text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using SolidWorks.Interop.sldworks; using SolidWorks.Interop.swconst; namespace Kingdee.CAPP.Solidworks.RoutingPlugIn { public part...
using Accounting.Model; using Accounting.Util; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Wi...
using BepInEx; using RoR2; namespace kdawg { [BepInDependency("com.bepis.r2api")] //Change these [BepInPlugin("com.kdawgMod.kdawgFirst", "First Mod Kdawg", "1.0.0")] public class MyModName : BaseUnityPlugin { public void Awake() { Chat.AddMessage("Loaded my Mod!!!!!!!!...
using System; using MonoTouch.UIKit; using System.Collections.Generic; using System.Linq; namespace iPadPos { public class CustomerSearchViewController : UIViewController { UISearchBar searchBar; UITableView tableView; SearchSource source; public Action<Customer> CustomerPicked { get; set; } public UIPopo...
using System; //定义一个长方形的类 class Cub3 { private double L = 0; private double W = 0; private double H = 0; private double S = 0; private double V = 0; public Cub3 (double l, double w, double h) { L = l; W = w; H = h; } //定义一个长方形的面积计算方法 public void Cub3S () { ...
using Abp.AutoMapper; using DgKMS.Cube.Models; using System; using System.ComponentModel.DataAnnotations; namespace DgKMS.Cube { [AutoMap(typeof(Party))] public class PartyEditDto { /// <summary> /// Id /// </summary> public long Id { get; set; } /// <summary> ...
using System; using System.Globalization; namespace HealthVaultMobileSample.UWP.Helpers { public static class WeightHelper { private const double kgToLbsFactor = 2.20462; /// <summary> /// Converts from kilograms to pounds /// </summary> /// <param name="kg"></param> ...
using System; using System.Collections.Generic; namespace POSServices.Models { public partial class CurrencyDenomination { public int Id { get; set; } public int CurrencyId { get; set; } public decimal Nominal { get; set; } public DateTime? ModifiedDatetime { get; set; } } ...
using Heroes.SDK.Classes.PseudoNativeClasses; using Heroes.SDK.Definitions.Enums; using Heroes.SDK.Definitions.Structures.World.Camera; using Reloaded.Hooks.Definitions; using Heroes.SDK.API; using System.Numerics; using Heroes.SDK.Definitions.Enums.Custom; namespace sonicheroes.utils.freecam; public class HeroesCon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using UI.Entidades; using UI.Data; namespace UI.Models { public class GestionEvento { public Response<List<Evento>> ListEventos() { Response<List<Evento>> result = new Response<L...
using Dummy; using Greet; using Grpc.Core; using Mongo; using System; using System.IO; using System.Linq; using System.Threading.Tasks; namespace client { class Program { const string target = "127.0.0.1:50051"; static async Task Main(string[] args) { //await BasicDemo(); ...
using System; using System.Globalization; using Hangfire.Server; using Microsoft.Extensions.Logging; namespace Hangfire.Console.LogExtension { public static class HangfireLoggerExtensions { //------------------------------------------DEBUG------------------------------------------// /// <summ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMana : MonoBehaviour { public float mana = 100f; public float maxMana = 100f; public void Start() { PlayerStatus.instance.PlayerMana = this; } public void UseMana(float manaAmount) { mana -= manaAmount; // ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Alps.Web.Canteen.Model { public class TakeRecord:EntityBase { public Guid DinnerID { get; set; } public DateTime TakeDate { get; set; } public string CardNumber { get; set; } public D...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class CircleFollowing : MonoBehaviour { public float mass = 1.0f; public float maxSpeed = 5.0f; public Vector3 velocity; public Vector3 force; public int currentWaypoint; public int lastWaypoint; public List<Vector3> wayP...
using UnityEngine; using System.Collections; public class Piece : MonoBehaviour { protected int m_x; protected int m_y; protected int m_z; protected float m_last_x; protected float m_last_y; protected float m_last_z; protected GameObject m_display; private bool m_firstUpdate = true; private bool m_updatin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Data; using System.IO; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmPurchaseInd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Home.Map { public class StartMap : Entity { public int Id { get; set; } public string Title { get; set; }...
