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using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawnPointComponent : MonoBehaviour { public GameObject EnemyPrefab; public float timeSinceLastSpawn; }
namespace P08MilitaryElite.Factories { using Interfaces; using Interfaces.Factories; using Models; public class PrivateFactory : AbstractFactory<IPrivate>, IPrivateFactory { public PrivateFactory( string id, string firstName, string lastName, ...
using System; using System.Diagnostics; using System.Windows.Forms; using System.IO; using System.Linq; using System.Reflection; using System.Threading; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WarriorAI : BasicEnemyAI { public override void StartTurn() { base.StartTurn(); } public override bool Attack(bool DealsDamage) { return base.Attack(DealsDamage); } public o...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using Avro.Generic; using Avro.Specific; using Confluent.Kafka; using Confluent.SchemaRegistry.Serdes; namespace Microsoft.Azure.WebJobs.Extensions.Kafk...
using GeoAPI.Extensions.Feature; using System.Drawing; namespace SharpMap.UI.Editors { /// <summary> /// The ITrackerFeature represent a simple feature that is typically used as a visual helper /// to the user to manipulate a feature in a mapcontrol. /// TrackerFeatures are usually managed by FeatureM...
using Orleans.Runtime; using System; using System.Threading.Tasks; namespace Orleans.Reminders.Redis.TestGrainInterfaces { public interface IReminderTestGrain : IGrainWithStringKey { Task<GrainReference> GetReference(); } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Net; using System; using UnityEngine.UI; //using UnityEngine.Network; public class GameController : MonoBehaviour { public string ip; string port = "1292"; bool connected = false; public GameObject playerObject; publ...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace Marvel.Api.Controllers { [ApiController] [Route("[controller]")] public class PersonagemController : ControllerBase { public PersonagemService service; public PersonagemController(PersonagemService service) => thi...
//using Himall.IServices; using Maticsoft.DBUtility; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HPYL.DAL { public class ShopsDAL { #region BasicMethod /// <summ...
// HomePage.cs // using System; using System.Collections; using System.Html; using System.Net; using jQueryApi; using SportsLinkScript.Shared; using System.Serialization; namespace SportsLinkScript.Controls { public class UserOffers : PaginatedModule { public UserOffers(Element element) : ...
namespace Otiport.API.Contract.Response.Users { public class CreateUserResponse : ResponseBase { } }
using Serilog; using Serilog.Context; using Serilog.Events; using Serilog.Formatting.Display; internal static class Program { private static void Main() { Log.Logger = new LoggerConfiguration() .Enrich.FromLogContext() .MinimumLevel.Debug() .WriteTo.Console() ...
using System; using System.Threading.Tasks; using StackExchange.Redis; namespace Orleans.Configuration { /// <summary> /// Redis reminder options. /// </summary> public class RedisReminderTableOptions { /// <summary> /// The connection string. /// </summary> publi...
using UnityEngine; using System.Collections; /// <summary> /// Basic entity. /// </summary> public class EntityBasic : Entity { }
using ChipmunkSharp; using CocosSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ChipmunkExample { class chainsLayer : ChipmunkDemoLayer { int CHAIN_COUNT = 8; int LINK_COUNT = 10; void BreakablejointPostStepRemove(cpConstraint joi...
using UnityEditor; using UnityEngine; namespace BuildHelper.Editor.Core { public class SearchVersionWindow : EditorWindow { private string _txtVersion = ""; private int _count = 5; [MenuItem("Build/Find version")] public static void ShowWindow() { GetWindow<SearchVe...
using System; using System.Collections.Generic; using System.Net.Sockets; using Phenix.Core.Cache; using Phenix.Core.Net; using Phenix.Services.Contract; namespace Phenix.Services.Client.Library { internal class ObjectCacheSynchroProxy : IObjectCacheSynchro { #region 属性 private IObjectCacheSynchro _servi...
using Chess.v4.Engine.Interfaces; using Chess.v4.Models.Enums; using EngineTests.Models; using EngineTests.Utility; using Microsoft.Extensions.DependencyInjection; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Linq; namespace EngineTests.Tests.EngineTests { [TestClass] public class RookAtta...
