status stringclasses 1
value | repo_name stringclasses 13
values | repo_url stringclasses 13
values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 73,480 | ["doc/classes/CodeEdit.xml", "editor/plugins/script_text_editor.cpp", "modules/gdscript/gdscript_editor.cpp", "scene/gui/code_edit.cpp", "scene/gui/code_edit.h"] | The "Lookup Symbol" button don't appears for custom class names. | ### Godot version
4.0 dev_build
### System information
Ubuntu 22.04.1
### Issue description
The "Lookup Symbol" button don't appears for custorm class names.
Related issues: #68475, #73167.
I tried apply #68311, #69473 and #73196. It don't helps.
The `Ctrl+LMB` works right for all cases.
### Steps to reproduc... | https://github.com/godotengine/godot/issues/73480 | https://github.com/godotengine/godot/pull/73196 | d6bb6d42b2d26d15e6362983232e211907f24886 | 2bd904e3db8a82464e623768b5fd08114e2186ee | 2023-02-17T03:51:24Z | c++ | 2023-07-24T17:32:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,476 | ["scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"] | Ctrl-Backspace crashes editor with multiple cursors on same line | ### Godot version
v4.0.rc2.official
### System information
Window 10
### Issue description
If multiple cursors are selecting two words on the same line in the code editor, pressing Control + Backspace crashes the program. This only seems to happen if they are on the same line (different lines are fine as far as I'... | https://github.com/godotengine/godot/issues/73476 | https://github.com/godotengine/godot/pull/73586 | 9ad8dfa6cc1ce55adaabe5336fa2c52fdc74ed0f | ba0dc8ee95aa45618ce41c6d5acd2c43c12f793a | 2023-02-17T02:22:41Z | c++ | 2023-02-19T15:33:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,473 | ["scene/gui/popup_menu.cpp"] | List selection does not work in 3D editor | ### Godot version
4.0 rc2
### System information
Windows 10 x64
### Issue description
https://user-images.githubusercontent.com/2223172/219531151-6d10e5f3-7a35-4457-91f9-68b733b00c3a.mp4
### Steps to reproduce
1. Have 2+ 3D nodes on the scene, overlapping
2. Alt + Right Click them
3. Select a node from t... | https://github.com/godotengine/godot/issues/73473 | https://github.com/godotengine/godot/pull/73508 | 28db611f0f27c37d2d02fc986e9edbb8a8725267 | 6bb4b00647326c971f61c5fd6ff0b7064a01120b | 2023-02-17T02:07:45Z | c++ | 2023-02-17T18:17:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,469 | ["editor/editor_node.cpp"] | Selecting and Moving a group of Tiles erases the Selection both in the origin and the destination | ### Godot version
v4.0.rc2.official [d2699dc7a]
### System information
Windows 10
### Issue description
Instead of moving a selection of tiles, both the tiles in the destination (When you release the selection while moving it) and the tiles you had selected dissapear, making it look like it's an erasing selection ... | https://github.com/godotengine/godot/issues/73469 | https://github.com/godotengine/godot/pull/73512 | 24344de4f5baf7b5d4d459d7a2918e1ff635006f | 0c27edf3d971bd3accffbaee5c57da33d0549284 | 2023-02-17T00:12:36Z | c++ | 2023-02-17T20:41:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,466 | ["scene/gui/view_panner.cpp"] | drag gesture scrolls the visual shader editor and drags nodes at the same time | ### Godot version
4.0 RC2
### System information
Android 13, Samsung Galaxy 7 FE
### Issue description
I tried to use visual shaders on tablet but when i try to move a block it also scrolls the view. I believe that the 2D editor has the same issue, but i couldn't find it.
### Steps to reproduce
create a visual s... | https://github.com/godotengine/godot/issues/73466 | https://github.com/godotengine/godot/pull/75113 | b63c77acebda0d46af9e2cad81568215b2f05aa3 | 5cf878c090ad38d2beead0423ddd931343c920d5 | 2023-02-16T23:18:01Z | c++ | 2023-04-05T18:21:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,457 | ["scene/2d/touch_screen_button.cpp"] | Emulate touch from mouse won't work with TouchScreenButton node | ### Godot version
4.0.rc2
### System information
windows 10
### Issue description
The "emulate touch from mouse" project setting has no effect when trying to click a TouchScreenButton node. It may be a problem specific to the TouchScreenButton node OR it may be the entire touch emulation that doesn't wor... | https://github.com/godotengine/godot/issues/73457 | https://github.com/godotengine/godot/pull/73470 | e80e21b5e8bfb0af04b5d87bfdfc67ffe95121ac | da11c59918721ab44e8986ce47ab3d65764c4e28 | 2023-02-16T19:45:33Z | c++ | 2023-02-17T13:00:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,445 | ["editor/input_event_configuration_dialog.cpp"] | Event Configuration dialog uses project's theme font | ### Godot version
4.0.dev (953383328af17e8c9fd6359285c12617cb22f636)
### System information
Windows 10
### Issue description
Give a value to Project Settings -> Theme -> Custom Font, then restart.
Then go to Project Settings -> Input Map and open the dialog for adding a new action. It will use the proje... | https://github.com/godotengine/godot/issues/73445 | https://github.com/godotengine/godot/pull/73447 | 57419dcd88553bde0b78a49dab8d94523eb95a8c | d768be419970eedca1f96d8fbf8c91c02a3ffda2 | 2023-02-16T16:07:25Z | c++ | 2023-02-16T17:34:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,414 | ["editor/plugins/script_text_editor.cpp", "editor/plugins/text_editor.cpp"] | If two carets are on the same line, they interfere each other's Toggle Folding (Alt+F) | ### Godot version
4.0.rc2
### System information
Ubuntu 22.04.1 LTS
### Issue description
Leftover from #72410. If you place two carets on a line and press Alt+F (Toggle Folding), it will have no effect (in reality, the second caret will undo what the first one did). This behavior is rather unexpected.
### Steps ... | https://github.com/godotengine/godot/issues/73414 | https://github.com/godotengine/godot/pull/73704 | 49c1902a04d961a75b964404da0beb15853d63ec | 9b774ef350a589cb20d11159a992ed276c0e70c7 | 2023-02-16T06:19:16Z | c++ | 2023-02-21T22:35:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,404 | ["scene/resources/material.cpp"] | Parallax mapping not rendering in stereoscopic 3D in VR | ### Godot version
4.0 rc2
### System information
Windows 10, Vulkan, GTX 1070
### Issue description
Parallax occlusion mapping does not show in stereoscopic 3D, the shader seems to not be using individual eye positions like it does in 3.5.
### Steps to reproduce
See attached project
### Minimal reproduct... | https://github.com/godotengine/godot/issues/73404 | https://github.com/godotengine/godot/pull/79049 | 8e5a01fcf484067f97156cb57596b7e5bbe9eee3 | 5d23586faf8d9f185b8d941f6ccf97e5af8a480e | 2023-02-16T01:12:58Z | c++ | 2023-07-07T06:33:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,395 | ["scene/gui/label.cpp"] | Godot 4 rc2: Inspector - name of selected scene is not output correctly | ### Godot version
4.0 rc2
### System information
Linux Ubuntu
### Issue description
Select a node from the scene tab, and then in the inspector the name (first field in the inspector) is either chopped off by a few characters or it has unnecessary ellipses added.
` can't handle Array type | ### Godot version
4rc2
### System information
Windows 10, Vulcan, Intel HD graphics 620
### Issue description
In Godot 3.5 AnimationTree works fine with animated polygons with Continuous update mode. But in 4.0 branch it works only with Discrete update type.
