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closed
godotengine/godot
https://github.com/godotengine/godot
73,480
["doc/classes/CodeEdit.xml", "editor/plugins/script_text_editor.cpp", "modules/gdscript/gdscript_editor.cpp", "scene/gui/code_edit.cpp", "scene/gui/code_edit.h"]
The "Lookup Symbol" button don't appears for custom class names.
### Godot version 4.0 dev_build ### System information Ubuntu 22.04.1 ### Issue description The "Lookup Symbol" button don't appears for custorm class names. Related issues: #68475, #73167. I tried apply #68311, #69473 and #73196. It don't helps. The `Ctrl+LMB` works right for all cases. ### Steps to reproduc...
https://github.com/godotengine/godot/issues/73480
https://github.com/godotengine/godot/pull/73196
d6bb6d42b2d26d15e6362983232e211907f24886
2bd904e3db8a82464e623768b5fd08114e2186ee
2023-02-17T03:51:24Z
c++
2023-07-24T17:32:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,476
["scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"]
Ctrl-Backspace crashes editor with multiple cursors on same line
### Godot version v4.0.rc2.official ### System information Window 10 ### Issue description If multiple cursors are selecting two words on the same line in the code editor, pressing Control + Backspace crashes the program. This only seems to happen if they are on the same line (different lines are fine as far as I'...
https://github.com/godotengine/godot/issues/73476
https://github.com/godotengine/godot/pull/73586
9ad8dfa6cc1ce55adaabe5336fa2c52fdc74ed0f
ba0dc8ee95aa45618ce41c6d5acd2c43c12f793a
2023-02-17T02:22:41Z
c++
2023-02-19T15:33:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,473
["scene/gui/popup_menu.cpp"]
List selection does not work in 3D editor
### Godot version 4.0 rc2 ### System information Windows 10 x64 ### Issue description https://user-images.githubusercontent.com/2223172/219531151-6d10e5f3-7a35-4457-91f9-68b733b00c3a.mp4 ### Steps to reproduce 1. Have 2+ 3D nodes on the scene, overlapping 2. Alt + Right Click them 3. Select a node from t...
https://github.com/godotengine/godot/issues/73473
https://github.com/godotengine/godot/pull/73508
28db611f0f27c37d2d02fc986e9edbb8a8725267
6bb4b00647326c971f61c5fd6ff0b7064a01120b
2023-02-17T02:07:45Z
c++
2023-02-17T18:17:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,469
["editor/editor_node.cpp"]
Selecting and Moving a group of Tiles erases the Selection both in the origin and the destination
### Godot version v4.0.rc2.official [d2699dc7a] ### System information Windows 10 ### Issue description Instead of moving a selection of tiles, both the tiles in the destination (When you release the selection while moving it) and the tiles you had selected dissapear, making it look like it's an erasing selection ...
https://github.com/godotengine/godot/issues/73469
https://github.com/godotengine/godot/pull/73512
24344de4f5baf7b5d4d459d7a2918e1ff635006f
0c27edf3d971bd3accffbaee5c57da33d0549284
2023-02-17T00:12:36Z
c++
2023-02-17T20:41:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,466
["scene/gui/view_panner.cpp"]
drag gesture scrolls the visual shader editor and drags nodes at the same time
### Godot version 4.0 RC2 ### System information Android 13, Samsung Galaxy 7 FE ### Issue description I tried to use visual shaders on tablet but when i try to move a block it also scrolls the view. I believe that the 2D editor has the same issue, but i couldn't find it. ### Steps to reproduce create a visual s...
https://github.com/godotengine/godot/issues/73466
https://github.com/godotengine/godot/pull/75113
b63c77acebda0d46af9e2cad81568215b2f05aa3
5cf878c090ad38d2beead0423ddd931343c920d5
2023-02-16T23:18:01Z
c++
2023-04-05T18:21:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,457
["scene/2d/touch_screen_button.cpp"]
Emulate touch from mouse won't work with TouchScreenButton node
### Godot version 4.0.rc2 ### System information windows 10 ### Issue description The "emulate touch from mouse" project setting has no effect when trying to click a TouchScreenButton node. It may be a problem specific to the TouchScreenButton node OR it may be the entire touch emulation that doesn't wor...
