text stringlengths 13 6.01M |
|---|
using System;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.UI;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using MovieFlow.Areas.Identity.Data;
using MovieFlow.Data;
[asse... |
using LuckyMasale.DAL.DataProviders;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LuckyMasale.BAL.Managers
{
public interface ICategoryManager
{ }
public class CategoryManager:ICategoryManager
{
pri... |
using System;
using System.Threading.Tasks;
using Aquamonix.Mobile.Lib.Domain;
using Aquamonix.Mobile.Lib.Domain.Responses;
namespace Aquamonix.Mobile.Lib.Utilities.WebSockets
{
public delegate void ConnectionEventHandler(object sender, ConnectionEventArgs e);
public delegate void RequestEventHandler(object s... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace KeepTeamAutotests.Pages
{
public class DeleteEmployeePopup : Pop... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace BookStorage.Models
{
public class Book
{
public int Id { get; set; }
public string Title { get; set; }
public int YearPublish{ get; se... |
using EmployeeTaskMonitor.Core.Models;
using EmployeeTaskMonitor.Core.ServiceInterfaces;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EmployeeTaskMonitor.API.Controllers
{
[Rou... |
using EddiDataDefinitions;
using System;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class SRVDockedEvent : Event
{
public const string NAME = "SRV docked";
public const string DESCRIPTION = "Triggered when you dock an SRV with your ship";
public const string SAMPLE ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace HouseRent.Models
{
public class DetailOfFlat
{
public int Id { get; set; }
[Required]
... |
using System.Collections.Generic;
using System.Xml.XPath;
namespace ShutterflyStatusPost
{
public class OrderInfo
{
public XPathNavigator Source { get; set; }
private List<Item> _items = new List<Item>();
public List<Item> OrderItems { get { return _items; } set { _items = value; } }
... |
using System.ComponentModel;
using Cradiator.Extensions;
namespace Cradiator.Config
{
public class ViewSettings : IViewSettings, INotifyPropertyChanged
{
protected string _url;
public string URL
{
get { return _url; }
set
{
if (_url == value) return;
_url = value;
Notify("URL");
}
}
... |
namespace PizzaBox.Domain
{
public class PizzaFactory
{
//this entire class is awful, come up with something better
Location _location;
public PizzaFactory(Location loc)
{
_location = loc;
}
public string ListPresets()
{
return "Specialty Pizzas:\n"
+ "hawaiian... |
using System;
namespace L03ToDos
{
//2.ToDo
public class Person
{
public string Name;
public int Age; /*anzahl der jahre */
public override string ToString()
{ //ToString wandele den aufgerufenen in einen string um
return $"Name: { Name }, Alter: { Age }";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.Universal;
public class Player : MonoBehaviour
{
public float ms = 6;
public int life = 3;
// Light radius
private float timer = 0.0f;
private float timeToFade = 1.0f;
privat... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace TruckPad.Services.Models
{
public partial class Cidade
{
public Cidade()
{
Bairro = new HashSet<Bairro>();
}
[... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems {
public class Problem171 : ProblemBase {
public override string ProblemName {
get { return "171: Finding numbers for which the sum of the squares of the digits is a square"; }
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartLib.Views;
using KartObjects;
using KartLib;
using KartObjects.Entities;
using KartSystem.Views.Dictionary;
namespace KartSy... |
using Arda.Common.Interfaces.Reports;
namespace Arda.Reports.Repositories
{
public class ReportsRepository : IReportsRepository
{
}
}
|
using System;
namespace MyGame
{
public struct GameData
{
Tuple<string, int> trait1;
Tuple<string, int> trait2;
int[] _colorRgbArray;
string shapeType;
public GameData(Tuple<string, int> t1, Tuple<string, int> t2, int[] intArr, string s){
trait1 = t1;
trait2 = t2;
_colorRgbArray = intArr;
... |
using UnityEngine;
public class FlickeringLight : MonoBehaviour
{
private Vector3 startPos;
//private Vector2 flickerOffset;
[Header("Position related")]
public Vector2 flickerRange;
//[Range(0, 1)]
public Vector2 flickerDeltaRange;
public bool randomFlickerDirection;
private float... |
using System;
using System.Globalization;
namespace Task2
{
class Program
{
//обработчик события ReadFinished
static void OnReadFinished()
{
Console.WriteLine("Чтение из файла input.txt завершено!");
}
//обработчик события OnWriteFinished()
stat... |
using System;
namespace _04_Pascal_Triangle
{
public class _04_Pascal_Triangle
{
public static void Main()
{
var n = int.Parse(Console.ReadLine());
var jaggetArray = new long[n][];
for (int i = 0; i < n; i++)
{
jaggetArray[i] = ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using Rune = System.Rune;
namespace Terminal.Gui {
/// <summary>
/// Renders an overlay on another view at a given point that allows selecting
/// from a range of 'autocomplete' options.
