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using System; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using MovieFlow.Areas.Identity.Data; using MovieFlow.Data; [asse...
using LuckyMasale.DAL.DataProviders; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.BAL.Managers { public interface ICategoryManager { } public class CategoryManager:ICategoryManager { pri...
using System; using System.Threading.Tasks; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Domain.Responses; namespace Aquamonix.Mobile.Lib.Utilities.WebSockets { public delegate void ConnectionEventHandler(object sender, ConnectionEventArgs e); public delegate void RequestEventHandler(object s...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KeepTeamAutotests.Pages { public class DeleteEmployeePopup : Pop...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace BookStorage.Models { public class Book { public int Id { get; set; } public string Title { get; set; } public int YearPublish{ get; se...
using EmployeeTaskMonitor.Core.Models; using EmployeeTaskMonitor.Core.ServiceInterfaces; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EmployeeTaskMonitor.API.Controllers { [Rou...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class SRVDockedEvent : Event { public const string NAME = "SRV docked"; public const string DESCRIPTION = "Triggered when you dock an SRV with your ship"; public const string SAMPLE ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace HouseRent.Models { public class DetailOfFlat { public int Id { get; set; } [Required] ...
using System.Collections.Generic; using System.Xml.XPath; namespace ShutterflyStatusPost { public class OrderInfo { public XPathNavigator Source { get; set; } private List<Item> _items = new List<Item>(); public List<Item> OrderItems { get { return _items; } set { _items = value; } } ...
using System.ComponentModel; using Cradiator.Extensions; namespace Cradiator.Config { public class ViewSettings : IViewSettings, INotifyPropertyChanged { protected string _url; public string URL { get { return _url; } set { if (_url == value) return; _url = value; Notify("URL"); } } ...
namespace PizzaBox.Domain { public class PizzaFactory { //this entire class is awful, come up with something better Location _location; public PizzaFactory(Location loc) { _location = loc; } public string ListPresets() { return "Specialty Pizzas:\n" + "hawaiian...
using System; namespace L03ToDos { //2.ToDo public class Person { public string Name; public int Age; /*anzahl der jahre */ public override string ToString() { //ToString wandele den aufgerufenen in einen string um return $"Name: { Name }, Alter: { Age }"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering.Universal; public class Player : MonoBehaviour { public float ms = 6; public int life = 3; // Light radius private float timer = 0.0f; private float timeToFade = 1.0f; privat...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TruckPad.Services.Models { public partial class Cidade { public Cidade() { Bairro = new HashSet<Bairro>(); } [...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem171 : ProblemBase { public override string ProblemName { get { return "171: Finding numbers for which the sum of the squares of the digits is a square"; } } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib.Views; using KartObjects; using KartLib; using KartObjects.Entities; using KartSystem.Views.Dictionary; namespace KartSy...
using Arda.Common.Interfaces.Reports; namespace Arda.Reports.Repositories { public class ReportsRepository : IReportsRepository { } }
using System; namespace MyGame { public struct GameData { Tuple<string, int> trait1; Tuple<string, int> trait2; int[] _colorRgbArray; string shapeType; public GameData(Tuple<string, int> t1, Tuple<string, int> t2, int[] intArr, string s){ trait1 = t1; trait2 = t2; _colorRgbArray = intArr; ...
using UnityEngine; public class FlickeringLight : MonoBehaviour { private Vector3 startPos; //private Vector2 flickerOffset; [Header("Position related")] public Vector2 flickerRange; //[Range(0, 1)] public Vector2 flickerDeltaRange; public bool randomFlickerDirection; private float...
using System; using System.Globalization; namespace Task2 { class Program { //обработчик события ReadFinished static void OnReadFinished() { Console.WriteLine("Чтение из файла input.txt завершено!"); } //обработчик события OnWriteFinished() stat...
using System; namespace _04_Pascal_Triangle { public class _04_Pascal_Triangle { public static void Main() { var n = int.Parse(Console.ReadLine()); var jaggetArray = new long[n][]; for (int i = 0; i < n; i++) { jaggetArray[i] = ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using Rune = System.Rune; namespace Terminal.Gui { /// <summary> /// Renders an overlay on another view at a given point that allows selecting /// from a range of 'autocomplete' options. //...
 namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General { /// <summary> /// Datos generales de parametro /// </summary> /// <remarks> /// Creación: GMD 22122014 <br /> /// Modificación: <br /> /// </remarks> public class ParametroResponse { //...
using jaytwo.Common.Extensions; using jaytwo.Common.Http; using NUnit.Framework; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; namespace jaytwo.Common.Test.Http.UrlHelperTests { public static partial class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SweepstakesProject { class Sweepstakes { //variables private Dictionary<int, Contestant> contestants; private string name; public string Name; p...
using NUnit.Framework; using Ejercicio; using System; using System.Collections.Generic; using System.Linq; namespace Testing { public class Tests { Batman batman; List<Tecnologias> batiriñonera; CiudadGotica ciudadGotica; List<Habitante> habitantes; List<Villano> villanos...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using Docller.Core.Models; using Docller.Core.Common; using Microsoft.Practices.EnterpriseLibrary.Data; namespace Docller.Core.Repository.Mappers.StoredProcMappers { public class TransmittalMapper:IResultSetMa...
using System; namespace Tomelt.Environment.Extensions { [AttributeUsage(AttributeTargets.Class)] public class TomeltFeatureAttribute : Attribute { public TomeltFeatureAttribute(string text) { FeatureName = text; } public string FeatureName { get; set; } } }
using System.Collections.Generic; using Tomelt.Packaging.Models; namespace Tomelt.Packaging.ViewModels { public class PackagingSourcesViewModel { public IEnumerable<PackagingSource> Sources { get; set; } } }
using System; using System.Windows; using System.Windows.Media.Imaging; using WpfAnimatedGif; namespace WpfAnimatedGifTestApp { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private int _currentStep = 0; private r...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.InputSystem; public class RemixEditorGoalPost : MonoBehaviour, IComparable<RemixEditorGoalPost>, IPointerDownHandler { public static List<RemixEditorGoalPo...
using System; using ApartmentApps.Api; using ApartmentApps.Api.Modules; using ApartmentApps.Api.Services; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; namespace ApartmentApps.Portal.Controllers { public class UserLookupMapper : BaseMapper<ApplicationUser, UserLookupBindingModel> { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Communication { [Serializable] public class Private_Message : Message { private string NameDest; public Private_Message(string msg, Profile p, string UserDest) : ba...
using AutoTests.Framework.Models; using AutoTests.Framework.Models.PropertyAttributes; namespace AutoTests.Framework.Tests.Models { public class ParentModel : Model { [Name("Title")] public string Name { get; set; } [Disabled] public bool Enabled { get; set; } public ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MVVMJSON.ViewModel { public class BreedViewModel : NotificationBase { Model.Dogs breeds; public BreedViewModel() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Shoot : MonoBehaviour { public Transform firePoint; public Transform firePoint2; public GameObject bulletPrefab; public Text ammoText; public int ammo; public Vector3 facing; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; namespace Blocky.Model { public class Player : Entity { public Player() { } } }
 using ConfigurationService; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml.Serialization; namespace CacheSqlXmlService.SqlManager { internal static class ConfigHelper { //private const string DEFAULT_SQL_CONFIG_LIST_FILE_PATH = "Configuration/Data...
using MassEffect.GameObjects.Locations; using MassEffect.GameObjects.Projectiles; using MassEffect.Interfaces; namespace MassEffect.GameObjects.Ships { class Cruiser : Starship { private const int CHealt = 100; private const int CShields = 100; private const int CDamage = 50; ...
using System.Collections.Generic; using EQS.AccessControl.Application.Interfaces; using EQS.AccessControl.Application.ViewModels.Input; using EQS.AccessControl.Application.ViewModels.Output; using EQS.AccessControl.Application.ViewModels.Output.Base; using EQS.AccessControl.Application.ViewModels.Output.Register; usin...
