status stringclasses 1
value | repo_name stringclasses 13
values | repo_url stringclasses 13
values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 82,855 | ["editor/filesystem_dock.cpp"] | Editor crash when deleting files | ### Godot version
v4.1.1.stable.official (bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5)
### System information
Linux pop-os 6.5.4-76060504-generic, RTX3060
### Issue description
When deleting folders with png files that are not used anymore by anything, editor crashes with following error message
I am using editor fi... | https://github.com/godotengine/godot/issues/82855 | https://github.com/godotengine/godot/pull/83487 | 253711ec98d0eddb78953f38dc78ac41385aa1be | 34b1c0e40ba3ec92cb8512dbf81f11a969ff2a83 | 2023-10-05T14:38:33Z | c++ | 2023-10-26T13:59:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,850 | ["scene/resources/primitive_meshes.cpp", "tests/scene/test_primitives.h"] | CylinderMesh does not allow for zero rings | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)
### Issue description
The `CylinderMesh` has an option... | https://github.com/godotengine/godot/issues/82850 | https://github.com/godotengine/godot/pull/82887 | 3b9347d5b2d9ac483fd70d0f34ddfcb1312fe4e4 | 9cd98318831cfae35076e716f01c90d3d4009f15 | 2023-10-05T13:09:43Z | c++ | 2023-12-08T15:57:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,828 | ["scene/animation/animation_player.cpp"] | AnimationPlayer now resets on every frame it is called | ### Godot version
4.2 dev 6
### System information
Windows 11
### Issue description
Prior to Godot 4.2 dev 6, calling play("animation") on an animation repeatedly simply continues playback of the animation.
In Godot 4.2 dev 6, repeatedly calling a looping animation causes it to restart/reset every time it is ca... | https://github.com/godotengine/godot/issues/82828 | https://github.com/godotengine/godot/pull/82898 | c05f521e16eabb4dc5809d7f41f01af833a32be8 | 249e724835be7852297a7d59b6ab739064460e41 | 2023-10-05T06:08:05Z | c++ | 2023-10-06T10:53:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,817 | ["core/object/class_db.cpp", "core/object/class_db.h", "editor/doc_tools.cpp", "editor/doc_tools.h", "editor/editor_help.cpp", "editor/editor_help.h", "main/main.cpp"] | GDExtension documentation no longer updating | ### Godot version
4.2.dev6
### System information
Reproducible on Windows 10 & MacOS Sonoma
### Issue description
After updating from 4.1.1 stable to 4.2.dev6 the auto generated documentation for GDExtension classes is no longer updated after adding/changing/removing functions, enums, or properties.
... | https://github.com/godotengine/godot/issues/82817 | https://github.com/godotengine/godot/pull/84354 | bd7f65fa8f6b4bf595076428f33f7bb1159859a5 | b733901e9e650fc2f1a43627be2379f5ba200f8d | 2023-10-04T22:15:00Z | c++ | 2023-11-02T19:34:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,812 | ["drivers/unix/os_unix.cpp"] | Segmentation fault when creating instance of a third-party class that has the name of a godot class but that is not in a namespace. | ### Godot version
v4.1.1.stable.custom_build [bd6af8e0e]
### System information
Godot v4.1.1.stable (bd6af8e0e) - Linux Mint 21.2 (Victoria) - Vulkan (Forward+) - integrated Intel(R) Graphics (RPL-P) () - 13th Gen Intel(R) Core(TM) i7-1360P (16 Threads)
### Issue description
I'm working on a gdextension. It builds... | https://github.com/godotengine/godot/issues/82812 | https://github.com/godotengine/godot/pull/82973 | b931a6e5ce9897b5716923680dc1c6618312ab3e | 49495293c723d0e9dcc5d263cbeb1c898401a0a8 | 2023-10-04T20:13:39Z | c++ | 2023-10-10T10:33:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,791 | ["servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"] | FSR 2.2 causes CPU Time to continuously increase until editor becomes unusable. | ### Godot version
4.2 dev 6
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
Firstly I have no idea how to reproduce this. I just don't know which combination of settings it is.
It happens almost 100% of times, sometimes it just doesn't happen immed... | https://github.com/godotengine/godot/issues/82791 | https://github.com/godotengine/godot/pull/82451 | d8ab9534423a5537c19c2a43577c5716d3114975 | 829d9bb6ba24ad955ac8fd29a88ed25572adc1dd | 2023-10-04T14:44:57Z | c++ | 2023-10-05T08:08:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,785 | ["modules/gdscript/gdscript_editor.cpp"] | Built-in script section appears in autocompletion | ### Godot version
4.2 f5696c3
### System information
Windows 10 x64
### Issue description

### Steps to reproduce
1. Add node
2. Attach a built-in script
3. Add child node
4. Add script to the child node
5. In... | https://github.com/godotengine/godot/issues/82785 | https://github.com/godotengine/godot/pull/85196 | 4bc4817055d32bc0f12aae758bb69d957bff7ac4 | 7c8dfea9e320b720a271a4e17bf9b8bda559375a | 2023-10-04T12:55:48Z | c++ | 2023-12-05T12:05:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,782 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"] | spatial shader: using VIEWPORT_SIZE in VERTEX calculation breaks shadows | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
### Issue description
I'm trying to implement... | https://github.com/godotengine/godot/issues/82782 | https://github.com/godotengine/godot/pull/83491 | 2564026bccb74f0efa0a69b8df05bd3dea18e24d | 815b24d28089bafc34e5bae10a2575ed472ede37 | 2023-10-04T11:11:00Z | c++ | 2023-10-26T10:09:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,775 | ["modules/gdscript/editor/gdscript_highlighter.cpp", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_editor.cpp"] | Missing cases of Variant type syntax highlighting | ### Godot version
v4.2.dev6.official [57a6813bb]
### System information
Godot v4.2.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
### Issue description
The type Variant is does not get highlighting in... | https://github.com/godotengine/godot/issues/82775 | https://github.com/godotengine/godot/pull/82516 | 4e1fce3c6f11e49332111126bd02f5d44416d606 | 2af3229ce7cd0982cd45c173f0ad0c9fad53a887 | 2023-10-04T09:57:47Z | c++ | 2023-10-03T15:24:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,773 | ["core/string/ustring.cpp", "tests/core/string/test_string.h"] | Ctrl-dragging file from FileSystem to code replaces starting digit with underscore | ### Godot version
v4.2.dev6.official [57a6813bb]
### System information
Godot v4.2.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)
### Issue description
Ctrl-dragging file from FileSystem to code rep... | https://github.com/godotengine/godot/issues/82773 | https://github.com/godotengine/godot/pull/82786 | 57256d712cc0c677043c81ab429fe255ce60fcbb | c2b916751d7a52e7f002eb7361fe2b12c1cbc488 | 2023-10-04T09:26:39Z | c++ | 2023-10-05T10:29:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,771 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_editor.cpp"] | Startup error messages: `GDScript bug: Native class "" not found` | ### Godot version
57a6813bb8bc2417ddef1058d422a91f0c9f753c
### System information
Windows 11
### Issue description

spawns at startup in my project after the https://github.com/godotengine/godot/pull/82294... | https://github.com/godotengine/godot/issues/82771 | https://github.com/godotengine/godot/pull/82784 | 5cee7b02640f1223f478504ca136d1cc0806e5b9 | a05c800a563511af5347d5e7e425c0372e1fe577 | 2023-10-04T09:12:24Z | c++ | 2023-10-05T08:10:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,769 | ["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm", "platform/macos/godot_window_delegate.mm"] | Godot leaking massive memory just by itself | ### Godot version
4.1.1 stable
### System information
macOS Montery 12.5.1, 16GB RAM, Forward+ Renderer
### Issue description
When running a project from godot (pressing the play button), the new window will just keep leaking memory, regardless of project size.
