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using MS539FinalProject.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MS539FinalProject { public partial class BillsForm : Form ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IClips.Domain.Context.Entities { public class Usuario { public int UsuarioId { ...
namespace Swan.Ldap { /// <summary> /// Represents an Ldap Control. /// <pre> /// Control ::= SEQUENCE { /// controlType LdapOID, /// criticality BOOLEAN DEFAULT FALSE, /// controlValue OCTET STRING OPTIONAL } /// </pre> /// </summary> /// <see...
using GalaSoft.MvvmLight.Ioc; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FootballLeague.Helper { public class GetMvvmInstance { public static T GetInstance<T>(string keyval) where T : class { if (!S...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 药店报账工具 { /// <summary> /// 确认窗口 /// </summary> public partial class Form2 : Fo...
using System; using System.Diagnostics; using System.Text.RegularExpressions; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Orchestrators.Interfaces; using DFC.ServiceTaxonomy.GraphSync.Recipes.Interfaces; using Microsoft.CodeAnalysis.CSharp.Scripting; using Microsoft.CodeAnalysis.Scripting; using M...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SnakeHead : MonoBehaviour { private static SnakeHead _instance; public static SnakeHead Instance { get { return _instance; } } public List<Transfo...
namespace Models.Enums { public enum UserRole { Administrator, Regular } }
using System; using System.Threading; using System.Threading.Tasks; namespace LibraryTask { public class Work { CancellationTokenSource _cts; int _max; int _ritardo; //costruttore public Work (int max, int ritardo, CancellationTokenSource cts) { _ma...
using System; using System.Text.RegularExpressions; namespace _15_Melrah_Shake { public class _15_Melrah_Shake { public static void Main() { var text = Console.ReadLine(); var key = Console.ReadLine(); while (key.Length > 0) { va...
using UnityEngine; using System.Collections; using FTLibrary.Time; using System.Collections.Generic; using FTLibrary.XML; using System; //玩家角色控制 public class PlayerAnimationControl : MonoBehaviourIgnoreGui { internal enum PlayerAniType { G_PlayerRun = 0, //光头强骑车 G_PlayerFire, ...
using System.Collections.Generic; using System.Linq; using NBatch.Main.Core.Repositories; namespace NBatch.Main.Core { public sealed class Job { private readonly IJobRepository _repo; private readonly IDictionary<string, IStep> _steps; public Job(string jobName, string connectionStrin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO.Ports; using System.Threading; namespace testConsole { class Program { static void Main(string[] args) { SerialPort myserial = new SerialPort(); ...
using System; using System.Collections.Generic; namespace Composite { public class CompoSite : Componente { private List<Componente> _componentes; public CompoSite(string nome) : base(nome) { _componentes = new List<Componente>(); } public ov...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace com.Sconit.PrintModel.INP { [Serializable] [DataContract] public partial class PrintInspectDetail : PrintBase { #region O/R Mapping Properties [DataMember] public Int32 Id { get; set; }...
using NetheusLibrary.Commands; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using static NetheusLibrary.Model.LibraryModel; namespace NetheusLibrary.Model { public class LibraryPopUpModel : ModelBase { private ObservableCollection<LibraryList>...
using Akka.Actor; using BlogReportingActors.Messages; using System; using System.Diagnostics; namespace BlogReportingActors { /// <summary> /// Actor handeling each individual user of the blog. /// </summary> public class UserActor : ReceiveActor { private Stopwatch _stopwatch; pri...
using System; using DelftTools.Utils.Data; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; namespace SharpMap.Tests.TestObjects { public class SimpleFeature : Unique<long>, IFeature, IComparable { public SimpleFeature(double offset): this(offset, null) { } public Simp...
using System; namespace State { class Program { static void Main(string[] args) { var loanProcessor = new LoanProcessingTool(); loanProcessor.SetCurrentProcessor(new HomeLoanProcessor()); loanProcessor.CheckLoanEligibility("TestUser"); ...
using System; using System.Globalization; namespace UtilLib.Extensions { public static class DateTimeExtensions { public static string ToFormattedDateTimeString(this DateTime input) { return input.ToString("dd/MM/yyyy hh:mm tt"); } public static string ToFormattedD...
