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using DistCWebSite.Core.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Core.Interfaces { public interface IM_UserRespository { void Add(M_User user); void Update(M_User user); void De...
/*********************************************** * * Base class for All Weapon Animation * functions should contain instructions that * are always called in the same order * ***********************************************/ namespace DChild.Gameplay.Player { public abstract class WeaponAnimation : PlayerAn...
using System; namespace FBS.Domain.FlightControl { public class Flight { public Guid Id { get; set; } public DateTime Date { get; set; } public TimeSpan Duration { get; set; } public Airport From { get; set; } public Airport To { get; set; } public string G...
using MvvmHelpers; using AdminJonganggur.Models; using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; using System.Collections.ObjectModel; using System.Threading.Tasks; using AdminJonganggur.Services; using System.ComponentModel; using AdminJonganggur; namespace AdminJonganggur.Vie...
using System; using System.Collections.Generic; using System.Linq; using log4net; using Lucene.Net.Documents; using Profiling2.Domain.Contracts.Search; using Profiling2.Domain.Extensions; using Profiling2.Domain.Prf.Units; using Profiling2.Infrastructure.Search.IndexWriters; namespace Profiling2.Infrastructure.Search...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.OleDb; namespace Management_Plus { public partial class Wellcome : Form { int a = 31; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Mirror; public class RoomPlayerUIControler : NetworkBehaviour { private const string playerImagePrefix ="PlayerType"; private const int startingCharNumber = 1; private const int maxCharTypes = 8; ...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace Server_CS.Controllers { [Route("api/[controller]")] [ApiCont...
using System.Data.Entity.ModelConfiguration; using Efa.Domain.Entities; namespace Efa.Infra.Data.EntityConfig { public class AlunoConfiguration : EntityTypeConfiguration<Aluno> { public AlunoConfiguration() { ToTable("Aluno"); HasKey(a => a.AlunoId).HasOptional(a => a....
using System.Collections; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; using SharpMap.Layers; using System.Collections.Generic; namespace SharpMap.UI.Snapping { public class SnapRule : ISnapRule { public ILayer SourceLayer { get; set; } public ILayer TargetLayer { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SubmarineEnemy : Enemy { [SerializeField] public bool canFire; [SerializeField] protected Transform playerTransform; [SerializeField] protected Transform muzzleTransform; [SerializeField] prote...
using System; namespace BankAccountAPI.Models { public class Class1 { } }
using Caliburn.Micro; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using System.Windows.Input; using Xamarin.Forms; namespace RRExpress.Seller.ViewModels { [Regist(InstanceMode.Singleton)] public class OrdersViewModel : BaseVM { public override string Title { get { ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class TaskPriority { public string taskPriorityId { get; set; } public string taskPr...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Test.API.Data; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace Tes...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; namespace AweShur.Core { public enum DBDialectEnum { SQLServer, PostgreSQL, SQLite, MySQL, } public class DBDialect { private static readonly Lazy<DBDia...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WinformControlUse { public partial class Forml : Form { public Forml() { InitializeCompo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UEditor.Services { public interface IAlbumService { } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; namespace ContactProject.Repository { public class ContactRepository:IContactRepository { private MVCEntities context; public ContactRepository(MVCEntities context) { this.context = conte...
using System; using System.Diagnostics.CodeAnalysis; using System.Text.RegularExpressions; using EnsureThat.Annotations; using EnsureThat.Internals; using JetBrains.Annotations; using NotNullAttribute = System.Diagnostics.CodeAnalysis.NotNullAttribute; namespace EnsureThat.Enforcers { [SuppressMessage("Performan...
using System.Reflection; [assembly: AssemblyTitle("FastAnimations")] [assembly: AssemblyVersion("1.7.1")]
using System.Xml; using AIMLbot.AIMLTagHandlers; using AIMLbot.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.TagTests { [TestClass] public class InputTagTests { private User _user; private Request _request; private SubQuery _query; pri...
