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using System.Linq; using System.Text; using Vintagestory.API.Client; using Vintagestory.API.Common; using Vintagestory.API.Config; using Vintagestory.GameContent; namespace OreCrystals { class CrystalPlanter: Block { public override void OnCreatedByCrafting(ItemSlot[] allInputslots, ItemSlot outputSlo...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Windows.Media.Imaging; namespace ET.Interface { //模块头元数据 延迟加载时只读取模块头 [MetadataAttribute] [AttributeUsage(AttributeTargets.Class)] public class ModuleHeaderAttrib...
using JeopardySimulator.Ui.ViewModels; using Xunit; namespace JeopardySimulator.Tests { public class CommandResultTests { [Fact] public void TestActivateWhenDisabledThenDonotActivate() { //Assign CommandResultViewModel viewModel = new CommandResultViewModel("aa", f...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChessZu : ChessEntity { public override void ShowChessPath() { base.ShowChessPath(); int index_x = (int)chessObj.chess_index_x; int index_z = (int)chessObj.chess_index_z; // 自己的卒 if (chessObj.chess_owner_player...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; namespace ILoggerSamples { ...
using System; using System.Collections.Generic; using System.Security.Claims; using JourniAPI.Models; using JourniAPI.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace JourniAPI.Controllers { [Route("api/[controller]")] [ApiController] public...
using System.ComponentModel; using System.ComponentModel.DataAnnotations.Schema; namespace ClipModels { public class CreditsTraf : TrafficList { //public int ID { get; set; } CategoryDBContext db = new CategoryDBContext(); public int CreditsRoleId { get; set; } [DisplayName(...
using System.Collections.Generic; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Sources { /// <summary> /// This entity represents an organisation or section within the peacekeeping mission which may have contributed /// sources to the database. The attribute 'SourcePathPrefix' rep...
using System; namespace JakePerry.Reflection { [Flags] public enum MemberFlags { None = 0, Field = 1 << 0, Property = 1 << 1, Method = 1 << 2 } }
using HBPonto.Database.Entities; using Microsoft.EntityFrameworkCore; using static HBPonto.Database.Maps.UserMap; namespace HBPonto.Database.Contexts { public class UserContext: DbContext { public UserContext(DbContextOptions<UserContext> options) : base(options) { } public virtual DbSet<User...
using Gdk; using System.Collections.Generic; using test1.Draw.Object; using test1.Common; namespace test1.Draw.Canvas { public class DefaultCanvas : ICanvas { Window _drawWindow; readonly List<ObjectBase> _drawObjects; public DefaultCanvas(Window window) { _drawObjects = new List<ObjectBase>(); ...
using System; using Framework.Core.Common; namespace Tests.Data.Van.Input { internal class CutTurfData { static Random ran = new Random(); public string Activistcode = "Constituency: Charter School Parnt(Public)"; public int Point1x = 500; //249; public int Point1y ...
using UnityEngine; using UnityEngine.UI; using SimpleJSON; using System.Collections; using System.Collections.Generic; using System.Linq; public class Game : MonoBehaviour { [Header("Droprate")] public int[] ItemRate; public string[] ItemQuantity; public string[] ItemType; public string[] ItemName; public strin...
using Backend.Model.Enums; using Model.Manager; using System.ComponentModel.DataAnnotations.Schema; namespace Backend.Model.Manager { public class BaseRenovation { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public int RoomId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using FluentAssertions; using Moq; using NUnit.Framework; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Core.Services; namespace Properties.Tests.UnitTests.Services { [TestFixture] // ReSharper disable once Incons...
using Cs_Gerencial.Aplicacao.ServicosApp; using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Servicos; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Cs_Gerecial.Testes.AppTestes { public...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Collections; namespace Microsoft.WindowsMobile.SharedSource.Bluetooth { [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] struct WSAQUERYSET { public Int32 dwSize; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Globalization; using System.Threading; using System.Runtime.InteropServices; using DevExpress.XtraTab; ...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Threading; using Path = System.IO.Path; namespace NotEnoughEncodes { public partial ...
using System; using MonoTouch.UIKit; using System.Drawing; namespace iPadPos { public static class ViewExtensions { public static void DismissKeyboard(this UIView view) { var tv = new UITextField (new RectangleF(-100,-100,1,1)); view.AddSubview (tv); tv.BecomeFirstResponder (); tv.ResignFirstRespond...
