text stringlengths 13 6.01M |
|---|
using System;
using System.Threading.Tasks;
namespace Szogun1987.EventsAndTasks.Callbacks.NeverCalledback
{
public class BrokenTaskAdapter : ITaskAdapter
{
private readonly Func<CallbacksApi> _callbacksApiFactory;
public BrokenTaskAdapter(Func<CallbacksApi> callbacksApiFactory)
{
... |
/**
Copyright (c) 2020, Institut Curie, Institut Pasteur and CNRS
Thomas BLanc, Mohamed El Beheiry, Jean Baptiste Masson, Bassam Hajj and Clement Caporal
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are m... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LM.Senac.BouncingBall.Physics
{
public class Size2d
{
public Size2d(double width, double height)
{
this.dWidth = width;
this.dHeight = height;
}
public static Size2d Zero = new... |
using EddiDataDefinitions;
using System;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class CommanderContinuedEvent : Event
{
public const string NAME = "Commander continued";
public const string DESCRIPTION = "Triggered when you continue an existing game";
public con... |
using EngineLibrary.Scripts;
using GameLibrary.Components;
namespace GameLibrary.Scripts.Utils
{
/// <summary>
/// Класс обновления компонента видимости объекта
/// </summary>
public class VisibleScript : Script
{
private VisibleComponent _visibleComponent;
/// <summary>
/... |
using System;
using Welic.Dominio.Utilitarios.Entidades;
using Welic.Dominio.Validacao;
namespace Welic.Dominio.Utilitarios.Escopos
{
public static class EscoposListaMesAnoUtil
{
public static bool ValidarNovaLista(this ListarMesAnoUtil listarMesAnoUtil)
{
return
Va... |
using System.Web.Mvc;
using Profiling2.Domain.Contracts.Tasks;
using Profiling2.Domain.Contracts.Tasks.Screenings;
namespace Profiling2.Web.Mvc.Areas.Screening.Controllers
{
public class RequestEntityController : ScreeningBaseController
{
protected readonly IRequestTasks requestTasks;
protecte... |
/*
* @Author: Atilla Tanrikulu
* @Date: 2018-04-16 10:10:45
* @Last Modified by: Atilla Tanrikulu
* @Last Modified time: 2018-06-11 10:46:21
*/
using IdentityModel;
using IdentityServer4;
using IdentityServer4.Models;
using IdentityServer4.Test;
using System.Collections.Generic;
using System.Security.Claims;
n... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.MonoHooks.Editor
{
/// <summary>
/// Variable property drawer of type `CollisionGameObject`. Inherits from `AtomDrawer<CollisionGameObjectVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Kingdee.CAPP.BLL;
using Kingdee.CAPP.Model;
using Kingdee.CAPP.UI.Resource;
namespace Kingdee.CAPP.UI.SystemSetting
{
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeColor : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// Le code suivant sert a intercepter un ButtonDown event sur l’indexTrigger... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LiveLecture_10._01._13
{
class MultiDimentionalArrays
{
static void SomeMethod(int[,] nums)
{
nums[0, 0] = 100;
}
static void Main()
... |
using System.Drawing;
namespace libthumbnailer
{
public class FontFactory
{
public static Font CreateFont(FontFamily fontFamily, int fontSize)
{
return new Font(fontFamily, fontSize);
}
}
public class BrushFactory
{
public static SolidBrush CreateBrush(... |
using System;
namespace Profiling2.Domain.DTO
{
public class SourceFolderDTO
{
public string Folder { get; set; }
public string ParentFolder { get; set; }
public string OwnerCode { get; set; }
public int NumFiles { get; set; }
public DateTime? LatestFileDate { get; set;... |
using System;
using System.Collections.Generic;
namespace gView.GraphicsEngine.Abstraction
{
public interface IBrushCollection : IDisposable
{
IEnumerable<IBrush> Brushes { get; }
}
}
|
using NUnit.Framework;
using SimpleLibrary;
using SimpleLibrary.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tests
{
[TestFixture]
public class TeacherTests
{
private IStringHelper _stringHelper;
... |
using System.Collections.Generic;
using System.Linq;
using Data;
using Data.Infrastructure;
using Model.Models;
using Model.ViewModels;
using Core.Common;
using System;
using Model;
using System.Threading.Tasks;
using Data.Models;
using Model.ViewModel;
namespace Service
{
public interface IRolesDivisionService :... |
using System;
using System.Collections.Generic;
using DelftTools.Functions.Filters;
using DelftTools.Utils;
namespace DelftTools.Functions.Generic
{
public interface IVariable<T> : IVariable
{
/// <summary>
/// List of values of the variable.
