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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SamOthellop.Model { public abstract class IOthelloAgent { /// <summary> /// Returns Agent's move of choice /// </summary> /// <param name="game"></param...
using Microsoft.SqlServer.Management.Smo; using SqlServerWebAdmin.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin { public partial class EditDatabaseUser : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Threading; using System.Windows.Forms; namespace MouseSpeedSwitcher { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Ma...
using System; using System.Collections.Generic; namespace POSServices.Models { public partial class DiscountRetailLines { public int Id { get; set; } public int DiscountRetailId { get; set; } public int? ArticleId { get; set; } public int? BrandCode { get; set; } public...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Z.Framework.DbEntity { public class CoreDbInitialiser: DropCreateDatabaseIfModelChanges<zEntity> { protected override void Seed(zEntity context) ...
using Reactive.Flowable.Subscriber; using System; namespace Reactive.Flowable { public class FlowableWithUpstream<T, R> : IFlowable<R> { private readonly IFlowable<T> upstream; Action<T, ISubscriber<R>> onNextFilter; private readonly Action<int, ISubscription> onRequestFilter; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Linq.Mapping; namespace upSight.CartaoCorp { public class RetornoCabecalhoBaseEN { #region Propriedades [Column(Name = "IdRetIdentCab", DbType = "...
namespace Cs_Notas.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class CidadesIbge : DbMigration { public override void Up() { CreateTable( "dbo.CidadesIbge", c => new { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Serialization.Mappers { public interface ICorrelationMatrixManager { object[] GetObjects(object[] header); } }
namespace Zebble { using System; using System.Reflection; using System.Threading.Tasks; public partial class WebView : View, IRenderedBy<WebViewRenderer>, FormField.IControl { string url, html, ResourceNamespace; Assembly ResourceAssembly; public readonly AsyncEvent Browser...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Student.Mangmnet.Models; using Student.DAL; using System.Threading.Tasks; namespace Student.Mangmnet.Controllers { public class SubjectController : Controller { public ActionResult Index(str...
namespace ApartmentApps.Api { public class ExternalUnitImportInfo : IExternalUnitImportInfo { public string FirstName { get; set; } public string LastName { get; set; } public string UnitNumber { get; set; } public string BuildingName { get; set; } public string Address {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace V50_IDOMBackOffice.AspxArea.Booking.Models { public class PaymentViewModel { public string Id { get; set; } public string BookingId { get; set; } public string docType { get; set; } p...
namespace CaseManagement.DataObjects { using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("ReferralType")] public partial class R...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; [RequireComponent(typeof(CapsuleCollider), typeof(Rigidbody))] public class PlayerController_Noah : MonoBehaviour { [SerializeField] private Rigidbody _rb; public float SPEED; //Player spee...
using Alabo.Data.People.Internals.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Data.People.Internals.Domain.Services { public class InternalService : ServiceBase<Internal, ObjectId>, IInternalService { ...
using System.Reflection; [assembly: AssemblyTitle("ThreeHeartDancePartner")] [assembly: AssemblyDescription("")] [assembly: AssemblyVersion("1.0.3.0")] [assembly: AssemblyFileVersion("1.0.3.0")]
using System; using System.ComponentModel.DataAnnotations; // REMEMEBR TO IMPORT THIS!!! namespace DojoSurvey.Models { public class Survey { [Required] [MinLength(2)] public string Name { get; set; } [Required] public string Location { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PastorDialogue : MonoBehaviour { private Text dialogue; private TextScrambler scrambler; public void Start() { scrambler = this.GetComponent<TextScrambler>(); ...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using ApartmentApps.Client.Models; using Newtonsoft.Json.Linq; namespace ApartmentApps.Client.Mode...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace KenanPROJEKT { public partial class test : System.Web.UI.Page { protected voi...
using System; using Windows.Foundation; using Windows.Graphics.Display; using Windows.UI.ViewManagement; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace SampleUWP { public sealed partial class S02 : Page { // A pointer to MainPage is needed if you want to call methods or variables in ...