https://github.com/godotengine/godot/issues/73457
https://github.com/godotengine/godot/pull/73470
e80e21b5e8bfb0af04b5d87bfdfc67ffe95121ac
da11c59918721ab44e8986ce47ab3d65764c4e28
2023-02-16T19:45:33Z
c++
2023-02-17T13:00:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,445
["editor/input_event_configuration_dialog.cpp"]
Event Configuration dialog uses project's theme font
### Godot version 4.0.dev (953383328af17e8c9fd6359285c12617cb22f636) ### System information Windows 10 ### Issue description Give a value to Project Settings -> Theme -> Custom Font, then restart. Then go to Project Settings -> Input Map and open the dialog for adding a new action. It will use the proje...
https://github.com/godotengine/godot/issues/73445
https://github.com/godotengine/godot/pull/73447
57419dcd88553bde0b78a49dab8d94523eb95a8c
d768be419970eedca1f96d8fbf8c91c02a3ffda2
2023-02-16T16:07:25Z
c++
2023-02-16T17:34:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,414
["editor/plugins/script_text_editor.cpp", "editor/plugins/text_editor.cpp"]
If two carets are on the same line, they interfere each other's Toggle Folding (Alt+F)
### Godot version 4.0.rc2 ### System information Ubuntu 22.04.1 LTS ### Issue description Leftover from #72410. If you place two carets on a line and press Alt+F (Toggle Folding), it will have no effect (in reality, the second caret will undo what the first one did). This behavior is rather unexpected. ### Steps ...
https://github.com/godotengine/godot/issues/73414
https://github.com/godotengine/godot/pull/73704
49c1902a04d961a75b964404da0beb15853d63ec
9b774ef350a589cb20d11159a992ed276c0e70c7
2023-02-16T06:19:16Z
c++
2023-02-21T22:35:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,404
["scene/resources/material.cpp"]
Parallax mapping not rendering in stereoscopic 3D in VR
### Godot version 4.0 rc2 ### System information Windows 10, Vulkan, GTX 1070 ### Issue description Parallax occlusion mapping does not show in stereoscopic 3D, the shader seems to not be using individual eye positions like it does in 3.5. ### Steps to reproduce See attached project ### Minimal reproduct...
https://github.com/godotengine/godot/issues/73404
https://github.com/godotengine/godot/pull/79049
8e5a01fcf484067f97156cb57596b7e5bbe9eee3
5d23586faf8d9f185b8d941f6ccf97e5af8a480e
2023-02-16T01:12:58Z
c++
2023-07-07T06:33:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,395
["scene/gui/label.cpp"]
Godot 4 rc2: Inspector - name of selected scene is not output correctly
### Godot version 4.0 rc2 ### System information Linux Ubuntu ### Issue description Select a node from the scene tab, and then in the inspector the name (first field in the inspector) is either chopped off by a few characters or it has unnecessary ellipses added. ![characters_chopped_off](https://user-images.gith...
https://github.com/godotengine/godot/issues/73395
https://github.com/godotengine/godot/pull/73426
6b7c0a1f2afbda1bee84e9f6d8e5d6203238014c
f9dbbc3d725ed1cfef185ec234489bae454bb687
2023-02-15T19:35:56Z
c++
2023-02-16T17:33:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,393
["editor/project_converter_3_to_4.cpp"]
Godot 4 project convertor failing to load a music file
### Godot version 4.0 RC1 ### System information Linux Mint 20.3 Cinnamon ### Issue description Tried converting a 3.5 game to 4.0 RC1. The conversion popup menu closed after a few seconds, and trying to edit the game crashes the entire engine with the following errors, which seem to be related to one music file n...
https://github.com/godotengine/godot/issues/73393
https://github.com/godotengine/godot/pull/74580
9c41c4ecb6d122792fae2060e2a411ecf6812add
a7a1012d98cac2e104da8a619012290b5de6b816
2023-02-15T19:21:39Z
c++
2023-06-16T08:18:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,385
["scene/gui/label.cpp", "scene/gui/label.h"]
Resizing Ninepatchrect horizontaly does not draw child label text.
### Godot version v4.0.rc2.official [d2699dc7a] ### System information Windows 10 ### Issue description Resizing a ninepatchrect horizontally causes child label text to not show. Vertical resizing is fine. If you resize it enough that label has to re-do the text wrap then text shows up. Toggle the visibilit...
https://github.com/godotengine/godot/issues/73385
https://github.com/godotengine/godot/pull/73343
f2aae8fa5c2e9d9323832fb43c8446c2e518d698
2874961309853dce3019dfef7bfa2d4f4afb03d9
2023-02-15T17:48:57Z
c++
2023-02-15T21:34:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,372
["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp", "platform/linuxbsd/os_linuxbsd.cpp"]
Crash when clicking on "Donors" in About dialog
### Godot version v4.0.rc2.official [d2699dc7a] ### System information Garuda Linux, AMD 6900XT, Kernel 6.1 xanmod ### Issue description Start Godot and Project > Go to Help > About Clicking on Tab "Donors" makes Godot Crash. ### Steps to reproduce Start Godot and Project > Go to Help > About Clicking on Tab...
