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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Core.BIZ; using Core.DAL; using PagedList; namespace WebForm.Areas.Admin.Controllers { public class NguoiDungController : BaseController { #region Private Properties #endre...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using ISSE.SafetyChecking.Formula; using ISSE.SafetyChecking.Utilities; using Tests.SimpleExecutableModel; using Xunit; using ISSE.SafetyChecking.Modeling; using SafetyLustre; using Test...
namespace BettingSystem.Application.Betting.Bets.Queries.Search { using System.Collections.Generic; using Common; public class SearchBetsResponseModel : BetListingsResponseModel<BetResponseModel> { internal SearchBetsResponseModel(IEnumerable<BetResponseModel> bets) : base(bets) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace Traktory { class MySQL { private MySqlConnection connection; private string server; private string database; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// Game controller script. Manage all the sub-systems of the game and the actionLog, /// a list of strings which contains everything that has happened so far. /// </summary> public class GameControllerS...
using Restaurant.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Restaurant.Controllers { public class GarsonController : Controller { // // GET: /Garson/ SiparisKontrolEntities db = new Sipar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Core.ViewModel { public class AMScoreExportViewModel { public DateTime? UploadDate { get; set; } //public string Province { get; set;} pub...
using System; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Environment; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.Lib.ViewModels { public class ProgramViewModel { public Program _program; private string _description; private Action<ProgramViewModel, bool> _stopStartProg...
using LeonClientApp.Models; namespace LeonClientApp.Utilities { public interface IGeneralUtil { Rank getClientRank(int clientTotalSpending); string getHumanReadableRank(Rank rank); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using AlohaCorp.UI; using TMPro; public class EmojiEffectTrigger : MonoBehaviour { CapsuleCollider grazecollider; [SerializeField] ParticleSystem[] Deadparticles; [SerializeField] ParticleSystem[] derisionparticles; ParticleS...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace Лифт_PLCSim.ViewModel { public class ViewModel : INotifyPropertyChanged { public double LiftPosition { get { return liftPosition...
using System; using System.Windows; namespace CaveDwellers.Mathematics { public static class Calculator { public static double ToRadians(this double degrees) { return degrees * (Math.PI / 180.0); } public static NumberBetween Between(this double number, double othe...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace CTF { class Client { #region Attributes /* FIXME */ private string login; private ...
using System; using System.Drawing; using System.Threading; using System.Threading.Tasks; using Console = Colorful.Console; namespace S3.AutoBatcher.Samples.SimpleProducer { internal class Sample : ISample { private readonly CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource(...
using System; using System.Linq; using MerchantRPG.Data; using MerchantRPG.Simulation; namespace Merchant_RPG_build.Processing { public class EquipmentBuild { public readonly int Id; public readonly int[] Combination; public readonly Item[] Items; public Stats TotalStats; public double Score; public Eq...
using System; using System.IO; using System.Text; using System.Windows.Forms; namespace FixSubtitle { public partial class frmMain : Form { public frmMain() { InitializeComponent(); } private void btnSelectSubtitle_Click(object sender, EventArgs e) { ...
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.PermissionsPolicy { /// <summary> /// Controls whether the current document is allowed to use Picture In Picture. /// If disabled in a document, then calls to <code>requestPictureInPicture()</code> /// will throw a <code>SecurityError</code> and...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Common.DTO { public partial class ApplicationDomainDto:BaseDto { public ApplicationDomainDto() { this.PrimaryKeyName = "ApplicationDomainId"...
// ReSharper disable once CheckNamespace namespace Atc { public enum CasingStyle { /// <summary> /// Default None. /// </summary> None, /// <summary> /// The camel case is formatted like this: "camelCase". /// </summary> CamelCase, /// <...
using System; namespace UnityAtoms.Editor { /// <summary> /// Internal module class that holds that regarding an Atom type. /// </summary> internal struct AtomReceipe : IEquatable<AtomReceipe> { public AtomType AtomType { get; set; } public string ValueType { get; set; } p...
using UnityEngine; using System.Collections; public class planet_control : MonoBehaviour { public Transform planet; public int size=1;//planet scale public static int size_public=0; public static float glow_value_public=1f;//glow size value for public use private float rota_dir=0f; private Vector3 startPosCam...