using System; using System.Collections.Generic; namespace Zesty.Core.Entities { public class Resource { public Guid Id { get; set; } public Guid ParentId { get; set; } public string Url { get; set; } public string Title { get; set; } public string Image { get; set; } ...
using Alabo.App.Kpis.Kpis.Domain.Configs; using Alabo.App.Kpis.Kpis.Domain.Entities; using Alabo.App.Kpis.Kpis.Domain.Repositories; using Alabo.App.Kpis.Kpis.Dtos; using Alabo.Data.People.Teams.Domain.Services; using Alabo.Data.People.Users.Domain.Services; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; namespace com.zhifez.seagj { public class UI_TmKiosk : Base { public static UI_TmKiosk instance; public Transform container; public Text title; public Text values; public Text...
using Irony.Parsing; namespace Bitbrains.AmmyParser { public class AstAmmyBindSourceAncestorData : IAstAmmyBindSourceSource, IBaseData { public AstAmmyBindSourceAncestorData(SourceSpan span, FullQualifiedNameData ancestorType, int? level) { Span = span; AncestorT...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using Efa.Domain.Entities; using Efa.Domain.Interfaces.Repository; using Efa.Infra.Data.Context; namespace Efa.Infra.Data.Repository { public class AlunoRepository : RepositoryBase<Aluno, EfaContext>, IAlunoRepository ...
using OpenAccessRuntime.metadata; using OpenAccessRuntime.Relational.metadata; using OpenAccessRuntime.Relational.sql; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using System.Web.Hosting; ...
using UnityEngine; using System.Collections; public class PotionScript : MonoBehaviour { void OnTriggerEnter2D(Collider2D coll) { GameObject.Find("Health").GetComponent<Health>().FullHealth(); Destroy(gameObject); } }
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Configuration; using System.Data; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Web; using System.Web.UI; using System.Web.UI...
using mvvm.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Wind...
public enum Color { Red, Green, Grey, Blue, Magenta, White }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using System.Collections.ObjectModel; namespace JoeCalc { public partial class MainPage : ContentPage { List<Operand>...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// Diese Klasse befüllt das Whiteboard mit den Klassifikationsattributen des Protokolls. /// </summary> public class WhiteboardValueLoader : MonoBehaviour { private DataVisClassification classificat...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Regadera : MonoBehaviour, IHerramientaBase { public Tier tier; public string nombre; public string descripcion; public TipoHerramienta tipoHerramientaU; public int durabilidadAc; public in...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using Microsoft.EntityFrameworkCore; using ZavenDotNetInterview.Abstract; using ZaventDotNetInterview.Models; namespace ZavenDotNetInterview.Data.Repository { public class Repository<TEntity> : IRe...
using PhanMemQuanLyKhachSan.Model; using QuanLyNhaHang.Helper; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Globalization; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Win...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace EmberMemory.Components.Collector { public interface ICollectorContainer { public ValueTask Run(CancellationToken cancellationToken); } public interface ICollectorC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIHitEffect : MonoBehaviour { public AnimationCurve scaleCurve; public float time = 0.3f; void Start () { transform.localScale = Vector3.zero; StartCoroutine(Animate()); } private IEnumera...
using System; using System.Xml.Linq; using System.Drawing; using System.IO; using System.Windows.Forms; using System.Xml; using System.Runtime.InteropServices; using Microsoft.Win32; using System.Runtime.CompilerServices; namespace work_with_the_register { public partial class Form1 : Form { public F...
using System; using System.Threading; using System.Threading.Tasks; using Yaringa.Models.Token; namespace Yaringa.UnitTests.Models.Token { public class FakeTokensClient : ITokensClient { public async Task<TokenDTO> CreateAsync(TokenCreationDTO dto) { return new TokenDTO() { Acc...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Text; namespace SPA.Models.DAO { public static class Animaux_enqueteDAO { /// <summary> /// Recupere les animaux de l'enquete /// </summary> /// <param name="Id">id de l'enquete</param> ...
