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using IWorkFlow.Host;// BaseDataHandler引用 using IWorkFlow.ORM;// 表属性 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json;// Json转换 using System.Data; using BizService.Common;// namespace BizService.Services.Para_Conferenc...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_062 { public partial class Form1 : Form { public ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Reflection; //using System.Reflection; using System.Text; namespace Extensions { public static class Extension { public static T MapTo<T>(this object source) { Type hedefti...
using System; using Phenix.Core.Data; namespace Phenix.Test.使用指南._03._5 { /// <summary> /// /// </summary> [Serializable] public class UserEasyList : EntityListBase<UserEasyList, UserEasy> { private UserEasyList() { //禁止添加代码 } /// <summary> /// 构建实体 /// </summary> protec...
using System; using System.Collections.Generic; using SQLiteNetExtensions.Attributes; using SQLite; namespace Tianhai.OujiangApp.Schedule.Models{ public class Lesson{ [PrimaryKey,AutoIncrement] public int Id { get; set; } public string Name { get; set; } public string Teacher { get; set; } ...
using Godot; using System; using System.Collections.Generic; public class StageWorld : Stage { public override void _Ready() { base._Ready(); GetNode<Panel>("HUD/PnlMenu").Visible = GetNode<ColorRect>("HUD/PauseRect").Visible = false; GetNode<PotionArea>("PlayArea/PotionArea").Connect(...
namespace Ach.Fulfillment.Business.Security { using Ach.Fulfillment.Data; public class PrincipalRole { #region Constructors and Destructors public PrincipalRole(string name, AccessRight[] rights) { this.Name = name; this.Rights = rights; } #...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using ADOX; using System.Data.OleDb; using System.Data.SqlTypes; namespace Convert { class Program { static void Main(string[...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWorkOOP7_1 { static class StaticTrain { public static Train[] AddTrain(Train[] trains ) { //создаем экземпляр с параметрами по умолчанию var...
using System; using System.Collections.Generic; using System.Linq; using FunctionalProgramming.Basics; namespace FunctionalProgramming.Monad.Transformer { public class IoEnumerable<T> { public readonly Io<IEnumerable<T>> Out; public IoEnumerable(Io<IEnumerable<T>> io) { Ou...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using Microsoft.SharePoint.Client; namespace Pe.Stracon.SGC.Presentacion.Core.Helpers { /// <summary> /// Clase para Interacción con un servidor SharePoint /// GRC: 15-05-2015 /// </summary> publi...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeometricObjects { class Program { static void Main(string[] args) { Circle kreis = new Circle(); kreis.InvalidRadius ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chapter04_02 { class Program { public delegate int calculater(int a, int b); public static int Plus(int a, int b) { Console.WriteLine("{0}+{1}={2}",...
using System; namespace Properties.Core.Objects { public class CaselistEntry { public string PropertyReference { get; set; } public PipelinePosition PipelinePosition { get; set; } public DateTime AvailableDate { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IPTables.Net.Netfilter { public interface INetfilterChain { String Name { get; } String Table { get; } int IpVersion { get; } IEnumerable<INetfilterRule> Rules { get; } vo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Animations; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Player : MonoBehaviour { [Header("Player Variables")] public int health = 30; public float speed = 8f; public CharacterContr...
using Alabo.Test.Base.Core.Model; namespace Alabo.Test.Open.Share { /// <summary> /// 分润订单测试 /// </summary> public class ShareOrderTest : CoreTest { } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Text; namespace Harbin.Common.TypeSafeEnums { #region TypeSafeEnumAttribute /// <summary> /// Apply this to TypeSafeEnums, pointing to the underlying p...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Principal; using System.Text; using System.Threading.Tasks; namespace IsElevated { class Program { static void Main(string[] args) { var identity = WindowsIdentity.GetCurrent(); var...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class NPCRadius : MonoBehaviour { public float lookRadius = 250f; Transform target; NavMeshAgent agent; public float distance; public float distanceLimit = 220; public Renderer agentRen...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tests { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { Vector vector1 = new Vector(25, 32); sum = 0; for (int i = 0; i < vector1.Length; i++)...
