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using System; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Helpers; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.EmbeddedContentItemsGraphSyncer; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Inter...
namespace ForumSystem.Web.Tests.Routes.APIs { using ForumSystem.Web.Controllers.APIs; using ForumSystem.Web.ViewModels.Votes; using MyTested.AspNetCore.Mvc; using Xunit; public class VotesApiControllerTests { [Fact] public void PostPostVoteShouldBeRoutedCorrectly() ...
using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using UnityEngine; using UnityEngine.UI; public class LogListGenerator : MonoBehaviour { public Transform logsGrid; List<GameObject> createdLogs = new List<GameObject> (); static...
using AutoMapper; namespace Xunmei.Docs.Web { public class DocsWebAutoMapperProfile : Profile { public DocsWebAutoMapperProfile() { //Define your AutoMapper configuration here for the Web project. } } }
using System; using System.Web.Services; using System.Web.UI.WebControls; using BusinessLogic; using DataAccess; using log4net; namespace FirstWebStore.Pages { public partial class HomePage : System.Web.UI.Page { [WebMethod] public static string AddToCart(string id, string amount) //принимающи...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercise9 { class Front { List<Employee> EmployeeList = new List<Employee>(); Logger LoggBok = new Logger(); public void fronten() { while (...
using System; using System.Threading; namespace DesignPatternsWideWorldImporters.Singleton { public class StaticConstructorSingleton { static StaticConstructorSingleton() { Console.WriteLine("Calling StaticConstructorSingleton constructor..."); Thread.Sleep(1000); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelData : MonoBehaviour { public static LevelData instance; public byte id; public string levelName; public float levelTimer = 60; public string objectiveDescription = "...
using System; using System.IO; using Aspose.Pdf.Generator; using Profiling2.Domain.Scr; namespace Profiling2.Infrastructure.Export.Screening { /// <summary> /// Ported from Profiling1. /// /// TODO rare problem with word wrap not working properly in table cells when columns set (PROF2-344). /// <...
using Assets.src.data; using UnityEngine; using ViewModelFramework; namespace Assets.src.views { public class BuildingPrototypeView : BaseView { public MeshRenderer rendererScript; public Material placeFreeMaterial; public Material placeBusyMaterial; public Collider collider...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Otiport.API.Data.Entities.ProfileItem; namespace Otiport.API.Repositories { public interface IProfileItemRepository { Task<IEnumerable<ProfileItemEntity>> GetProfileItemsAsync(); Task<bool> A...
using System.Collections.Generic; using System; using Microsoft.AspNetCore.Mvc; using RestaurantList.Models; namespace RestaurantList.Controllers { public class HomeController : Controller { [HttpGet("/")] public ActionResult Index() { return View(); } [Http...
using System; using Grasshopper.Kernel; using Pterodactyl; using Xunit; namespace UnitTestsGH { public class TestFlowchartGhHelper { public static FlowchartGH TestObject { get { FlowchartGH testObject = new FlowchartGH(); return testObjec...
using GDS.Dal; using GDS.Entity; using System; using System.Collections.Generic; using GDS.Entity.Result; using GDS.Comon; using GDS.Entity.Constant; using System.Linq; namespace GDS.BLL { public class BackUserInfoBLL { IBackUerInfoDao<BackUserInfo> dal; public BackUserInfoBLL() { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Data.Entity.Validation; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using UberApp.Models; namespa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnZombies : MonoBehaviour { //[SerializeField] public GameObject NewZombie; private int dayNum = 0; private int token = 0; // The token is to count the days! // Use this for initialization void...
namespace Jypeli { /// <summary> /// Suunta/ele joka tunnistetaan. /// </summary> public enum AccelerometerDirection { /// <summary> /// kallistetaan mihin tahansa suuntaan. /// </summary> Any, /// <summary> /// Kallistetaan vasemalle. /// </s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AntiBacGrenade : MonoBehaviour { public float fuse = 3; public GameObject grenadeParticles; // Start is called before the first frame update void Start() { Destroy(gameObject, 3.02f); Ve...
using System; using System.Collections.Generic; using System.Text; namespace InvoiceSOLIDApp { public interface ILogger { void Info(string info); void Debug(string info); void Error(string message, Exception ex); } public class Logger : ILogger { public Logger() ...