using MatrixExtension; using System; using System.Diagnostics; namespace Ui_Multiply { class Program { static void Main(string[] args) { int size = 500; var a = MatrixAdding.MatrixAddExtension.GetRandomMatrix(size, size); var b = MatrixAdding.MatrixAddExtens...
using MathNet.Numerics.Distributions; using System; namespace Utilities { public class Probability { /// <summary> Provide the cumulative probability that a value will be equal to or lower than that supplied </summary> public static decimal? CumulativeP(IUnivariateDistribution distribution, de...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mercadinho.Model { class CarrinhoProdutos { private int idCompra; private Cliente cliente; private List<Produto> Produtos; p...
namespace Funding.Services.Models.ProjectViewModels { using Funding.Data.Models; using Funding.Services.Mapping; public class MyProjects: IMapFrom<Project> { public int Id { get; set; } public string Name { get; set; } public string ImageUrl { get; set; } ...
namespace SmartyStreets.USAutocompleteProApi { using System.Runtime.Serialization; /// <remarks> /// See "https://smartystreets.com/docs/cloud/us-autocomplete-api#http-response" /// </remarks> /// > [DataContract] public class Suggestion { [DataMember(Name = "street_line")] public string Street { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; using UnityEngine.SceneManagement; public class FixPanel : MonoBehaviour { public GameObject errorPanel; public GameObject refreshButton; public GameObject cameraButton; private string s = ""; private bo...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using RankingSystem.Data; using RankingSystem.Data.Models; using RankingSystem.Web.Models; using System; using System.Data.Entity; using System.Threading.Tasks; namespace RankingSystem.Web.Controllers { public class AccountController : Controller ...
/* * Creado en SharpDevelop * Autor: IsaRoGaMX * Fecha: 16/09/2015 * Hora: 01:37 a.m. * */ using System; using System.Collections.Generic; namespace IsaRoGaMX.CFDI { public abstract class AbstractInformacionAduanera : baseObject { public abstract string Numero { get; set; } publ...
namespace DmManager.Models { public class Player { public int Id { get; set; } public string Name { get; set; } public int CurrentInitiative { get; set; } = 0; public int GameId { get; set; } public Game Game { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Presentation.QLBSX_BUS_WebService; /** * Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle l...
using System.Windows; namespace Twitter_Killer { public partial class App { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); // initializing client view with data context var clientView = new View {DataContext = new ViewModel()}; ...
using Core.Entities.Concrete; using Entities.Concrete; using FluentValidation; namespace Business.ValidationRules.FluentValidation { public class UserValidator : AbstractValidator<User> { public UserValidator() { RuleFor(x => x.Email).NotEmpty().EmailAddress(); RuleFor...
namespace P08MilitaryElite.Interfaces { using System.Collections.Generic; public interface IEngineer : ISpecialisedSoldier { IEnumerable<IPart> Repairs { get; } } }
using LiveDemo_MVC.Controllers; using LiveDemo_MVC.DataServices.Contracts; using LiveDemo_MVC.DataServices.Models; using LiveDemo_MVC.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using TestStack.FluentMVCTesting; namespace LiveDemo_MVC.UnitTests.LiveDemo_MVC.Controllers.BookCon...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WireGrabObject : GrabObject { [HideInInspector] public Transform grabber = null; private Rigidbody rb; private List<Jackable> plug_list; [HideInInspector] public Jackable currently_plugged_in_to; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TO; using DAL; using System.ComponentModel; using System.Transactions; using BO.Constates; namespace BO { [DataObject] public class CasoDeTesteBO { public static CasoDeTesteTO Obter(int pId, int pIdSubModul...
namespace MySurveys.Web.Areas.Surveys.ViewModels.Filling { using System.Web.Mvc; using AutoMapper; using Models; using MvcTemplate.Web.Infrastructure.Mapping; public class AnswerViewModel : IMapFrom<Answer>, IHaveCustomMappings { [HiddenInput(DisplayValue = false)] public int I...
using Caliburn.Micro; using Caliburn.Micro.Xamarin.Forms; using RRExpress.Api.V1.Methods; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using RRExpress.Express.ViewModels; using RRExpress.Service.Entity; using System.Collections.ObjectModel; using System.Threading.Tasks; using System.Windows.Input; ...
