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closed
godotengine/godot
https://github.com/godotengine/godot
82,855
["editor/filesystem_dock.cpp"]
Editor crash when deleting files
### Godot version v4.1.1.stable.official (bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5) ### System information Linux pop-os 6.5.4-76060504-generic, RTX3060 ### Issue description When deleting folders with png files that are not used anymore by anything, editor crashes with following error message I am using editor fi...
https://github.com/godotengine/godot/issues/82855
https://github.com/godotengine/godot/pull/83487
253711ec98d0eddb78953f38dc78ac41385aa1be
34b1c0e40ba3ec92cb8512dbf81f11a969ff2a83
2023-10-05T14:38:33Z
c++
2023-10-26T13:59:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,850
["scene/resources/primitive_meshes.cpp", "tests/scene/test_primitives.h"]
CylinderMesh does not allow for zero rings
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads) ### Issue description The `CylinderMesh` has an option...
https://github.com/godotengine/godot/issues/82850
https://github.com/godotengine/godot/pull/82887
3b9347d5b2d9ac483fd70d0f34ddfcb1312fe4e4
9cd98318831cfae35076e716f01c90d3d4009f15
2023-10-05T13:09:43Z
c++
2023-12-08T15:57:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,828
["scene/animation/animation_player.cpp"]
AnimationPlayer now resets on every frame it is called
### Godot version 4.2 dev 6 ### System information Windows 11 ### Issue description Prior to Godot 4.2 dev 6, calling play("animation") on an animation repeatedly simply continues playback of the animation. In Godot 4.2 dev 6, repeatedly calling a looping animation causes it to restart/reset every time it is ca...
https://github.com/godotengine/godot/issues/82828
https://github.com/godotengine/godot/pull/82898
c05f521e16eabb4dc5809d7f41f01af833a32be8
249e724835be7852297a7d59b6ab739064460e41
2023-10-05T06:08:05Z
c++
2023-10-06T10:53:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,817
["core/object/class_db.cpp", "core/object/class_db.h", "editor/doc_tools.cpp", "editor/doc_tools.h", "editor/editor_help.cpp", "editor/editor_help.h", "main/main.cpp"]
GDExtension documentation no longer updating
### Godot version 4.2.dev6 ### System information Reproducible on Windows 10 & MacOS Sonoma ### Issue description After updating from 4.1.1 stable to 4.2.dev6 the auto generated documentation for GDExtension classes is no longer updated after adding/changing/removing functions, enums, or properties. ...
https://github.com/godotengine/godot/issues/82817
https://github.com/godotengine/godot/pull/84354
bd7f65fa8f6b4bf595076428f33f7bb1159859a5
b733901e9e650fc2f1a43627be2379f5ba200f8d
2023-10-04T22:15:00Z
c++
2023-11-02T19:34:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,812
["drivers/unix/os_unix.cpp"]
Segmentation fault when creating instance of a third-party class that has the name of a godot class but that is not in a namespace.
### Godot version v4.1.1.stable.custom_build [bd6af8e0e] ### System information Godot v4.1.1.stable (bd6af8e0e) - Linux Mint 21.2 (Victoria) - Vulkan (Forward+) - integrated Intel(R) Graphics (RPL-P) () - 13th Gen Intel(R) Core(TM) i7-1360P (16 Threads) ### Issue description I'm working on a gdextension. It builds...
https://github.com/godotengine/godot/issues/82812
https://github.com/godotengine/godot/pull/82973
b931a6e5ce9897b5716923680dc1c6618312ab3e
49495293c723d0e9dcc5d263cbeb1c898401a0a8
2023-10-04T20:13:39Z
c++
2023-10-10T10:33:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,791
["servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"]
FSR 2.2 causes CPU Time to continuously increase until editor becomes unusable.
### Godot version 4.2 dev 6 ### System information Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF ### Issue description Firstly I have no idea how to reproduce this. I just don't know which combination of settings it is. It happens almost 100% of times, sometimes it just doesn't happen immed...
https://github.com/godotengine/godot/issues/82791
https://github.com/godotengine/godot/pull/82451
d8ab9534423a5537c19c2a43577c5716d3114975
829d9bb6ba24ad955ac8fd29a88ed25572adc1dd
2023-10-04T14:44:57Z
c++
2023-10-05T08:08:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,785
["modules/gdscript/gdscript_editor.cpp"]
Built-in script section appears in autocompletion
### Godot version 4.2 f5696c3 ### System information Windows 10 x64 ### Issue description ![image](https://github.com/godotengine/godot/assets/2223172/7ad0e3b6-9599-4f7b-a07c-da54779e647a) ### Steps to reproduce 1. Add node 2. Attach a built-in script 3. Add child node 4. Add script to the child node 5. In...
https://github.com/godotengine/godot/issues/82785
https://github.com/godotengine/godot/pull/85196
4bc4817055d32bc0f12aae758bb69d957bff7ac4
7c8dfea9e320b720a271a4e17bf9b8bda559375a
2023-10-04T12:55:48Z
c++
2023-12-05T12:05:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,782
["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"]
spatial shader: using VIEWPORT_SIZE in VERTEX calculation breaks shadows
### Godot version v4.1.1.stable.mono.official [bd6af8e0e] ### System information Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads) ### Issue description I'm trying to implement...
https://github.com/godotengine/godot/issues/82782
https://github.com/godotengine/godot/pull/83491
2564026bccb74f0efa0a69b8df05bd3dea18e24d
815b24d28089bafc34e5bae10a2575ed472ede37
2023-10-04T11:11:00Z
c++
2023-10-26T10:09:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,775
["modules/gdscript/editor/gdscript_highlighter.cpp", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_editor.cpp"]
Missing cases of Variant type syntax highlighting
### Godot version v4.2.dev6.official [57a6813bb] ### System information Godot v4.2.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads) ### Issue description The type Variant is does not get highlighting in...
https://github.com/godotengine/godot/issues/82775
https://github.com/godotengine/godot/pull/82516
4e1fce3c6f11e49332111126bd02f5d44416d606
2af3229ce7cd0982cd45c173f0ad0c9fad53a887
2023-10-04T09:57:47Z
c++
2023-10-03T15:24:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,773
["core/string/ustring.cpp", "tests/core/string/test_string.h"]
Ctrl-dragging file from FileSystem to code replaces starting digit with underscore
### Godot version v4.2.dev6.official [57a6813bb] ### System information Godot v4.2.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads) ### Issue description Ctrl-dragging file from FileSystem to code rep...
https://github.com/godotengine/godot/issues/82773
https://github.com/godotengine/godot/pull/82786
57256d712cc0c677043c81ab429fe255ce60fcbb
c2b916751d7a52e7f002eb7361fe2b12c1cbc488
2023-10-04T09:26:39Z
c++
2023-10-05T10:29:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,771
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_editor.cpp"]
Startup error messages: `GDScript bug: Native class "" not found`
### Godot version 57a6813bb8bc2417ddef1058d422a91f0c9f753c ### System information Windows 11 ### Issue description ![image](https://github.com/godotengine/godot/assets/3036176/0424573b-f391-4e12-8e70-a248c35bbb4b) spawns at startup in my project after the https://github.com/godotengine/godot/pull/82294...
https://github.com/godotengine/godot/issues/82771
https://github.com/godotengine/godot/pull/82784
5cee7b02640f1223f478504ca136d1cc0806e5b9
a05c800a563511af5347d5e7e425c0372e1fe577
2023-10-04T09:12:24Z
c++
2023-10-05T08:10:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,769
["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm", "platform/macos/godot_window_delegate.mm"]
Godot leaking massive memory just by itself
### Godot version 4.1.1 stable ### System information macOS Montery 12.5.1, 16GB RAM, Forward+ Renderer ### Issue description When running a project from godot (pressing the play button), the new window will just keep leaking memory, regardless of project size. The Tests: I set up a new project, adde...
https://github.com/godotengine/godot/issues/82769
https://github.com/godotengine/godot/pull/83096
87460bdc3cb05573bf49587bc4bd3828f09d821a
b6c351cc624d157f6a3d8446c44e6f763a759a0b
2023-10-04T07:20:32Z
c++
2023-10-10T20:50:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,765
["modules/gdscript/gdscript_analyzer.cpp"]
Parser bug when using "and" and "or", or equality operators in return statements with return types.