using Alabo.Cloud.People.UserDigitals.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.People.UserDigitals.Domain.Repositories { public class UserDigitalIndexRepository : RepositoryMongo<UserDigitalIndex, ObjectId>, IUserDigitalIndexReposit...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Aranda.Users.BackEnd.Dtos; using Aranda.Users.BackEnd.Models; using Aranda.Users.BackEnd.Repositories.Definition; using Aranda.Users.BackEnd.Services.Definition; using AutoMapper; namespace Aranda.Users.BackEnd.Serv...
namespace OrganizerLive.Utility { using System; public static class Composer { public static char[][] GetBox(int width, int height) { char[][] matrix = new char[height][]; return matrix; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using KhanaKhajana.Models; using KhanaKhajana.Services; using System.Net.Mail; using System.Text; using System.Threading; namespace KhanaKhajana { public partial class Cart : ...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using CoreGraphics; using UIKit; using CoreFoundation; using AVFoundation; using Photos; using Foundation; namespace AVMetadataRecordPlay { public class Rects { public IEnumerable<CGRect> Added { get; set; } public IEnumerable...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TY.SPIMS.Utilities; namespace TY.SPIMS.Client.Helper.CodeGenerator { public class PurchaseCounterCodeGenerator : IGenerator { //Format: PCOU[YY]-0001 public string GenerateCode() { t...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `StringPair`. Inherits from `AtomDrawer&lt;StringPairEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawer(t...
using System.ComponentModel; namespace Properties.Core.Objects { public enum DealType { Unknown = 0, [Description("Pay When Rented")] PayWhenRented = 1, [Description("Pay Upfront")] PayUpfront = 2, [Description("Free Listing")] Free = 3, } }
namespace DChild.Gameplay.Player { internal interface ILever { void MoveLever(); void SnapLever(); } }
namespace HiLoSocket.Compressor { /// <summary> /// ICompressor. /// </summary> public interface ICompressor { /// <summary> /// Compresses the specified bytes. /// </summary> /// <param name="bytes">The bytes.</param> /// <returns>Bytes</returns> byt...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace goPlayApi.Models { public class Venue { public int VenueId { get; set; } public String VenueName { get; set; } public String Address { get; set; } public String Number { g...
using System.Data; using System.Linq; namespace Marten { public interface IDiagnostics { /// <summary> /// Generates the NpgsqlCommand object that would be used to execute a Linq query. Use this /// to preview SQL or trouble shoot problems /// </summary> /// <typeparam ...
using System; using System.Threading; using System.Threading.Tasks; using System.Windows.Threading; using Crawler; using CrawlerTest.Commands; using CrawlerTest.Model; namespace CrawlerTest.ViewModel { internal class CrawlerViewModel : ViewModelBase { private readonly AsyncCommand command; pri...
using System; using System.Linq.Expressions; using Expr = System.Linq.Expressions.Expression; namespace Utils.Specification { public class NotSpec<T> : Spec<T> { private readonly Spec<T> _spec; public NotSpec(Spec<T> spec) { _spec = spec ?? throw new ArgumentNullException...
using Sort.Model; using System.Collections.Generic; namespace Sort.View { public interface ISortView : IView { DataList GetDataList(); void Display(IEnumerable<Data> data); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; usi...
// <copyright file="ZipkinTraceExporterRemoteEndpointTests.cs" company="OpenTelemetry Authors"> // Copyright The OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // ...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using Alabo.Users.Entities; namespace Alabo.Users.Services { /// <summary> /// Class UserService. /// </summary> public class AlaboUserService : ServiceBase<User, long>, IAlaboUserService { pub...
using System.Collections.Generic; using System.Text; using System; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using CocosSharp; namespace ChipmunkSharp { public class CCChipmunkDebugDraw : cpDebugDraw { #if WINDOWS_PHONE || OUYA public const int CircleSegments = 16; #else p...
using Newtonsoft.Json; using System; namespace ReceptiAPI.DTO { public class KorakPripremeDTO { [JsonProperty(PropertyName = "id")] public string Id { get; set; } [JsonProperty(PropertyName = "idRecepta")] public string IdRecepta { get; set; } [JsonProperty(PropertyName...
using System; namespace ProvaP1___Semestre2 { class Conta { public float saldo; public string nome; public string nconta; public Conta() { saldo = 0; nome = "Vinícius Orrutia"; nconta = "27067559-6"; } public...
using System.Threading.Tasks; using Xamarin.Forms; namespace XamJam.Nav.Navigation { public class NavigationDestination<TViewModel> : PageDestination<NavigationScheme> { public NavigationDestination(NavigationScheme navScheme, TViewModel viewModel, View view) : base(navScheme, viewModel, view) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShapeDestroy : MonoBehaviour { [SerializeField] PlayerMovement PM; void Update() { transform.position = new Vector3(PM.transform.position.x, transform.position.y, PM.transform.positio...