namespace TripLog.Services { using System.Collections.Generic; using System.Threading.Tasks; using Models; public interface ITripLogDataService { Task<IEnumerable<TripLogEntry>> ReadAllEntriesAsync(); Task AddEntryAsync(TripLogEntry entry); Task DeleteEntryAsync(TripLogE...
using System; namespace Cache.Core.Events { public class CacheEventArgs<TKey> : EventArgs { protected TKey key; public CacheEventArgs(TKey key) { if(key != null) this.key = key; else throw new ArgumentException("Key must not be e...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rockpaperscissorslizardspock { class playerHuman : Player { public override void SetGestures() { Console.WriteLine("Enter your gesture: Roc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Threading; using IRAP.Global; namespace IRAP.Client.Global.WarningLight { public class ZLan6042 : WarningLight { priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurtleEgg : MonoBehaviour { public float speed; private GameController gameController; void Start () { gameController = GameObject.Find("GameController").GetComponent<GameController>(); } ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiEmpresas.Models { public class EmpresaDbContext : DbContext { public EmpresaDbContext(DbContextOptions<EmpresaDbContext> options) : base(options)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.BL; using System.Data; using EasyDev.Applications.SQMS; namespace SQMS.Services { public class MonitorPointService : GenericService, IPortalPartService { public EnumerationSe...
using SOP_IAA.Models; using SOP_IAA_DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using System.Web.Mvc; using System.Data; using System.Net; using System.Web.Script.Serialization; using System.IO; using System.Web.Services; using Newtonsoft.Json; us...
using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// A custom property drawer for Void BaseEventReferences. Makes it possible to choose between an Event, Event Instancer, Collection Cleared, List Cleared, Collection Instancer Cleared or List Instancer Cleared. ...
using System; using UnityEngine; using UnityEngine.UI; using System.Collections; public class Weapon : MonoBehaviour { bool shooting; bool waitToSwing; bool[] reloading = new bool[4]; int[] CLIP_SIZES = {8, 1, 15}; int[] clip_sizes = new int[3]; int[] ammo_ammounts = new int[3]; // the amoun...
using System; namespace Inventory.Models { public class OrderDishGarnishModel : BaseModel { public int OrderDishId { get; set; } public Guid DishGuid { get; set; } public Guid GarnishGuid { get; set; } public decimal Quantity { get; set; } public decimal Price { get...
using Microsoft.EntityFrameworkCore; namespace tellick_admin.Repository { public class TellickAdminContext : DbContext { public TellickAdminContext(DbContextOptions<TellickAdminContext> options) : base(options) { } public DbSet<Customer> Customers { get; set; } public DbSet<Project...
using System; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// Pivot floor: floor from which when the egg is dropped it will break. /// We need to return the minimum number of trails in worst case to get this privot floor /// We are given the number of floors and the number of eggs ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AbstractFactoryPattern.AbstractEntity { public interface IVehicle { IBike GetBike(string bike); IScooter GetScooter(string scooter); } }
using System; using System.Security.Cryptography.X509Certificates; namespace Microsoft.Azure.Batch.SoftwareEntitlement { /// <summary> /// Options for running as a standalone server /// </summary> /// <remarks>Built by a <see cref="ServerOptionBuilder"/> from an instance of /// <see cref="ServerCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _036_BOOLEAN { class Program { static void Main(string[] args) { Console.WriteLine("Введите координаты шахматной доски x1,y1,x2,y2 от 1 до 8"); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Proyecto { public partial class Form1 : Form { public Form1() ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Food_Enforcement.Models; using static Food_Enforcement.Models.EF_Models; //using static Food_Enforcement.APIHandlerManager...
 using System.Threading.Tasks; public abstract class ITask { private Task mTask; public string Name { get; set; } public void Start() { mTask = new Task(Run); mTask.Start(); } public abstract void Run(); public bool IsCanceled() { return mTask.IsCanceled; ...