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Windows 10 ### Issue description The exact error I receive is: `Parser bug (please report): Trying to check compatibility of unset value type` The error occurs whenever I have a `func` with a strict return type defined using `->`, and ...
https://github.com/godotengine/godot/issues/82765
https://github.com/godotengine/godot/pull/82789
a05c800a563511af5347d5e7e425c0372e1fe577
7c1abe8599fc22720216eae0e93bc6a5df6eb243
2023-10-04T05:20:52Z
c++
2023-10-05T08:10:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,763
["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/shaders/scene.glsl"]
Render mode ensure_correct_normals seemingly not working
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Fedora Linux 38 (Workstation Edition) - Vulkan (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 16.0.6, DRM 3.54, 6.5.5-200.fc38.x86_64) () - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads) ### ...
https://github.com/godotengine/godot/issues/82763
https://github.com/godotengine/godot/pull/82804
cbae80006cd622858c9afd0a39c066bbd86aa47c
1749ea8d007f19ebe65b0d69f288aff08205c465
2023-10-04T03:31:37Z
c++
2023-12-04T21:57:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,753
["editor/import/resource_importer_scene.cpp"]
Sliced 3D animations that are saved as external resources aren't processed by the scene importer bone renamer
### Godot version 4.2 dev f5696c311cdb09e0a34fa4ba7ef5d2524c515b89 ### System information Linux ### Issue description Assuming the fix from #82300 is in in order to save the animation slices to files, the resulting animation resources are saved prematurely and don't feature remapped bones. It seems to be the ca...
https://github.com/godotengine/godot/issues/82753
https://github.com/godotengine/godot/pull/83036
b733901e9e650fc2f1a43627be2379f5ba200f8d
802813d8f94bb37e06366073e7fc5cc6caa8a3de
2023-10-03T22:42:07Z
c++
2023-11-03T11:52:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,751
["modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h"]
OpenXR swapchain error when recording a video on the Meta Quest 2
### Godot version v4.2.dev.custom_build [f5696c311] ### System information Oculus Quest 2, OS v57 ### Issue description Sometimes, when you do certain actions, for example if you try to record a video with the built-in video recorder of the Meta Quest 2, the screen will become black and the following will be print...
https://github.com/godotengine/godot/issues/82751
https://github.com/godotengine/godot/pull/82752
373c4b22d3f2ea1f08ec36ca95a5115e9d967cfb
7f8c3124a84504490dd20e5cf766b60837ae8430
2023-10-03T22:27:02Z
c++
2023-10-06T10:52:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,738
["core/extension/gdextension.cpp", "core/extension/gdextension.h"]
GDExtension - failure to reload classes
### Godot version 4.2.dev.master ### System information Windows 11 - Godot v4.2.dev.custom_build ### Issue description When rebuilding the library again, classes are not reloaded. For gdextension, at the very beginning, when moving the libraries bin directory "libgdexample.windows.template_debug.x86_64" ...
https://github.com/godotengine/godot/issues/82738
https://github.com/godotengine/godot/pull/84315
0b2f8ee036484ea6f7ff272b395c952df13e8f8c
1b42673b42de4ecbb2ce645b83145cde61232c91
2023-10-03T19:15:00Z
c++
2023-11-02T19:34:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,734
["platform/web/js/libs/library_godot_javascript_singleton.js"]
Calling a `JavascriptBridge.create_callback()` callback from Javascript fails
### Godot version 4.2.dev f5696c3 ### System information Fedora Workstation 38 - Godot 4.1.beta3 - Vulkan (Forward+) ### Issue description Regression caused by #81105. Currently, calling `GodotJSWrapper.MyProxy(args)` without the `new` keyword returns `undefined`, which make the following calls fail. ![Captu...
https://github.com/godotengine/godot/issues/82734
https://github.com/godotengine/godot/pull/82736
d7bca20359e551b837777ade9cd4eadaf64d5daf
a904e78fd9164ab49a25f63ce9f2341f327fc606
2023-10-03T16:50:51Z
c++
2023-10-04T13:43:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,732
["core/input/input.cpp", "core/input/input.h", "core/input/input_map.cpp", "core/input/input_map.h"]
[Chrome] Input actions get stuck in the pressed state on web builds
### Godot version master (a2f90d565) ### System information Godot v4.2.dev (a2f90d565) - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Thu, 21 Sep 2023 12:54:31 +0000 - Tty - GLES3 (Compatibility) - AMD Radeon R9 380 Series (tonga, LLVM 16.0.6, DRM 3.54, 6.5.4-zen2-1-zen) () - AMD Ryzen 5 5600X 6-Core Processor (12 Th...
https://github.com/godotengine/godot/issues/82732
https://github.com/godotengine/godot/pull/84685
bc807766182ee52902464faa4cbf34756b0c868b
747bff0bffae2a6e64a4746144c819b929e42a19
2023-10-03T15:29:07Z
c++
2023-11-12T11:15:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,727
["platform/android/export/export_plugin.cpp"]
Godot missing .so files in APK file using GDExtension
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Debian GNU/Linux 11 (bullseye) 64 bit ### Issue description Hi, This seems to be related to #73334 Basically when I export a project with multiple architectures in Android, only the first architecture listed in the `.gdextension` fil...
https://github.com/godotengine/godot/issues/82727
https://github.com/godotengine/godot/pull/84720
848f93f989641b6b093df428858d21fb20ee21f7
17a18fad46d93e45992c26e7c069503df5042bab
2023-10-03T13:43:43Z
c++
2023-11-10T20:56:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,723
["doc/classes/AStarGrid2D.xml"]
AStartGrid2D is_in_bounds() does not account for offset
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Windows 10 - Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz 2.20 GHz ### Issue description When checking if in bounds for a tile it does not take into account the offset property. I have to subtract my cell id by the offset inside of the `is_i...
https://github.com/godotengine/godot/issues/82723
https://github.com/godotengine/godot/pull/82724
0f5669be51b82e5ab6dbb65aa07444a62b4fa4e9
954a3b337d0cdcccc79df4531f2482f115e4f29b
2023-10-03T12:12:06Z
c++
2023-10-03T15:27:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,716
["editor/editor_properties_array_dict.cpp"]
Clearing one of the values of TypedArray in the inspector makes the value unable to be found by the find function
### Godot version v4.1.2.rc1.official [58f0cae4a] and v4.2.dev5.official [e3e2528ba] ### System information Godot v4.1.2.rc1 - Windows 10.0.19044 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3742) - AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (8 Threads) ### Issue description Clearing one ...
https://github.com/godotengine/godot/issues/82716
https://github.com/godotengine/godot/pull/84237
dc367bec38ae27a6f2dc48495f3bbd92f478e3f8
4bc4817055d32bc0f12aae758bb69d957bff7ac4
2023-10-03T08:10:59Z
c++
2023-12-05T12:05:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,706
["editor/code_editor.cpp", "editor/code_editor.h"]
Search matches are not highlighted when opening search with a selection
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.12027.9001) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads) ### Issue description In the code editor, when...
https://github.com/godotengine/godot/issues/82706
https://github.com/godotengine/godot/pull/82707
be8761a801501ae4e095211284a1606ae8937eba
ec5bfbd176c195b419074f803ace8a3dbff74734
2023-10-03T04:03:19Z
c++
2023-10-30T22:17:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,703
["scene/resources/font.cpp"]
SystemFont can't load PingFang SC
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - macOS 13.4.0 - Vulkan (Mobile) - dedicated AMD Radeon Pro 560X - Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz (12 Threads) ### Issue description PingFang SC is listed in the font names and can be added. However,...
https://github.com/godotengine/godot/issues/82703
https://github.com/godotengine/godot/pull/82712
dbd4c79c3846aca18a638a4529ad6cb4ba9be0a3
0f5669be51b82e5ab6dbb65aa07444a62b4fa4e9
2023-10-03T02:59:12Z
c++
2023-10-03T15:27:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,701
["modules/gdscript/gdscript_cache.cpp"]
Can't preload resource uid for PackedScene.