/// </summary>
new IMultiDimensiona... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WizSE.RPC
{
public class Server
{
public class Connection
{
}
}
}
|
using ReactMusicStore.Core.Domain.Entities;
using ReactMusicStore.Core.Domain.Interfaces.Service.Common;
namespace ReactMusicStore.Core.Domain.Interfaces.Service
{
public interface IAlbumService : IService<Album>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
namespace Groundwork.Domain
{
public class FakeReadOnlyRepository<TEntity, TopLevelDomain> : IReadOnlyRepository<TEntity, TopLevelDomain>
where TEntity : IEntity<TopLevelDomain>
{
private readonly... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ProjectCompany.Models
{
public class EmployeeSkill
{
[Column("employee_id")]
public int EmployeeId { get; set; }
public Employee Employee {get; set;}
[Column("skill_id")]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mime;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace DAL.Models
{
public class Model : IModel
{
public int ModelId { get; set; }
public string Brand { get; set; }
... |
using UnityEngine;
using System.Collections;
using System;
using LuaInterface;
public sealed class LuaBehaviour : MonoBehaviour
{
private static string s_luaFileName = null;
private LuaTable m_self = null;
private LuaFunction m_luaUpdate = null;
private LuaFunction m_luaFixedUpdate = null;
privat... |
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class DirectController : MonoBehaviour, IPointerUpHandler, IPointerDownHandler
{
public void OnPointerDown(PointerEventData data_)
{
if (gameObject.name == "UpBtn")
{
PlayController.s_rocketControll... |
#if !NET45
namespace Vlc.DotNet.Wpf
{
using System;
using System.Runtime.InteropServices;
public static class Win32Interop
{
/// <summary>
/// Creates or opens a named or unnamed file mapping object for a specified file.
/// </summary>
/// <param name="hFile">A handle t... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Net;
using System.Text;
using System.IO;
using System.Drawing;
namespace jaytwo.Common.Http
{
public partial class HttpClient
{
public Image DownloadImage(string url)
{
var request = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AngleSharp.Parser.Html;
using AngleSharp.Dom.Html;
using System.Net;
using System.Net.Http;
namespace GitDrawer.GitCore
{
class Parser
{
//url of repository commits information
... |
using UnityEngine.UI;
using UnityEngine;
using TMPro;
public class ItemUI : MonoBehaviour
{
public CollectableScript CS;
GameObject ItemDetail;
GameObject CanvasOri;
Transform Canvas;
ItemDetail ID;
[SerializeField] GameObject ItemDetaidPrefab;
public Image ItemIcon;
public TextMeshP... |
using System;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.Extensions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Exceptions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers;
using DFC.ServiceTaxonomy.G... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Linq.Expressions;
namespace Foundry.Security
{
public interface IAuthorizationService
{
AuthorizationInformation GetAuthorizationInformation(Guid userId);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//by julia duda
public class FallDecector : MonoBehaviour
{
//dodaje cheakpoint, który ma zapisaną pozycje starową Playera
Vector3 cheakpoint;
void Start()
{
cheakpoint = new Vector3(-10, 2, 3);
}
// Update ... |
using ProjetDLL;
using System;
using System.IO;
namespace ProjetConsole
{
class Program
{
static void Main(string[] args)
{
// Ceci est un commentaire sur une ligne
/*
* ceci est un commentaire sur plusieurs lignes