// RayUtils // https://github.com/Bugfire using UnityEngine; using NUnit.Framework; namespace RayStorm { public class RayStringTest { [Test] public void RayStringTestSimplePasses () { { var ray = new RayString (1); var std = ""; ...
using NUnit.Framework; using RulesEngine.Conditions; namespace RulesEngine.Tests.Conditions { [TestFixture] public class GreaterThanOrEqualToConditionTests { [Test] public void ShouldReturnTrueWhenActualIsGreaterThanThreshold() { var condition = new GreaterThanOrEqualTo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System.Collections.Generic; using System.Linq; namespace ProgFrog.Interface.Model { public class ProgrammingTask { public IIdentifier Identifier { get; set; } public string Description { get; set; } public ICollection<ParamsAndResults> ParamsAndResults { get; set; } = new List<P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace clinic_project { class patient { private int idpatient; private string fname_c; private string lanem_c; private string phone_c; private string t...
using System; namespace Network.Layout.Finder { public class Class1 { } }
using System.Collections.Generic; using Tomelt.Environment.Configuration; using Tomelt.Recipes.Models; namespace Tomelt.Setup.Services { public interface ISetupService : IDependency { ShellSettings Prime(); IEnumerable<Recipe> Recipes(); string Setup(SetupContext context); } }
using System.Data.Entity; using UniversitySystemModels; namespace UniversitySystemData { public class UniversitySystemContextTpc : DbContext { public UniversitySystemContextTpc():base("name=UniversitySystemContext") { } public IDbSet<Person> Persons { get; set; } publ...
using Boxofon.Web.Helpers; using Boxofon.Web.Infrastructure; using NLog; using Nancy; using Nancy.Security; namespace Boxofon.Web.Modules { public abstract class WebsiteBaseModule : NancyModule { protected WebsiteBaseModule() { this.RequiresHttps(); After.AddItemToEndO...
using AutoFixture; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Application.Commands.CreateCohort; using SFA.DAS.ProviderCommitments.Web.Mappers.Cohort; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Mappers.Cohort { [TestFixture] public class WhenIMapCreateCohor...
using ClassesIerarchy.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace ClassesIerarchy { public class Soldier:ISoldier { private int id; private string firstName; private string lastName; public Soldier(int id,string firstName,string last...
using Xunit; using DinoDiner.Menu; namespace MenuTest.Sides { public class FryceritopsTest { /// <summary> /// has correct default price /// </summary> [Fact] public void ShouldHaveCorrectDefaultPrice() { Fryceritops ft = new Fryceritops(); ...
using GlobalGoalGame.Models.Misc; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace GlobalGoalGame.Models { class SolarPanel : Energizable { public const int TEXTURE_WIDTH = 59; public co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using System.Diagnostics; using Xamarin.Forms.Xaml; namespace MicroSync { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class BuildPage : ContentPage ...
namespace Zebble { using Foundation; using System; using System.Threading.Tasks; using WebKit; class IosWebView : WKWebView { WebView View; NSUrlRequest Request; public IosWebView(WebView view) : base(view.GetFrame(), new WKWebViewConfiguration()) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using HotelManagement.Controller; namespace HotelManagement.UserInterface { public partial class BangKeDatTiec : Form ...
using Microsoft.AspNet.Identity.EntityFramework; namespace RegistreFoncier.Models { public class AppUser : IdentityUser { public string FirstName { get; set; } public string LastName { get; set; } public override string Email { get; set; } } }
using System.ComponentModel.DataAnnotations; namespace Data.Models { public class Product { [Key] public int Id { get; set; } //public int CategoryId { get; set; } //public int UserId { get; set; } public string Name { get; set; } //public string Details { get; ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BAH.BOS.WebAPI.ServiceStub.Permission.Dto { /// <summary> /// 用户组织输出对象。 /// </summary> [JsonObject] public class UserOrgInfoOutput : BaseDataOutput<long> { }//end class }...
