text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawnPointComponent : MonoBehaviour
{
public GameObject EnemyPrefab;
public float timeSinceLastSpawn;
}
|
namespace P08MilitaryElite.Factories
{
using Interfaces;
using Interfaces.Factories;
using Models;
public class PrivateFactory : AbstractFactory<IPrivate>, IPrivateFactory
{
public PrivateFactory(
string id,
string firstName,
string lastName,
... |
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WarriorAI : BasicEnemyAI {
public override void StartTurn()
{
base.StartTurn();
}
public override bool Attack(bool DealsDamage)
{
return base.Attack(DealsDamage);
}
public o... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System;
using Avro.Generic;
using Avro.Specific;
using Confluent.Kafka;
using Confluent.SchemaRegistry.Serdes;
namespace Microsoft.Azure.WebJobs.Extensions.Kafk... |
using GeoAPI.Extensions.Feature;
using System.Drawing;
namespace SharpMap.UI.Editors
{
/// <summary>
/// The ITrackerFeature represent a simple feature that is typically used as a visual helper
/// to the user to manipulate a feature in a mapcontrol.
/// TrackerFeatures are usually managed by FeatureM... |
using Orleans.Runtime;
using System;
using System.Threading.Tasks;
namespace Orleans.Reminders.Redis.TestGrainInterfaces
{
public interface IReminderTestGrain : IGrainWithStringKey
{
Task<GrainReference> GetReference();
}
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System;
using UnityEngine.UI;
//using UnityEngine.Network;
public class GameController : MonoBehaviour {
public string ip;
string port = "1292";
bool connected = false;
public GameObject playerObject;
publ... |
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace Marvel.Api.Controllers
{
[ApiController]
[Route("[controller]")]
public class PersonagemController : ControllerBase
{
public PersonagemService service;
public PersonagemController(PersonagemService service) => thi... |
//using Himall.IServices;
using Maticsoft.DBUtility;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HPYL.DAL
{
public class ShopsDAL
{
#region BasicMethod
/// <summ... |
// HomePage.cs
//
using System;
using System.Collections;
using System.Html;
using System.Net;
using jQueryApi;
using SportsLinkScript.Shared;
using System.Serialization;
namespace SportsLinkScript.Controls
{
public class UserOffers : PaginatedModule
{
public UserOffers(Element element)
: ... |
namespace Otiport.API.Contract.Response.Users
{
public class CreateUserResponse : ResponseBase
{
}
} |
using Serilog;
using Serilog.Context;
using Serilog.Events;
using Serilog.Formatting.Display;
internal static class Program
{
private static void Main()
{
Log.Logger = new LoggerConfiguration()
.Enrich.FromLogContext()
.MinimumLevel.Debug()
.WriteTo.Console()
... |
using System;
using System.Threading.Tasks;
using StackExchange.Redis;
namespace Orleans.Configuration
{
/// <summary>
/// Redis reminder options.
/// </summary>
public class RedisReminderTableOptions
{
/// <summary>
/// The connection string.
/// </summary>
publi... |
using UnityEngine;
using System.Collections;
/// <summary>
/// Basic entity.
/// </summary>
public class EntityBasic : Entity {
}
|
using ChipmunkSharp;
using CocosSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ChipmunkExample
{
class chainsLayer : ChipmunkDemoLayer
{
int CHAIN_COUNT = 8;
int LINK_COUNT = 10;
void BreakablejointPostStepRemove(cpConstraint joi... |
using UnityEditor;
using UnityEngine;
namespace BuildHelper.Editor.Core {
public class SearchVersionWindow : EditorWindow {
private string _txtVersion = "";
private int _count = 5;
[MenuItem("Build/Find version")]
public static void ShowWindow() {
GetWindow<SearchVe... |
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using Phenix.Core.Cache;
using Phenix.Core.Net;
using Phenix.Services.Contract;
namespace Phenix.Services.Client.Library
{
internal class ObjectCacheSynchroProxy : IObjectCacheSynchro
{
#region 属性
private IObjectCacheSynchro _servi... |
using Chess.v4.Engine.Interfaces;
using Chess.v4.Models.Enums;
using EngineTests.Models;
using EngineTests.Utility;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
namespace EngineTests.Tests.EngineTests
{
[TestClass]
public class RookAtta... |
namespace SudokuSolver
{
public class Solver
{
private readonly Grid _grid;
public Solver(Grid grid)
{
_grid = grid;
}
public void SolveRow(int rowIndex)
{
var row = _grid.GetRow(rowIndex);
foreach (var cell in row.UnsolvedCells())
{
TrySolve(cell, row);
}
}
... |
using System;
using System.Collections.Generic;
namespace Application.Core.Models
{
public class Invoice
{
public List<InvoiceOfEquipment> Equipments { get; set; }
public decimal TotalPrice { get; set; }
public int LoyaltPoint { get; set; }
}
public c... |
using System.Windows.Controls;
namespace tweetz.core.Controls.SettingsBlock
{
public partial class SettingsBlock : UserControl
{
public SettingsBlock()
{
InitializeComponent();
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace F2019_420._323_Example_Intro_AnonymousClasses
{
class Program
{
/// <summary>
/// Demo of how partial classes work in C#.