using Microwave.Exceptions; namespace Microwave.Entities { public static class Verifiers { public static void VerifyName(string text) { if (string.IsNullOrWhiteSpace(text)) { throw new CustomExceptions("É necessário informar um alimento."); }...
using GatewayEDI.Logging.Factories; namespace GatewayEDI.Logging.Resolver { /// <summary> A resolver that always returns a <see cref="NullLogFactory" />, which in turn creates a <see cref="NullLog" /> instance. </summary> public sealed class NullLogFactoryResolver : IFactoryResolver { /// <summary...
using FeriaVirtual.App.Desktop.Extensions.DependencyInjection; using FeriaVirtual.App.Desktop.Forms.MainForms; using FeriaVirtual.App.Desktop.SeedWork.FormControls; using FeriaVirtual.App.Desktop.Services.SignIn; using MetroFramework; using MetroFramework.Forms; using Microsoft.Extensions.DependencyInjection; using Sy...
using System; namespace Exercicio11 { class ImpressaoQuadrado { static String Quadrado(int N, int I, int J, char C1) { { if (I < 0) { return "\n"; } else { if (J ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Model.APIModels.Result { public class E_WorkingHours: E_Response { public List<E_WorkingHoursInfo> content { get; set; } } }
using EasyDev.Configuration; using System.Data.Common; namespace EasyDev.PL { /// <summary> /// 数据源管理器 /// <example> /// 创建默认的数据源:<br/> /// <code> /// IDataSourceObject dsObj = DataSourceManager.CreateDefaultDataSource(); /// </code> /// 创建命名数据源:<br/> /// <code> //...
using System.Threading.Tasks; using Telegram.Bot.Types; using TelegramFootballBot.Core.Data; using TelegramFootballBot.Core.Exceptions; using TelegramFootballBot.Core.Services; namespace TelegramFootballBot.Core.Models.Commands { public class UnregisterCommand : Command { public override string Name =...
namespace DealOrNoDeal.Data.SettingVariables { /// <summary> /// Holds the settings for the cases to open /// /// Author: Alex DeCesare /// Version: 04-September-2021 /// </summary> public enum CasesToOpenSettings { /// <summary> /// The five round cases to open setting...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaveSpawner : MonoBehaviour { public float minTime = 5f; public float maxTime = 15f; public float duration = 10; public float minSpeed = 3f; public float maxSpeed = 10f; public float minXPos = -5f; public float ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class PictureType { public string pictureTypeId { get; set; } public string pictureT...
using System; using System.Collections.Generic; using Xunit; using ZKCloud.Domains.EntityHistory; using ZKCloud.Extensions; using ZKCloud.Test.Samples; using ZKCloud.Test.XUnitHelpers; namespace ZKCloud.Test.Domains { /// <summary> /// 列表比较器测试 /// </summary> public class ListComparatorTest { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio2 { class Program { static void Main(string[] args) { /*Ingrese 3 notas por teclado Informe su total y su promedio llaman...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Core4.Controllers.Resources; using Core4.Core; using Core4.Core.Models; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Mic...
using DAL.Controllers; using DAL.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SHOeP.Account { public partial class MittKonto : System.Web.UI.Page { protected void Page_Load(object sender, Ev...
namespace WinAppDriver.UI { using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Windows.Automation; using System.Xml; using System.Xml.XPath; internal class UIAutomation : IUIAutomation { private static ILogger ...
using System; using System.Collections.Generic; namespace PizzaBox.Data.Entities { public partial class Order { public Order() { Pizza = new HashSet<Pizza>(); } public int OrderId { get; set; } public int LocId { get; set; } public int UserId { get;...
using System; using Xunit; namespace NStandard.Test { public class DateTimeExTests { [Fact] public void TotalYearDiffTest() { static void InnerTest(DateTime start, DateTime end, double diff) { Assert.Equal(diff, DateTimeEx.TotalYears(start, end))...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class ProblemGoogle2 : GoogleBase { public override string ProblemName { get { return "Google:...
using System; using System.Data.SqlClient; namespace _03.GetMinionNames { class GetMinionNames { static void Main() { int vilianID = Convert.ToInt32(Console.ReadLine().Trim()); string connStr = @"Server=.\SQLEXPRESS;database=MinionsDB;Trusted_Connection=true;"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace PayRoll { public partial class LeaveReport: System.Web.UI.Page { ...
using System.Collections.ObjectModel; using GeoAPI.Geometries; using NUnit.Framework; using SharpMap.Converters.WellKnownText; using SharpMap.Data; using SharpMap.Data.Providers; using SharpMap.Layers; namespace SharpMap.Tests.Data.Providers { [TestFixture] public class GeometryProviderTest { [Te...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Instancer of type `Vector2`. Inherits from `AtomEventInstancer&lt;Vector2, Vector2Event&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Vector2 Event Instancer")] ...