*/
Console.Wri... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using CEMAPI.Models;
using CEMAPI.DAL;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using CEMAPI.Controllers;
using log4net;
namespace CEMAPI.BAL
{
public class... |
public class ModularStateMachine
{
#region Variables
public IState CurrentState
{
get
{
return currentState;
}
}
public IState PreviousState
{
get
{
return previousState;
}
}
private IState currentState;
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace Task2
{
class Program
{
static void Main(string[] args)
{
Queue q = new Queue();
q.Enqueue("Nigel");
q.En... |
using UnityEngine;
namespace Source.Code.Environment
{
public class SelfDestroyer : MonoBehaviour
{
public void Initialize(float lifeTimeDuration)
{
Destroy(gameObject, lifeTimeDuration);
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace starategy
{
class Program
{
static void Main(string[] args)
{
CustomerManager customermanager = new CustomerManager();
customermana... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Windows.Forms;
using DelftTools.Utils.Aop;
using DelftTools.Utils.Aop.NotifyPropertyChange;
using DelftTools.Utils.Collections;
using DelftTools.Utils.Collecti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Task3
{
class Program
{
static Random rnd;
static void Main(string[] args)
{
rnd = new Random();
Thread sinThrea... |
using System;
using BattleEngine.Actors.Buildings;
using BattleEngine.Modifiers;
using Records.Units;
using BattleEngine.Components.Units;
namespace BattleEngine.Actors.Units
{
public class BattleUnit : BattleUnitOwner
{
private UnitMoveComponent _move;
private UnitRecord _info;
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VerifyParameter.Interface;
namespace VerifyParameter.Data.AttributeData
{
[AttributeUsage(AttributeTargets.Property, AllowMultiple = true)]
public class ObjectAttribute : Attribute, IVerifyAttribute
{
publi... |
namespace ForumSystem.Web.ViewModels.Administration.Categories
{
using ForumSystem.Data.Models;
using ForumSystem.Services.Mapping;
public class CategoryCrudModel : IMapFrom<Category>
{
public int Id { get; set; }
public string Name { get; set; }
public string ImageUrl { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArrayIndexers_virtual_
{
class ProtectedIndexer
{
//создание массива
string[] pArray = new string[3] { "one", "two", "three" };
//реализация индексатора с прове... |
using System;
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core
{
public sealed partial class VlcMediaPlayer
{
private EventCallback myOnMediaPlayerPlayingInternalEventCallback;
public event EventHandler<VlcMediaPlayerPlayingEventArgs> Playing;
private void OnMediaP... |
namespace ChirperLive.Models
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class ChImg
{
public byte[] Image { get; set; }
public int ChirpId { get; set; }
public virtual Chirp Chirp { ... |
using Manor.MsExcel.Contracts;
using OfficeOpenXml;
namespace Techical.MsExcel.EpPlus
{
internal class Column : IColumn
{
private readonly ExcelColumn _column;
public Column(ExcelColumn column)
{
_column = column;
}
public double Width
... |
// Ref: https://www.shadertoy.com/view/4dfGDH
#version 430
layout (binding = 0, r16ui) readonly uniform uimage2DArray dataIn; // Input depth map
layout (binding = 1, r16ui) writeonly uniform uimage2DArray dataOut; // Output depth map
uniform float depthScale;
uniform float sigma;
uniform float bSigma;
const int mSiz... |
namespace OpenApiLib.Json.Models
{
public class PositionJson : AbstractJson
{
public long PositionId { get; set; }