//... |
namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General
{
/// <summary>
/// Datos generales de parametro
/// </summary>
/// <remarks>
/// Creación: GMD 22122014 <br />
/// Modificación: <br />
/// </remarks>
public class ParametroResponse
{
//... |
using jaytwo.Common.Extensions;
using jaytwo.Common.Http;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace jaytwo.Common.Test.Http.UrlHelperTests
{
public static partial class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SweepstakesProject
{
class Sweepstakes
{
//variables
private Dictionary<int, Contestant> contestants;
private string name;
public string Name;
p... |
using NUnit.Framework;
using Ejercicio;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Testing
{
public class Tests
{
Batman batman;
List<Tecnologias> batiriñonera;
CiudadGotica ciudadGotica;
List<Habitante> habitantes;
List<Villano> villanos... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using Docller.Core.Models;
using Docller.Core.Common;
using Microsoft.Practices.EnterpriseLibrary.Data;
namespace Docller.Core.Repository.Mappers.StoredProcMappers
{
public class TransmittalMapper:IResultSetMa... |
using System;
namespace Tomelt.Environment.Extensions {
[AttributeUsage(AttributeTargets.Class)]
public class TomeltFeatureAttribute : Attribute {
public TomeltFeatureAttribute(string text) {
FeatureName = text;
}
public string FeatureName { get; set; }
}
} |
using System.Collections.Generic;
using Tomelt.Packaging.Models;
namespace Tomelt.Packaging.ViewModels {
public class PackagingSourcesViewModel {
public IEnumerable<PackagingSource> Sources { get; set; }
}
} |
using System;
using System.Windows;
using System.Windows.Media.Imaging;
using WpfAnimatedGif;
namespace WpfAnimatedGifTestApp
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private int _currentStep = 0;
private r... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
public class RemixEditorGoalPost : MonoBehaviour, IComparable<RemixEditorGoalPost>, IPointerDownHandler {
public static List<RemixEditorGoalPo... |
using System;
using ApartmentApps.Api;
using ApartmentApps.Api.Modules;
using ApartmentApps.Api.Services;
using ApartmentApps.Api.ViewModels;
using ApartmentApps.Data;
namespace ApartmentApps.Portal.Controllers
{
public class UserLookupMapper : BaseMapper<ApplicationUser, UserLookupBindingModel>
{
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Communication
{
[Serializable]
public class Private_Message : Message
{
private string NameDest;
public Private_Message(string msg, Profile p, string UserDest) : ba... |
using AutoTests.Framework.Models;
using AutoTests.Framework.Models.PropertyAttributes;
namespace AutoTests.Framework.Tests.Models
{
public class ParentModel : Model
{
[Name("Title")]
public string Name { get; set; }
[Disabled]
public bool Enabled { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MVVMJSON.ViewModel
{
public class BreedViewModel : NotificationBase
{
Model.Dogs breeds;
public BreedViewModel()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Shoot : MonoBehaviour {
public Transform firePoint;
public Transform firePoint2;
public GameObject bulletPrefab;
public Text ammoText;
public int ammo;
public Vector3 facing;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
namespace Blocky.Model
{
public class Player : Entity
{
public Player()
{
}
}
}
|
using ConfigurationService;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml.Serialization;
namespace CacheSqlXmlService.SqlManager
{
internal static class ConfigHelper
{
//private const string DEFAULT_SQL_CONFIG_LIST_FILE_PATH = "Configuration/Data... |
using MassEffect.GameObjects.Locations;
using MassEffect.GameObjects.Projectiles;
using MassEffect.Interfaces;
namespace MassEffect.GameObjects.Ships
{
class Cruiser : Starship
{
private const int CHealt = 100;
private const int CShields = 100;
private const int CDamage = 50;
... |
using System.Collections.Generic;
using EQS.AccessControl.Application.Interfaces;