### Godot version v4.1.1.stable.mono.official [bd6af8e0e] ### System information Godot v4.1.1.stable.mono - Ubuntu 20.04.2 LTS (Focal Fossa) - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 525.125.06) - Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz (8 Threads) ### Issue description In an attempt to ...
https://github.com/godotengine/godot/issues/82701
https://github.com/godotengine/godot/pull/83039
38c3e5aae938daf7ecf267de144e95816332813c
a9c864dc3530943161dba967a629d04c5ea6dc92
2023-10-03T01:34:00Z
c++
2023-11-10T09:44:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,693
["editor/code_editor.cpp", "scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"]
"Whole Words" search doesn't detect word boundary inside query string
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.12027.9001) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads) ### Issue description Most code editors (teste...
https://github.com/godotengine/godot/issues/82693
https://github.com/godotengine/godot/pull/82694
829d9bb6ba24ad955ac8fd29a88ed25572adc1dd
aa554e82785ff4c446532f121427c6ea6b4d15e6
2023-10-02T21:10:20Z
c++
2023-10-05T08:08:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,680
["editor/editor_node.cpp", "editor/editor_node.h", "modules/gltf/gltf_document.cpp", "scene/3d/bone_attachment_3d.cpp", "scene/3d/bone_attachment_3d.h"]
Model reimport causes TextureRect to throw NOTIFICATION_DRAW error
### Godot version v4.1.2.rc1.official [58f0cae4a] ### System information Windows 11, Forward+, any version of Godot 4 ### Issue description Reimporting a 3D model can cause this error to appear once or multiple times: `Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.`...
https://github.com/godotengine/godot/issues/82680
https://github.com/godotengine/godot/pull/82471
9144457484f9d2f53990a0aac37caff1c9012e6d
e2c79bcb95d923a7373529ba342cd2138b77bb30
2023-10-02T13:07:00Z
c++
2023-10-30T09:18:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,670
["scene/main/node.cpp", "scene/property_utils.cpp"]
Duplicating a node with an export variable doesn't update variable's nodepath
### Godot version v4.2.dev.custom_build [0ca854232] ### System information Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0GB  ram ### Issue description A node that has a script attached to it and it has a couple of child nodes (type of a child node doesn't matter). In the ...
https://github.com/godotengine/godot/issues/82670
https://github.com/godotengine/godot/pull/83343
dfe0f584b40d47a6c5209419c1407c92bb4d6b23
13305d31b5b15b550928c238425eb21595efed3d
2023-10-02T09:44:25Z
c++
2023-12-08T14:22:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,654
["doc/classes/EditorNode3DGizmo.xml", "doc/classes/Node3D.xml", "doc/classes/Node3DGizmo.xml"]
How can I use the Node3DGizmo class?
### Godot version mono c# 4.1.1 ### System information Deepin os, opengl ### Issue description How can I use the Node3DGizmo class? Where is the source code of this class? I could not use this feature for some reason. ### Steps to reproduce my code: `var gizmo = new Node3DGizmo();` error: 'Node3DGizmo' does n...
https://github.com/godotengine/godot/issues/82654
https://github.com/godotengine/godot/pull/82681
9215b03429ade89d12f29d3f2c24158034ba7dc8
a2f90d565ad29edcb3bdab77bc7df51cdde8514a
2023-10-02T02:27:31Z
c++
2023-10-02T17:59:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,643
["editor/plugins/canvas_item_editor_plugin.cpp"]
Sprite2D Position Drag Error When Parent Sprite2D is Rotated and Child Sprite2D scale is unlinked and Changed
### Godot version 4.1.1.stable ### System information Windows 11 ### Issue description When using the select mode tool to change a child Sprite2D's position in the editor window, the sprite will move unexpectedly. The rotation of the parent sprite, when set to some number other than 0, and the child sprite, unlink...
https://github.com/godotengine/godot/issues/82643
https://github.com/godotengine/godot/pull/82667
c78dbca58139cea14a0db7cbc3bfcf22d8acd00a
6bf936c4cce920c91e3c0242a73f52f2a3d77ffa
2023-10-01T22:02:24Z
c++
2023-10-22T10:11:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,637
["servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"]
Vulkan: Alpha Antialiasing renders into depth prepass when it shouldn't, resulting in unexpected black pixels
### Godot version 4.2.dev2, 4.2.dev fe8a58b9d - Does not occur in 4.2.dev1 and prior ### System information Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05) ### Issue description Alpha Antialiasing renders into depth prepass when it shouldn't, resulting in unexpected black pixels: ![Screenshot_20231001...
https://github.com/godotengine/godot/issues/82637
https://github.com/godotengine/godot/pull/84211
4c87145066f056dc92510352a9c3b22ab4e7accd
93cdacbb0a30f12b2f3f5e8e06b90149deeb554b
2023-10-01T18:31:27Z
c++
2023-10-30T22:24:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,613
["scene/2d/physics_body_2d.cpp", "scene/3d/physics_body_3d.cpp"]
Gravity Scale slider too sensitive
### Godot version v4.2.dev.custom_build [ba54c3455] ### System information Godot v4.2.dev (ba54c3455) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads) ### Issue description The slider for the "Gravity Scale" pro...
https://github.com/godotengine/godot/issues/82613
https://github.com/godotengine/godot/pull/82634
9b29efd772855aee99dfcb7029abb3f05e883f3a
fab1c6f5527654ef39c4a14a5c41a651db33da00
2023-10-01T04:48:01Z
c++
2023-10-02T11:16:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,608
["platform/linuxbsd/x11/display_server_x11.cpp"]
Problem inserting accented characters: 'The caller thread cannot call this function'
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Debian 12 i5 650 64 bits ### Issue description When attempting to type accented characters in text fields or input areas in the Godot Engine, an error is displayed in the console with the message "Caller thread can't call this function in ...
https://github.com/godotengine/godot/issues/82608
https://github.com/godotengine/godot/pull/85306
c4f872e38e577d8d6fedeaba99b144590113f751
c44213607962f674a64d1ab41a8c9c20cd41b487
2023-10-01T03:03:03Z
c++
2023-12-05T12:57:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,592
["modules/gdscript/gdscript_editor.cpp"]
Godot 4 class_name autocomplete not consistently working when attaching to parent class node despite using static type declarations and only works if "as" keyword is used
### Godot version 4.1.1 ### System information windows 11 ### Issue description When registering a type with class_name and using that class name to declare a variable in code only, autocomplete works as expected anywhere in other nodes/scenes. However, if making a custom scene node that extends a script with the ...
https://github.com/godotengine/godot/issues/82592
https://github.com/godotengine/godot/pull/79386
375d89ced067dab809ae43232143609ca90eb9ff
dc367bec38ae27a6f2dc48495f3bbd92f478e3f8
2023-09-30T19:53:53Z
c++
2023-12-05T12:05:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,587
["doc/classes/ProjectSettings.xml"]
Default Node GDScript Template has Warnings/Errors with new Untyped Declaration Warning
### Godot version v4.2.dev5.official [e3e2528ba] ### System information Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 980 Ti (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads) ### Issue description When creating a new GDScript with the de...
https://github.com/godotengine/godot/issues/82587
https://github.com/godotengine/godot/pull/82801
ec5bfbd176c195b419074f803ace8a3dbff74734
608226a0972fe20dc8d04eea541376a3f5a2581a
2023-09-30T16:42:54Z
c++
2023-10-30T22:18:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,566
["scene/animation/animation_node_state_machine.cpp"]
GroupedStateMachine reset doesn't work correctly
### Godot version 4.2.dev (44e399ed5fa895f760b2995e59788bdb49782666) ### System information Any ### Issue description GroupedStateMachine reset doesn't work correctly when traveling. Regression by https://github.com/godotengine/godot/pull/80813. https://github.com/godotengine/godot/assets/61938263/e7b4367b-43b9...
https://github.com/godotengine/godot/issues/82566
https://github.com/godotengine/godot/pull/82563
b97af40ac1ef2ac6892507d9f3cfb609cd6dd896
0ca8542329888e8dccba89d59d3b728090c29991
2023-09-30T02:00:30Z
c++
2023-09-30T09:04:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,560
["doc/classes/NavigationAgent2D.xml", "doc/classes/NavigationAgent3D.xml", "scene/2d/navigation_agent_2d.cpp", "scene/2d/navigation_agent_2d.h", "scene/3d/navigation_agent_3d.cpp", "scene/3d/navigation_agent_3d.h"]
NavigationAgents' `is_target_reached` returns `false` even within `target_desired_distance` to the `target_position`
### Godot version v4.1.1.stable.mono.official [bd6af8e0e] ### System information Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21902.5) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads) ### Issue description ## Problem ...
https://github.com/godotengine/godot/issues/82560
https://github.com/godotengine/godot/pull/82561
58e68590a3b4455932ac931ced8ef3a5c36e4597
302e41c26478b72171226244ae57122581cdd880
2023-09-30T00:45:13Z
c++
2023-12-14T20:22:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,555
["editor/plugins/visual_shader_editor_plugin.cpp"]
Using preprocessor in visual shader global expression produces error "Tokenizer: unknown character #35"
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 30.0.14.7141) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads) ### Issue description ![screen](https://github.com/godotengine/godot/a...
https://github.com/godotengine/godot/issues/82555
https://github.com/godotengine/godot/pull/82570
a7c81f4275edc7fa2250251e7a0d9cf08f7369df
55fca13dc5fa0fc6c3eec06f09699847813b4231
2023-09-29T23:37:17Z
c++
2023-10-30T15:25:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,549
["editor/plugins/animation_player_editor_plugin.cpp"]
Crash when closing the editor with an empty `AnimationTree`
### Godot version 44e399ed5fa895f760b2995e59788bdb49782666 ### System information Windows 11 ### Issue description The simple scene with a `AnimationTree`: ![image0](https://github.com/godotengine/godot/assets/3036176/dfda5b8f-2468-42fd-ada2-39a7600177c8) cause Godot heap crash when the user close the edit...