using Microsoft.Xna.Framework; using ProjectMini.src.engine; using ProjectSLN.darkcomsoft.src; using System; using System.Collections.Generic; using System.Text; namespace ProjectMini.src.entitys { public class Entity : GameObject { public void Start() { v_activated = true; ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Islands; using FluentAssertions; namespace Islands.Tests { [TestClass] public class IslandDetectorTests { public IslandDetector _sut; [TestInitialize] public void Initialize() { _sut = new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DropShadow : MonoBehaviour { public Vector3 offset = new Vector3(.1f, -.1f); public GameObject shadow; public Material material; public bool isDynamic; // Use this for initialization void Start ...
using System; using Newtonsoft.Json; namespace MoonSliver.Code { [Serializable] public class Setting { public Setting() { FliterOn = true; SuperMode = false; WithdrawAll = true; WithdrawDelay = true; ShutUp = true; Shu...
using Zesty.Core.Entities; namespace Zesty.Core.Api.System { public class Token : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { TokenRequest request = GetEntity<TokenRequest>(input); return GetOutput(new TokenResponse() ...
using System; using Newtonsoft.Json; using Pathoschild.SlackArchiveSearch.Framework; namespace Pathoschild.SlackArchiveSearch.Models { /// <summary>Basic information about a Slack channel message.</summary> public class Message { /**** ** Fields from archive ****/ /// <summ...
using System; using System.Collections.Generic; using System.Text; namespace RoadSimLib { public class Instance : IInstance { public IMap Map { get; set; } public IDeck Deck { get; set; } public Instance() { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FadeOut : MonoBehaviour { float time = 0; float fades = 1; public UnityEngine.UI.Image fade; void Update() { time += Time.deltaTime; if (fades > 0 && time >= 0.1f) { fad...
using FBS.Domain.Booking.Aggregates; using FBS.Domain.Core; using System; using System.Collections.Generic; using System.Text; namespace FBS.Domain.Booking.Commands { public class ReleaseFlightCommand : ICommand { public Guid Id { get; set; } public int Capacity { get; set; } public ...
using Discord.Commands; using Discord.WebSocket; using System; using System.Threading.Tasks; namespace Discord_Bot { public class FunSample : ModuleBase<SocketCommandContext> { [Command("hello")] // Command name. [Summary("Say hello to the bot.")] // Command summary. public as...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Interview_WebAPI.Models { public class Usuario { // cliente.detalhes.cliente_id public int id { get; set; } // cliente.detalhes.cliente_nome public string nome { get; set; } ...
using Xunit; using ZKCloud.Datas.Sql.Queries.Builders.Conditions; namespace ZKCloud.Test.Datas.Sql.Conditions { /// <summary> /// Sql相等查询条件测试 /// </summary> public class EqualConditionTest { /// <summary> /// 获取条件 /// </summary> [Fact] public void Te...
using System; using System.Collections.Generic; using System.Text; namespace Cdiscount.Alm.Sonar.Api.Wrapper.Core.Measures.Component.Parameters { public enum MetricKeys { coverage, ncloc, comment_lines_density, complexity, bugs, vulnerabilities, c...
using System; using System.Runtime.CompilerServices; using iSukces.Code.Interfaces; namespace iSukces.Code.Tests.EqualityGenerator { /// <summary> /// Identyfikuje unikalne połączenie (dwóch jeśli instalacja jest poprawna) drutów /// </summary> [Auto.EqualityGeneratorAttribute(nameof(IsEmpty), GetH...
namespace P08MilitaryElite.Interfaces.Factories { public interface IMissionFactory { IMission CreateMission(string codeName, string state); } }
using Microsoft.Xna.Framework; using ProjectBueno.Engine; using ProjectBueno.Game.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectBueno.Game.Spells { class ProjectileBall : Projectile { public ProjectileBall(Spell spell...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace BaseDeDatosClin...
using Microsoft.Extensions.Configuration; using Newtonsoft.Json; using System; using System.Net.Http; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Marvel.Api { public class PersonagemService { private readonly IHttpClient client; private readon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LaunchpadMonitor { class DiffingLaunchpadRenderer : ILaunchpad, IDisposable { Launchpad.Color[,] grid = new Launchpad.Color[8, 8]; Launchpad.Color[,] oldGrid = new Launchpad.Color[8, 8]; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace FillInfo { class VolumeFileReader { int m_Slices = 0; private List<string> Parse(IEnumerable<string> lines) { if (lines.Count() % m_Slices != 0) ...
using System; namespace DataService_BpmOnline_CRUD { class TryParseProperty { public static string TryParseStringProperty(string propertyName, string entityName) { Console.WriteLine(String.Format(Localize.Input, propertyName, entityName, String.Format(Localize.TypeOnly, Localize.St...
