text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Projet2Cpi { [Serializable] public class Tache : CalendarObj { /// <summary> /// Cette classe représente les tâches /// ///L'attribut PRIVE _etat r...
using System; using System.Windows; namespace CaveDwellersTest.Extensions { public static class PointExtensions { public static bool IsEqualTo(this Point thisPoint, Point point) { var x1 = (int)Math.Round(thisPoint.X, 0, MidpointRounding.AwayFromZero); var x2 = (int)Mat...
 using StructureMap; using StructureMap.Graph; namespace ConsoleApplication1.DependencyResolution { public class DefaultRegistry : Registry { public DefaultRegistry() { this.Scan(scan => { scan.TheCallingAssembly(); scan.WithDefaultConven...
using MixErp.Data; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MixErp.Stok { public partial class frmStokDurum : Form { Mi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; public class MeteorsSpawn : MonoBehaviour { public ARReferencePointManager arReferencePointManager; private Vector3 center; public float sphereRadius; pu...
namespace WebApi.Responses { public class WebApiResultInfo { public int? PageIndex { get; set; } public int? PageSize { get; set; } public int? Count { get; set; } public int? TotalCount { get; set; } public WebApiResultInfo(int? pageIndex = null, int? pageSize = null, int? count = null, int? totalCount =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Проверка { public struct Searchmobs { public PictureBox picture; publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthPack : MonoBehaviour { public AudioSource healSound; public int healthHealed = 100; // Start is called before the first frame update void Start() { } // Update is called once per fr...
namespace ANSI { public enum Attributes { Bold = 1, Faint = 2, Italic = 3, Underline = 4, SlowBlink = 5, RapidBlink = 6, Reverse = 7, Conceal = 8, Strikethrough = 9, NoBoldNoFaint = 22, NoItalic = 23, NoUnderline = 2...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; namespace WebChapter.AspNetCore.MvcDemo.Security { public class EmployeeRequirementHandler : AuthorizationHandler<EmployeeRequirement> { protect...
using Microsoft.Owin.Security; namespace ServerApi.OwinMiddleware.Authentication { public class SkautIsAuthenticationOptions : AuthenticationOptions { public SkautIsAuthenticationOptions() : base("SkautISAuth") { } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; /* Don't change anything here. * Do not add any other imports. You need to write * this program using only these libraries */ namespace ProgramNamespace { class DiscountProduct { public string ProductName { get...
using UBaseline.Shared.GlobalScriptsComposition; using UBaseline.Shared.Node; using UBaseline.Shared.Property; using UBaseline.Shared.Title; namespace Uintra.Core.Login { public class LoginPageModel: NodeModel, ITitleContainer, IGlobalScriptsComposition { public PropertyModel<string> Title { get; set; } pub...
namespace DataLayer { using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; public class HumanResourceManager { public DataTable GetAbsenceTable(int group_id, DateTime start_date, DateTime end_date, string group_txt) { SqlPa...
using Sentry.PlatformAbstractions; using Runtime = Sentry.PlatformAbstractions.Runtime; namespace Sentry.Tests.PlatformAbstractions; public class RuntimeExtensionsTests { [Theory] [InlineData(".NET Framework", true)] [InlineData(".NET Framework Foo", true)] [InlineData(".NET", false)] [InlineData(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class kill : MonoBehaviour { // Start is called before the first frame update void Start() { } private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "blue2") ...
namespace Shiftgram.Core.Enums { public enum DbAnswerCode { Ok, Bad } }
using System; using System.ComponentModel; using System.Globalization; using DelftTools.Utils; using TypeConverter = System.ComponentModel.TypeConverter; namespace DelftTools.Functions.Tuples { public class PairTypeConverter<T1, T2>: TypeConverter where T2 : IComparable<T2> where T1 : IComparable<T1> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Security.Cryptography.X509Certificates; using System.Text; using FluentAssertions; using Microsoft.Azure.Batch.SoftwareEntitlement.Common; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Abstraction...
using System; using System.Threading; using System.Threading.Tasks; using Etherama.Common; using Etherama.Common.Extensions; using Etherama.CoreLogic.Services.Blockchain.Ethereum; using Etherama.DAL; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using NLog; namespace Etherama.Web...
using Entities.DbEntities; using Repositories.Interfaces; using System.Web; namespace Repositories.Repositories { public class CrossOutListRepository : ICrossOutListRepository { public ApplicationDbContext DbContext { get { if (HttpContext.Current.Items[...
using System; using System.ComponentModel.DataAnnotations; namespace gregs_list_again.Models { public class Job { public string Id { get; set; } [Required] public string JobTitle { get; set; } [Required] public string Company { get; set; } [Required] p...
using System; namespace Microsoft.UnifiedPlatform.Service.Common.AppExceptions { [Serializable] public class IncompleteConfigurationException: Exception { public IncompleteConfigurationException(string clusterName, string appName, string missingConfiguration, Exception innerException) ...