https://github.com/godotengine/godot/issues/73372
https://github.com/godotengine/godot/pull/74702
d9da625f85221737803d96d9d147f652c8cb2b5a
fcbb3e638830f9a4340ec238af6004a868f40bef
2023-02-15T15:29:36Z
c++
2023-03-10T13:06:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,367
["editor/code_editor.cpp"]
Godot 4 rc2: shortcut for line comment toggling, bug if cursor at beginning of line
### Godot version 4.0 rc2 ### System information Linux Ubuntu ### Issue description If the cursor is at the beginning of the line and then using the comment line toggle shortcut the # is placed AFTER the cursor instead of before it. This behavior has changed since rc1 I believe because I would have noticed it. ...
https://github.com/godotengine/godot/issues/73367
https://github.com/godotengine/godot/pull/73440
ec2f9a78f7e8e9ad767a34f77ad2f825c3f59c63
57419dcd88553bde0b78a49dab8d94523eb95a8c
2023-02-15T15:13:28Z
c++
2023-02-16T17:34:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,366
["editor/plugins/script_editor_plugin.cpp"]
Saving a builtin gdscript of an unsaved scene crashes the engine
### Godot version 4.0 Beta RC2 ### System information Windows 11, Nvidia GTX 3070, Vulkan ### Issue description When saving a builtin gdscript of an unsaved scene, the engine gets no respond and then crashes. https://user-images.githubusercontent.com/28104173/219067204-5c651fa2-cf54-42b8-ad7a-1b3522...
https://github.com/godotengine/godot/issues/73366
https://github.com/godotengine/godot/pull/73375
e178042866e55d1ee043e46f3fa7176e3cb00982
373cbbe7b20621795e3a09dd9e1d501894db72b1
2023-02-15T15:06:44Z
c++
2023-02-16T10:01:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,355
["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h"]
GDScript FileAccess reference scope bug
### Godot version 4.0 dev d2b1474da79a4dce5c2031b3a3fafe8aaa2a161f ### System information Windows 10 ### Issue description It seems like scoped reference objects like FileAccess sometimes live longer than they should, leading to all kind of strange behaviors. Mostly related to file handling encountering weird caus...
https://github.com/godotengine/godot/issues/73355
https://github.com/godotengine/godot/pull/73448
6bb4b00647326c971f61c5fd6ff0b7064a01120b
24344de4f5baf7b5d4d459d7a2918e1ff635006f
2023-02-15T13:22:15Z
c++
2023-02-17T20:22:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,342
["core/math/rect2.h", "core/variant/variant.h", "scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h", "scene/animation/tween.cpp", "scene/resources/animation.cpp", "scene/resources/animation.h"]
`Animation::blend_variant()` can't handle Array type
### Godot version 4rc2 ### System information Windows 10, Vulcan, Intel HD graphics 620 ### Issue description In Godot 3.5 AnimationTree works fine with animated polygons with Continuous update mode. But in 4.0 branch it works only with Discrete update type. ### Steps to reproduce Add Polygon2D. A...
https://github.com/godotengine/godot/issues/73342
https://github.com/godotengine/godot/pull/84815
ce9901ef54537eb81e77667f82a2adc68d1d913c
6ae6cc0bf5911308f1171092d21bee5628189424
2023-02-15T08:04:41Z
c++
2023-11-16T13:52:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,341
["scene/gui/code_edit.cpp"]
Autocompletion popup remains when you backspace to the beginning of a line
### Godot version 4.0.rc2 ### System information Ubuntu 22.04.1 LTS ### Issue description The autocomplete popup stays when you prompt it, then keep it while you backspace to the beginning of a line. Errors are also thrown. ### Steps to reproduce 1. Place your caret on an empty line 2. Type "r" an...