### Steps to reproduce
Add Polygon2D.
A... | https://github.com/godotengine/godot/issues/73342 | https://github.com/godotengine/godot/pull/84815 | ce9901ef54537eb81e77667f82a2adc68d1d913c | 6ae6cc0bf5911308f1171092d21bee5628189424 | 2023-02-15T08:04:41Z | c++ | 2023-11-16T13:52:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,341 | ["scene/gui/code_edit.cpp"] | Autocompletion popup remains when you backspace to the beginning of a line | ### Godot version
4.0.rc2
### System information
Ubuntu 22.04.1 LTS
### Issue description
The autocomplete popup stays when you prompt it, then keep it while you backspace to the beginning of a line. Errors are also thrown.
### Steps to reproduce
1. Place your caret on an empty line
2. Type "r" an... | https://github.com/godotengine/godot/issues/73341 | https://github.com/godotengine/godot/pull/73344 | 088d227812a7947dbd8d5412c76d72e614b79411 | 0ddbd9bd2d0926a5acc79fd1a27b3a7445abd0c5 | 2023-02-15T08:02:10Z | c++ | 2023-02-15T08:52:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,336 | ["editor/plugins/text_shader_editor.cpp", "servers/rendering_server.cpp"] | Shader project settings not showing until shader editor is open | ### Godot version
v4.0.rc2.official [d2699dc7a]
### System information
Kubuntu 22.10
### Issue description
Shader project settings (`debug/shader_language/*`) only appear after the shader editor is opened for the first time.
Before:
 crashes the editor.
Call stack:
```
godot.windows.editor.x86_64.exe!HashMap<StringName,Variant,HashMapHasherDefault,HashMapComparatorDefault<S... | https://github.com/godotengine/godot/issues/73325 | https://github.com/godotengine/godot/pull/73345 | 47a8ee8814fedaa89816612137f4469fb2318d93 | 1f6a5426e2a473e978ab24e6fdd38b84b82f2018 | 2023-02-15T01:56:30Z | c++ | 2023-02-15T08:53:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,320 | ["drivers/gles3/shaders/stdlib_inc.glsl"] | Godot 4 RC 2 completely gets rid of viewport lines on OpenGL. | ### Godot version
4.0 RC 2
### System information
Windows 11, AMD Radeon RX 6700 XT, OpenGL
### Issue description
OpenGL:

Vulkan:
.
` have their exported nodes become `null` | ### Godot version
4.0.rc2
### System information
Ubuntu 22.04.1 LTS
### Issue description
Like the title says. I expect the nodes to be converted to node paths after packing, and then swiftly restored.
### Steps to reproduce
Add exported node variables to a node. Then pack that node into a PackedScene and instan... | https://github.com/godotengine/godot/issues/73315 | https://github.com/godotengine/godot/pull/75429 | 15d952147c5eb3e62eb1d046971b8c9f3d84713d | ed62d965eb573f69c131df73ee875ac18b04ca16 | 2023-02-14T23:15:08Z | c++ | 2023-04-25T07:58:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,311 | ["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h"] | DirAccess.rename() fails with files opened in same function | ### Godot version
v4.0.rc2.official [d2699dc7a]
### System information
Windows 10
### Issue description
If a file has been previously opened in the same function, it can't be renamed ...sometimes. The behavior differs from 3.5.1, where renaming works as long as the file is closed.
3.5.1: works
```gdscript
var d... | https://github.com/godotengine/godot/issues/73311 | https://github.com/godotengine/godot/pull/73448 | 6bb4b00647326c971f61c5fd6ff0b7064a01120b | 24344de4f5baf7b5d4d459d7a2918e1ff635006f | 2023-02-14T22:43:32Z | c++ | 2023-02-17T20:22:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,296 | ["scene/gui/label.cpp", "scene/gui/label.h"] | [4.0 RC2] Label with autowrap and blank text does not show new text after the first frame | ### Godot version
4.0 rc2
### System information
openSUSE Tumbleweed, compatibility renderer
### Issue description
A regression from RC1, most likely due to #73234. If we have a Label node with no text and with an autowrap mode set to something other than `Off`, and then we try to change the text into so... | https://github.com/godotengine/godot/issues/73296 | https://github.com/godotengine/godot/pull/73343 | f2aae8fa5c2e9d9323832fb43c8446c2e518d698 | 2874961309853dce3019dfef7bfa2d4f4afb03d9 | 2023-02-14T16:18:25Z | c++ | 2023-02-15T21:34:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,295 | ["doc/classes/LightmapGI.xml", "doc/classes/ProjectSettings.xml", "modules/lightmapper_rd/lightmapper_rd.cpp", "modules/lightmapper_rd/lightmapper_rd.h", "modules/lightmapper_rd/lm_common_inc.glsl", "modules/lightmapper_rd/lm_compute.glsl", "modules/lightmapper_rd/register_types.cpp", "scene/3d/lightmap_gi.cpp", "scene... | LightmapGI: Lightmap bounces increase indirect light energy too much | ### Godot version
v4.0.beta17.official [c40020513]
### System information
Ubuntu with Nvidia 2060
### Issue description
Lightmap bounces increase indirect energy too much. Here is a comparison (2 bounces vs 5 bounces)
2 bounces
 is returned, if opening an empty zip file should fail, the returned error code should at least be more specific.... | https://github.com/godotengine/godot/issues/73271 | https://github.com/godotengine/godot/pull/73310 | 661c3954a6f76aa58ecce5dc2e0e476a7c8ec6b1 | 2c8d61cd9be5902ab387b9b22b25802cbc212e78 | 2023-02-14T08:04:11Z | c++ | 2023-07-12T15:15:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,267 | ["editor/export/editor_export_platform_pc.cpp"] | 4.0beta17/4.0rc1 Project stopped working in exported version after upgrade | ### Godot version
v4.0.rc1.mono.official [8843d9ad3]
### System information
Windows 10, Forward+ (Vulcan), NVIDIA GeForce GTX 1050 Ti
### Issue description
I made simple project with panorama sky and basic ui with 3d scene in background. In beta 16 (v4.0.beta16.mono.official [518b9e580]) project works both in edit... | https://github.com/godotengine/godot/issues/73267 | https://github.com/godotengine/godot/pull/73286 | 93d1cfe5252fb7c033c5483ef4267d3b2d30bb4e | 8c7b98d4526c6ba66d7f1636abb71ccbe54727c6 | 2023-02-14T04:17:17Z | c++ | 2023-02-14T14:58:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,266 | ["servers/rendering/renderer_canvas_cull.cpp"] | Set Y Sort Enabled On brake Highlight Selected TileMap Layer | ### Godot version
4.0rc1
### System information
Windows 11, Vulkan API 1.3.224 - Vulkan NVIDIA GeForce RTX 3080 Ti
### Issue description
When I change de Y Sort Enabled On/Off. The Highlight seems to brake:

### System information
Windows 10, Nvidia RTX 3080, Vulkan Forward +
### Issue description
When formatting a string in certain instances, Godot will crash.
