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using System; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using UnitTesting.WorkUnit._2; namespace UnitTestingExample.WorkUnit._2.Tests { [TestClass] public class WorkUnitTests { [TestMethod] public void MockedFibonacciTest() { ...
using System; using UnityAtoms.BaseAtoms; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Reference of type `CollisionGameObject`. Inherits from `EquatableAtomReference&lt;CollisionGameObject, CollisionGameObjectPair, CollisionGameObjectConstant, CollisionGameObjectVariable, Coll...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Challan.Models { public class Address { public Address() { Districts = new List<District>(); } public Guid Id { get; set; } public string StreetName { get; ...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace FichaTecnica.Infraestrutura.Servicos.Test { [TestClass] public class ServicoCriptografiaTeste { [TestMethod] public void CriptografaSenha() { ...
using System.Collections.Generic; using RimWorld; using RimWorld.Planet; using Verse; using Verse.Grammar; namespace Kyrun.Reunion { static class Util { public const string DELIMITER = ", "; public static void Msg(object o) { Log.Message("[Reunion] " + o); } public static void Warn(object o) { L...
using UnityEngine; public class PlayerWorks : MonoBehaviour { public bool IsAlive() { return true; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerDeath : MonoBehaviour { public Health HP; public void Death() { HUDManager.OnHPChange.Invoke(); //remove if time allows Debug.Log("quit game"); Application.Quit(); //pl...
using AlgorithmProblems.Arrays.ArraysHelper; using AlgorithmProblems.Heaps.HeapHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Heaps { /// <summary> /// This is only a test class. The min heap implementatio...
using System; using System.ComponentModel.DataAnnotations; using System.Net; using System.Net.Mime; using System.Text; using System.Text.Json; using System.Text.RegularExpressions; using Atc.Rest.Options; using Microsoft.ApplicationInsights; using Microsoft.AspNetCore.Http; // ReSharper disable InvertIf // ReSharper d...
using DevanshAssociate_API.Models; using DevanshAssociate_API.Models.ENUM; using MagathApi.DAL; using MySql.Data.MySqlClient; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace DevanshAssociate_API.DAL { public class...
using SuperMario.Collision; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using static SuperMario.Entities.Mario.MarioStateEnum; namespace SuperMario.Entities.Mario.MarioCondition { public abstract class MarioConditionState : IMarioCondition { protected virtual Entity Standing...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace FiiiCoin.Wallet.Win.Common.Detects { ...
 namespace TY.SPIMS.Client.Helper.CodeGenerator { public interface IGenerator { string GenerateCode(); } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using WalletWasabi.Helpers; using WalletWasabi.Interfaces; using WalletWasabi.Logging; namespace WalletWasabi.Hwi.Pro...
namespace Shiftgram.AccountServer.Models { public class AccountViewModel { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Bio { get; set; } public string PhotoUrl { get; set; } public string GenderName { get; set; } public string Pho...
using System; using System.Collections.Generic; using System.Text; namespace BenefitDeduction.EmployeesSalary.Employees { public class SalaryEmployeeExempt: SalaryBase, ISalaryEmployeeExempt { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ZC_IT_TimeTracking.BusinessEntities.Model; namespace ZC_IT_TimeTracking.BusinessEntities { public class AssignGoal { public AssignGoal() { this.GoalMaster = new List<GoalMaster>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdomOffice.PlugIn.BackOffice { public class BackOfficePlugInConfig { //// Test DB public static string MongoUrl { get { return ""; } } public static stri...
using System; class Parallelepiped { static void Main() { int n = int.Parse(Console.ReadLine()); int height = 4 * n + 4; int width = 3 * n + 1; string curly = new string('~', n-2); Console.WriteLine("+{0}+{1}", curly, new string('.', 2 * n + 1)); int dotsBef...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using Windows.UI; using Windows.UI.Xaml; using Windows.UI.Xaml.Documents; using Windows.UI.Xaml.Media; namespace BibleBrowserUWP { public enum BibleBook { Gn, Ex, Lv, Nb, Dt, Jos, Jg, Rt, iS, iiS, iK, iiK, iCh, iiCh, Esr, ...
