text stringlengths 13 6.01M |
|---|
using IWorkFlow.Host;// BaseDataHandler引用
using IWorkFlow.ORM;// 表属性
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;// Json转换
using System.Data;
using BizService.Common;//
namespace BizService.Services.Para_Conferenc... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lab_062
{
public partial class Form1 : Form
{
public ... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Reflection;
//using System.Reflection;
using System.Text;
namespace Extensions
{
public static class Extension
{
public static T MapTo<T>(this object source)
{
Type hedefti... |
using System;
using Phenix.Core.Data;
namespace Phenix.Test.使用指南._03._5
{
/// <summary>
///
/// </summary>
[Serializable]
public class UserEasyList : EntityListBase<UserEasyList, UserEasy>
{
private UserEasyList()
{
//禁止添加代码
}
/// <summary>
/// 构建实体
/// </summary>
protec... |
using System;
using System.Collections.Generic;
using SQLiteNetExtensions.Attributes;
using SQLite;
namespace Tianhai.OujiangApp.Schedule.Models{
public class Lesson{
[PrimaryKey,AutoIncrement]
public int Id { get; set; }
public string Name { get; set; }
public string Teacher { get; set; }
... |
using Godot;
using System;
using System.Collections.Generic;
public class StageWorld : Stage
{
public override void _Ready()
{
base._Ready();
GetNode<Panel>("HUD/PnlMenu").Visible = GetNode<ColorRect>("HUD/PauseRect").Visible = false;
GetNode<PotionArea>("PlayArea/PotionArea").Connect(... |
namespace Ach.Fulfillment.Business.Security
{
using Ach.Fulfillment.Data;
public class PrincipalRole
{
#region Constructors and Destructors
public PrincipalRole(string name, AccessRight[] rights)
{
this.Name = name;
this.Rights = rights;
}
#... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
using ADOX;
using System.Data.OleDb;
using System.Data.SqlTypes;
namespace Convert
{
class Program
{
static void Main(string[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HomeWorkOOP7_1
{
static class StaticTrain
{
public static Train[] AddTrain(Train[] trains )
{
//создаем экземпляр с параметрами по умолчанию
var... |
using System;
using System.Collections.Generic;
using System.Linq;
using FunctionalProgramming.Basics;
namespace FunctionalProgramming.Monad.Transformer
{
public class IoEnumerable<T>
{
public readonly Io<IEnumerable<T>> Out;
public IoEnumerable(Io<IEnumerable<T>> io)
{
Ou... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using Microsoft.SharePoint.Client;
namespace Pe.Stracon.SGC.Presentacion.Core.Helpers
{
/// <summary>
/// Clase para Interacción con un servidor SharePoint
/// GRC: 15-05-2015
/// </summary>
publi... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeometricObjects
{
class Program
{
static void Main(string[] args)
{
Circle kreis = new Circle();
kreis.InvalidRadius ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chapter04_02
{
class Program
{
public delegate int calculater(int a, int b);
public static int Plus(int a, int b)
{
Console.WriteLine("{0}+{1}={2}",... |
using System;
namespace Properties.Core.Objects
{
public class CaselistEntry
{
public string PropertyReference { get; set; }
public PipelinePosition PipelinePosition { get; set; }
public DateTime AvailableDate { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IPTables.Net.Netfilter
{
public interface INetfilterChain
{
String Name { get; }
String Table { get; }
int IpVersion { get; }
IEnumerable<INetfilterRule> Rules { get; }
vo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Player : MonoBehaviour
{
[Header("Player Variables")]
public int health = 30;
public float speed = 8f;
public CharacterContr... |
using Alabo.Test.Base.Core.Model;
namespace Alabo.Test.Open.Share
{
/// <summary>
/// 分润订单测试
/// </summary>
public class ShareOrderTest : CoreTest
{
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Text;
namespace Harbin.Common.TypeSafeEnums
{
#region TypeSafeEnumAttribute
/// <summary>
/// Apply this to TypeSafeEnums, pointing to the underlying p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
namespace IsElevated
{
class Program
{
static void Main(string[] args)
{
var identity = WindowsIdentity.GetCurrent();
var... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class NPCRadius : MonoBehaviour {
public float lookRadius = 250f;
Transform target;
NavMeshAgent agent;
public float distance;
public float distanceLimit = 220;
public Renderer agentRen... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Tests
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
Vector vector1 = new Vector(25, 32);
sum = 0;
for (int i = 0; i < vector1.Length; i++)... |
using RestSharp;
using RestSharp.Authenticators;
using System;
using System.Collections.Generic;
using System.Net;
using WebDriverManager.Models;
namespace WebDriverManager.Controllers
{
internal class RestController
{
/// <summary>
/// The base url of the Server which hosts the Rest API... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class RenderTextureCanvas : MonoBehaviour
{
public RawImage rawImage;
[HideInInspector] public RenderTexture rt;
[HideInInspector] public GameObject visualsObject;
[HideInInspector] public Transform visualsTransform;
pub... |
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using System;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace AspNetCore.Security.CAS
{
public class Cas2TicketValidator : ICasTicketValid... |