using System; using UnityEngine; namespace Grandma.PF { [Serializable] public struct Shot { [Tooltip("The number of projectiles launched in this shot")] public int NumberOfProjectiles; } [Serializable] public struct Burst { //The number of shots in the burst ...
using System; using System.Linq; using StackExchange.Redis; using System.Threading.Tasks; using Microsoft.UnifiedRedisPlatform.Core.Logging; using Microsoft.UnifiedRedisPlatform.Core.Pipeline; using Microsoft.UnifiedRedisPlatform.Core.RedisExecutionMiddlewares; namespace Microsoft.UnifiedRedisPlatform.Core.Database {...
using Microsoft.EntityFrameworkCore; namespace Backend.Models { public class MagacinContext : DbContext { public DbSet<Magacin> Magacini { get; set; } public DbSet<Raf> Rafovi { get; set; } public DbSet<Mesto> Mesta { get; set; } public MagacinContext(DbContextOptions options) :...
using Sentry.Tests.Helpers.Reflection; namespace Sentry.Tests.Reflection; public class AssemblyExtensionsTests { [Fact] public void GetNameAndVersion_NoInformationalAttribute_ReturnsAssemblyNameData() { var asmName = new AssemblyName { Name = Guid.NewGuid().ToString(), ...
 namespace com.Sconit.Web.Controllers.ISS { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models; using com.Sconit.Web.Models.SearchModels.ISS; us...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.master2.model { public class CSharpMethod : IComparable { private string name; private double relevance = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.ValueObject { public class StoreSetting { } }
using System; using System.Configuration; using System.Web; using CIPMSBC; /// <summary> /// Summary description for AppRouteManager /// </summary> public class AppRouteManager { // 2014-07-28 The first routing rule is for PJL - if the user is in EligiblePJLottery (used PJ special code, failed at community due to...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.HumanBeing { class Student : Human { public int Grade { get; set; } public Student(string name, string lastName, int grade) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query.DTO; namespace EBS.Query { public interface IStocktakingPlanQuery { IEnumerable<StocktakingPlanDto> GetPageList(Pager page, SearchStocktakingPlan condition); IEnume...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NStandard.Windows.Native.Service { public enum ServiceStartType { /// <summary> /// A service started automatically by the service control manager during system startup...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de RequerimientoBien /// </summary> /// <remarks> /// Creaci...
using System.Collections.Generic; namespace AudioText.Models.ViewModels { public class FilterListItemViewModel { public List<Filter> FilterList { get; private set; } public FilterListItemViewModel(List<Filter> list) { FilterList = list; ...
using RC.Infra; using RC.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace RC.Controllers { public class HomeController : RCController { // // GET: /Home/ private RCContext db = new RCContext(); public...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Estacionamento.Map; namespace Infra.Mapeamentos { public class MappingSolicitacoesVagas : EntityTypeConfiguration<Solicitacoes...
using IWorkFlow.DataBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_YYYD_Comparison", "ID")] public class B_YYYD_Comparison : QueryInfo { [DataField("ID", "B_YYY...
using System; using System.Text; namespace NStandard { public static partial class ConvertEx { /// <summary> /// Returns an object of the specified type and whose value is equivalent to the specified object. /// (Enhance: Support Nullable types.) /// </summary> /// ...
namespace gView.Framework.system { public delegate void TimeEventAddedEventHandler(ITimeStatistics sender, ITimeEvent timeEvent); public delegate void TimeEventsRemovedEventHandler(ITimeStatistics sender); }
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using Windows.ApplicationModel; using Windows.Security.Cryptography; using Windows.Storage; using Windows.Storage.Provider; using Windows.Storage.Streams; using GUI.Helpers; using GUI.Models; namespace GUI.ViewModels { ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CM_App_Creator { public partial class Eventlog : Page { protected void Page_Load(object sender, EventArgs e) { ...
using Enviosbase.Data; using Enviosbase.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Enviosbase.Business { public class MunicipioBusiness { public int Create(MunicipioModel item) { ret...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Diagnostics; namespace Editor { [DescriptionAttribute("Mesh Component"), CategoryAttribute("Components")] public class MeshComponent : Component ...
using Xamarin.Forms; namespace RRExpress.AppCommon.UserControls { /// <summary> /// 控件与MVVM设计原则: /// MVVM 是给使用控件的人用的,不是给写控件的人用的 /// 如果控件里使用了 MVVM 会造成 BindingContext 错乱 /// </summary> public partial class Stepper : ContentView { #region Min /// <summary> /// 最小值 ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using Manager.Interface; using Repository.Interface; using System; using System.Collections.Generic; using System.Text; using TestApp4.Models; namespace Manager.Implementation { public class UserRoleManager : IUserRoleManager { private IUserRoleRepository userroleRepository; public UserRoleMa...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace CODE.Framework.Wpf.Theme.Universe.Controls { /// <summary>Simple rendering mechanism to render a standard Ne...