https://github.com/godotengine/godot/issues/82549
https://github.com/godotengine/godot/pull/82573
5fe97c58449e610eb3b261d8b03662c90b9a351d
1d6f37f80c01cfedef365179e1749480c7924ac2
2023-09-29T20:00:46Z
c++
2023-10-02T11:16:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,543
["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"]
"A file or folder with this name already exists" errors when renaming folder to a different name
### Godot version Godot v4.2.dev (44e399ed5) ### System information Mageia 9 - X11 - GLES3 (Compatibility) - AMD Radeon RX Vega M GL Graphics (vegam, LLVM 15.0.6, DRM 3.52, 6.4.9-desktop-4.mga9) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads) ### Issue description I have this simple setup, using **Split ...
https://github.com/godotengine/godot/issues/82543
https://github.com/godotengine/godot/pull/82075
a28dab7e82eea1f49671e468ec3699d0b310ba1e
98287fe607b5bff0035feb6988d2192c8fc5d8d1
2023-09-29T19:16:11Z
c++
2023-10-09T21:22:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,531
["scene/gui/file_dialog.cpp", "scene/gui/file_dialog.h", "scene/main/window.h"]
FileDialog use_native_dialog property not applied when showing dialog using visible property
### Godot version 4.2.dev5 ### System information macOS 13.6 ### Issue description It seems the new `use_native_dialog` property on FileDialog has no effect on macOS if you use the `visible` property to show the open dialog. ![Screenshot 2023-09-29 at 16 23 23](https://github.com/godotengine/godot/assets/17763...
https://github.com/godotengine/godot/issues/82531
https://github.com/godotengine/godot/pull/82552
2566cbec5ca5d36b6e67a6de3da382c35d1eb812
b97af40ac1ef2ac6892507d9f3cfb609cd6dd896
2023-09-29T15:01:54Z
c++
2023-09-30T09:03:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,529
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_warning.cpp", "modules/gdscript/tests/scripts/analyzer/warnings/unsafe_call_argument.gd", "modules/gdscript/tests/scripts/analyzer/warnings/unsafe_call_argument.out", "modules/gdscript/tests/scripts/runtime/features/stringify.gd"]
"unsafe call argument" GDScript warning shows up with safe argument
### Godot version 4.2.dev fbe611e45eebe48e2fdf4065fc70acad1cca2e0e ### System information linux ### Issue description ![image](https://github.com/godotengine/godot/assets/71937306/f4347ee6-693f-4459-ae88-5150c2b348b8) Providing an instance of a superseding class as an argument triggers this error. For example,...
https://github.com/godotengine/godot/issues/82529
https://github.com/godotengine/godot/pull/82547
19c72e847df823a7a22cae8194080269bfbff980
e41582f42f471fffc7302e1b6b7cbec29231c666
2023-09-29T14:24:07Z
c++
2023-10-03T15:25:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,527
["editor/editor_inspector.cpp"]
Inspector sections with big custom icons don't shrink properly
### Godot version 4.2 dev5 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description ```GDScript @icon("res://icon.svg") extends Node2D @export var test: int ``` htt...
https://github.com/godotengine/godot/issues/82527
https://github.com/godotengine/godot/pull/82540
c9527516e32d7811c15e948ee867757bb47a9c2a
eb14308ebcd978e61002d25c8e289784d04218ca
2023-09-29T13:56:40Z
c++
2023-09-30T09:02:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,526
["modules/lightmapper_rd/lightmapper_rd.cpp"]
Lightmap artifacts around geometry edges.
### Godot version v4.2.dev.custom_build [19890614c] ### System information Godot v4.2.dev (19890614c) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads) ### Issue description I've been poking at...
https://github.com/godotengine/godot/issues/82526
https://github.com/godotengine/godot/pull/82533
0cd47310f2f31b6efb61742d94c0010b58f3930a
dd3dda797cb258de5c0cc3c9a93c16ae215ac667
2023-09-29T13:40:16Z
c++
2023-09-29T17:47:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,524
["doc/classes/SpinBox.xml"]
SpinBox resets to min_value or max_value when right-clicked with a disabled context menu
### Godot version v4.1.stable.official [970459615] ### System information Windows 10 4.1-stable Forward+ ### Issue description After calling `SpinBox.set_context_menu_enabled(false)`, any right click from unfocused state to this `SpinBox` will reset its value to either `min_value` or `max_value` (what affects this...
https://github.com/godotengine/godot/issues/82524
https://github.com/godotengine/godot/pull/83038
230bdda872bd01a776f30f2c15ab76b354b6e900
1eabeb620bdd91e40f25ca09a26bbcdb335d13d8
2023-09-29T12:01:21Z
c++
2023-10-13T09:43:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,514
["scene/gui/color_mode.h", "scene/gui/color_picker.cpp"]
Color value changes on update of alpha values in color Editor
### Godot version 4.2.dev.5 ### System information Windows 11 ### Issue description After entering the color value if you update the alpha value in raw section of color editor as shown in the video. the color value changes in the RGB text field. ### Steps to reproduce https://github.com/godot...
https://github.com/godotengine/godot/issues/82514
https://github.com/godotengine/godot/pull/83851
e0b23ac420eb54cbb83478a4724bc1bf59a11162
2dc932e62dcfc948e8ea989030f67ff2c0029448
2023-09-29T07:56:55Z
c++
2023-10-24T08:54:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,506
["modules/gdscript/editor/gdscript_highlighter.cpp", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_editor.cpp"]
Variant in for loop is not colour coded.
### Godot version v4.2.dev5.official [e3e2528ba] ### System information Godot v4.2.dev5 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3742) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads) ### Issue description When using Variant in a for loop, it does not use the...
https://github.com/godotengine/godot/issues/82506
https://github.com/godotengine/godot/pull/82516
4e1fce3c6f11e49332111126bd02f5d44416d606
2af3229ce7cd0982cd45c173f0ad0c9fad53a887
2023-09-28T22:24:39Z
c++
2023-10-03T15:24:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,505
["drivers/gles3/shaders/scene.glsl"]
OpenGL: DirectionalLight3D applies Fade Start incorrectly when using PSSM 2 Splits or 4 Splits mode
### Godot version 4.2.dev fbe611e45 ### System information Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05) ### Issue description DirectionalLight3D applies Fade Start incorrectly when using PSSM 2 Splits or 4 Splits mode. This is with Fade Start set to 1.0 – no fading should occur at all, yet the last split is alw...
https://github.com/godotengine/godot/issues/82505
https://github.com/godotengine/godot/pull/83252
68cc80ee586c9a3d78ef75afe797b86e1c13c304
a19f05604ead0ca13b38418a8590d2faf3a1cbce
2023-09-28T22:13:07Z
c++
2023-10-13T20:18:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,503
["drivers/gles3/storage/light_storage.cpp"]
OpenGL: Directional shadow rendering works in the editor, but not in the running project
### Godot version 4.2.dev fbe611e45 ### System information Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05) ### Issue description Following the [implementation of 3D shadows](https://github.com/godotengine/godot/pull/77496), I've noticed that directional shadows fail to render in the running project, even though th...
https://github.com/godotengine/godot/issues/82503
https://github.com/godotengine/godot/pull/83141
4b7cc99bc195387c784efced7fdd360501d9a5cf
775ab4e983da2538a502fe2cec3fc3664fbcf5be
2023-09-28T22:04:33Z
c++
2023-10-11T16:30:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,501
["editor/editor_themes.cpp", "editor/plugins/animation_blend_tree_editor_plugin.cpp"]
No obvious way to delete `AnimationNodeBlendTree` node in `AnimationTree` editor
### Godot version 4.2-mono-rc5 ### System information MacOS 12.3 ### Issue description When adding a new node to an `AnimationNodeBlendTree` in the `AnimationTree` editor, I can't find a way to remove it again other than undo. - `Ctrl+Delete` removes the `AnimationTree` node. - Right click on the nod...
https://github.com/godotengine/godot/issues/82501
https://github.com/godotengine/godot/pull/83507
814de86494bb883592dac1d9c0dde5b27c9c79bb
d08d3e95c80f7e855e32ddaea0e5acd96eab21e7
2023-09-28T21:51:33Z
c++
2023-10-23T10:40:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,496
["doc/classes/Mesh.xml", "doc/classes/MeshInstance3D.xml"]
Get material from Surface Material Override
### Godot version v4.1.2.rc1.mono.official [58f0cae4a] ### System information Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 950 ### Issue description I tried to get the Surface Material Override from a QuadMesh, to get a shader and use it in GDscript. I saw some issues about ...