The Tests:
I set up a new project, adde... | https://github.com/godotengine/godot/issues/82769 | https://github.com/godotengine/godot/pull/83096 | 87460bdc3cb05573bf49587bc4bd3828f09d821a | b6c351cc624d157f6a3d8446c44e6f763a759a0b | 2023-10-04T07:20:32Z | c++ | 2023-10-10T20:50:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,765 | ["modules/gdscript/gdscript_analyzer.cpp"] | Parser bug when using "and" and "or", or equality operators in return statements with return types. | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Windows 10
### Issue description
The exact error I receive is:
`Parser bug (please report): Trying to check compatibility of unset value type`
The error occurs whenever I have a `func` with a strict return type defined using `->`, and ... | https://github.com/godotengine/godot/issues/82765 | https://github.com/godotengine/godot/pull/82789 | a05c800a563511af5347d5e7e425c0372e1fe577 | 7c1abe8599fc22720216eae0e93bc6a5df6eb243 | 2023-10-04T05:20:52Z | c++ | 2023-10-05T08:10:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,763 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/shaders/scene.glsl"] | Render mode ensure_correct_normals seemingly not working | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Fedora Linux 38 (Workstation Edition) - Vulkan (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 16.0.6, DRM 3.54, 6.5.5-200.fc38.x86_64) () - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads)
### ... | https://github.com/godotengine/godot/issues/82763 | https://github.com/godotengine/godot/pull/82804 | cbae80006cd622858c9afd0a39c066bbd86aa47c | 1749ea8d007f19ebe65b0d69f288aff08205c465 | 2023-10-04T03:31:37Z | c++ | 2023-12-04T21:57:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,753 | ["editor/import/resource_importer_scene.cpp"] | Sliced 3D animations that are saved as external resources aren't processed by the scene importer bone renamer | ### Godot version
4.2 dev f5696c311cdb09e0a34fa4ba7ef5d2524c515b89
### System information
Linux
### Issue description
Assuming the fix from #82300 is in in order to save the animation slices to files, the resulting animation resources are saved prematurely and don't feature remapped bones.
It seems to be the ca... | https://github.com/godotengine/godot/issues/82753 | https://github.com/godotengine/godot/pull/83036 | b733901e9e650fc2f1a43627be2379f5ba200f8d | 802813d8f94bb37e06366073e7fc5cc6caa8a3de | 2023-10-03T22:42:07Z | c++ | 2023-11-03T11:52:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,751 | ["modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h"] | OpenXR swapchain error when recording a video on the Meta Quest 2 | ### Godot version
v4.2.dev.custom_build [f5696c311]
### System information
Oculus Quest 2, OS v57
### Issue description
Sometimes, when you do certain actions, for example if you try to record a video with the built-in video recorder of the Meta Quest 2, the screen will become black and the following will be print... | https://github.com/godotengine/godot/issues/82751 | https://github.com/godotengine/godot/pull/82752 | 373c4b22d3f2ea1f08ec36ca95a5115e9d967cfb | 7f8c3124a84504490dd20e5cf766b60837ae8430 | 2023-10-03T22:27:02Z | c++ | 2023-10-06T10:52:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,738 | ["core/extension/gdextension.cpp", "core/extension/gdextension.h"] | GDExtension - failure to reload classes | ### Godot version
4.2.dev.master
### System information
Windows 11 - Godot v4.2.dev.custom_build
### Issue description
When rebuilding the library again, classes are not reloaded. For gdextension, at the very beginning, when moving the libraries bin directory "libgdexample.windows.template_debug.x86_64" ... | https://github.com/godotengine/godot/issues/82738 | https://github.com/godotengine/godot/pull/84315 | 0b2f8ee036484ea6f7ff272b395c952df13e8f8c | 1b42673b42de4ecbb2ce645b83145cde61232c91 | 2023-10-03T19:15:00Z | c++ | 2023-11-02T19:34:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,734 | ["platform/web/js/libs/library_godot_javascript_singleton.js"] | Calling a `JavascriptBridge.create_callback()` callback from Javascript fails | ### Godot version
4.2.dev f5696c3
### System information
Fedora Workstation 38 - Godot 4.1.beta3 - Vulkan (Forward+)
### Issue description
Regression caused by #81105.
Currently, calling `GodotJSWrapper.MyProxy(args)` without the `new` keyword returns `undefined`, which make the following calls fail.
![Captu... | https://github.com/godotengine/godot/issues/82734 | https://github.com/godotengine/godot/pull/82736 | d7bca20359e551b837777ade9cd4eadaf64d5daf | a904e78fd9164ab49a25f63ce9f2341f327fc606 | 2023-10-03T16:50:51Z | c++ | 2023-10-04T13:43:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,732 | ["core/input/input.cpp", "core/input/input.h", "core/input/input_map.cpp", "core/input/input_map.h"] | [Chrome] Input actions get stuck in the pressed state on web builds | ### Godot version
master (a2f90d565)
### System information
Godot v4.2.dev (a2f90d565) - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Thu, 21 Sep 2023 12:54:31 +0000 - Tty - GLES3 (Compatibility) - AMD Radeon R9 380 Series (tonga, LLVM 16.0.6, DRM 3.54, 6.5.4-zen2-1-zen) () - AMD Ryzen 5 5600X 6-Core Processor (12 Th... | https://github.com/godotengine/godot/issues/82732 | https://github.com/godotengine/godot/pull/84685 | bc807766182ee52902464faa4cbf34756b0c868b | 747bff0bffae2a6e64a4746144c819b929e42a19 | 2023-10-03T15:29:07Z | c++ | 2023-11-12T11:15:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,727 | ["platform/android/export/export_plugin.cpp"] | Godot missing .so files in APK file using GDExtension | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Debian GNU/Linux 11 (bullseye) 64 bit
### Issue description
Hi,
This seems to be related to #73334
Basically when I export a project with multiple architectures in Android, only the first architecture listed in the `.gdextension` fil... | https://github.com/godotengine/godot/issues/82727 | https://github.com/godotengine/godot/pull/84720 | 848f93f989641b6b093df428858d21fb20ee21f7 | 17a18fad46d93e45992c26e7c069503df5042bab | 2023-10-03T13:43:43Z | c++ | 2023-11-10T20:56:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,723 | ["doc/classes/AStarGrid2D.xml"] | AStartGrid2D is_in_bounds() does not account for offset | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Windows 10 - Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz 2.20 GHz
### Issue description
When checking if in bounds for a tile it does not take into account the offset property. I have to subtract my cell id by the offset inside of the `is_i... | https://github.com/godotengine/godot/issues/82723 | https://github.com/godotengine/godot/pull/82724 | 0f5669be51b82e5ab6dbb65aa07444a62b4fa4e9 | 954a3b337d0cdcccc79df4531f2482f115e4f29b | 2023-10-03T12:12:06Z | c++ | 2023-10-03T15:27:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,716 | ["editor/editor_properties_array_dict.cpp"] | Clearing one of the values of TypedArray in the inspector makes the value unable to be found by the find function | ### Godot version
v4.1.2.rc1.official [58f0cae4a] and v4.2.dev5.official [e3e2528ba]
### System information
Godot v4.1.2.rc1 - Windows 10.0.19044 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3742) - AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (8 Threads)
### Issue description
Clearing one ... | https://github.com/godotengine/godot/issues/82716 | https://github.com/godotengine/godot/pull/84237 | dc367bec38ae27a6f2dc48495f3bbd92f478e3f8 | 4bc4817055d32bc0f12aae758bb69d957bff7ac4 | 2023-10-03T08:10:59Z | c++ | 2023-12-05T12:05:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,706 | ["editor/code_editor.cpp", "editor/code_editor.h"] | Search matches are not highlighted when opening search with a selection | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.12027.9001) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
In the code editor, when... | https://github.com/godotengine/godot/issues/82706 | https://github.com/godotengine/godot/pull/82707 | be8761a801501ae4e095211284a1606ae8937eba | ec5bfbd176c195b419074f803ace8a3dbff74734 | 2023-10-03T04:03:19Z | c++ | 2023-10-30T22:17:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,703 | ["scene/resources/font.cpp"] | SystemFont can't load PingFang SC | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - macOS 13.4.0 - Vulkan (Mobile) - dedicated AMD Radeon Pro 560X - Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz (12 Threads)