namespace SudokuSolver { public class Solver { private readonly Grid _grid; public Solver(Grid grid) { _grid = grid; } public void SolveRow(int rowIndex) { var row = _grid.GetRow(rowIndex); foreach (var cell in row.UnsolvedCells()) { TrySolve(cell, row); } } ...
using System; using System.Collections.Generic; namespace Application.Core.Models { public class Invoice { public List<InvoiceOfEquipment> Equipments { get; set; } public decimal TotalPrice { get; set; } public int LoyaltPoint { get; set; } } public c...
using System.Windows.Controls; namespace tweetz.core.Controls.SettingsBlock { public partial class SettingsBlock : UserControl { public SettingsBlock() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace F2019_420._323_Example_Intro_AnonymousClasses { class Program { /// <summary> /// Demo of how partial classes work in C#. /// Second example (anonCollection) sh...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OUTDOOR.src.tools; using OUTDOOR.src.tools.objects; namespace OUTDOOR.src.tools.database { public class Conexion { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SAISON { class Program { static void Main(string[] args) { Console.WriteLine("Donnez le numèro d'un mois "); int mois = int.Parse(Console.ReadLi...
 using Android.App; using Android.Content; using Android.OS; using Android.Widget; using System; using System.Linq; using System.Linq.Expressions; using Android.Graphics; using Billetautomat.Services; using Java.Lang; using QRCoder; namespace Billetautomat { [Activity(Label = "Visbillet")] public class Visbil...
namespace P08MilitaryElite.Interfaces { using System.Collections.Generic; public interface IMilitaryRepository { IEnumerable<ISoldier> Privates { get; } void AddPrivate(ISoldier soldiers); } }
using UnityEngine; using System.Collections; public class TestCameraMove : MonoBehaviour { float moveSpeed = 1f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { Vector3 cameraPos = transform.position; if (Input.GetKey (KeyCode.RightArrow)) { cam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Pokemon_Internal_Blades_CSharp { public class Move { const int NONE = 0; /// <summary> /// Normal Type /// Supereffective Against: N/A /// Half Dam...
using AutoMapper; using BenefitDeduction.Employees.FamilyMembers; using BenefitDeductionAPI.Models.FamilyMembers; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BenefitDeductionAPI.Util.Converters { public class FamiliyMemberConverter { publi...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebAppMedOffices.Models; namespace WebAppMedOffices.Controllers { public class PacienteEnfermedadesControlle...
using System; using System.Collections.Generic; using System.Text; namespace CarritoCompras.Modelo { public class UserAuthentication { public string email { get; set; } public string password { get; set; } public bool returnSecureToken { get; set; } } }
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Dominio.Interfaces.Repositorios { public interface IRepositorioIndisponibilidades: IRepositorioBase<Indisponibilidades> { IEnu...
using System; using System.Text.RegularExpressions; using UserService.CustomException; namespace UserService.Model { public class Jmbg { public string Value { get; } public Jmbg(string value) { Value = value; Validate(); } public override bool ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Camera_controller : MonoBehaviour { public GameObject objeto_A_Seguir; private Vector3 vectorSeguir; void Start() { } // Update is called once per frame void Update() { if (objeto_A_S...
using PL.Integritas.Application.ViewModels; using System; using System.Collections.Generic; using System.Linq.Expressions; namespace PL.Integritas.Application.Interfaces { public interface IShoppingCartItemAppService : IDisposable { ShoppingCartItemViewModel Add(ShoppingCartItemViewModel shoppingCartI...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security; using System.Threading.Tasks; using JWT.Algorithms; using JWT.Builder; using Microsoft.AspNetCore.Http; using Zesty.Core.Common; using Zesty.Core.Entities; using Zesty.Core.Entities.Settings; using Zesty.Core.Ex...
using Lucene.Net.Documents; using System; namespace Masuit.LuceneEFCore.SearchEngine { /// <summary> /// 标记该字段可被索引 /// </summary> [AttributeUsage(AttributeTargets.Property)] public class LuceneIndexAttribute : Attribute { /// <summary> /// /// </summary> public...