using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; using Android.App; using Android.Content; using MvvmCross.Platform; using MvvmCross.Platform.Core; using MvvmCross.Platform.Droid.Platform; using MvvmCross.Plugins.PictureChooser; using ResidentAppCros...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Thingy.WebServerLite.Api; namespace Thingy.WebServerLite { public class ControllerProvider : IControllerProvider { private readonly IController[] controllers; ...
using System; using System.Collections.Generic; namespace POSServices.PosMsgModels { public partial class IntegrationParameter { public string Erpdatabase { get; set; } public string BackendPosdatabase { get; set; } public int Recid { get; set; } } }
using System; namespace Net01_1.Model { class TextMaterial:BaseTrainingMaterial, ICloneable { public string Text { get { return _text; } set { if (value != null && value.Length > 1000) { throw new ArgumentE...
namespace Brambillator.Historiarum.Repositories.EntityFramework { public static class EFHistoriarumUnitOfWorkInitializer { public static void Initialize(EFHistoriarumUnitOfWork context) { context.Database.EnsureCreated(); } } }
namespace Alabo.UI.Design.AutoReports.Dtos { /// <summary> /// CountReportTable /// </summary> public class CountReportTable { /// <summary> /// 表格名称 /// </summary> public string Name { get; set; } /// <summary> /// 日期格式 /// 格式:...
using System; using System.Collections; using System.Collections.Generic; public class LCode149 { public int MaxPoints(int[][] points) { if (points == null) return 0; if (points.Length == 0) return 0; if (points[0].Length == 0) return 0; Dictionary<float, int> counts = new Dic...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebAppAdvocacia.Models; namespace WebAppAdvocacia.Controllers { public class TribunalApiController : ApiController { public Tribunal Get() { Trib...
using CRMSecurityProvider.Configuration; using CRMSecurityProvider.Repository; using CRMSecurityProvider.Repository.Factory; namespace AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Repository.Factory { public class UserRepositoryFactory : RepositoryFactory, IUserRepositoryFactory { public UserReposit...
using System; namespace SourceCode { public interface Ipower { int GetPower(); } public class PowerSupply : Ipower { public int GetPower() => 100; } public class Deskfan { private Ipower _PowGet; public Deskfan(Ipower PowGet) { _PowGe...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using PROnline.Models.WorkStations; using PROnline.Models.Teams; using PROnline.Models; using PROnline.Src; namespace PROnline.Controllers.WorkStations {...
using Inventory.Data; using Inventory.Models; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Inventory.Services { public class DishIngredientService : IDishIngredientService { private IDataServiceFactory DataServiceFactory { get; } public DishIngredie...
using Chloe.NBAClient.Contracts; using System.Threading.Tasks; using Chloe.ViewModels; using Chloe.ViewComponents.PlayersComponent.Contracts; namespace Chloe.ViewComponents.PlayersComponent { public class PlayersComponent : IPlayersComponent { public PlayersComponent(INBAClient client) { ...
using FastNet.Framework.Dapper; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace SkywalkingDemo.Repository { public class TestRepository : SqlServerRepository { public TestRepository(string connString) : base(conn...
using System; using System.Collections.Generic; namespace TagProLeague.Models { public class Team : Document { public DateTime? EstablishedOn { get; set; } public DateTime? LastActiveOn { get; set; } public string LogoUrl { get; set; } public string FullName { get; set; } ...
using System.Collections.Generic; namespace Algorithms.LeetCode { // Check different approaches // 1. O(n^3) time and O(1) space // 2. O(n^2) time and O(n) space // 3. O(n^2) time and O(1) space // 4. O(n) time and O(n) space public class SubarraySumEqualsK { // Approach #4: hashtab...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using TestProject_Aarif.CustomAttributes; namespace TestProject_Aarif.Models { public class EmployeeModel { [Required] public string FirstName { get; se...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class TelaBehavior : MonoBehaviour { [Header("Identificação")] public int index; [Header("Animações")] private Animator anim; [Header("Animações")] public UnityEvent StartFI; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Happiness.Models; using System.Data.Entity; namespace Happiness.Controllers { public class EmployeeSearchController : Controller { // // GET: /EmployeeSearch/ public ActionR...
using BenefitDeduction.Employees.FamilyMembers; using System.Collections.Generic; namespace BenefitDeduction.Employees { public interface IEmployeeRepository { List <IEmployee> GetEmployees(); IEmployee GetEmployeeById(int employeeId); List<IFamilyMember> GetFamilyMembers(IEmployee em...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1.Models { public class InvoiceLine { public InvoiceLine() { Description = ""; ItemId = ""; PriceLevel = ""; SerialNumber = ""; TaxCode = ""; TransCode = ""; } public double Cost {...
