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using System; using DelftTools.Hydro.CrossSections.DataSets; using DelftTools.TestUtils; using NUnit.Framework; namespace DelftTools.Tests.Hydo.DataSets { [TestFixture] public class FastXYZDataTableTest { readonly Random random = new Random(); [Test] [Category(TestCategory.Perform...
namespace Cs_Notas.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class Conjuntos : DbMigration { public override void Up() { CreateTable( "dbo.Conjuntos", c => new { ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections; namespace Shipwreck.TypeScriptModels.Decompiler.Transformations.Types { [TestClass] public sealed class TypeDeclarationTest { private sealed class InheritedTestClass : ArrayList { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class SearchOutInOrder { public string Code { get; set; } public string Status { get; set; } public int SupplierId { get; set;...
using System.Collections.Generic; using System.Linq; namespace Glass { public class Assembly { private readonly System.Reflection.Assembly assembly; public Assembly(System.Reflection.Assembly assembly) { this.assembly = assembly; } public IEnumerable<Type>...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class NotePrefab : MonoBehaviour { public string prev; public string text; public void InitNote(string prev, string text) { this.prev = prev; this.text = text; transform.GetChild...
using UnityEngine; public class CopyCameraRotation : MonoBehaviour { [HideInInspector] public Transform myTransform; [Header("rotation offset")] public Vector3 rotOffset; [Header("lock")] public bool lockX; public bool lockY; public bool lockZ; void Start() { myTransform...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ACT.DFAssist.Toolkits { class LineDb : IEnumerable<KeyValuePair<string, string>>, IEnumerator<KeyValuePair<string, string>> { private...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector.Integration.ServiceCollection { using Microsoft.Extensions.Logging; // This class will only be used when a future versi...
namespace Avanade.Plugin.IdentityProvider.Ids4Adfs.Configuration { public class AppSettings { public static readonly string SectionName = "Sitecore:ExternalIdentityProviders:IdentityProviders:Ids4Adfs"; public Ids4AdfsIdentityProvider Ids4AdfsIdentityProvider { get; set; } = new Ids4AdfsIdenti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UserPlayer : MonoBehaviour { public float x; public float[] ys; private int curInd = 0; public static int numTroops = 0; // Containing the different types of trrops, each index matches to ...
using System; using System.Collections.Generic; using System.Text; namespace NetDDD.Core.Contracts { public interface IEventHandlerProvider { IDomainEventHandler GetHandler(string name); IEnumerable<IDomainEventHandler> GetHandlers(Type eventType); } }
using Pobs.Domain.Entities; namespace Pobs.Domain.QueryObjects { public class QuestionSearchResult { public Question Question { get; set; } public double MatchScore { get; set; } } }
namespace SharpStore.Services { using Data; public abstract class Service { public readonly SharpStoreContext context; protected Service(SharpStoreContext context) { this.context = context; } } }
using UnityEngine; using System.Collections; public class MissNote : MonoBehaviour { public void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("UNLOAD")) { gameObject.SetActive(false); } } public void PlayNote(string type) { Debug.Log("MissNote ...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Nomad.Core; namespace Vortex.Metrics.Utility { public interface IMetric { public double Evaluate(Matrix actual, Matrix expected); } }
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace feedback.Models { public class CustomUser : IdentityUser<int> { public UserProfile ProfileData { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dolgozat { class Program { static void Main(string[] args) { int[] tomb = new int[100]; Random r = new Random(); char meh; ...
using System; using System.Collections.Generic; namespace PopulationFitness.Models { public class Epochs { public readonly List<Epoch> All; public Epochs() { All = new List<Epoch>(); } /*** * Adds an epoch with the specified start year. *...
using UnityEngine; public class EnterDoor : MonoBehaviour { [SerializeField] string direction; // Update is called once per frame void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Player") { /*This script used for reference, Shouldn't be using it. * GameObject dungeon =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de Bienes /// </summary> /// <remarks> /// Creación : G...