using AlgorithmProblems.Linked_List.Linked_List_Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Linked_List { class CopyLinkedListWithRandomNode { public static LinkedListNodeWithRandomPointer<int> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CoVID { public partial class LoadForm : Form { public Action wor...
namespace _08._MultiplyBigNumber { using System; using System.Numerics; public class Startup { public static void Main() { BigInteger firstNumber = BigInteger.Parse(Console.ReadLine()); BigInteger secondNumber = BigInteger.Parse(Console.ReadLine()); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonParameter : MonoBehaviour { [Tooltip("正常时文本大小")] public int fontNormalSize = 50; [Tooltip("悬浮时文本大小")] public int fonthighlightSize = 70; [Tooltip("正常时文本颜色")] public Color fontNormalColor = Color.white; [T...
using Alabo.Cache; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using Alabo.Helpers; using System; using ZKCloud.Open.ApiBase.Connectors; using ZKCloud.Open.ApiBase.Formatters; using ZKCloud.Open.DiyClient; namespace Alabo.Tool.Payment { public abstract class ApiStoreClient : RestClientBase, IA...
using System; using UnityEngine; using UnityEngine.UI; public class Level25 : MonoBehaviour { public Color clickedColor; public Color defaultColor; public AudioClip clip; public Sprite snakeSprite; private GameObject[] letters; private string command; private AudioSource audioSource; ...
using eMAM.Data.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace eMAM.Service.DbServices.Contracts { public interface IStatusService { Task<Status> GetInitialStatusAsync(); Task<Status> GetStatusByName(string statusName); ...
using System; using System.Linq; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Models.CustomData.Enums; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.CustomData.ConfigurationClasses; using Fingo.Auth.Domain.CustomData.ConfigurationClasses.Project; using Fingo.Auth.Domain.Custom...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using EdjCase.JsonRpc.Router; using EdjCase.JsonRpc.Router.Defaults; using FiiiChain.Framework; using System; using System.Collectio...
/** 版本信息模板在安装目录下,可自行修改。 * tb_error.cs * * 功 能: N/A * 类 名: tb_error * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2017-04-05 10:52:23 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,...
using HtmlAgilityPack; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using HtmlDocument = HtmlAgilityPack.HtmlDocument; name...
/*------------------------------------------------------------------------------------------------------------- * Programa: Ejercicio 9 * Autor: Douglas W. Jurado Peña * Versión: DAM 2018/2019 * Descripción: Escribe un programa que tome todos los ficheros dados como argumentos en la línea de comando y ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MongoDB.Bson; using MongoDB.Driver; using MongoNet.Controller; namespace MongoNet { class Program { static void Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using Atomic.DbProvider; using Autofac; using Autofac.Builder; using Autofac.Core.Lifetime; namespace Atomic.Dependency { /// <summary> /// 依赖注入管理者 /// <...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace mainMDI { public partial class ReturnFrm : Form { public ReturnF...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Xml; using S...
using eCommerceSE.Cliente; using eCommerceSE.Model; using System; using System.Collections.Generic; using System.Configuration; using System.Web.UI; namespace Enviosbase.Establecimiento { public partial class EstablecimientoList : System.Web.UI.Page { string llave = ConfigurationManager.AppSettings["Us...
using System; namespace TestApplication { internal class Artwork { public void run() { //this method is going to create an artwork } public void test () { // this is going to be my work string name = "Diana"; Console.Writ...
using EPiServer.Core; using EPiServer.DataAbstraction; using EPiServer.DataAnnotations; using EPiServer.Web; using System.ComponentModel.DataAnnotations; namespace EpiserverSiteFromScratch.Models.Pages { [ContentType(DisplayName = "StartPage", GUID = "7c20e845-7fde-4c82-ad9b-43d1369a8a9d", Description = "StartPag...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace z88dk_compile_options_helper_beta { public partial class target : Form { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RedBlackTreeProject { class RBTree { private RBTreeNode root = null; private RBTreeNode newNode; private RBTreeNode deleteChild; private int level; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class simonWaiting : MonoBehaviour { private float timer; private bool started = false; public float counter; public GameObject Heart; private void Start() { } void Update () { if (!star...
