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using Cafe.API.Models.Entities; using Cafe.API.Models.Repository; using Cafe.API.Static; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; using System.Threading; using System.Threading.Tasks; namespace Cafe.API.ThirdLaba { public...
<Query Kind="Expression"> <Connection> <ID>e076134a-52b5-423d-8e02-29a44a57cdc8</ID> <Persist>true</Persist> <Server>.</Server> <Database>WestWind</Database> </Connection> </Query> from cat in Categories //removed context. for Linq select new // ProductCategory { CategoryName = cat.CategoryName, ...
using System; namespace ServicesSite.Domain { public class ConnectionString { public string PruebaConnection { get; set; } } }
using System.Security.Claims; using HotelBooking.ViewModels; namespace HotelBooking.ModelBuilders.Abstract { public interface IRoomModelBuilder { RoomViewModel Build(int id, ClaimsPrincipal userLoged, string checkInDate, string checkOutDate); } }
namespace FarmAutomation.Common { public enum ItemQuality { Low = 0, Medium = 1, High = 2 } }
namespace DistCWebSite.Core.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public partial class CC_SurveyTroubleshootingSummary { public int ID { get; set; } [StringLen...
namespace Olive.Desktop.WPF.ViewModels { using System; using System.Linq; using Olive.Data; using System.Collections.ObjectModel; using System.Windows.Input; using Olive.Desktop.WPF.Behavior; using Olive.Desktop.WPF.Helpers; public class CategoriesListViewModel : ViewModelBase,IPageVie...
using System.ComponentModel.DataAnnotations; using TRex.Metadata; namespace IoTHubAPIApp.Models { public class IoTHubRegisterWrapper { [Metadata("Connection String", "IoT hub connection string.")] [Required(AllowEmptyStrings = false)] public string ConnectionString { get; set; } ...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using SoldierKindEnum; using PlayerSignOnBoardEnum; namespace PlayerSoldier { public class Soldier { private Point m_SoldierPoint; private eSoldierKind m_SoldierKind = eSoldierKind.MAN; pri...
using UnityEngine; using Newtonsoft.Json; [JsonObject(MemberSerialization.Fields)] public class DebugCommand : Command { public void Do() { Debug.Log("<< Debug >>"); } public override string ToString() { return "[DebugCommand]"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace mec.Enums { public enum ModifyFlagEnum { Insert = 0, Update = 1, Delete = 9 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EmrEditor { interface IDataManagemet { void ExportHtml(); string ExportToString(); } }
using System; using System.IO; namespace ClassLibrary { /// <summary> /// Описывает сотрудника организации. /// </summary> public class Employee : Named { /// <summary> /// Хранит заголовок для текстового представления сотрудника. /// </summary> public static readon...
using UnityEngine; using System.Collections; public class HitManager : MonoBehaviour { public int Points = 10; public EffectsTrigger audioPlayer; void OnTriggerEnter(Collider other) { ScoreManager.Score += this.Points; this.audioPlayer.Run(); Destroy(this.gameObject.trans...
using System; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using cyrka.api.common.queries; using MongoDB.Driver; namespace cyrka.api.infra.stores.queries { public class MongoQueryStore : IQueryStore { public MongoQueryStore(IMongoDatabase mongoDatabase) { _mDb = mongoDatabas...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace LibraryManagementSystem { public partial class return_book : ...
using System.Data.Entity.ModelConfiguration; namespace GenRepo.Client.Model.Mappings { public class ProductEntityConfiguration : EntityTypeConfiguration<Product> { public ProductEntityConfiguration() { HasKey(e => e.Id).Property(e => e.Id).HasColumnName("ProductId"); Pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class experienceBar : MonoBehaviour { private int experience; private RectTransform slider; // Start is called before the first frame update void Start() { slider = GetComponent<RectTransform>(); experien...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Kingdee.CAPP.DAL; using System.Data; using Kingdee.CAPP.Common.ModuleHelper; using Kingdee.CAPP.Model; namespace Kingdee.CAPP.BLL { /// <summary> /// 类型说明:SQL Server操作类BLL /// 作 者:jason.tang /// 完成时间:2013-03...
using System; using Csla; namespace ClassLibrary1 { [Serializable] public class Class1 : BusinessBase<Class1> { public static readonly PropertyInfo<string> NameProperty = RegisterProperty<string>(c => c.Name); public string Name { get { return GetProperty(NameProperty); } set { SetProperty(NameProperty...