### Issue description
PingFang SC is listed in the font names and can be added. However,... | https://github.com/godotengine/godot/issues/82703 | https://github.com/godotengine/godot/pull/82712 | dbd4c79c3846aca18a638a4529ad6cb4ba9be0a3 | 0f5669be51b82e5ab6dbb65aa07444a62b4fa4e9 | 2023-10-03T02:59:12Z | c++ | 2023-10-03T15:27:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,701 | ["modules/gdscript/gdscript_cache.cpp"] | Can't preload resource uid for PackedScene. | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Ubuntu 20.04.2 LTS (Focal Fossa) - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 525.125.06) - Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz (8 Threads)
### Issue description
In an attempt to ... | https://github.com/godotengine/godot/issues/82701 | https://github.com/godotengine/godot/pull/83039 | 38c3e5aae938daf7ecf267de144e95816332813c | a9c864dc3530943161dba967a629d04c5ea6dc92 | 2023-10-03T01:34:00Z | c++ | 2023-11-10T09:44:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,693 | ["editor/code_editor.cpp", "scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"] | "Whole Words" search doesn't detect word boundary inside query string | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.12027.9001) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
Most code editors (teste... | https://github.com/godotengine/godot/issues/82693 | https://github.com/godotengine/godot/pull/82694 | 829d9bb6ba24ad955ac8fd29a88ed25572adc1dd | aa554e82785ff4c446532f121427c6ea6b4d15e6 | 2023-10-02T21:10:20Z | c++ | 2023-10-05T08:08:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,680 | ["editor/editor_node.cpp", "editor/editor_node.h", "modules/gltf/gltf_document.cpp", "scene/3d/bone_attachment_3d.cpp", "scene/3d/bone_attachment_3d.h"] | Model reimport causes TextureRect to throw NOTIFICATION_DRAW error | ### Godot version
v4.1.2.rc1.official [58f0cae4a]
### System information
Windows 11, Forward+, any version of Godot 4
### Issue description
Reimporting a 3D model can cause this error to appear once or multiple times:
`Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.`... | https://github.com/godotengine/godot/issues/82680 | https://github.com/godotengine/godot/pull/82471 | 9144457484f9d2f53990a0aac37caff1c9012e6d | e2c79bcb95d923a7373529ba342cd2138b77bb30 | 2023-10-02T13:07:00Z | c++ | 2023-10-30T09:18:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,670 | ["scene/main/node.cpp", "scene/property_utils.cpp"] | Duplicating a node with an export variable doesn't update variable's nodepath | ### Godot version
v4.2.dev.custom_build [0ca854232]
### System information
Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0GB ram
### Issue description
A node that has a script attached to it and it has a couple of child nodes (type of a child node doesn't matter). In the ... | https://github.com/godotengine/godot/issues/82670 | https://github.com/godotengine/godot/pull/83343 | dfe0f584b40d47a6c5209419c1407c92bb4d6b23 | 13305d31b5b15b550928c238425eb21595efed3d | 2023-10-02T09:44:25Z | c++ | 2023-12-08T14:22:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,654 | ["doc/classes/EditorNode3DGizmo.xml", "doc/classes/Node3D.xml", "doc/classes/Node3DGizmo.xml"] | How can I use the Node3DGizmo class? | ### Godot version
mono c# 4.1.1
### System information
Deepin os, opengl
### Issue description
How can I use the Node3DGizmo class? Where is the source code of this class? I could not use this feature for some reason.
### Steps to reproduce
my code:
`var gizmo = new Node3DGizmo();`
error:
'Node3DGizmo' does n... | https://github.com/godotengine/godot/issues/82654 | https://github.com/godotengine/godot/pull/82681 | 9215b03429ade89d12f29d3f2c24158034ba7dc8 | a2f90d565ad29edcb3bdab77bc7df51cdde8514a | 2023-10-02T02:27:31Z | c++ | 2023-10-02T17:59:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,643 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | Sprite2D Position Drag Error When Parent Sprite2D is Rotated and Child Sprite2D scale is unlinked and Changed | ### Godot version
4.1.1.stable
### System information
Windows 11
### Issue description
When using the select mode tool to change a child Sprite2D's position in the editor window, the sprite will move unexpectedly. The rotation of the parent sprite, when set to some number other than 0, and the child sprite, unlink... | https://github.com/godotengine/godot/issues/82643 | https://github.com/godotengine/godot/pull/82667 | c78dbca58139cea14a0db7cbc3bfcf22d8acd00a | 6bf936c4cce920c91e3c0242a73f52f2a3d77ffa | 2023-10-01T22:02:24Z | c++ | 2023-10-22T10:11:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,637 | ["servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"] | Vulkan: Alpha Antialiasing renders into depth prepass when it shouldn't, resulting in unexpected black pixels | ### Godot version
4.2.dev2, 4.2.dev fe8a58b9d - Does not occur in 4.2.dev1 and prior
### System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05)
### Issue description
Alpha Antialiasing renders into depth prepass when it shouldn't, resulting in unexpected black pixels:
![Screenshot_20231001... | https://github.com/godotengine/godot/issues/82637 | https://github.com/godotengine/godot/pull/84211 | 4c87145066f056dc92510352a9c3b22ab4e7accd | 93cdacbb0a30f12b2f3f5e8e06b90149deeb554b | 2023-10-01T18:31:27Z | c++ | 2023-10-30T22:24:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,613 | ["scene/2d/physics_body_2d.cpp", "scene/3d/physics_body_3d.cpp"] | Gravity Scale slider too sensitive | ### Godot version
v4.2.dev.custom_build [ba54c3455]
### System information
Godot v4.2.dev (ba54c3455) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)
### Issue description
The slider for the "Gravity Scale" pro... | https://github.com/godotengine/godot/issues/82613 | https://github.com/godotengine/godot/pull/82634 | 9b29efd772855aee99dfcb7029abb3f05e883f3a | fab1c6f5527654ef39c4a14a5c41a651db33da00 | 2023-10-01T04:48:01Z | c++ | 2023-10-02T11:16:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,608 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Problem inserting accented characters: 'The caller thread cannot call this function' | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Debian 12 i5 650 64 bits
### Issue description
When attempting to type accented characters in text fields or input areas in the Godot Engine, an error is displayed in the console with the message "Caller thread can't call this function in ... | https://github.com/godotengine/godot/issues/82608 | https://github.com/godotengine/godot/pull/85306 | c4f872e38e577d8d6fedeaba99b144590113f751 | c44213607962f674a64d1ab41a8c9c20cd41b487 | 2023-10-01T03:03:03Z | c++ | 2023-12-05T12:57:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,592 | ["modules/gdscript/gdscript_editor.cpp"] | Godot 4 class_name autocomplete not consistently working when attaching to parent class node despite using static type declarations and only works if "as" keyword is used | ### Godot version
4.1.1
### System information
windows 11
### Issue description
When registering a type with class_name and using that class name to declare a variable in code only, autocomplete works as expected anywhere in other nodes/scenes. However, if making a custom scene node that extends a script with the ... | https://github.com/godotengine/godot/issues/82592 | https://github.com/godotengine/godot/pull/79386 | 375d89ced067dab809ae43232143609ca90eb9ff | dc367bec38ae27a6f2dc48495f3bbd92f478e3f8 | 2023-09-30T19:53:53Z | c++ | 2023-12-05T12:05:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,587 | ["doc/classes/ProjectSettings.xml"] | Default Node GDScript Template has Warnings/Errors with new Untyped Declaration Warning | ### Godot version
v4.2.dev5.official [e3e2528ba]
### System information
Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 980 Ti (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
### Issue description
When creating a new GDScript with the de... | https://github.com/godotengine/godot/issues/82587 | https://github.com/godotengine/godot/pull/82801 | ec5bfbd176c195b419074f803ace8a3dbff74734 | 608226a0972fe20dc8d04eea541376a3f5a2581a | 2023-09-30T16:42:54Z | c++ | 2023-10-30T22:18:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,566 | ["scene/animation/animation_node_state_machine.cpp"] | GroupedStateMachine reset doesn't work correctly | ### Godot version
4.2.dev (44e399ed5fa895f760b2995e59788bdb49782666)
### System information
Any
### Issue description
GroupedStateMachine reset doesn't work correctly when traveling. Regression by https://github.com/godotengine/godot/pull/80813.
