Data.Entities; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace Infrastructure.Data.Config { public class LogConfiguration { public void Configure(EntityTypeBuilder<Log> builder) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace RoleManagementAPI { public class BaseAuthenticationAttribute: AuthorizationFilterAttribut...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kreczmerowka { public class Answer { public Answer() { } public Answer(int questionId, int problemId, UserChoice Odpow) { QuestionI...
using System; using System.Net; using System.Linq; using StackExchange.Redis; using System.Collections.Generic; namespace RedLock4Net { public class RedLockFactory { private readonly int _connectionTimeout; private readonly int _configCheckSeconds; private readonly int _redisDatabase...
using System; namespace com.Sconit.Entity.SI.SD_ORD { [Serializable] public partial class MiscOrderDetail { #region O/R Mapping Properties public Int32 Id { get; set; } public string MiscOrderNo { get; set; } public Int32 Sequence { get; set; } public string Item { get; set; } public ...
using System.Collections.Generic; using System.Collections.ObjectModel; namespace CollectionViewIssue.Pages { public class TanksViewModel : NotifyPropertyChangedBase { public TanksViewModel() { Items = new ObservableCollection<TankAdjustmentsRow>(); } private bool ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletMover : MonoBehaviour { [System.NonSerialized]public Vector3 speed; private Camera cam; private bool goingToHit; // private Vector3 OriginalPos; private GameObject score; // Use this for initialization void Sta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Bit8Piano { interface BPMObserver { void UpdateBPM(); } }
using System; using System.Linq; using System.Net; using System.IO; using System.Text; using System.Collections.Generic; using System.Runtime.Serialization.Json; using System.Runtime.Serialization; using System.ServiceModel.Web; using System.Threading; using System.Linq.Expressions; using System.ServiceMode...
using System; using System.Collections.Generic; using System.Reflection; using System.Windows.Input; using System.Windows.Media; using ImageSharp.WpfImageSource; using ImageSharp; using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; namespace SharpImag...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AppCalcularImposto.Entities { abstract class Account // Classe abstrata. { public string Name { get; set; } public double AnnualIncome { get; set; } public Acc...
namespace API.Endpoints.Values { using API.Repositories; using Microsoft.AspNetCore.Mvc; public class DeleteValueEndpoint : ValuesEndpoint { private readonly IValueRepository repository; public DeleteValueEndpoint(IValueRepository repository) { this.repo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace SyncsAppGUI { class DataHandling { internal string sourceDirectory; string directoryName; double size; ...
using System.Collections.Generic; namespace gView.Framework.Symbology { public interface ISymbolCollection { List<ISymbolCollectionItem> Symbols { get; } void AddSymbol(ISymbol symbol); void AddSymbol(ISymbol symbol, bool visible); void RemoveSymbol(ISymbol symbol); voi...
using System; using System.Linq; using System.Web.UI.WebControls; using HTB.Database; using HTB.v2.intranetx.util; using System.Collections; using System.Text; using System.Data; using HTBUtilities; using HTBAktLayer; using HTBInvoiceManager; using HTB.Database.Views; namespace HTB.v2.intranetx.aktenink { public ...
using UnityEditor; using UnityEngine; namespace MileCode.MileTest { [CustomEditor(typeof(TestSelection))] //[CanEditMultipleObjects] public class SeeSelection : Editor { public override void OnInspectorGUI() { Transform selected = Selection.activeTransform; Debug.Log(selec...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Model; using Control; namespace View { public partial class FrmVenda : Form { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { int[] eg1 = new int[100000]; Random randNum = new Random(); for (in...
using System; using System.Net; namespace eWAY.Rapid { /// <summary> /// Event handler for event handling invoked directly before an Event occurs. /// </summary> public class AfterRequestEvent : EventArgs { /// <summary> /// /// </summary> public HttpWebRequest Re...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WeSplit { public class Trips : INotifyPropertyChanged { // Properties public string Name { get; set; ...