using Fleck; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using UNO.Model; namespace UNO { class Program { const int HttpPort = 1337; const int WebSocket...
using UnityEngine; using System.Collections.Generic; using System; public abstract class BasicMove : Move { protected List<Constraint> defaultConstraints = DefaultConstraints.CloneDefaultSet(); protected List<Constraint> manualAddedConstraints = new List<Constraint> (); protected abstract List<Vector3> CalcEndPoi...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.StateMachine { public abstract class State : IGameState { public virtual void OnStartState() { } public void OnEndState() { } } }
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Prime31 { public class ReplayKitEventListener : MonoBehaviour { #if UNITY_IPHONE void OnEnable() { // Listen to all events for illustration purposes ReplayKitManager.recordingFailedToStartEvent += recor...
using System; using System.Windows.Forms; namespace HTBWorldView { public partial class DebugWindow { public DebugWindow() { InitializeComponent(); } static DebugWindow Instance__instance = new DebugWindow(); public static DebugWindow Instance { ...
using System; using System.Linq; class Program { static void Main() { int select = -1; var types = AppDomain.CurrentDomain.GetAssemblies() .SelectMany(s => s.GetTypes()) .Where(p => typeof(IDesingPattern).IsAssignableFrom(p) && p != typeof(IDesingPattern)).ToList(); start: for (int i = 0; i < ty...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.Graphics; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using MvvmCross.Platform.Converters; using ResidentAppC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using mr.bBall_Lib; public partial class Master : System.Web.UI.MasterPage { private Uporabnik uporabnik; protected string ...
using gView.Framework.Data; using gView.Framework.UI; using System; using System.Windows.Forms; namespace gView.Plugins.DbTools.Relates { public partial class TableRelationsDialog : Form { private IFeatureLayer _layer; private IMapDocument _mapDocument; public TableRelationsDialog(IMa...
namespace qbq.EPCIS.Repository.Custom.Entities { class EpcisEventExtenstionType { //----------------------------------------------------------------- //-- Tabelle zum Zwischenspeichern der Extension-Typen wie //----------------------------------------------------------------- /...
using GesCMS.Core.Common; namespace GesCMS.Core.Entities { public class Widget : BaseEntity { public string Title { get; set; } public int? ParentID { get; set; } } }
using System; namespace MinistryPlatform.Translation.Repositories.Interfaces { public interface IGroupLookupRepository { int GetGroupId(DateTime birthDate, int? gradeGroupAttributeId); int GetGradeAttributeId(int gradeGroupId); } }
using EasyWebApp.Data.Entities.AuthenticationEnties; using EasyWebApp.Data.Entities.SystemEntities; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace EasyWebApp.Data.DbContext { public class CustomerDbContext : IdentityDbContext<ApplicationUser> { ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Linq; using Chess.Data.Entities; using Microsoft.AspNet.Identity.EntityFramework; namespace Chess.Data { public class ChessContext : DbContext, IUnitOfWork { ...
using Alabo.Domains.Entities; using Alabo.UI.Design.AutoReports; using Alabo.UI.Design.AutoReports.Dtos; using System.Collections.Generic; namespace Alabo.Domains.Services.Report { public interface IReportStore<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> { /// <summary> ...
using Autofac; using Autofac.Extensions.DependencyInjection; using Autofac.Extras.DynamicProxy; using Autofac.Integration.WebApi; using KMS.Twelve.Controllers; using KMS.Twelve.Message; using KMS.Twelve.Test; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Control...
using PluginBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReplaceDateTime { public class Plugn : IDev { public string PluginName => "时间替换"; public string PluginDesc => "将参数插件替换为当前时间"; public string ...
using StardewValley.TerrainFeatures; namespace StardewValleyMP.States { public class HoeDirtState : State { public bool crop; public int cropPhase = 0, cropDayPhase = 0; public bool cropGrown = false; public int state, fertilizer; public HoeDirtState(HoeDirt dirt) ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Concurrent; using TPLFiber; using System.Threading; using System.Linq; using System.Threading.Tasks; namespace Tests { [TestClass] public class FiberTests { [TestMethod] public void WriteExecutionOrd...
using System; namespace csharp.Items { public class Conjured : BaseItem { protected override void SetQuality() { Quality = Math.Max(Quality - 2, 0); if (SellIn < 0) { Quality = Math.Max(Quality - 2, 0); } } } }
using Confluent.Kafka; using Core.IServices.IOrderServices; using Kafka1.ViewModels; using KafkaPubSub; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Shared.Constants; using Shared.Enums; using Shared.Response; using System; using System.Collections.Generic; using System.Linq; using System.Threading; us...