using System; using System.Linq; using System.Web.UI; using System.Web.UI.WebControls; using System.Collections; using HTB.v2.intranetx.permissions; using HTB.v2.intranetx.util; using HTB.Database; using HTBUtilities; using System.Drawing; using HTBAktLayer; using System.Text; using HTB.Database.Views; using HTBExtras...
using System.Linq; using System.Xml.Linq; using System.Xml.XPath; namespace LoneWolf.Migration.Files { public class RandomNumberTable : ISubTransformer { public XElement Transform(XElement element) { // <a href="random.htm">Random Number Table</a> var randoms = element.X...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Value List property drawer of type `ColliderGameObject`. Inherits from `AtomDrawer&lt;ColliderGameObjectValueList&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> ...
namespace ShopDAL.Migrations { using ShopDAL.Models; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<ShopDAL.MyDBContext> { public Configuration() { A...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using SEELahore2k18.Models; using System.Web.Configuration; using System.Net.Mail; using System.Net; namespace SEELahore2k18.Controllers { public class EmailController : Controller { private sta...
//----------------------------------------------------------------------- // <copyright file="IRequiresMessageQueue.cs" company="Akka.NET Project"> // Copyright (C) 2009-2022 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2022 .NET Foundation <https://github.com/akkadotnet/akka.net> // </copyr...
using System.Collections.Generic; using Xunit; using ZKCloud.App.Core.User.Domain.Services; using ZKCloud.Domains.Base.Entities; using ZKCloud.Domains.Base.Services; using ZKCloud.Linq; using ZKCloud.Test.Base.Core.Model; namespace ZKCloud.Test.Domain.Services { [TestCaseOrderer("ZKCloud.Test.Core.PriorityOrderer...
using UnityEngine; //************************************************************************* //@header MachinePara //@abstract Provide the proportion about machine and unity. //@discussion Static class. //@author Felix Zhang //@copyright Copyright (c) 2017 FFTAI Co.,Ltd.All rights reserved. //@...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace GestorDeFlotasDesktop.AbmAuto { public partial class addEditAuto : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Foundry.Messaging.Infrastructure; using Foundry.Domain; namespace Foundry.Messages.Handlers { public class UserPermissionMessageHandler : IMessageHandler<UserProjectCreatedMessage> { private IBus _bu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClipModels { public class I_SUBJ2 { public const int EMPTY_SUBJECT = 0; public int ID { get; set; } public string SB2_Kidomet { get; set; } public int SB2_Subject { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PROnline.Models.Users { public class UserType { public string Id { get; set; } public String Note { get; set; } public static string ADMIN = "admin"; public static strin...
using CocosSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ChipmunkExample { class tumbleLayer : ChipmunkDemoLayer { public tumbleLayer() { Schedule(); } public override void Update(float dt) { base.Update(dt); space.Step(dt); } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.Data.SqlClient; namespace com.Sconit.Web.Models.ReportModels { public class HistoryInventorySearchModel { public string Level { get; set; } public st...
namespace DChild.Inputs { public interface IInput { void Update(); } }
using System; namespace Day3Exercise { public class D3b { static void Main() { Random r = new Random(); int secret = r.Next(0, 10); int numOfGuesses = 1; Console.Write("Please guess a number(0-9): "); int guess = Int32.Parse(Console.ReadLine()); while (guess != secret) { numOfGuesses++;...
using System; using System.Collections.Generic; using System.Text; namespace AnythingButCreed { class Song { public string Artist { get; set; } public string Title { get; set; } public Song(string artist, string title) { Artist = artist; Title = title; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using IRAPORM; using BatchSystemMNGNT_Asimco.Entities; namespace BatchSystemMNGNT_Asimco { public class TStorageLocations { private static TStorageLocations _instance = null; ...