/// Second example (anonCollection) sh... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using OUTDOOR.src.tools;
using OUTDOOR.src.tools.objects;
namespace OUTDOOR.src.tools.database
{
public class Conexion
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SAISON
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Donnez le numèro d'un mois ");
int mois = int.Parse(Console.ReadLi... |
using Android.App;
using Android.Content;
using Android.OS;
using Android.Widget;
using System;
using System.Linq;
using System.Linq.Expressions;
using Android.Graphics;
using Billetautomat.Services;
using Java.Lang;
using QRCoder;
namespace Billetautomat
{
[Activity(Label = "Visbillet")]
public class Visbil... |
namespace P08MilitaryElite.Interfaces
{
using System.Collections.Generic;
public interface IMilitaryRepository
{
IEnumerable<ISoldier> Privates { get; }
void AddPrivate(ISoldier soldiers);
}
} |
using UnityEngine;
using System.Collections;
public class TestCameraMove : MonoBehaviour {
float moveSpeed = 1f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Vector3 cameraPos = transform.position;
if (Input.GetKey (KeyCode.RightArrow)) {
cam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Pokemon_Internal_Blades_CSharp
{
public class Move
{
const int NONE = 0;
/// <summary>
/// Normal Type
/// Supereffective Against: N/A
/// Half Dam... |
using AutoMapper;
using BenefitDeduction.Employees.FamilyMembers;
using BenefitDeductionAPI.Models.FamilyMembers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BenefitDeductionAPI.Util.Converters
{
public class FamiliyMemberConverter
{
publi... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebAppMedOffices.Models;
namespace WebAppMedOffices.Controllers
{
public class PacienteEnfermedadesControlle... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CarritoCompras.Modelo
{
public class UserAuthentication
{
public string email { get; set; }
public string password { get; set; }
public bool returnSecureToken { get; set; }
}
}
|
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Dominio.Interfaces.Repositorios
{
public interface IRepositorioIndisponibilidades: IRepositorioBase<Indisponibilidades>
{
IEnu... |
using System;
using System.Text.RegularExpressions;
using UserService.CustomException;
namespace UserService.Model
{
public class Jmbg
{
public string Value { get; }
public Jmbg(string value)
{
Value = value;
Validate();
}
public override bool ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Camera_controller : MonoBehaviour
{
public GameObject objeto_A_Seguir;
private Vector3 vectorSeguir;
void Start()
{
}
// Update is called once per frame
void Update()
{
if (objeto_A_S... |
using PL.Integritas.Application.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
namespace PL.Integritas.Application.Interfaces
{
public interface IShoppingCartItemAppService : IDisposable
{
ShoppingCartItemViewModel Add(ShoppingCartItemViewModel shoppingCartI... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security;
using System.Threading.Tasks;
using JWT.Algorithms;
using JWT.Builder;
using Microsoft.AspNetCore.Http;
using Zesty.Core.Common;
using Zesty.Core.Entities;
using Zesty.Core.Entities.Settings;
using Zesty.Core.Ex... |
using Lucene.Net.Documents;
using System;
namespace Masuit.LuceneEFCore.SearchEngine
{
/// <summary>
/// 标记该字段可被索引
/// </summary>
[AttributeUsage(AttributeTargets.Property)]
public class LuceneIndexAttribute : Attribute
{
/// <summary>
///
/// </summary>
public... |
using System;
using System.Linq;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Collections;
using HTB.v2.intranetx.permissions;
using HTB.v2.intranetx.util;
using HTB.Database;
using HTBUtilities;
using System.Drawing;
using HTBAktLayer;
using System.Text;
using HTB.Database.Views;
using HTBExtras... |
using System.Linq;
using System.Xml.Linq;
using System.Xml.XPath;
namespace LoneWolf.Migration.Files
{
public class RandomNumberTable : ISubTransformer
{
public XElement Transform(XElement element)
{
// <a href="random.htm">Random Number Table</a>
var randoms = element.X... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.MonoHooks.Editor
{
/// <summary>