Relevant code snippet and [link to repo with file](https://github.com/godot-p... | https://github.com/godotengine/godot/issues/73258 | https://github.com/godotengine/godot/pull/73964 | 92d47f84fe3f1485ba43c9146405ca9fabcf4899 | 1bd0b296e195a622c362a12d8e3dca51e8648578 | 2023-02-13T23:21:58Z | c++ | 2023-02-26T15:00:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,231 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | CanvasItemMaterials can only apply to one 2D node with Compatibility GLES3 renderer | ### Godot version
4.0.rc1.mono
### System information
Windows 11 Home, AMD Ryzen 7 5700G with Radeon Graphics, 3800 Mhz, 8 Core(s), 16 Logical Processor(s)
### Issue description
A regression from how it was in 3.x, if you attempt to apply the same material to multiple 2D nodes (most readily by simply dup... | https://github.com/godotengine/godot/issues/73231 | https://github.com/godotengine/godot/pull/73255 | 4848877b802b17f4ab1aecfde42c81a7cc9b6f08 | 1f18e16a32223cfead38ff935f876ce8cb7d59c7 | 2023-02-13T16:07:23Z | c++ | 2023-02-14T10:01:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,230 | ["scene/gui/label.cpp"] | Some tooltips in the editor don't show their text content | ### Godot version
v4.0.rc.custom_build [4a2c2170b]
### System information
Linux X11 Xfce
### Issue description
Some tooltips in the editor appear black without content.

Apparently not all ... | https://github.com/godotengine/godot/issues/73230 | https://github.com/godotengine/godot/pull/73234 | cf859db34a6e3fa65c2200502a957d3981b4dbd4 | 1ecf486ef0a0e58ca7df6f84fb324b5766c66614 | 2023-02-13T15:26:38Z | c++ | 2023-02-13T18:14:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,227 | ["doc/classes/Color.xml"] | Wrong channel order in docs for Color.hex and Color.hex64: ARGB should be RGBA | ### Godot version
4.0rc1
### System information
n/a
### Issue description
The [docs](https://docs.godotengine.org/en/latest/classes/class_color.html#class-color-method-hex) for `Color.hex` and `Color.hex64` claim that the order is ARGB. But looking at the [implementation](https://github.com/godotengine/godot/blob/... | https://github.com/godotengine/godot/issues/73227 | https://github.com/godotengine/godot/pull/73275 | 76876a73375b4983cf20075d633868dd5356095e | d2699dc7ab96fbd75faccc1f32f55baebf1d84dc | 2023-02-13T14:54:54Z | c++ | 2023-02-14T10:07:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,209 | ["modules/gdscript/gdscript_analyzer.cpp"] | Godot incorrectly set variable as read-only when inferring type | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Windows 10
### Issue description
When Godot infers the type of a variable from a read-only property the variable is taken to be as readonly.
### Steps to reproduce
Declare a variable assigning a read-only property to it, and do it inferring t... | https://github.com/godotengine/godot/issues/73209 | https://github.com/godotengine/godot/pull/73238 | 5cb32d8476468836baa67d9a0e39523d4e922acc | f3934d1bf5a2374af1fdd59a3eb7dce917e0bc59 | 2023-02-13T09:45:38Z | c++ | 2023-02-16T17:34:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,192 | ["editor/editor_properties.cpp"] | 4.0.rc1, inc-decrement buttons missing from process priority input box | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Windows 10 22H2, Compatibility, Geforce GTX 550 Ti
### Issue description
The inc-decrement buttons are missing from the Process Priority input box.
The issue is observed in: v4.0.rc1.official [8843d9ad3]
![Godot_v4 0-rc1_win64_vzNcfx2YGm]... | https://github.com/godotengine/godot/issues/73192 | https://github.com/godotengine/godot/pull/73361 | 373cbbe7b20621795e3a09dd9e1d501894db72b1 | 9f07643c8c42cb3239556f77c4fb9fa8d75bd690 | 2023-02-13T00:36:26Z | c++ | 2023-02-16T10:01:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,167 | ["doc/classes/CodeEdit.xml", "editor/plugins/script_text_editor.cpp", "modules/gdscript/gdscript_editor.cpp", "scene/gui/code_edit.cpp", "scene/gui/code_edit.h"] | Lookup Symbol does not always work (regression in 4.0 RC 1) | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Windows 11 Pro 64Bit
### Issue description
Hi,
Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes ... | https://github.com/godotengine/godot/issues/73167 | https://github.com/godotengine/godot/pull/73196 | d6bb6d42b2d26d15e6362983232e211907f24886 | 2bd904e3db8a82464e623768b5fd08114e2186ee | 2023-02-12T18:00:05Z | c++ | 2023-07-24T17:32:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,166 | ["core/templates/paged_array.h", "tests/core/templates/test_paged_array.h"] | 3D Meshes disappearing (glitching?) in worlds with lots of objects. | ### Godot version
4.0 RC1 dotnet
### System information
Windows 10, Nvidia GTX 1660Ti, Vulkan
### Issue description
I was, just out of curiosity, testing what performance godot can give with larger worlds with just default settings dropping lots of objects in so I made a pretty big map (in the example be... | https://github.com/godotengine/godot/issues/73166 | https://github.com/godotengine/godot/pull/73460 | b51290383f2d8e4460ea6a9ad25ded6bc6396fee | e80e21b5e8bfb0af04b5d87bfdfc67ffe95121ac | 2023-02-12T17:57:53Z | c++ | 2023-02-17T12:42:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,164 | ["modules/gdscript/gdscript_editor.cpp"] | Automplete breaks when using @onready paired with get_node() | ### Godot version
4.0 rc1
### System information
Windows 11, GTX 1080Ti, Vulkan
### Issue description
Automplete can't find any variables and methods on custom classes when the nodes are loaded with `@onready`:
simple_rotate.gd:
```gdscript
extends Node2D
class_name SimpleRotate
@export var shou... | https://github.com/godotengine/godot/issues/73164 | https://github.com/godotengine/godot/pull/79386 | 375d89ced067dab809ae43232143609ca90eb9ff | dc367bec38ae27a6f2dc48495f3bbd92f478e3f8 | 2023-02-12T15:50:43Z | c++ | 2023-12-05T12:05:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,160 | ["scene/gui/subviewport_container.cpp", "scene/gui/subviewport_container.h", "scene/main/viewport.cpp", "scene/main/viewport.h"] | get_global_mouse_position() is shifted in the viewport's transform | ### Godot version
4.0rc1
### System information
Linux
### Issue description
This is a copy of https://github.com/godotengine/godot/issues/30215, as it seems it was incorrectly closed (or there's a regression).
When I use the get_global_mouse_position() in a normal scene, the coordinates are right, but when I us... | https://github.com/godotengine/godot/issues/73160 | https://github.com/godotengine/godot/pull/73188 | c3c425c25f847d13eb9e4b50302057d0d228210a | 0ef3d1bf56c7ec8aabd5af6f09b38d1c98bb6881 | 2023-02-12T14:33:31Z | c++ | 2023-03-07T11:04:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,155 | ["scene/animation/animation_blend_tree.cpp"] | BlendTree: NodeOneShot blending mode broken on master (still worked in RC1) | ### Godot version
v4.0.rc.custom_build.a4c2d8dc7
### System information
Manjaro Linux
### Issue description
One-Shot Nodes in BlendTrees used to correctly blend and filter the selected animation tracks.
However, some change between the RC1 release and current master broke this functionality.
Now, all a... | https://github.com/godotengine/godot/issues/73155 | https://github.com/godotengine/godot/pull/73187 | 3cc78567d7ee5209f7b316f2bb556e57d2e789c7 | 3281f2618265f94f1dc7032aa2f577d676e17a75 | 2023-02-12T12:59:15Z | c++ | 2023-02-13T08:11:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,143 | ["editor/renames_map_3_to_4.cpp"] | 3-to-4 conversion renames all "remove" functions | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Steam OS Holo, Steam Deck
### Issue description
The conversion rule renaming `remove` to `remove_at` for `Array` objects is applied to all functions named `remove`.
