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namespace AbstractFactory { public class CarroLuxo : CarroFactory { public override Roda MontarRoda() { return new RodaLigaLeve(); } public override Som MontarSom() { return new Bluetooh(); } } }
using System.Collections.Generic; public class SCServiceUtils { public static string AppendClientId(string baseUrl) { if(baseUrl.EndsWith("?")) { return string.Concat(baseUrl, "client_id=", UniTunesConsts.SC_CLIENT_ID); } else { if(baseUrl.Contains("?")) { return string.Concat(baseUrl, "&client_id=",...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TinhLuong.Models; using TinhLuongBLL; namespace TinhLuong.Controllers { public class PassDefaultController : BaseController { // GET: PassDefault SaveLog sv = new SaveLog(); ...
namespace Bolster.API.Status.Stateless { public class Failure : Result, IFailure { public string FailureReason { get; } public Failure(string failureReason = null) { FailureReason = failureReason; } public Failure Reason(string failureReason) => ...
using System; using System.Collections.Generic; using System.IO; using Aop.Api.Util; using AopSdk.Core.WebTest.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; namespace AopSdk.Core.WebTest.Areas.NoticeTest.Controllers { public class NotifyController : Controller { private r...
using UnityEngine; using System; using System.IO; public enum GameDiffState : int { GameDiffLow, GameDiffMiddle, GameDiffHigh } public class GlobalData { private static GlobalData Instance; public static int NetWorkGroup = 0; static string startCoinInfo = ""; static string FilePath = ""; static public st...
using System; using System.Collections.Generic; using System.Linq; public class ABC118B { public static void Main() { var split = Console.ReadLine().Split(' '); var n = int.Parse(split[0]); var m = int.Parse(split[1]); var list = new int[m]; for(int i = 0;i<n;i++){ foreach(var a in Console.ReadLine().Sp...
using Fingo.Auth.DbAccess.Models.Policies.Enums; using Fingo.Auth.Domain.Policies.ConfigurationClasses; namespace Fingo.Auth.Domain.Policies.Factories.Actions.Interfaces { public interface IGetUserPolicyConfigurationOrDefaultFromProject { PolicyConfiguration Invoke(int userId , Policy policy , int pro...
using SecuritySite.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SecuritySite.Providers { public class AccountInfoProvider { public bool IsUserExistByLogin(string login) { try { using...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using VEE.Models.BasedeDatos; using System.Web.Mvc; namespace VEE.Models { public class AlumnoViewModels { [Key] public int IdAlumno { get; set; } [Required...
using ADP.CommandAdapter; using System; using System.Windows.Forms; namespace TesDB { public partial class frmTesKoneksi : Form { public frmTesKoneksi() { InitializeComponent(); } private void btnCancel_Click(object sender, EventArgs e) { ...
 using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.Business.Master { public class CompanyLogic { ...
using Euler_Logic.Helpers; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem155 : ProblemBase { private Dictionary<int, Dictionary<int, HashSet<int>>> _counts = new Dictionary<int, Dictionary<int, HashSet<int>>>(); private Dictionary<int, Ha...
using Question.DAL.Service; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Question.DAL { public class AddData { //testing public static void Add(MyContext context) { AddQuestion(context); } private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SeaFight.Infrastructure { public class PointCoords { public PointCoords(int x, int y) { X = x; Y = y; } public int X { get; set; } ...
using System; using System.Collections.Generic; namespace Condor.Persistence { internal class EventStoreWriterMessage<TEvent> where TEvent: new() { public Guid CorrelationId { get; set; } public int ExpectedVersion { get; set; } public List<TEvent> Events { get; set; }...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GameOverCandys : MonoBehaviour { Text instruction; void Update() { instruction = GetComponent<Text>(); var Current_nb_candy = PlayerPrefs.GetInt("CurrentCandy", 0); instruction...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DocumentSystem { public abstract class Document : IDocument { public string Name { get; protected set; } public string Content { get; protected set; } private readonly IList<KeyValuePair<s...
using System; using System.Threading.Tasks; namespace WispFramework.Patterns.Monitors { public class CountdownOperation { private readonly object _syncLock = new object(); private bool _completed; private DateTime _lastUpdate = DateTime.MinValue; private Task WorkerTask = null...
