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using System; namespace SymbolicMath { class Program { static void Main(string[] args) { Expression a = new Constant(MathUtil.degreeToRadian(90)); Expression b = new Constant(MathUtil.degreeToRadian(45)); Expression e = new Constant(Math.E); ...
using Xunit; using Prime.Services; namespace Tests { public class PrimeService_IsPrimeShould { private readonly PrimeService _primeService; public PrimeService_IsPrimeShould() { _primeService = new PrimeService(); } [Fact] public void ReturnFalseGiv...
using PropertyChanged; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using DataAccess; namespace Business { [PropertyChanged.ImplementPropertyChanged] [Serializable()] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameIsOn.Classes { public class Player { /// <summary> /// Luokan sisällä toimivat ominaisuudet /// </summary> private string player_name; priva...
using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Diagnostics.HealthChecks; namespace Org.Common.Web.HealthChecks { public class ApiHealthCheck : IHealthCheck { public async Task<HealthCheckResult> CheckHealthAsync(HealthCheckContext context, CancellationToken cancellati...
using System.Collections.Generic; namespace Algorithms.Lib.Interfaces { public interface ITwoPartsWeighedGraph : IPrintable { IEnumerable<IPairNode> NodeXs { get; } IEnumerable<IPairNode> NodeYs { get; } IEnumerable<IPairNode> Nodes { get; } IWeighedEdge GetEdge(IPairNode nodeX...
using System; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Data; namespace SampleUWP { public sealed partial class B01 : Page { public B01() { InitializeComponent(); //mainPage.HideDebugBar(); //mainPage.dM1 = "Testing debug ...
using System.Reflection; using System.Xml; using AutoFixture.Kernel; namespace Leprechaun.Tests.Test.SpecimenBuilders { public class XmlNodeBuilder : ISpecimenBuilder { public object Create(object request, ISpecimenContext context) { if (!(request is ParameterInfo pi) || pi.ParameterType != typeof(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Run { public partial class FrmRun : Form { public FrmRun() { ...
namespace MvcApp.Web.Views.Home { using System.IO; using System.Text; using SimpleMVC.Interfaces.Generic; using ViewModels; public class Index : IRenderable<SignedViewModel> { public SignedViewModel Model { get; set; } public string Render() { StringBuilder ...
/* The MIT License (MIT) * * Copyright (c) 2018 Marc Clifton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
using System.Linq; using System.Collections.Generic; using System; namespace StringReplicator.Core.Infrastructure { public enum DataBaseType { SqlServer=1, NotSqlServer=2 } }
namespace CheckIt.Syntax { public interface IReference { string Name { get; } } }
using System; using System.IO; using System.Linq; using System.Net.Http.Headers; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using NLog; using NLog.StructuredLogging.Json; using LogLevel = Microsoft.Extensions.Logging.LogLevel; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HotelReservationSystem.Models { public class CommanClass { public Room room { get; set; } public RoomFacility roomfacility { get; set; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Ideal.Ipos.RealTime.Skat.Model { public class Spieler { public Spieler(string id, string name) { this.ID = id; this.Name = name; } [JsonProperty(Pr...
using Dwjk.Dtp; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using trade.client.Trade; using trade.client.UIUtils; using stati...
using EduHome.Models.Base; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.Models.Entity { public class Contact:BaseEntity { public List<PostMessage> PostMessages { get; set; } public List<Address> Addresses { get; set; } }...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace VandelayIndustries.ViewModels { public class TransactionAddModel { public int Id { get; set; } public DateTime Date { get; set; } public int Seller { get; set; } public int Buyer { ge...
using System; using System.Collections.Generic; using System.Text; namespace Vlc.DotNet.Core { public interface IChapterManagement { int Count { get; } void Previous(); void Next(); int Current { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Bank_collections { public partial class LogInForm : Form { public LogInForm() ...
using UnityEngine; using System.Collections; public enum GAME_SCENE{ TITLE, STAGE_SELECT, PLAY_GAME, RESULT }; public class GameMain : MonoBehaviour { public static GAME_SCENE NowScene; private GAME_SCENE BeforeScene; // 各シーン public GameObject Title; public GameObject StageSelect; public GameObject PlayG...
namespace Hanaby { using System; using System.Collections.Generic; using System.Linq; enum ColorCard { White, Red, Green, Blue, Yellow} internal class Card { internal ColorCard Color { get { return _color; } } ColorCard _color; internal i...