### Steps to reproduce
Create a 3.0 project with a function called "remove" i... | https://github.com/godotengine/godot/issues/73143 | https://github.com/godotengine/godot/pull/73220 | 47e030251f0dd1af16763ea25e036af00001bc63 | 37cd20b38d2cfcf05467975a4f60c51c1071f76a | 2023-02-12T04:21:47Z | c++ | 2023-02-17T13:41:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,141 | ["doc/classes/ProjectSettings.xml", "main/main.cpp", "modules/openxr/register_types.cpp"] | OpenXR Intrusive alert dialog when OpenXR HMD is not connected | ### Godot version
4.0.rc1
### System information
Windows 11Pro 10.0.22000
### Issue description
Starting a project with OpenXR enabled (and otherwise configured as per the documentation) but without an HMD connected, results in an operating system message box indicating that OpenXR was requested but failed to star... | https://github.com/godotengine/godot/issues/73141 | https://github.com/godotengine/godot/pull/73144 | c0a48a343fb687a7511a639cad18f651afbedf67 | c981a305a559cca7553888b7d37a6ee98dedde2d | 2023-02-12T03:40:23Z | c++ | 2023-03-15T13:07:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,139 | ["doc/classes/Tree.xml", "editor/editor_themes.cpp", "scene/gui/tree.cpp", "scene/gui/tree.h", "scene/resources/default_theme/default_theme.cpp"] | Scrollbar overlaps text in Godot 4 RC1 "About" Dialog box | ### Godot version
Godot 4 RC1
### System information
MacOS Ventura 13.2
### Issue description
The scrollbars overlap text in the Godot "About" dialog box.
<img width="1024" alt="image" src="https://user-images.githubusercontent.com/8476589/218290294-8bad2151-9f83-45b6-a024-f518e1f966a6.png">
### Steps to rep... | https://github.com/godotengine/godot/issues/73139 | https://github.com/godotengine/godot/pull/70901 | 920e8067f7ce0938d9ba76bd5300a5c77d1e7f37 | a13635cdf888c005631b3f8b915005e7855e66af | 2023-02-12T02:55:15Z | c++ | 2023-04-07T11:24:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,124 | ["servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"] | LightmapGI: Some meshes become completely unlit or black when baking lightmaps | ### Godot version
Godot 4 RC1
### System information
Windows 10, GeForce 3070
### Issue description
When baking lightmaps, some meshes will occasionally show as completely unlit. Sometimes they will bake properly, and sometimes they will not, but I have not been able to find any sort of pattern to it. No... | https://github.com/godotengine/godot/issues/73124 | https://github.com/godotengine/godot/pull/81951 | 5fd8506e19ef5cdf82097ef67dfc615a225a7488 | 3cce7309750b0a397ef5479a6478d7a27d3610c6 | 2023-02-11T20:32:35Z | c++ | 2023-09-20T16:55:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,122 | ["scene/3d/lightmap_gi.cpp"] | LightmapGI: Lightmaps for direct lighting not displaying correctly at runtime or when re-opening the project | ### Godot version
Godot 4 RC1
### System information
Windows 10, GeForce 3070
### Issue description
When baking lighting from a directional light with everything set to static, the lightmaps for the direct lighting don't display correctly when running the scene, even when they look correct in the editor ... | https://github.com/godotengine/godot/issues/73122 | https://github.com/godotengine/godot/pull/73136 | a4c2d8dc7a7f74bd3769dc0616d726f7a02968e2 | c3a04f71fd4e1b417dd579d23cf3281821f55e86 | 2023-02-11T20:20:58Z | c++ | 2023-02-12T09:35:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,113 | ["doc/classes/AnimationNodeOneShot.xml", "scene/animation/animation_blend_tree.cpp", "scene/animation/animation_blend_tree.h"] | Resetting the animation during the Xfade produced a strange condition | ### Godot version
4.0.rc (Also 3.x)
### System information
Any
### Issue description
Here is an example of a NodeTransition case. (NodeOneShot and StateMachine are also weird.)
During a 3-second crossfade from Animation A to Animation B, the parent's OneShot or Transition resets their state after 1 s... | https://github.com/godotengine/godot/issues/73113 | https://github.com/godotengine/godot/pull/74190 | 1d83a4c5a588ae839983ed9a7227c7d2911a856c | 88f5b8d68767a4a4ef94b2780dc4d416df6fd721 | 2023-02-11T18:44:01Z | c++ | 2023-05-15T11:43:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,105 | ["platform/android/android_input_handler.cpp", "platform/android/android_input_handler.h", "platform/web/display_server_web.cpp", "platform/web/display_server_web.h", "platform/windows/display_server_windows.cpp"] | Wrong input mapping for modifier keys in html5 export | ### Godot version
4.0-beta17
### System information
Ubuntu 20.04
### Issue description
HTML5 exports handle input events for modifier keys differently from running the project in the editor. For example: if shift is mapped to an event named "shift" and S is mapped to an event named "down", they trigger the correct... | https://github.com/godotengine/godot/issues/73105 | https://github.com/godotengine/godot/pull/73268 | 0ddbd9bd2d0926a5acc79fd1a27b3a7445abd0c5 | 47a8ee8814fedaa89816612137f4469fb2318d93 | 2023-02-11T16:25:35Z | c++ | 2023-02-15T08:52:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,094 | ["editor/editor_help.cpp", "editor/editor_help.h", "editor/editor_node.cpp", "editor/editor_settings.cpp"] | Godot 4.0 RC1 "Text Editor Help" font size changes have no effect | ### Godot version
Godot 4.0 RC1
### System information
MacOS Ventura 13.2
### Issue description
When in the "Text Editor" Help section and trying to change either the:
* Help Font Size
* Help Source Font Size
* Help Title Font Size
Changing the font size has zero effect on the font size.
See ... | https://github.com/godotengine/godot/issues/73094 | https://github.com/godotengine/godot/pull/73106 | c7d5596955d817db26284fa53c43a35a18e50ba0 | b601f7959b359425094009d22e408b2283ba5bbf | 2023-02-11T12:09:09Z | c++ | 2023-02-11T21:01:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,090 | ["editor/animation_track_editor.cpp", "editor/animation_track_editor.h"] | Bezier edit button update timing is weird | ### Godot version
4.0.rc
### System information
Any
### Issue description
If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.
 but doesn't implement `Send` (the synchronous method). While this doesn't affect any major systems that I am aw... | https://github.com/godotengine/godot/issues/73025 | https://github.com/godotengine/godot/pull/73026 | 34cc5fc03f1bd3aca18506422f66ae30aff89544 | 49e8a2fb6698de7e2dd248e8f846824dfbaccdb1 | 2023-02-10T04:49:41Z | c++ | 2023-02-12T21:34:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,011 | ["scene/animation/animation_blend_tree.cpp"] | Animation Tree / Blendtree is buggy when going between 2D animation | ### Godot version
4.0.rc1
### System information
Windows 10
### Issue description
I'm not 100% sure what's causing it, but something in the blend tree of the animation tree doesn't play the correct animations when running.