https://github.com/godotengine/godot/issues/82496
https://github.com/godotengine/godot/pull/82499
7f179e49918b3c0f6d1a80a5cf9656f3fd7d588c
fe8a58b9d7ca5b85348b3a984eeb16371a097481
2023-09-28T20:16:04Z
c++
2023-09-29T08:21:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,489
["drivers/gles3/storage/particles_storage.cpp", "drivers/gles3/storage/particles_storage.h", "servers/rendering/renderer_rd/storage_rd/particles_storage.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.h"]
"Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline" after freeing a GPUParticle2D
### Godot version 4.1.1.stable.mono ### System information Godot v4.1.1.stable.mono - macOS 13.6.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description I have a Node2D which is responsible for emitting 2 children (GPUParticles2D). I also added the timer to the parent node and c...
https://github.com/godotengine/godot/issues/82489
https://github.com/godotengine/godot/pull/82431
f2f6f99241c6d6a885c35dcb4d9c97e3724d5c52
b1371806ad3907c009458ea939bd4b810f9deb21
2023-09-28T16:32:37Z
c++
2023-10-11T22:22:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,469
["servers/audio/audio_stream.cpp"]
AudioStreamRandomizer.random_volume_offset_db not working
### Godot version Godot v4.2dev5 ### System information Godot v4.2.dev5 - Windows 11- GLES3 (Compatibility) - NVIDIA GeForce GT 1030 (NVIDIA; 31.0.15.3742) - AMD 4700S 8-Core Processor Desktop Kit (16 Threads) ### Issue description AudioStreamRandomizer's random_volume_offset_db does not make any audio volume vari...
https://github.com/godotengine/godot/issues/82469
https://github.com/godotengine/godot/pull/82478
60e46cfeedb14fb3c9397795f23fe461ca4df1b2
34e34f09458e48612738b102b8ff8adad9185079
2023-09-28T03:30:37Z
c++
2023-11-10T20:53:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,466
["editor/editor_node.cpp", "editor/editor_node.h", "modules/gltf/gltf_document.cpp", "scene/3d/bone_attachment_3d.cpp", "scene/3d/bone_attachment_3d.h"]
3D Armature with BoneAttachment Glitches on Reimport
### Godot version 4.1.1 ### System information Windows 10 - Godot v4.1.1 - Vulkan(Forward+) - dedicated ### Issue description If a model with an **armature** AND with **direct object-to-bone parenting** (imported as **BoneAttachment3D** in Godot) is changed in blender and reimported, it can break instances of the ...
https://github.com/godotengine/godot/issues/82466
https://github.com/godotengine/godot/pull/82471
9144457484f9d2f53990a0aac37caff1c9012e6d
e2c79bcb95d923a7373529ba342cd2138b77bb30
2023-09-28T01:54:59Z
c++
2023-10-30T09:18:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,454
["misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj", "platform/ios/detect.py", "platform/ios/display_server_ios.mm", "platform/ios/godot_view.mm", "platform/ios/view_controller.mm"]
Exported XCode project won't build
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - macOS 13.5.2 - Vulkan (Mobile) - integrated Apple M2 Max - Apple M2 Max (12 Threads) ### Issue description Generated XCode project fails immediately after trying to run: ``` Undefined symbols: Linker command failed...
https://github.com/godotengine/godot/issues/82454
https://github.com/godotengine/godot/pull/82458
44e399ed5fa895f760b2995e59788bdb49782666
c9527516e32d7811c15e948ee867757bb47a9c2a
2023-09-27T17:34:41Z
c++
2023-09-30T09:02:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,446
["servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"]
Memory leaks when playing 3d skeleton animation while TAA or FSR2.2 is enabled
### Godot version 4.2.dev5 ### System information Windows11 - Godot v4.2.dev5 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 527.56 - AMD Ryzen 7950X ### Issue description When anti-aliasing option that needs motion-vector buffer is enabled (TAA or FSR2.2), and then playing skeleton animation t...
https://github.com/godotengine/godot/issues/82446
https://github.com/godotengine/godot/pull/82451
d8ab9534423a5537c19c2a43577c5716d3114975
829d9bb6ba24ad955ac8fd29a88ed25572adc1dd
2023-09-27T14:44:46Z
c++
2023-10-05T08:08:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,439
["core/os/os.cpp", "doc/classes/OS.xml", "platform/web/os_web.cpp", "platform/web/os_web.h"]
OS.get_unique_id() returns empty string on Web target
### Godot version Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.21001.45002) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads) ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon R...
https://github.com/godotengine/godot/issues/82439
https://github.com/godotengine/godot/pull/82441
bc118b36ac55d2d37b9fe6f08c8cfd42f3c69bc4
5fe97c58449e610eb3b261d8b03662c90b9a351d
2023-09-27T11:07:15Z
c++
2023-10-02T11:16:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,396
["platform/android/display_server_android.cpp"]
TouchScreenButton with is_action_just_pressed() bug
### Godot version 4.1.2.rc1 ### System information Godot v4.1.2.rc1 - Windows 10.0.19045 - Vulkan (Mobile) - integrated AMD Radeon(TM) Vega 8 Graphics () - AMD Ryzen 3 2200G with Radeon Vega Graphics (4 Threads) ### Issue description if Input.is_action_just_pressed("ui_accept") and is_on_floor(): this for...
https://github.com/godotengine/godot/issues/82396
https://github.com/godotengine/godot/pull/83301
64f80295e52ff98672ae92ec57a15454b91f9b21
4ec07ffb44b02ee09f562cc8a8f203cb64339b13
2023-09-26T19:56:02Z
c++
2023-10-24T08:54:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,389
["editor/plugins/tiles/tile_data_editors.cpp"]
You have to undo/redo twice in the tile polygon editor for everything
### Godot version Godot v4.2.dev5 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads) ### System information Godot v4.2.dev5 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen In...
https://github.com/godotengine/godot/issues/82389
https://github.com/godotengine/godot/pull/83093
6f8b7e98950a30a97620f3f6575af92b5d0b33a5
d80ce0c52a097c35bb4d441e7a9c0a76e6342ba4
2023-09-26T18:17:14Z
c++
2023-10-10T10:34:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,363
["editor/editor_autoload_settings.cpp"]
Error spam when undoing deleting a singleton in the editor
### Godot version Godot v4.2.dev5 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads) ### System information Godot v4.2.dev5 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen In...
https://github.com/godotengine/godot/issues/82363
https://github.com/godotengine/godot/pull/79832
460dd9fdb7a3aa9865dec344c2b54a7b93f4bb83
75d27e38937b0fe3649ef28156a5fae70a58719b
2023-09-26T11:38:19Z
c++
2023-11-09T17:06:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,350
["methods.py"]
Source fails to link on OSX 13.6 / Apple Silicon M1
### Godot version 4.1 ### System information osx 13.6 / Apple Silicon M1 Macbook Air 2021 ### Issue description More linking errors than fit in my terminal log are produced when following the standard build instructions on the wiki. I tried building with both the 4.1 branch and master. I also updated to ...
https://github.com/godotengine/godot/issues/82350
https://github.com/godotengine/godot/pull/82352
7e67b496ff7e35f66b88adcbdd5b252d01739cbb
0a24f1dd0366fe22d967818a240bdc5ef0da2e27
2023-09-26T04:14:42Z
c++
2023-09-26T11:44:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,349
["platform/macos/display_server_macos.mm"]
Changing Window.borderless property causes main window to vanish on macOS
### Godot version 4.2.dev4.mono.official [549fcce5f] ### System information Godot v4.2.dev4.mono - macOS 14.0.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads) ### Issue description _Note: This issue was discovered on the Mono version of Godot, but it may not be related to the Mono build...
https://github.com/godotengine/godot/issues/82349
https://github.com/godotengine/godot/pull/82357
0358abbeba015ee8009186887f9269bec08b659c
124f8983b878bd31e46c7651c58750a5d3b1d436
2023-09-26T02:39:40Z
c++
2023-10-03T15:22:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,339
["scene/main/node.cpp"]
Process priority unsettable in inspector
### Godot version 4.1.1 ### System information Win11 ### Issue description trying to set either process_priority or process_physics_priority in the inspector prints the "Set process_priority" confirmation to the console but the value stays at zero. seems to happen when the node didn't have a script attached (or di...
https://github.com/godotengine/godot/issues/82339
https://github.com/godotengine/godot/pull/82358
2c8c7b95aa93d0e777c2a28ddb759546819e4470
008b08b5fb559f896ea3a6b3b9a8de41824c5ad4
2023-09-25T23:07:06Z
c++
2023-09-26T11:45:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,338
["platform/linuxbsd/x11/display_server_x11.cpp"]
Godot editor and game stop responding to any keypress after switched IME to ibus-anthy on Linux desktop
### Godot version 4.1.1-1 ### System information Godot v4.1.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 21 Sep 2023 11:06:39 +0000 - Vulkan (Forward+) - dedicated AMD Radeon RX 460 Graphics () - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads) ### Issue description After switching to ibu...