#define TRACE namespace Sentry.Infrastructure; /// <summary> /// Trace logger used by the SDK to report its internal logging. /// </summary> /// <remarks> /// Logger available when hooked to an IDE. It's useful when debugging apps running under IIS which have no output to Console logger. /// </remarks> public class Tr...
using System.Windows; using System.Windows.Controls; namespace Unchase.OpenAPI.ConnectedService.Views { public partial class ConfigOpenApiEndpoint : UserControl { private readonly Wizard _wizard; internal ConfigOpenApiEndpoint(Wizard wizard) { InitializeComponent(); ...
// See https://aka.ms/new-console-template for more information public class Configuration { static Lazy<Configuration> s_default => new(() => { var fitnessComparer = new SolutionValueAndWeightComparer(); return new Configuration(populationSize: 20, maxGenerations: ...
using AutoMapper; using Uintra.Features.Comments.Models; using Uintra.Features.Comments.Sql; using Uintra.Infrastructure.Extensions; namespace Uintra.Features.Comments.AutoMapperProfiles { public class CommentAutoMapperProfile : Profile { public CommentAutoMapperProfile() { CreateM...
using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; namespace Marten.Linq { public interface IMartenQueryProvider : IQueryProvider { Task<IEnumerable<TResult>> ExecuteCollectionAsync<TResult>(Expression expression, Ca...
using System; using BikeDistributor.Data.Entities; using BikeDistributor.Interfaces; using BikeDistributor.Interfaces.CommonServices; using BikeDistributor.Interfaces.Services; using BikeDistributor.Models; using BikeDistributor.Services.Common; namespace BikeDistributor.Services.Receipt { public class HtmlReceip...
using System.Collections.Generic; using SuperMario.Collision; using static SuperMario.Entities.MovementDirectionsEnum; namespace SuperMario.Entities.Mario { public class MarioCollider : IEntityCollider { readonly MovingEntity mario; readonly ICollider rectangleCollider; public MarioCo...
using System; namespace Decorador { class Program { static void Main(string[] args) { GuardarCxP guardarCxP = new GuardarCxP(); Console.WriteLine("Se guarda CxP"); guardarCxP.EjecutarAccion(); Console.WriteLine("Modificacion 1"); Gu...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("IzBone.SimpleRig.Editor")]
using System; using System.Web.Mvc; using IBLLService; using ShengUI.Helper; using Common; namespace ShengUI.Logic { [HandleError] public class HelpController : BaseController { ITokenConfig_MANAGER token = OperateContext.Current.BLLSession.ITokenConfig_MANAGER; IYX_sysConfigs_...
using System; namespace Practice { class MainClass { public static void Main(string[] args) { string[] stateName = new string[4]; int[] statePop = new int[4]; int maxPop = 0; int index = 0; for (int i = 0; i < 4; i++){ ...
using System; using System.Collections.Generic; namespace Ada.Framework.Expressions.Entities { public abstract class Evaluador<T> { public IList<string> Parametros { get; set; } protected string codigo; protected Func<T, Condicion, bool> delegado; public string Codi...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; namespace Contracts { public interface ISiteContextProvider { Uri RootDomain { get; } Claim RootClaim { get; } } }
using System; using System.Diagnostics; using System.Net.Sockets; using System.Threading; using pjank.BossaAPI.Fixml; namespace pjank.BossaAPI.DemoConsole.Modules { class NolCustomOrders : IDemoModule { public char MenuKey { get { return '3'; } } public string Description { get { return "NolClient us...
using System; namespace interfaces { public class JetSki : IVehicle, IWater { public int Doors { get; set; } public int PassengerCapacity { get; set; } public double EngineVolume { get; set; } public double MaxWaterSpeed { get; set; } public void Drive() { Console.WriteLine("The jets...
namespace Taggart.ITunes { public class Track { public Track() { Album = new Album(); } #region Properties public Album Album { get; set; } public int TrackNumber { get; set; } public string Name { get; set; } public string Artist...
using System; using System.Collections.Generic; using System.Text; namespace lsc.Model.Enume { /// <summary> /// 热度 /// </summary> public enum DegreeOfHeatEnume { /// <summary> /// 高 /// </summary> Senior = 1, /// <summary> /// 中 /// </summar...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Tile : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler { //Script is attached to all tile gameObjects //Explanation of variables are f...