using System; using System.Data; using System.Data.SqlClient; using NBatch.Main.Common; namespace NBatch.Main.UnitTests { class FakeDb : IDb { public bool ExecuteCalled; public T ExecuteQuery<T>(Func<SqlCommand, T> operation) { ExecuteCalled = true; return defau...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace CarRental.API.DAL.Entities { [Table("ReservationItems")] public class ReservationItem { [Key] public Guid Id { get; ...
public class Solution { public Dictionary<string, List<int>> memo = new Dictionary<string, List<int>>(); public IList<int> DiffWaysToCompute(string input) { if (memo.ContainsKey(input)) return memo[input]; int j = 0; while (j < input.Length && input[j] - '0' <= 9 && input[j] - '0' >= 0) ...
using Alabo.AutoConfigs; using Alabo.Data.People.Employes.Dtos; using Alabo.Data.People.Stores.Domain.Services; using Alabo.Data.People.Users.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.Query; using Alabo.Extensions; using Alabo.Framework.Basic.AutoConfigs.Domain.Services; using Alabo.Framework.Basic.Relati...
using Crossroads.Web.Common.MinistryPlatform; using Newtonsoft.Json; namespace MinistryPlatform.Translation.Models.DTO { [MpRestApiTable(Name = "dp_Contact_Publications")] public class MpContactPublicationDto { [JsonProperty(PropertyName = "Contact_ID")] public int ContactId { get; set; } ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common.interfaces; using System.Collections.Generic; namespace FiiiCoin.Wallet.Win.Biz.Monitor { publ...
using System; using System.IO; using System.Net.Sockets; using AxiEndPoint.EndPointClient.Compress; using AxiEndPoint.EndPointClient.Crypt; using AxiEndPoint.EndPointClient.Transfer; using AxiEndPoint.EndPointServer.Logging; using System.Runtime.Serialization.Formatters.Binary; using System.Threading; namespace AxiE...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mongooz.Scheduler { /// <summary> /// Provides retry functionality for an operation /// </summary> public interface IRetry : IExecute { /// <summary> /// Apply a delay between retry oper...
using SFA.DAS.Authorization.ModelBinding; using System; namespace SFA.DAS.ProviderCommitments.Web.Models { public class AddDraftApprenticeshipViewModel : DraftApprenticeshipViewModel, IAuthorizationContextModel { public Guid CacheKey { get; set; } } public class AddDraftApprenticeshipOrRoutePo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GitHello { class Program { static void Main(string[] args) { Console.WriteLine("Hello, User! Today is 05.10.17"); Console.ReadKey(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; namespace IRAP.Entities.MDM { public class WIPStation { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; } /// <summary> //...
using System.Collections.Generic; using StardewValley; using StardewValley.Menus; namespace RemoteFridgeStorage { /// <summary> /// Overwrite the fridge(). /// </summary> public class RemoteFridgeCraftingPage : CraftingPage { private readonly FridgeHandler _fridgeHandler; public Re...
using Plotter.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Plotter.Tweet.Processing.Commands { public class TitleCommand : CommandBase { protected override Tuple<byte[], string> GetReply(string[] commandParams) { if (command...
using UnityEngine; using System.Collections; public class ItemAndHealthSystem : MonoBehaviour { public int Health = 40; public int armor = 10; private int artifacts = 0; public GameObject deadScreen; public GameObject arti1; private float TimeUp = 1.0f; void Start(){ Cursor.visible = false; deadScreen.SetA...
using HRM.Authentication; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace HRM.Controllers { public class ProfileController : Controller { // GET: Profile [RequiredLogin] public ActionResult Index() { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using Grasshopper.Kernel; using PterodactylCharts; using PterodactylEngine; using Rhino.Geometry; namespace Pterodactyl { public class PieChartGH : GH_Component { public PieChartGH() : base("Pie...
namespace ParrisConnection.ServiceLayer.Data { public class CommentData { public int Id { get; set; } public string UserId { get; set; } public string UserName { get; set; } public string PostComment { get; set; } } }
using UnityEngine; using System.Collections; public class Factory : MonoBehaviour { public Vector3 createPoint = Vector3.zero; public Vector3 exitPoint = new Vector3(3,0,0); public GameObject pfBlueprint; public float constructionRate = 10.0f; public bool enableConstruction = true; public float costsMiner...