using Assets.Scripts.Ui; using System; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.UI { public class EquipView : View { public List<UiSlot> Slots; public UISprite ShieldProgress; public Action<UiSlot> OnSlotClickAction { get; set; } private fl...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; namespace Z.Framework.Workspace { /// <summary> /// App.xaml 的交互逻辑 /// </summary> public partial class App : App...
using UnityEngine; using System.Collections; // the move state for the Agent AI state machine public class AgentMoveState : State<AgentAI> { public void enter(AgentAI agent) { Debug.Log ("Enter MoveState"); Debug.Log ("Agent awoken count = " + agent.count); } // during the execution of the move state, the a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using PlayNGoCoffee.Business.ServiceContract; // For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace PlayNGoCoffee.Web.C...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; namespace KafkaData { public class RESTConnectionMgr { public async Task<HttpResponseMessage> CreateConsumer() ...
using UnityEngine; using System.Collections; public class PlayerParticles : MonoBehaviour { [SerializeField] private GameObject collissionParticle; [SerializeField] private GameObject mergeParticle; [SerializeField] private GameObject mergeFailParticle; void OnEnable() { Pl...
using System; using System.Threading; using System.Threading.Tasks; using CronScheduler.Extensions.Scheduler; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; namespace CronSchedulerWorker; public class TestJob : IScheduledJob { private readonly TestJo...
using System; using System.Collections.Generic; namespace gView.Framework.Geometry { class GeomTriangle { private Vector2D _a, _b, _c; public GeomTriangle(Vector2D a, Vector2D b, Vector2D c) { _a = a; _b = b; _c = c; } public GeomTri...
using System; using System.IO; using System.Net; using System.Threading.Tasks; using System.Collections.Generic; using StardewModdingAPI; using Newtonsoft.Json; using StardewValley; namespace Entoarox.Framework.Core { internal class UpdateInfo { public string Latest; public string Recommend...
using System.Collections.Generic; namespace DevExpress.Web.Demos { public static class WebSiteVisitorsProvider { public static IList<WebSiteWisitors> GetWebSiteVisitors() { return new List<WebSiteWisitors>() { new WebSiteWisitors("Visited a Web Site", 9152), new...
using OcTur.Control; using OcTur.View; using OcTur.Model; using OcTur.DTO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Syste...
#define postprocess using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System.Collections; using System.IO; public class PostProcessBuild { #if postprocess /// <summary> /// Copies the ExternalAssets Directory into the build. /// </summary> [PostProcessBuild] static public void Proce...
using Microsoft.EntityFrameworkCore.Migrations; namespace Inventory.Data.Migrations { public partial class RestaurantCode : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "Code", ...
namespace ProgFrog.Interface.TaskRunning { public interface IInputWriter : IRunnerVisitor { void Write(string inp); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TricareManagementSystem.DataAccess.Employee; using TricareManagementSystem.Model; namespace TricareManagementSystem.BusinessLogic { public class ProcessAddNewComment { ...
using System; namespace Inheritance { class Wizard : Human { public Wizard(string name) : base(name, 3, 25, 3, 50) { } public int Heal(Human target) { int healAmt = Intelligence * 10; target.health += healAmt; Console.WriteLine($"{Name} healed {target...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Docller.Core.Repository.Mappers { public interface IReturnParameterMapper { /// <summary> /// Gets the return value. /// </summary> int? ReturnValue { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class time : MonoBehaviour { // Start is called before the first frame update int time_int = 30; public Text time_UI; void Start() { InvokeRepeating("timer", 1, 1); } voi...
using Foundation; using System; using MaterialTransition; using UIKit; namespace Sample { public partial class SecondViewController : UIViewController { public SecondViewController(IntPtr handle) : base(handle) { } public override void ViewDidLoad() { base.ViewDidLoad(); this.View.Background...
using InterestRateApp.Contracts.Responses; using InterestRateApp.Domain.Entities; using InterestRateApp.Domain.Models; namespace InterestRateApp.Services.Mappers { public static class CustomerMapper { public static Customer ToDomain(this CustomerEntity customerEntity) { return new ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using LoLInfo.Models; using LoLInfo.Services; using LoLInfo.Services.ServiceModels; using LoLInfo.Services.WebServices; using Newtonsoft.Json; namespace LoLInfo.Services.WebServices { public class SummonerService ...