using RestSharp; using RestSharp.Authenticators; using System; using System.Collections.Generic; using System.Net; using WebDriverManager.Models; namespace WebDriverManager.Controllers { internal class RestController { /// <summary> /// The base url of the Server which hosts the Rest API...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class RenderTextureCanvas : MonoBehaviour { public RawImage rawImage; [HideInInspector] public RenderTexture rt; [HideInInspector] public GameObject visualsObject; [HideInInspector] public Transform visualsTransform; pub...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using System; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using System.Xml.Linq; namespace AspNetCore.Security.CAS { public class Cas2TicketValidator : ICasTicketValid...
using System; namespace PointInRectangle { public class Program { static void Main(string[] args) { string[] rectangleInfo = Console.ReadLine().Split(); Point topLeft = new Point(int.Parse(rectangleInfo[0]),int.Parse(rectangleInfo[1])); Point bottomRight = n...
using System.Collections.Generic; using System.Threading.Tasks; using CaSI.Models; using SQLite; namespace CaSI.Repository { public class CaSIItemRepository : ICaSIItemRepository { readonly SQLiteAsyncConnection connection; public CaSIItemRepository(string dbPath) { connection = new SQLiteAsyncConnection(...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Net; using System.Threading; using GFW; using LuaInterface; using UnityEngine; namespace CodeX { public class DownloadInfo { public uint type; public int request_times = 0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { private static GameManager instance; public static GameManager Instance { get { return instance; }} public int coins = 0; public int skinIndex = 0; public int skinAvailabilit...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BLL; using Entities; namespace WinFormUI { public partial class MainForm : MetroFramework.Form...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; namespace MyTouristic.Models.AviaSearch { public class AviaFormModel { public List<string> City = new List<string> {"Москва", "Париж", "Санкт-Петербург"}; public string Sel...
using GardenControlRepositories.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace GardenControlRepositories.Interfaces { /// <summary> /// Performs CRUD operations for video feeds /// </summary> public interface IVideoFeedsR...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; using System.Web.Mvc; namespace CMS.Models { public class Teacher { public int Id { get; set; } public string Name { get; set; }...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.User { /// <summary> /// 角色模块 /// </summary> public class D_RoleModule { /// <summary> /// 获得数据列表 /// </summary> publ...
using Unity.Mathematics; namespace GPUTrail { public struct TrailHeader { public int state; public int first; public int currentLength; public int maxLength; } public struct TrailNode { public int prev, next, idx; public float uvy; public float3 pos; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Xml.XPath; using jaytwo.Common.System; using jaytwo.Common.Xml; namespace jaytwo.Common.Extensions { public static partial class XmlExtensions { public static string GetXPathInner...
using UnityEngine; using UnityEngine.UI; public class LocalizedText : MonoBehaviour { [SerializeField] private Text _textField; [SerializeField] private string _localizedKey = "INSERT_KEY_HERE"; void Start() { _textField.text = Localization.Instance.Get(_localizedKey); } }
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class DockingController : DemoController { public override string Name { get { return "Docking"; } } public ActionResult Index() { return ForbiddenZones(); } } }
using System; namespace InterestRateApp.Contracts.Responses { public class AgreementDTO { public Guid Id { get; set; } public int Amount { get; set; } public decimal Margin { get; set; } public string BaseRateCode { get; set; } public int Duration { get; set; } } }
// <copyright file="PushEvent.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2021 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class AdminLogin : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { public TextBox txtFName { get { return _txtF; } } public TextBox txtLName ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Identity; using Assistenza.BufDalsi.Web.Data; using Assistenza.BufDalsi.Web.Models; using Microsoft.AspNetCore.Authorization; using Assistenza.BufDalsi.Web.Data.Mig...
namespace Tutorial.ParallelLinq { using System; using System.Linq; using System.Reflection; using System.Threading.Tasks; public struct QuerySettings { public TaskScheduler TaskScheduler { get; set; } public int? DegreeOfParallelism { get; set; } public ParallelExecuti...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MusicAPI.APIs; using MusicAPI.Models; namespace MusicAPI.Controllers { [Route("api/[controller]")] [ApiController] public class ArtistController : ControllerBase { IArtist _Artis...