// <copyright file="GTcpClient.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License ...
namespace com.Sconit.Entity.SI.SD_ORD { using System; using System.Collections.Generic; [Serializable] public class InspectDetail { public Int32 Id { get; set; } public string InspectNo { get; set; } public Int32 Sequence { get; set; } public string Item { get; set;...
using Abp.AspNetCore.Mvc.Controllers; namespace Dg.Fifth.Web.Controllers { public abstract class FifthControllerBase: AbpController { protected FifthControllerBase() { LocalizationSourceName = FifthConsts.LocalizationSourceName; } } }
using System; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.DraftApprenticeships { public class GetEditDraftApprenticeshipRequest : IGetApiRequest { public long ProviderId { get; } public long CohortId { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using NetNote.Models; using NetNote.ViewModels; namespace NetNote.Pages { public class LoginModel : PageMo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Mettes_Planteskole { public partial class kasseAfslut : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum PrimaryWeaponType { Staff, Sword }
using Alabo.Framework.Core.Enums.Enum; using Alabo.Framework.Themes.Domain.Enums; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Themes.Dtos { /// <summary> /// 终端页面获取 /// </summary> public class ClientPageInput { /// <summary> /// 终端配置 /// </s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectInFrustum : MonoBehaviour { private Renderer _renderer; private Camera _cam; protected virtual void Start() { _renderer = GetComponent<Renderer>(); _cam = Camera.main; } public boo...
using System; namespace Казино_777 { class Program { static void Main(string[] args) { Console.WriteLine("Дабро пожаловать в Казино 777)"); Console.WriteLine("\nНапишите ваше Имя"); string ima = Console.ReadLine(); Console.Clear(); C...
using GalaSoft.MvvmLight; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MuggleTranslator.ViewModel { public class MainViewModel : ViewModelBase { #region BindingProperty private bool _locked; public bool Lo...
using Microsoft.EntityFrameworkCore; namespace SavySodaDemo.Data { public class RazorPagesGameContext : DbContext { public RazorPagesGameContext ( DbContextOptions<RazorPagesGameContext> options) : base(options) { } public DbSet<SavySodaDemo.Models.Game...
namespace HeadFirstExamples.DuckBehavior.Contracts { public interface IFlyBehavior { void Fly(); } }
using Pe.Stracon.SGC.Infraestructura.QueryModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual { /// <summary> /// Representa los datos de la Variable /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using ISE.Framework.Server.Core.DataAccessBase; using ISE.SM.Common.DTO; using ISE.SM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.DataAccess { public class SessionTDataAccess : TDataAccess<SecuritySession, SecuritySess...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> /// Representa el objeto response de Proceso Auditoria...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HandlingWordRules { public class cntEinWrdsStartB : ICountingRulesStrategy { //Requirement 2/Rule 2 : For all the words starts with “b” or “B”, count the total number of “e” or “E” in the...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShadowingRenderer : MonoBehaviour { public float maxTime; public float time; public Image timeBar; // Start is called before the first frame update void Start() { } ...
using gView.Framework.UI; using System; namespace gView.Win.DataSources.GeoJson.UI.ExplorerObjects { class GeoJsonServiceConnectionsIcon : IExplorerIcon { #region IExplorerIcon Members public Guid GUID { get { return new Guid("B2533892-923D-4FC7...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using TypeGen.AcceptanceTest.GeneratorTestingUtils; using TypeGen.AcceptanceTest.SelfContainedGeneratorTest; using TypeGen.Core.Test.GeneratorTestingUtils; using TypeGen.Core.TypeAnnotations; using Xunit; using Gen = TypeG...