using CsvHelper.Configuration.Attributes; namespace BartlettGenesisLogFileParser { internal class BartlettLogRecordRaw { [Name("time")] public string DateTime { get; set; } [Name("event")] public string Event { get; set; } [Name("name")] public st...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace SbdProjekto.Migrations { public partial class initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Magazyny", ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Models; namespace Docller.Core.Services { public interface IUserSubscriptionService { void UpdateUser(User user); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Grenade : MonoBehaviour { [SerializeField] private int damage = 80; [SerializeField] private float throwForce = 40f; [SerializeField] private float radius = 3f; [SerializeField] private float expForce = 50f; ...
namespace gView.Framework.Geometry { public class PointM3 : PointM2 { private object _m3; public PointM3(double x, double y, object m, object m2, object m3) : base(x, y, m, m2) { _m3 = m3; } public PointM3(double x, double y, double z, object m, ...
using System; using System.Collections.Generic; using System.Timers; namespace UPDServer { class Universe { private Dictionary<String, Galaxy> galaxies = new Dictionary<String, Galaxy>(); Random rnd = new Random(); public Universe() { char sec = 'a'; while (sec !=...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Addstylist : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventA...
using gView.Framework.UI; using System; using System.Collections.Generic; namespace gView.Plugins.Tools.RibbonTabs { [gView.Framework.system.RegisterPlugIn("3e9ebc6d-4f71-4ecc-aa4f-cbec2f5b507d", Obsolete = true)] public class GraphicsRibbonTab : ICartoRibbonTab { private List<RibbonGroupBox> _gro...
using UnityEngine; using System.Collections; public class SearchArea : MonoBehaviour { EnemyCtrl enemyCtrl; // Use this for initialization void Start () { enemyCtrl = transform.root.GetComponent<EnemyCtrl>(); } void OnTriggerEnter(Collider other){ //Debug.Log("Trigger Enter"); } void OnTrigge...
using System.Collections.Generic; using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Requests; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; namespace SFA.DAS.ProviderC...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using KartExchangeEngine.Monitors; using KartObjects; using KartLib; using System.ServiceProcess; using System.Net; us...
using System; using System.Collections.Generic; namespace MyGame { public interface IGameObject { /// <summary> /// Originally planned to be implemented so there could be objects other than Entities that were Collissionable /// Needs to factored out in next iteration /// </summary> /// <returns><c>true<...
using System; namespace gView.Framework.Web.Exceptions { public class HttpServiceException : Exception { public HttpServiceException(string message, Exception inner = null) : base(message, inner) { } } }
namespace Entity { public partial class TrackL : ITrackLocation { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using PROnline.Models; using PROnline.Models.Guides; using PROnline.Src; using System.Data; namespace PROnline.Controllers.Guides { public class AboutUsController : Controller { // ...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICU...
using Puppeteer.Core; using Puppeteer.Core.Action; using UnityEngine; using UnityEngine.AI; public class AIFindSafetyAction : PuppeteerExecutableAction { public override void Enter(PuppeteerAgent _executingAgent) { base.Enter(_executingAgent); if(_executingAgent.GetWorkingMemory().TryGetValue("LastInRangeExplo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.Models { public interface IDraftApprenticeshipViewModel { long ProviderId { get; } string CohortReference { get; } } }
namespace Monopoly { using System; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { var args = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GETMOOTOOL { class DataClass { DBClass db = new DBClass(); /// <summary> /// 检查电影表中是否有此影片 /// </summary> /// <param name="st...
public class Solution { public IList<IList<int>> Generate(int numRows) { var res = new List<IList<int>>(); if (numRows <= 0) return res; for (int i=0; i<numRows; i++) { List<int> levelRes = new List<int>(i+1); levelRes.Add(1); for (int j=1; j<i; j++) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using OpenIddict.Validation; namespace OAuthUsingOpenIDDApplication.Controllers { [Route("api/[controller]")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BnsDatTool.lib { public class TranslatableItem { public enum Fields { AutoId, Alias, Original, Translate, Untranslation } public enum TranslateState { Translated, Part...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using gMediaTools.Extensions; using gMediaTools.Factories; using gMediaTools.Models.CurveFitting; using gMediaTools.Services; namespace gMediaTools.Services.CurveFitting { publ...
namespace UseFul.ClientApi.Enums { public enum StatusEntradaDocumento { Novo = 1, Liberado = 2, ReprovadoFiscal = 5, ImpostoConferido = 6, FinanceiroConferido = 7, ReprovadoFinanceiro = 8 } }
namespace Group_Numbers { using System; using System.Collections.Generic; using System.Linq; using System.Text; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() {...