The problem happens when you jump for a 2nd time. It plays the fall animation ... | https://github.com/godotengine/godot/issues/73011 | https://github.com/godotengine/godot/pull/73024 | 008cafc10323d64665e7209be4af11f660ab5f45 | cac4cda89b34de9730ffde279e98120dfdb18fd0 | 2023-02-10T01:04:55Z | c++ | 2023-02-10T14:08:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,010 | ["scene/2d/camera_2d.cpp", "scene/2d/camera_2d.h"] | reparenting camera2D ignores enabled flag | ### Godot version
4.0 rc1
### System information
Arch Linux
### Issue description
according to the docs:
"Controls whether the camera can be active or not. If true, the Camera2D will become the main camera when it enters the scene tree and there is no active camera currently (see Viewport.get_camera_2d())."
Th... | https://github.com/godotengine/godot/issues/73010 | https://github.com/godotengine/godot/pull/73063 | f7c177b9727895d89dbdf8e7dada2e9f53d3ee57 | 38d7583f86e9b297175137cc246f6e6369a9c210 | 2023-02-10T00:59:57Z | c++ | 2023-02-11T13:36:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,004 | ["modules/mono/editor/bindings_generator.cpp"] | Mono glue generates invalid code when casting negative number | ### Godot version
3.5.1, though it may also affect later versions
### System information
Windows 11
### Issue description
I'm building snopek games' sg_physics_2d module with godot 3.5, and this bit of C++ code
```C++
// From sg_physics_2d_server.h
RID collision_object_create(CollisionObjectType p_o... | https://github.com/godotengine/godot/issues/73004 | https://github.com/godotengine/godot/pull/77018 | 1c8b203f70042b4e8acd840662aad76a20a88ca0 | c64afeb01731c477813d959daee99a99612d8077 | 2023-02-09T23:15:37Z | c++ | 2023-05-12T21:27:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,999 | ["editor/editor_resource_picker.cpp"] | Clicking Show in FileSystem while FileSystem dock is floating causes crash | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Windows 10
### Issue description
Attempting to locate a resource in the FileSystem while the Filesystem dock is in its own subwindow causes the editor to crash

### Issue description
When using a WorldEnvironment with background Mode set to **Canvas**, the editor view now unexpectedly renders no clearing background (e.g., "Keep" render mode) while navigating the 3D scene i... | https://github.com/godotengine/godot/issues/72987 | https://github.com/godotengine/godot/pull/73055 | 126025d2ddf1315c6ec9ccf1520cf441c17a56a3 | 61a39a8e6139209b35d1248bb7757fd2ae565b9c | 2023-02-09T19:46:03Z | c++ | 2023-02-11T13:32:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,986 | ["servers/rendering/shader_compiler.cpp"] | Regression: textureSize() of screen/depth texture causes internal errors and editor hang | ### Godot version
v4.0.rc.custom_build [b12bf7ff0]
### System information
Ubuntu 23.04 (Lunar Lobster)
### Issue description
In a spatial shader: calling textureSize with a texture with hint_screen_texture or hint_depth_texture causes a long list of errors in the terminal, hangs the editor for a minute a... | https://github.com/godotengine/godot/issues/72986 | https://github.com/godotengine/godot/pull/73060 | 6442cb948eb0a4d5225443ab103ededf3d849f51 | bd92f124f796a065c28080d0ef81c138b2a03526 | 2023-02-09T19:07:59Z | c++ | 2023-02-11T13:37:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,985 | ["platform/windows/display_server_windows.cpp"] | Unresizable window's resolution is incorrect | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Windows 10
### Issue description
The size of the main window seems to be 10 pixels larger in both width and height whenever the window is set to be not resizable. the window should remain the same size, whether it is resizable or not.
### Step... | https://github.com/godotengine/godot/issues/72985 | https://github.com/godotengine/godot/pull/73744 | ba5a70ccc967deb52810f5279cfc071f1d849301 | 9e75ae878de41a75fbc15b19c2da909e3f6e3b91 | 2023-02-09T18:56:03Z | c++ | 2023-02-22T13:49:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,982 | ["doc/classes/ProjectSettings.xml", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_parser.cpp"] | "Treat Warning as Errors" has no effect and annotation warnings are generating fatal errors | ### Godot version
4.0-rc1
### System information
Windows 10
### Issue description
The code: `@export @onready var camera_system : Node3D`
Is throwing: `Line 5:The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it. (Warning treated as erro... | https://github.com/godotengine/godot/issues/72982 | https://github.com/godotengine/godot/pull/73032 | 929ee61170ec4d431d6d2cfeddccdec2a59a11b7 | f17be20a57eefe2a391d8ad6dcf3bb8cf25a248c | 2023-02-09T18:13:21Z | c++ | 2023-02-10T14:06:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,976 | ["modules/theora/video_stream_theora.cpp"] | VideoPlayer: Changing VideoStreamPlayer.Stream causes a crash. | ### Godot version
v4.0.rc1.mono.official [8843d9ad3]
### System information
Windows 10
### Issue description
Changing VideoStreamPlayer.Stream causes fairly frequent crashes, whether in the editor or in-game.
I also tried to create an alternative scene that contained 8 video players with streams manually assign... | https://github.com/godotengine/godot/issues/72976 | https://github.com/godotengine/godot/pull/73958 | 898ad308e5d15047f9347543fb763a6699994015 | 3300b40fe6ecb750c91f0f53004839d9c1348daf | 2023-02-09T14:47:26Z | c++ | 2023-02-26T13:25:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,967 | ["modules/gdscript/gdscript_function.h", "modules/gdscript/tests/scripts/runtime/features/typed_argument_is_null.gd", "modules/gdscript/tests/scripts/runtime/features/typed_argument_is_null.out"] | Function with typed argument throws error when argument is null. | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Kubuntu 22.10
### Issue description
Example from my code where error occurred:
```
#Recursively gets the full path of a TreeItem, presuming text index 0 is the file/dir name, and root contains full a valid path.
func getpathTreeitem(item:Tre... | https://github.com/godotengine/godot/issues/72967 | https://github.com/godotengine/godot/pull/73544 | 561d9497399db6136a6cbac17d7736222039cf6a | ea2bc9795c46ebb705c72add7a30ffeb59ff7922 | 2023-02-09T13:07:41Z | c++ | 2023-02-20T14:41:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,955 | ["editor/debugger/script_editor_debugger.cpp"] | Yellow text (Debugger with Warnings) is unreadable when using light themes until restarting the editor | ### Godot version
4.0rc1
### System information
Linux/Manjaro
### Issue description
When using light themes, the warnings in the debugger are almost indistinguishable from the light background.

![ima... | https://github.com/godotengine/godot/issues/72955 | https://github.com/godotengine/godot/pull/74734 | 0333b4a26687d4e1c9ec5e05dcdbef5a1b7cea5b | da955dbba90e965ffc7fcfa9628c8bf3f8c0de82 | 2023-02-09T10:32:31Z | c++ | 2023-03-10T21:48:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,950 | ["scene/gui/label.cpp", "scene/gui/label.h"] | Project Manager dialogs are wrongly sized based on their dynamically wrapped contents | ### Godot version
4.0rc1
### System information
Mac Intel
### Issue description
<img width="626" alt="Screen Shot 2023-02-09 at 12 42 55 AM" src="https://user-images.githubusercontent.com/17450241/217761358-968a6308-2ffc-437e-aa5d-a6f0dcf67741.png">
### Steps to reproduce
Try converting a 3.0 -> 4.0 project
#... | https://github.com/godotengine/godot/issues/72950 | https://github.com/godotengine/godot/pull/73809 | a386b799838dd7b1dfd7b91fece72f633e8b2428 | 1b512a75e746170cd23a1a5d346867b29226c762 | 2023-02-09T08:45:42Z | c++ | 2023-02-23T10:06:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,948 | ["core/variant/variant_op.h", "modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/runtime/features/typed_array_concatenation.gd", "modules/gdscript/tests/scripts/runtime/features/typed_array_concatenation.out"] | Typed arrays aren't working with += | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Lubuntu
### Issue description
You can't use + or += to mutate typed arrays.
