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using System.IO; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.PlatformConfiguration; namespace Theatre.Services { public interface INavigationService { //Task InitializeAsync(); //Task NavigateToAsync<TViewModel>() where TViewModel : ViewModelBase; //Task Navi...
using Model; namespace common { public class AdminUtil : System.Web.UI.Page { public static Admin HasLogined() { return null; } } }
namespace DistCWebSite.Core.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public partial class CC_InstallationRateAfterInst { public int ID { get; set; } [StringLength...
namespace ApiSoftPlan.Models { /// <summary>The settings.</summary> public class Settings { /// <summary>Gets or sets the interest.</summary> public int Interest { get; set; } /// <summary>The interest calculated.</summary> public double InterestCalculated => (double)Interest / 100; /// <summary>Gets or...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; namespace CQRSWebAPI.DTOs { public class ResponseDto { public HttpStatusCode HttpStatusCode { get; init; } = HttpStatusCode.OK; public string ErrorMessaging { get; init; } } }
using System; namespace SortingArrayOfObjects { class Program { static void Main(string[] args) { #region Sorting an array // Demo1.Run(); #endregion #region Implementing IComparable to sort an array of objects // Demo2....
using System; using System.IO; namespace Week9ICE1 { class MainClass { public static void Main(string[] args) { string data = File.ReadAllText("/Users/Parker/Documents/College/MSIS2203/Week9ICE1/GDPdata.csv"); Console.WriteLine(data); int a = 20 / 3; ...
using Restaurants.Domain; namespace Restaurants.Application { public interface IPaymentOptionAppService : IAppServiceBase<PaymentOption> { } }
using AbstractFactoryPattern.Abstractions; namespace AbstractFactoryPattern.Ingredients { public class FreshClams : IClams { public string Name { get; } = "Fresh Clams"; } }
namespace VisualStudioShell.Controls { public class TreeNodeDataBase { public TreeNodeDataBase(string name) { Name = name; } public string Name { get; set; } } public class TreeNodeData : TreeNodeDataBase { public TreeNodeData(string name, bool isFolder, string image = null) : base(...
using System.Runtime.Serialization; namespace XH.APIs.WebAPI.Models.Enterprises { [DataContract] public class HazardDeviceRequestModel { [DataMember] public string Material { get; set; } [DataMember] public string Pressure { get; set; } [DataMember] public...
using System; using System.Collections.Generic; using System.Text; namespace PatronPrototipo { class CAdministrarClones { private Dictionary<string, IPrototipo> catalogoClones = new Dictionary<string, IPrototipo>(); public CAdministrarClones() { CPersona persona = new CPer...
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using System.Collections.Generic; using Newtonsoft.Json; using System.IO; using KeepTeamAutotests.AppLogic; namespace KeepTeamTests { [TestFixture()] public class CreateCandidateTests : InternalPageTests { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FallstudieSem5.Models.Repository; using Microsoft.EntityFrameworkCore; namespace FallstudieSem5.Models.Manager { public class ObjectManager : IDataRepository<Object> { readonly Context _objectContext; ...
using System.Linq; using Xamarin.Forms; using XamLottie.ViewModels; namespace XamLottie.Views { public partial class MainPage : ContentPage { MainPageViewModel _vm; public MainPage() { InitializeComponent(); SetBindingContext(); } async void D...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IState_Base { void OnEnterState(); void OnExitState(); void OnPauseState(); void OnResumeState(); //private void ChangeState(State_Base state) //{ // GameManager.Instance.ChangeState(state); //} }
using System; using System.Threading.Tasks; using AutoFixture; using FluentAssertions; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using Moq; using Otiport.API.Contract.Request.Users; using Otiport.API.Data.Entities.Users; using Otiport.API.Mappers; using Otiport.API.Providers; using ...
using ArgumentRes.Attributes; using ArgumentRes.Services.implementations; using System; using System.Collections.Generic; namespace ArgumentHandler { internal class Program { internal class Arguments { [Flag(Key = "c", Description="Number of pings to send")] [Mandatory]...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class CancelTransportEvent : Event { public const string NAME = "Cancel transport"; public const string DESCRIPTION = "Triggered when canceling a taxi or deployment for on foot combat"; public const string SAM...
using System; using System.Collections.Generic; namespace DSA_4 { public class Graph { public int MaxEdges { get; private set; } public int MaxVertexes { get; private set; } public bool[,] Matrix { get; set; } /* Constructor */ public Graph(int maxEdges, int maxVert...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; namespace Domaci8_9_10 { [Serializable] class Placanje { private int id; private string nacinPlacanja; private DateTime datum; public int ID { ...
using System; namespace IModelRepository { public interface IDBContext:IDisposable { ITestContext TestContext { get; set; } IUserContext UserContext { get; set; } IQuestionContext QuestionContext { get; set; } } }
using EduHome.Models.Base; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace EduHome.Models.Entity { public class Subscriber:BaseEntity { [Required,DataType(DataType.EmailAddress)] public stri...