using gView.Framework.Geometry; using gView.Framework.Symbology; using gView.Framework.system; using System.Collections.Generic; namespace gView.Framework.Carto { public interface ILabelEngine { void Init(IDisplay display, bool directDraw); LabelAppendResult TryAppend(IDisplay display, ITextSy...
using LauncherLib.Download; using LauncherLib.Utilities; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LauncherLib.Upgrader { //public static class PackageMaker //{ // public sta...
using System.Collections; using System.Collections.Generic; using DG.Tweening; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameScript : MonoBehaviour { public static System.Action<Beetle, Beetle> OnReadyToFight = null; [System.Serializable] public class Vi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class VictoryManager : MonoBehaviour { [SerializeField] private Texture[] images; private ScreenFader fader; private RawImage rawImage; private int currentIdx; protected void Awake() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; namespace VJBatangas.LomiHouse.Common { public class VJHelper { public string GetConnectionString (String key) { return ConfigurationManager.ConnectionStrings[...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IntSys_Lab2._1.Model { public class MiniMaxSolver { public double[,] Values { get; set; } public double[] MinA { get; set; } public double[] MaxB { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; /******************************* * Created By franco * Description: log type *******************************/ namespace Kingdee.CAPP.Common.Logger { class LogHandler : IConfigurationSectionHandler...
using System; using System.Collections.Generic; using System.Text; namespace MySingleton { class EagerSingleton { private static EagerSingleton instance = new EagerSingleton(); private EagerSingleton() { } public static EagerSingleton getInstance() { ...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using System.IO; namespace YFVIC.DMS.Model.Models.FileInfo { public class BigFileEntity { /// <summary> ///编号 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FPSMouseLook : MonoBehaviour { public enum RotationAxis {MouseX, MouseY} public RotationAxis axex = RotationAxis.MouseY; private float CurrentSensitity_X = 1.5f; private float CurrentSensitity_Y = 1.5f; pri...
using System.Drawing.Imaging; using System.Runtime.InteropServices; using Docller.Core.Models; using Docller.Core.Services; namespace Docller.Core.Images { public interface IPreviewImageProvider { void GeneratePreviews(long customerId, BlobBase blobBase); void DeletePreviews(long customerId, B...
using Microsoft.AspNetCore.Mvc; using Microsoft.IdentityModel.JsonWebTokens; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace MoulaCodingChallenge.Contro...
using Asnapper.Hal101.Data; using Asnapper.Hal101.Models; using Microsoft.AspNetCore.Mvc; namespace Asnapper.Hal101.Controllers { [Route("[controller]")] [ApiController] public class AddressesController : ControllerBase { private readonly AddressRepository _repository; publ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class RacingGameController : MonoBehaviour { public int score1; public int score2; public Text score1Text; public Text score2Text; public int time; public static RacingGameController instance = null; private bool onlyOnce; private Gam...
using System; using System.Windows.Forms; namespace Claudia { /// <summary> /// /// </summary> public partial class MiniForm : Form { private MainForm _Parent { get; set; } private string _ArtworkUrl { get; set; } private string _Title { get; set; } private string _Artist { get; set; } private string ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Construction_Project { public partial class Cus_profile : System.Web.UI.Page { ...
using System; namespace week05a { class MainClass { public static void Main (string[] args) { /*A switch statement can be used like a nested if/else statement * The idea is you have cases to match text, characters or numbers * when a case is found that matches the input (selection in this c...
using System; using System.Collections.Generic; using App.Core.Interfaces.Dto; using App.Core.Interfaces.Dto.Responses; using App.Core.Interfaces.Extensions; using Newtonsoft.Json; namespace App.Core.Interfaces.Json { public class FlatListsJsonConverter : JsonConverter { public override bool CanConvert...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using Sales.Common.Models; using Sale...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities.Core; using MongoDB.Driver; using System; using System.Linq; using System.Linq.Expressions; namespace Alabo.Datas.Stores.Count.Mongo { public abstract class CountMongoStore<TEntity, TKey> : CountAsyncMongoStore<TEntity, TKey>, ICountStore<TEntit...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TestType.cs"> // Copyright (c) 2021 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // ----------------------...
using Allyn.Domain.Models.Basic; using Allyn.Domain.Repositories; using Allyn.Domain.Repositories.Basic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Infrastructure.EfRepositories.Basic { public class RoleRepository : IRoleRepo...
namespace Xamarin.Forms.PlatformConfiguration.WindowsSpecific { using FormsElement = Forms.VisualElement; public static class VisualElement { #region IsLegacyColorModeEnabled public static readonly BindableProperty IsLegacyColorModeEnabledProperty = BindableProperty.CreateAttached("IsLegacyColorModeEnabled...