using System;
namespace PointInRectangle
{
public class Program
{
static void Main(string[] args)
{
string[] rectangleInfo = Console.ReadLine().Split();
Point topLeft = new Point(int.Parse(rectangleInfo[0]),int.Parse(rectangleInfo[1]));
Point bottomRight = n... |
using System.Collections.Generic;
using System.Threading.Tasks;
using CaSI.Models;
using SQLite;
namespace CaSI.Repository
{
public class CaSIItemRepository : ICaSIItemRepository
{
readonly SQLiteAsyncConnection connection;
public CaSIItemRepository(string dbPath)
{
connection = new SQLiteAsyncConnection(... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Net;
using System.Threading;
using GFW;
using LuaInterface;
using UnityEngine;
namespace CodeX
{
public class DownloadInfo
{
public uint type;
public int request_times = 0;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
private static GameManager instance;
public static GameManager Instance { get { return instance; }}
public int coins = 0;
public int skinIndex = 0;
public int skinAvailabilit... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BLL;
using Entities;
namespace WinFormUI
{
public partial class MainForm : MetroFramework.Form... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Web;
namespace MyTouristic.Models.AviaSearch
{
public class AviaFormModel
{
public List<string> City = new List<string> {"Москва", "Париж", "Санкт-Петербург"};
public string Sel... |
using GardenControlRepositories.Entities;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace GardenControlRepositories.Interfaces
{
/// <summary>
/// Performs CRUD operations for video feeds
/// </summary>
public interface IVideoFeedsR... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace CMS.Models
{
public class Teacher
{
public int Id { get; set; }
public string Name { get; set; }... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.User
{
/// <summary>
/// 角色模块
/// </summary>
public class D_RoleModule
{
/// <summary>
/// 获得数据列表
/// </summary>
publ... |
using Unity.Mathematics;
namespace GPUTrail
{
public struct TrailHeader
{
public int state;
public int first;
public int currentLength;
public int maxLength;
}
public struct TrailNode
{
public int prev, next, idx;
public float uvy;
public float3 pos;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using System.Xml.XPath;
using jaytwo.Common.System;
using jaytwo.Common.Xml;
namespace jaytwo.Common.Extensions
{
public static partial class XmlExtensions
{
public static string GetXPathInner... |
using UnityEngine;
using UnityEngine.UI;
public class LocalizedText : MonoBehaviour
{
[SerializeField] private Text _textField;
[SerializeField] private string _localizedKey = "INSERT_KEY_HERE";
void Start()
{
_textField.text = Localization.Instance.Get(_localizedKey);
}
}
|
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class DockingController : DemoController {
public override string Name { get { return "Docking"; } }
public ActionResult Index() {
return ForbiddenZones();
}
}
}
|
using System;
namespace InterestRateApp.Contracts.Responses
{
public class AgreementDTO
{
public Guid Id { get; set; }
public int Amount { get; set; }
public decimal Margin { get; set; }
public string BaseRateCode { get; set; }
public int Duration { get; set; }
}
} |
// <copyright file="PushEvent.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2021 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class AdminLogin : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void Button1_Click(object... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class _Default : System.Web.UI.Page
{
public TextBox txtFName
{
get
{
return _txtF;
}
}
public TextBox txtLName
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Identity;
using Assistenza.BufDalsi.Web.Data;
using Assistenza.BufDalsi.Web.Models;
using Microsoft.AspNetCore.Authorization;
using Assistenza.BufDalsi.Web.Data.Mig... |
namespace Tutorial.ParallelLinq
{
using System;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
public struct QuerySettings
{
public TaskScheduler TaskScheduler { get; set; }
public int? DegreeOfParallelism { get; set; }
public ParallelExecuti... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using MusicAPI.APIs;
using MusicAPI.Models;
namespace MusicAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class ArtistController : ControllerBase
{
IArtist _Artis... |
namespace SubC.Attachments.ClingyEditor {
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer(typeof(AttachEventTrigger), true)]
public class AttachEventTriggerPropertyDrawer : PropertyDrawer {
protected GUIContent deleteButton = new GUIContent(EditorGUIUtility.IconContent("Toolbar M... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
namespace testMonogame
{
public interface IEnemyProjectile
{
public int X { get; set; }
public int Y { get; set; }
public void Move();
publi... |
using System;
namespace Uintra.Features.LinkPreview.Models
{
public class LinkPreviewModel
{
public int Id { get; set; }
public string Uri { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public Uri ImageUri { get; set; }
p... |
using System;
using Newtonsoft.Json.Linq;
namespace DFC.ServiceTaxonomy.GraphSync.Extensions
{
public static class ValueExtensions
{
//
// Summary:
// A helper method to explicitly cast the value streamed back via Bolt to a local
// type, with default fallback value.