https://github.com/godotengine/godot/assets/61938263/e7b4367b-43b9... | https://github.com/godotengine/godot/issues/82566 | https://github.com/godotengine/godot/pull/82563 | b97af40ac1ef2ac6892507d9f3cfb609cd6dd896 | 0ca8542329888e8dccba89d59d3b728090c29991 | 2023-09-30T02:00:30Z | c++ | 2023-09-30T09:04:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,560 | ["doc/classes/NavigationAgent2D.xml", "doc/classes/NavigationAgent3D.xml", "scene/2d/navigation_agent_2d.cpp", "scene/2d/navigation_agent_2d.h", "scene/3d/navigation_agent_3d.cpp", "scene/3d/navigation_agent_3d.h"] | NavigationAgents' `is_target_reached` returns `false` even within `target_desired_distance` to the `target_position` | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21902.5) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)
### Issue description
## Problem
... | https://github.com/godotengine/godot/issues/82560 | https://github.com/godotengine/godot/pull/82561 | 58e68590a3b4455932ac931ced8ef3a5c36e4597 | 302e41c26478b72171226244ae57122581cdd880 | 2023-09-30T00:45:13Z | c++ | 2023-12-14T20:22:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,555 | ["editor/plugins/visual_shader_editor_plugin.cpp"] | Using preprocessor in visual shader global expression produces error "Tokenizer: unknown character #35" | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 30.0.14.7141) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
### Issue description

cause Godot heap crash when the user close the edit... | https://github.com/godotengine/godot/issues/82549 | https://github.com/godotengine/godot/pull/82573 | 5fe97c58449e610eb3b261d8b03662c90b9a351d | 1d6f37f80c01cfedef365179e1749480c7924ac2 | 2023-09-29T20:00:46Z | c++ | 2023-10-02T11:16:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,543 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"] | "A file or folder with this name already exists" errors when renaming folder to a different name | ### Godot version
Godot v4.2.dev (44e399ed5)
### System information
Mageia 9 - X11 - GLES3 (Compatibility) - AMD Radeon RX Vega M GL Graphics (vegam, LLVM 15.0.6, DRM 3.52, 6.4.9-desktop-4.mga9) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)
### Issue description
I have this simple setup, using **Split ... | https://github.com/godotengine/godot/issues/82543 | https://github.com/godotengine/godot/pull/82075 | a28dab7e82eea1f49671e468ec3699d0b310ba1e | 98287fe607b5bff0035feb6988d2192c8fc5d8d1 | 2023-09-29T19:16:11Z | c++ | 2023-10-09T21:22:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,531 | ["scene/gui/file_dialog.cpp", "scene/gui/file_dialog.h", "scene/main/window.h"] | FileDialog use_native_dialog property not applied when showing dialog using visible property | ### Godot version
4.2.dev5
### System information
macOS 13.6
### Issue description
It seems the new `use_native_dialog` property on FileDialog has no effect on macOS if you use the `visible` property to show the open dialog.

Providing an instance of a superseding class as an argument triggers this error.
For example,... | https://github.com/godotengine/godot/issues/82529 | https://github.com/godotengine/godot/pull/82547 | 19c72e847df823a7a22cae8194080269bfbff980 | e41582f42f471fffc7302e1b6b7cbec29231c666 | 2023-09-29T14:24:07Z | c++ | 2023-10-03T15:25:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,527 | ["editor/editor_inspector.cpp"] | Inspector sections with big custom icons don't shrink properly | ### Godot version
4.2 dev5
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
```GDScript
@icon("res://icon.svg")
extends Node2D
@export var test: int
```
htt... | https://github.com/godotengine/godot/issues/82527 | https://github.com/godotengine/godot/pull/82540 | c9527516e32d7811c15e948ee867757bb47a9c2a | eb14308ebcd978e61002d25c8e289784d04218ca | 2023-09-29T13:56:40Z | c++ | 2023-09-30T09:02:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,526 | ["modules/lightmapper_rd/lightmapper_rd.cpp"] | Lightmap artifacts around geometry edges. | ### Godot version
v4.2.dev.custom_build [19890614c]
### System information
Godot v4.2.dev (19890614c) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
I've been poking at... | https://github.com/godotengine/godot/issues/82526 | https://github.com/godotengine/godot/pull/82533 | 0cd47310f2f31b6efb61742d94c0010b58f3930a | dd3dda797cb258de5c0cc3c9a93c16ae215ac667 | 2023-09-29T13:40:16Z | c++ | 2023-09-29T17:47:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,524 | ["doc/classes/SpinBox.xml"] | SpinBox resets to min_value or max_value when right-clicked with a disabled context menu | ### Godot version
v4.1.stable.official [970459615]
### System information
Windows 10 4.1-stable Forward+
### Issue description
After calling `SpinBox.set_context_menu_enabled(false)`, any right click from unfocused state to this `SpinBox` will reset its value to either `min_value` or `max_value` (what affects this... | https://github.com/godotengine/godot/issues/82524 | https://github.com/godotengine/godot/pull/83038 | 230bdda872bd01a776f30f2c15ab76b354b6e900 | 1eabeb620bdd91e40f25ca09a26bbcdb335d13d8 | 2023-09-29T12:01:21Z | c++ | 2023-10-13T09:43:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,514 | ["scene/gui/color_mode.h", "scene/gui/color_picker.cpp"] | Color value changes on update of alpha values in color Editor | ### Godot version
4.2.dev.5
### System information
Windows 11
### Issue description
After entering the color value if you update the alpha value in raw section of color editor as shown in the video. the color value changes in the RGB text field.
### Steps to reproduce
https://github.com/godot... | https://github.com/godotengine/godot/issues/82514 | https://github.com/godotengine/godot/pull/83851 | e0b23ac420eb54cbb83478a4724bc1bf59a11162 | 2dc932e62dcfc948e8ea989030f67ff2c0029448 | 2023-09-29T07:56:55Z | c++ | 2023-10-24T08:54:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,506 | ["modules/gdscript/editor/gdscript_highlighter.cpp", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_editor.cpp"] | Variant in for loop is not colour coded. | ### Godot version
v4.2.dev5.official [e3e2528ba]
### System information
Godot v4.2.dev5 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3742) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads)
### Issue description
When using Variant in a for loop, it does not use the... | https://github.com/godotengine/godot/issues/82506 | https://github.com/godotengine/godot/pull/82516 | 4e1fce3c6f11e49332111126bd02f5d44416d606 | 2af3229ce7cd0982cd45c173f0ad0c9fad53a887 | 2023-09-28T22:24:39Z | c++ | 2023-10-03T15:24:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,505 | ["drivers/gles3/shaders/scene.glsl"] | OpenGL: DirectionalLight3D applies Fade Start incorrectly when using PSSM 2 Splits or 4 Splits mode | ### Godot version
4.2.dev fbe611e45
### System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05)
### Issue description
DirectionalLight3D applies Fade Start incorrectly when using PSSM 2 Splits or 4 Splits mode. This is with Fade Start set to 1.0 – no fading should occur at all, yet the last split is alw... | https://github.com/godotengine/godot/issues/82505 | https://github.com/godotengine/godot/pull/83252 | 68cc80ee586c9a3d78ef75afe797b86e1c13c304 | a19f05604ead0ca13b38418a8590d2faf3a1cbce | 2023-09-28T22:13:07Z | c++ | 2023-10-13T20:18:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,503 | ["drivers/gles3/storage/light_storage.cpp"] | OpenGL: Directional shadow rendering works in the editor, but not in the running project | ### Godot version
4.2.dev fbe611e45
### System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05)
### Issue description
Following the [implementation of 3D shadows](https://github.com/godotengine/godot/pull/77496), I've noticed that directional shadows fail to render in the running project, even though th... | https://github.com/godotengine/godot/issues/82503 | https://github.com/godotengine/godot/pull/83141 | 4b7cc99bc195387c784efced7fdd360501d9a5cf | 775ab4e983da2538a502fe2cec3fc3664fbcf5be | 2023-09-28T22:04:33Z | c++ | 2023-10-11T16:30:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,501 | ["editor/editor_themes.cpp", "editor/plugins/animation_blend_tree_editor_plugin.cpp"] | No obvious way to delete `AnimationNodeBlendTree` node in `AnimationTree` editor | ### Godot version
4.2-mono-rc5
### System information
MacOS 12.3
### Issue description
When adding a new node to an `AnimationNodeBlendTree` in the `AnimationTree` editor, I can't find a way to remove it again other than undo.
- `Ctrl+Delete` removes the `AnimationTree` node.