namespace Core.Models { public class BaseModel { public SeoModel Seo { get; set; } = new SeoModel(); public FooterModel Footer { get; set; } = new FooterModel(); } }
//Travis Kroll //9-26-19 //This will take user inputs and calculate the population of foxes and rabits for a specific year in the future using System; class FoxesAndRabbits { public static void Main (string[] args) { double Foxes,Rabbits,Year,FutureYear,B_Fox,B_Rab,D_Fox,D_Rab,RabbitsForYear,FoxesForYear,Curre...
 using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.SessionState; using 北京工艺文件管理MVC.Database; namespace WebApplication2.View.工艺文件管理 { /// <summary> /// upload 的摘要说明 /// </summary> public class upload : IHttpHandler, IRequiresSessionSt...
/* // Definition for a Node. public class Node { public int val; public IList<Node> neighbors; public Node() { val = 0; neighbors = new List<Node>(); } public Node(int _val) { val = _val; neighbors = new List<Node>(); } public Node(int _val, List<Node> _nei...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Integer.Domain.Paroquia; using Integer.Web.Infra.AutoMapper; using Integer.Web.ViewModels; using Integer.Web.Infra.Raven; namespace Integer.Web.Controllers { public class ParoquiaController : Controlle...
using System; using System.Collections.Generic; using System.Linq; using ILogging; using ServiceDeskSVC.DataAccess; using ServiceDeskSVC.DataAccess.Models; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets; namespace ServiceDeskSVC.Managers.Managers { public class HelpDeskTicketDocumentManager:...
using UnityEngine; using System.Collections; public class InputManager : MonoBehaviour { public float force = 1.0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.UpArrow)) { rigidbody.AddForce(new Vector3(0f,0f,this.for...
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: disjoint set * Time(n^2), Space(n) * let G is the graph removed all malware nodes. * if a disjoint set of nodes in G is infected by only one malware node, then that malware node is a candidate to remove. */ namespace leetc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02_Game_of_Names { public class _02_Game_of_Names { public static void Main() { var n = int.Parse(Console.ReadLine()); var winnerName = ""; ...
using Controller.ExaminationAndPatientCard; using Controller.UsersAndWorkingTime; using Model.Doctor; using Model.Users; using Syncfusion.XPS; using System.Collections.Generic; using System.Windows; using System.Windows.Input; using ZdravoKorporacija.DTO; namespace ZdravoKorporacija { /// <summary> /// Intera...
using System; using System.Collections.Generic; namespace AuctionMaster.App.Model { public partial class ScheduledTaskType { public ScheduledTaskType() { ScheduledTask = new HashSet<ScheduledTask>(); } public int Id { get; set; } public string Name { get; s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelSelector : MonoBehaviour { public SceneFader m_Fader; public void SelectLevel(string levelName) { m_Fader.FadeTo (levelName); } }
using System; using System.Net.Http; using Microsoft.Extensions.Logging; using SFA.DAS.Authorization.CommitmentPermissions.Client; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Client.Configuration; using SFA.DAS.CommitmentsV2.Api.Client.Http; using SFA.DAS.Http; namespace SFA.DAS.ProviderCo...
using DataModel.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syste...
using System; using System.Collections.Generic; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.AllowSync; using DFC.ServiceTax...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class Utils { // Source: https://stackoverflow.com/questions/33643104/shuffling-a-stackt public static void Shuffle<T>(this Queue<T> queue) { var values = queue.ToArray(); queue.Clear...
using System.Web.Mvc; using System.Web; using System.Web.Routing; namespace UpravljanjeCekanjem { public class CustomAuthorize : AuthorizeAttribute { protected override void HandleUnauthorizedRequest(AuthorizationContext filterContext) { if (!filterContext.HttpContext.User.Identity...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Tkhm1_Gm2_Egg_Original : MonoBehaviour { public AudioSource audioSource; public AudioClip audioClipRightAnswer; //hazf fake az safhe public Image Img_Egg_Original_ForGround; public GameObject GOb...
 namespace RobotService.Models.Procedures { using RobotService.Models.Procedures.Contracts; using RobotService.Models.Robots; using RobotService.Models.Robots.Contracts; using System; using System.Collections.Generic; using System.Text; public abstract class Procedure : IProcedure { ...
