text stringlengths 13 6.01M |
|---|
using UnityEngine;
public class InitCameraFollowToCurrentCarScript : MonoBehaviour {
void Start() {
foreach (var item in GetComponents<IFollowScript>())
item.SetFollowTarget(SteeringScript.MainInstance.transform);
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using Kadastr.Data.Model;
using Kadastr.Data.DB;
namespace Kadastr.View.Fo... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.Extensions.Logging;
using YH.SAAS.Domain;
namespace DemoEF.Domain.Models
{
public partial class db_lj_orderContext : DbContext
{
public db_lj_orderContext()
{
}
pub... |
using UnityEngine;
namespace ECS.Hybrid.Components{
public class PlayerHitComponent : MonoBehaviour{
public bool isHit = false;
}
} |
using FamilyAccounting.Web.Models;
using System.Threading.Tasks;
namespace FamilyAccounting.Web.Interfaces
{
public interface ICardWebService
{
public Task<CardViewModel> Create(CardViewModel card);
public Task<int> Delete(int id);
public Task<CardViewModel> Get(int id);
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SplashScreenManager : MonoBehaviour
{
float timer;
void Start()
{
timer = 6;
}
void Update()
{
timer -= Time.deltaTime;
if (timer < 0)
{
if (PlayerPref... |
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using TechEval.CommandHandlers.Validators;
using TechEval.Commands;
using TechEval.Commands.Results;
using TechEval.Core;
using TechEval.DataContext;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Common.Utils;
using Common.RSSService;
using System.ComponentModel;
namespace Common.DataModel
{
public class ErrorDataModel : BindableObject
{
#region Singleton
static private ErrorDataModel instance =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp6
{
class Pepsi : ColdDrink
{
public override string nombre()
{
return "Pepsi";
}
public override float valor()
{
... |
using Conjure.Data;
using Example.Shared;
using Microsoft.AspNetCore.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web;
namespace Example.Client.Data
{
public class ClientWeatherForecastService : IWeatherForecastSer... |
using System.Collections.Generic;
using Alabo.Industry.Cms.Articles.Domain.Entities;
namespace Alabo.Industry.Cms.Articles.Domain.Dto
{
public class ManualOutput
{
public long RelationId { get; set; }
public string RelationName { get; set; }
public List<Article> Article { get; set; }... |
// The MIT License (MIT)
// Copyright (c) 2015 Intis Telecom
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, ... |
/** 版本信息模板在安装目录下,可自行修改。
* orderitems.cs
*
* 功 能: N/A
* 类 名: orderitems
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2018/9/4 10:38:43 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公司书面同意禁... |
using Android.App;
using Android.Content;
using Android.Views;
using Android.Widget;
using theCircuitLive;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
using CustomRenderer.Droid;
[assembly: ExportRenderer(typeof(TestCell), typeof(NativeAndroidCellRenderer))]
namespace CustomRenderer.Droid
{
public c... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
namespace WebapiPdfMime.Controllers
{
public class ValuesController : ApiController
{
// GET api/values
public IEnu... |
namespace MovieRating.Data.Extensions
{
using Entities;
using Repositories;
using System.Linq;
public static class UserExtensions
{
public static User GetSingleByUsername(this IEntityBaseRepository<User> userRepository,string username)
{
return userRepository.GetAll().F... |
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using HtmlAgilityPack;
using MuggleTranslator.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls... |
using System;
using System.Collections.Generic;
class SmallShop
{
static void Main()
{
string product = Console.ReadLine().ToLower();
string city = Console.ReadLine().ToLower();
double quantity = double.Parse(Console.ReadLine());
string cityProduct = city + product;
va... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chloe.Metal.Contracts
{
public interface IRouteParamsProvider
{
Dictionary<string, object> Get();
void Set(string key, object value);
}
}
|
using System;
using System.Linq;
namespace _03.ExtractFile
{
class Program
{
static void Main()
{
var path = Console.ReadLine();
var fileInfo = path.Split(@"\", StringSplitOptions.RemoveEmptyEntries).ToArray();
var file = fileInfo[fileInfo.Len... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JaggedArraySorter
{
public abstract class JaggedArrayBubbleSorter
{
struct JaggedArrayLine
{
public int parameter;
public int[] lineAddress;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Compent.Extensions;
using Google;
using LightInject;
using UBaseline.Core.Extensions;
using Uintra.Core.Updater.Sql;
using Umbraco.Core.Logging;
using Umbraco.Core.Services;
using Umbraco.Web.Composing;
na... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Dynamic_Programming
{
/// <summary>
/// We need to find the order in which multiplication between a set of matrix needs to be performed
... |
using System;
namespace Lottery.Repository.Interfaces
{
public interface ILotteryRecord
{
int First { get; set; }
int Second { get; set; }
int Third { get; set; }
int Fourth { get; set; }
int Fifth { get; set; }
int Sixth { get; set; }
int Special ... |
using UnityEngine;
using System.Collections;
using ComLib.Unity.Extensions;
namespace ComLib.Unity.Scripts
{
/// <summary>
/// Holds a number of audio clips to randomly play in the attached audioSource
/// </summary>
public class AudioCollection : MonoBehaviour
{
public AudioClip[] audioC... |
using System;
class GameOfBits
{
static void Main()
{
uint num = uint.Parse(Console.ReadLine());
uint newNum = 0;
uint nextNum = num;
string bitComm = Console.ReadLine();
if (bitComm == "Game Over!")