using System; namespace Crystal.Plot2D.Charts { /// <summary> /// Edge identifier - indicates which side of cell isoline crosses. /// </summary> internal enum Edge { // todo check if everything is ok with None. None = 0, /// <summary> /// Isoline crosses left boundary of cell (bit 0) /...
using Microsoft.EntityFrameworkCore.Migrations; namespace AssetTracking_EF.Migrations { public partial class Creatingnewdatabase : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "AssetType", ...
using System; using System.Windows.Forms; using System.Collections.Generic; using System.Linq; using System.IO; using System.Threading; using System.Net.Sockets; using Newtonsoft.Json; using System.Text; namespace Projet2Cpi { public class OtherThread { private static TcpClient c; private stat...
using System.Collections.Generic; namespace libairvidproto.model { public class MediaInfo : AirVidResource { public static readonly int ContentType = (int)EmContentType.MediaInfo; public MediaInfo(AirVidServer server, NodeInfo parent) : base(server, "", "", parent) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _031_BOOLEAN { class Program { static void Main(string[] args) { Console.WriteLine("Введите стороны треугольника a, b, c"); int side_a = Convert....
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk.Responses { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk.responses']/class[@name='AcquiringResponse']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/r...
using NUnit.Framework; using Puppeteer.Core.Sensor; using System.Linq; namespace Puppeteer.Tests { public class SensorTests { [SetUp] public void Setup() { } [TearDown] public void Teardown() { } [Test] public void SensorListSortByOrder() { SensorList<string, object> sensorList = new Sens...
using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects.CraftingResources; using Assets.Scripts.Models.Weapons; namespace Assets.Scripts.Models.Ammo { public class RevolverBullet : Ammo { public RevolverBullet() { WeaponType = typeof(Revolver); Loc...
using System; using System.Collections.Generic; using System.Linq; using Divar.Core.Domain.Advertisements.Enums; using Divar.Core.Domain.Advertisements.Events; using Divar.Core.Domain.Advertisements.ValueObjects; using Divar.Framework.Domain.Entities; using Divar.Framework.Domain.Events; using Divar.Framework.Domain.E...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib.Views; using KartObjects; using KartLib; namespace KartSystem { public partial class DocTypesView : KartUserControl,...
using PaperPlane.API.ProtocolSchema.Base; using PaperPlane.API.ProtocolSchema.Internal; using PaperPlane.API.Util; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace PaperPlane.API.ProtocolSchema.DataTypes.Service { [ConstructorId(0xf35c6d01)] internal class RPCResul...
using UnityEngine; using UnityEngine.UI; using UnityEngine.Audio; public class SoundSettingsScene : MonoBehaviour { private static readonly string MusicaPref = "MusicaPref"; private static readonly string FxPref = "FxPref"; private float musicafloat, fxfloat; public AudioSource musicaAudio; public...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using CommonLibrary; namespace QuarcleOnlieProject { public class PersonalAccount { //PaMainBLL loginBll = new PaMainBLL(); ////判断是否已登录 ////如果...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Newtonsoft.Json; using WebAPI.Services; using WebAPI.Interfaces; using WebAPI.Models; using System.Threading.Tasks; namespace WebAPI.Controllers { [RoutePrefix("api/addresses")]...
using Confluent.Kafka; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public bool selected; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void Select(bool value) { selected = v...
using Selenio.Core.Reporting; using System; using System.IO; using System.Text.RegularExpressions; namespace Selenio.PlainTextReporter { public class Reporter : IReporter { private string debugFile; bool descriptionAlreadySet = false; private ReportConfiguration configuration; ...
using UnityEngine; using MainCharacter; using System.Collections; public class RainbowWeapon : MonoBehaviour { public float damage; public void Start() { Color newColor = new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), 1.0f); renderer.material.color = newColor; } voi...