public long EntryTimestamp { get; set; }
public long UtcLastUpdateTimestamp { get; set; }
public string SymbolName { get; set; }
public string TradeSide { get; set; }
public double EntryPr... |
namespace PluginDevelopment.Model
{
/// <summary>
/// 文件上传
/// </summary>
public class FileData
{
public FileData(string name, string url, string size)
{
Name = name;
Url = url;
Size = size;
}
/// <summary>
/// 文件名
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Electricity : Entity {
public Electricity creator;
bool creatorInRange;
public bool firstGeneration;
protected override void CheckObjects(Collider[] _colliders)
{
creatorInRange = false;
base.CheckObjects(_colliders... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyHomeWorkLab7
{
class Program
{
static void Main(string[] args)
{
Person p = new Person();
p.fam = "Попов";
p.status ... |
using System;
namespace TimeLogger.Web.Models
{
public partial class Profile /*: Realms.RealmObject*/
{
public int EmpId { get; set; }
public string Name { get; set; }
public DateTimeOffset? DateOfBirth { get; set; }
public string Designation { get; set; }
public double... |
using UnityEngine;
using UnityEditor;
public class MeshCombiner : EditorWindow {
GameObject meshObject, selectedMeshGroup;
string newMeshName = "Mesh Name";
[MenuItem ("Window/Level Editor/Mesh Combiner")]
static void Init () {
// Get existing open window or if none, make a new one:
MeshCombiner window = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MyClassLibrary;
namespace Les3Exercise2
{
class Program
{
//Ронжин Л.
//2. а) С клавиатуры вводятся числа, пока не будет введён 0 (каждое число в новой строке).
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace NotSoSmartSaverAPI.DTO.GoalDTO
{
public class AddMoneyDTO
{
public string userId { get; set; }
public string goalId { get; set; }
public string goalName { get; set; }
publ... |
using MikeGrayCodes.BuildingBlocks.Domain.Entities;
namespace MikeGrayCodes.BuildingBlocks.Domain
{
public interface IRepository<T> where T : IAggregateRoot
{
}
}
|
using UnityEngine;
using System.Collections;
public class SizeCamera : MonoBehaviour {
public float minWorldAspectRatio = 800f/600f;
public float targetWorldHalfHeight = 5f;
public float screenPixelsTopCameraSlop = 0f;
public delegate void CameraConfiguredHandler();
public event CameraConfiguredHandler CameraC... |
using UnityEngine;
using System.Collections;
public class addForce : MonoBehaviour {
private float currentKS;
private randomInst Spd;
// Use this for initialization
void Start () {
Spd = GameObject.Find ("keys").GetComponent<randomInst> ();
}
// Update is called once per frame
void Update () {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour {
public PlayerOptions po;
/// <summary>
/// Player score displays.
/// </summary>
public Text player1ScoreText, player2ScoreText;
//... |
using System;
namespace Assets.Scripts.Models.Seedlings.Watermelon
{
public class WatermelonWithered : Food.Food
{
public WatermelonWithered()
{
LocalizationName = "watermelon_withered";
IconName = "watermelon_withered_icon";
HungerEffect = 2f;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Requests
{
public class CloudServerVolumesRetrieve
{
public string serverId { get; set; }
public string zoneId { get; set; }
public string status { get; set; }
... |
using System;
using System.Diagnostics;
using System.IO;
//Zadanie 4. Przetestuj i porównaj (Stopwatch)
//napisane przez nas metody testowania: Wybieranie,
//szybkie oraz pozycyjne dla losowych tablic zawierających
//liczby co najwyżej 6-cio cyfrowe.