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
static private bool timerEnabled;
public Text timerText;
static public float seconds;
static public int minutes;
private bool timerStoped;
// Start is call... |
namespace PaymentService.Infrastructure.Messaging.Handlers
{
using System;
using System.Threading;
using System.Threading.Tasks;
using MediatR;
using MicroservicesPOC.Shared.Messaging.Events;
using PaymentService.Domain.Entities;
using PaymentService.Application.Common.Interf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntityClass
{
public class Employees
{
string _ID;
string _LastName;
string _FirstName;
string _Title;
string _TitleOfCourtesy;
string _... |
using SciVacancies.ReadModel.Core;
namespace SciVacancies.SmtpNotifications.SmtpNotificators
{
public interface ISmtpNotificatorAccountService
{
void SendPasswordRestore(Researcher researcher, string username, string mailTo, string token);
void SendUserActivation(Researcher researcher, string ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Project.Game;
using Project.Testing;
namespace Project.DialogueSystem
{
public class AhkDialogueTrigger : Interactable
{
public AhkitobeEngine ahkitobe;
public Dialogue dialogue;
public Dialogue... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference Listener of type `BoolPair`. Inherits from `AtomEventReferenceListener<BoolPair, BoolPairEvent, BoolPairEventReference, BoolPairUnityEvent>`.
/// </summary>
[EditorIcon("atom-icon-orange")]
[AddComponentMenu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movingBox : MonoBehaviour
{
Rigidbody2D rb;
public float speed;
public float where;
public float where2;
bool movingRight;
// Start is called before the first frame update
void Start()
{
rb =... |
using Cuidar.Models;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace Cuidar.Base_Datos
{
public class PacienteDB
{
ContextDB contextDB = new ContextDB();
public void AgregarPaciente(Paciente pacien... |
using System;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using SFA.DAS.CommitmentsV2.Api.Types.Validation;
using SFA.DAS.CommitmentsV2.Shared.Filters;
using SFA.DAS.ProviderCommitments.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Extensions;
using SFA.DAS.Validation... |
namespace TripDestination.Services.Web.Providers.Contracts
{
using System.Collections.Generic;
using System.Web.Mvc;
public interface ITownProvider
{
IEnumerable<SelectListItem> GetTowns();
IEnumerable<SelectListItem> GetCachedTowns();
}
}
|
using Fingo.Auth.Domain.Infrastructure.EventBus.Events.Base;
namespace Fingo.Auth.Domain.Infrastructure.EventBus.Events.User
{
public class UserAssigned : EventBase
{
public UserAssigned(int projectId , string projectName , int userId)
{
ProjectId = projectId;
ProjectNa... |
using Grpc.Core;
using Grpc.Core.Interceptors;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GrpcServer.Interceptors
{
public class LoggingInterceptor : Interceptor
{
private ILogger<LoggingInt... |
using damdrempe_zadaca_1.Modeli;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static damdrempe_zadaca_1.Podaci.Enumeracije;
namespace damdrempe_zadaca_1.Citaci
{
abstract class Redak { }
class SpremnikRedak : Redak {
public ... |
using System;
using System.Linq;
using System.Collections.Generic;
using ProjectCompany.Models;
namespace ProjectCompany
{
public class Report
{
public void OutputAboutEmployee(Employee employee)
{
Console.WriteLine(employee.Name + "'s contribution: ");
foreach (Contribu... |
#nullable disable
namespace Algorithms.LeetCode
{
public class RemoveNthNodeFromEndOfListTask
{
// Another way to handle head deleting is introduce new head and then return it next
public ListNode RemoveNthFromEnd(ListNode head, int n)
{
var cur = head;
ListNode ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using SalesManagementDemo.Models;
namespace SalesManagementDemo.Co... |
using GraphicalEditorServerTests.DataFactory;
using Model.Manager;
using Service.RoomAndEquipment;
using System;
using System.Collections.Generic;
using Xunit;
namespace GraphicalEditorServerTests.UnitTest
{
public class EquipmentServiceTest
{
private readonly StubRepository _stubRepository;
p... |
using Alabo.Domains.Services;
using Alabo.Industry.Shop.Products.Domain.Entities;
namespace Alabo.Industry.Shop.Products.Domain.Services