// This software is part of the Autofac IoC container // Copyright (c) 2007 - 2013 Autofac Contributors // https://autofac.org // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without /...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace skyConverter.ModelStructure { class Texture : ISerializer { private String file = ""; //private Sampler sampler; public Texture(String _...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Helpers { public class BigNumber { public enum enumSign { Positive, Negative } public enumSign Sign { get; set; } priv...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WAP_ProjetoMIC { public partial class _Default : Page { private void AtualizaGrid() { var db = new MICEntities(); var q...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http.Headers; using System.Threading.Tasks; using BackendApi.DB; using BackendApi.DB.DataModel; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspN...
using System; namespace gView.Server.AppCode { public class AuthToken { public AuthToken() { this.AuthType = AuthTypes.Unknown; } public AuthToken(string username, AuthTypes authType, DateTimeOffset expires) { this.Username = username; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMeshAgent))] public class StudentMono : MonoBehaviour { private Lobby loby; private GameManager manager; private GameTime gtime; private StudentFactory Sfactory; public...
using Langium.DataLayer.DbModels; using Langium.PresentationLayer; using Langium.PresentationLayer.ViewModels; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Langium.DataLayer.DataAccessObjects { pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleLogic : MonoBehaviour { public float speed; private void Start () { Destroy (gameObject, 10); } void FixedUpdate () { transform.position -= Vector3.forward * speed; } private void OnCollisionEnter (Collisi...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using UIMAYE.businesslayer; using UIMAYE.classes; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace UIMAYE.Istatistik { [XamlCompilation(XamlCompilation...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; namespace Kliiko.Ui.Tests.WebPages.Dashboard.Resources { class GalleryPage : WebPage { private static readonly By ButtonChangeView = By.XPath(".//*[@id='GalleryCon...
using OpenTK.Graphics.OpenGL4; namespace Mandelbrot.Rendering; public class OpenGl : Renderer { protected override Shader? Shader { get; set; } public override void Initialize(out int vbo, out int vao) { Shader = new Shader("Shaders/mandelbrot.vert", "Shaders/mandelbrot.frag"); Shader.Use...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using FAITutorial2.Models; namespace FAITutorial2.Controllers { public class VendoriController : Controlle...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Interactable : MonoBehaviour { void Update() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit; if (hit = Physics2D.Raycast(ray.origin, ray.direction)) { ...
using ParrisConnection.DataLayer.Entities.Profile; using ParrisConnection.DataLayer.Entities.Wall; using System.Data.Entity; using Microsoft.AspNet.Identity.EntityFramework; namespace ParrisConnection.DataLayer.Entities { public class ParrisDbContext : IdentityDbContext<ConnectionUser> { public DbSet<...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using NUnit.Framework; namespace SchemaObjectMapper.Tests { [TestFixture] public class FileReaderFixture { [SetUp] public void Setup() { var lines = new List<string> ...
using System; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Menus; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; using System.Reflection; namespace SB_VerticalToolMenu { public class ModEntry : Mod { ...
using AbiokaScrum.Api.Data; using AbiokaScrum.Api.Entities; using AbiokaScrum.Api.Exceptions; using AbiokaScrum.Api.Helper; using AbiokaScrum.Api.IoC; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Nac.Fuzzy.Common { public class NacFuzzyRuleRegex : Regex { private static readonly string cSpace0 = @"\s*"; private static readonly s...
using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace OTAKURAO_wasm.Pages { public partial class Index { private int currentCount = 0; public Index() ...
using Cs_IssPrefeitura.Dominio.Entities; using Cs_IssPrefeitura.Dominio.Interfaces.Repositorios; using Cs_IssPrefeitura.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Cs_IssPrefeitura.Dominio....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Linq; using Assets.Common.HorseGame.States; using Assets.Common.HorseGame.Board; using M2MqttUnity.Examples; namespace Assets.Common { namespace HorseGame { public sealed class GameContex...