using System; namespace ex20 { public class Pedido { public string[] itens; public string Client; public string Restaurant; public string PayForm; private void makeRequisition(string arg1){ Console.ForegroundColor=ConsoleColor.DarkMagenta; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using System.Data.SqlServerCe; using System.IO; using System.Windows.Forms; namespace Speech_Example { class DataBase { public static void...
using OctoFX.Core.Model; namespace OctoFX.Core.Repository { public interface IBeneficiaryAccountRepository : IOctoFXRepository<BeneficiaryAccount> { } public class BeneficiaryAccountRepository : OctoFXRepository<BeneficiaryAccount>, IBeneficiaryAccountRepository { public BeneficiaryAccountRepository(OctoFX...
using System.Collections; using System.Collections.Generic; using UnityEngine; using AlmenaraGames; #if UNITY_EDITOR using UnityEditor; #endif namespace AlmenaraGames{ [HelpURL("https://almenaragames.github.io/#CSharpClass:AlmenaraGames.MultiAudioListener")] [AddComponentMenu("Almenara Games/MLPAS/Multi Audio Liste...
namespace SelectionCommittee.BLL.DataTransferObject { public class EnrolleeDTO { public string Id { get; set; } public string Email { get; set; } public string Password { get; set; } public string UserName { get; set; } public string Name { get; set; } public str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace AutoVsManualReset { public class _ManualResetEvent { EventWaitHandle _wait_handle = new ManualResetEvent(false); public _ManualResetEvent() ...
using Unity.Entities; using Unity.Burst; using Unity.Collections; public class MeleeDamageSystem : ComponentSystem { private EntityQuery _overlappingMeleePlayerGroup; protected override void OnCreate() { _overlappingMeleePlayerGroup = GetEntityQuery( ComponentType.ReadOnly<PlayerComponent>(), ComponentType...
using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.EntityFrameworkCore; using WorkScheduleManagement.Data.Entities.Requests; using WorkScheduleManagement.Data.Enums; using WorkScheduleManagement.Persistence; namespace WorkScheduleManagement.Application.CQRS.Queries...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassiAstratte2 { public abstract class Solid { double _specificWeight; string _name; //costruttore base non isntanziabile public Solid(double specific...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace AnyTest.Model { public class Student { [Key] [DatabaseGenerated(DatabaseGeneratedOption.None)] publi...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace MessageTranslate { public class TCP { public static Socket BuildServer(string Ip, int Port) ...
using System; namespace TheZhazha.Events { public delegate void MoodChangedEventHandler(object sender, MoodChangedEventArgs e); public class MoodChangedEventArgs : EventArgs { public string Mood { get; private set; } public MoodChangedEventArgs(string mood) { Mood = m...
using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using System.Collections.Generic; namespace RRExpress.ViewModels { /// <summary> /// 个人信息修改页 /// </summary> [Regist(InstanceMode.Singleton)] public class EditMyInfoViewModel : BaseVM { public override string Title { ...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.IO; namespace GhostscriptSharp { public class GhostscriptManager : IDisposable { #region Constants public const String KernelDllName = "kernel32.dll"; #endregion #reg...
using System; using System.Text; using System.Text.RegularExpressions; namespace _03_Cubic_s_Messages { public class _03_Cubic_s_Messages { public static void Main() { var input = ""; while ((input = Console.ReadLine()) != "Over!") { var n...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RechargePellet : RechargeMarker, PoolObject { [Header("Recharge Pellet Settings")] public float Lifetime; private float aliveTime; [Header("Pool Object Settings")] [SerializeField] protected string _key; public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartSystem { public class CashDocumentSpecRecord : Entity { public CashDocumentSpecRecord() { } [DBIgnoreAutoGenerateParam] [DBIgnore...
using System; using System.Linq; using System.Reflection; using Sandbox.Game.Entities; using Torch.Managers.PatchManager; using VRage.Game; using VRage.Sync; using VRageMath; namespace DataValidateFix { internal static class ReflectionExtensions { private static readonly FieldInfo ValueChangedEventInf...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OptionSliderBehaviour : MonoBehaviour { public Text minval; public Text maxval; public Text curval; public Text title; public Slider slider; public void Start() { title.text ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Orleans; namespace Grains { public class UserGrain : Grain, IUserGrain { public Task InitUser() { return TaskDone.Done; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RPC.SQLAPI { /// <summary> /// An interface to represent converters from SQL results represented by a <see cref="RowReader"/> to concrete model types. /// </summary> /// <typep...