https://github.com/godotengine/godot/issues/82338
https://github.com/godotengine/godot/pull/85306
c4f872e38e577d8d6fedeaba99b144590113f751
c44213607962f674a64d1ab41a8c9c20cd41b487
2023-09-25T22:50:25Z
c++
2023-12-05T12:57:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,333
["doc/classes/Resource.xml"]
ResourceName not saved
### Godot version v4.1.1.stable.mono.official [bd6af8e0e] ### System information Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 30.0.14.9613) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description Setting the resource name of a pa...
https://github.com/godotengine/godot/issues/82333
https://github.com/godotengine/godot/pull/82406
6afd320984cf14198368cc6c53752813a02169e3
136c4e370d7bd84a4df35646d5395911f842171e
2023-09-25T21:26:05Z
c++
2023-11-01T14:09:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,311
["scene/resources/material.cpp"]
Triplanar World mapping - incorrect normal direction for normal map
### Godot version 4.1.1 stable ### System information Windows 10 ### Issue description When setting up a material using triplanar world mapping, the normal map is correctly rotated and applied. However, the direction that the light is calculated is screwed. **Here is the expected behaviour in Godot 3.5.2:** ...
https://github.com/godotengine/godot/issues/82311
https://github.com/godotengine/godot/pull/83658
792afd2cad23fa8a26d4243344c511d66b549654
b629049b547786417d62c590df7f778a7d526e65
2023-09-25T16:07:41Z
c++
2023-10-24T08:54:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,262
["core/input/input.cpp", "core/input/input.h", "core/input/input_map.cpp", "core/input/input_map.h"]
X11: `is_action_pressed` returns incorrect value when key was pressed during scene loading
### Godot version Godot_v4.2-dev4_linux.x86_64 ### System information Ubuntu 22.04 Vulkan Forward+ ### Issue description If an action is pressed during the loading of a scene, even if the key is released, `is_action_pressed()` will always consider it pressed afterward. The behavior is the same for `is_action_pres...
https://github.com/godotengine/godot/issues/82262
https://github.com/godotengine/godot/pull/84685
bc807766182ee52902464faa4cbf34756b0c868b
747bff0bffae2a6e64a4746144c819b929e42a19
2023-09-24T20:30:22Z
c++
2023-11-12T11:15:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,258
["modules/gdscript/gdscript_editor.cpp"]
"Lookup Symbol" or "Ctrl+LMB" not working for functions defined in script of another node
___ ***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.* ___ ### Godot version v4.2.beta1.official [b1371806a] ### System information Windows 10 - Godot v4.1.1.stable.official ### Issue description ![Lookup symbol option not available](https://...
https://github.com/godotengine/godot/issues/82258
https://github.com/godotengine/godot/pull/79386
375d89ced067dab809ae43232143609ca90eb9ff
dc367bec38ae27a6f2dc48495f3bbd92f478e3f8
2023-09-24T18:46:11Z
c++
2023-12-05T12:05:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,257
["drivers/gles3/storage/particles_storage.cpp", "drivers/gles3/storage/particles_storage.h", "servers/rendering/renderer_rd/storage_rd/particles_storage.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.h"]
"compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing" Error when rapidly deleting many local to scene particle systems
### Godot version 4.1.1.stable ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 Threads) ### Issue description If you instantiate a large number of GPUParticle2D nodes that ...
https://github.com/godotengine/godot/issues/82257
https://github.com/godotengine/godot/pull/82431
f2f6f99241c6d6a885c35dcb4d9c97e3724d5c52
b1371806ad3907c009458ea939bd4b810f9deb21
2023-09-24T17:57:12Z
c++
2023-10-11T22:22:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,255
["modules/gdscript/gdscript_compiler.cpp"]
Godot Crashes Immediately Upon Opening Project
### Godot version 4.2-dev5 ### System information Windows 11 - Ryzen 7 5800x - RX7900XTX ### Issue description I have a project that I created and have been working on in 4.0, then 4.1. No issues between the two versions. The project still works fine in both versions. However, in 4.2-dev5, the project wi...
https://github.com/godotengine/godot/issues/82255
https://github.com/godotengine/godot/pull/82294
563d22565462f35f3f592c0cdd1abd275ebe28ec
0c626bdfb0a752f1bf8c44ab782759905462d010
2023-09-24T16:42:09Z
c++
2023-09-26T06:31:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,243
["core/io/resource_loader.h"]
Dependency warning popup no longer works.
### Godot version fb4c0cf4624b1e3e738cf391e20cf2c08d76be9c ### System information Windows 11 ### Issue description The window that warns and gives the user the oppertunity to fix and broken resource dependencies in scenes no longer pops up. Instead, the scene will attempt to load regardless, potentially corrupting...
https://github.com/godotengine/godot/issues/82243
https://github.com/godotengine/godot/pull/82244
42011d8673efa9d60725fa980b43d905d6a5c330
666a92c7c2bf449a69234268982ff47eda828444
2023-09-24T12:50:07Z
c++
2023-09-26T11:45:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,199
["scene/theme/theme_owner.cpp"]
Theme type variations don't work for Panel, Label, Button, Tree, etc.
### Godot version 4.2.dev5(c12d635) ### System information MacOS ### Issue description Theme type variations stopped working somewhere between 4.2dev4 and 4.2dev5. ### Steps to reproduce Add and assign a new type variation to any of the title classes. ### Minimal reproduction project [theme_variation_bug.zip...
https://github.com/godotengine/godot/issues/82199
https://github.com/godotengine/godot/pull/82218
37d5e1e0e3e6663e9f8ae2a30af829b089c9f95c
7287df46335bb12143ec87d96c0518eedd89e2f9
2023-09-23T16:43:35Z
c++
2023-09-24T21:36:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,180
["editor/import/scene_import_settings.cpp"]
Bounding box wires cast a shadow in the advanced 3d model import settings
### Godot version 4.1.1 ### System information linux ### Issue description ![image](https://github.com/godotengine/godot/assets/71937306/c84d7dfe-bc5f-487b-a58f-07710fc73e23) ### Steps to reproduce - import a blend or glb file and open the import settings (double click on the file) - select a meshinstance nod...
https://github.com/godotengine/godot/issues/82180
https://github.com/godotengine/godot/pull/82190
810021c7cd47b09822e409594b51d39536d58352
9e011c3950ca891c22eed9063e1752e88b5818e2
2023-09-23T08:36:52Z
c++
2023-09-24T21:35:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,175
["servers/rendering/renderer_rd/effects/copy_effects.cpp", "servers/rendering/renderer_rd/effects/copy_effects.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"]
MSAA On mobile Vulkan - can't use 4 subpass path
### Godot version 4.2 dev fe5b1c8d49313d63fbe91cb7cdf463e10fb86afa ### System information Android ### Issue description In Vulkan mobile we render using subpasses whenever possible to keep data within tile memory for as long as possible. In its most optimal configuration there are 4 subpasses: 1 - opaque renderi...
https://github.com/godotengine/godot/issues/82175
https://github.com/godotengine/godot/pull/84169
9cbe3cb45114410576c16d7c4087e9c2443a88ef
ef9454565818bf4df49399a00a95fe18cd956259
2023-09-23T07:36:07Z
c++
2023-12-16T16:49:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,169
["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/member_info_inheritance.gd", "modules/gdscript/tests/scripts/runtime/features/member_info_inheritance.out"]
Export members are duplicated on Inspector when using @tool
### Godot version 4.2.dev ### System information Windows 11 ### Issue description There's a bug on `4.2.dev` where the Inspector will shows the duplicated exported members of a child class that extends its parent class. - Only happens in the latest `4.2.dev` - Reopening the same project in **4.1.1.stable**,...
https://github.com/godotengine/godot/issues/82169
https://github.com/godotengine/godot/pull/82186
73252669b181785fdb9575f2ef2785e667fee6b4
78483a1df2f5109a14f82f00225bc60eff83d8c0
2023-09-23T05:59:15Z
c++
2023-09-28T18:04:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,166
["scene/gui/graph_edit_arranger.cpp"]
Visual Shader Arrange Nodes button crashes Godot
### Godot version v4.1.1.stable.mono.official [bd6af8e0e] ### System information Windows 10 ### Issue description In the Visual Shader editor, clicking Arrange Nodes crashes Godot. ### Steps to reproduce Click Arrange Nodes in the Visual Shader editor with the reproduction project. Sometimes it wor...