using Controller.ExaminationAndPatientCard; using Controller.RoomAndEquipment; using Controller.UsersAndWorkingTime; using Model.Manager; using Model.Users; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _57_Lesson { class Program { static void Main(string[] args) { int[,] myArray = new int[2, 3] { { 1, 2, 3 }, { 4, 5, 6 } }; for (int i = 0; i <...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using service.Models; namespace service.Controllers { [Produces("application/json")] [Route("api/[controller]")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.BackTracking { /// <summary> /// Given a graph and a number m, make sure a graph can be colored by atmost m colors such that no 2 adjacent vetices have the same color...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Upkeep.Modules.DatabaseExplorer.Models { public class SqlSnippet { public string Name { get; set; } public string Sql { get; set; } } }
using System.ComponentModel.DataAnnotations; namespace TestShop.Application.Models.Account { public class ResetPasswordModel { [Required] [EmailAddress] public string Email { get; set; } [Required] [StringLength(150, ErrorMessage = "Password length must be at least 6 s...
using UnityEngine; using System.Collections; using UnityEngine.UI; //Class to manage insertion to and deletion from the Scroll rect (UI list) public class AppendProgramList : MonoBehaviour { public Image panel; private int programsShownCount = 0; //Add one new entity to Scroll rect public void App...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
/* * Created by SharpDevelop. * User: Admin * Date: 5/6/2019 * Time: 4:07 AM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Runtime.InteropServices; using System.IO; using System.Threading; using System.Collections; namespace proyeto_poo { ///...
using GalaSoft.MvvmLight.Messaging; using Newtonsoft.Json; using Q400SimpitController.ViewModel.Messaging; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks...
using UnityEngine; using UnityEngine.Networking; using System.Linq; public class ObjectPosition : NetworkBehaviour { private float tps = 15; private float curTps; private Vector3 moveDirection; private Vector3 smooth; public new Transform transform { get { ...
using SamOthellop.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static SamOthellop.Model.BoardBase; namespace SamOthellop.View { public static class BoardColorDictionary { public static Dictionary<BoardStates, System.D...
using System.Collections; using System.Collections.Generic; using System.Security.Cryptography.X509Certificates; using UnityEngine; public class KH_PlayerController : MonoBehaviour { public float moveSpeed = 4.0f; //from https://youtu.be/XhliRnzJe5g (How to Make An Isometric Camera and Character Controller in Uni...
using GalaSoft.MvvmLight; using MarkdownUtils.MdAnimated; using Miktemk; using Miktemk.TextToSpeech.Services; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MarkdownAnimator.ViewModel { public class MdDocument...
namespace RoShamBo { public abstract class Player { public RoShamBo roshamboValue { get; set; } public string playerName { get; set; } public abstract RoShamBo GetRoshamBo(); } }
using System; //using 关键字用于在程序中包含 System 命名空间,一个程序一般有多个 using 语句. using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HelloWorldApplication //该行是 namespace 声明。一个 namespace 是一系列的类。HelloWorldApplication 命名...
using System; namespace Maybe { // implements monad for the Maybe type (similar to Nullable but applyable to any type) class Program { static void Main() { var r3 = from x in 5.ToMaybe() from y in 6.ToMaybe() select x + y; C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2 { class Program { static void Main(string[] args) { Console.CursorVisible = false; Console.Write("Введите первую строку str1: "); ...
using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.MonoHooks { /// <summary> /// Base class for all `MonoHook`s of type `Collision`. /// </summary> [EditorIcon("atom-icon-delicate")] public abstract class CollisionHook : MonoHook< CollisionEvent, Collision, ...