// Copyright © 2020 Void-Intelligence All Rights Reserved. namespace Vortex.Activation.Utility { public enum EActivationType { Invalid, Arctan, BinaryStep, BipolarSigmoid, Elu, Exponential, HardSigmoid, HardTanh, Identity, Loggy, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ace { /// <summary> /// 3Dオブジェクトの更新と描画を管理するレイヤーの機能を提供するクラス /// </summary> public class Layer3D : Layer, IDestroy { /// <summary> /// コンストラクタ /// </summary> public Layer3D() { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace task1 { class Program { static void Main(string[] args) { string path = @"..\..\..\task1.dat"; using (var str = new BinaryWrite...
using System; namespace SocketLite.Net { /// <summary> /// 异常处理器 /// </summary> public static class ExceptionHandler { private static readonly object handlerLocker = new object(); /// <summary> /// 处理异常 /// </summary> /// <param name="exception">异常</param> ...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; namespace SafeControls { public class SafeToolStripProgressBar : ToolStripProgressBar { delegate void SetValue(int value); delegate int GetValue(); delegate void SetMaximum(int val...
using CarRental.API.Common.SettingsOptions; using CarRental.API.DAL.Entities; using CarRental.API.DAL.CustomEntities; using Dapper; using Dapper.FastCrud; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Data; using System.Text; using System.Threading.Tasks; namespace C...
/**************************************************** 文件:Enemy_Eagle.cs 作者:Sam 邮箱: 403117224@qq.com 日期:2020/01/20 1:33 功能:鹰 *****************************************************/ using UnityEngine; public class Enemy_Eagle : Enemy { private Rigidbody2D rb; //private Animator Anim; public Transf...
using Microsoft.Xna.Framework.Input; namespace Entoarox.Framework.Interface { public interface IHotkeyComponent : IDynamicComponent { /********* ** Methods *********/ /// <summary>This event is triggered whenever a keyboard key is pressed. If <see cref="IDynamicComponent.Enabled...
using Prism.Commands; using Prism.Mvvm; using Prism.Navigation; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ObservableTune.ViewModels { public class MainPageViewModel : ViewModelBase { public MainPageViewModel(INavigationService navigationService) ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CS_2_HomeWork.Object { class Kit : BaseObject { public bool IsMissing { get; set; } = false; public Kit(Bitmap img, Point pos, Point...
using Revisao.LogConfing; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ExceptionControl.LogConfing { public class ExceptionText { public ExceptionText(Exception ex) { string errorForma...
using ContosoPortal.Models; using GistackWAPService.models; using System; using System.Collections.Generic; using System.Configuration; using System.IdentityModel.Protocols.WSTrust; using System.IdentityModel.Tokens; using System.Linq; using System.Net; using System.Net.Security; using System.Runtime.Seriali...
using UnityEngine; using System.Collections; public class Loader : MonoBehaviour { public GameObject gameController; private GameController gc; // Use this for initialization void Awake () { gc = GameController.gc; if (gc == null) Instantiate (gameController); } } //good luck!
using System; using CarDealer.Data; using CarDealer.Models.EntityModels; namespace CarDealer.Services { public class Service { private CarDealerContext context; protected Service() { this.context = new CarDealerContext(); } protected CarDealerContext Conte...
using mec.Model.Entities; using mec.Model.Interfaces; using mec.Model.Orders; using mec.Database.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.ServiceModel.Activation; using Oracle.ManagedDat...