// // -------------------------------------------------------------------------- // Gurux Ltd // // // // Filename: $HeadURL: svn://utopia/projects/GXDeviceEditor/Development/AddIns/DLMS/GXObisEditor/ObisMainForm.cs $ // // Version: $Revision: 870 $, // $Date: 2009-09-29 17:21...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BarcoMsg : MonoBehaviour { public GameObject junteMoney; private void Start() { junteMoney.SetActive(false); } private void OnTriggerEnter(Collider other) { if(ot...
using UnityEngine; using System.Collections; using IsoTools; public class TesteFisica : MonoBehaviour { public static TesteFisica _instance; public IsoRigidbody iso_rigidyBody; public IsoObject iso_object; public void Awake() { if (_instance == null) { DontDestroyO...
#region using System; using System.Collections.Generic; using Plugin.XamJam.BugHound; using Xamarin.Forms; #endregion namespace XamJam.Nav.Tab { /// <summary> /// A collection of tabs where you can show one at a time /// </summary> public class TabScheme : INavScheme { private static...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Modelos; using AcessoDados.Repositorio; namespace Servicos { public class ItensNotaFiscalServico { ItensNotaFiscalRepositorio rep = new ItensNotaFiscalRepositorio(); public List<ItensNotaFiscal> ObterIte...
using UnityEngine; using System.Collections; public class Lars : Player { public Lars() { this.Name = "Lars"; this.PlayerSkin = Resources.Load<Sprite> ("Textures/LarsSkin"); } }
using System; namespace src.SmartSchool.WebAPI.V1.Dtos { /// <summary> /// Versão 1: classe responsável pela difinição da entidade Aluno como Objeto de Transferência de Dados. /// </summary> public class AlunoDto { /// <summary> /// Identificação de chave no banco de dados. ...
using KitStarter.Server.Library.Configuration.LoggingConfiguration; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace KitStarter.Server.Library.Configuration { public class DefaultConfigLoader { public void ConfigProvider(IServiceCollection services, De...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Oracle.ManagedDataAccess.Client; namespace LivePerformance2016.CSharp.Data { public partial class Database : IData { private static string dataUser = "dbi310273"; private s...
using System.Collections.Generic; using Lanches.Web.Models; namespace Lanches.Web.ViewModels { public class LancheListViewModel { public IEnumerable<Lanche> Lanches { get; set; } public string CategoriaAtual { get; set; } } }
namespace DFC.ServiceTaxonomy.GraphVisualiser.Models.Owl { public partial class Namespace { public string? Name { get; set; } public string? Iri { get; set; } } }
using RTBid.Core.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RTBid.Core.Models { public class AuctionModel { public int AuctionId { get; set; } public int ProductId { get; set; } public string Au...
using Alabo.Industry.Shop.Carts.Domain.Services; using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Shop.Order.Domain.Service { public class ICartServiceTests : CoreTest { [Fact] [TestMethod("AddCart_OrderProductInput...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class toggle_showTooltipInCenterOfObject : MonoBehaviour { Toggle toggle; // Use this for initialization void Start () { toggle = GetComponent<Toggle> (); toggle.onValueChanged.AddListener(ValueChanged); } void ValueChanged(bool v...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnSyncCollision : MonoBehaviour { int objectsInZone = 0; void OnTriggerEnter(Collider other) { objectsInZone++; //Debug.Log("Enter, objects: " + objectsInZone); } void OnTriggerStay(Colli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; /* * tags: dp, LIS(Longest Increasing Subsequence) * Time(mnlogn), Space(n), m=row(A), n=col(A) * dp[i] is length of longest non-decreasing subsequence of A ending with A[i] * dp[i] = max(dp[j]) + 1, if A[j]<=A[i], where j=[0..i...
using UnityEngine; using System.Collections; public class UIToggleSprite : UIToggle { public UISprite sprite; public string normalSpriteName; public string toggledSpriteName; // Update is called once per frame void Update () { } }
using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; namespace MinecraftToolsBoxSDK { public class BindOnEnterTextBox : TextBox { protected override void OnKeyDown(KeyEventArgs e) { base.OnKeyDown(e); if (e.Key == Key.Enter) ...