#region Using directives using System; using System.Collections.Generic; using System.Text; #endregion namespace Sideris.SiderisServer { internal class ByteString { private byte[] _bytes; private int _offset; private int _length; public ByteString(byte[] byte...
using System; using System.Collections.Generic; namespace DFC.ServiceTaxonomy.GraphSync.Interfaces { public interface INode : IEntity, IEquatable<INode> { /// <summary> /// Gets the lables of the node. /// </summary> IReadOnlyList<string> Labels { get; } } }
using System; using System.Collections.Generic; using Moq; using NUnit.Framework; using OpenOracle.Services; namespace OpenOracle.Tests { [TestFixture] public class ConfigTests { #region Test Helpers private static Config BuildConfig( ITomlService tomlService = null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ECS.Legacy { public class FakeWindow : IWindow { public int OpenWindowCount { get; private set; } public int CloseWindowCount { get; private set; } public...
using System; using System.IO; using System.Text; using System.Threading.Tasks; using Amazon.KeyManagementService; using Amazon.KeyManagementService.Model; using Amazon.Lambda.Core; namespace Pobs.MobileNotifications.NotificationsApp { public class Function { public void FunctionHandler(ILambdaContext ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComLib.Test { public class TestClass { public string TestName { get; set; } public int TestInt { get; set; } public DateTime TestDate { get; set; } } }
using System; using System.Collections.Generic; using Quark.Attributes; using Quark.Buffs; using Quark.Contexts; using Quark.Effects; using Quark.Spells; using Quark.Utilities; using UnityEngine; using Attribute = Quark.Attributes.Attribute; // ReSharper disable ParameterHidesMember namespace Quark { public clas...
using System.Collections.Generic; using NHibernate; using NHibernate.Criterion; using NHibernate.SqlCommand; using NHibernate.Transform; using NHibernate.Type; using Profiling2.Domain.Contracts.Queries.Search; using Profiling2.Domain.Prf.Careers; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries...
using System; class Solution { public int Grocery_Store(int []A) { int n=A.Length; int size=0; int result=0; for(int i=0;i<n;i++) { if(A[i]==0) size+=1; else size-=1; result=Math.Max(result,-size); } return result; } public static void Main() { Solution s=new Solution(); int []A={1,0,1,0,0}; int []B={1,1,0,0,0...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace PatientsRegistry.Domain.Repositories { public interface IPatientsRepository { Task<IEnumerable<Patient>> GetAllAsync(); Task<Patient> FindPatientAsync(Guid id); Task SavePatientAsync(Patient patie...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using WebAPITest.Data; using WebAPITest.Models; using WebAPITest.Services; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=3978...
using PiDataAdayProje.Models.Entities; using PiDataAdayProje.ProjectContext; using PiDataAdayProje.Repositories.Abstract; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PiDataAdayProje.Repositories.Concrete { public class IsYeriRepository : IIsyeriReposi...
using System.Collections.Generic; using System.Web.Mvc; using CarDealer.App.Security; using CarDealer.Models.BindingModels.Sale; using CarDealer.Models.BindingModels.Supplier; using CarDealer.Models.EntityModels; using CarDealer.Models.ViewModels; using CarDealer.Models.ViewModels.Supplier; using CarDealer.Services; ...
using VesApp.CustomRender; using VesApp.Droid; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using Android.Content; [assembly: ExportRenderer(typeof(ShortLabel), typeof(ShortLabelRender))] namespace VesApp.Droid { public class ShortLabelRender : LabelRenderer { public ShortLabelRender(Con...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class SnakeHead : MonoBehaviour { [SerializeField] private AudioSource _deathSource; [SerializeField] private AudioSource _foodSource; private SnakeMover _mover; public event UnityAction F...
using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces; using Cs_Gerencial.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace Cs_Gerencial.Dominio.Servicos { public cl...
using Autofac; using Autofac.Integration.Mvc; using Autofac.Integration.SignalR; using Autofac.Integration.WebApi; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Infrastructure; using Owin; using System.Configuration; using System.Diagnostics; using System.Web; using System.Web.Http; using System.Web.M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Banco.Contas { public class Conta { public string Titular { get; private set; } public int Numero { get; private set; } public double Saldo { get; private set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.SegmentDigits { class FindDigits { static void Main() { int linesNumber = Console.ReadLine(); string line = string.Empty; for (...
using System; using System.Diagnostics; using System.Windows; using System.Threading.Tasks; using System.Windows.Threading; using CatalogSearch.ViewModels; using System.Linq; namespace CatalogSearch.Commands { class NavigateCommand : CommandBase { public NavigateCommand(CatalogSearchViewModel viewModel...