// This file has been generated by the GUI designer. Do not modify. public partial class MainWindow { private global::Gtk.UIManager UIManager; private global::Gtk.Action ArchivoAction; private global::Gtk.Action GuardarAction; private global::Gtk.Action GuardarComoAction; private global::Gtk.Action AbrirAction; ...
using System.Collections.Generic; namespace SortAlgorithm { /// <summary> /// 【插入排序--希尔排序】 /// 希尔排序是把记录按下标的一定增量分组,对每组使用直接插入排序算法排序; /// 随着增量逐渐减少,每组包含的关键词越来越多,当增量减至1时,整个文件恰被分成一组,算法便终止。 /// 不稳定 时间复杂度 O(n^(1.3—2)) 空间复杂度 O(1) /// </summary> public class ShellSort : SortBase { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UniRx; using XinputGamePad; public class LogSampleUniRx : MonoBehaviour { public XinputGamePadListener GamePad; // Use this for initialization void Start () { GamePad.OnButtonPushed.Subscribe(key => { if(key == Xinp...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; using System.Data.SqlClient; using Microso...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class Form2 : Form { ...
namespace ProgFrog.Interface.Data.Serialization { public interface IModelSerializer<T> { string Serialize(T model); T Deserialize(string str); } }
using AsyncInn.Models; using AsyncInn.Models.DTOs; using System.Collections.Generic; using System.Threading.Tasks; namespace AsyncInn.Data.Interfaces { public interface IAmenitiesRepository { //C: Create Task<Amenities> CreateAmenities(Amenities amenities); //R: Read Task<Amen...
using System; namespace claseExcepciones { class Program { static void Main(string[] args) { Console.Write("Ingrese un número por consola: "); int numero; try { numero = Convert.ToInt32(Console.ReadLine()); ...
using Crystal.Plot2D.Common; using System; using System.Diagnostics.CodeAnalysis; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Shapes; namespace Crystal.Plot2D.Charts { /// <summary> /// Adds to Plotter two crossed lines, bound...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraControll : MonoBehaviour { // Main CameraのTransform Transform tf; public GameObject targetObj; Vector3 targetPos; // Start is called before the first frame update void Start() { targ...
using System; using System.Linq.Expressions; using DynamicClassBuilder.Models; namespace DynamicClassBuilder.Services { public interface IBuilder<T> { IBuilder<T> Implement<TMember>(Expression<Func<T, TMember>> member, Expression<Func<TMember>> implementationBody); IBuilder<T> Implement<TMember>(Func...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ThrowBehav : MonoBehaviour { public static float count; public GameObject player; public GameObject theCam; public GameObject boss; float totalSnowballsDestroyed; Transform enemy1, enemy2, enemy3, enemy...
using System; using System.Security.Cryptography; using System.Threading; using DM7_PPLUS_Integration.Messages.PPLUS; using NetMQ; using NetMQ.Sockets; namespace DM7_PPLUS_Integration.Implementierung.PPLUS { public class Adapter : IDisposable { public static int Authentication_Port(int portRangeStart)...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace XORProjetCrypto { public partial class Form1 : Fo...
using System.Collections.Generic; namespace HairSalon.Models { public class Stylist { public Stylist() { this.Clients = new HashSet<Client>(); //HashSet is an unordered collection of unique elements - no duplicates allowed (one to many)/handles no records case } public int StylistId { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.MES { /// <summary> /// 送修在制品修复转出工序 /// </summary> public class QCOperationsForNG { /// <summary> /// 序号 /// </summary> public int Ordinal { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windo...
namespace Itida2axitrade.model { public class RestProcess : TransferProcess { public override string SqlQueryString { get { return "select cast(cast (nn as int) as varchar) as GOODCODE,sklad as WH_CODE,cast(cena as varchar) as COST_PRICE,cast (dbo.fn_calcclev_cena( nn, '', '001', '0...