- Right click on the nod... | https://github.com/godotengine/godot/issues/82501 | https://github.com/godotengine/godot/pull/83507 | 814de86494bb883592dac1d9c0dde5b27c9c79bb | d08d3e95c80f7e855e32ddaea0e5acd96eab21e7 | 2023-09-28T21:51:33Z | c++ | 2023-10-23T10:40:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,496 | ["doc/classes/Mesh.xml", "doc/classes/MeshInstance3D.xml"] | Get material from Surface Material Override | ### Godot version
v4.1.2.rc1.mono.official [58f0cae4a]
### System information
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 950
### Issue description
I tried to get the Surface Material Override from a QuadMesh, to get a shader and use it in GDscript.
I saw some issues about ... | https://github.com/godotengine/godot/issues/82496 | https://github.com/godotengine/godot/pull/82499 | 7f179e49918b3c0f6d1a80a5cf9656f3fd7d588c | fe8a58b9d7ca5b85348b3a984eeb16371a097481 | 2023-09-28T20:16:04Z | c++ | 2023-09-29T08:21:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,489 | ["drivers/gles3/storage/particles_storage.cpp", "drivers/gles3/storage/particles_storage.h", "servers/rendering/renderer_rd/storage_rd/particles_storage.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.h"] | "Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline" after freeing a GPUParticle2D | ### Godot version
4.1.1.stable.mono
### System information
Godot v4.1.1.stable.mono - macOS 13.6.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
I have a Node2D which is responsible for emitting 2 children (GPUParticles2D).
I also added the timer to the parent node and c... | https://github.com/godotengine/godot/issues/82489 | https://github.com/godotengine/godot/pull/82431 | f2f6f99241c6d6a885c35dcb4d9c97e3724d5c52 | b1371806ad3907c009458ea939bd4b810f9deb21 | 2023-09-28T16:32:37Z | c++ | 2023-10-11T22:22:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,469 | ["servers/audio/audio_stream.cpp"] | AudioStreamRandomizer.random_volume_offset_db not working | ### Godot version
Godot v4.2dev5
### System information
Godot v4.2.dev5 - Windows 11- GLES3 (Compatibility) - NVIDIA GeForce GT 1030 (NVIDIA; 31.0.15.3742) - AMD 4700S 8-Core Processor Desktop Kit (16 Threads)
### Issue description
AudioStreamRandomizer's random_volume_offset_db does not make any audio volume vari... | https://github.com/godotengine/godot/issues/82469 | https://github.com/godotengine/godot/pull/82478 | 60e46cfeedb14fb3c9397795f23fe461ca4df1b2 | 34e34f09458e48612738b102b8ff8adad9185079 | 2023-09-28T03:30:37Z | c++ | 2023-11-10T20:53:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,466 | ["editor/editor_node.cpp", "editor/editor_node.h", "modules/gltf/gltf_document.cpp", "scene/3d/bone_attachment_3d.cpp", "scene/3d/bone_attachment_3d.h"] | 3D Armature with BoneAttachment Glitches on Reimport | ### Godot version
4.1.1
### System information
Windows 10 - Godot v4.1.1 - Vulkan(Forward+) - dedicated
### Issue description
If a model with an **armature** AND with **direct object-to-bone parenting** (imported as **BoneAttachment3D** in Godot) is changed in blender and reimported, it can break instances of the ... | https://github.com/godotengine/godot/issues/82466 | https://github.com/godotengine/godot/pull/82471 | 9144457484f9d2f53990a0aac37caff1c9012e6d | e2c79bcb95d923a7373529ba342cd2138b77bb30 | 2023-09-28T01:54:59Z | c++ | 2023-10-30T09:18:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,454 | ["misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj", "platform/ios/detect.py", "platform/ios/display_server_ios.mm", "platform/ios/godot_view.mm", "platform/ios/view_controller.mm"] | Exported XCode project won't build | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - macOS 13.5.2 - Vulkan (Mobile) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
### Issue description
Generated XCode project fails immediately after trying to run:
```
Undefined symbols:
Linker command failed... | https://github.com/godotengine/godot/issues/82454 | https://github.com/godotengine/godot/pull/82458 | 44e399ed5fa895f760b2995e59788bdb49782666 | c9527516e32d7811c15e948ee867757bb47a9c2a | 2023-09-27T17:34:41Z | c++ | 2023-09-30T09:02:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,446 | ["servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"] | Memory leaks when playing 3d skeleton animation while TAA or FSR2.2 is enabled | ### Godot version
4.2.dev5
### System information
Windows11 - Godot v4.2.dev5 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 527.56 - AMD Ryzen 7950X
### Issue description
When anti-aliasing option that needs motion-vector buffer is enabled (TAA or FSR2.2), and then playing skeleton animation t... | https://github.com/godotengine/godot/issues/82446 | https://github.com/godotengine/godot/pull/82451 | d8ab9534423a5537c19c2a43577c5716d3114975 | 829d9bb6ba24ad955ac8fd29a88ed25572adc1dd | 2023-09-27T14:44:46Z | c++ | 2023-10-05T08:08:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,439 | ["core/os/os.cpp", "doc/classes/OS.xml", "platform/web/os_web.cpp", "platform/web/os_web.h"] | OS.get_unique_id() returns empty string on Web target | ### Godot version
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.21001.45002) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon R... | https://github.com/godotengine/godot/issues/82439 | https://github.com/godotengine/godot/pull/82441 | bc118b36ac55d2d37b9fe6f08c8cfd42f3c69bc4 | 5fe97c58449e610eb3b261d8b03662c90b9a351d | 2023-09-27T11:07:15Z | c++ | 2023-10-02T11:16:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,396 | ["platform/android/display_server_android.cpp"] | TouchScreenButton with is_action_just_pressed() bug | ### Godot version
4.1.2.rc1
### System information
Godot v4.1.2.rc1 - Windows 10.0.19045 - Vulkan (Mobile) - integrated AMD Radeon(TM) Vega 8 Graphics () - AMD Ryzen 3 2200G with Radeon Vega Graphics (4 Threads)
### Issue description
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
this for... | https://github.com/godotengine/godot/issues/82396 | https://github.com/godotengine/godot/pull/83301 | 64f80295e52ff98672ae92ec57a15454b91f9b21 | 4ec07ffb44b02ee09f562cc8a8f203cb64339b13 | 2023-09-26T19:56:02Z | c++ | 2023-10-24T08:54:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,389 | ["editor/plugins/tiles/tile_data_editors.cpp"] | You have to undo/redo twice in the tile polygon editor for everything | ### Godot version
Godot v4.2.dev5 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
### System information
Godot v4.2.dev5 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen In... | https://github.com/godotengine/godot/issues/82389 | https://github.com/godotengine/godot/pull/83093 | 6f8b7e98950a30a97620f3f6575af92b5d0b33a5 | d80ce0c52a097c35bb4d441e7a9c0a76e6342ba4 | 2023-09-26T18:17:14Z | c++ | 2023-10-10T10:34:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,363 | ["editor/editor_autoload_settings.cpp"] | Error spam when undoing deleting a singleton in the editor | ### Godot version
Godot v4.2.dev5 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
### System information
Godot v4.2.dev5 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen In... | https://github.com/godotengine/godot/issues/82363 | https://github.com/godotengine/godot/pull/79832 | 460dd9fdb7a3aa9865dec344c2b54a7b93f4bb83 | 75d27e38937b0fe3649ef28156a5fae70a58719b | 2023-09-26T11:38:19Z | c++ | 2023-11-09T17:06:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,350 | ["methods.py"] | Source fails to link on OSX 13.6 / Apple Silicon M1 | ### Godot version
4.1
### System information
osx 13.6 / Apple Silicon M1 Macbook Air 2021
### Issue description
More linking errors than fit in my terminal log are produced when following the standard build instructions on the wiki. I tried building with both the 4.1 branch and master. I also updated to ... | https://github.com/godotengine/godot/issues/82350 | https://github.com/godotengine/godot/pull/82352 | 7e67b496ff7e35f66b88adcbdd5b252d01739cbb | 0a24f1dd0366fe22d967818a240bdc5ef0da2e27 | 2023-09-26T04:14:42Z | c++ | 2023-09-26T11:44:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,349 | ["platform/macos/display_server_macos.mm"] | Changing Window.borderless property causes main window to vanish on macOS | ### Godot version
4.2.dev4.mono.official [549fcce5f]
### System information
Godot v4.2.dev4.mono - macOS 14.0.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
### Issue description
_Note: This issue was discovered on the Mono version of Godot, but it may not be related to the Mono build... | https://github.com/godotengine/godot/issues/82349 | https://github.com/godotengine/godot/pull/82357 | 0358abbeba015ee8009186887f9269bec08b659c | 124f8983b878bd31e46c7651c58750a5d3b1d436 | 2023-09-26T02:39:40Z | c++ | 2023-10-03T15:22:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,339 | ["scene/main/node.cpp"] | Process priority unsettable in inspector | ### Godot version
4.1.1
### System information
Win11
### Issue description
trying to set either process_priority or process_physics_priority in the inspector prints the "Set process_priority" confirmation to the console but the value stays at zero. seems to happen when the node didn't have a script attached (or di... | https://github.com/godotengine/godot/issues/82339 | https://github.com/godotengine/godot/pull/82358 | 2c8c7b95aa93d0e777c2a28ddb759546819e4470 | 008b08b5fb559f896ea3a6b3b9a8de41824c5ad4 | 2023-09-25T23:07:06Z | c++ | 2023-09-26T11:45:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,338 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Godot editor and game stop responding to any keypress after switched IME to ibus-anthy on Linux desktop | ### Godot version
4.1.1-1
### System information
Godot v4.1.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 21 Sep 2023 11:06:39 +0000 - Vulkan (Forward+) - dedicated AMD Radeon RX 460 Graphics () - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)
### Issue description
After switching to ibu... | https://github.com/godotengine/godot/issues/82338 | https://github.com/godotengine/godot/pull/85306 | c4f872e38e577d8d6fedeaba99b144590113f751 | c44213607962f674a64d1ab41a8c9c20cd41b487 | 2023-09-25T22:50:25Z | c++ | 2023-12-05T12:57:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,333 | ["doc/classes/Resource.xml"] | ResourceName not saved | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 30.0.14.9613) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
Setting the resource name of a pa... | https://github.com/godotengine/godot/issues/82333 | https://github.com/godotengine/godot/pull/82406 | 6afd320984cf14198368cc6c53752813a02169e3 | 136c4e370d7bd84a4df35646d5395911f842171e | 2023-09-25T21:26:05Z | c++ | 2023-11-01T14:09:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,311 | ["scene/resources/material.cpp"] | Triplanar World mapping - incorrect normal direction for normal map | ### Godot version
4.1.1 stable
### System information
Windows 10
### Issue description
When setting up a material using triplanar world mapping, the normal map is correctly rotated and applied.