using System; namespace method { class Caculator // 계산하는 클래스를 선행하여 만들겠다. { public static int Plus(int a, int b) // Plus라는 이름의 int형 매개변수를 선언하겠다. { return a + b; // Caculator안에 Plus라는 매개변수를 사용하면 두 변수 a와 b를 더하겠다. } public static int Minus(int a, int b) // Minus라는 이름의 int형 매개변수를 선언한다. { return a - b...
using SwordAndFather.Contracts; using SwordAndFather.Models; namespace SwordAndFather.Validators { public class CreateAssassinRequestValidator : IValidator<CreateAssassinRequest> { public bool Validate(CreateAssassinRequest request) { return !(string.IsNullOrEmpty(request.CatchPhra...
using MongoDB.Driver.Builders; using mvcMongoDB.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace mvcMongoDB.Controllers { public class BrandController : Controller { private readonly CountryDB Context = new CountryDB(); ...
using SMG.Common.Algebra; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common.Gates { /// <summary> /// Logical OR combination gate. /// </summary> class ORGate : CompositeGate { #region Prop...
using System; using TiledMax; namespace USMS_Source { public class Level { private Map map; public Level (String fileName) { this.map = Map.Open(fileName); if(map.Loaded.Successful) { drawMap(map); } } public void drawMap(Map map) { Console.WriteLine("Map Loaded!"); } } ...
using MMSEApp.Models; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Security.Cryptography; using System.Text; using Xamarin.Forms; namespace MMSEApp.ViewModels { public class RegisterViewModel : INotifyPropertyChanged ...
using System; using System.Windows.Forms; namespace twpx.VIew { public partial class LoginForm : Form { Common Lcommon = new Common(); public LoginForm() { InitializeComponent(); } private void button3_Click(object sender, EventArgs e) { ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { public partial class MrpExPlanItemRate { [Display(Name = "MrpExPlanItemRa...
using UnityEngine; public class TaskRandomFly : TaskMovement<EntityBat> { [SerializeField] private int _minMoveDistance = 2; [SerializeField] private int _maxMoveDistance = 5; [SerializeField, MinMaxSlider(0.01f, 60)] private Vector2 _randomFlyTry = new Vector2(1, 1.5f); private float ti...
using System.Collections.Generic; using System.Web.Http; using ILogging; using ServiceDeskSVC.Domain.Entities.ViewModels.AssetManager; using ServiceDeskSVC.Managers; namespace ServiceDeskSVC.Controllers.API.AssetManager { public class SoftwareController : ApiController { private readonly IAssetManager...
using System.Globalization; using System.Text; /// <summary> /// ZPL 語言封裝類別 /// </summary> namespace ZebraUDP { public class ZplCmdBuilder { private static readonly string START_ZPL = "^XA"; private static readonly string END_ZPL = "^XZ"; public static string ORI_NORMAL = "N"; ...
using MyBlog.WebApi.Framework.DTOs; namespace MyBlog.WebApi.DTOs.Blogs { public class BlogPostForFilteringDto : BasePagingQueryStringParameters { public string Tag { get; set; } } }
using System; using System.Windows.Data; namespace DameGUI.Data { public class PlayerConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { int idx = (int)value; if (idx % 2 == 0)...
using System; using System.Linq; using Xunit; namespace NStandard.Test { public class ArrayExtensionsTests { private class Class { } [Fact] public void LetTest1() { var arr = new int[5].Let(i => i * 2 + 1); Assert.Equal(new[] { 1, 3, 5, 7, 9 }, arr); ...
using System; using System.Collections.Generic; namespace Cradiator.Config { // ReSharper disable UnusedMemberInSuper.Global public interface IConfigSettings : IViewSettings { int PollFrequency { get; set; } bool ShowCountdown { get; set; } TimeSpan PollFrequencyTimeSpan { get; } string BrokenBuildSound { g...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Embraer_Backend.Models; using Microsoft.Extensions.Configuration; using System; using Microsoft.AspNetCore.Cors; using System.Linq; namespace Embraer_Backend.Controllers { [Route("api/[controller]/[action]")] [EnableCors("CorsPolicy")] ...