//--------------------------------------------------------------------------------- // Copyright (c) August 2018, devMobile Software // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyWebDriver.Models { public enum TypeBypassCaptchaResult { Success, CantByPassCaptcha, DownloadImageFail, DontFindElementCaptcha, Fail, ...
namespace Draft_FF.Frontend.DataAccess { using Draft_FF.Frontend.Entities; using Microsoft.EntityFrameworkCore; using System; public class DataContext : DbContext { public DataContext(DbContextOptions<DataContext> argOptions) : base(argOptions) { } pub...
using System; using System.Collections.Generic; using System.Linq; namespace Shipwreck.TypeScriptModels.Decompiler { public class ILTranslationConventionSet : ILTranslationConvention { private readonly ILTranslationConvention[] _Items; public ILTranslationConventionSet(params ILTranslationConv...
public class PopupConfirmQuit : PopupWindow { public void callback_exit() { Main.instance.shutdownWorld(); } }
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Value List property drawer of type `Collision`. Inherits from `AtomDrawer&lt;CollisionValueList&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyD...
using Cs_Notas.Dominio.Entities; using Cs_Notas.Windows.Procuracao; using Cs_Notas.Windows.Testamento; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace EmployeeDeactivation.Models { public class Teams { public string TeamName { get; set; } public string SponsorFirstName { get; set; } p...
using DemoApp.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace DemoApp.Models { public class CentresDto { public Guid Id { get; set; } public string CentreNumber { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class DV_InputManager : MonoBehaviour { public InputAction up; public InputAction down; public InputAction left; public InputAction right; public DV_GameManager gameManager; pr...
namespace CodeComb.CodeAnalysis.OmniSharp.Models { public class CodeFormatRequest : Request { } }
using System; using System.Collections; using System.Data; using System.IO; using System.Text; using System.Web.Services; using HTB.Database; using HTB.Database.Views; using HTB.v2.intranetx.util; using HTBExtras.KingBill; using HTBInvoiceManager; using HTBUtilities; namespace HTB.v2.intranetx.WS { // [WebService(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.SceneManagement; public class EnemyAi : MonoBehaviour { public float lookRadius = 10f; public float lookRadius2 = 10f; public GameObject player; public Transform playerPos; public...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using ChatTest.App.Models; using ChatTest.App.Services; using ChatTest.App.Utils; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace ChatTest.App.Contro...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Holdable : MonoBehaviour { public enum ItemType { Fruit, Ice } public List<PickerUpper> holders = new List<PickerUpper>(); public ItemType type; public float smoothTime; public int holdersRequired = 1; private Vector...
namespace CameraBazaar.Models.ViewModels.User { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using Camera; public class ProfileVm { public string Id { get; se...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Web; using System.Xml.Serialization; namespace Tools { public class Utils { private static Dictionary<string, string> alertMessage...
using Ninject; namespace Cradiator.Services { /// <summary> /// service locator, which I tried to avoid, but required to get DI into the xaml converter classes /// </summary> public class Ninjector { static IKernel _kernel; public static IKernel Kernel { set { _kernel = value; } get { return _kernel;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class moveShot : MonoBehaviour { public Vector3 movement; void Update() { transform.Translate(movement * Time.deltaTime); } void OnTriggerEnter(Collider other) { ReactiveTarget enemy = other...
using System; using System.Collections.Generic; namespace DDMedi { public sealed class SupplierDescriptor { internal SupplierDescriptor(Type iSupplierType, BaseDescriptor implementDescriptor) { ISupplierType = iSupplierType; ImplementDescriptor = implementDescriptor; ...
using System; using UnityEngine; namespace MVC { public class GameManger : MonoBehaviour { public PlayerView _view; private PlayerController _controller; private void Start() { _controller = new PlayerController(_view); } } }
using System; using System.Drawing; namespace Worker { /// <summary> /// Статический класс различных конвертаций Image, String, byte[] /// </summary> public static class ConvertImageSring { public static Image HexStringToImage(String hexstr) { if (hexstr == null) return null; var bytes = HexStringToBy...