using Exiled.API.Features; using Exiled.API.Enums; using System; namespace AdminAlarm { public class AdminAlarmPlugin : Plugin<Config> { #region Info public override string Name { get; } = "Admin Alarm Plugin"; public override string Prefix { get; } = "AdminAlarm"; public over...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Models; using FiiiCoin.ServiceAgent; using FiiiCoin.Wallet.Win.Biz.Services; using FiiiCoin.Wallet.Win.Common; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWorkOOP3_2 { class Cаг { public Cаг() { } } }
using System; using System.Collections.Generic; namespace Seterlund.CodeGuard { public abstract class ValidatorBase<T> { public abstract T Value { get; } public abstract string Name { get; } public abstract void ArgumentMessage(string message); public abstract void ArgumentNu...
using HarmonyLib; using RainyReignGames.RevealMask; namespace RealisticBleeding { public static class DisableMaskMipMappingPatch { [HarmonyPatch(typeof(RevealMaterialController), "Start")] public static class StartPatch { private static void Prefix(ref bool ___generateMipMaps) { ___generateMipMaps = ...
using System; using System.Collections.Generic; using System.Linq; using DelftTools.Hydro; using DelftTools.Hydro.CrossSections; using DelftTools.Hydro.Helpers; using DelftTools.Hydro.Structures; using DelftTools.TestUtils; using DelftTools.Utils; using GeoAPI.Extensions.Coverages; using GeoAPI.Geometries; using GisSha...
using System.Collections.Generic; using System.Security.Claims; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Moq; using WebStore.Controllers; using WebStore.DomainNew.Dto; using WebStore.DomainNew.ViewModels; using WebStore.Interfaces; using Xunit; namespace WebStore.Tests { public class...
//namespace Uintra.Infrastructure.Providers //{ // public interface IXPathProvider // { // string UserTagFolderXPath { get; } // } //}
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Entity.Exception; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models; using com.Sconit.Entity.INV; using com.Sconit.Entity.VIEW; using com.Sconit.Entity.SCM; using com.S...
using UnityEngine; using System.Collections; public class ZoneListController : MonoBehaviour { public static string s_zoneListURL = ""; // Use this for initialization void Start () { Debug.Log("zone list controller start"); StartCoroutine(LoadZoneList()); } private IEnumerator LoadZoneList() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.Common { public interface IBaseEntity { } public abstract class BaseEntity<T>:IBaseEntity { public T Id { get; set; } } public abstract class BaseE...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using AutoFixture; using FluentAssertions; using MediatR; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Moq; using Newtonsoft.Json; using NUnit.Framework; using SFA.DAS.Authorizatio...
using AbstractFactory.Classes.PizzaIngredientFactories.Ingredients; namespace AbstractFactory.Classes.PizzaIngredientFactories { public class NyPizzaIngredientFactory : IPizzaIngredientFactory { public IDough CreateDough() => new ThinCrustDough(); public ISause CreateSause() => new MarinaraSaus...
using System; using System.Data.SqlClient; using System.Diagnostics; using System.Linq; using System.Threading; using RimDev.AspNetCore.FeatureFlags.Tests.Testing.Configuration; namespace RimDev.AspNetCore.FeatureFlags.Tests.Testing.Database { /// <summary>Base class for any System.Data.SqlClient database fixture....
using System; using Vintagestory.API.Common; using Vintagestory.API.Common.Entities; using Vintagestory.API.MathTools; using Vintagestory.API.Server; using Vintagestory.GameContent; namespace OreCrystals { class EntityCrystalGrenade: Entity { private const double grenadeVerticalSpeed = 5; priv...
using Infra.Context; using Welic.Dominio.Models.Uploads.Maps; using Welic.Dominio.Models.Uploads.Services; using Welic.Dominio.Patterns.Repository.Pattern.Repositories; using Welic.Dominio.Patterns.Service.Pattern; namespace Services.Uploads { public class UploadsService : Service<UploadsMap>, IUploadsService ...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class FSDEngagedEvent : Event { public const string NAME = "FSD engaged"; public const string DESCRIPTION = "Triggered when your FSD has engaged"; public const string SAMPLE = @"{""timestamp"":""2016-08-09T08:...
using Newtonsoft.Json; namespace Settlement.Classes.Other { class DataConfig { [JsonProperty("server_epayment")] public static string ServerEPayment { get; set; } [JsonProperty("server_epass")] public static string ServerEPass { get; set; } [JsonProperty("database_nam...