class Program
{
static void BabelSort(int[] L)
{
... |
//
// LookupDataModelProviderBase.cs
//
// Author:
// nofanto ibrahim <nofanto.ibrahim@gmail.com>
//
// Copyright (c) 2011 sejalan
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Softwa... |
/*
* Matt Kirchoff
* red.cs
* CIS 452 Assignment 10
* this returns the object to pool when run into the drain
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class red : MonoBehaviour
{
private ObjectPooler objectPooler;
private Spawner spawner;
private AudioS... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace WebsiteManagerPanel.Migrations
{
public partial class AddDescForAllTable : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "Description",
... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(GenericMotor))]
public class GenericMotorEditor : ArdunityObjectEditor
{
bool foldout = false;
SerializedProperty script;
SerializedProperty id;
SerializedProperty controlType;
SerializedProperty pin1;
SerializedProperty pin2;
... |
using Microsoft.EntityFrameworkCore;
using NetNote.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace NetNote.Repository
{
public class NoteTypeRepository : INoteTypeRepository
{
private NoteContext context;
public NoteTypeReposit... |
using Microsoft.ServiceFabric.Data;
using Microsoft.ServiceFabric.Services.Communication.Runtime;
using System.Collections.Generic;
using System.Fabric;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.ServiceFabric.Services.Runtime
{
public class StatefulService : StatefulServiceBase
{
/... |
namespace ForumSystem.Web.Controllers.APIs
{
using System.Threading.Tasks;
using ForumSystem.Services.Data;
using ForumSystem.Web.ViewModels.Posts;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
[ApiController]
[Route("api/categories")]
public class Categori... |
namespace powerDg.M.KMS.MongoDB
{
public abstract class KMSMongoDbTestBase : KMSTestBase<KMSMongoDbTestModule>
{
}
}
|
using Elrond.Dotnet.Sdk.Domain.Codec;
using Elrond.Dotnet.Sdk.Domain.Values;
using NUnit.Framework;
namespace Elrond_sdk.dotnet.tests.Domain.Codec
{
public class BinaryCodecTests
{
[Test]
public void DecodeNested_False()
{
// Arrange
var buffer = new byte[] { 0x... |
namespace GunSystem
{
public enum AttachmentType
{
Muzzle,
Sight,
Magazine,
Grip,
Stock
}
} |
using System;
using System.Linq;
using System.Web.Mvc;
using Tomelt.ContentManagement.Records;
using Tomelt.DisplayManagement;
using Tomelt.Environment.ShellBuilders.Models;
using Tomelt.Forms.Services;
using Tomelt.Localization;
namespace Tomelt.Projections.Providers.Filters {
public class ContentPartRecordsForm... |
using System;
namespace GitTest
{
public class Class1
{
}
}
|
namespace com.Sconit.Utility.Report
{
using System;
using System.Collections.Generic;
using System.Linq;
using NPOI.HSSF.UserModel;
using System.IO;
public interface IReportBase
{
bool FillValues(String templateFileFolder, String templateFileName, IList<object> list);
bo... |
// Copyright (c) 2020, mParticle, Inc
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Alps.Domain.ProductMgr
{
public enum DeliveryVoucherState
{
Unconfirmed,
Confirmed
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowerEnemy : EnemyController
{
public float LineOfSight;
private Transform Player;
public float speedtowardsplayer;
Animator anim;
void Start()
{
Player = GameObject.FindGameObjectWithTag("P... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace CourseHunter_95_LINQ_ParsingCSV
{
public class FileHelper
{
public static void MinMaxSummAverage(string path)
{
var lines = File.ReadAllLines(path);
IEnumera... |
#region license
// Copyright (c) 2007-2010 Mauricio Scheffer
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... |
using System;
using System.ComponentModel.DataAnnotations;
using Microsoft.Practices.ServiceLocation;
using Profiling2.Domain.Contracts.Tasks;
using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels;
namespace Profiling2.Web.Mvc.Validators
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, I... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Text;
using Android.Views;
using Android.Widget;
using Cashflow9000.Adapters;
using Cashflow9000.Fragments;... |
using EventBusRabbitMq.Common;