using AnyTest.MobileClient.Model; using AnyTest.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace AnyTest.MobileClient { [XamlCompilation(XamlCompilationOptions.Compile)]...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Authorization; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.Rendering; using Microsoft.Data.Entity; using Microsoft.Extensions...
namespace ClassLibrary { /// <summary> /// Описывает сотрудника-менеджера. /// </summary> public class Manager : Employee { /// <summary> /// Хранит минимальную зарплату менеджера. /// </summary> const int minManagerSalary = 1300; /// <summary> /// Ус...
using Sentry.Extensibility; using Sentry.Internal; using Sentry.Internal.Extensions; namespace Sentry.Protocol; /// <summary> /// Trace context data. /// </summary> public class Trace : ITraceContext, IJsonSerializable, ICloneable<Trace>, IUpdatable<Trace> { /// <summary> /// Tells Sentry which type of contex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using TowerDefence.Creeps; using TowerDefence.Bullets; namespace TowerDefence.Towers { class IceTower : Tower { ...
using System; namespace SelectionStatements { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); var favoriteNumber = 21; Console.WriteLine("Try to guess my favorite number"); var guess = int.Parse(Console.Rea...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; namespace FallstudieSem5.Models { [Table("Hazard")] // created Table with the Name H...
namespace News.Web { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using News.Model.Entity; public partial class Model1 : DbContext { public Model1() : base("name=db") { } ...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. // // Microsoft Bot Framework: http://botframework.com // // Personality Chat based Dialogs for Bot Builder: // https://github.com/Microsoft/BotBuilder-PersonalityChat // // Copyright (c) Microsoft Corporation // All rights rese...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):LoadTaskIdListRequest.CS // 功能描述(Description): // 作者(Author):Aministrator ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; namespace FiiiCoin.Utility.Helper { public static class TimeHelper { public static DateTime EpochSta...
namespace MatchHexadecimalNumbers { using System; using System.Linq; using System.Text.RegularExpressions; public class StartUp { public static void Main() { var hexNumbers = Console.ReadLine(); var pattern = @"\b(0x)?([0-9A-F]+)\b"; var matches...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using AdminWebsite.Helper; using FluentAssertions; using NUnit.Framework; using System; using System.Collections.Generic; using AdminWebsite.Services.Models; namespace AdminWebsite.UnitTests.Helper { public class DateListMapperTest { [Test] public void Should_return_range_of_dates_not_include...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.RightsManagement; using System.Text; using System.Threading.Tasks; using System.Windows; namespace VNPrototype { public class Settings { public double MusicVolume { get; set...
namespace Sila.Models.Database { using System; /// <summary> /// Represents an object able to be stored in a database. /// </summary> public interface IDatabaseObject { /// <summary> /// The object identifier. /// </summary> String Id { get; } } }
namespace WinAppDriver { using System; [System.AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] internal class RouteAttribute : Attribute { public RouteAttribute(string method, string pattern) { this.Method = method; this.Pattern = pattern;...
using EmailExtractor.DatabaseModel; using MailKit; using System.Collections.Generic; namespace EmailExtractor.ImapConnector { interface IConnector { string ServerKey { get; } IEnumerable<IMailFolder> Folders(IMailFolder rootFolder, bool recursive); List<MailItem> ExtractMailItems(IMail...
 using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.SceneManagement; using System.IO; using Michsky.UI.ModernUIPack; public class Utils : MonoBehaviour { public static Map<int, string> interactionMap; public static Dictionary<int, float[]> animation...