using UnityEngine; using System.Collections.Generic; namespace Ardunity { [AddComponentMenu("ARDUnity/Bridge/Input/ToggleInput")] [HelpURL("https://sites.google.com/site/ardunitydoc/references/bridge/toggleinput")] public class ToggleInput : ArdunityBridge, IWireInput<bool> { public CheckEdge checkEdge = C...
using System.Collections.Generic; using Alabo.UI; using MongoDB.Bson; namespace Alabo.Framework.Basic.PostRoles.Dtos { /// <summary> /// 权限输入模型 /// </summary> public class RoleOuput { /// <summary> /// 管理员后台菜单 /// </summary> public List<ThemeOneMenu> Menus {...
using NUnit.Framework; using System.Collections.Generic; using System.IO; using System.Net.Http; using System.Reflection; using System.Threading; using DMWeb_REST_Admin; using DMWeb_REST_Admin.Models; namespace DMWeb_REST_Admin_Unit_Tests { public class AccountContext { public static DMAdmin admin = n...
using System; using DateCalculator; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace DateCalculatorTests { [TestClass] public class DateCalculatorTests { [TestMethod] public void HasCorrectPreviousWorkingdayDateZaEaster() { DateCalculator.DateCalculator dat...
using UnityEngine; using System.Collections; public struct DialogueStruct { public DialogueStruct(string _name, string _line, string _art, bool _allignmentRight) { name = _name; line = _line; art = _art; allignmentRight = _allignmentRight; } public string name; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Strategy { abstract class GuardarComo { public abstract void Guardar(string texto); } }
//using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model; using System.Linq; using Alabo.Data.People.Employes.Domain.Entities; using Alabo.Domains.Repositories.Model; using Alabo.Extensions; using Alabo.Framework.Basic.PostRoles.Domain.Entities; using Alabo.Framework.Core.Reflecti...
namespace NetSix.Errors.Exceptions; public abstract class ServiceException : Exception { public abstract int HttpStatusCode { get; } public abstract string ErrorMessage { get; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using TestHouse.Application.Extensions; using TestHouse.Application.Services; using TestHouse.DTOs.DTOs; using TestHouse.DTOs.Models; namespace TestHouse.We...
using System.Collections; using UnityEngine; [System.Serializable] public class Questionnn { public string fact; public bool isTrue; public GameObject obj; }
using System; namespace Faker.ValueGenerator { public interface IGenerator { Type GenerateType { get; } } }
using System; namespace BlazorShared.Models.Doctor { public class DeleteDoctorResponse : BaseResponse { public DeleteDoctorResponse(Guid correlationId) : base(correlationId) { } public DeleteDoctorResponse() { } } }
using AbiokaScrum.Api.Helper; namespace AbiokaScrum.Api.Entities { public class User : IdAndNameEntity { public string Email { get; set; } public string ProviderToken { get; set; } public AuthProvider AuthProvider { get; set; } public string Token { get; set; } pu...
using Autofac; using EmberKernel.Plugins.Components; using EmberKernel.Services.Statistic; using SimpleHttpServer.Pipeline; using SimpleHttpServer.Response; using System; using System.IO; using System.Threading.Tasks; namespace Statistic.Outputs.Web.Components.Routers { public class FormatRouter : IComponent ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Framework; using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Messages { pu...
global using System.Collections; global using System.Diagnostics.CodeAnalysis; global using System.Globalization; global using System.Reflection; global using System.Reflection.Emit; global using System.Text; global using System.Text.RegularExpressions; global using Serilog.Capturing; global using Serilog.Configuration...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CashRegister : MonoBehaviour { public Text ClientName; public Text ClientDiscount; public GameObject RegisterList; public GameObject ListItemSource; public Text TotalTax; public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Camera_Update: MonoBehaviour { private GameObject player; [Tooltip("Pressing up or down makes the camera move in that direction! Useful if you want to stop and look around.")] public float yLookDistance = 1f; ...
public class Mission { public MissionType type { get; private set; } public bool succeeded { get; private set; } public float time { get; private set; } public int hits { get; private set; } public Mission(MissionType type, bool succeeded, float time) { this.type = type; this.succeeded = succeeded;...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual { /// <summar...
 namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Models { public class ProviderDetails { public int Id { get; set; } public long Ukprn { get; set; } public string Name { get; set; } public string DisplayName { get; set; } public bool IsTLevelProvider { get; set; } ...