using MailKit.Net.Smtp; using MailKit.Security; using MimeKit; using MimeKit.Text; using System; namespace NewsDataFeed.Helpers { /// <summary> /// Class handles the sending of email to an email address using MailKit package. /// Email host is yandex where testing email address has been created. /// <...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BGMManagerHome :MonoBehaviour { public GameObject BGMXmarkButton; static public int BGMXmark; // Start is called before the first frame update void Start() { if(BGMManagerGame.BGMXmar...
using Photon.Realtime; using UnityEngine; using UnityEngine.UI; public class RoomViewElement : MonoBehaviour { [SerializeField] Text t_name; [SerializeField] Button b_join; private RoomInfo room; public void Setup(RoomInfo room, System.Action<RoomInfo> callback) { t_name.text = room.Nam...
using System; namespace battleships.Models { public class Coordinate { public int X { get; set; } public int Y { get; set; } public Coordinate(int X, int Y) { this.X = X; this.Y = Y; } public override bool Equals(object obj) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovementController : MonoBehaviour { RoomLoaderController roomLoader = null; protected bool facingRight = true; protected Rigidbody2D rb; protected Animator anim; private bool grounded = false; Transform groundC...
using System.Drawing; namespace Beeffective.ViewModels.CellMenu { public class PomodoroCellMenuItemViewModel : CellMenuItemViewModel { protected override Point Expanded => new Point(100, 163); } }
using System; using System.Collections.Generic; using Uintra.Features.Links.Models; namespace Uintra.Core.Member.Models { public class MentionModel { public Guid MentionedSourceId { get; set; } public IEnumerable<Guid> MentionedUserIds { get; set; } public Guid CreatorId { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MS539FinalProject.Deliverables.Forms { public partial class RandomNumberF...
using IrsMonkeyApi.Models.DB; namespace IrsMonkeyApi.Models.DAL { public interface IGeoLocationDal { GeoLocation GetLocationByZip(string zipcode); } }
using System.Collections.Generic; using LegacyApp.Core.Models; namespace LegacyApp.Core.Dao { public interface ITripDao { List<Trip> FindTripsByUser(User user); } }
using System.Windows.Forms; namespace Common { /// <summary> /// Class for displaying error messages to the user. /// </summary> public partial class ErrorForm : Form { /// <summary> /// Creates a new instance of ErrorForm. /// </summary> public ErrorForm() { InitializeComponent(); } } }
namespace BlockchainNet.Test { using BlockchainNet.Core; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class BlockchainTest { [TestMethod] public void Blockchain_MineTest() { var blockchain = Blockchain.CreateNew(); blockcha...
using System; using System.Globalization; using System.Windows.Data; namespace Appnotics.Library.UI.Converters { /// <summary> /// Returns the inverse value of a bool /// </summary> public class NotConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ParallelSerializer { public interface IScheduler { void QueueWorkItem(ISerializationTask task); } }
using gView.Framework.Geometry; using gView.Framework.system; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gView.Framework.Data { public class BinaryTree2 { protected Envelope _bounds; protected int _maxLevels = 30...
namespace Sind.Model { public class Indicador { public virtual int Id { get; set; } public virtual string Nome { get; set; } public virtual string CodigoBRS { get; set; } public virtual string UnidadeMedida { get; set; } public virtual bool Visivel { get...
using UnityEngine; using System.Collections; using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; public abstract class NetworkClient { private string currentHost = "localhost"; private int currentRemotePort = 0; protected Socket client = null; // public const int...
using BandR; using Microsoft.SharePoint.Client; using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Diagnostics; using System.Linq; using System.Net; using System.Threading; using System.Web; using System.Windows.Forms; namespace SP5000ItemLimitThresho...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerController : MonoBehaviour { Rigidbody2D rigidbody2d; float horizontal; float vertical; private int count; public Text countText; public Te...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OleDb; namespace CS350_BackendAPI { class LoginRegistration { //Database Connection Information static string dataFileLocation = @"E:\1. University ...
using Common; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; //namespace WcfService2 //{ [ServiceContract] [ServiceKnownType(typeof(A))] [ServiceKnownType(typeof(B))] p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; namespace Kingdee.CAPP.Model { /// <summary> /// 类型说明:明细框单元格属性 /// </summary> [Serializable] public class CustomerCellStyle { /// <summary> /// 卡片名称 ///...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventAr...