using EventBusRabbitMq.Events;
using EventBusRabbitMq.Producer;
using MediatR;
using Ordering.Application.Commands;
using Ordering.Application.Mapper;
using Ordering.Application.Responses;
using Ordering.Core.Entities;
using Ordering.Core.Repositories;
using System;
using System.Collecti... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace Deveres
{
public partial class AddHomework : Form
{ str... |
namespace Ach.Fulfillment.Nacha.Message
{
using System;
using System.Collections.Generic;
using Ach.Fulfillment.Nacha.Attribute;
using Ach.Fulfillment.Nacha.Record;
using Ach.Fulfillment.Nacha.Serialization;
[Serializable]
public class File : SerializableBase
{
[Record(Positio... |
using MassTransit;
using MassTransit.Saga;
using Ntech.Saga.Contracts;
using Ntech.Saga.Workflow;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ntech.Saga.Service.Management
{
class Program
{
public static async Task Main(string[] args)
{
var sagaSta... |
using static ExamWeb.Constants.HtmlConstants;
using System.IO;
using System.Text;
using SimpleMVC.Interfaces;
namespace ExamWeb.Views.Home
{
public class Login : IRenderable
{
public string Render()
{
string header = File.ReadAllText(ContentPath + Header);
string naviga... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioPlayer : MonoBehaviour
{
public static AudioPlayer singleton = null;
public bool iniciouPrimeiraFase = false;
public bool iniciouSegundaFase = false;
public bool iniciouTerceiraFase = false;
public bo... |
using System;
using System.Text.RegularExpressions;
namespace Lab4.Ind._3
{
class Program
{
static void Main(string[] args)
{
string text=Console.ReadLine();
Regex regex = new Regex(@"\(\d{3}\)\d{3}-?\d{2}-?\d{2}");
MatchCollection numbers = regex.Matches(tex... |
using ApiFipe.Domain.Model;
using ApiFipe.Service.Service;
using System;
using System.ComponentModel.DataAnnotations;
using System.Web.Http;
using System.Net;
using System.IO;
using System.Web.Http.Cors;
namespace ApiFipe.Controllers
{
public class HomeController : ApiController
{
FipeService srv = n... |
using gView.Framework.Globalisation;
using gView.Framework.system;
using gView.Framework.UI;
using System.Threading.Tasks;
namespace gView.Plugins.MapTools
{
[RegisterPlugInAttribute("97F8675C-E01F-451e-AAE0-DC29CD547EB5")]
public class ExitApplication : ITool, IExTool
{
IMapDocument _doc = null;
... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace RelayUtil
{
using System;
using System.Collections.Generic;
using System.Net;
using Microsoft.Azure.Relay;
using Microsoft.Azure.Relay.Ma... |
using gView.Framework.Data;
using gView.Framework.Editor.Core;
using gView.Framework.FDB;
using gView.Framework.system.UI;
using gView.Framework.UI;
using gView.Plugins.Editor.Dialogs;
using System;
using System.Collections.Generic;
using System.Windows;
namespace gView.Plugins.Editor.Editor
{
[gView.Framework.sy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using Autofac;
using EmberMemory.Components.Collector;
using EmberMemoryReader.Abstract.Events;
using System;
using System.Diagnostics;
namespace EmberMemoryReader.Components.Osu
{
public static class OsuDataCollectorBuilderExtenstion
{
public static CollectorBuilder UseOsuProcessEvent(this CollectorB... |
namespace Strategy
{
public interface IPaymentProcessor
{
void ProcessPayment(decimal amount);
}
} |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
/*
The ScoreRank class keeps track of the Player's score and rank.
*/
public class ScoreRank : MonoBehaviour {
public static int value = 0;//$$$ value
public Text scoreLabel; //UI Text showing score
public Text rank; //UI Text showing rank
/... |
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using Conditions;
using Conditions.Guards;
using Properties.Core.Interfaces;
using Properties.Core.Objects;
using Properties.Infrastructure.Data.Extensions;
using Properties.Infrastructure.Data.Interfaces;
namespace Properties.Infrastructu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ByA;
using Entidades;
using Entidades;
using DAL;
using AutoMapper;
using Entidades.Vistas;
namespace BLL
{
public class mDIRECCIONES
{
Entities ctx;
public mDIRECCIONES()
{
Mapper.C... |
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