using _7DRL_2021.Events; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Behaviors { class BehaviorMovable : Behavior { public Curio Curio; public Func<Vector2> VisualPositio...
using MyPhoneBook; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebApplication1.Models; namespace WebApplication1.Controllers { public class CategoryController : Controller { // GET: CategoryViev public ActionResult Index() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotSoSmartSaverAPI.DTO.BudgetDTO { public class SingleBudgetDTO { public string category { get; set; } public float? limit { get; set; } } }
using System.Reflection; using Harmony; using StardewModdingAPI; namespace WindowResize { /// <summary>The mod entry point.</summary> public class ModEntry : Mod { /********* ** Public methods *********/ /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <par...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UserBase.Entities { [Serializable] public class AwardDTO { public int ID { get; set; } public string Title { get; set; } public AwardDTO() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Data.SqlClient; using System.Text; using System; using UnityEngine.UI; public class AzureConnection : MonoBehaviour { SqlConnectionStringBuilder builder; SqlConnection connection; SqlCommand command; SqlDataRea...
namespace Cafe.API.Models.SortingParams { public enum DirectionSort { Ascending = 0, Descending = 1, None = 2 } }
// See https://aka.ms/new-console-template for more information using System.Collections; public interface ICrossoverStrategy { System.Collections.BitArray Crossover( System.Collections.BitArray parent1, System.Collections.BitArray parent2); } //Essa estratégia divide a montagem do filho //Uma pa...
using NUnit.Framework; using TeamCityChangeNotifier.XmlParsers; namespace TeamCityChangeNotifier.Tests.XmlParsers { [TestFixture] public class BuildListXmlParserTests { private const string BuildListXml = @"<?xml version=""1.0"" encoding=""UTF-8"" standalone=""yes""?> <builds count=""49"" href=""/httpAu...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using FakeItEasy; using DalesTruckMaintenance.Domain; using DalesTruckMaintenance.Domain.Interfaces; using DalesTruckMaintenance.Domain.DTOs; using DalesTruckMaintenance.Domain.Exceptions; using System.Collections.Generic; namespace DalesTruck...
using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApiProdutos.Context; using WebApiProdutos.Models; using WebApiProdutos.Pagination; namespace WebApiProdutos.Repository { public class CategoriaRepository : Repository<Categoria>, ICateg...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMeshAgent))] public class Agent : MonoBehaviour { private NavMeshAgent agent; // Use this for initialization void Start() { agent = GetComponent<NavMeshAgent>(); ...
using System.CodeDom; using FluentQuery.QueryParts; using Xunit; namespace FluentQuery.Tests { public class SelectQueryBuilderWhereTests { private SelectQuery _query; public SelectQueryBuilderWhereTests() { var builder = new SelectQueryBuilder(); _query = builde...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WordTree.Model { /// <summary> /// 记录词库单词是否加入计划 /// </summary> public class DictionaryWord { [Key] public strin...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Stolons.Models { public class ProductType { [Key] [Display(Name = "Nom")] public string Name { get; set; } [Display(Na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; public class CubeAveliableCoordinates<T> { private T[] arr = new T[10]; public T this[int i] { get { return arr[i]; } set { arr[i] = value...
using AutoMapper; using ControleEstacionamento.Web.AutoMapper; namespace ControleEstacionamento.Web.App_Start { public class AutoMapperConfig { public static void Configure() { Mapper.Initialize(config => { config.AddProfile(new ViewModelToDomainProfile...
using Anywhere2Go.AccountingLogic; using Anywhere2Go.DataAccess.AccountEntity; using Claimdi.Account.Filters; using Claimdi.Account.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Claimdi.Account.Controllers { public class PermissionCont...
using System; class task01 { static void Main() { double l = double.Parse(Console.ReadLine()); double w = double.Parse(Console.ReadLine()); double a = double.Parse(Console.ReadLine()); double hallArea = l * 100.0 * w * 100.0; double wardrobeArea = a * 100.0 * a * 100.0...
using System; using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Reference of type `Collider2D`. Inherits from `AtomReference&lt;Collider2D, Collider2DPair, Collider2DConstant, Collider2DVariable, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction,...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; public class blacklist1 : MonoBehaviour { [SerializeField] Animator enemyCar; [SerializeField] PlayableDirector cutscene; [SerializeField] GameObject endingCutscene; int whichScene = 0; // S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Windows.Forms; namespace EmbeddedResourceExtractor { public partial class MainForm : Form { private AssemblyHelper assemblyHelper; public MainForm() { InitializeComponent(); } private void ButtonLoad_Click(object sender, EventArg...