namespace MvcApp.Web.Services { using System.Collections.Generic; using System.Linq; using AutoMapper; using BindingModels; using Data.Common.Repository; using Data.Models; using ViewModels; public class CategoriesServices { public bool IsNewCategoryValid(NewCategoryBinding...
using System; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using Sind.BLL; using Sind.Model; using Sind.Web.Publico.Helpers; namespace Sind.Web.Cadastros { public partial class ApurarFechamentoMensal : System.Web.UI.Page { #region [ Propriedades ] priv...
using System; using System.Net.Http; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; using Xamarin.Android.Net; using NUnit.Framework; namespace Xamarin.Android.NetTests { [TestFixture] public class AndroidMessageHandlerTests : AndroidHandlerTestBase ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.PlayerLoop; public class PlayRandomSound : MonoBehaviour { [SerializeField] private AudioClip[] audioClips; private AudioSource audioSource; private void Awake() { audio...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LimenawebApp.Models { public class ResumeSO_DSD { public int ID_OrderDSD { get; set; } public string ID_customer { get; set; } public string CustomerName { get; set; } public string I...
using System; using System.Windows.Forms; using System.Drawing; namespace MyGame { public class CormacTownButton : Button { public CormacTownButton () { this.BackColor = Color.Black; this.Font = new Font("Broadway", 16); this.Width = 160; this.Height = 40; this.ForeColor = System.Drawing.Color.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Timeplan.BL; namespace Timeplan.Database.Creator { public class DatabaseCreator { private readonly TimeplanEntities _db = new TimeplanEntities(); public void CreateProdDb(...
using UnityEngine; using System.Collections; public class HomingTest : MonoBehaviour { public float verticalSpeed; public Transform target; public GameObject meteor; public GameObject restart; public GameObject yScore; public GameObject hScore; public GameObject hScoreT; public GameObject cam; void Updat...
using System.ComponentModel.DataAnnotations; namespace BillsPaymentModels { public class BillingDetail { [Key] public int Id { get; set; } public int Number { get; set; } public User Owner { get; set; } } }
using FluentAssertions; using MinesweeperLibrary; using NUnit.Framework; using System; namespace Tests { [TestFixture] public class NunitTests { //Testing CheckPositionOnBoard method [Test] public void CheckPositionOnBoard_ItsNotMine_ShouldBe1() { var checkPosi...
using AlgorithmProblems.Geometry; using AlgorithmProblems.Graphs.GraphHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs { /// <summary> /// The matrix is given with positive integers representing the e...
using System.Collections.Generic; using System.Linq; using Properties.Core.Objects; namespace Properties.Core.Extensions { public static class FeatureExtensions { public static Feature BedroomsOrDefault(this List<Feature> features) { return features.FirstOrDefault(f => f.FeatureTyp...
using System; namespace com.Sconit.Entity.ACC { [Serializable] public partial class Permission : EntityBase { #region O/R Mapping Properties public Int32 Id { get; set; } public string Code { get; set; } public string Description { get; set; } public string PermissionCategory { get; set;...
using System; using System.Collections.Generic; using System.Text; namespace PatronFabricaAbstracta { class LecheCoco:IProductoLeche { public void producir() { Console.WriteLine("subir al cocotero y bajar los cocos"); } public string obtenerDatos() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public ParticleSystem explosinParticle; public ParticleSystem dirtPartcle; public AudioClip jumpSound; public AudioClip crashSound; public bool gameOver; private...
using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public abstract class EnemyMovement : MonoBehaviour { #region Variables #region Components protected Rigidbody2D m_rigidbody2D; protected Collider2D m_collider2D; protected SpriteRenderer m_spriteRenderer; protected Animator m_animato...
using UnityEngine; public enum Direction { North, South, West, East } public class Player : MonoBehaviour { // boolean public bool disablePlayer = false; public static bool isSinglePlayer = false; public Item activeItem { get { return _activeItem; ...