using System.Runtime.CompilerServices; namespace iSukces.Code.Interfaces { /// <summary> /// See https://docs.microsoft.com/en-us/cpp/c-language/precedence-and-order-of-evaluation?view=vs-2019 /// </summary> public enum CsOperatorPrecendence { //[ ] ( ) . -> ++ -- (postfix) //Left to right Expression, /...
namespace BlazorShared.Models.Room { public class ListRoomRequest : BaseRequest { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace test { public class PopUpSystem : MonoBehaviour { public GameObject popUpBox; public Text popUpText; //Methods public void PopUp(string text, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Common; using System.Windows.Forms.DataVisualization.Charting; namespace ComplexSystems { public class Histogram { Signal data; double binSize = 1; bool cumulative = false; List<double> positiveBins = new List<double...
using HCBot.Runner.Data; using HCBot.Runner.Menu; using HCBot.Runner.Schedule; using HCBot.Runner.States; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading; using Sys...
 namespace Sales.Domain.Models { using System.Data.Entity.ModelConfiguration; using Common.Models; internal class GalleriesMap : EntityTypeConfiguration<Gallery> { public GalleriesMap() { } } }
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; namespace Facade { class WTW { public float[] _l; public string[] date; WebRequest wrGETURL; string sURL; //read text a...
using Alabo.Dependency; using Alabo.Schedules.Job; using Quartz; using System; using System.Threading.Tasks; namespace Alabo.Web.TaskShell.Job { public class BookImportJob : JobBase { public override TimeSpan? GetInterval() { return TimeSpan.FromDays(3); } protecte...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace St.Eg.M2.Ex3.Enumerables { public class Foo : IEnumerable<int> { public ...
// Copyright 2013-2015 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using Properties.Core.Interfaces; using Conditions.Guards; namespace Properties.Core.Objects { public class Video : LifetimeBase, IReferenceable<Video> { private VideoType _videoType; private string _videoUrl; public int VideoId { get; set; } public string VideoReference { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using HiddenWordsLibrary; namespace HiddenWords { public partial class TestForm : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de plantilla párrafo variable /// </summary> /// <remarks> /...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using WebApp.Data.Models; namespace WebApp.Services { public class TireService { private RepositoryContext _dbContext { get; set; } public TireService(RepositoryContext dbContext) {...
using System; using StardewValley; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using PyTK.CustomElementHandler; using System.Collections.Generic; using StardewValley.Objects; using PyTK.Extensions; namespace Tubes { // Static info for our Tube object / terrain feature. public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ContestsPortal.Domain.Models { public class ContestTask { public int TaskId { get; set; } public int? TaskComplexity { get; set; } /// <summary> /// D...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Optimization; namespace LPC.Web.App_Start { public class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptBundle("~/Bundles/js")....
using BootcampTwitterKata.Messages; namespace BootcampTwitterKata { public class TwitterCommands : ITwitterCommands { public void Insert(int id, string title) { } public void Like(int id) { } public void UnLike(int id) { } publi...
using System; public interface IProductModel { ProductData GetProductData(); void SubscribeToUpdateModel(Action action); void Buy(); }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Threading; using UcenikShuffle.Common.Exceptions; namespace UcenikShuffle.Common { public class Shuffler { private readonly int _lvCount; private readonly CancellationT...
using ServiceQuotes.Infrastructure.Context; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace ServiceQuotes.Api.Extensions { public static class DatabaseExtension { public static ...
namespace FormulaBuilder { using System; public interface ICalculator { int UseFormulaWithValues(IFormula formula, params IValue[] values); } }
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class SurveyorReport { public string task_id { get; set; } public Guid? task_owner_...
using System; using System.Security.Cryptography; namespace Sartakov.Nsudotnet.Enigma { class Program { private static void ShowHelp() { Console.WriteLine( @"Usage : {0} encrypt FILE ALGORITHM OUTPUT_FILE {0} decrypt FILE ALGORITHM KEY_FILE OUTPUT_FILE", System....
using System; using System.Collections.Generic; using System.Linq; namespace Exercuse_4 { class Program { static void Main(string[] args) { List<int> integers = Console.ReadLine().Split(' ', StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToList(); string comma...
using FluentAssertions; using NUnit.Framework; using Strings; namespace StringsTests { [TestFixture] public class ReplaceSpacesWithStringShould { private ReplaceSpacesWithString _replacer = new ReplaceSpacesWithString(); [TestCase("example string", "example_string")] public void R...