using EQS.AccessControl.Application.ViewModels.Input;
using EQS.AccessControl.Application.ViewModels.Output;
using EQS.AccessControl.Application.ViewModels.Output.Base;
using EQS.AccessControl.Application.ViewModels.Output.Register;
usin... |
using Assets.Scripts.Ui;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.UI
{
public class EquipView : View
{
public List<UiSlot> Slots;
public UISprite ShieldProgress;
public Action<UiSlot> OnSlotClickAction { get; set; }
private fl... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace Z.Framework.Workspace
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : App... |
using UnityEngine;
using System.Collections;
// the move state for the Agent AI state machine
public class AgentMoveState : State<AgentAI> {
public void enter(AgentAI agent) {
Debug.Log ("Enter MoveState");
Debug.Log ("Agent awoken count = " + agent.count);
}
// during the execution of the move state, the a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using PlayNGoCoffee.Business.ServiceContract;
// For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace PlayNGoCoffee.Web.C... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
namespace KafkaData
{
public class RESTConnectionMgr
{
public async Task<HttpResponseMessage> CreateConsumer()
... |
using UnityEngine;
using System.Collections;
public class PlayerParticles : MonoBehaviour {
[SerializeField]
private GameObject collissionParticle;
[SerializeField]
private GameObject mergeParticle;
[SerializeField]
private GameObject mergeFailParticle;
void OnEnable()
{
Pl... |
using System;
using System.Threading;
using System.Threading.Tasks;
using CronScheduler.Extensions.Scheduler;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace CronSchedulerWorker;
public class TestJob : IScheduledJob
{
private readonly TestJo... |
using System;
using System.Collections.Generic;
namespace gView.Framework.Geometry
{
class GeomTriangle
{
private Vector2D _a, _b, _c;
public GeomTriangle(Vector2D a, Vector2D b, Vector2D c)
{
_a = a;
_b = b;
_c = c;
}
public GeomTri... |
using System;
using System.IO;
using System.Net;
using System.Threading.Tasks;
using System.Collections.Generic;
using StardewModdingAPI;
using Newtonsoft.Json;
using StardewValley;
namespace Entoarox.Framework.Core
{
internal class UpdateInfo
{
public string Latest;
public string Recommend... |
using System.Collections.Generic;
namespace DevExpress.Web.Demos {
public static class WebSiteVisitorsProvider {
public static IList<WebSiteWisitors> GetWebSiteVisitors() {
return new List<WebSiteWisitors>() {
new WebSiteWisitors("Visited a Web Site", 9152),
new... |
using OcTur.Control;
using OcTur.View;
using OcTur.Model;
using OcTur.DTO;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Syste... |
#define postprocess
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.Collections;
using System.IO;
public class PostProcessBuild
{
#if postprocess
/// <summary>
/// Copies the ExternalAssets Directory into the build.
/// </summary>
[PostProcessBuild]
static public void Proce... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Inventory.Data.Migrations
{
public partial class RestaurantCode : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "Code",
... |
namespace ProgFrog.Interface.TaskRunning
{
public interface IInputWriter : IRunnerVisitor
{
void Write(string inp);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TricareManagementSystem.DataAccess.Employee;
using TricareManagementSystem.Model;
namespace TricareManagementSystem.BusinessLogic
{
public class ProcessAddNewComment
{
... |
using System;
namespace Inheritance
{
class Wizard : Human
{
public Wizard(string name) : base(name, 3, 25, 3, 50) { }
public int Heal(Human target)
{
int healAmt = Intelligence * 10;
target.health += healAmt;
Console.WriteLine($"{Name} healed {target... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Docller.Core.Repository.Mappers
{
public interface IReturnParameterMapper
{
/// <summary>
/// Gets the return value.