using System; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Base; namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General { /// <summary> /// Datos generales de la unidad operativa nivel /// </summary> /// <remarks> /// Creación: GMD 20161129 <br /> /// Modificación:...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Linq.Mapping; namespace Kingdee.CAPP.Solidworks.RoutingPlugIn { [Table(Name = "PP_Routing")] public class Routing { [Column(IsPrimaryKey = true)] public string RoutingId { ...
using System.Collections.Generic; namespace SFA.DAS.ProviderCommitments.Web.Models { public class BulkUploadAddAndApproveDraftApprenticeshipsViewModel { public List<BulkUploadDraftApprenticeshipViewModel> BulkUploadDraftApprenticeshipsViewModel { get; set; } public long ProviderId { get; set; ...
using System; namespace _45многомерные_массивы { class Program { static void Main(string[] args) { int[,,] myArray = new int[4, 3, 5]; Random random = new Random(); for (int i = 0; i < myArray.GetLength(0); i++) { for (int j = 0...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OrderPanel : MonoBehaviour { public int orderType; //Customize public int orderCount = 0; public float orderTime; public Slider slider; // Start is called before the first frame updat...
using System; namespace DiagonalDifference { public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static int Execute() { var leftToRight = 0; var rightToLeft = 0; var n =...
using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Reflection; using System.Text; using System.Windows.Forms; namespace EQ2LuaEditor { public partial class ColorSettings : Form { public ColorSettings() { Initia...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameStatus : MonoBehaviour { /** * Number of sheep inside the pen. */ public int sheep_in; /** * Number of sheep inside of the pen. */ public int sheep_out { get; private set; } /** ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Route_Search { public partial class Form1 : Form { ...
using System.Collections.Generic; using System.Linq; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; using Sirenix.Utilities.Editor; using UnityEditor; using UnityEngine; using XNode; using XNode.Odin; namespace XNodeEditor.Odin { public class NodeGraphPropertyProcessor<TNodeGraph> : OdinPropertyPro...
//using System; //using System.Threading.Tasks; //using CardFlightSdk; //using MonoTouch.Foundation; // //namespace iPadPos //{ // public static class CFTCardExtension // { // public static Task<Tuple<CFTCharge,string>> ChargeAsync(this CFTCard card, Invoice invoice) // { // var dict = NSDictionary.FromObjectsAndK...
using Accounting.Dialog; using Accounting.Util; using MaterialDesignThemes.Wpf; using Microsoft.Win32; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DevExpress.Web; using System.Web; namespace V50_IDOMBackOffice.AspxArea.Helper { public class GridValidation { public static void ValidateInt(string fieldname,object sender, DevExp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApp2 { public class Business { public string address { get; set; } public double distance { get; set; } public double stars { get; set; } ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System; using GameVariables; using CodeStage.AntiCheat.ObscuredTypes; public class SettingMenuScreen : MenuScreen { public static SettingMenuScreen instance; public List<Image> settingSelectionHighlights = n...
using System; using Pe.Stracon.SGC.Infraestructura.QueryModel.Base; namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual { /// <summary> /// Representa el objeto Logic de Flujo Aprobacion /// </summary> /// <remarks> /// Creación : GMD 20150515 <br /> /// Modificación : <...
using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using CQRS.MediatR.Event; using CQRS.MediatR.Query; using CsvHelper; using Scheduler.FileService.Events; namespace Scheduler.FileService.Que...
using Vintagestory.API.Common; using Vintagestory.API.Common.Entities; using Vintagestory.API.MathTools; namespace OreCrystals { class ItemCrystalHeart: Item { public override void OnLoaded(ICoreAPI api) { base.OnLoaded(api); } public override void OnHeldInteractSta...
using System; namespace MethodOverloading { class Program { public int add (int x, int y) { return x + y; } public double add (double x, double y) { return x + y; } public string add (int x, int y, bool isDollars) ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 键值对集合 { class Program { static void Main(string[] args) { Hashtable h = new Hashtable(); h.Add(1, "2"); h.Add("2", 4); h["ok"] = "321"; foreach (...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using POSServices.PosMsgModels; using POSServices.WebAPIModel; namespace POSServices.WebAPIPOSMsgController ...
