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render request: pin object materials, floor and lighting too (meshes already match)

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  1. render_request/README.md +22 -5
render_request/README.md CHANGED
@@ -51,12 +51,29 @@ to the one under test. Measured on the current demos: a reach task scores 82% wh
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  manipulation tasks score 2% and 0%, with 99 of 100 rollouts running to the step cap — acting, never
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  completing.
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- **So please render all 20 demos of a task under ONE fixed appearance:** one table material, one
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- floor, one lighting setup, held constant across every demo and every task. Concretely, either
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- disable `TextureModder` and `LightingModder`, or hold `variant_seed` constant across the batch.
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- If your pipeline cannot pin them, please say so rather than varying them — we would rather know and
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- design around it than discover it in the frames again.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ## 2. What to render
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  manipulation tasks score 2% and 0%, with 99 of 100 rollouts running to the step cap — acting, never
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  completing.
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+ **So please render all 20 demos of a task under ONE fixed appearance.** Everything in this list
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+ held constant across every demo of every task:
 
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+ | pin | why |
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+ |---|---|
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+ | **table material** | varies per demo today — six demos of task 953 have six different tables |
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+ | **floor / background** | varies with it; one demo sits on brown parquet, another on green grass |
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+ | **lighting** | `LightingModder` is active per demo |
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+ | **object materials / textures** | `TextureModder` recolours the OBJECTS too, so the same mesh reads as a different object between demos |
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+
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+ Concretely: disable `TextureModder` and `LightingModder`, or hold `variant_seed` constant across
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+ the whole batch.
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+
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+ **Object meshes do NOT need changing** — we verified those are already consistent. The eval scene
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+ loads `cup_2`, `muffin_4`, `sweet_potato_4`, `tissue_box_2` from exactly the same
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+ `tabletopgen/task_88200032_layout_1_rand_00000` directory the training scene references. The
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+ problem is purely that their *materials* are randomized, so identical geometry looks like a
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+ different object from demo to demo.
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+
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+ Object PLACEMENT should keep varying — that is the axis the benchmark is meant to test.
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+
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+ If your pipeline cannot pin any of these, please say so rather than varying them — we would rather
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+ know and design around it than discover it in the frames again.
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  ## 2. What to render
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