{
public interface IProductDetailService : IService<ProductDetail, long>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Web.Http;
using System.Web.SessionState;
using mr.bBall_Lib;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
public class Client_AccController : ApiController
{
// GET api... |
using Alabo.Domains.Entities;
using System.Threading.Tasks;
namespace Alabo.Domains.Services.Random {
public interface IRandomAsync<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> {
Task<TEntity> GetRandomAsync(long id);
}
} |
using Autofac;
using DDMedi;
using DDMedi.AutoFac;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ExampleApp
{
public class DoneEvent : IEInputs
{
public int Counted { get; }
public DoneEvent(int Counted)
{
this.Counted = Counted;
}
... |
using System.Collections.Generic;
using System.Linq;
using Models;
using Models.Enemies;
using UnityEngine;
namespace AI
{
public class WaveLogic : LogicBase
{
private readonly WaveModel _wave;
private readonly IGameLogic _gameLogic;
private readonly List<EnemyType> _waitingEn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Nailhang.Display.Models
{
public struct MonthPeriod
{
public int Year { get; set; }
public int Month { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.Reflection;
namespace IRAP.UFMPS.Library
{
public enum TObjectCreateType
{
[Description("创建新的空对象")]
octNew = 1,
[D... |
namespace MvcApp.Web.ViewModels
{
using Data.Models;
using Infrastucture.Mapping;
public class SignedViewModel : IMapFrom<User>
{
public string Username { get; set; }
public override string ToString()
{
return $"<li><a href=\"#\">Hello, {this.Username}</a></li>";
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MetaDslx.Core
{
[Flags]
public enum ResolutionLocation
{
Children = 1,
Inherited = 2,
Parent = 4,
Imported = 8,
... |
using System.Collections.Generic;
namespace FluentTest
{
public class ScenarioBuilder
{
readonly List<IScenario> scenarios = new List<IScenario>();
public void AddScenario(IScenario scenario)
{
scenarios.Add(scenario);
}
public IEnumerable<ISc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Boolean p, q;
Console.WriteLine("P\tQ\tAND\tOR\tXOR\tNOT");
... |
using System.Collections.Generic;
using System.Linq;
using Data;
using Data.Infrastructure;
using Model.Models;
using Core.Common;
using System;
using Model;
using System.Threading.Tasks;
using Data.Models;
using Model.ViewModel;
using System.Data.Entity.SqlServer;
using Model.ViewModels;
namespace Service
{
pu... |
using Sentry.Extensibility;
using Sentry.Infrastructure;
using Sentry.Integrations;
namespace Sentry.Internal;
internal class Hub : IHubEx, IDisposable
{
private readonly object _sessionPauseLock = new();
private readonly ISentryClient _ownedClient;
private readonly ISystemClock _clock;
private reado... |
using gView.Framework.Carto;
using gView.Framework.Globalisation;
using gView.Framework.UI;
using System;
using System.Drawing;
using System.Windows.Forms;
namespace gView.Plugins.MapTools.Dialogs
{
public partial class FormMeasure : UserControl, IDockableToolWindow
{
IMapDocument _doc = null;
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace AutomatingBackgroundTasks.Interface
{
public static class Setts
{
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyVelocityCon : MonoBehaviour {
public Vector3 velocity;
//private Rigidbody rig;
public GameObject enemy;
private Rigidbody enemyRig;
// Use this for initialization
void Start () {
//rig = GetComponent<Rigidbody... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MoveCarHackathonEdition.MySqlNS
{
[Table("movecar.car_notification")]
public class car_notification
{
public int ID { get; set; }
[Required]
[StringLength(100)]
public... |
using System.Collections.Generic;
namespace Entoarox.AdvancedLocationLoader.Configs
{
internal class LocationConfig_1_1
{
/*********
** Accessors
*********/
public IList<IDictionary<string, string>> Locations { get; set; }
public IList<IDictionary<string, string>> Overri... |
using UnityEngine;
[CreateAssetMenu(fileName = "Personality", menuName = "MS49/Personality", order = 1)]
public class Personality : ScriptableObject {
[SerializeField]
private string _displayName = null;
[SerializeField, Tooltip("The WorkerTypes that can't have this Personality.")]