{
newNum = num;
}
else
{
... |
namespace ShoppinCenter
{
using System;
public class Product : IComparable<Product>
{
public Product(string name, decimal price, string producer)
{
this.Name = name;
this.Price = price;
this.Producer = producer;
}
public string Name { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using TfsMobile.Contracts;
namespace TfsWebClient.Models
{
public class BuildsVm
{
public IEnumerable<BuildContract> Builds { get; set; }
public BuildsVm(IEnumerable<BuildContract> builds)
... |
using System;
class AlcoholMarket
{
static void Main()
{
double whiskeyPrice = double.Parse(Console.ReadLine());
double beer = double.Parse(Console.ReadLine());
double wine = double.Parse(Console.ReadLine());
double rakia = double.Parse(Console.ReadLine());
double whis... |
using Microsoft.ProjectOxford.Emotion;
using Microsoft.ProjectOxford.Vision;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xamarin.Forms;
namespace XFComputerVision
{
public partial class App : Application
{
internal static VisionServiceClient visionClient;
... |
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Bo.Cuyahoga.Extensions.Search;
namespace BoLuceneSearchTest
{
class Program
{
private const string dirName = "IndexingTest";
private static IList<PersonContent> sampleContent = new List<PersonConte... |
using UnityEngine;
[CreateAssetMenu(fileName = "Float", menuName = "Variable/Float", order = 1)]
public class FloatVariable : VariableBase<float> {
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using AutoMapper;
using DAL;
using DAL.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity.UI.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Server.... |
using AplicacaoDemo.TestesBasicos;
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
namespace AplicacaoDemo.Tests.Basicos
{
public class CalculadoraTests
{
[Fact]
public void Calculadora_Somar_DeveRetornarASomaDosValores()
{
// Arrange
... |
namespace Cosmos.CPU.IOGroup {
public abstract class IOGroup {
}
}
|
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `Collision2DPair`. Inherits from `AtomEvent<Collision2DPair>`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collision2DPair", fileName = "Collision2DPairEvent... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using IRAP.Entity.UTS;
namespace IRAP.Client.GUI.MDM {
public partial class ColorPanel :... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chapter03_03
{
class CPoint2i
{
public int theX;
public int theY;
public CPoint2i(int aX, int aY)
{
theX = aX;
theY = aY;
... |
/*
* Author: Generated Code
* Date Created: 24.02.2011
* Description: Represents a row in the tblTarifeMahnung table
*/
using System.Data.SqlClient;
using System.Data;
using System;
namespace HTB.Database
{
public class tblTarifeMahnung : Record
{
#region Property Declaration
private int _tarifeMahnungID;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace DPYM
{
/// <summary>
/// 道具接口
/// </summary>
public interface ITool
{
}
/// <summary>
/// 道具
/// </summary>
public class Tool : ITool, IDisposa... |
using System;
using System.Collections.Generic;
using VoxelSpace.Tasks;
namespace VoxelSpace {
/// <summary>
/// Produces a stream of VoxelChunks from a given VoxelVolume.
/// All chunks not explicitly passed on by Produce() are passed on at the end of the task.