using System.Runtime.InteropServices; using FILETIME = System.Runtime.InteropServices.ComTypes.FILETIME; namespace Vanara.PInvoke { public static partial class Kernel32 { /// <summary>Converts MS-DOS date and time values to a file time.</summary> /// <param name="wFatDate"> /// <para>The MS-DOS date. The date...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using Alps.Domain.ProductMgr; using Alps.Web.Models; using Alps.Dom...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Threading.Tasks; using Xamarin.Forms; using MobileOulu.Models; using MobileOulu.Views; namespace MobileOulu.ViewModels { public class Quote { public string Text { get; set; } public DateTime Stamp { get; set; } } }
using System; namespace Zadanie_1 { class Program { static float Pomnóż(uint n, float x) { float wynik = 0; //NIEZMIENNIK // n > 0 i wynik = (n' - 1) * x while (n > 0) { wynik += x; n--; /...
namespace Fragenkatalog.Model { class Dozent : Benutzer { public Dozent(uint benutzer_nr, string login_name, string email_adresse, string passwort) : base(benutzer_nr, login_name, email_adresse, passwort, 2) { // TODO : eventuell anpassen } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JDWinService.Model { public class Supplier { public MyData Data; public class MyData { public F_102 F_102 { get; set; } public object FA...
using System; using System.Threading; using System.Threading.Tasks; namespace ApartmentApps.Api { public interface IBackgroundScheduler { void QueueBackgroundItem(Action<CancellationToken> backgroundAction); void QueueBackgroundItem(Func<CancellationToken,Task> backgroundAction); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Media; namespace WindowsFormsApplication1 { public partial class Form1 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace lesson6 { class Program { static void Main(string[] args) { //Manager myManager = new Manager("1","Bob"); //Emploee myEmploee = myManager; //Раб...
using System; using System.Collections.Generic; namespace FamilyDictionary { class Program { static void Main(string[] args) { Dictionary<string, Dictionary<string, string>> myFamily = new Dictionary<string, Dictionary<string, string>>(); myFamily.Add("bro...
using UnityEngine; using System.Collections; using IsoTools; public class SpreadFrame : MonoBehaviour { private float spreadTime; private GameObject player; void Start () { player = GameObject.Find("Player"); spreadTime = 5f; StartCoroutine(MultiplyFrameInLine()); } pu...
using System; using NBitcoin; using Stratis.Bitcoin.IntegrationTests.Common; using Stratis.Bitcoin.IntegrationTests.Common.EnvironmentMockUpHelpers; using Stratis.Bitcoin.Networks; using Xunit; namespace Stratis.Bitcoin.IntegrationTests { public class ConsensusManagerTests { private readonly Network n...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class MapCheckSkill : MonoBehaviour { private Rigidbody2D rb; private bool isPaused; private GameObject player; public EnemyControl tracingEnemy; private Gauge gauge; private bool ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RenderManager : MonoBehaviour { [SerializeField] private float m_range; private SpriteRenderer m_renderer; private SpriteRenderer[] m_foundObjects; private void FixedUpdate() { //var camPosX =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CheckIt.Tests.Data { class FirstOfTwoClassInFile { } class SecondOfTwoClassInFile { } }
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.ACC { [Serializable] public partial class Role : EntityBase, IAuditable { #region O/R Mapping Properties public Int32 Id { get; set; } [Display(Name = "Role_Code", ResourceType = typeof(Resources....
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; namespace UnityAtoms.FSM.Editor { /// <summary> /// Event property drawer of type `FSMTransitionData`. Inherits from `AtomEventEditor&lt;FSMTransitionData, FSMTransitionDataEvent&gt;`. Only availble in `UNITY_20...