 using Arduino_Alarm.SetAlarm.GetSchedule; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Arduino_Alarm.EnterSettings { public class SettingsViewModel: INotifyPropertyChanged { ...
using UnityEngine; using System.Collections; using MainCharacter; public class MultiplayerCoordinator { static MultiplayerCoordinator _instance; public static MultiplayerCoordinator Instance{get{ if(_instance == null){ _instance = new MultiplayerCoordinator(); } backgroundUI = BackgroundUI.Instance; ...
using System; using System.Collections.Generic; using System.Text; namespace RSS.Business.Models.Enums { public enum SupplierType { PessoaFisica = 1, PessoaJuridica } }
namespace E1 { public class Pajaro : Animales { public Pajaro(int energia) : base(energia) { } public override void comer() => energia += 10; public override void jugar(){ if (energia >= 0) energia -= 5; } } }
using System; namespace Algorithms.Structures { public class SingleLinkedList<T> where T : struct { private Node? _head; private int _cnt; public int Count => _cnt; public void Insert(T value) { var node = new Node(value) { Next = _head }; _head...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Globalization; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Markup; using CODE.Framework.Wpf.Validation; namespace CODE.Framework.Wpf....
using System; using System.Threading.Tasks; using AutoFixture; using Moq; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices.ChangeEmployer; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.Provider...
using SMG.Common.Code; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common.Transitions { public class ProductTrigger : Trigger, IElementaryTriggerCondition { /// <summary> /// Creates a trigger bas...
using System; using System.Collections.Generic; using System.Text; namespace RestDDD.Domain.Entities.Enum { public enum TipoUsuario { Administrador = 1, Funcionario = 2, Prestador = 3, Cliente = 4 } }
using System; using System.Collections.Generic; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley.Menus; using StardewValley; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley.Objects; namespace BiggerBackpack { public class Mod : StardewModdingA...
namespace Strategy_Checkpoint { public class Diesel_Truck : IVehicle { public double FuelPrice = 3.19; public double FuelCost(int consumed) { return FuelPrice * consumed; } } }
using System; using UnityEngine; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.PhysCloth.Authoring { using Common; using Common.Field; /** * Compliance値として使用するfloatにつける属性。 * インスペクタ表示時に、いい感じのスライダーで設定可能にする。 */ public sealed class ComplianceAttribute : PropertyAttribute { publi...
using System; class DigitAsWord { private static void Main() { while (true) { string lsResult, lsEntNumber; sbyte lsbNumber = 0; Console.Write("Enter number between 0 and 9 : "); lsEntNumber = Console.ReadLine(); if (sbyte.TryParse(ls...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Data; namespace Olive.Desktop.WPF.Converters { public class MinutesFromHoursConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalizati...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Media; using System.IO; namespace Labyrinth { public enum GameStatus { MENU, PLAY, INSTRUCTION, CREDITS, LOSE, ENDLEVEL, ENDG...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LinerendereScript : MonoBehaviour { public Transform[] LinePath; private LineRenderer _lineRenderer; void Start () { _lineRenderer = GetComponent<LineRenderer>(); _lineRenderer.positionCount = LinePath.L...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainMenuHandler : MonoBehaviour { private int menuSlide = 1; public GameObject currentSprite; private GameObject oldSprite; public GameObject mainCamera; private GameObject nextSlide; private Vector3 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WinEvent : MonoBehaviour { public MovetoTarget moveTo; void Start(){ moveTo = GetComponentInParent <MovetoTarget> (); } public void DestroyBall(){ moveTo.DestroyTarget (); } public void OnHelloAnimationFinished()...
using System.Data.Entity; using TwitterLikeApp.Repositories; namespace TwitterLikeApp.UI.Models { public class Context : IContext { private readonly DbContext _db; public Context(DbContext context = null, IUserRepository users = null, IRibbitRepository ribbits = null, IUserProfile...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ChoiceCenium.SignalR; namespace ChoiceCenium.Services { public static class StatisticService { public static List<KjedeUpgradeStatusSignalR> PopulateKjedeUpgradeStatusList(List<HotelInfoSignalR> hotelListSignalR...