/// </summary>
int? ReturnValue { get; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class time : MonoBehaviour
{
// Start is called before the first frame update
int time_int = 30;
public Text time_UI;
void Start()
{
InvokeRepeating("timer", 1, 1);
}
voi... |
using Foundation;
using System;
using MaterialTransition;
using UIKit;
namespace Sample
{
public partial class SecondViewController : UIViewController
{
public SecondViewController(IntPtr handle) : base(handle)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
this.View.Background... |
using InterestRateApp.Contracts.Responses;
using InterestRateApp.Domain.Entities;
using InterestRateApp.Domain.Models;
namespace InterestRateApp.Services.Mappers
{
public static class CustomerMapper
{
public static Customer ToDomain(this CustomerEntity customerEntity)
{
return new ... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using LoLInfo.Models;
using LoLInfo.Services;
using LoLInfo.Services.ServiceModels;
using LoLInfo.Services.WebServices;
using Newtonsoft.Json;
namespace LoLInfo.Services.WebServices
{
public class SummonerService ... |
using Arduino_Alarm.SetAlarm.GetSchedule;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Arduino_Alarm.EnterSettings
{
public class SettingsViewModel: INotifyPropertyChanged
{
... |
using UnityEngine;
using System.Collections;
using MainCharacter;
public class MultiplayerCoordinator {
static MultiplayerCoordinator _instance;
public static MultiplayerCoordinator Instance{get{
if(_instance == null){
_instance = new MultiplayerCoordinator();
}
backgroundUI = BackgroundUI.Instance;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RSS.Business.Models.Enums
{
public enum SupplierType
{
PessoaFisica = 1,
PessoaJuridica
}
}
|
namespace E1
{
public class Pajaro : Animales
{
public Pajaro(int energia) : base(energia)
{
}
public override void comer() => energia += 10;
public override void jugar(){
if (energia >= 0) energia -= 5;
}
}
} |
using System;
namespace Algorithms.Structures
{
public class SingleLinkedList<T> where T : struct
{
private Node? _head;
private int _cnt;
public int Count => _cnt;
public void Insert(T value)
{
var node = new Node(value) { Next = _head };
_head... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Globalization;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Markup;
using CODE.Framework.Wpf.Validation;
namespace CODE.Framework.Wpf.... |
using System;
using System.Threading.Tasks;
using AutoFixture;
using Moq;
using NUnit.Framework;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices.ChangeEmployer;
using SFA.DAS.ProviderCommitments.Interfaces;
using SFA.DAS.Provider... |
using SMG.Common.Code;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SMG.Common.Transitions
{
public class ProductTrigger : Trigger, IElementaryTriggerCondition
{
/// <summary>
/// Creates a trigger bas... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RestDDD.Domain.Entities.Enum
{
public enum TipoUsuario
{
Administrador = 1,
Funcionario = 2,
Prestador = 3,
Cliente = 4
}
}
|
using System;
using System.Collections.Generic;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley.Menus;
using StardewValley;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley.Objects;
namespace BiggerBackpack
{
public class Mod : StardewModdingA... |
namespace Strategy_Checkpoint
{
public class Diesel_Truck : IVehicle
{
public double FuelPrice = 3.19;
public double FuelCost(int consumed)
{
return FuelPrice * consumed;
}
}
} |
using System;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
namespace IzBone.PhysCloth.Authoring {
using Common;
using Common.Field;
/**
* Compliance値として使用するfloatにつける属性。
* インスペクタ表示時に、いい感じのスライダーで設定可能にする。
*/
public sealed class ComplianceAttribute : PropertyAttribute {
publi... |
using System;
class DigitAsWord
{
private static void Main()
{
while (true)
{
string lsResult, lsEntNumber;
sbyte lsbNumber = 0;
Console.Write("Enter number between 0 and 9 : ");
lsEntNumber = Console.ReadLine();
if (sbyte.TryParse(ls... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Data;
namespace Olive.Desktop.WPF.Converters
{
public class MinutesFromHoursConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, System.Globalizati... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Media;
using System.IO;
namespace Labyrinth
{
public enum GameStatus { MENU, PLAY, INSTRUCTION, CREDITS, LOSE, ENDLEVEL, ENDG... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LinerendereScript : MonoBehaviour
{
public Transform[] LinePath;
private LineRenderer _lineRenderer;
void Start ()
{
_lineRenderer = GetComponent<LineRenderer>();
_lineRenderer.positionCount = LinePath.L... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainMenuHandler : MonoBehaviour
{
private int menuSlide = 1;
public GameObject currentSprite;
private GameObject oldSprite;
public GameObject mainCamera;
private GameObject nextSlide;
private Vector3 ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WinEvent : MonoBehaviour {
public MovetoTarget moveTo;
void Start(){
moveTo = GetComponentInParent <MovetoTarget> ();
}
public void DestroyBall(){
moveTo.DestroyTarget ();
}
public void OnHelloAnimationFinished()... |