using eBikes.DAL; using eBikes.Entities; using eBikes.Entities.DTOs; using eBikes.Entities.POCOs.SalesPOCOs; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eBikes.BLL { [DataObject...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using LeanEngine.Utility; namespace LeanEngine.Entity { public class Item : EntityBase { public string ItemCode { get; set; } public string ItemDescription { get; set; } public string Uom { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sunnie.Models { public class Precaution { public int Id { get; set; } public int UVLevelId { get; set; } public string Precautions { get; set; } } }
using System; using MethodToDelegate.PartialApplication; namespace MethodToDelegate.Ninject.Test.PartialApplication { public delegate string PythagDisplay(double x, double y); public static class DelegateExample { public delegate double Add(double x, double y); public delegate double Mult...
namespace Sentry.Tests; [UsesVerify] public partial class TransactionProcessorTests { [Fact] public async Task Simple() { var transport = new RecordingTransport(); var options = Options(transport); options.AddTransactionProcessor(new TheProcessor()); var hub = SentrySdk.Ini...
using System; namespace DashBoard.Data.Entities { public class LogModel { public int Id { get; set; } public int Domain_Id { get; set; } public DateTime Log_Date { get; set; } public string Error_Text { get; set; } public Guid Team_Key { get; set; } public bool ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TimeUtilities.cs"> // Copyright (c) 2021 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // -----------------...
using Microsoft.Xna.Framework.Input; namespace Entoarox.Framework.UI { public abstract class BaseKeyboardFormComponent : BaseFormComponent, IKeyboardComponent { /********* ** Accessors *********/ public bool Selected { get; set; } /********* ** Public methods ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; // 匯入System.Net命名空間 using System.Net; namespace IP { public partial class Form1 : Form { public Form1() { Initializ...
using System.Web; using System.Net; using System.Net.Http; using System.Net.Http.Headers; namespace LuckyMasale.WebApi.Utility { public static class Utils { ///// <summary> ///// Get Header. ///// </summary> ///// <param name="request">Request message.</param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Week9_ProjectDay1 { class Program { static void Main(string[] args) { Clients client = new Clients(); Accounts account = new Ac...
using System; using System.Collections.Generic; using System.Text; using FTLibrary.XML; using UnityEngine; /* * 一定要注意的问题: * 1,不同的界面中如果注册了代理函数,请自主在界面释放的时候注销代理函数,否则会导致内存泄露 * 提高的解除全部代码尽量别用 * * 2,提供的关闭全部灯函数,尽量别用,自己控制不同灯的亮灭 * * * * */ //映射模式 enum InputDeviceMapMode { Mode_KeyBoard, Mode_IO, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using DLib.DAL; namespace BLL.DLib { public class LibRecFieldsData { #region vars private static DlibEntities Db { get { if (HttpContext.Current.Session["DB"] ==...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; public class PlayerSoldierSpawn : MonoBehaviourPunCallbacks { GameObject soldierPrefab; Dictionary<string, string> soldiers = new Dictionary<string, string>(); private void Awake() ...
using Alabo.Industry.Shop.OrderDeliveries.Domain.Services; using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Shop.Order.Domain.Service { public class IOrderDeliveryServiceTests : CoreTest { [Theory] [InlineData(2)] ...
using System; using Newtonsoft.Json; namespace iSukces.Code.VsSolutions { internal class StringVersionConverter : JsonConverter { public override bool CanConvert(Type objectType) => objectType == typeof(Version); public override object ReadJson(JsonReader reader, Type objectType, object existi...
using System; using System.Linq.Expressions; namespace NHibernate.DataAnnotations.Core { internal static class ExpressionHelper { internal static MemberExpression GetMemberInfoFromExpression(Expression method) { var lambda = method as LambdaExpression; if (ReferenceEqua...
using System; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Settings Config", menuName = "Overlook/Settings Config Object")] public class SettingsConfigObject : ScriptableObject { public List<Setting> settings = new List<Setting>(); [Serializable] publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PauseMenu : MonoBehaviour { public Button ResumeButton; public Button OptionsButton; public Button SaveButton; public Button SaveExitButton; public ...