namespace SubC.Attachments.ClingyEditor { using UnityEngine; using UnityEditor; [CustomPropertyDrawer(typeof(AttachEventTrigger), true)] public class AttachEventTriggerPropertyDrawer : PropertyDrawer { protected GUIContent deleteButton = new GUIContent(EditorGUIUtility.IconContent("Toolbar M...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Text; namespace testMonogame { public interface IEnemyProjectile { public int X { get; set; } public int Y { get; set; } public void Move(); publi...
using System; namespace Uintra.Features.LinkPreview.Models { public class LinkPreviewModel { public int Id { get; set; } public string Uri { get; set; } public string Title { get; set; } public string Description { get; set; } public Uri ImageUri { get; set; } p...
using System; using Newtonsoft.Json.Linq; namespace DFC.ServiceTaxonomy.GraphSync.Extensions { public static class ValueExtensions { // // Summary: // A helper method to explicitly cast the value streamed back via Bolt to a local // type, with default fallback value. ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timer : MonoBehaviour { static private bool timerEnabled; public Text timerText; static public float seconds; static public int minutes; private bool timerStoped; // Start is call...
namespace PaymentService.Infrastructure.Messaging.Handlers { using System; using System.Threading; using System.Threading.Tasks; using MediatR; using MicroservicesPOC.Shared.Messaging.Events; using PaymentService.Domain.Entities; using PaymentService.Application.Common.Interf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityClass { public class Employees { string _ID; string _LastName; string _FirstName; string _Title; string _TitleOfCourtesy; string _...
using SciVacancies.ReadModel.Core; namespace SciVacancies.SmtpNotifications.SmtpNotificators { public interface ISmtpNotificatorAccountService { void SendPasswordRestore(Researcher researcher, string username, string mailTo, string token); void SendUserActivation(Researcher researcher, string ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Project.Game; using Project.Testing; namespace Project.DialogueSystem { public class AhkDialogueTrigger : Interactable { public AhkitobeEngine ahkitobe; public Dialogue dialogue; public Dialogue...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `BoolPair`. Inherits from `AtomEventReferenceListener&lt;BoolPair, BoolPairEvent, BoolPairEventReference, BoolPairUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange")] [AddComponentMenu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class movingBox : MonoBehaviour { Rigidbody2D rb; public float speed; public float where; public float where2; bool movingRight; // Start is called before the first frame update void Start() { rb =...
using Cuidar.Models; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace Cuidar.Base_Datos { public class PacienteDB { ContextDB contextDB = new ContextDB(); public void AgregarPaciente(Paciente pacien...
using System; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using SFA.DAS.CommitmentsV2.Api.Types.Validation; using SFA.DAS.CommitmentsV2.Shared.Filters; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Extensions; using SFA.DAS.Validation...
namespace TripDestination.Services.Web.Providers.Contracts { using System.Collections.Generic; using System.Web.Mvc; public interface ITownProvider { IEnumerable<SelectListItem> GetTowns(); IEnumerable<SelectListItem> GetCachedTowns(); } }
using Fingo.Auth.Domain.Infrastructure.EventBus.Events.Base; namespace Fingo.Auth.Domain.Infrastructure.EventBus.Events.User { public class UserAssigned : EventBase { public UserAssigned(int projectId , string projectName , int userId) { ProjectId = projectId; ProjectNa...
using Grpc.Core; using Grpc.Core.Interceptors; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GrpcServer.Interceptors { public class LoggingInterceptor : Interceptor { private ILogger<LoggingInt...
using damdrempe_zadaca_1.Modeli; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static damdrempe_zadaca_1.Podaci.Enumeracije; namespace damdrempe_zadaca_1.Citaci { abstract class Redak { } class SpremnikRedak : Redak { public ...
using System; using System.Linq; using System.Collections.Generic; using ProjectCompany.Models; namespace ProjectCompany { public class Report { public void OutputAboutEmployee(Employee employee) { Console.WriteLine(employee.Name + "'s contribution: "); foreach (Contribu...