/// Value List property drawer of type `ColliderGameObject`. Inherits from `AtomDrawer<ColliderGameObjectValueList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
... |
namespace ShopDAL.Migrations
{
using ShopDAL.Models;
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfiguration<ShopDAL.MyDBContext>
{
public Configuration()
{
A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using SEELahore2k18.Models;
using System.Web.Configuration;
using System.Net.Mail;
using System.Net;
namespace SEELahore2k18.Controllers
{
public class EmailController : Controller
{
private sta... |
//-----------------------------------------------------------------------
// <copyright file="IRequiresMessageQueue.cs" company="Akka.NET Project">
// Copyright (C) 2009-2022 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2022 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyr... |
using System.Collections.Generic;
using Xunit;
using ZKCloud.App.Core.User.Domain.Services;
using ZKCloud.Domains.Base.Entities;
using ZKCloud.Domains.Base.Services;
using ZKCloud.Linq;
using ZKCloud.Test.Base.Core.Model;
namespace ZKCloud.Test.Domain.Services
{
[TestCaseOrderer("ZKCloud.Test.Core.PriorityOrderer... |
using UnityEngine;
//*************************************************************************
//@header MachinePara
//@abstract Provide the proportion about machine and unity.
//@discussion Static class.
//@author Felix Zhang
//@copyright Copyright (c) 2017 FFTAI Co.,Ltd.All rights reserved.
//@... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace GestorDeFlotasDesktop.AbmAuto
{
public partial class addEditAuto : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Foundry.Messaging.Infrastructure;
using Foundry.Domain;
namespace Foundry.Messages.Handlers
{
public class UserPermissionMessageHandler : IMessageHandler<UserProjectCreatedMessage>
{
private IBus _bu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ClipModels
{
public class I_SUBJ2
{
public const int EMPTY_SUBJECT = 0;
public int ID { get; set; }
public string SB2_Kidomet { get; set; }
public int SB2_Subject { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PROnline.Models.Users
{
public class UserType
{
public string Id { get; set; }
public String Note { get; set; }
public static string ADMIN = "admin";
public static strin... |
using CocosSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ChipmunkExample
{
class tumbleLayer : ChipmunkDemoLayer
{
public tumbleLayer()
{
Schedule();
}
public override void Update(float dt)
{
base.Update(dt);
space.Step(dt);
}
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.Data.SqlClient;
namespace com.Sconit.Web.Models.ReportModels
{
public class HistoryInventorySearchModel
{
public string Level { get; set; }
public st... |
namespace DChild.Inputs
{
public interface IInput
{
void Update();
}
} |
using System;
namespace Day3Exercise
{
public class D3b
{
static void Main()
{
Random r = new Random();
int secret = r.Next(0, 10);
int numOfGuesses = 1;
Console.Write("Please guess a number(0-9): ");
int guess = Int32.Parse(Console.ReadLine());
while (guess != secret)
{
numOfGuesses++;... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AnythingButCreed
{
class Song
{
public string Artist { get; set; }
public string Title { get; set; }
public Song(string artist, string title)
{
Artist = artist;
Title = title;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using IRAPORM;
using BatchSystemMNGNT_Asimco.Entities;
namespace BatchSystemMNGNT_Asimco
{
public class TStorageLocations
{
private static TStorageLocations _instance = null;
... |
//---------------------------------------------------------------------------------
// Copyright (c) August 2018, devMobile Software
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyWebDriver.Models
{
public enum TypeBypassCaptchaResult
{
Success,
CantByPassCaptcha,
DownloadImageFail,
DontFindElementCaptcha,
Fail,
... |
namespace Draft_FF.Frontend.DataAccess
{
using Draft_FF.Frontend.Entities;
using Microsoft.EntityFrameworkCore;
using System;
public class DataContext : DbContext
{
public DataContext(DbContextOptions<DataContext> argOptions)
: base(argOptions)
{
}
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Shipwreck.TypeScriptModels.Decompiler
{