// talis.xivplugin.twintania // LogPublisher.cs using FFXIVAPP.Common.Core.Memory; using FFXIVAPP.Common.Helpers; using FFXIVAPP.Common.Utilities; using NLog; using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using talis.xivplugin.twintania.Helpers; using talis.x...
using System.ComponentModel.DataAnnotations; namespace SciVacancies.WebApp.ViewModels { /// <summary> /// Деятельность учёного (исследовательская, преподавательская, прочая ) /// </summary> public class ActivityEditViewModel { [MaxLength(1500, ErrorMessage = "Длина строки не более 1500 сим...
namespace ForumSystem.Web.ViewModels.Administration.Posts { using ForumSystem.Data.Models; using ForumSystem.Services.Mapping; public class PostCrudModel : IMapFrom<Post> { public int Id { get; set; } public string Title { get; set; } public string EditTitle => this.Title.Len...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using Core.DAL; using System.ComponentModel.DataAnnotations; namespace Core.BIZ { public class ChiTietPhieuXuat { public ChiTietPhieuXuat() { } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PresentationLayer.Models { public class HeroViewModel { public Hero SingleHero { get; set; } public List<Hero> HeroList { get; set; } public HeroViewModel() { SingleHero ...
using System.Collections; using System.Collections.Generic; public class LCode1262 { // Start is called before the first frame update //void Start() //{ // int[] nums = { 3, 6, 5, 1, 8 }; // Debug.Log(MaxSumDivThree(nums)); //} public int MaxSumDivThree(int[] nums) { int[...
using System; using System.Collections.Generic; using System.Text; namespace Capstone.Classes { public class Drink : Item { public override string GetSound() { return "Glug glug, yum!"; } public Drink(string name, decimal price) { N...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Labo_1.Controllers { public class ContactController : Controller { // GET: Contact public ActionResult Index() { return View(); } //[HttpPos...
namespace m3.Tokens.Sample { using System; using System.Linq; class Program { static void Main(string[] args) { var tokens = Enumerable.Range(0, 25).Select(x => TokenFactory.NewToken()); foreach (var token in tokens) { Console.WriteL...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebUI.Entity { public class Image { public int ImageId{ get; set; } public string Name { get; set; } public int PostId { get; set; } public bool IsCoverImage{ get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CA3CalculatorC { class Program { static void Main(string[] args) { //instantiate calculator class Calculator mycalc = new Calculator(); //print welcome and instructions for use...
// footer for the whole site partial class footer : System.Web.UI.UserControl { protected void Page_PreRender(object sender, System.EventArgs e) { if (!IsPostBack) { //check is the language is other then english // if so then changes this file images and text to fit that language ...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class Order { public Order() { LogOrderBilling = new HashSet<LogOrderBilling>(); OrderItem = new HashSet<OrderItem>(); } public int OrderId { get; set; } ...
namespace NumberWars { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private st...
 using Xamarin.Forms; namespace RRExpress.Store.Views { public partial class GoodsInfoView : ContentView { public GoodsInfoView() { InitializeComponent(); } } }
namespace RosPurcell.Web.Constants.Search { public static class SearchFields { public const string Copy = "copy"; public const string Course = "course"; public const string Courses = "courses"; public const string Cuisine = "cuisine"; public const string Cuisines = "...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace PROnline.Models.Users { public class SchoolAdministrator { public Guid ID { get; set; } public Guid UserID { get; set; } public vi...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Set decoded video chroma and dimensions. This only works in combination with /// libvlc_video_set_callbacks(). /// </summary> /// <param name="mp"> /// The media player ///...
using Sitecore.Commerce.Core; using Sitecore.Framework.Conditions; namespace Commerce.Plugin.Asset.Pipelines.Arguments { public class CreateAssetArgument : PipelineArgument { public CreateAssetArgument(string assetId, string name, string displayName) { Condition.Requires<string>(as...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrainEffect : MonoBehaviour { public LineRenderer laser; public Transform inicio, fim; // Start is called before the first frame update // Update is called once per frame void Update() { laser...
using EIM.Mediatr.Commands; namespace SampleService.Kestrel.Application.CommandSide.Commands { /// <summary> /// Echo Command /// </summary> public class EchoCommand : ICommand<string> { /// <summary> /// 输入 /// </summary> public string Input { get; } /// <...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEditor; public class FruitGameManager : MonoBehaviour { [SerializeField] private GameObject objectframeprefab; [SerializeField] private...