/******************************************* * * This class should only control Modules that involves Player Air Controls * NO CALCULATIONS SHOULD BE DONE HERE * *******************************************/ using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Player.Controllers { [Sy...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper; using Newtonsoft.Json; using PluginDevelopment.Helper; using PluginDevelopment.Helper.Dapper.NET; using PluginDevelopment.Model; namespace PluginDevel...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Graph : MonoBehaviour { [SerializeField] private Sprite circleSprite; List<int> valueList = new List<int>(); private RectTransform graphContainer; public float time; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using tableModel; using colModel; using SQLToCSharpNamespace; namespace CreateMethod { public class FunctionAdd { public string CreateAddFunction(string dbName, TableModel tableModel) { ...
using System; namespace Divar.Core.Commands.Advertisements.Commands { public class CreateCommand { public Guid Id { get; set; } public Guid OwnerId { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; using RVP; public class _cutsceneManager : MonoBehaviour { // Start is called before the first frame update [SerializeField] Animator[] cars; [SerializeField] GameObject carsounds; [SerializeFie...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Shared; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Report_ClassLibrary; ...
using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace HealthVault.Sample.Xamarin.Core.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class MedicationEditPage : ContentPage { public MedicationEditPage() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Challan.Models { public class ChallanPrinciple { public ChallanPrinciple() { AcceptorDetailses = new List<AcceptorDetails>(); ...
using System; namespace Multiple_Subtraction_Quiz { class Program { static void Main(string[] args) { string [] answers = new string[5]; Random rand = new Random(); int timeStart = DateTime.Now.Second; Console.WriteLine("You are presented with fi...
using UnityEngine; [RequireComponent(typeof(Animator))] public class GameUi : MonoBehaviour { private static int blackScreenAnimParam { get; } = Animator.StringToHash("BlackScreen"); private static int notifyAbilityAnimParam { get; } = Animator.StringToHash("NotifyAbility"); [SerializeField] protected UnlockedN...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace School3D { public partial class 帮助 : Form { public 帮助() { InitializeComponent(); ...
using System; namespace Problem_Circle_Area { class Program { static void Main(string[] args) { const double PI = 3.14159265358979; double r = double.Parse(Console.ReadLine()); double area = PI * r * r; double peremiter = 2 * r * PI; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace task2_Optimized_Banking_System { public class task2_Optimized_Banking_System { public static void Main() { var bankAccounts = new List<BankAccount>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace Integer.Web.ViewModels { public class ItemViewModel { public string Id { get; set; } public string Nome { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Thingy.GraphicsPlus { public class EllipseElement : BaseElement { public override void Draw(Graphics graphics) { graphics...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using WebApplication4.Controllers; using WebApplication4.Models; using System.Linq; using System.Web.Mvc; using System.Collections.Generic; namespace WebApplication4.Tests.Controllers { [TestClass] public class BubleTsControllerTest { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEditor; public class AnimalsGameManager : MonoBehaviour { [SerializeField] private GameObject objectframeprefab; [SerializeField] priva...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http.Extensions; using Småstad.Models; using System.IO; using Microsoft.AspNetCore.Authorizati...
namespace Fingo.Auth.Domain.CustomData.ConfigurationClasses.User { public class NumberUserConfiguration : UserConfiguration { public int Value { get; set; } } }
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace StickFigure.Input { public class InputDeviceExtended<TS> where TS : struct { private readonly Queue<InputStateExtended<TS>> _recordedStates = new Queue<InputStateExtended<TS>>(); public Queue<InputStateExt...
using Dapper; using MGV.Entities; using MGV.Shared; using Microsoft.Data.Sqlite; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Data; namespace MGV.Data.Repositories { public class FileRepository : IRepository<File> { #region Private Fields pr...
using DataModel.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.M...
namespace WebShop.Data.Repository.Contract { public interface IUnitOfWork { ICategoryRepo Category { get; } IProductRepo Product { get; } IOrderRepo Order { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using ReactiveUI; namespace OrangeApple.WPF.ViewModels { public abstract class ComparisonItemViewModel : ReactiveObject { public abstract string ResultsViewText { get; } public override string ToString() { return ResultsViewText; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using Photon.Realtime; using UnityEngine.UI; public class LeaderboardListing : MonoBehaviour { [SerializeField] private TMP_Text rankText = null; [SerializeField] private TMP_Text nameText = null; public Pl...
using UnityEngine; using System.Collections; public class Spawn : MonoBehaviour { //a shared spawner used by enemies and powerups public float lowerFireRange;//Ranges define random intervals for firerate public float higherFireRange; public float nextFire = 0f;//controls first instance of instantiated object pub...
namespace DesignPatterns.State.SystemPermissionExample { public class SystemUser { } }