using System; using Tomelt.ContentManagement.Utilities; namespace Tomelt.ContentManagement.Aspects { public interface IPublishingControlAspect { LazyField<DateTime?> ScheduledPublishUtc { get; } } }
using System.Collections.Generic; namespace gView.Framework.Symbology { public class AnnotationPolygonCollection : List<IAnnotationPolygonCollision>, IAnnotationPolygonCollision { #region IAnnotationPolygonCollision Member public bool CheckCollision(IAnnotationPolygonCollision poly) {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapHidingPlane : MonoBehaviour { // Use this for initialization void Start () { GetComponent<MeshRenderer> ().enabled = false; } public void RevealMap() { GetComponent<MeshRenderer> ().enabled = true; } // This is ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class facultyTab : MonoBehaviour { [SerializeField] public GameObject[] Tabs; public void OpenTeachersTab() { Tabs[0].SetActive(true); Tabs[1].SetActive(false); Tabs[2].SetActive(false); } ...
using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Set variable value Action of type `Collision2DGameObject`. Inherits from `SetVariableValue&lt;Collision2DGameObject, Collision2DGameObjectPair, Collision2DGameObjectVariable, Collision2...
using System.Collections.Generic; using System.Threading.Tasks; namespace CountdownLettersWPF.API { public interface IAnagramsEndpoint { Task<List<string>> GetAnagrams(string text); } }
using RabbitMQ.Client; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace RabbitMQManager.Models { public class MessageBodyEvent : EventArgs { public MessageBodyEvent(string message, IBasicProperties basicProperties, IModel model)...
namespace FootballApp_AutomaticMigrationEnabled_false.Migrations { using System; using System.Data.Entity.Migrations; public partial class RenameNameToNameOfTeamInTeamsTable : DbMigration { public override void Up() { AddColumn("dbo.Teams", "NameOfTeam", c => c.String()...
using System; using System.ComponentModel.DataAnnotations; namespace PatientsRegistry.Domain.Validation { public class BirthdateAttribute : ValidationAttribute { private static readonly BirthdateAttribute _instance = new BirthdateAttribute(); public static bool IsInvalid(object value) ...
// Copyright (c) Bruno Brant. All rights reserved. using System; using Xunit; namespace RestLittle.Tests { public class InputManagerTests { [Fact] public void GetLastInputTime_ReturnsValidDateTime() { var sut = new InputManager(); var time = sut.GetLastInputTime(); // BUG: this may fail when running...
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; namespace OcenaKlientow.Migrations { public partial class temp : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PrimE { class Program { static void Main(string[] args) { int prim = 0; Console.WriteLine("Kérek egy számot!"); prim = int.Parse(Con...
using MessagePack; using System; using System.IO.MemoryMappedFiles; namespace ConsoleApp1 { class Program { static void Main(string[] args) { //WriteMemory(); WriteMemorySerialize(); } static void WriteMemory() { Console.WriteLine("Please enter a message, and then press Enter.")...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.User; using IRAP.Entity.Kanban; using IRAP.Entit...
using WinterIsComing.Contracts; namespace WinterIsComing.Models.Spells { public class Cleave : ISpell { private const int CleaveEnergyCost = 15; private int damage; private int healt; public Cleave(int damage, int healt) { this.Damage = damage; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { [SerializeField] List<GameObject> characterPrefabs = null; public List<GameObject> CharacterPrefabs => characterPrefabs; [SerializeField] Dictionary<string, GameObject> charac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Controls; using ArtificialArt.Lyrics; namespace WaveBuilder { /// <summary> /// Manages selections of themes /// </summary> internal class ThemeSelectionManager { #region Fields ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MyObjectCollision : MonoBehaviour { public GameObject cameraLeap; private MoveLeap script; // Use this for initialization void Start () { script = cameraLeap.GetComponentInChildren<MoveLeap>(); } // Upd...