using System.Collections.Generic; using Profiling2.Domain.Prf; namespace Profiling2.Domain.Contracts.Tasks { public interface IUserTasks { AdminUser GetAdminUser(int userId); AdminUser GetAdminUser(string userId); IList<AdminUser> GetAllAdminUsers(); AdminUser CreateOrUpdate...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jogging.Model { public class User { [JsonProperty("id")] public int Id { get; set; } [JsonProperty("name")] public string Name { ...
using UnityEngine; using System.Collections; public class startGame : MonoBehaviour { public void changeScene() { Application.LoadLevel("game"); } public void appClose() { Application.Quit(); } }
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
namespace gView.GraphicsEngine.Skia { class SkiaBitmapPixelData : BitmapPixelData { public SkiaBitmapPixelData(BitmapLockMode lockMode) : base(lockMode) { FreeMemory = false; } internal bool FreeMemory; } }
namespace Sped { public struct C170 { private readonly Line _line; public C170(Line line) { _line = line; } public string CodProduto => _line.Params[3]; public decimal ValorContabil => decimal.Parse(string.IsNullOrEmpty(_line.Params[7]) ? "0" : _lin...
namespace Assets.Scripts.Models.ResourceObjects { public class FiberResource : ResourceObject { public FiberResource() { LocalizationName = "fiber_resource"; IconName = "fiber_icon"; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BO { public class Cours { public int ID { get; set; } public string Intitule { get; set; } public string DescriptionPartielle { get; set; } public string ...
using JDWinService.Dal; using JDWinService.Model; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; namespace JDWinService.Utils { public class Common...
namespace RandomizeWords { using System; using System.Linq; public class StartUp { public static void Main() { var input = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .ToArray(); var rnd =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade9.ExerciciosComplementares { class _4 { public static int i; public static Random Rand = new Random(); static void Main11(string[] ar...
using System; using Framework; namespace IDCard { public class IDCard : Product { private int _id; private string _owner; public IDCard(int id, string owner) { this._id = id; this._owner = owner; Console.WriteLine($"{_owner}({_id})のカードを作ります");...
using System; namespace EasyConsoleNG.Menus { public interface IMenuPage { void Display(); } }
using System; using System.Collections.Generic; using System.Text; namespace ATMConsole { public interface IAccountDAC { IEnumerable<Account> GetAllAccounts(); } }
using PatientService.DTO; using PatientService.Model; using PatientService.Model.ExaminationSpecification; using PatientService.Model.Specification; namespace PatientService.Mapper { public static class ExaminationSearchMapper { public static ISpecification<Examination> ToExaminationSpecification(this...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using UnityEngine; using System.Collections; public class AtkAreaMouseOver : MonoBehaviour { public bool MouseIsOver = false; public bool MouseIsDown = false; void Start () { } void Update() { } void OnMouseDown() { MouseIsDown = true; if (GameManager.ClickingObject != null) { GameManager.Clicki...
using RestSharp; namespace Zendesk.LineItems { public class LineItemActions : ILineItemActions { private RestClient client; public LineItemActions(RestClient client) { this.client = client; } } }
using BizService.Common; using IWorkFlow.BaseService; using IWorkFlow.DataBase; using IWorkFlow.Host; using IWorkFlow.ORM; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; ...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; namespace Pe.Stracon.SGC.Presentacion.Core.ViewModel.Contractual.ListadoContrato { /// <summary> /// Mo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { public static UIManager Instance; public GameObject FakeCharacterWindow; public GameObject CharacterCreationWindow; [Header("Settings: ")] [SerializeField...
using System; using Xunit; using Grpc.Core; using GrpcMovies; using Grpc.Net.Client; using System.Net.Http; using System.Threading.Tasks; namespace GrpcMoviesTest { public class UnitTest1 { [Fact] public void Test1() { } } }
using System; using System.IO; namespace OOP_RPG { public class FileDatabase { private string filePath1 = "Hero.txt", filePath2 = "Achievements.csv", filePath3 = "Weapon.txt", filePath4 = "Armor.txt"; public FileDatabase() { filePath1 = Environment.CurrentDirectory + @"\" +...
using MahApps.Metro.Controls; using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Input; namespace MinecraftToolsBoxSDK { public partial class TaskBarButton : Control { public ImageSource Source { get; set; } public object Tip { g...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace Management_Plus { public partial class BackUp : Form { public BackUp() ...
using System; using Newtonsoft.Json; namespace ZendeskSell.Tasks { public class TaskRequest { [JsonProperty("resource_type")] public string ResourceType { get; set; } [JsonProperty("resource_id")] public int ResourceID { get; set; } [JsonProperty("owner_id")] publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ControleEstacionamento.Domain.Entities { public class MovimentacaoVeiculo { public int MovimentacaoVeiculoId { get; set; } public string Placa { get; set; } pu...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { [Serializable] public partial class MrpPlanMaster : EntityBase { #region O/R Mapping Properties ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DimondCounter : MonoBehaviour { public Text text; public Animator animator; public static int treasureCount; public int currentCount; void Awake(){ treasureCount = 0; ...