https://github.com/godotengine/godot/issues/73341
https://github.com/godotengine/godot/pull/73344
088d227812a7947dbd8d5412c76d72e614b79411
0ddbd9bd2d0926a5acc79fd1a27b3a7445abd0c5
2023-02-15T08:02:10Z
c++
2023-02-15T08:52:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,336
["editor/plugins/text_shader_editor.cpp", "servers/rendering_server.cpp"]
Shader project settings not showing until shader editor is open
### Godot version v4.0.rc2.official [d2699dc7a] ### System information Kubuntu 22.10 ### Issue description Shader project settings (`debug/shader_language/*`) only appear after the shader editor is opened for the first time. Before: ![](https://user-images.githubusercontent.com/47700418/218946992-1ca11c75-59d4...
https://github.com/godotengine/godot/issues/73336
https://github.com/godotengine/godot/pull/73588
b0b23082c4d8cdcf20c090159f33726317504bdc
de14109862edd8f8e27fa0f6ec92f5d7f2b9df7f
2023-02-15T06:25:22Z
c++
2023-05-09T17:28:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,334
["editor/plugins/gdextension_export_plugin.h"]
Godot does not include the gdextension library files correctly when generating a multiarchitecture apk
### Godot version 4.0 rc1 ### System information build system debian 11 ### Issue description when exporting an apk with multiarch support that uses gdextension libraries, only one gdextension library architecture is copied into the apk ![Captura de tela_2023-02-15_03-06-26](https://user-images.githubusercontent....
https://github.com/godotengine/godot/issues/73334
https://github.com/godotengine/godot/pull/74057
aa9de8a930abd8a65cecb370638e9bde4f9ec222
f61da1e3806d35ac72d5d5b0c1dd5874478dc213
2023-02-15T06:19:54Z
c++
2023-03-02T10:21:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,325
["modules/gltf/editor/editor_scene_importer_blend.cpp", "modules/gltf/editor/editor_scene_importer_fbx.cpp", "modules/gltf/editor/editor_scene_importer_gltf.cpp"]
Crash previewing .blend file for import.
### Godot version v4.0.rc.custom_build [b5549a871] ### System information Windows 10, Forward+ ### Issue description Double clicking on a blend file (attached below) crashes the editor. Call stack: ``` godot.windows.editor.x86_64.exe!HashMap<StringName,Variant,HashMapHasherDefault,HashMapComparatorDefault<S...
https://github.com/godotengine/godot/issues/73325
https://github.com/godotengine/godot/pull/73345
47a8ee8814fedaa89816612137f4469fb2318d93
1f6a5426e2a473e978ab24e6fdd38b84b82f2018
2023-02-15T01:56:30Z
c++
2023-02-15T08:53:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,320
["drivers/gles3/shaders/stdlib_inc.glsl"]
Godot 4 RC 2 completely gets rid of viewport lines on OpenGL.
### Godot version 4.0 RC 2 ### System information Windows 11, AMD Radeon RX 6700 XT, OpenGL ### Issue description OpenGL: ![image](https://user-images.githubusercontent.com/120224184/218899408-1faff448-ffe6-4954-a7cb-5593374af2a0.png) Vulkan: ![image](https://user-images.githubusercontent.com/120224184/21889945...
https://github.com/godotengine/godot/issues/73320
https://github.com/godotengine/godot/pull/73332
2874961309853dce3019dfef7bfa2d4f4afb03d9
aa6ec763179e5bf1d1300aa72dc5f4172d810efa
2023-02-15T01:15:47Z
c++
2023-02-15T21:46:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,319
["editor/fbx_importer_manager.cpp", "editor/fbx_importer_manager.h", "modules/gltf/register_types.cpp", "scene/gui/link_button.cpp"]
FBX2glTF dialog appears in a loop after clicking Cancel
### Godot version v4.0.rc2.official [d2699dc7a] ### System information Linux Mint 20.3 ### Issue description I'm trying to import some Assets. I receive the message that I need "FBX2glTF" to import FBX files (fig. 1). ![fig1](https://user-images.githubusercontent.com/125417462/218897167-11a98609-96e9-4d16-8028...
https://github.com/godotengine/godot/issues/73319
https://github.com/godotengine/godot/pull/74293
7b31c7b72abacc4c56a772bab5d4ec62d980134a
6941ffaef3be027134bc16220ac3c1adb728985f
2023-02-15T01:10:52Z
c++
2023-03-06T09:55:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,315
["scene/resources/packed_scene.cpp"]
PackedScenes created with `PackedScene.pack()` have their exported nodes become `null`
### Godot version 4.0.rc2 ### System information Ubuntu 22.04.1 LTS ### Issue description Like the title says. I expect the nodes to be converted to node paths after packing, and then swiftly restored. ### Steps to reproduce Add exported node variables to a node. Then pack that node into a PackedScene and instan...