using System.Collections; using System.Collections.Generic; using System.ComponentModel; namespace AKCore.Models { public class HeaderModel { public IList<ModelMenu> Menus { get; set; } public bool LoggedIn { get; set; } public string UserName { get; set; } public string Curren...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlacementBlockControl : MonoBehaviour { private Vector3 position; private Quaternion rotation; // Start is called before the first frame update void Start() { position = transform.position; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercise10 { class AirPlane : Vehicle { public bool WheelPosition { get; set; } public AirPlane(string VehicleType) : base (VehicleType) { this.WheelP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chapter2 { class Program { //Properties static string firstName; static string lastName; static string birthDate; static string firstNameTeache...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InventoryManager : MonoBehaviour { public List<GameObject> slotList; private GameObject selectedTrapSlot; private int selectedCount; // Use this for initialization void Start () { s...
using UnityEngine; using System.Collections; using VacuumShaders.TextureAdjustments; public class Example_1_Texture : MonoBehaviour { //Variables ////////////////////////////////////////////////////////////////// public bool useRenderTexture; public Adjust_GenerateGradientNoise noise = new Adjust_Genera...
using Caliburn.Micro.Xamarin.Forms; using RRExpress.Api.V1.Methods; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using RRExpress.AppCommon.Services; using RRExpress.Service.Entity; using System; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; namespace RRExpress.View...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryProject { class RawMaterialOrder { //private int id; //public int ID //{ // get { return id; } // set { id = value; } //} ...
using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Text; namespace TimeTableApi.Core.Entities { public class Generic { [BsonElement("createdDateTime")] public DateTime CreatedDateTime { get; set; } [BsonElement("isDeleted"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gibe.CacheBusting { public interface IRevisionManifest { bool ContainsPath(string path); string GetHashedPath(string original); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class UI : MonoBehaviour { //Paneles de navegación public GameObject menuPrincipal; public GameObject pantallaInstrucciones; public GameObject pantallaCreditos...
// ----------------------------------------------------------------------- // <copyright company="Fireasy" // email="faib920@126.com" // qq="55570729"> // (c) Copyright Fireasy. All rights reserved. // </copyright> // ----------------------------------------------------------------------- using Fireasy.Com...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO.ITSDTO { public partial class TransferDTO { public int Id { get; set; } public long TransferID { get; set; } public Nullable<int> SatışID { get; set; } ...
using System; namespace PaymentContext.Shared { public class Class1 { } }
using System; using InfinityScript; using System.Collections.Generic; public class nuke : BaseScript { private static int[] effects = new int[3]; private static int nukeTimer = 10; private static int cancelMode = 0; private static int nukeEmpTimeout = 60; private static bool nukeIncoming = false; ...
using System; using System.Collections; using System.Collections.Generic; /* * External dependencies, OAuth 2.0 support, and core client libraries are at: * https://code.google.com/p/google-api-dotnet-client/wiki/APIs#YouTube_Data_API * Also see the Samples.zip file for the Google.Apis.Samples.Helper classes at: ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FitApp.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace FitApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Recipe1View : ContentPage ...
using System; namespace Membership.Data { [Serializable] public class City : BaseEntity { public string Name { get; set; } public GeoZone GeoZone { get; set; } public int? GeoZoneId { get; set; } } }
using System; namespace ODL.DomainModel.Common { public class Metadata { public Metadata(){} public Metadata(DateTime? uppdateradDatum, string uppdateradAv, DateTime? skapadDatum, string skapadAv) { UppdateradDatum = uppdateradDatum; UppdateradAv = uppdateradAv;...
namespace Mashup.App.Models { using System.ComponentModel.DataAnnotations; public class LoginModel { [Required(ErrorMessage = "Pole jest wymagane")] [RegularExpression(@"[A-Za-z0-9._%+-]+@[A-Za-z0-9.-]+\.[A-Za-z]{2,4}", ErrorMessage = "Niewłaściwy format adresu email")] [Display(Na...
using System; using System.Collections.Generic; using NuGet; using System.Linq; namespace GtkNuGetPackageExplorer { public class DirectoryTreeBuilder { Dictionary<string, TreeNode> _nodes; public DirectoryTreeBuilder() { } public TreeNode Create(IPackage package) { ...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using TestGr4d3.BOL; using TestGr4d3.DAL.Contexto; using TestGr4d3.DAL.IRepositorio; namespace TestGr4d3.BLL { public class CalificacionRepo : BaseContext, ICalificacionRepo { public CalificacionRepo(D...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Events; public class QTE_Main_Controller : MonoBehaviour { public bool licktriggered; private int qteleavecounter; private readonly QtePlayEvent ev_qteplay = new QtePlayEvent(); private readonly QteLeaveEvent ev_qtele...