#nullable disable namespace Algorithms.LeetCode { public class RemoveNthNodeFromEndOfListTask { // Another way to handle head deleting is introduce new head and then return it next public ListNode RemoveNthFromEnd(ListNode head, int n) { var cur = head; ListNode ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using SalesManagementDemo.Models; namespace SalesManagementDemo.Co...
using GraphicalEditorServerTests.DataFactory; using Model.Manager; using Service.RoomAndEquipment; using System; using System.Collections.Generic; using Xunit; namespace GraphicalEditorServerTests.UnitTest { public class EquipmentServiceTest { private readonly StubRepository _stubRepository; p...
using Alabo.Domains.Services; using Alabo.Industry.Shop.Products.Domain.Entities; namespace Alabo.Industry.Shop.Products.Domain.Services { public interface IProductDetailService : IService<ProductDetail, long> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Web.Http; using System.Web.SessionState; using mr.bBall_Lib; using Newtonsoft.Json; using Newtonsoft.Json.Linq; public class Client_AccController : ApiController { // GET api...
using Alabo.Domains.Entities; using System.Threading.Tasks; namespace Alabo.Domains.Services.Random { public interface IRandomAsync<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> { Task<TEntity> GetRandomAsync(long id); } }
using Autofac; using DDMedi; using DDMedi.AutoFac; using System; using System.Threading; using System.Threading.Tasks; namespace ExampleApp { public class DoneEvent : IEInputs { public int Counted { get; } public DoneEvent(int Counted) { this.Counted = Counted; } ...
using System.Collections.Generic; using System.Linq; using Models; using Models.Enemies; using UnityEngine; namespace AI { public class WaveLogic : LogicBase { private readonly WaveModel _wave; private readonly IGameLogic _gameLogic; private readonly List<EnemyType> _waitingEn...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Nailhang.Display.Models { public struct MonthPeriod { public int Year { get; set; } public int Month { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Reflection; namespace IRAP.UFMPS.Library { public enum TObjectCreateType { [Description("创建新的空对象")] octNew = 1, [D...
namespace MvcApp.Web.ViewModels { using Data.Models; using Infrastucture.Mapping; public class SignedViewModel : IMapFrom<User> { public string Username { get; set; } public override string ToString() { return $"<li><a href=\"#\">Hello, {this.Username}</a></li>"; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MetaDslx.Core { [Flags] public enum ResolutionLocation { Children = 1, Inherited = 2, Parent = 4, Imported = 8, ...
using System.Collections.Generic; namespace FluentTest { public class ScenarioBuilder { readonly List<IScenario> scenarios = new List<IScenario>(); public void AddScenario(IScenario scenario) { scenarios.Add(scenario); } public IEnumerable<ISc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Boolean p, q; Console.WriteLine("P\tQ\tAND\tOR\tXOR\tNOT"); ...
using System.Collections.Generic; using System.Linq; using Data; using Data.Infrastructure; using Model.Models; using Core.Common; using System; using Model; using System.Threading.Tasks; using Data.Models; using Model.ViewModel; using System.Data.Entity.SqlServer; using Model.ViewModels; namespace Service { pu...
using Sentry.Extensibility; using Sentry.Infrastructure; using Sentry.Integrations; namespace Sentry.Internal; internal class Hub : IHubEx, IDisposable { private readonly object _sessionPauseLock = new(); private readonly ISentryClient _ownedClient; private readonly ISystemClock _clock; private reado...
using gView.Framework.Carto; using gView.Framework.Globalisation; using gView.Framework.UI; using System; using System.Drawing; using System.Windows.Forms; namespace gView.Plugins.MapTools.Dialogs { public partial class FormMeasure : UserControl, IDockableToolWindow { IMapDocument _doc = null; ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace AutomatingBackgroundTasks.Interface { public static class Setts { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyVelocityCon : MonoBehaviour { public Vector3 velocity; //private Rigidbody rig; public GameObject enemy; private Rigidbody enemyRig; // Use this for initialization void Start () { //rig = GetComponent<Rigidbody...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MoveCarHackathonEdition.MySqlNS { [Table("movecar.car_notification")] public class car_notification { public int ID { get; set; } [Required] [StringLength(100)] public...