/// </summary>
public abstract cla... |
#if UNITY_EDITOR
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BP12;
using DChild.Gameplay.Objects;
using DChild.Gameplay.Objects.Characters.Enemies;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChildDebug
{
public class DebugBossSpawner : Singlet... |
using ModelChannelMonitor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CHM_Site_V3_RedBox.Models
{
public class Sites
{
public int id_site { get; set; }
public string site { get; set; }
public string info_adicional { get; set; }
... |
using System;
using Kadastr.View.Forms;
using Kadastr.Data;
using Kadastr.Data.Model;
namespace Kadastr.View
{
public partial class Building : DevExpress.XtraEditors.XtraForm
{
delegate void Test ();
public Building()
{
InitializeComponent();
/*using (var db = n... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Threading;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private Animator anim;
private boo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using SimpleFormValidationMVC.Models;
namespace SimpleFormValidationMVC.Controllers
{
public class FilmeController : Controller
{
public IActionResult Index()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Entities;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.... |
using System;
namespace Compi_segundo
{
public enum EnumTok
{
}
public enum enumTok
{
If, Then, Else, Fi, Do,
Until, While, Read, Write, Float,
Int, Bool, Program, And, Or,
Not, For,True,False,Id,Error,Numero,NumeroFraccion,Null,
mas, menos, por, entre,
menor, menorIgual, mayor, mayorIgual,
igua... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace SimpleBlogBlazor.Shared.Models
{
public class Post
{
public Guid PostId { get; set; }
[Required]
[StringLength(200, ErrorMessage = "Title is long (200 character lim... |
using FluentNHibernate.Automapping;
using FluentNHibernate.Mapping;
using Semafaro.Titulos.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Semafaro.Titulos.Mapping
{
public class CronnSgvCobrancaMap : ClassMap<CronnSgvCobranca>
... |
using FeriaVirtual.Api.Local.Models.Dto;
using FeriaVirtual.Application.Services.Users.Create;
using FeriaVirtual.Domain.SeedWork.Commands;
using Microsoft.AspNetCore.Mvc;
using System;
namespace FeriaVirtual.Api.Local.Controllers.Users
{
[ApiController]
public class CreateUserController
: Controlle... |
using BHLD.Model.Abstract;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BHLD.Model.Models
{
[Table("hu_protection_title_setting")]
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
namespace Breu
{
public class BreuHudController : MonoBehaviour
{
private static BreuHudController current;
// Start is called before the first f... |
using System.Collections.Generic;
public class Timer
{
public float timePassed = 0;
public float TimeRemaining
{
get
{
return expireTime - timePassed;
}
}
public float expireTime;
public bool isComplete = false;
public delegate void TimeoutFunction();
p... |
using ApiSGCOlimpiada.Data.ProdutoPedidoOrcamentoDAO;
using ApiSGCOlimpiada.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
namespace ApiSGCOlimpiada.Cont... |
namespace TripDestination.Services.Data
{
using System;
using System.Linq;
using Contracts;
using TripDestination.Data.Models;
using TripDestination.Data.Common;
public class ViewServices : IViewServices
{
private readonly IDbRepository<View> viewRepos;
public ViewServices... |
using Unity.Entities;
using Unity.Mathematics;
public struct MeleeComponent : IComponentData
{
public float InterpolationFactor; // 0 for player position and 1 for farthest position from the player
public float CooldownTimer;
public float AttackTime;
public sbyte Direction;
public bool Attacking;
public bool Re... |
using Compiler.TreeStructure.MemberDeclarations;
namespace Compiler.TreeStructure.Expressions
{
public interface ICall: ICommonTreeInterface, ICommonCall
{
string InputType { get; set; }
string Identifier { get; set; }
IMemberDeclaration MemberDeclaration { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
using PiwoBack.Data.Models;
namespace PiwoBack.Data.Models
{
public class User : Entity
{
[Required]
public string Username { get; set; }
[Required]
public string Ema... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GodMorgon.CardEffect;
namespace GodMorgon.GameSequencerSpace
{
public class GSA_PlayerDefense : GameSequencerAction
{
/**
* Should apply a visual defense effect
*/
public overri... |