/// Chapter No. 1 Exercise No. 2 /// File Name: DrawWizard /// @author: Evan Sinclair /// Date: August 24, 2020 /// /// Problem Statement: Draw a picture using "*" /// /// /// Overall Plan: /// 1)Create lines using asterisk and whitespace with method Console.WriteLine() /// 2)Adjust lines until output looks like a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWork4_1 { class Program { static void Main(string[] args) { Console.WriteLine("Введите число от 0 до 100: "); // string seting = Console.Read...
using DonLEonFilms.Data.Entitys; using DonLEonFilms.Models; using DonLEonFilms.Models.DataTable; using Microsoft.CodeAnalysis.Classification; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Linq.Expressions; using System.Runtime.CompilerServices; using System.T...
namespace Records.Buildings { public enum BuildingType { PRODUCTION = 0, DEFENSE = 1, MANNA = 2 } }
namespace TrackingService { using System; using System.Data; using System.Data.SQLite; using MassTransit.NHibernateIntegration; using NHibernate; using NHibernate.Cache; using NHibernate.Cfg; using NHibernate.Cfg.Loquacious; using NHibernate.Dialect; using NHibernate.Tool.hbm2dd...
using System.Collections.Generic; namespace ostranauts_modding { public class ConditionOwner     {         public IList<string> aInteractions { get; set; }         public IList<string> aStartingConds { get; set; }         public IList<string> aUpdateCommands { get; set; }         public string jsonPI { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace Test { class Program { static void Main(string[] args) { string nbr = "131.45"; Console.WriteLine(double.Parse(nbr.Replac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Telerik.Web.Mvc; using com.Sconit.Utility; using com.Sconit.Web.Models.SearchModels.BIL; using com.Sconit.Web.Models; using com.Sconit.Entity.BIL; using com.Sconit.Entity.MD; using System.Web.Routing; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using DChild; public class SkillActivate : MonoBehaviour { public GameObject m_skillPrefab; public GameObject m_spawnPoint; private GameObject m_skillSpawn; //This shows panel for instructions p...
using System; using System.Collections.Generic; using System.ComponentModel; namespace ClipModels { public class CameraBrand { public int ID { get; set; } [DisplayName("Brand Name")] public string Name { get; set; } public virtual ICollection<CameraModel> CameraModelList { ge...
using System; using System.Windows.Forms; using System.Collections.Generic; using OpenQA.Selenium.Firefox; using OpenQA.Selenium; using OpenQA.Selenium.Support; using OpenQA.Selenium.Interactions; using NUnit.Framework; namespace AllSalon_BusinessCreation { class FirefoxDriverTest { static void Main(s...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class NoteSnapping : MonoBehaviour { public string filename; List<int> list1; List<float> list2; // Use this for initialization void Start () { } // Update is called once per...
using System.Windows.Controls; using System.Windows.Media; namespace MinecraftToolsBoxSDK { /// <summary> /// LocationPlus.xaml 的交互逻辑 /// </summary> public partial class LocationPlus : StackPanel { public LocationPlus() { InitializeComponent(); LocX.setNeigh...
using System; using Tomelt.ContentManagement; using Tomelt.ContentManagement.Records; namespace Tomelt.Core.Containers.Models { [Obsolete("Use content fields instead.")] public class CustomPropertiesPart : ContentPart<CustomPropertiesPartRecord> { } [Obsolete("Use content fields instead.")] publi...
namespace OpenUi { public class ODButton : ViewBase { UnityEngine.UI.Button button; protected static UiManager<SampleWindowType, SampleModalType> uiManager; override protected void Awake() { base.Awake(); uiManager = FindObjectOfType<SampleUiManager>().uiM...
using System; using System.Globalization; using System.Windows.Data; namespace Appnotics.Library.UI.Converters { public class IntToStringConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { int i = (int)value; return i.ToString(); } ...
using CreateAPI.Data; using CreateAPI.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CreateAPI.Controllers { [Route("api/[controller]")] [ApiController] public class Tod...
using System; namespace SeMo { public class SafeStorage { /// <summary> /// Unique key to ensure secrecy of the safe storage of password /// </summary> public string Guid { get; set; } /// <summary> /// Safe storage of the used password, encrypted with rsa priv...
using System; namespace Spool.Harlowe { partial class BuiltInMacros { private class Revision : Changer { public Revision(HookName[] hooks, AdvanceType mode) { Target = CombinedSelector.Create(hooks); Mode = mode; } ...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Linq; using Newtonsoft.Json.Linq; namespace ApartmentApps.Client.Models { public partial class RegisterFromPhoneBindingModel { ...
using System; using System.Collections.Generic; namespace AdminAPI.Models { public partial class AdminLogins { public int AdminId { get; set; } public string Username { get; set; } public string Password { get; set; } public string FirstName { get; set; } public string ...
namespace ProgFrog.Interface.TaskRunning.ResultsChecking { public enum ResultFailureType { WrongResults = 0, RuntimeException = 1 } }