using System.Collections.Generic; namespace Entoarox.AdvancedLocationLoader.Configs { internal class LocationConfig_1_1 { /********* ** Accessors *********/ public IList<IDictionary<string, string>> Locations { get; set; } public IList<IDictionary<string, string>> Overri...
using UnityEngine; [CreateAssetMenu(fileName = "Personality", menuName = "MS49/Personality", order = 1)] public class Personality : ScriptableObject { [SerializeField] private string _displayName = null; [SerializeField, Tooltip("The WorkerTypes that can't have this Personality.")] private WorkerType...
using System; using System.Diagnostics; using System.Threading; using YetAnotherRelogger.Helpers; using YetAnotherRelogger.Helpers.Stats; namespace YetAnotherRelogger { public sealed class StatsUpdater { #region singleton static readonly StatsUpdater instance = new StatsUpdater(); sta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Jypeli.Tests.Common; using NUnit.Framework; namespace Jypeli.Tests.Game { [TestFixture] [Ignore("Silk.NETin bugi estää näiden ajamisen ilman ikkunan aukaisua.")] public class DataStora...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using First; using myclass = Second.MyClass; namespace Different { internal class Listing03 { public static void MainListing03() { MyClass A = new MyClass(4); ...
namespace MisskeyDotNet { public class Error { public string Message { get; set; } = ""; public string Code { get; set; } = ""; public string Id { get; set; } = ""; public string Kind { get; set; } = ""; public ErrorInfo? Info { get; set; } } }
using System.Drawing; using System.Windows.Media.Imaging; namespace FigScene.Models { public abstract class BitmapFigure : IDrawable { protected const int IMAGEHEIGHT = 100; protected const int IMAGEWIDTH = 100; protected const int BITMAPHEIGHT = 200; protected const int BITMAP...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class ItemManager : MonoBehaviour { public List<Item> allItems; void Start () { allItems = ((Item[])FindObjectsOfType(typeof(Item))).ToList(); } }
using HastaOtomasyonLib; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Windows.Forms; namespace HastaneOtomasyonu { public partial class HemsireGüncelleForm : CalisanBaseForm { public HemsireGüncelleForm() { InitializeComponent()...
using System; using System.Collections.Generic; using System.Windows.Forms; using PhotobucketNet; namespace PBNetTestDialog { class Program { private Photobucket _photobucket = new Photobucket( "149826302", "d0d0af3088184270934778a59e35128c" ); public Photobucket Photobucket { ...
namespace SelectionCommittee.WEB.Models { public class DisplaySpecialty { public int Id { get; set; } public string Number { get; set; } public string Name { get; set; } public int BudgetPlaces { get; set; } public int TotalPlaces { get; set; } public string ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AlmenaraGames.Demo { public class RuntimeIdentifiersController : MonoBehaviour { int surface = 0; public AudioObject waterSfx; public AudioObject metalSfx; public AudioObject concreteSfx;...
using PersonelProject.Data; using PersonelProject.DTOS; using PersonelProject.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PersonelProject.Repository { public class Repository { public class RepPersonel : BaseRepository<Personel> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace IIPU_lab8 { public partial class Form1 : Form { Controller MyController; HookController...
using System; using System.Collections.Generic; using Microsoft.Azure.KeyVault; using Microsoft.Extensions.Configuration; namespace CoherentSolutions.Extensions.Configuration.AnyWhere.AzureKeyVault { public class AnyWhereAzureKeyVaultConfigurationSourceAdapterConfigurationSource : IConfigurationSource { ...
using System; using Newtonsoft.Json; using StackExchange.Redis; using Microsoft.UnifiedRedisPlatform.Core.Logging; using Microsoft.UnifiedRedisPlatform.Core.Constants; namespace Microsoft.UnifiedRedisPlatform.Core { public class UnifiedConfigurationOptions : ICloneable { public UnifiedConfigurationOpt...
using System; using System.IO; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace BearSubPlayer.SubTitle { public class SrtReader : ISubReader { public List<SubInfo> Read(string path) { using var reader = new StreamReader...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using TMPro; using UnityStandardAssets._2D; public class MenuController : MonoBehaviour { public TextMeshProUGUI title; public TextMeshProUGUI playTextButton; public Color...