namespace FBS.Domain.Booking { public enum BookingState : byte { Requested = 0, Approved = 1, Rejected = 2 } }
 using FluentAssertions; using ModaTime; using NUnit.Framework; using System; using System.Collections; namespace ModaTime.Test { class GetWeekOfMonthTests { [SetUp] public void Setup() { } [Test, TestCaseSource("TestCases")] public void Get_MonthNameOfMonth(Da...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AlienEventHandler : TimeEventHandler { public AlienController alienController; public override void ApplyEvent(TimeEvent timeEvent, bool reverse) { AlienEvent newEvent = (AlienEvent)timeEvent; alie...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using IrsMonkeyApi.Models.DB; namespace IrsMonkeyApi.Models.DAL { public class UploadFileDb : IUploadFileDb { private readonly IRSMonkeyContext _context; public UploadFileDb(...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.Collections; using System; /// <summary> /// 2D : Visual Novel: Hide : Sequencer Command // Tweens/Hides a target in the style of a visual novel ( TODO: ALPHA FADE thing ? another command ?) // hide who? (pick a target) // goint to ( targe...
using Backend.Model.PerformingExamination; using Backend.Repository.ExaminationRepository; namespace Backend.Service.ExaminationAndPatientCard { public class ScheduleAppointmentService : IScheduleAppointmenService { private readonly IExaminationRepository _examinationRepository; public Schedul...
using System; using ApartmentApps.Api.Modules; using ApartmentApps.Data; namespace ApartmentApps.Api.Services { public class LookupMapper<TModel> : BaseMapper<TModel, LookupBindingModel> where TModel : new() { public Func<TModel, string> ValueSelector { get; set; } public Func<TModel, string> ...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace jaytwo.Common.Parse { public static partial class ParseUtility { public static double ParseDouble(string value) { var styles = GetStyles(value); var formatProvider = GetFormatProvider(styles); retur...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerController : MonoBehaviour { public GameObject leftArm, rightArm, leftArmPivot, rightArmPivot, leftPaw, rightPaw, item; public int pawSpeed; public float rotateSpeed; public bool kneadLock; public in...
using Microsoft.AspNetCore.Mvc; namespace MeetMuch.Web.Alerts { public static class AlertExtensions { public static IActionResult WithError(this IActionResult result, string message, string debugInfo = null) { return Alert(result, "danger", message, debugInfo); } pu...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Drawing; using CoreFoundation; using CupcakePCL.BL; using UIKit; using Foundation; namespace Cupcake.iOS.Screens { [Register("IdeaListViewController")] public partial class IdeaListView...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InstantiateStart : MonoBehaviour { public GameObject hub; public GameObject player; public GameObject startingRoom; public GameObject roomTemplate; public void EnterDungeon() { Destroy(hub); ...
using Datos; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Negocio { public class TipoTarjeta { public int idTipoTarjeta {get;set;} public string descTipoTarjeta { get; set; } public Data...
namespace MeriMudra.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; [Table("CcInfoSectionMaster")] public partial class CcInfoSectionMaster { //[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2214:DoNot...
namespace Tutorial.Tests.ParallelLinq { using Tutorial.ParallelLinq; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public partial class QueryMethodsTests { [TestMethod] public void QueryTest() { QueryMethods.Generation(); QueryMeth...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BPMInterfaceBLL; using System.Data; namespace BPMReports { public partial class Demo : System.Web.UI.Page { protected void Page_Load(object sender, ...
using jaytwo.Common.Extensions; using jaytwo.Common.Parse; using NUnit.Framework; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace jaytwo.Common.Test.Parse { [TestFixture] public partial class ParseUtilityTests { private static IEnumerable<TestCaseData> Par...
using System; namespace Vlc.DotNet.Core { public sealed class VlcMediaPlayerTitleChangedEventArgs : EventArgs { public VlcMediaPlayerTitleChangedEventArgs(int newTitle) { NewTitle = newTitle; } public int NewTitle { get; private set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; class Program { static void Main() { string text = Console.ReadLine(); StringBuilder result = new StringBuilder(); var uniqueSymbols = new List<ch...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MovePanel : MonoBehaviour { public PlayerObject playerObject; public Slider movementSlider; private void OnDisable() { GameManager.Instance.startAction -= EnableSlider; G...
using System; using System.Drawing; using System.Globalization; using System.Net; using System.Threading; using System.Windows.Forms; using HiLoSocket.Builder.Client; using HiLoSocket.CommandFormatter; using HiLoSocket.Compressor; using HiLoSocket.Model; using HiLoSocket.SocketApp; using MetroFramework.Forms; namespa...