namespace Uintra.Core.Search.Entities
{
public class BaseFacet
{
public string Name { get; set; }
public long Count { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* A type of control that's turned on when a specified object is placed in
*/
public class HoldActivated : MonoBehaviour
{
//the object that turns on this control
public Transform targetObj;
//whatever this thing control... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using Alabo.Domains.Entities;
using Alabo.Domains.Enums;
using Alabo.Extensions;
using Alabo.Framework.Basic.Grades.Domain.Services;
using Alabo.Industry.Shop.Activitys.Domain.Entities;
using Alabo.Industry.... |
using ComInLan.Model.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ComInLan.Model.Packet
{
public class ServerPacket : Json, IServerPacket
{
public string Id { get; set; }
public string DomainId { get; set; }
public string... |
using System;
using System.Collections.Generic;
using Assets.Scripts.Models.Ammo;
using Assets.Scripts.Models.ResourceObjects;
using Assets.Scripts.Models.ResourceObjects.CraftingResources;
namespace Assets.Scripts.Models.Weapons
{
public class DragunobSniperRifle : Weapon
{
public DragunobSniperRifle... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace StarBastardCore.Website.Code.Game.Gameplay.Actions
{
public class GameActionBase
{
public string ActionName { get; set; }
public Dictionary<string, object> Parameters { get; set; }
public GameAction... |
namespace P09TrafficLights
{
using System;
using Models;
public class Startup
{
public static void Main()
{
string[] inputData =
Console.ReadLine().Split();
int numberOfRotates = int.Parse(Console.ReadLine());
TrafficLight trafficLigh... |
using System;
public class Programmer : Creator
{
public override void Create()
{
throw new NotImplementedException();
}
private void BrainStirnSolutions()
{
base.CreativityLevel = base.CreativityLevel - 15;
base.Energy = base.Energy - 10;
Console.WriteLine("Brainst... |
using System;
using System.Drawing;
using CoreFoundation;
using UIKit;
using Foundation;
using Aquamonix.Mobile.IOS.Views;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.IOS.UI;
namespace Aquamonix.Mobile.IOS.ViewControllers
{
[Register("UniversalView")]
public class UniversalView : UIView
... |
//----------------------------------------------------------------------
// csMain_Scene.cs
// Handles the main (and only) menu for the game.
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class csMain_Scene : MonoBehaviour
{
private bool DEBUG_LOCAL = false; // Starti... |
using System;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Configuration;
using System.Linq;
using System.Text;
using Framework.Core.Common;
using Framework.Core.Config;
using Tests.Pages.Oberon.Common;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjec... |
using DanialProject.Models.Database;
using System;
using System.Globalization;
using System.Web;
namespace DanialProject.Models.DataClasses
{
public class Others
{
public Others()
{
}
public static string Check_OP(string op)
{
try
{
string[] split_Op = op.Split(new char[] { '.' });
if (int.P... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonsController : MonoBehaviour {
[SerializeField] GameObject[] buttons;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
in... |
using System;
namespace Game_of_numbers
{
class Program
{
static void Main(string[] args)
{
int firstInt = int.Parse(Console.ReadLine());
int secondInt = int.Parse(Console.ReadLine());
int magicNumber = int.Parse(Console.ReadLine());
int combina... |
using UnityEngine;
namespace StateMachines
{
public class PauseHandler2: StateHandler
{
public override void OnEnter()
{
//Time.timeScale = 0;
}
public override void OnExit()
{
//Time.timeScale = 1;
}
}
} |
using System;
using System.Collections.Generic;
using ReactMusicStore.Core.Domain.Interfaces.Validation;
namespace ReactMusicStore.Core.Domain.Validation
{
public class Validation<TEntity> : IValidation<TEntity>
where TEntity : class
{
private readonly Dictionary<string, IValidationRule<TEntit... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
namespace MinecraftToolsBoxSDK
{
public class SpectrumSlider : Slider
{
#region Public Methods
static SpectrumSlider()
{
DefaultStyleKeyProperty.OverrideMetadata(typ... |
using System;
using System.Diagnostics;
namespace MinDbg.CorDebug
{
/// <summary>
/// A base class for all COM wrappers.
///
/// Taken from MDBG source.