using System; using System.IO; using System.Windows.Forms; namespace UseFul.Uteis { public static class AbriFormularioDinamicamente { /// <summary> /// Recebe uma string para Abrir o Formulario /// </summary> /// <param name="Namespace_FormName">Nome do Namespace.NomeForm Ex: t...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using HTB.Database; using HTBUtilities; using HTB.Database.Views; namespace HTB.v2.intranetx.aktenintprovfix { public class ProvisionCalc { private static readonly log4net.ILog Log = log4net.LogManager.GetLogge...
using UnityEngine; namespace Thesis { public class SinglePeakRoof : Roof { public SinglePeakRoof (BuildingMesh parent) : base(parent) { height = 1f; width = 0.2f; boundaries = new Vector3[5]; for (int i = 0; i < 4; ++i) boundaries[i] = parentMesh.roofBase.boundaries[i + 4] + ...
void test { update1 }
using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; // 1. 将其附加到读/写的sprite图像上 // 2. 将绘图层设置为在光线投射中使用 // 3. 将绘图层设置为在光线投射中使用 // 4. 按住鼠标左键画出这个纹理! public class ScratchMask : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using Xabe.FFMpeg.Enums; namespace Xabe.FFMpeg { /// <summary> /// Information about media file /// </summary> public class VideoInfo { private readon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EssentialTools.Models { public interface IDiscountHelper { decimal ApplyDiscount(decimal total); } public class DefaultDiscountHelper : IDiscountHelper { private decimal discountSize; ...
using MODEL; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IBLLService { public partial interface IFW_PERMISSION_MANAGER : IBaseBLLService<FW_PERMISSION> { /// <summary> /// 根据条件获取权限信息 /// </summary> ...
using PaperbanknotesServer.model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PaperbanknotesServer.Database { public interface ICarRepository { void Add(Car item); IEnumerable<Car> GetAll(); Car Find(long key); void...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseWindow : MonoBehaviour, IWindow { protected bool isActive; [HideInInspector] public bool isBound = false; protected CanvasGroup canvas => GetComponent<CanvasGroup>(); public string currentWindowName; v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace csvBeolvasás { class Beolvas { public Beolvas(string fajlnev) { if (fajlnev.Contains("txt")) { string[] fajl = ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Hakaima; public class ResourceManager : MonoBehaviour { public const int SPRITE_MULTI_TYPE = 100; public const int SPRITE_MULTI_COMPASS = 10; [SerializeField] private Sprite spriteTerrainSoil; [SerializeField] private Spri...
/* * Author: Generated Code * Date Created: 01.04.2011 * Description: Represents a row in the tblDokument table */ using System.Data.SqlClient; using System.Data; using System; namespace HTB.Database { public class tblDokument : Record { #region Property Declaration [MappingAttribute(Fiel...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace reviews.Controllers { public class Review { public int Grade { get; set; } public string Title { get; set; } public string Descr...
//Name: UIRotateAroundParent.cs //Project: Spectral: The Silicon Domain //Author(s) Conor Hughes - conormpkhughes@yahoo.com //Description: Simple script that rotates a UI element around its parent object. using UnityEngine; using System.Collections; public class UIRotateAroundParent : MonoBehaviour { private ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Application.DTO; namespace EBS.Application { public interface IPurchaseContractFacade { void Create(CreatePurchaseContract model); void Edit(EditPurchaseContract model); ...
using System; using System.Runtime.InteropServices; namespace IronAHK.Rusty.Linux.X11.Events { [StructLayout(LayoutKind.Sequential)] internal struct XEventPad { internal IntPtr pad0; internal IntPtr pad1; internal IntPtr pad2; internal IntPtr pad3; internal IntPtr pad4; internal IntPtr pad5; internal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Comp; using Model; using System.Data; using System.Data.SqlClient; using Dapper; namespace DAL { /// <summary> /// 库存盘点 /// </summary> public class D_StockInventory { ...
using LivrariaWEB.Data; using LivrariaWEB.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LivrariaWEB.DAO { public class LivroDAO : ILivroDAO { private readonly ApplicationDbContext _context; ...