using System; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.Configuration; using Agencia_Datos_Repositorio; using Agencia_Datos_Entidades; namespace Agencia_Dominio.App_Start { /// <summary> /// Specifies the Unity configuration for the main container. /// </summary> public class Uni...
using System.Collections.Generic; using System.IO; using ManyConsole; namespace TsFromCsGenerator { class GenerateInterfacesCommand : ConsoleCommand { private readonly ICsToTsConverter _converter; private readonly List<string> _fileLocations = new List<string>(); private string _outLocation; private bool _...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Logging; namespace RequestMonitor.Filters { public class GlobalExceptionHandler : IExceptionFilter { ILogger logger; public GlobalExceptionHandler(ILoggerFactory ...
namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `int`. Inherits from `AtomAction&lt;int&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class IntAction : AtomAction<int> { } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; namespace _05.ChangeTownNamesCasing { class ChangeTownNamesCasing { static void Main() { string countryName = Console.ReadLine().Trim(); string connStr = @"Server=.\SQLEXPRES...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.IO; using System.Drawing; using System.Text; using System.Windows.Forms; namespace NetRuntimeChanger { public partial class Form1 : Form { public Form1() { In...
using UnityEngine; public class ColumnMove : MonoBehaviour { private float speed = 0.1F; void Update() { transform.Translate(-speed,0,0); } }
using System; using System.Collections.Generic; using System.Linq; namespace Concept.Linq.Lesson1 { class Main { public void Run() { string[] files = { "fileA.txt", "fileB.txt", "fileC.txt" }; var exceptionDemoQuery = from file in files le...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace KeepTeamAutotests.Pages { public class CommentsTab : PopupPage { [FindsBy(How = Ho...
using System; using Breeze.Screens; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Breeze.AssetTypes { //public class ScreenAsset //{ // public int ZIndex { get; set; } = 0; // public FloatRectangle? Clip { get; set; } = null; // public Rectangle? Sciss...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Net.Sockets; using System.Threading; namespace chatSrv { class Program { static void Main(string[] args) { Console.OutputEncoding = E...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using TravelBuddySite.DAL; using TravelBuddySite.Handlers; using TravelBuddySite.Models; namespace TravelBuddySite.Controllers { public class U...
using Hayaa.BaseModel; using Hayaa.BaseModel.Service; using System; using System.Collections.Generic; using System.Text; namespace Hayaa.Security.Service { public interface AppGrantService : IBaseService<AppGrant, AppGrantSearchPamater> { /// <summary> /// 对App进行授权 /// </summary> ...
using SecureNetRestApiSDK.Api.Models; using SNET.Core; namespace SecureNetRestApiSDK.Api.Requests { /// <summary> /// Request class used for allowing a previously authorized transaction to be captured for settlement. /// </summary> public class PriorAuthCaptureRequest : SecureNetRequest { ...
using Exiled.API.Features; using Exiled.Events.EventArgs; using UnityEngine; namespace CustomEscape { class EventHandlers { CustomEscapePlugin Plugin; public EventHandlers(CustomEscapePlugin plugin) { Plugin = plugin; } public void OnWaitingForPlayers() ...
using System; using CouponMerchant.Data; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; [assembly: HostingStartup(typeof(Coup...
using UnityEditor; using UnityEngine; using System.Collections; // Custom Editor using SerializedProperties. // Automatic handling of multi-object editing, undo, and Prefab overrides. [CustomEditor(typeof(TilingSegmentBendingScript))] [CanEditMultipleObjects] public class TilingSegmentBendingScriptEditor : Editor { /...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Plotliner.Entities { class ColorChanger { Color[,] colors = { { Color.Blue, Color.Red, Color.Black }, ...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CreateAssetMenu ( menuName = "Third Person Synty Character/Weapons/New Weapon" )] public class WeaponData : ScriptableObject { public enum WeaponType { Pistol, Rifle } public enum FireType { Single, Burst, Auto ...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class Health : MonoBehaviour { [SerializeField]private int _health; public int HP { get { return _health; } set { _health = value; } } void Update () { Death(); } void Death() { ...