However, the direction that the light is calculated is screwed.
**Here is the expected behaviour in Godot 3.5.2:**
... | https://github.com/godotengine/godot/issues/82311 | https://github.com/godotengine/godot/pull/83658 | 792afd2cad23fa8a26d4243344c511d66b549654 | b629049b547786417d62c590df7f778a7d526e65 | 2023-09-25T16:07:41Z | c++ | 2023-10-24T08:54:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,262 | ["core/input/input.cpp", "core/input/input.h", "core/input/input_map.cpp", "core/input/input_map.h"] | X11: `is_action_pressed` returns incorrect value when key was pressed during scene loading | ### Godot version
Godot_v4.2-dev4_linux.x86_64
### System information
Ubuntu 22.04 Vulkan Forward+
### Issue description
If an action is pressed during the loading of a scene, even if the key is released, `is_action_pressed()` will always consider it pressed afterward.
The behavior is the same for `is_action_pres... | https://github.com/godotengine/godot/issues/82262 | https://github.com/godotengine/godot/pull/84685 | bc807766182ee52902464faa4cbf34756b0c868b | 747bff0bffae2a6e64a4746144c819b929e42a19 | 2023-09-24T20:30:22Z | c++ | 2023-11-12T11:15:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,258 | ["modules/gdscript/gdscript_editor.cpp"] | "Lookup Symbol" or "Ctrl+LMB" not working for functions defined in script of another node | ___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
### Godot version
v4.2.beta1.official [b1371806a]
### System information
Windows 10 - Godot v4.1.1.stable.official
### Issue description
 at the time of drawing" Error when rapidly deleting many local to scene particle systems | ### Godot version
4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 Threads)
### Issue description
If you instantiate a large number of GPUParticle2D nodes that ... | https://github.com/godotengine/godot/issues/82257 | https://github.com/godotengine/godot/pull/82431 | f2f6f99241c6d6a885c35dcb4d9c97e3724d5c52 | b1371806ad3907c009458ea939bd4b810f9deb21 | 2023-09-24T17:57:12Z | c++ | 2023-10-11T22:22:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,255 | ["modules/gdscript/gdscript_compiler.cpp"] | Godot Crashes Immediately Upon Opening Project | ### Godot version
4.2-dev5
### System information
Windows 11 - Ryzen 7 5800x - RX7900XTX
### Issue description
I have a project that I created and have been working on in 4.0, then 4.1. No issues between the two versions. The project still works fine in both versions. However, in 4.2-dev5, the project wi... | https://github.com/godotengine/godot/issues/82255 | https://github.com/godotengine/godot/pull/82294 | 563d22565462f35f3f592c0cdd1abd275ebe28ec | 0c626bdfb0a752f1bf8c44ab782759905462d010 | 2023-09-24T16:42:09Z | c++ | 2023-09-26T06:31:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,243 | ["core/io/resource_loader.h"] | Dependency warning popup no longer works. | ### Godot version
fb4c0cf4624b1e3e738cf391e20cf2c08d76be9c
### System information
Windows 11
### Issue description
The window that warns and gives the user the oppertunity to fix and broken resource dependencies in scenes no longer pops up. Instead, the scene will attempt to load regardless, potentially corrupting... | https://github.com/godotengine/godot/issues/82243 | https://github.com/godotengine/godot/pull/82244 | 42011d8673efa9d60725fa980b43d905d6a5c330 | 666a92c7c2bf449a69234268982ff47eda828444 | 2023-09-24T12:50:07Z | c++ | 2023-09-26T11:45:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,199 | ["scene/theme/theme_owner.cpp"] | Theme type variations don't work for Panel, Label, Button, Tree, etc. | ### Godot version
4.2.dev5(c12d635)
### System information
MacOS
### Issue description
Theme type variations stopped working somewhere between 4.2dev4 and 4.2dev5.
### Steps to reproduce
Add and assign a new type variation to any of the title classes.
### Minimal reproduction project
[theme_variation_bug.zip... | https://github.com/godotengine/godot/issues/82199 | https://github.com/godotengine/godot/pull/82218 | 37d5e1e0e3e6663e9f8ae2a30af829b089c9f95c | 7287df46335bb12143ec87d96c0518eedd89e2f9 | 2023-09-23T16:43:35Z | c++ | 2023-09-24T21:36:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,180 | ["editor/import/scene_import_settings.cpp"] | Bounding box wires cast a shadow in the advanced 3d model import settings | ### Godot version
4.1.1
### System information
linux
### Issue description

### Steps to reproduce
- import a blend or glb file and open the import settings (double click on the file)
- select a meshinstance nod... | https://github.com/godotengine/godot/issues/82180 | https://github.com/godotengine/godot/pull/82190 | 810021c7cd47b09822e409594b51d39536d58352 | 9e011c3950ca891c22eed9063e1752e88b5818e2 | 2023-09-23T08:36:52Z | c++ | 2023-09-24T21:35:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,175 | ["servers/rendering/renderer_rd/effects/copy_effects.cpp", "servers/rendering/renderer_rd/effects/copy_effects.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"] | MSAA On mobile Vulkan - can't use 4 subpass path | ### Godot version
4.2 dev fe5b1c8d49313d63fbe91cb7cdf463e10fb86afa
### System information
Android
### Issue description
In Vulkan mobile we render using subpasses whenever possible to keep data within tile memory for as long as possible.
In its most optimal configuration there are 4 subpasses:
1 - opaque renderi... | https://github.com/godotengine/godot/issues/82175 | https://github.com/godotengine/godot/pull/84169 | 9cbe3cb45114410576c16d7c4087e9c2443a88ef | ef9454565818bf4df49399a00a95fe18cd956259 | 2023-09-23T07:36:07Z | c++ | 2023-12-16T16:49:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,169 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/member_info_inheritance.gd", "modules/gdscript/tests/scripts/runtime/features/member_info_inheritance.out"] | Export members are duplicated on Inspector when using @tool | ### Godot version
4.2.dev
### System information
Windows 11
### Issue description
There's a bug on `4.2.dev` where the Inspector will shows the duplicated exported members of a child class that extends its parent class.