public class ILTranslationConventionSet : ILTranslationConvention
{
private readonly ILTranslationConvention[] _Items;
public ILTranslationConventionSet(params ILTranslationConv... |
public class PopupConfirmQuit : PopupWindow {
public void callback_exit() {
Main.instance.shutdownWorld();
}
}
|
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Value List property drawer of type `Collision`. Inherits from `AtomDrawer<CollisionValueList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyD... |
using Cs_Notas.Dominio.Entities;
using Cs_Notas.Windows.Procuracao;
using Cs_Notas.Windows.Testamento;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace EmployeeDeactivation.Models
{
public class Teams
{
public string TeamName { get; set; }
public string SponsorFirstName { get; set; }
p... |
using DemoApp.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace DemoApp.Models
{
public class CentresDto
{
public Guid Id { get; set; }
public string CentreNumber { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class DV_InputManager : MonoBehaviour
{
public InputAction up;
public InputAction down;
public InputAction left;
public InputAction right;
public DV_GameManager gameManager;
pr... |
namespace CodeComb.CodeAnalysis.OmniSharp.Models
{
public class CodeFormatRequest : Request
{
}
}
|
using System;
using System.Collections;
using System.Data;
using System.IO;
using System.Text;
using System.Web.Services;
using HTB.Database;
using HTB.Database.Views;
using HTB.v2.intranetx.util;
using HTBExtras.KingBill;
using HTBInvoiceManager;
using HTBUtilities;
namespace HTB.v2.intranetx.WS
{
// [WebService(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
public class EnemyAi : MonoBehaviour
{
public float lookRadius = 10f;
public float lookRadius2 = 10f;
public GameObject player;
public Transform playerPos;
public... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
using ChatTest.App.Models;
using ChatTest.App.Services;
using ChatTest.App.Utils;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace ChatTest.App.Contro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Holdable : MonoBehaviour
{
public enum ItemType { Fruit, Ice }
public List<PickerUpper> holders = new List<PickerUpper>();
public ItemType type;
public float smoothTime;
public int holdersRequired = 1;
private Vector... |
namespace CameraBazaar.Models.ViewModels.User
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Camera;
public class ProfileVm
{
public string Id { get; se... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using System.Xml.Serialization;
namespace Tools
{
public class Utils
{
private static Dictionary<string, string> alertMessage... |
using Ninject;
namespace Cradiator.Services
{
/// <summary>
/// service locator, which I tried to avoid, but required to get DI into the xaml converter classes
/// </summary>
public class Ninjector
{
static IKernel _kernel;
public static IKernel Kernel
{
set { _kernel = value; }
get { return _kernel;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class moveShot : MonoBehaviour
{
public Vector3 movement;
void Update()
{
transform.Translate(movement * Time.deltaTime);
}
void OnTriggerEnter(Collider other)
{
ReactiveTarget enemy = other... |
using System;
using System.Collections.Generic;
namespace DDMedi
{
public sealed class SupplierDescriptor
{
internal SupplierDescriptor(Type iSupplierType, BaseDescriptor implementDescriptor)
{
ISupplierType = iSupplierType;
ImplementDescriptor = implementDescriptor;
... |
using System;
using UnityEngine;
namespace MVC
{
public class GameManger : MonoBehaviour
{
public PlayerView _view;
private PlayerController _controller;
private void Start()
{
_controller = new PlayerController(_view);
}
}
} |
using System;
using System.Drawing;
namespace Worker
{
/// <summary>
/// Статический класс различных конвертаций Image, String, byte[]
/// </summary>
public static class ConvertImageSring
{
public static Image HexStringToImage(String hexstr)
{
if (hexstr == null) return null;
var bytes = HexStringToBy... |
namespace TDCPlugin95
{
using System.Windows.Forms;
using ACSG;
using stdole;
using TDCPlugin;
using TDCScripting;
using DeCreaseAll;
public class DeCreaseAllExt : Plugin
{
/// <summary>
/// Gets the author of the plug-in.