namespace TDCPlugin95 { using System.Windows.Forms; using ACSG; using stdole; using TDCPlugin; using TDCScripting; using DeCreaseAll; public class DeCreaseAllExt : Plugin { /// <summary> /// Gets the author of the plug-in. /// </summary> public st...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using AngularSPAWebAPI.Models; using AngularSPAWebAPI.Models.DatabaseModels.General; using AngularSPAWebAPI.Models.DatabaseModels...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; public class ReferencePointsPlacer : MonoBehaviour { [SerializeField] private ARReferencePointManager arReferencePointManager; private List...
namespace Entity { public partial class TrackD : ITrackLocation { } }
using SimpleLibrary.Interfaces; using SimpleLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleLibrary { public class ProcessingAccount: IProcessingAccount { private IDb _db; public ProcessingAccou...
namespace Atc.CodeAnalysis.CSharp { public class AtcCodeAnalysisCSharpTypeInitializer { // Dummy } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Reflection; using System.Web; using Newtonsoft.Json; namespace birthdaybumps { public class FacebookToken { public string Access_token; public string Token_type; public int Expires_in; ...
using System; using System.IO; using System.Linq; using System.Text; using Newtonsoft.Json; using Piskvorky.Shapes; namespace Piskvorky.Core { class Loader { private string path; public Loader() { path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StateManager : MonoBehaviour { public string nickname; void Awake() { DontDestroyOnLoad(transform.gameObject); } public void HandleSetNickname(string newNickname) { nickname = newNickn...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; namespace Ludotek.Api.Dto { /// <summary> /// Dto Généré via reverse engineering de la DBB /// </summary> public partial class LudothequeDto : GlobalDto { /// <summary> ...
using System; using System.Collections.Generic; using Xamarin.Forms; using Xamarin.Forms.PlatformConfiguration; using XamarinFormsNativeDemo.PlatformSpecifics.iOS; namespace XamarinFormsNativeDemo.Views { public partial class PlatformSpecificsPage : ContentPage { public PlatformSpecificsPage() ...
using System; namespace Airelax.Application.ManageHouses.Request { public class HouseSpaceInput { public string Id { get; set; } public string HouseId { get; set; } public int SpaceType { get; set; } public bool IsShared { get; set; } } }
using UnityEngine; using System.Collections; public class SceneTrigger : MonoBehaviour { // 次Scene移動での待機時間 public float WaitTime = 5.0f; // Use this for initialization void Start () { } void OnTriggerStay(Collider other) { if (other.tag == "Player") { Invoke ("DelayMethod", WaitTime); } } void D...
using System; using System.Collections.Generic; using System.Text; namespace PatronFactoryMethod { public class CreadorBebidas : CreadorAbstracto { public override IBebida crearBebida(string Tipo) { IBebida bebida; switch (Tipo) { case Alcoh...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; [RequireComponent(typeof(Camera))] [ExecuteInEditMode] public class CamScript : MonoBehaviourPunCallbacks { new Camera camera; public bool flipHorizontal; void Awake() { ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Data; using ClassLibraryCommon.DTO; namespace ClassLibraryDatabase { public class DbAdo { // data private string _conn; //// Constructor //public DbAdo() ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.PRD { public class ProductLineLocationDetailSearchModel : SearchModelBase { public string ProductLine { get; set; } public string ProductLineFacility { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using IRAP.Interface.Global; using IRAP.Server.Global; using IRAP.DynamicLoad; using IRAPShared; namespace IRAP.General.Server.Library { public class ServiceIRAPG...
// <copyright file="TracerProviderBuilder.cs" company="OpenTelemetry Authors"> // Copyright The OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tkm1_Gm3_Pill : MonoBehaviour { public Animator PillAnim; void Start () { PillAnim = GetComponent <Animator> (); } // Update is called once per frame void Update () { } public void OnClickPill() { //BigPhone...
using Coldairarrow.Util; namespace Coldairarrow.Api { public class RequestBody : IScopedDependency { public string Body { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query.DTO; namespace EBS.Query { public interface IVipProductQuery { IEnumerable<DTO.VipProductDto> GetPageList(DTO.Pager page, DTO.SearchVipProduct condition); IEnumerabl...