namespace Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class ProductGroupProcessSettings : DbMigration { public override void Up() { DropForeignKey("Web.ProductCategorySettings", "DivisionId", "Web.Divisions"); ...
using System; using System.Diagnostics; using System.Threading; using System.Windows.Forms; using Wana_Decrypt0r; // Token: 0x02000004 RID: 4 internal static class Class0 { // Token: 0x0600001D RID: 29 RVA: 0x00003C64 File Offset: 0x00001E64 private static bool smethod_0() { bool result; Class0.mutex_0 = new M...
using System; namespace Morra_Cinese_Commentato { class Program { public static string mossa_giocatore1 = ""; public static string mossa_giocatore2 = ""; public static string nome_giocatore_1 = ""; public static string nome_giocatore_2 = ""; public static string Scelta_...
using System; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Markup; using System.Windows.Media; using System.Windows.Shapes; using Microsoft.Win32; using MMDB.Enums; using MMDB.Extensions; using MMDB.Windows; namespace MMDB { ...
using System; namespace Uintra.Infrastructure.Extensions { public static class ContextExtensions { public static bool HasFlagScalar(Enum a, Enum b) => HasFlagScalar(a.ToInt(), b.ToInt()); public static bool HasFlagScalar(Enum a, int b) => HasFlagScalar(a.ToInt(), b); public static bo...
using MassTransit; using Microsoft.Extensions.Hosting; using System; using System.Threading; using System.Threading.Tasks; namespace Messages { public class BusService : IHostedService { private readonly IBusControl _busControl; public BusService(IBusControl busControl) { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using HackMW2013.Models; namespace HackMW2013.Controllers { public class TreeChatController : Controller { private CallingTreeModelContainer db = new ...
namespace TestApplication.Classes { public class MainConfig { /// <summary> /// Максимальное количество "выпадающих" записей /// </summary> public int MaxSuggestCount { get; set; } /// <summary> /// Строка подключения к бд /// </summary> public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SecondWork { class SortedList { private Link first; public SortedList() { first = null; } public void Insert(Link link) { ...
using System.Threading.Tasks; using Otiport.API.Data.Entities.Users; namespace Otiport.API.Repositories { public interface IUserRepository : IRepository { Task<bool> IsExistsUserAsync(string username, string emailAddress); Task<UserEntity> AddAsync(UserEntity entity); Task<UserEntity> G...
using UnityEngine; using System.Collections; using UnityEditor; public class ChangeAllRotation : MonoBehaviour { [UnityEditor.MenuItem("Tools/Change rotation")] static void UpdatePrefabs() { ScriptableWizard.DisplayWizard<ApplyAllPrefabs>("Apply all Fruit prefabs", "NOW"); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; namespace ControlData { public class ReadingProcessorFactory : IEventProcessorFactory { public ReadingProcessorFactory(Action<IReading> item) ...
using KeepTeamAutotests.Model; using KeepTeamAutotests.Pages; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeepTeamAutotests.AppLogic { public class FilterHelper { private AppManager app; private PageManager pages...
using System.Collections.Generic; using UnityEngine; public class ItemLoader : SingletonBehaviour<ItemLoader> { private Item[] allItems; private Dictionary<int, Item> dicIdItem = new Dictionary<int, Item>(); protected override void Awake() { base.Awake(); allItems = Resources.LoadAll...
using System; using System.IO; using System.Linq; using Tools; namespace _079 { class Program { private const string FilePath = "../../keylog.txt"; static void Main(string[] args) { var attempts = AttemptsFromFile(FilePath); Decorators.Benchmark(Solve, attempts...
using System; using System.Runtime.Serialization; namespace MoodleObjects { [DataContract] public class Moodle { [DataMember] public int ID { get; set; } public Moodle (int ID) { this.ID = ID; } } }
using NUnit.Framework; using UnityEngine; using UnityEngine.SceneManagement; namespace Tests { public class PlayerUnitTests { [SetUp] public void SetupScene() { SceneManager.LoadScene("SampleScene"); } [Test] public void TestTakeDamage() { const int damagedHealth = 4; const i...