using Agora.EventStore.Eventing; namespace Agora.EventStore.Examples.TrafficLights { public class TrafficLightAggregate : Aggregate<TrafficLightState> { public TrafficLightAggregate() { Handles<TrafficLightEvent>(OnTrafficLightEvent); } private void OnTrafficLightE...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class Member { public Member() { Folder = new HashSet<Folder>(); FormSubmitted = new HashSet<FormSubmitted>(); LogMemberAction = new HashSet<LogMemberAction>();...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DocGen.ObjectModel { /// <summary> /// Represents main interface for document creation /// </summary> public interface IDocument { bool AutoGenerateTOC { get; set; } ...
using Autofac; using EmberKernel.Services.EventBus.Handlers; using System; using System.Collections.Generic; using System.Text; namespace EmberKernel.Services.EventBus.SubscriptionManager { public interface ISubscriptionManager { bool IsEmpty { get; } event EventHandler<string> OnEventRemoved;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Negocios; using DTO; namespace Apresentacao { public partial class FrmMenuAcaoAluno : Form ...
namespace Properties.Core.Objects { public class User { public int UserId { get; set; } public string AuthZeroId { get; set; } public Landlord Landlord { get; set; } public User() { UserId = 0; AuthZeroId = string.Empty; } } }
using System; using System.Collections.ObjectModel; using System.Linq; using System.Globalization; using System.Windows; using System.Windows.Data; using System.Windows.Markup; namespace Appnotics.Library.UI.Converters { public class CollapseIfNotEqualToConverter : IValueConverter { public object Convert(object ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Cubie : MonoBehaviour { [SerializeField] private AudioClip clipMoving; [SerializeField] protected ColliderChecker m_colliderClosePlayer; [SerializeField] protected ColliderChecker m_colliderChec...
using Centrifuge.Distance.Game; using Distance.WheelieBoostFix.Scripts.RuntimeData; using HarmonyLib; namespace Distance.WheelieBoostFix.Harmony { [HarmonyPatch(typeof(BoostGadget), "GadgetFixedUpdate")] internal static class BoostGadget__GadgetFixedUpdate { [HarmonyPrefix] internal static bool Prefix(BoostGad...
using System; using System.IO; using Apv.AV.Services.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; namespace Apv.AV.Web { public class DesignTimeDbContextFactory : IDesignTimeDbContextFactory<ApvAppContext> { public Apv...
using System; using System.Collections.Generic; using System.Speech.Synthesis; using Cradiator.Config; using Cradiator.Extensions; using Cradiator.Model; namespace Cradiator.Audio { public class SpeechMaker : IConfigObserver { readonly TimeSpan OneSecond = new TimeSpan(0, 0, 1); readonly ISpeechTextParser _spee...
using Newtonsoft.Json; using Utilities; namespace EddiDataDefinitions { // For use with the `Died` event public class Killer { [PublicAPI] public string name { get; } [PublicAPI] public string rating => combatRating?.localizedName; [PublicAPI] public strin...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Linq; using System.Reflection; using System.Text; using Android.App; using Android.Content; using Android.Content.Res; using Android.Database; using Android.Graphics; using Android.Gr...
using SSISTeam9.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static SSISTeam9.Controllers.DisbursementController; using Delegate = SSISTeam9.Models.Delegate; namespace SSISTeam9.Services { public interface IRestService { ...
using Senparc.Core.Enums; using System; namespace Senparc.Core.Models { public partial class FeedBack : BaseModel { public int Id { get; set; } public int AccountId { get; set; } public string Content { get; set; } public DateTime AddTime { get; set; } /// <summary>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wolf_StateVars : MonoBehaviour { public float sheep_detect_range; public float sheep_eat_range; public float raycast_to_float_dist; public LayerMask sheep_mask; [Header("Wolf Moving Vars")] pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HealthBar : MonoBehaviour { public Player playerScript; private Image healthBar; private float currentHealth; public Potion potion; public TMPro.TextMeshProUGUI potionCounter; //...
using System; using Welic.Dominio.TiposDados; namespace Welic.Dominio.Utilitarios.Comandos { public class ComandoMesAno { public int Mes { get; set; } public int Ano { get; set; } public int Numero { get; set; } public string TextoMesAno { get; set; } public DateTime Da...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace WebApp { public class MvcApplication : System.Web.HttpApplication { protected void Application_Start() { Are...