namespace Properties.Infrastructure.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class AutoAdvertiseFix : DbMigration { public override void Up() { DropForeignKey("dbo.Errors", "AutoAdvertiseResult_AutoAdvertiseResultId", "dbo.AutoA...
using System; using System.ComponentModel.DataAnnotations.Schema; namespace MyMovies.Domain.Entities { public class Comment : Entity { public Guid MovieId { get; set; } [ForeignKey("MovieId")] public Movie Movie { get; set; } public string Text { get; set; } public Date...
using System.Runtime.Serialization; namespace EpisodeRenaming { [DataContract] public class TraktTvEpisodeIDs { [DataMember( Name = "trakt" )] public int? Trakt { get; set; } [DataMember( Name = "tvdb" )] public int? Tvdb { get; set; } [DataMember( Name = "imdb" )] ...
using System; using System.Collections.Generic; using System.Windows; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GKS_Lab8.Logic { public class Error { public static double LengthBetweenLineAndPoint(Line line, Point point) { //h = |(x2 - x1)*(y0 - ...
using System; namespace KartObjects.Entities.Documents { [Serializable] public class SoftReceiptSpecRecord:ReceiptSpecRecord { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { get { return "Специфи...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; [assembly: InternalsVisibleTo("HTFramework.AI.Editor")] namespace HT.Framework.AI { /// <summary> /// A*网格 /// </summary> [DisallowMultipleComponent] [AddComponentMenu("HTFramework/★ AI/A* Gr...
namespace CountRealNumbers { using System; using System.Collections.Generic; using System.Linq; public class StartUp { public static void Main() { var numbers = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) ...
using System; using System.Collections.Generic; namespace AMS.Models { public partial class FeesTypes { public FeesTypes() { Fees = new HashSet<Fees>(); } public long Id { get; set; } public string Name { get; set; } public int Term { get; set; } ...
using System.Collections.Generic; using System.Threading.Tasks; using SQLite; using feedback.Models; namespace feedback.Data { public class feedbackDataBase { readonly SQLiteAsyncConnection _database; public feedbackDataBase(string dbPath) { _database = new SQLiteAsyncCon...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Runtime.CompilerServices; namespace DanialProject.Models.Database { public class ImageList { public List<B64Image> B64Images { get; set; } public int BuildingId { get; set; } [MaxLeng...
// Bar POS, class TableScreen // Versiones: // V0.01 14-May-2018 Moisés: Basic skeleton // V0.02 15-May-2018 Moisés: Added POSScreen, drawTable, deleted posScreenList, // tableClick added // V0.03 16-May-2018 Moisés: Minor changes, method checklogin // V0.04 21-May-2018 Moisés: LoadTables method using System; us...
using Project.Interface; using Project.Model; using Project.Object; using Project.View; using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Project.Presenter { class...
// The MIT License (MIT) // Copyright (c) 2015 Intis Telecom // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, ...
using UnityEngine; using System.Collections; public class ballController : MonoBehaviour { public int time; private Rigidbody rb; private Vector3 initialImpulse; private GameController gc; private bool gameOver; public float initForce; private AudioSource aSource; public bool draw; // for hiddenNux // U...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Xlns.BusBook.Core.Model; using System.ComponentModel.DataAnnotations; namespace Xlns.BusBook.Core.Model { public class ViaggioSearch { public String SearchString { get; set; } public DateTime? DataPart...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class BookScript : MonoBehaviour { public InputField titleField; public InputField authorField; public InputField isbnField; public InputField descriptionField; ...
using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Users.Factories.Interfaces; using Fingo.Auth.Domain.Users.Implementation; using Fingo.Auth.Domain.Users.Interfaces; namespace Fingo.Auth.Domain.Users.Factories.Implementation { public class GetAllNotAssignedUsersToProjectFactory : IGetAllNot...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Domaci8_9_10 { public partial class frmIzvestaj : Form { public frmIzvestaj() { Initiali...
namespace TripDestination.Services.Web.Helpers { using Contracts; using Data.Contracts; using System; using System.Collections.Generic; public class TripHelper : ITripHelper { public TripHelper(ITripServices tripServices) { this.TripServices = tripServices; ...