- Only happens in the latest `4.2.dev`
- Reopening the same project in **4.1.1.stable**,... | https://github.com/godotengine/godot/issues/82169 | https://github.com/godotengine/godot/pull/82186 | 73252669b181785fdb9575f2ef2785e667fee6b4 | 78483a1df2f5109a14f82f00225bc60eff83d8c0 | 2023-09-23T05:59:15Z | c++ | 2023-09-28T18:04:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,166 | ["scene/gui/graph_edit_arranger.cpp"] | Visual Shader Arrange Nodes button crashes Godot | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 10
### Issue description
In the Visual Shader editor, clicking Arrange Nodes crashes Godot.
### Steps to reproduce
Click Arrange Nodes in the Visual Shader editor with the reproduction project. Sometimes it wor... | https://github.com/godotengine/godot/issues/82166 | https://github.com/godotengine/godot/pull/83678 | fe64786a917623bf7759c254ba7af275053534bf | 51875ac998517134d7c091ef98262cb61189d4ef | 2023-09-23T02:26:17Z | c++ | 2023-10-28T10:30:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,094 | ["editor/plugins/skeleton_3d_editor_plugin.cpp", "editor/plugins/skeleton_3d_editor_plugin.h"] | Accumulation of VSeparator in toolbox when selecting a node | ### Godot version
4.2.dev5
### System information
Windows 10
### Issue description
In an open scene of a glb file, when selecting different nodes, seperators endlessly accumulate in the top field, then the editor slows down a lot.
 setterget_physical_keycode() getter
Represents the physical location of a key on the 101/102-key US QWERTY... | https://github.com/godotengine/godot/issues/82091 | https://github.com/godotengine/godot/pull/82092 | 75d27e38937b0fe3649ef28156a5fae70a58719b | 95a42aeb962d6d0375bcd49f072afd42f730c858 | 2023-09-22T04:50:20Z | c++ | 2023-11-09T17:06:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,090 | ["scene/main/shader_globals_override.cpp"] | ShaderGlobalsOverride - Params changes lost on reload | ### Godot version
v4.2.dev5.official [e3e2528ba]
### System information
Godot v4.2.dev5 - Fedora Linux 38 (Workstation Edition) - X11 - GLES3 (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 16.0.6, DRM 3.52, 6.4.15-200.fc38.x86_64) () - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads)
### Issue desc... | https://github.com/godotengine/godot/issues/82090 | https://github.com/godotengine/godot/pull/82100 | dde7deeecac7d4284a6f265bae9a90ab861674c4 | 9e02dcd44c87efd9a6a49f4c410857a41040b44a | 2023-09-22T04:40:19Z | c++ | 2023-10-11T20:50:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,081 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.gd", "modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.out", "modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.gd", "modules/gdscript/tests/scripts/ana... | Empty parser error when defining a custom class extending Time | ### Godot version
v4.1.1.stable.flathub [bd6af8e0e]
### System information
Godot v4.1.1.stable (bd6af8e0e) - Freedesktop SDK 23.08 (Flatpak runtime) - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - AMD Ryzen 5 5600 6-Core Processor (12 Threads)
### Issue description
Creating a custom... | https://github.com/godotengine/godot/issues/82081 | https://github.com/godotengine/godot/pull/82098 | f795e458680ce5d7879e5556f8606aa96a6832a8 | 1c10ff37b34e557afe0da0bdd6f7ae180201a533 | 2023-09-21T22:46:02Z | c++ | 2023-09-22T20:05:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,074 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"] | Editor crashes when renaming a file/folder by clicking outside of it | ### Godot version
v4.2.dev5
### System information
Windows 11
### Issue description
The editor crashes when confirming a file/folder rename by clicking outside the selection.
This works fine in the Scene Tree dock.
I don't know why, but it's easier to reproduce in single window mode.
### Steps to re... | https://github.com/godotengine/godot/issues/82074 | https://github.com/godotengine/godot/pull/82075 | a28dab7e82eea1f49671e468ec3699d0b310ba1e | 98287fe607b5bff0035feb6988d2192c8fc5d8d1 | 2023-09-21T19:03:18Z | c++ | 2023-10-09T21:22:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,062 | ["editor/export/editor_export_platform.cpp"] | TS->shaped_text_prev_character_pos ignored by LineEdit and TextEdit in exports only | ### Godot version
4.2dev5
### System information
macOS
### Issue description
For exports only, for `LineEdit` and `TextEdit`, the new `TS->shaped_text_prev_character_pos` and `TS->shaped_text_next_character_pos` act as if `caret_mid_grapheme_enabled` is enabled, whereas the cursor moves across the composite charac... | https://github.com/godotengine/godot/issues/82062 | https://github.com/godotengine/godot/pull/82103 | 5d300016a3630377a272b07cddd2975682bf5e0f | 1376a5a0ced5edde39f1d0e729ec34b25cd4ce83 | 2023-09-21T16:45:54Z | c++ | 2023-10-03T15:21:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,041 | ["scene/gui/rich_text_label.cpp"] | Output window doesn't scroll with certain editor scale settings | ### Godot version
v4.2.dev5.official [e3e2528ba]
### System information
Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
### Issue description
#79975 closed his issue too early, it's a separate ... | https://github.com/godotengine/godot/issues/82041 | https://github.com/godotengine/godot/pull/82079 | 94edf0f9a16eea518119b4ba9301665964bb9ed3 | cbae80006cd622858c9afd0a39c066bbd86aa47c | 2023-09-21T11:10:25Z | c++ | 2023-12-04T21:57:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,034 | ["editor/editor_properties.cpp"] | Can't unset values in exported typed array (of type node) via the editor | ### Godot version
4.1.1 Stable
### System information
Godot v4.1.1.stable - Fedora Linux 38 (Workstation Edition) - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT (RADV NAVI23) () - AMD Ryzen 5 3600X 6-Core Processor (12 Threads)
### Issue description
When exporting a Typed Array, where the type is set to Nod... | https://github.com/godotengine/godot/issues/82034 | https://github.com/godotengine/godot/pull/82287 | 4443b8f474c90a9055a09f51c91e067322e1b0b8 | 563d22565462f35f3f592c0cdd1abd275ebe28ec | 2023-09-21T09:02:28Z | c++ | 2023-09-26T06:31:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,022 | ["doc/classes/CanvasItem.xml"] | CanvasItem `draw_rect()`, `draw_line()`, etc. functions not drawing thin-lines below `-1px` | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
v4.1.1.stable.official [bd6af8e0e]
### Issue description
I'm making some tool scripts, and I want to have varying line-width widgets which are unaffected by zoom in the editor.