It seems to be not correctly getting the type information from the second operand.
An erudite poster on the discord puts it differently:
> it's more li... | https://github.com/godotengine/godot/issues/72948 | https://github.com/godotengine/godot/pull/73540 | 904db6e8cbc3902f8ff93149d54f7d6f5d97bcea | 248e5245e41ed80069eca12fcb523092fe848f28 | 2023-02-09T07:33:17Z | c++ | 2023-06-20T13:12:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,945 | ["editor/plugins/skeleton_ik_3d_editor_plugin.cpp", "scene/3d/skeleton_ik_3d.cpp"] | IK preview does not work | ### Godot version
Godot_v4.0-rc1_mono_win64.zip
### System information
Windows 10
### Issue description
in editor can not preview the IK of skeletonIK3D,
worked in December betas
### Steps to reproduce
add skeletonIK3D node
setup
click play IK
click target node3D
IK preview mode no longer act... | https://github.com/godotengine/godot/issues/72945 | https://github.com/godotengine/godot/pull/82391 | 4c95ebddd6db36f01cde1fbcae79f133971f0cd9 | 7c23d4082b0c9480044a433c415d5d394d761606 | 2023-02-09T05:20:39Z | c++ | 2023-09-28T18:04:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,940 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | Guides in 2D editor don't clear immediately. | ### Godot version
v4.0.rc1.official.8843d9ad3
### System information
Windows 11, Vulkan API 1.3.205, NVIDIA GeForce MX450
### Issue description
After creating guides in the 2D editor selecting "View > Clear Guides" doesn't immediately remove the guides - they only clear when you click in the 2D viewport.... | https://github.com/godotengine/godot/issues/72940 | https://github.com/godotengine/godot/pull/74068 | 918c910b4d91782ef28f22a38d14ebbc32140289 | faf0be741a1bee30b5030ec6084b16c863825d0e | 2023-02-09T03:31:22Z | c++ | 2023-03-07T11:04:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,935 | ["editor/editor_run.cpp", "editor/editor_run.h"] | Mac, Linux, only editor build: OS.get_cmdline_args splits quoted strings with spaces | ### Godot version
3.5.stable, 4 rc1
### System information
MacOS 12.6.1, Linux not sure which
### Issue description
Command line args set in ProjectSettings `editor/main_run_args` are split at spaces, even if they are quoted.
This only occurs if started from the editor and only on Mac and Linux.
The only diff... | https://github.com/godotengine/godot/issues/72935 | https://github.com/godotengine/godot/pull/75444 | 9e56f28d0e77530f21bd38d1ef5dfb9b31072818 | 78518be1946da573232731489e19cc74ea5f4d10 | 2023-02-09T00:41:43Z | c++ | 2023-06-21T08:18:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,930 | ["doc/classes/AnimationTree.xml", "scene/animation/animation_tree.cpp", "scene/animation/animation_tree.h", "scene/animation/root_motion_view.cpp"] | RootMotionView does not consider current rotation | ### Godot version
4.0 RC1
### System information
Any
### Issue description
RootMotionView does not process rotations correctly.
This problem was pointed out in #58061 and #66510 in the past, but was closed with some fixes and a recommendation to solve it by keeping the current rotation on the script side.
H... | https://github.com/godotengine/godot/issues/72930 | https://github.com/godotengine/godot/pull/72931 | 1a5f28df20523e31854217138a46f188b6e4f668 | 929ee61170ec4d431d6d2cfeddccdec2a59a11b7 | 2023-02-08T23:29:41Z | c++ | 2023-02-09T22:43:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,923 | ["scene/resources/material.cpp"] | beta15: `set_shader_parameter` fail to be serialized if shader assigned in the same frame. | ### Godot version
Regressed in 4.0.beta15. Still broken in rc1. Worked fine in beta14
### System information
Windows 10, Nvidia
### Issue description
I'm writing a custom importer that needs to assign a ShaderMaterial to some materials.
When creating a new ShaderMaterial and assigning a shader, it see... | https://github.com/godotengine/godot/issues/72923 | https://github.com/godotengine/godot/pull/73552 | e9c7b8d2246bd0797af100808419c994fa43a9d2 | 1f4f73f8602f61ef43d3dc0b99bedd1614e48283 | 2023-02-08T21:26:46Z | c++ | 2023-02-18T13:56:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,918 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | opengl: Using CanvasItemMaterial with BLEND_MODE_SUB makes the editor disappear. | ### Godot version
4.0rc1 gl_compatibility only.
### System information
Windows 10, Nvidia 527.56 RTX3090, gl_compatibility
OpenGL API 3.3.0 NVIDIA 527.56 - Compatibility
### Issue description
Assigning a `CanvasItemMatrial` with `blend_mode = BLEND_MODE_SUB` in opengl causes the entire editor to turn bl... | https://github.com/godotengine/godot/issues/72918 | https://github.com/godotengine/godot/pull/73006 | f17be20a57eefe2a391d8ad6dcf3bb8cf25a248c | 871c06af6d1d38921801f312fa0c7a04e9bdd6fb | 2023-02-08T20:23:42Z | c++ | 2023-02-10T14:06:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,915 | ["modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs", "modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs", "modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs"] | Godot 4.0.beta17.mono Windows export: error NETSDK1194: The "--output" option isn't supported when building a solution. | ### Godot version
4.0.beta17.mono
### System information
Windows 11, .NET, 7.0.200-preview.22628.1
### Issue description
Windows target export fails.
```
1>Done Building Project "c:\dir\project.sln" (Restore target(s)).
1:2>Project "c:\dir\project.sln" on node 1 (Publish target(s)).
1... | https://github.com/godotengine/godot/issues/72915 | https://github.com/godotengine/godot/pull/73015 | 532381562ec4f827b676a87eba218c0d2e533ad1 | 5a79d55560763c10483373b1c715283f76efa656 | 2023-02-08T19:49:30Z | c++ | 2023-02-11T14:35:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,909 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd"] | Exporting an enum typed array logs error "Class names can only be set for type OBJECT" | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Ubuntu
### Issue description
```
enum MyEnum {A, B, C}
@export var arr: Array[MyEnum]
```
```
Class names can only be set for type OBJECT
```
in terms of functionality there doesn't seem to be an issue - it's just the error message. howe... | https://github.com/godotengine/godot/issues/72909 | https://github.com/godotengine/godot/pull/72925 | 37cd20b38d2cfcf05467975a4f60c51c1071f76a | 6e0dd6beca4ac9f62ecf27f33c99d456d5871f7f | 2023-02-08T18:28:39Z | c++ | 2023-02-17T13:47:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,904 | ["doc/classes/HTTPRequest.xml", "doc/classes/Image.xml"] | [rc1] Image creation doesn't work | ### Godot version
4.0 rc1
### System information
Linux Manjaro, Intel Kaby Lake
### Issue description
```
var img = Image.new()
img.create(1000, 1000, false, Image.FORMAT_RGBA8)
print("Img size: ", img.get_size())
```
size is (0,0) and obviously set_pixel spams errors. Looked at docs both in editor and o... | https://github.com/godotengine/godot/issues/72904 | https://github.com/godotengine/godot/pull/72907 | ccd4caa3de9e89376f339aa76219941d1c83a482 | 2572f6800aef09bd6ea96f3b1c7a999a962eecb7 | 2023-02-08T16:51:50Z | c++ | 2023-02-08T19:06:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,889 | ["servers/physics_3d/godot_body_pair_3d.cpp"] | [4.0 beta] boxCollision tunneling through the hills despite continuous_CD | ### Godot version
tested on 4.0 beta 17
### System information
Windows 10, Nvidia GeForce GTX 1060 (528.02) / Vulkan
linux mint Nvidia GeForce GTX 1060 / Vulkan
### Issue description
Red and blue RigidBody3D raised above the hilly surface by approximately 6 meters
Red RigidBody has a box-shaped collision.