using System; namespace FactoryMethod.Classes.Pizzas { public class ChicagoStyleVeggiePizza : Pizza { public ChicagoStyleVeggiePizza() { Name = "Chicago Style Veggie Pizza"; Dough = "Extra Trick Veggie Dough"; Sause = "Plum Veggie Sause"; ...
using System; using System.Linq; using System.Net; using System.IO; using System.Text; using System.Collections.Generic; using System.Runtime.Serialization.Json; using System.Runtime.Serialization; using System.ServiceModel.Web; using System.Threading; using System.Linq.Expressions; using System.ServiceMode...
using System; using SFA.DAS.Authorization.ModelBinding; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Web.Extensions; namespace SFA.DAS.ProviderCommitments.Web.Models { public class CreateCohortWithDraftApprenticeshipRequest : BaseCreateCohortWithDraftApprenticeshipRequest, IAuthorizationCo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace 校园卡管理系统 { public partial class Form32 : Form { public static string account; ...
using Alabo.Domains.Entities; using Alabo.Framework.Basic.Letters.Domain.Enums; using Alabo.Users.Entities; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Diagnostics; //Napisz algorytm sprawdzający czy dany ciąg jest niemalejący. //Zrób dwie wersje algorytmu dla tablicy i dla listy. // Oblicz czas wykonania używając klasy ...
using UnityEngine; namespace FLFlight { [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(ShipPhysics))] [RequireComponent(typeof(ShipInput))] public class Ship : MonoBehaviour { [Tooltip("Set this ship to be the player ship. The player ship can always be accessed through ...
namespace JunimoIntelliBox.Plans { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI; using StardewValley; using StardewValley.Buildings; using StardewValley.Objects; using System; using System.Collections.Generic; public abst...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using OnlineShopping.Models; namespace OnlineShopping.Controllers { public class UserProductController : ApiController { private DbproonlineshoppingEntities db = new Dbpr...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Departamento.Map; namespace Infra.Mapeamentos { public class MappingDepartamento : EntityTypeConfiguration<DepartamentoMap> ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SelectionCommittee.BLL.DataTransferObject; using SelectionCommittee.BLL.Interfaces; using SelectionCommittee.BLL.Services; using SelectionCommittee.WEB.Models; namespace ...
using System.Threading; using System.Web; namespace Docller.Core.Common { public interface IClientConnection { bool IsClientConnected { get; } void TransmitFile(string fileName); CancellationToken ClientCancellationToken { get; } } class NullClientConnection : IClientConnectio...
using SocketLite.Forms; using SocketLite.Net; using System; using System.Collections.Generic; using System.Net.Sockets; using System.Text; using System.Threading; using System.Windows.Forms; namespace SocketLite.Server { public partial class MainForm : ServerForm { NotifyIcon notifyIcon1 = new NotifyI...
using Terraria; using Terraria.ModLoader; namespace StarlightRiver.Buffs { public class MossRegen : ModBuff { public override void SetDefaults() { DisplayName.SetDefault("Mending Moss"); Description.SetDefault("You are being healed!"); } public override...
using Common.Data; using Common.Exceptions; using Common.Extensions; using Common.Log; using Contracts.Conforming; using Entity; using LFP.Common.DataAccess; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.ServiceModel; namespace...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Controlador : MonoBehaviour { public GeneradorTerrenoProcedural Escenario; public int nivelActual; public bool llaveConseguida = false; public DoorController puerta; private CamaraSecundaria camaraPuerta; ...
using System; namespace NewFeatures._7_0 { public class Deconstructors { public static void Run() { var myPoint = new Point(); //multi variable declaration var (x, y) = myPoint; // if we don't care about one variable, we ...
using Alabo.Data.People.Users.ViewModels.Admin; using Alabo.Domains.Entities; using Alabo.Domains.Services; namespace Alabo.Cloud.Reports.UserRecommend.Services { public interface IUserRecommendService : IService { /// <summary> /// 获取直推会员、间推、团队的等级分布 /// </summary> /// <param...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Lab3.Models.FlightsViewModels { public class Settings { [Display(Name = "Using Back up")] public bool UseTrigger { get; set; } [Display(...
using System; using System.Runtime.InteropServices; using System.Text; namespace ScriptKit { public class JsObject:JsValue { public JsObject() { IntPtr obj = IntPtr.Zero; JsErrorCode jsErrorCode = NativeMethods.JsCreateObject(out obj); JsRuntimeException.Ve...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectPool : MonoSingleton<ObjectPool> { public string M_ResourceDir = ""; Dictionary<string, SubPool> m_pools = new Dictionary<string, SubPool>(); /// <summary> /// 生成目标游戏物体 /// </summary> /// <param ...