using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace Texts_Dictionary { class Program { static void Main(string[] args) { var path = Input.resourcePath + "\\Dictionary.txt"; var listOfWords = In...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { /// <summary> /// 班组 /// </summary> public class E_ClassInfo : E_BaseModel { /// <summary> /// 班组ID /// </summary> public int id { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Wisielec_poprawny { public partial class Form1 : Form { public Form1() { ...
using System; using System.Linq; namespace PersonProject { public enum PersonState { Inghilterra,Italia,Spagna,Germania } public class Person { private string _name; private string _surname; public Person(int id, string name, string surname, DateTime dateOfBirth,PersonState natio...
using System.Collections.Generic; using UnityEngine; using HoloToolkit.Unity.InputModule; using Microsoft.Identity.Client; using System; using System.Threading.Tasks; using HoloToolkit.Unity; #if !UNITY_EDITOR && UNITY_WSA using System.Net.Http; using System.Net.Http.Headers; using Windows.Storage; #endif public cla...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml; namespace Svg2VectorDrawable { public class SvgGroupNode : SvgNode { const string INDENT_LEVEL = " "; List<SvgNode> children = new List<SvgNode>(); public SvgGroupNode(SvgTree svgTree, XmlNode docNode, st...
using PopulationFitness.Models; using PopulationFitness.Simulation; namespace PopulationFitness { class Program { private const int DiseaseYears = 3; private const int PostDiseaseYears = 30; static void Main(string[] args) { Config config = new Config(); ...
 namespace RobotService.Models.Procedures { using RobotService.Models.Robots.Contracts; using System; public class Chip : Procedure { public override void DoService(IRobot robot, int procedureTime) { if (this.RobotHasEnoughTime(robot,procedureTime)) { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations.Schema; namespace TwitterLikeApp.Entity { public class User { public int Id { get; set; } public string Username { get; set; } public string Password { get...
using Microsoft.EntityFrameworkCore.Migrations; namespace GraphQL.Infra.Data.Migrations { public partial class Initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Author", columns...
using FluentValidation; using MediatR; using Microsoft.Extensions.DependencyInjection; using Order.Application.Behaviors; using Order.Application.Consumers; using System.Reflection; namespace Order.Application { public static class ApplicationServiceExtensions { public static void RegisterApplicationS...
using CSConsoleRL.Ai.Interfaces; using CSConsoleRL.Helpers; using CSConsoleRL.Entities; using CSConsoleRL.Events; using System.Collections.Generic; using SFML.System; using CSConsoleRL.Components; using GameTiles.Tiles; namespace CSConsoleRL.Ai.States { public class RangedAttack : IAiState { private readonly E...
using Meeting; using System; namespace Page.ShareWindow.Comment { public class MeetingShareParam { public string ClientId { get; set; } public string ServerIp { get; set; } public ClientVersion Version { get; set; } } }
using System.Linq; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.Rendering; using Microsoft.Data.Entity; using Stolons.Models; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Hosting; using System.Security.Claims; using Stolons.ViewModels.WeekBasketManagement; namespace S...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DSG东莞路测客户端 { public partial class FrmLonLatInputBox : Form { private Action<do...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess; using System.Collections; using log4net; using log4net.Config; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library.Datatables; using Anywhere2Go.Library; u...
using MinistryPlatform.Translation.Models.DTO; using SignInCheckIn.Models.DTO; using System.Collections.Generic; namespace SignInCheckIn.Services.Interfaces { public interface IRoomService { List<EventRoomDto> GetLocationRoomsByEventId(int eventId); EventRoomDto CreateOrUpdateEventRoom(EventRo...
using LitJson; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class GameRoot : MonoBehaviour { public static GameRoot instance; public PlayerModel playerModel; private void Awake() { instance = t...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScoreText : MonoBehaviour { public TextMesh text; public void SetScore(int score){ string scoreText = "Score: " + score; text.text = scoreText; } }