https://github.com/godotengine/godot/issues/82166
https://github.com/godotengine/godot/pull/83678
fe64786a917623bf7759c254ba7af275053534bf
51875ac998517134d7c091ef98262cb61189d4ef
2023-09-23T02:26:17Z
c++
2023-10-28T10:30:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,094
["editor/plugins/skeleton_3d_editor_plugin.cpp", "editor/plugins/skeleton_3d_editor_plugin.h"]
Accumulation of VSeparator in toolbox when selecting a node
### Godot version 4.2.dev5 ### System information Windows 10 ### Issue description In an open scene of a glb file, when selecting different nodes, seperators endlessly accumulate in the top field, then the editor slows down a lot. ![err](https://github.com/godotengine/godot/assets/130399274/37ac0fee-088c-441a-b...
https://github.com/godotengine/godot/issues/82094
https://github.com/godotengine/godot/pull/82131
317b925d97c7136a10c1decac180ee7bb1550e7a
6d8b33f5d44e03a44e8fec7cf2efcb5062067645
2023-09-22T06:10:07Z
c++
2023-09-24T21:33:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,091
["doc/classes/InputEventKey.xml"]
Documentation on physical_keycode is incorrect
### Godot version 4.1.1.stable.official ### System information Windows 10, Vulkan forward + ### Issue description Current documentation: ``` ● Key physical_keycode [default: 0]set_physical_keycode(value) setterget_physical_keycode() getter Represents the physical location of a key on the 101/102-key US QWERTY...
https://github.com/godotengine/godot/issues/82091
https://github.com/godotengine/godot/pull/82092
75d27e38937b0fe3649ef28156a5fae70a58719b
95a42aeb962d6d0375bcd49f072afd42f730c858
2023-09-22T04:50:20Z
c++
2023-11-09T17:06:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,090
["scene/main/shader_globals_override.cpp"]
ShaderGlobalsOverride - Params changes lost on reload
### Godot version v4.2.dev5.official [e3e2528ba] ### System information Godot v4.2.dev5 - Fedora Linux 38 (Workstation Edition) - X11 - GLES3 (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 16.0.6, DRM 3.52, 6.4.15-200.fc38.x86_64) () - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads) ### Issue desc...
https://github.com/godotengine/godot/issues/82090
https://github.com/godotengine/godot/pull/82100
dde7deeecac7d4284a6f265bae9a90ab861674c4
9e02dcd44c87efd9a6a49f4c410857a41040b44a
2023-09-22T04:40:19Z
c++
2023-10-11T20:50:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,081
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.gd", "modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.out", "modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.gd", "modules/gdscript/tests/scripts/ana...
Empty parser error when defining a custom class extending Time
### Godot version v4.1.1.stable.flathub [bd6af8e0e] ### System information Godot v4.1.1.stable (bd6af8e0e) - Freedesktop SDK 23.08 (Flatpak runtime) - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - AMD Ryzen 5 5600 6-Core Processor (12 Threads) ### Issue description Creating a custom...
https://github.com/godotengine/godot/issues/82081
https://github.com/godotengine/godot/pull/82098
f795e458680ce5d7879e5556f8606aa96a6832a8
1c10ff37b34e557afe0da0bdd6f7ae180201a533
2023-09-21T22:46:02Z
c++
2023-09-22T20:05:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,074
["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"]
Editor crashes when renaming a file/folder by clicking outside of it
### Godot version v4.2.dev5 ### System information Windows 11 ### Issue description The editor crashes when confirming a file/folder rename by clicking outside the selection. This works fine in the Scene Tree dock. I don't know why, but it's easier to reproduce in single window mode. ### Steps to re...
https://github.com/godotengine/godot/issues/82074
https://github.com/godotengine/godot/pull/82075
a28dab7e82eea1f49671e468ec3699d0b310ba1e
98287fe607b5bff0035feb6988d2192c8fc5d8d1
2023-09-21T19:03:18Z
c++
2023-10-09T21:22:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,062
["editor/export/editor_export_platform.cpp"]
TS->shaped_text_prev_character_pos ignored by LineEdit and TextEdit in exports only
### Godot version 4.2dev5 ### System information macOS ### Issue description For exports only, for `LineEdit` and `TextEdit`, the new `TS->shaped_text_prev_character_pos` and `TS->shaped_text_next_character_pos` act as if `caret_mid_grapheme_enabled` is enabled, whereas the cursor moves across the composite charac...
https://github.com/godotengine/godot/issues/82062
https://github.com/godotengine/godot/pull/82103
5d300016a3630377a272b07cddd2975682bf5e0f
1376a5a0ced5edde39f1d0e729ec34b25cd4ce83
2023-09-21T16:45:54Z
c++
2023-10-03T15:21:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,041
["scene/gui/rich_text_label.cpp"]
Output window doesn't scroll with certain editor scale settings
### Godot version v4.2.dev5.official [e3e2528ba] ### System information Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads) ### Issue description #79975 closed his issue too early, it's a separate ...
https://github.com/godotengine/godot/issues/82041
https://github.com/godotengine/godot/pull/82079
94edf0f9a16eea518119b4ba9301665964bb9ed3
cbae80006cd622858c9afd0a39c066bbd86aa47c
2023-09-21T11:10:25Z
c++
2023-12-04T21:57:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,034
["editor/editor_properties.cpp"]
Can't unset values in exported typed array (of type node) via the editor
### Godot version 4.1.1 Stable ### System information Godot v4.1.1.stable - Fedora Linux 38 (Workstation Edition) - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT (RADV NAVI23) () - AMD Ryzen 5 3600X 6-Core Processor (12 Threads) ### Issue description When exporting a Typed Array, where the type is set to Nod...
https://github.com/godotengine/godot/issues/82034
https://github.com/godotengine/godot/pull/82287
4443b8f474c90a9055a09f51c91e067322e1b0b8
563d22565462f35f3f592c0cdd1abd275ebe28ec
2023-09-21T09:02:28Z
c++
2023-09-26T06:31:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,022
["doc/classes/CanvasItem.xml"]
CanvasItem `draw_rect()`, `draw_line()`, etc. functions not drawing thin-lines below `-1px`
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information v4.1.1.stable.official [bd6af8e0e] ### Issue description I'm making some tool scripts, and I want to have varying line-width widgets which are unaffected by zoom in the editor. The docs say negative widths are treated as non-scaling pri...
https://github.com/godotengine/godot/issues/82022
https://github.com/godotengine/godot/pull/82991
95a42aeb962d6d0375bcd49f072afd42f730c858
9ff5ee79b8d6905dfe8343777cf83fbd4fa73776
2023-09-21T03:20:38Z
c++
2023-11-09T17:07:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,021
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/for_loop_wrong_specified_type_with_literal_array.gd", "modules/gdscript/tests/scripts/analyzer/errors/for_loop_wrong_specified_type_with_literal_array.out", "modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_speci...
Statically incorrect type annotations are permitted on for loop variables
### Godot version v4.2.dev5.official [e3e2528ba], v4.2.dev.custom_build [7b49cbade] ### System information Godot v4.2.dev5 - Debian GNU/Linux 12 (bookworm) 12 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 3GB (nvidia) - AMD Ryzen 7 1700X Eight-Core Processor (16 Threads) ### Issue description ...
https://github.com/godotengine/godot/issues/82021
https://github.com/godotengine/godot/pull/82030
f2ab40cd4dcc58385f64bf74e4481a3197aafea3
73252669b181785fdb9575f2ef2785e667fee6b4
2023-09-21T02:28:43Z
c++
2023-09-28T18:04:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,014
["editor/editor_themes.cpp", "editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h", "editor/plugins/animation_blend_tree_editor_plugin.cpp", "editor/plugins/animation_blend_tree_editor_plugin.h", "editor/plugins/animation_state_machine_editor.cpp", "editor/plugins/animation_state_machine_editor.h", "scen...