namespace MyQueue { using System; using System.Collections.Generic; /// <summary> /// This is a queue that holds 5 integers. /// </summary> public class MyQueue : MyQueueBase, IMyQueue { public MyQueue() { Values = new List<int>(); } public cons...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net.Http; using Plugin.FileUploader; using Plugin.FileUploader.Abstractions; using Plugin.Media; using Plugin.Media.Abstractions; using Xamarin.Forms; namespace LorikeetMApp { public partial class TakePicture :...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Allyn.Application.Dto.Manage.Front { /// <summary> /// 表示产品类别实体的修改数据传输对象. /// </summary> [DataContractAttribute(Namespace = "http://www.allyn.com.cn/category-edit-dto")] ...
using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace net_tech_cource { public class SimpleClient { public readonly string uuid; public readonly string Name; private string ipAdress; private int port; private So...
using System; namespace Reactive.Flowable { public interface IFlowable<out T> : IPublisher<T> { } }
using Alabo.Domains.Entities; using System.Collections.Generic; namespace Alabo.UI.Design.AutoTables { /// <summary> /// 自动表单,可以构建前台自动列表 /// </summary> public interface IAutoTable { /// <summary> /// 操作链接 /// </summary> /// <returns></returns> List<Tab...
using UnityEngine; using System.Collections; public class TutorialGradient : MonoBehaviour { private MeshRenderer gradientRenderer; private Color alphaZero; private Color alphaOne; public float tweenDuration; public float tweenCount; private bool hasStarted; void Start() { has...
using System.Text; using EqualExperts.Core.Interfaces; namespace EqualExperts.Core { public class NumberProcessor : INumberProcessor { private readonly IMathUtilities _mathUtilities; public NumberProcessor(IMathUtilities mathUtilities) { _mathUtilities = mathUtilities; ...
using BankAppCore.Data.Converters; using BankAppCore.Data.EFContext; using BankAppCore.Data.Repositories; using BankAppCore.DataTranferObjects; using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using static BankAppCore.Data.EFContext.EFContext; namespace BankAppCore.Services { p...
using SpeedSlidingTrainer.Core.Model; namespace SpeedSlidingTrainer.Application.Events { public sealed class SlideHappened { public SlideHappened(Step step, bool boardSolved) { this.Step = step; this.BoardSolved = boardSolved; } public Step Step { get; ...
using System; using Matrix = System.Numerics.Matrix4x4; namespace Jypeli { /// <summary> /// Kirjaimen valitsin. /// </summary> public class LetterPicker : Label { private int _selectedIndex; private char _selectedCharacter; private readonly SynchronousList<Listener> _contro...
//============================================================================== // Copyright (c) 2012-2020 Fiats Inc. All rights reserved. // https://www.fiats.asia/ // namespace Financial.Extensions { // Based on ISO4217 public enum CurrencyCode { AUD = 36, // Australian dollar CNY = 15...
namespace Cs_Notas.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class AlterarEscritura : DbMigration { public override void Up() { AddColumn("dbo.Escrituras", "TipoAtoCesdi", c => c.Int()); AlterColumn("dbo.Escritu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Inventory : MonoBehaviour { [HideInInspector] //public string itemToDrop, itemToPick; GameObject itemHeld; GameObject itemToPick, itemToDrop; GameObject itemOnHotspot; PlayerStates playerStates; ...
using System; using System.Windows.Forms; namespace StockTracking { public class isGeneral { internal static bool isNumber(KeyPressEventArgs e) { if (!char.IsControl(e.KeyChar) && !char.IsDigit(e.KeyChar)) return true; else return false; ...
using System; using System.Collections.Generic; using System.Text; using X1PL_Backend.Interpretations; using X1PL_Backend.IO; using X1PL_Backend.Structures; namespace X1PL_Backend { public class X1PL_Easy { public X1PL_Easy(string conrsPath) { StructureComprehender.Work(conrsPath, ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace League.Models { public class Dojo { [Key] public long id { get; set; } [Required] [MinLength(3, ErrorMessage = "Name must be at least 3 characters")] [Display(Name = "...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace UmbracoAarhus.ViewModels { public class ContactForm { [Required] public string Name { get; set; } [Required] [EmailAddress(ErrorMessage =...
using UnityEngine; [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(CharacterController))] public class PlayerMovement : MonoBehaviour { [SerializeField] private float crouchSpeed = 2f; [SerializeField] private float walkingSpeed = 4f; [SerializeField] private float sprintingSpeed = 8f; [SerializeFi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Data; namespace CAPCO.Areas.Admin.Controllers { public class ProductStatusController : BaseAdminController { private readonly IR...