using CESI_Afficheur.BDD; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace CESI_Afficheur.Model { public class Message { public static MyDatabase MyDatabase { get; set; } ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using System.Windows.Forms; using UseFul.ClientApi; using UseFul.ClientApi.Dtos; using UseFul.Forms.Welic; using UseFul.Uteis; using UseFul.Uteis.UI; namespace Welic.WinForm.Cadastros.Pessoas { public partial clas...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Net; using AutoMapper; using Castle.Services.Transaction; using com.Sconit.Entity; using com.Sconit.Entity.Exception; using com.Sconit.Entity.ORD; namespace com.Sconit.Service.Impl { [Transactional] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using PiwoBack.Data.ViewModels; using PiwoBack.Services.Interfaces; namespace PiwoBack.API.Controllers { [Produces("application/json")] [Route("api/...
using gView.Framework.FDB; using gView.Framework.Geometry; using System; using System.Text; namespace gView.Framework.Data { public class gViewSpatialIndexDef : ISpatialIndexDef { private IEnvelope _bounds = new Envelope(); private double _spatialRatio = 0.55; private int _maxPerNode = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Airelax.Application.Messages.Request; using Airelax.Application.Messages.Response; using Airelax.Domain.Messages; using Airelax.Domain.RepositoryInterface; using Airelax.EntityFramework.Repositorie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EmrEditor { class TempletManagement { } }
using Xunit; namespace AplicacaoDemo.Tests.TestesFeatures { [Collection(nameof(ClienteCollection))] public class ClientTestsFakeWithFixture { private readonly ClienteTestsFixture _clienteTestsFixture; public ClientTestsFakeWithFixture(ClienteTestsFixture clienteTestsFixture) { ...
using UnityEngine; [System.Serializable] public class BeatAspect { public string nickname; public AudioClip clip; public int beatStart; public int beatsPer; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hover : MonoBehaviour { public float amplitude; float originY; void Start() { originY = transform.position.y; } void Update() { float y = originY + (amplitude * Mathf.Sin(Time.time)); transform.position = new V...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using System.Windows.Media; using CS_2_HomeWork.Object; namespace CS_2_HomeWork { /// <summary> /// Делегат для логера /// </summary> /// <param name="msg"></param> public delegate void T...
using System.Collections.Concurrent; namespace Sentry.Samples.GraphQL.Server.Notes; public class NotesData { private static int NextId = 0; private readonly ICollection<Note> _notes = new List<Note> () { new() { Id = NextId++, Message = "Hello World!" }, new() { Id = NextId++, Message = "H...
namespace PokemonDontGo { using System; using System.Linq; public class StartUp { public static void Main() { var sequence = Console.ReadLine() .Split(new char[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries) .Select(long.Parse) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class JournalUsesForm : Form { public JournalUsesFo...
using System; using System.Collections.Generic; using System.Text; using DBDiff.Schema.MySQL.Model; namespace DBDiff.Schema.MySQL.Compare { internal static class CompareColumns { public static Columns GenerateDiferences(Columns CamposOrigen, Columns CamposDestino) { foreach (Column ...
using Alabo.Test.Base.Core.Model; namespace Alabo.Test.Cms.Articles.Domain.Services { public class ISinglePageServiceTests : CoreTest { /*end*/ } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Arduino_Alarm.SetAlarm.GetSchedule; namespace UnitTestProject1 { [TestClass] public class Settings_Tests { [TestMethod] public void Subgroup_IsNot_Over_2() { Settings set = new Settings(); ...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Interfaces.Repositorios { public interface IRepositorioCadProcuracao: IRepositorioBase<CadProcuracao> { CadProcuracao SalvarAl...
using Assets.Scripts.Mathx; using UnityEngine; using UnityEngine.EventSystems; namespace Assets.Scripts.Buildings.Controller { public class MovableObject : MonoBehaviour { private SpriteRenderer backSpriteRenderer;//Çarpştığında oluşacak renk efekti için private bool isCollided;//Çarpıştımı? ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Threading; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.User; using IRAP.Entit...
namespace JhinBot { public class Program { public static void Main(string[] args) => new JhinBotInstance().RunAndBlockAsync(args).GetAwaiter().GetResult(); } }