private WorkerType... |
using System;
using System.Diagnostics;
using System.Threading;
using YetAnotherRelogger.Helpers;
using YetAnotherRelogger.Helpers.Stats;
namespace YetAnotherRelogger
{
public sealed class StatsUpdater
{
#region singleton
static readonly StatsUpdater instance = new StatsUpdater();
sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Jypeli.Tests.Common;
using NUnit.Framework;
namespace Jypeli.Tests.Game
{
[TestFixture]
[Ignore("Silk.NETin bugi estää näiden ajamisen ilman ikkunan aukaisua.")]
public class DataStora... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using First;
using myclass = Second.MyClass;
namespace Different
{
internal class Listing03
{
public static void MainListing03()
{
MyClass A = new MyClass(4);
... |
namespace MisskeyDotNet
{
public class Error
{
public string Message { get; set; } = "";
public string Code { get; set; } = "";
public string Id { get; set; } = "";
public string Kind { get; set; } = "";
public ErrorInfo? Info { get; set; }
}
} |
using System.Drawing;
using System.Windows.Media.Imaging;
namespace FigScene.Models
{
public abstract class BitmapFigure : IDrawable
{
protected const int IMAGEHEIGHT = 100;
protected const int IMAGEWIDTH = 100;
protected const int BITMAPHEIGHT = 200;
protected const int BITMAP... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class ItemManager : MonoBehaviour {
public List<Item> allItems;
void Start () {
allItems = ((Item[])FindObjectsOfType(typeof(Item))).ToList();
}
}
|
using HastaOtomasyonLib;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Windows.Forms;
namespace HastaneOtomasyonu
{
public partial class HemsireGüncelleForm : CalisanBaseForm
{
public HemsireGüncelleForm()
{
InitializeComponent()... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using PhotobucketNet;
namespace PBNetTestDialog
{
class Program
{
private Photobucket _photobucket = new Photobucket( "149826302", "d0d0af3088184270934778a59e35128c" );
public Photobucket Photobucket
{
... |
namespace SelectionCommittee.WEB.Models
{
public class DisplaySpecialty
{
public int Id { get; set; }
public string Number { get; set; }
public string Name { get; set; }
public int BudgetPlaces { get; set; }
public int TotalPlaces { get; set; }
public string ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AlmenaraGames.Demo
{
public class RuntimeIdentifiersController : MonoBehaviour
{
int surface = 0;
public AudioObject waterSfx;
public AudioObject metalSfx;
public AudioObject concreteSfx;... |
using PersonelProject.Data;
using PersonelProject.DTOS;
using PersonelProject.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PersonelProject.Repository
{
public class Repository
{
public class RepPersonel : BaseRepository<Personel>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace IIPU_lab8
{
public partial class Form1 : Form
{
Controller MyController;
HookController... |
using System;
using System.Collections.Generic;
using Microsoft.Azure.KeyVault;
using Microsoft.Extensions.Configuration;
namespace CoherentSolutions.Extensions.Configuration.AnyWhere.AzureKeyVault
{
public class AnyWhereAzureKeyVaultConfigurationSourceAdapterConfigurationSource : IConfigurationSource
{
... |
using System;
using Newtonsoft.Json;
using StackExchange.Redis;
using Microsoft.UnifiedRedisPlatform.Core.Logging;
using Microsoft.UnifiedRedisPlatform.Core.Constants;
namespace Microsoft.UnifiedRedisPlatform.Core
{
public class UnifiedConfigurationOptions : ICloneable
{
public UnifiedConfigurationOpt... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace BearSubPlayer.SubTitle
{
public class SrtReader : ISubReader
{
public List<SubInfo> Read(string path)
{
using var reader = new StreamReader... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
using UnityStandardAssets._2D;
public class MenuController : MonoBehaviour {
public TextMeshProUGUI title;
public TextMeshProUGUI playTextButton;
public Color... |
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