Broken icon in SceneTreeDialog
### Godot version 4.2 59139df ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description ![](https://chat.godotengine.org/file-upload/650b5d1bcab4e8d8c5abfac8/Clipboard%20-%20...
https://github.com/godotengine/godot/issues/82014
https://github.com/godotengine/godot/pull/82210
0b4959bdf06baf46606d4ea56eb1979ae142e2ed
37d5e1e0e3e6663e9f8ae2a30af829b089c9f95c
2023-09-20T21:07:10Z
c++
2023-09-24T21:36:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,013
["modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs", "modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs", "platform/android/export/export_plugin.cpp"]
.NET Android export should validate that the TargetFramework is `net7.0`, and that only supported architectures are selected (i.e. `x64` or `arm64-v8a`)
### Godot version v4.2-dev5_mono_win64 (and 4.2-dev4_mono_win64) ### System information Godot v4.2.dev5.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 with Max-Q Design (NVIDIA; 31.0.15.3161) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads) ### Issue description ...
https://github.com/godotengine/godot/issues/82013
https://github.com/godotengine/godot/pull/82762
6b727ebdd298bdfad8b5c5ea78100bfb6a537d79
7233001c67f71defb05ed164c1512c758f078137
2023-09-20T21:06:12Z
c++
2023-10-10T07:11:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,988
["editor/filesystem_dock.cpp"]
FileSystem Dock, during dragging, last deselected item is also taken into account
### Godot version v4.2.dev5.official [e3e2528ba] ### System information Godot v4.2.dev5 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 (NVIDIA; 31.0.15.3734) - Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz (4 Threads) ### Issue description During dragging files in FileSystem Dock, last dese...
https://github.com/godotengine/godot/issues/81988
https://github.com/godotengine/godot/pull/82045
10cf3d05247ed8142f82bda4089f2a7d33f4a2d5
bf5318f45eb55972e1040fe5d63dfbd66d474bd4
2023-09-20T15:34:13Z
c++
2023-09-26T06:22:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,975
["core/input/input.cpp"]
`Input.is_action_just_pressed` flickers when action is tied to an input axis (joystick direction)
### Godot version 4.2.dev5 ### System information linux, wired switch pro controller ### Issue description may be related to https://github.com/godotengine/godot/pull/81170 (as before that, my axes were getting stuck, but since then I get this bug). (although I didn't bisect or anything, I just remember ...
https://github.com/godotengine/godot/issues/81975
https://github.com/godotengine/godot/pull/82056
72b14b54a1873c4b4500b9300d23dc94cc908a14
2f5bb6cc97695523552c0f336d078594e2e50729
2023-09-20T12:12:05Z
c++
2023-10-16T10:59:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,966
["editor/editor_themes.cpp", "editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h", "editor/plugins/animation_blend_tree_editor_plugin.cpp", "editor/plugins/animation_blend_tree_editor_plugin.h", "editor/plugins/animation_state_machine_editor.cpp", "editor/plugins/animation_state_machine_editor.h", "scen...
Editor: AnimationTree node font color is black
### Godot version v4.2.dev5.official [e3e2528ba] ### System information Linux Ubuntu 22.04, GeForce 1060 ### Issue description Node labels in AnimationTree editor are black and thus unreadable, for default (dark theme). ![animation tree v4 2 dev5](https://github.com/godotengine/godot/assets/5348043/29ea04e1-15a2-...
https://github.com/godotengine/godot/issues/81966
https://github.com/godotengine/godot/pull/82210
0b4959bdf06baf46606d4ea56eb1979ae142e2ed
37d5e1e0e3e6663e9f8ae2a30af829b089c9f95c
2023-09-20T07:32:31Z
c++
2023-09-24T21:36:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,964
["scene/gui/popup_menu.cpp"]
Sub-resource menu has icons too close to titles
### Godot version 4.1.1 ### System information linux ### Issue description ![image](https://github.com/godotengine/godot/assets/71937306/f0445089-7413-45fb-9c27-b44dab68a2e7) ### Steps to reproduce see screenshot ### Minimal reproduction project a `MeshInstance3D` with a material
https://github.com/godotengine/godot/issues/81964
https://github.com/godotengine/godot/pull/83517
6ee666cb00db38dbe017b9539ac20520efebebb5
0f710e688c2e36dee4a2b7801687086d8f07ab1b
2023-09-20T07:21:54Z
c++
2023-10-18T14:54:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,955
["editor/import/resource_importer_scene.cpp"]
Slicing 3D animation in .glb and .blend file import breaks Save to File setting
### Godot version v4.1.1.stable.mono.official [bd6af8e0e] ### System information Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3713) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads) ### Issue description Using animation slicing when import...
https://github.com/godotengine/godot/issues/81955
https://github.com/godotengine/godot/pull/83036
b733901e9e650fc2f1a43627be2379f5ba200f8d
802813d8f94bb37e06366073e7fc5cc6caa8a3de
2023-09-20T00:59:48Z
c++
2023-11-03T11:52:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,948
["platform/macos/detect.py"]
Compiling ARM64 error after installing Xcode15
### Godot version 4.2.dev [e3e2528ba] ### System information Godot v4.2.dev (e3e2528ba) - macOS 14.0.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description When I wanted to compile Godot for Apple Silicon today, I have encountered such an error: ```shell scons: Reading SConscr...
https://github.com/godotengine/godot/issues/81948
https://github.com/godotengine/godot/pull/81968
0c71c7cc6f21c5a7b89b0409c60a3311e50da1ad
58750df3a3095201040e56d8947053261c9eaf75
2023-09-19T21:30:01Z
c++
2023-09-20T16:55:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,926
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.cpp"]
MultiMesh won't display in web (MultiMeshInstance2D & RenderingServer)
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.3623) - 11th Gen Intel(R) Core(TM) i7-11700 @ 2.50GHz (16 Threads) ### Issue description Browser receives errors when trying...
https://github.com/godotengine/godot/issues/81926
https://github.com/godotengine/godot/pull/81575
bfd78bb917887cfc1fd842ba23570394cad8bedb
b42aa5ad9d185a5263885755a17dc9d4e93314d5
2023-09-19T13:32:46Z
c++
2023-10-05T08:06:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,920
["editor/plugins/tiles/tile_map_editor.cpp"]
Tilemap selection tool: can't remove from the current selection with ctrl+click
### Godot version v4.1.1.stable.mono.official [bd6af8e0e] ### System information Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21029.1006) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads) ### Issue description ## Problem ...
https://github.com/godotengine/godot/issues/81920
https://github.com/godotengine/godot/pull/81925
73d76517843636c31b145d74ff4e7ae92510468d
b7c524d35870d07e7327f58375378723de7768e3
2023-09-19T12:33:22Z
c++
2023-09-20T11:10:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,918
["editor/plugins/tiles/tile_map_editor.cpp", "editor/plugins/tiles/tile_map_editor.h", "scene/resources/tile_set.h"]
Rotating and flipping tiles doesn't work with Scene Collections.
### Godot version v4.2.dev5.official [e3e2528ba] ### System information Godot v4.2.dev5 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 31.0.15.3713) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads) ### Issue description The newly re-introduced per-tile rotatio...
https://github.com/godotengine/godot/issues/81918
https://github.com/godotengine/godot/pull/81971
44ea5f94707b718335cea619207c06ce836d611f
fb4c0cf4624b1e3e738cf391e20cf2c08d76be9c
2023-09-19T12:19:03Z
c++
2023-09-21T12:25:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,916
["editor/plugins/gizmos/gizmo_3d_helper.cpp"]
New 3D scaling gizmos not snapping to grid correctly
### Godot version v4.2.dev5.official ### System information Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 30.0.15.1179) - AMD Ryzen 3 1200 Quad-Core Processor (4 Threads) ### Issue description When using the new 3D scaling gizmos and grid snappin...
https://github.com/godotengine/godot/issues/81916
https://github.com/godotengine/godot/pull/82381
afa262ae6bd1229c45a65d89103aba5b1c78182b
fc6d6b2c00a0ccc6a1fa148df2a4866b8d438308
2023-09-19T12:06:48Z
c++
2023-10-13T20:16:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,910
["servers/rendering/renderer_rd/effects/copy_effects.cpp", "servers/rendering/renderer_rd/effects/copy_effects.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"]
Vulkan Mobile - MSAA resolve breaks on some systems if no transparent objects are rendered.
### Godot version 4.0 dev e3e2528ba7f6e85ac167d687dd6312b35f558591 ### System information Android ### Issue description When enabling MSAA on Android with the Vulkan Mobile renderer the screen can end up black. This is not happening on all devices so this seems driver related. Was able to reproduce this on a Qu...
https://github.com/godotengine/godot/issues/81910
https://github.com/godotengine/godot/pull/84169
9cbe3cb45114410576c16d7c4087e9c2443a88ef
ef9454565818bf4df49399a00a95fe18cd956259
2023-09-19T09:43:18Z
c++
2023-12-16T16:49:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,879
["scene/resources/curve.cpp", "tests/scene/test_curve_3d.h"]
Path3D Up Vector miscalculation
### Godot version v4.2.dev4.mono.official [549fcce5f] ### System information Godot v4.2.dev4.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3619) - Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz (20 Threads) ### Issue description Since somewhere around 4.1, when a po...
https://github.com/godotengine/godot/issues/81879
https://github.com/godotengine/godot/pull/81885
f0a9931eb750474fef5d44c74327636fc9080d37
571cd0eb791b37e9a8adda9f909251138170f6b7
2023-09-18T19:43:48Z
c++
2023-09-19T07:05:17Z