... | https://github.com/godotengine/godot/issues/72889 | https://github.com/godotengine/godot/pull/72917 | 86cb65b5af9e211056df74ef83862ae99f325fe1 | 02e5da2cc563414d31f0bb7b40eeac5effe25053 | 2023-02-08T13:48:19Z | c++ | 2023-02-20T14:40:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,885 | ["doc/classes/EditorSettings.xml", "editor/editor_settings.cpp", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt"] | Godot Android Editor not doing side-by-side live debugging on a large form-factor | ### Godot version
4.0 Beta 17
### System information
Xiaomi Pad 5, Adreno 640
### Issue description
Pretty self explanatory,
My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.
I would recommend to add this feature as a separate... | https://github.com/godotengine/godot/issues/72885 | https://github.com/godotengine/godot/pull/77676 | 72b59325cf7beba7e6e9170cf6023a079fd58672 | 3b1f189d88917918b19c0195286077d3d2437ba9 | 2023-02-08T11:25:49Z | c++ | 2023-06-08T07:09:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,882 | ["drivers/gles3/shaders/stdlib_inc.glsl"] | OpenGL: GPUParticles2D with Color alpha set to 0 are not transparent | ### Godot version
4.0.dev (8843d9ad347e5c3be5130153aeecdf48e4fe5a14)
### System information
Windows 10
### Issue description
#72853 fixed #72847
But with the same setup and setting the alpha to 0, particles are still visible.
### Steps to reproduce
Reproduce #72847
Set alpha to 0
### Minimal r... | https://github.com/godotengine/godot/issues/72882 | https://github.com/godotengine/godot/pull/72914 | 2572f6800aef09bd6ea96f3b1c7a999a962eecb7 | 913a65c044ff25392571d6cb34fa79df48ee14ba | 2023-02-08T10:20:14Z | c++ | 2023-02-09T08:26:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,881 | ["scene/resources/visual_shader_nodes.cpp", "servers/rendering/shader_language.cpp"] | Shader fma function (used by Visual Shader UVFunc node) not defined in Compatibility renderer | ### Godot version
4.0b17
### System information
macOS 13.2
### Issue description
The shader function fma, used by the visual shader UVFunc node generated code:
```
// UVFunc:5
vec2 n_in5p1 = vec2(6.00000, 6.00000);
vec2 n_in5p2 = vec2(0.50000, 0.50000);
vec2 n_out5p0 = fma((UV - n_in5p2), n_in5p1, n_in5p2);
... | https://github.com/godotengine/godot/issues/72881 | https://github.com/godotengine/godot/pull/72920 | dabf64bb97618066ec3a08d9e4e706230b9ce078 | bcee13e82dfff330178da06432b4aa2e4c6372b4 | 2023-02-08T09:08:29Z | c++ | 2023-02-09T08:27:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,864 | ["scene/2d/navigation_agent_2d.cpp", "scene/2d/navigation_agent_2d.h", "scene/3d/navigation_agent_3d.cpp", "scene/3d/navigation_agent_3d.h"] | Godot 4 Mono Beta 17 Error: "The type initializer for 'Godot.NavigationAgent2D' threw an exception" | ### Godot version
v4.0.beta17.mono.official [c40020513]
### System information
Windows 11
### Issue description
When using mono version of Godot 4 (beta 17), an exported **release mode** game executable will throw the following error if a `NavigationAgent2D` node is retrieved via `GetNode`:
```
ERROR: System.R... | https://github.com/godotengine/godot/issues/72864 | https://github.com/godotengine/godot/pull/72922 | bcee13e82dfff330178da06432b4aa2e4c6372b4 | ea274af71a9510210d7ff87758728ceb9ea572b4 | 2023-02-08T00:09:57Z | c++ | 2023-02-09T08:28:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,857 | ["servers/rendering/renderer_rd/effects/ss_effects.cpp", "servers/rendering/renderer_rd/effects/ss_effects.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h", "servers/rendering/renderer_rd/shaders/forward_clus... | Editor rendering glitch caused by certain environment setup | ### Godot version
4.0 a05670c
### System information
Windows 10 x64
### Issue description
Notice the weird black/white/rainbow glow just above the bottom dock.

(the glitches insid... | https://github.com/godotengine/godot/issues/72857 | https://github.com/godotengine/godot/pull/72838 | 1ecf486ef0a0e58ca7df6f84fb324b5766c66614 | 381590311958ab00251639af6d7efc6934dd3c72 | 2023-02-07T21:27:02Z | c++ | 2023-02-13T18:15:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,856 | ["editor/export/editor_export_platform_pc.cpp"] | HDR Texture not exported with the project | ### Godot version
4.0 beta 17
### System information
Windows 10 x64
### Issue description
I had a case where there was a 3D model in my project using EXR texture. After exporting the project, the texture was not included and loading the scene failed. I tried BPTC export options (the imported file is named `Floor_C... | https://github.com/godotengine/godot/issues/72856 | https://github.com/godotengine/godot/pull/73286 | 93d1cfe5252fb7c033c5483ef4267d3b2d30bb4e | 8c7b98d4526c6ba66d7f1636abb71ccbe54727c6 | 2023-02-07T20:45:29Z | c++ | 2023-02-14T14:58:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,854 | ["core/io/resource.cpp", "core/io/resource.h", "core/io/resource_format_binary.cpp", "core/io/resource_loader.cpp", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "scene/resources/resource_format_text.cpp"] | Opening a currently preloaded scene will remove paths from sub-resources | ### Godot version
4.0 a05670c
### System information
Windows 10 x64
### Issue description
Follow-up to #72257
The PR fixed only half of the issue. Sub-resource IDs are no longer lost, but paths still are. When a scene is preloaded in a currently opened script, opening that scene will result in all sub-resources h... | https://github.com/godotengine/godot/issues/72854 | https://github.com/godotengine/godot/pull/80281 | 89f2f7f278b27db396589d50e51be8a1e6dca919 | 8928b2044b76fb3160c5c17a48a93331233f01f9 | 2023-02-07T19:55:41Z | c++ | 2023-11-12T11:13:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,847 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | GPUParticles2D color attribute not working in GLES3 (compatibility) | ### Godot version
4.0 beta 17
### System information
Windows 10
### Issue description
Setting the color attribute in ParticleProcessMaterial for GPUParticles2D does not work with compatibility renderer
(works with forward+)
### Steps to reproduce
Set renderer to compatibility
Create a GPUParticle... | https://github.com/godotengine/godot/issues/72847 | https://github.com/godotengine/godot/pull/72853 | b53c4dda62373a4c88b894f3c298766853452689 | c6d6c01211d0a4777c75164da4dc96b79229324d | 2023-02-07T16:59:34Z | c++ | 2023-02-08T08:33:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,825 | ["editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h", "editor/plugins/script_text_editor.cpp", "modules/gdscript/language_server/gdscript_text_document.cpp"] | Hot-reloading of scripts ("Synchronize Script Changes") doesn't work when using external editor (VSCode) | ### Godot version
4.0.beta17
### System information
MacOS
### Issue description
When the "Synchronize Script Changes" option is selected, scripts should hot-reload when changes are saved. However, this does not work when using Godot 4 with an external editor (only tested on VSCode). It does work when using the in-... | https://github.com/godotengine/godot/issues/72825 | https://github.com/godotengine/godot/pull/82986 | efc0b0837100b199860d477459459e5a9108a892 | 25fa5eadd5dd68051613ad0ea9b4d26f7fb8177b | 2023-02-07T07:59:07Z | c++ | 2023-10-11T20:38:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,823 | ["drivers/gles3/effects/copy_effects.cpp", "drivers/gles3/effects/copy_effects.h", "drivers/gles3/shaders/copy.glsl", "drivers/gles3/storage/texture_storage.cpp"] | OpenGL: `textureLod()` is blocky due to using linear mipmaps instead of Gaussian | ### Godot version
v4.0.beta17.official [c40020513]
### System information
Windows 11, OpenGL (Compatibility), RTX 2060 (31.0.15.2824)
### Issue description
I tried to make a blurred panel for a ui element with texturelod via shader:
```glsl
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE : hint_sc... | https://github.com/godotengine/godot/issues/72823 | https://github.com/godotengine/godot/pull/78168 | 008f32cd60457c54c7299f8b7e8b070167ec44e4 | a33b548092433dbeddc05003b3cbd3e0991107d8 | 2023-02-07T06:59:06Z | c++ | 2023-07-12T13:08:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,811 | ["editor/editor_node.cpp"] | AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open | ### Godot version
4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)
### System information
any
### Issue description
AnimationPlayer is unintentionally hidden.