using System.Data.Entity;
using TwitterLikeApp.Repositories;
namespace TwitterLikeApp.UI.Models
{
public class Context : IContext
{
private readonly DbContext _db;
public Context(DbContext context = null, IUserRepository users = null,
IRibbitRepository ribbits = null, IUserProfile... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ChoiceCenium.SignalR;
namespace ChoiceCenium.Services
{
public static class StatisticService
{
public static List<KjedeUpgradeStatusSignalR> PopulateKjedeUpgradeStatusList(List<HotelInfoSignalR> hotelListSignalR... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace Texts_Dictionary
{
class Program
{
static void Main(string[] args)
{
var path = Input.resourcePath + "\\Dictionary.txt";
var listOfWords = In... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
/// <summary>
/// 班组
/// </summary>
public class E_ClassInfo : E_BaseModel
{
/// <summary>
/// 班组ID
/// </summary>
public int id { ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Wisielec_poprawny
{
public partial class Form1 : Form
{
public Form1()
{
... |
using System;
using System.Linq;
namespace PersonProject
{
public enum PersonState { Inghilterra,Italia,Spagna,Germania }
public class Person
{
private string _name;
private string _surname;
public Person(int id, string name, string surname, DateTime dateOfBirth,PersonState natio... |
using System.Collections.Generic;
using UnityEngine;
using HoloToolkit.Unity.InputModule;
using Microsoft.Identity.Client;
using System;
using System.Threading.Tasks;
using HoloToolkit.Unity;
#if !UNITY_EDITOR && UNITY_WSA
using System.Net.Http;
using System.Net.Http.Headers;
using Windows.Storage;
#endif
public cla... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
namespace Svg2VectorDrawable
{
public class SvgGroupNode : SvgNode
{
const string INDENT_LEVEL = " ";
List<SvgNode> children = new List<SvgNode>();
public SvgGroupNode(SvgTree svgTree, XmlNode docNode, st... |
using PopulationFitness.Models;
using PopulationFitness.Simulation;
namespace PopulationFitness
{
class Program
{
private const int DiseaseYears = 3;
private const int PostDiseaseYears = 30;
static void Main(string[] args)
{
Config config = new Config();
... |
namespace RobotService.Models.Procedures
{
using RobotService.Models.Robots.Contracts;
using System;
public class Chip : Procedure
{
public override void DoService(IRobot robot, int procedureTime)
{
if (this.RobotHasEnoughTime(robot,procedureTime))
{
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel.DataAnnotations.Schema;
namespace TwitterLikeApp.Entity
{
public class User
{
public int Id { get; set; }
public string Username { get; set; }
public string Password { get... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace GraphQL.Infra.Data.Migrations
{
public partial class Initial : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Author",
columns... |
using FluentValidation;
using MediatR;
using Microsoft.Extensions.DependencyInjection;
using Order.Application.Behaviors;
using Order.Application.Consumers;
using System.Reflection;
namespace Order.Application
{
public static class ApplicationServiceExtensions
{
public static void RegisterApplicationS... |
using CSConsoleRL.Ai.Interfaces;
using CSConsoleRL.Helpers;
using CSConsoleRL.Entities;
using CSConsoleRL.Events;
using System.Collections.Generic;
using SFML.System;
using CSConsoleRL.Components;
using GameTiles.Tiles;
namespace CSConsoleRL.Ai.States
{
public class RangedAttack : IAiState
{
private readonly E... |
using Meeting;
using System;
namespace Page.ShareWindow.Comment
{
public class MeetingShareParam
{
public string ClientId { get; set; }
public string ServerIp { get; set; }
public ClientVersion Version { get; set; }
}
}
|
using System.Linq;
using Microsoft.AspNet.Mvc;
using Microsoft.AspNet.Mvc.Rendering;
using Microsoft.Data.Entity;
using Stolons.Models;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Hosting;
using System.Security.Claims;
using Stolons.ViewModels.WeekBasketManagement;
namespace S... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DSG东莞路测客户端
{
public partial class FrmLonLatInputBox : Form
{
private Action<do... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Anywhere2Go.DataAccess.Entity;
using Anywhere2Go.DataAccess;
using System.Collections;
using log4net;
using log4net.Config;
using Anywhere2Go.DataAccess.Object;
using Anywhere2Go.Library.Datatables;
using Anywhere2Go.Library;
u... |
using MinistryPlatform.Translation.Models.DTO;
using SignInCheckIn.Models.DTO;
using System.Collections.Generic;
namespace SignInCheckIn.Services.Interfaces
{
public interface IRoomService
{
List<EventRoomDto> GetLocationRoomsByEventId(int eventId);
EventRoomDto CreateOrUpdateEventRoom(EventRo... |
using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class GameRoot : MonoBehaviour
{
public static GameRoot instance;
public PlayerModel playerModel;
private void Awake()
{
instance = t... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScoreText : MonoBehaviour {
public TextMesh text;
public void SetScore(int score){
string scoreText = "Score: " + score;
text.text = scoreText;
}
}
|
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