https://github.com/godotengine/godot/issues/73315
https://github.com/godotengine/godot/pull/75429
15d952147c5eb3e62eb1d046971b8c9f3d84713d
ed62d965eb573f69c131df73ee875ac18b04ca16
2023-02-14T23:15:08Z
c++
2023-04-25T07:58:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,311
["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h"]
DirAccess.rename() fails with files opened in same function
### Godot version v4.0.rc2.official [d2699dc7a] ### System information Windows 10 ### Issue description If a file has been previously opened in the same function, it can't be renamed ...sometimes. The behavior differs from 3.5.1, where renaming works as long as the file is closed. 3.5.1: works ```gdscript var d...
https://github.com/godotengine/godot/issues/73311
https://github.com/godotengine/godot/pull/73448
6bb4b00647326c971f61c5fd6ff0b7064a01120b
24344de4f5baf7b5d4d459d7a2918e1ff635006f
2023-02-14T22:43:32Z
c++
2023-02-17T20:22:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,296
["scene/gui/label.cpp", "scene/gui/label.h"]
[4.0 RC2] Label with autowrap and blank text does not show new text after the first frame
### Godot version 4.0 rc2 ### System information openSUSE Tumbleweed, compatibility renderer ### Issue description A regression from RC1, most likely due to #73234. If we have a Label node with no text and with an autowrap mode set to something other than `Off`, and then we try to change the text into so...
https://github.com/godotengine/godot/issues/73296
https://github.com/godotengine/godot/pull/73343
f2aae8fa5c2e9d9323832fb43c8446c2e518d698
2874961309853dce3019dfef7bfa2d4f4afb03d9
2023-02-14T16:18:25Z
c++
2023-02-15T21:34:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,295
["doc/classes/LightmapGI.xml", "doc/classes/ProjectSettings.xml", "modules/lightmapper_rd/lightmapper_rd.cpp", "modules/lightmapper_rd/lightmapper_rd.h", "modules/lightmapper_rd/lm_common_inc.glsl", "modules/lightmapper_rd/lm_compute.glsl", "modules/lightmapper_rd/register_types.cpp", "scene/3d/lightmap_gi.cpp", "scene...
LightmapGI: Lightmap bounces increase indirect light energy too much
### Godot version v4.0.beta17.official [c40020513] ### System information Ubuntu with Nvidia 2060 ### Issue description Lightmap bounces increase indirect energy too much. Here is a comparison (2 bounces vs 5 bounces) 2 bounces ![2-1](https://user-images.githubusercontent.com/1168582/218784787-acdb5525-b4ab-43...
https://github.com/godotengine/godot/issues/73295
https://github.com/godotengine/godot/pull/82068
74d7796dbd28cf1e054120ba18d3ca668b487c39
afa262ae6bd1229c45a65d89103aba5b1c78182b
2023-02-14T15:39:03Z
c++
2023-10-13T20:16:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,284
["editor/animation_track_editor_plugins.cpp"]
AudioPlaybackTrack put an infinite length rectangle when the waveform cannot be read
### Godot version 4.0.rc ### System information Any ### Issue description Placing an empty AudioStream or a procedural AudioStream will cause AudioPlaybackTrack to place an infinite length rectangle. It is not useful and should at least be a diamond. ![image](https://user-images.githubusercontent.com/61938263/2...
https://github.com/godotengine/godot/issues/73284
https://github.com/godotengine/godot/pull/73340
69becc83697ca8c14c0de3877936dbf6a30bbe03
088d227812a7947dbd8d5412c76d72e614b79411
2023-02-14T12:38:48Z
c++
2023-02-15T08:51:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,280
["modules/gdscript/gdscript_analyzer.cpp"]
GDScript: Some lines are wrongly marked as type safe
### Godot version v4.0.rc.custom_build [d2699dc7a] ### System information Kubuntu 22.10 ### Issue description See https://github.com/godotengine/godot/issues/56171#issuecomment-1424665569. Line 6 should be marked as unsafe, since `Variant + String` is unsafe. If you explicitly specify the Variant type, then thi...
https://github.com/godotengine/godot/issues/73280
https://github.com/godotengine/godot/pull/73291
3e0a989bd1c3e592f23b49bc824441b038d862c6
6bf63a3542f77443f3453bd02ac316d6c9de6f98
2023-02-14T11:51:58Z
c++
2023-02-20T14:41:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,273
["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/lambda_no_continue_on_new_line.gd", "modules/gdscript/tests/scripts/parser/errors/lambda_no_continue_on_new_line.out", "modules/gdscript/tests/scripts/parser/features/lambda_ends_with_new_line.gd", "modules/gdscript/tests/scripts/par...