/// </summary>
public abstract class WrapperBase : MarshalByRefObject
{
private readonly Object coobject;
protected re... |
using Kitapcim.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
namespace Kitapcim.Controllers
{
public class YoneticiController : Controller
{
private Kitapcim.Models.Yonetici.YoneticiDBContext... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Confluent.Kafka;
namespace KafkaComparer.Producer
{
public class Program
{
static void Main(string[] args)
{
var topicName = Environment.GetEnvironmentVariable(... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MiniShop
{
public partial class Form1 : Form
{
Dictionary<Tab... |
namespace ComputersApplication
{
public interface IProductMediator
{
Computer[] GetProducts(string factory);
}
}
|
namespace MordorCrueltyPlan.Models
{
using System.Collections.Generic;
using System.Linq;
public class Gandalf
{
private List<Food> foodEathen;
public Gandalf()
{
this.foodEathen = new List<Food>();
}
public void Eat(Food food)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using NotSoSmartSaverAPI.DTO.UserDTO;
using NotSoSmartSaverAPI.Interfaces;
namespace NotSoSmartSaverAPI.Controllers
{
[Route("api/[controller]")]
[A... |
using System;
using System.Collections.Generic;
using System.Linq;
using com.Sconit.Entity.BIL;
using com.Sconit.Entity.Exception;
using com.Sconit.Entity.MD;
using NHibernate.Criterion;
using Castle.Services.Transaction;
using System.IO;
using NPOI.HSSF.UserModel;
using NPOI.SS.UserModel;
using System.Collections;
us... |
//using System;
//using System.Collections.Generic;
//using System.Diagnostics;
//using System.Linq;
//using System.Threading.Tasks;
//using System.Xml.Serialization;
//using Breeze.Helpers;
//using Breeze.Screens;
//using Breeze.Services.InputService;
//using Breeze.AssetTypes.DataBoundTypes;
//using BreezeModels;
//... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using WCFService;
namespace UnitTestProject1
{
[TestClass]
//Called unit test, but also contains test with Database PostgreSQL on Windows Server 2008 R8
public class UnitTest1
{
WCFService.RestfulService client = new WCFService.... |
using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.Security.Cryptography;
using Mio.TileMaster;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class SystemHelper {
private static string _deviceUniqueID;
private static string _networkUniqueID;
private static string _produc... |
using System;
namespace TaxCalc
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Enter status : ");
int status = int.Parse(Console.ReadLine());
Console.WriteLine("Enter profit : ");
int zarada = int.Parse(Console.ReadLine())... |
using gMediaTools.Models.ProcessRunner;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace gMediaTools.Services.ProcessRunner.x264
{
public class X264ProcessRunnerService
{
public IProcessRunnerParameters GetAllParamet... |
namespace DocumentsApproval.Commands
{
public class RejectDocument : BaseCommand
{
public string Rejecter { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using WpfSuduko.MVC.Models;
namespace WpfSuduko.MVC.Controllers
{
class FileController
{
private string _filePath = "D:\\Workspaces\\WpfSuduko\\WpfSuduko\\Files\\Boards.txt";
public void AppendBoardToFile(Board board, string op... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CMSWebsite
{
public partial class EditPage : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (!Page.Is... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyDamage : MonoBehaviour
{
[Header("Configurables")]
[SerializeField]
private int damage = 1;
[SerializeField]
private float damageResetTime = 0.25f;
private Collider2D enemyCollider = null;
p... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Variable property drawer of type `Color`. Inherits from `AtomDrawer<ColorVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyDrawer(typeo... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WebApiAngularEcommerce
{
public class Cart
{
public int ID { get; set; }
[JsonIgnore]
public virtual List<ProductCart> Products { get; set... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boton : MonoBehaviour
{
public void Lentiviris()
{
Time.timeScale = 0.5f;
}
public void Normaliviris()
{
Time.timeScale = 1;
}
public void Rapidiviris()
{
Time.ti... |
using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using UnityEngine;
using UnityEngine.UI;
public class Coin : MonoBehaviour
{
public int coinValue = 50;
//if player hits the coin, then destroy the coin
private void OnTriggerEnter2D(Collider2D other)
{
... |
namespace MinEvenNumber
{
using System;
using System.Globalization;
using System.Linq;
using System.Threading;
public class Startup
{
public static void Main(string[] args)
{
Console.WriteLine(Execute());
}
private static string Execute()
{
... |
using UnityEngine;
using System;
using UnityEngine.UI;
public class SunControl : MonoBehaviour {
public float rotationSpeed;
public GameObject terrain;
public Text timeOfDay;
void Update () {
float mapSize = terrain.GetComponent<TerrainManager>().Size;
transform.RotateAround(new Vector3... |
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