/// </summary>
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using AngularSPAWebAPI.Models;
using AngularSPAWebAPI.Models.DatabaseModels.General;
using AngularSPAWebAPI.Models.DatabaseModels... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
public class ReferencePointsPlacer : MonoBehaviour
{
[SerializeField] private ARReferencePointManager arReferencePointManager;
private List... |
namespace Entity
{
public partial class TrackD : ITrackLocation
{
}
} |
using SimpleLibrary.Interfaces;
using SimpleLibrary.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SimpleLibrary
{
public class ProcessingAccount: IProcessingAccount
{
private IDb _db;
public ProcessingAccou... |
namespace Atc.CodeAnalysis.CSharp
{
public class AtcCodeAnalysisCSharpTypeInitializer
{
// Dummy
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Web;
using Newtonsoft.Json;
namespace birthdaybumps
{
public class FacebookToken
{
public string Access_token;
public string Token_type;
public int Expires_in;
... |
using System;
using System.IO;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using Piskvorky.Shapes;
namespace Piskvorky.Core
{
class Loader
{
private string path;
public Loader()
{
path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StateManager : MonoBehaviour
{
public string nickname;
void Awake()
{
DontDestroyOnLoad(transform.gameObject);
}
public void HandleSetNickname(string newNickname)
{
nickname = newNickn... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
namespace Ludotek.Api.Dto
{
/// <summary>
/// Dto Généré via reverse engineering de la DBB
/// </summary>
public partial class LudothequeDto : GlobalDto
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
using Xamarin.Forms.PlatformConfiguration;
using XamarinFormsNativeDemo.PlatformSpecifics.iOS;
namespace XamarinFormsNativeDemo.Views
{
public partial class PlatformSpecificsPage : ContentPage
{
public PlatformSpecificsPage()
... |
using System;
namespace Airelax.Application.ManageHouses.Request
{
public class HouseSpaceInput
{
public string Id { get; set; }
public string HouseId { get; set; }
public int SpaceType { get; set; }
public bool IsShared { get; set; }
}
} |
using UnityEngine;
using System.Collections;
public class SceneTrigger : MonoBehaviour {
// 次Scene移動での待機時間
public float WaitTime = 5.0f;
// Use this for initialization
void Start () {
}
void OnTriggerStay(Collider other) {
if (other.tag == "Player") {
Invoke ("DelayMethod", WaitTime);
}
}
void D... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PatronFactoryMethod
{
public class CreadorBebidas : CreadorAbstracto
{
public override IBebida crearBebida(string Tipo)
{
IBebida bebida;
switch (Tipo)
{
case Alcoh... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
[RequireComponent(typeof(Camera))]
[ExecuteInEditMode]
public class CamScript : MonoBehaviourPunCallbacks
{
new Camera camera;
public bool flipHorizontal;
void Awake()
{
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Data;
using ClassLibraryCommon.DTO;
namespace ClassLibraryDatabase
{
public class DbAdo
{
// data
private string _conn;
//// Constructor
//public DbAdo()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.PRD
{
public class ProductLineLocationDetailSearchModel : SearchModelBase
{
public string ProductLine { get; set; }
public string ProductLineFacility { get; set; }
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using IRAP.Interface.Global;
using IRAP.Server.Global;
using IRAP.DynamicLoad;
using IRAPShared;
namespace IRAP.General.Server.Library
{
public class ServiceIRAPG... |
// <copyright file="TracerProviderBuilder.cs" company="OpenTelemetry Authors">
// Copyright The OpenTelemetry Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tkm1_Gm3_Pill : MonoBehaviour {
public Animator PillAnim;
void Start () {
PillAnim = GetComponent <Animator> ();
}
// Update is called once per frame
void Update () {
}
public void OnClickPill()
{
//BigPhone... |
using Coldairarrow.Util;
namespace Coldairarrow.Api
{
public class RequestBody : IScopedDependency
{
public string Body { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Query.DTO;
namespace EBS.Query
{
public interface IVipProductQuery
{
IEnumerable<DTO.VipProductDto> GetPageList(DTO.Pager page, DTO.SearchVipProduct condition);
IEnumerabl... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.