namespace NETTRASH.BOT.Telegram.Core { public class Message : Base<Data.Message> { } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace CRUDDemo.Models { public class CrudContext : DbContext { public CrudContext() : base("CrudContextDemo") { } public DbSet<Employee> Employees { get; set; } ...
namespace YouScan.Sale { public class DiscountCard { private double _amount = 0; public void AddAmountForDiscount(double amount) { _amount += amount; } public double GetFullAmount() { return _amount; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using App.Base.MyAppModel; using App.DA.Product; using App.Model.Product; using App.Utils; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; namespace App.Api.Contr...
using EmitMapper; using RestLogger.Infrastructure.Service.Model.ApplicationDtos; using RestLogger.WebApi.Models.ApplicationModels; namespace RestLogger.WebApi.Helpers.Mappers.ApplicationMapper { internal static class ApplicationMapper { public static ApplicationCreateDto ToApplicationCreateDto(this A...
namespace Pobs.MobileNotifications.Domain.QueryObjects { public class QuestionNotificationToPush { public long NotificationId { get; set; } public string PushToken { get; set; } public int QuestionId { get; set; } public string QuestionText { get; set; } public st...
using System; using System.Collections.Generic; using System.Text; using Breeze.Screens; using Microsoft.Xna.Framework; namespace Breeze.AssetTypes.StaticTemplates { public class TextBox : StaticTemplate { public new ButtonVisualDescriptor Normal => new ButtonVisualDescriptor() { BorderBrushSize = 2, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AgenciaBancaria.Dominio { public static class Validacoes { public static string ValidaStringVazia(this string texto) { return string.IsNullOrWhiteSpace(text...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; namespace Pe.Stracon.PoliticasCross.Core.Extension { /// <summary> /// Entidad de Negocio que representa la clase estatica Extension /// </summary> /// <remarks> /// Creación: G...
using AbiokaScrum.Api.Entitites.Validation; using AbiokaScrum.Api.Exceptions; using System.Linq; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace AbiokaScrum.Api.Filters { public class ValidationFilterAttribute : ActionFilterAttribute { public override void OnActionExecuting...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LHRLA.Core.ViewModel { public class FieldOptionVM { public int? Id { get; set; } public string Name{ get; set; } //public } }
using Cafe.API.Models.Entities; using Cafe.API.Models.Repository; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; namespace Cafe.API.Controllers { [Route("api/products")] [ApiController] ...
using System.Linq; using UnityEngine; namespace Assets.WasapiAudio.Scripts.Unity { [ExecuteInEditMode] public class AudioVizDebugGizmo : AudioVisualizationEffect { public float BarWidth = 0.1f; public float Scale = 1.0f; public void Start() { } ...
using UnityEngine; using MainCharacter; using System.Collections; public class OrangeWeapon : MonoBehaviour { public void Start() { moveSpeed = 5; } public void OnCollisionEnter(Collision col) { if (col.gameObject.layer == LayerMask.NameToLayer("Enemy Bullet")) { // move the bullet away a bit col.gam...
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Shapes; using JetBrains.Annotations; using SpeedSlidingTrainer.Core.Model.State; namespace SpeedSlidingTrainer.Desktop { public partial class Boa...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using BitirmeParsing.DBConnection; using System.Configuration; namespace BitirmeParsing.GenreParser { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Diagnostics; using DetectTrigger; using Valve.VR; namespace DetectTrigger { class trigger { public static int on = 0; } } public class RandomObject : MonoBehaviour { public SteamVR_Input_Sources hand...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CIS016_2.Week1 { public partial class AuthForm : Form { public A...
using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.JobProfiles.Module.Interfaces; using DFC.ServiceTaxonomy.JobProfiles.Module.Models; namespace DFC.ServiceTaxonomy.JobProfiles.Module.Services { public class SkillsFrameworkService : ISkillsFrameworkService { private readonl...
using Android.App; using Android.Content; using Android.OS; using Android.Widget; namespace RayTest.Droid { [Activity(Label = "AboutActivity")] public class AboutActivity : BaseCustomActivity { private TextView phoneNumberTextView; protected override void OnCreate(Bundle savedInstanceStat...