The docs say negative widths are treated as non-scaling pri... | https://github.com/godotengine/godot/issues/82022 | https://github.com/godotengine/godot/pull/82991 | 95a42aeb962d6d0375bcd49f072afd42f730c858 | 9ff5ee79b8d6905dfe8343777cf83fbd4fa73776 | 2023-09-21T03:20:38Z | c++ | 2023-11-09T17:07:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,021 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/for_loop_wrong_specified_type_with_literal_array.gd", "modules/gdscript/tests/scripts/analyzer/errors/for_loop_wrong_specified_type_with_literal_array.out", "modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_speci... | Statically incorrect type annotations are permitted on for loop variables | ### Godot version
v4.2.dev5.official [e3e2528ba], v4.2.dev.custom_build [7b49cbade]
### System information
Godot v4.2.dev5 - Debian GNU/Linux 12 (bookworm) 12 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 3GB (nvidia) - AMD Ryzen 7 1700X Eight-Core Processor (16 Threads)
### Issue description
... | https://github.com/godotengine/godot/issues/82021 | https://github.com/godotengine/godot/pull/82030 | f2ab40cd4dcc58385f64bf74e4481a3197aafea3 | 73252669b181785fdb9575f2ef2785e667fee6b4 | 2023-09-21T02:28:43Z | c++ | 2023-09-28T18:04:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,014 | ["editor/editor_themes.cpp", "editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h", "editor/plugins/animation_blend_tree_editor_plugin.cpp", "editor/plugins/animation_blend_tree_editor_plugin.h", "editor/plugins/animation_state_machine_editor.cpp", "editor/plugins/animation_state_machine_editor.h", "scen... | Broken icon in SceneTreeDialog | ### Godot version
4.2 59139df
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
 | ### Godot version
v4.2-dev5_mono_win64 (and 4.2-dev4_mono_win64)
### System information
Godot v4.2.dev5.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 with Max-Q Design (NVIDIA; 31.0.15.3161) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
### Issue description
... | https://github.com/godotengine/godot/issues/82013 | https://github.com/godotengine/godot/pull/82762 | 6b727ebdd298bdfad8b5c5ea78100bfb6a537d79 | 7233001c67f71defb05ed164c1512c758f078137 | 2023-09-20T21:06:12Z | c++ | 2023-10-10T07:11:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,988 | ["editor/filesystem_dock.cpp"] | FileSystem Dock, during dragging, last deselected item is also taken into account | ### Godot version
v4.2.dev5.official [e3e2528ba]
### System information
Godot v4.2.dev5 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 (NVIDIA; 31.0.15.3734) - Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz (4 Threads)
### Issue description
During dragging files in FileSystem Dock, last dese... | https://github.com/godotengine/godot/issues/81988 | https://github.com/godotengine/godot/pull/82045 | 10cf3d05247ed8142f82bda4089f2a7d33f4a2d5 | bf5318f45eb55972e1040fe5d63dfbd66d474bd4 | 2023-09-20T15:34:13Z | c++ | 2023-09-26T06:22:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,975 | ["core/input/input.cpp"] | `Input.is_action_just_pressed` flickers when action is tied to an input axis (joystick direction) | ### Godot version
4.2.dev5
### System information
linux, wired switch pro controller
### Issue description
may be related to https://github.com/godotengine/godot/pull/81170 (as before that, my axes were getting stuck, but since then I get this bug). (although I didn't bisect or anything, I just remember ... | https://github.com/godotengine/godot/issues/81975 | https://github.com/godotengine/godot/pull/82056 | 72b14b54a1873c4b4500b9300d23dc94cc908a14 | 2f5bb6cc97695523552c0f336d078594e2e50729 | 2023-09-20T12:12:05Z | c++ | 2023-10-16T10:59:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,966 | ["editor/editor_themes.cpp", "editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h", "editor/plugins/animation_blend_tree_editor_plugin.cpp", "editor/plugins/animation_blend_tree_editor_plugin.h", "editor/plugins/animation_state_machine_editor.cpp", "editor/plugins/animation_state_machine_editor.h", "scen... | Editor: AnimationTree node font color is black | ### Godot version
v4.2.dev5.official [e3e2528ba]
### System information
Linux Ubuntu 22.04, GeForce 1060
### Issue description
Node labels in AnimationTree editor are black and thus unreadable, for default (dark theme).

### Steps to reproduce
see screenshot
### Minimal reproduction project
a `MeshInstance3D` with a material | https://github.com/godotengine/godot/issues/81964 | https://github.com/godotengine/godot/pull/83517 | 6ee666cb00db38dbe017b9539ac20520efebebb5 | 0f710e688c2e36dee4a2b7801687086d8f07ab1b | 2023-09-20T07:21:54Z | c++ | 2023-10-18T14:54:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,955 | ["editor/import/resource_importer_scene.cpp"] | Slicing 3D animation in .glb and .blend file import breaks Save to File setting | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3713) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)
### Issue description
Using animation slicing when import... | https://github.com/godotengine/godot/issues/81955 | https://github.com/godotengine/godot/pull/83036 | b733901e9e650fc2f1a43627be2379f5ba200f8d | 802813d8f94bb37e06366073e7fc5cc6caa8a3de | 2023-09-20T00:59:48Z | c++ | 2023-11-03T11:52:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,948 | ["platform/macos/detect.py"] | Compiling ARM64 error after installing Xcode15 | ### Godot version
4.2.dev [e3e2528ba]
### System information
Godot v4.2.dev (e3e2528ba) - macOS 14.0.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
When I wanted to compile Godot for Apple Silicon today, I have encountered such an error:
```shell
scons: Reading SConscr... | https://github.com/godotengine/godot/issues/81948 | https://github.com/godotengine/godot/pull/81968 | 0c71c7cc6f21c5a7b89b0409c60a3311e50da1ad | 58750df3a3095201040e56d8947053261c9eaf75 | 2023-09-19T21:30:01Z | c++ | 2023-09-20T16:55:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,926 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.cpp"] | MultiMesh won't display in web (MultiMeshInstance2D & RenderingServer) | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.3623) - 11th Gen Intel(R) Core(TM) i7-11700 @ 2.50GHz (16 Threads)
### Issue description
Browser receives errors when trying... | https://github.com/godotengine/godot/issues/81926 | https://github.com/godotengine/godot/pull/81575 | bfd78bb917887cfc1fd842ba23570394cad8bedb | b42aa5ad9d185a5263885755a17dc9d4e93314d5 | 2023-09-19T13:32:46Z | c++ | 2023-10-05T08:06:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,920 | ["editor/plugins/tiles/tile_map_editor.cpp"] | Tilemap selection tool: can't remove from the current selection with ctrl+click | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21029.1006) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)
### Issue description
## Problem
... | https://github.com/godotengine/godot/issues/81920 | https://github.com/godotengine/godot/pull/81925 | 73d76517843636c31b145d74ff4e7ae92510468d | b7c524d35870d07e7327f58375378723de7768e3 | 2023-09-19T12:33:22Z | c++ | 2023-09-20T11:10:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,918 | ["editor/plugins/tiles/tile_map_editor.cpp", "editor/plugins/tiles/tile_map_editor.h", "scene/resources/tile_set.h"] | Rotating and flipping tiles doesn't work with Scene Collections. | ### Godot version
v4.2.dev5.official [e3e2528ba]
### System information
Godot v4.2.dev5 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 31.0.15.3713) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads)
### Issue description
The newly re-introduced per-tile rotatio... | https://github.com/godotengine/godot/issues/81918 | https://github.com/godotengine/godot/pull/81971 | 44ea5f94707b718335cea619207c06ce836d611f | fb4c0cf4624b1e3e738cf391e20cf2c08d76be9c | 2023-09-19T12:19:03Z | c++ | 2023-09-21T12:25:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,916 | ["editor/plugins/gizmos/gizmo_3d_helper.cpp"] | New 3D scaling gizmos not snapping to grid correctly | ### Godot version
v4.2.dev5.official
### System information
Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 30.0.15.1179) - AMD Ryzen 3 1200 Quad-Core Processor (4 Threads)
### Issue description
When using the new 3D scaling gizmos and grid snappin... | https://github.com/godotengine/godot/issues/81916 | https://github.com/godotengine/godot/pull/82381 | afa262ae6bd1229c45a65d89103aba5b1c78182b | fc6d6b2c00a0ccc6a1fa148df2a4866b8d438308 | 2023-09-19T12:06:48Z | c++ | 2023-10-13T20:16:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,910 | ["servers/rendering/renderer_rd/effects/copy_effects.cpp", "servers/rendering/renderer_rd/effects/copy_effects.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"] | Vulkan Mobile - MSAA resolve breaks on some systems if no transparent objects are rendered. | ### Godot version
4.0 dev e3e2528ba7f6e85ac167d687dd6312b35f558591
### System information
Android
### Issue description
When enabling MSAA on Android with the Vulkan Mobile renderer the screen can end up black. This is not happening on all devices so this seems driver related.
Was able to reproduce this on a Qu... | https://github.com/godotengine/godot/issues/81910 | https://github.com/godotengine/godot/pull/84169 | 9cbe3cb45114410576c16d7c4087e9c2443a88ef | ef9454565818bf4df49399a00a95fe18cd956259 | 2023-09-19T09:43:18Z | c++ | 2023-12-16T16:49:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,879 | ["scene/resources/curve.cpp", "tests/scene/test_curve_3d.h"] | Path3D Up Vector miscalculation | ### Godot version
v4.2.dev4.mono.official [549fcce5f]
### System information
Godot v4.2.dev4.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3619) - Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz (20 Threads)
### Issue description
Since somewhere around 4.1, when a po... | https://github.com/godotengine/godot/issues/81879 | https://github.com/godotengine/godot/pull/81885 | f0a9931eb750474fef5d44c74327636fc9080d37 | 571cd0eb791b37e9a8adda9f909251138170f6b7 | 2023-09-18T19:43:48Z | c++ | 2023-09-19T07:05:17Z |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.