https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4
### Steps to reproduce
Select AnimationTree ->... | https://github.com/godotengine/godot/issues/72811 | https://github.com/godotengine/godot/pull/72805 | e0619a658e4a281be9e634dccfe158a818c1773b | 4fcb8bc47242645a67971f495372a67595f3f772 | 2023-02-06T21:10:25Z | c++ | 2023-02-06T21:49:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,809 | ["modules/multiplayer/multiplayer_spawner.cpp"] | MultiplayerSpawner does not correctly initialize when starting with no auto spawn list, even if you later add scenes programmatically. | ### Godot version
4.0 beta 17
### System information
Windows 10
### Issue description
Create a minimal multiplayer project with a scene that contains a MultiplayerSpawner which is setup to spawn things into this scene, but it has no pre-configured "auto spawn list". From code, before starting the host or client, i... | https://github.com/godotengine/godot/issues/72809 | https://github.com/godotengine/godot/pull/73161 | 3fcd98997257a6b856d70a3cf8846c5ac282f823 | 27fb53024bdc0797f3866869a57417c5a58b2165 | 2023-02-06T19:08:34Z | c++ | 2023-02-12T15:38:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,808 | ["scene/animation/tween.cpp", "scene/animation/tween.h"] | Tween method with different numerical types (int X float) for initial and final value parameters fails without warning | ### Godot version
4.0.beta17
### System information
windows 10
### Issue description
When using tween_method and providing different numerical types for the initial and final values, like int for initial and float for final or vice versa, the tweening doesn't happen at all. The initial value will be used... | https://github.com/godotengine/godot/issues/72808 | https://github.com/godotengine/godot/pull/73178 | 49e8a2fb6698de7e2dd248e8f846824dfbaccdb1 | e3b07bf7b828023860e170ec06e5812c8ac6ad4f | 2023-02-06T18:45:47Z | c++ | 2023-02-12T21:34:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,807 | ["scene/main/viewport.cpp", "scene/main/viewport.h", "scene/main/window.cpp", "scene/main/window.h"] | Node2D inside a SubViewport returning (0, 0) from get_mouse_position() | ### Godot version
v4.0.beta17.official [c40020513]
### System information
macOS 13.0.1
### Issue description
When a `Control` node is over a `SubViewportContainer` (with a `SubViewport` as a child), both in Full Rect anchors, asking for the get_viewport().get_mouse_position() from a scene inside the `SubViewport` ... | https://github.com/godotengine/godot/issues/72807 | https://github.com/godotengine/godot/pull/71768 | 07d46da48594b99be5e41817ec9268d179fc01ec | 7ebd8b502d1f0838c7278b29102bbb98377c152b | 2023-02-06T18:27:06Z | c++ | 2023-02-07T15:30:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,799 | ["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/plugins/theme_editor_plugin.cpp"] | Adding theme type in the Theme editor causes a crash | ### Godot version
v4.0.beta17.mono.official [c40020513]
### System information
Window 11, Forward+, GTX 1060
### Issue description
Adding two theme variations in a row result to a crash.
https://user-images.githubusercontent.com/93253123/217037249-1ce1d56d-beb6-4435-83ad-9f8a07fe0e96.mp4
### Steps to repr... | https://github.com/godotengine/godot/issues/72799 | https://github.com/godotengine/godot/pull/73098 | 5a79d55560763c10483373b1c715283f76efa656 | 44b41ded82229ca7614403f74234a4282002458b | 2023-02-06T17:07:45Z | c++ | 2023-02-11T14:35:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,781 | ["editor/animation_track_editor_plugins.cpp"] | Animation Editor ignores Region Rect of Sprite2D on key previews | ### Godot version
4.0beta17
### System information
Linux Mint 21.1
### Issue description
When editing animations for the **frame** property of **Sprite2D**, the preview image does not respect the **region_rect** specified in the Sprite2D's properties.
Godot 4.0 (tested with alpha1 to beta17)
![Screenshot from ... | https://github.com/godotengine/godot/issues/72781 | https://github.com/godotengine/godot/pull/72812 | f39eb330e9d519e8b8bfe0ae3a6c7c88524265fa | 6a58f4e305bc013199a2a7631775fb084d3c1510 | 2023-02-06T02:26:28Z | c++ | 2023-02-06T22:36:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,773 | ["editor/editor_node.cpp", "editor/editor_node.h"] | EditorPlugin input forwarding unexpected behavior | ### Godot version
v4.0.beta17.official [c40020513]
### System information
Windows 10
### Issue description
GDScript-based `EditorPlugin` addons end up forwarding their input in unexpected ways as different nodes are selected. The plugin's input handling remains active despite `_handles()` no longer returning true.... | https://github.com/godotengine/godot/issues/72773 | https://github.com/godotengine/godot/pull/72796 | 112f8faf5c32ed35799bffa2d4f5740fc4e10edc | c22484e10da5799b7f2d7a106d5e2c4cd949753f | 2023-02-05T21:23:11Z | c++ | 2023-02-06T16:47:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,771 | ["modules/csg/csg_shape.cpp"] | CSGCombiner3D is modified when changing scenes with change_scene_to_file | ### Godot version
v4.0.beta.custom_build [2bd530270] ; v4.0.beta17.official [c40020513]
### System information
Windows 10, Vulkan
### Issue description
This is a regression since v4.0.beta16.official [518b9e580], though I haven't bisected the commit that caused it.
When using `change_scene_to_file` to... | https://github.com/godotengine/godot/issues/72771 | https://github.com/godotengine/godot/pull/77118 | 437041a983a81f9768673dc5374f644634f940f9 | 2488f3c2ade812a8de530c754eccb9133e5262a4 | 2023-02-05T20:09:03Z | c++ | 2023-05-17T13:59:02Z |
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