using Entity; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Web; using System.Web.Mvc; using MetadataDiscover; using Guid.Web; using BusinessLogicalLayer; using System.IO; namespace Guid.Controllers { public class HomeControll...
using Knjizara.Models; // dodato da bi se koristilo Racun i RacunZaposleni using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Knjizara.Controllers { [Autorizacija(Roles = "Zaposleni")] public class ZaposleniRacunController : Controller { ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace testMonogame { class PushableBlock : IObject, ISprite, IBlock { Texture2D texture; Rectangle destRect; Rectangle orig; String pus...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Oracle.ManagedDataAccess.Client; namespace Oracle.Admin { public partial class FrmAdminPerson...
namespace Models { using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Interfaces; public class Login : ILogin { public int Id { get; set; } [Required, StringLength(4000, MinimumLength = 1), Index(IsUnique = true)] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using DevExpress.XtraTreeList.Nodes; using System.Threading; namespace IRAP.UFMPS.Library { abstract class TCustomDocumentProcess { protected UserControls.UCMonitorLog showLog = null; ...
using Data.Common.QueryBuilder; using Microsoft.EntityFrameworkCore.Query; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace Data.Contracts { public interface IRepository : IDisposable { } public interface IRepository<T> : IRe...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using PeopleSearch.Models; using Syst...
using Common.Contracts; using Common.Model; using System; using System.Collections.Generic; using System.Data.Entity.Validation; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Common.DbTools { public class DbGroup : IDbGroup { public DbGroup() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DiverManager : MonoBehaviour { public GameObject Diver; [SerializeField] List<GameObject> diverCount = new List<GameObject>(); public GameObject subMarine; [SerializeField] List<GameObject> subMarineLi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using StockTracking.BLL; using StockTracking.DAL.DTO; namespace StockTracking { public partial class...
using Abp.Domain.Entities.Auditing; namespace Abp.Authorization.Users { /// <summary> /// Represents role record of a user. /// </summary> public class UserRole : CreationAuditedEntity<long> //TODO: Add a unique index for UserId, RoleId { /// <summary> /// User Id. /// </su...
#region MIT License /* * Copyright (c) 2013 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
using System; namespace ITCastOCSS.Model { /// <summary> /// Elective:实体类(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public partial class Elective { public Elective() {} #region Model private int _eid; private int? _sid; private int? _cid; private decimal? _score; /// <summary> /// //...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.ORD { public class IpMasterSearchModel:SearchModelBase { public string IpNo { get; set; } public int? Status { get; set; } public string PartyFrom { get; se...
using SmallWebApi.Adapters.Interface; namespace SmallWebApi.Adapters { public class SomeAdapter : ISomePort { public void Save() { //TODO } } }
using FluentAssertions; using NUnit.Framework; namespace Hatchet.Tests.ParserTests { [TestFixture] public class EmptyFileTests { [Test] public void Parse_EmptyFile_ReturnsNull() { // Arrange var input = ""; var parser = new Parser(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; namespace TfsMobileServices.Controllers { public class TfsAccountController : ApiController { [Authorize] public bool Get() { return true; } ...
using JT808.Protocol.Attributes; using JT808.Protocol.Enums; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 平台通用应答 /// </summary> public class JT808_0x8001 : JT808Bodies, IJT808MessagePackFormatter<JT808_0x8001> { ...
using Alabo.Cloud.People.UserRightss.Domain.Dtos; using Alabo.Cloud.People.UserRightss.Domain.Entities; using Alabo.Cloud.People.UserRightss.Domain.Services; using Alabo.Data.People.Users.Domain.Services; using Alabo.Extensions; using Alabo.Framework.Basic.AutoConfigs.Domain.Services; using Alabo.Framework.Basic.Grades...
using System; using ex2_DAL.Models; using ex2_DAL.EF; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ex2_DAL.Repository { public class PersonRepository { private DalContext _context; public PersonRepository() { _context = new ...