/* Author: Mitchell Spryn (mitchell.spryn@gmail.com) * There is no warranty with this code. I provide it with the intention of being interesting/helpful, but make no * guarantees about its correctness or robustness. * This code is free to use as you please, as long as this header comment is left in all of the fil...
using System; using System.Collections.Generic; using System.Linq; using FunctionalProgramming.Helpers; using FunctionalProgramming.Monad; namespace FunctionalProgramming.Basics { /// <summary> /// A monoid is a semi-group for which an identity value can be defined such that MAppend MZero 'T -> 'T /// </s...
using Common.Data; using Common.Exceptions; using Common.Extensions; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Runtime.Serialization; namespace Entity { [DataContract] public partial class AutomationNewModuleRulesMediaInfo : IMappable { #region Co...
using System; using System.Linq; using System.Net; using System.Web.Http; using AutoMapper; using KnowledgePortal.Dtos; using KnowledgePortal.Models; using Microsoft.AspNet.Identity; using PagedList; using System.Configuration; namespace KnowledgePortal.Api { public class PostsController : ApiController { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Foundry.Security; namespace Foundry.Website.Extensions { public class UserFilterAttribute : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttackAnimation : MonoBehaviour { public GameObject target; public BaseAttack attack; public Item item; public float attackDur; public float itemDur; GameObject attackAnim; GameObject addedEffectAn...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Effect : ReusableObject { private float m_time = 1f; public float M_Time { get { return m_time; } set { m_time = value; } } ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using Unity.Entities; [GenerateAuthoringComponent] public struct LifeTimeData : IComponentData { public bool infiniteLifetime; public float lifeLeft; public bool alive; }
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Timer : MonoBehaviour { [SerializeField] private Text timerText; private float time; private int minutes; private int seconds; private int fraction; public bool Run { get; set; } // Use this for initia...
using System; using UnityEngine; public class MyCamera : MonoBehaviour { GameResource.HumanNature _nature; float _move_Speed; float _y; Renderer _end_Point; SkinnedMeshRenderer _human_Render; bool _success_Bool; public static bool GameEnd { get; set; } public static float _jump_speed...
using System; using System.Runtime.Serialization; using System.Xml; namespace TRPO_labe_6.Models { [DataContract] public class Product : IEquatable<Product> { public Product() { } public override string ToString() { return $"Product - {name...
using FeriaVirtual.Domain.SeedWork; using Oracle.ManagedDataAccess.Client; using System.Collections.Generic; using System.Threading.Tasks; namespace FeriaVirtual.Infrastructure.Persistence.OracleContext.Queries { class StoredProcedureQuery : QueryParameter { private StoredProcedureQuery(Oracle...
using DAL.Models; using DTO.Convertors; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLL { public class MenuLogic : IMenuLogic { private MenuCalculatorContext _context; public MenuLogic(MenuCalculatorContext context) { _con...
using System.Collections.Generic; namespace DamianTourBackend.Application.UpdateProfile { public class UpdateProfileDTO { public string Email { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string PhoneNumber { get; set; } ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class DialogControl : MonoBehaviour { public Button next; public Button skip; public string LeftCharName; public string RightCharName; public GameObject DialogBox; public GameObject LeftCharacter; public GameObject ...
using UnityEngine; namespace Assets.Scripts.InventoryFolder { public abstract class GeneralItem { public Vector2 Position { get; set; } public Texture Texture { get; set; } public Rect Rect { get; set; } protected const int ITEMSIZE = 48; } }
using System; namespace Vlc.DotNet.Core { public sealed class VlcMediaPlayerBackwardEventArgs : EventArgs { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace SimpleTaskListSPA.Data { //класс, необходимый для подключения к базе данных public class DataContext : DbContext { public DataContext(DbContextOptions<Dat...
using System; using System.Collections.Generic; using JCI.ITC.COMP2.Common.SettingsEnrichers; using JCI.ITC.Nuget.Logging.SettingsEnrichers; using Serilog.Events; namespace Ajf.NugetWatcher.Settings { public class NugetWatcherSettings: INugetWatcherSettings { public NugetWatcherSettings() { ...