using UBaseline.Shared.Node; using UBaseline.Shared.Property; namespace Uintra.Core.UbaselineModels { public class GenericPropertiesCompositionViewModel : ICompositionViewModel { public PropertyViewModel<bool> IsDeleted { get; set; } public PropertyViewModel<string> IntranetUserId { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /*A prime number is any integer, or whole number, greater than 1 that is only divisible by 1 and itself. In other words, a prime number only has two factors, 1 and itself.*/ namespace prime_numbers {...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Game : MonoBehaviour { public Canvas hud_Canvas; public Canvas pause_Canvas; public static int gridWidth = 10; public static int gridHeight = 20; public int ScoreOneLine = 40; public int ScoreTwoLine = 100...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Quizlet_Server.Entities { public class BaiKiemTra { public int BaiKiemTraID { get; set; } public string TenBaiKiemTra { get; set; } public int HocPhanID { get; set; } public virtual H...
using System; using System.Linq; public class EnigmaMachine { // https://en.wikipedia.org/wiki/Enigma_rotor_details#Rotor_wiring_tables private static readonly string[] wheelConfigs = { "JGDQOXUSCAMIFRVTPNEWKBLZYH", "NTZPSFBOKMWRCJDIVLAEYUXHGQ", "JVIUBHTCDYAKEQZPOSGXNRMWFL", }; private const string reflec...
using UnityEngine; using System.Collections; using UnityORM; using System; public class Sample : MonoBehaviour { // Use this for initialization void Start () { SqliteInit.InitSqlite(); FieldLister lister = new FieldLister(); UserData[] data = new UserData[2]; data[0] = new UserData(); data[0]...
using NASTYADANYA; using NUnit.Framework; namespace NASTYADANYATest { [TestFixture] public class MultiplicationTest { [Test] public void CalculateTest() { ITwoArgumentsCalculator calcultor = new Multiplication(); double actual = calcultor.Calculate(8, 2); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InputMobile : IInput { public float GetHorizontalAxis() { return Input.acceleration.x; } public bool GetJumpButton() { return Input.GetMouseButton...
using System.Reflection; [assembly: AssemblyTitle("DebugMode")] [assembly: AssemblyVersion("1.9.4")]
using CaseManagement.DataObjects; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace CaseManagement.Configurations { public class AppUserConfiguration : EntityTypeConfiguration<AppUser> { public AppUserConfigurati...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Common.Enums { /// <summary> /// 系统标识 /// </summary> public enum EnumSystemFlag { Math = 1, //数学 Phys...
using UnityEngine; using System.Collections; public class PlayController : MonoBehaviour { private static GameObject s_zoneBasePrefab = null; private static GameObject s_zoneEarthPrefab = null; private static GameObject s_zoneNormalPrefab = null; private static GameObject s_itemCloudPrefab = nul...
using System.Collections; using System.Collections.Generic; using UnityEngine; using PriestsAndDevils; public class SceneController { public int round ; //回合数 public int total ; //总飞碟数 public int score ;//得到的分数 private static SceneController sceneCtrl; public SceneController() {//用于SceneControl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RemoteServer { public partial class RemoteDebug : Form { public RemoteDebug() ...
namespace BattleEngine.Modifiers { public enum ModifierType { MANNA_INCREASE, BUILDING_ATTACK_RANGE, BUILDING_DEFENSE, BUILDING_MAGIC_DEFENSE, BUILDING_DAMAGE, UNITS_INCREASE, UNITS_SPEED, UNITS_DAMAGE, UNITS_HP, UNITS_DEFENSE, ...
using System; namespace YetAnotherBank { /// <summary> /// Class representing a BankAccount. /// The class contains methods for /// <list type="bullet"> /// <term>Deposit</term> <description>Deposits a positive amount to the Bank Account</description> /// <term>Wit...
using System; using UnityEngine; using UnityEngine.UI; namespace Project.Testing { public enum ItemAction { USE, UNLOCK, BURN, ATTACK } [CreateAssetMenu(fileName = "New item", menuName = "Testing/Item")] public class Item : ScriptableObject { public event Action OnUse; ...