Parser error with lambda assignment after if statement
### Godot version 4.0.rc1 ### System information windows 10 ### Issue description When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not. ![image](https://user-images.githubusercontent.com/5783414/...
https://github.com/godotengine/godot/issues/73273
https://github.com/godotengine/godot/pull/78494
ee41b2097c7881bcd63bb7d5d5690fad8a9ade1d
a2ce7a8f8817f516995c0e88cae4519a50ab9639
2023-02-14T09:14:19Z
c++
2023-06-21T11:52:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,271
["thirdparty/minizip/patches/empty-zip-fix.patch", "thirdparty/minizip/unzip.c"]
ZIPReader cannot open empty zip file
### Godot version 4.0.rc1 ### System information Windows 10 ### Issue description ZIPReader cannot open empty zip files. When trying to open an empty zip file, a very generic error FAILED (1) is returned, if opening an empty zip file should fail, the returned error code should at least be more specific....
https://github.com/godotengine/godot/issues/73271
https://github.com/godotengine/godot/pull/73310
661c3954a6f76aa58ecce5dc2e0e476a7c8ec6b1
2c8d61cd9be5902ab387b9b22b25802cbc212e78
2023-02-14T08:04:11Z
c++
2023-07-12T15:15:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,267
["editor/export/editor_export_platform_pc.cpp"]
4.0beta17/4.0rc1 Project stopped working in exported version after upgrade
### Godot version v4.0.rc1.mono.official [8843d9ad3] ### System information Windows 10, Forward+ (Vulcan), NVIDIA GeForce GTX 1050 Ti ### Issue description I made simple project with panorama sky and basic ui with 3d scene in background. In beta 16 (v4.0.beta16.mono.official [518b9e580]) project works both in edit...
https://github.com/godotengine/godot/issues/73267
https://github.com/godotengine/godot/pull/73286
93d1cfe5252fb7c033c5483ef4267d3b2d30bb4e
8c7b98d4526c6ba66d7f1636abb71ccbe54727c6
2023-02-14T04:17:17Z
c++
2023-02-14T14:58:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,266
["servers/rendering/renderer_canvas_cull.cpp"]
Set Y Sort Enabled On brake Highlight Selected TileMap Layer
### Godot version 4.0rc1 ### System information Windows 11, Vulkan API 1.3.224 - Vulkan NVIDIA GeForce RTX 3080 Ti ### Issue description When I change de Y Sort Enabled On/Off. The Highlight seems to brake: ![Screencapture](https://user-images.githubusercontent.com/6784639/218634052-3b6181dc-d24d-494a-97be-8891...
https://github.com/godotengine/godot/issues/73266
https://github.com/godotengine/godot/pull/77079
8b0530be64234152d2abb7ce1ccd404fae02928c
082126216772e78338bf53d8fedc930604852a54
2023-02-14T03:54:04Z
c++
2023-05-24T06:47:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,258
["modules/gdscript/gdscript_compiler.cpp"]
Crash when formatting string
### Godot version 4.0-dev (381590311958ab00251639af6d7efc6934dd3c72) ### System information Windows 10, Nvidia RTX 3080, Vulkan Forward + ### Issue description When formatting a string in certain instances, Godot will crash. Relevant code snippet and [link to repo with file](https://github.com/godot-p...
https://github.com/godotengine/godot/issues/73258
https://github.com/godotengine/godot/pull/73964
92d47f84fe3f1485ba43c9146405ca9fabcf4899
1bd0b296e195a622c362a12d8e3dca51e8648578
2023-02-13T23:21:58Z
c++
2023-02-26T15:00:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,231
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
CanvasItemMaterials can only apply to one 2D node with Compatibility GLES3 renderer
### Godot version 4.0.rc1.mono ### System information Windows 11 Home, AMD Ryzen 7 5700G with Radeon Graphics, 3800 Mhz, 8 Core(s), 16 Logical Processor(s) ### Issue description A regression from how it was in 3.x, if you attempt to apply the same material to multiple 2D nodes (most readily by simply dup...
https://github.com/godotengine/godot/issues/73231
https://github.com/godotengine/godot/pull/73255
4848877b802b17f4ab1aecfde42c81a7cc9b6f08
1f18e16a32223cfead38ff935f876ce8cb7d59c7
2023-02-13T16:07:23Z
c++
2023-02-14T10:01:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,230
["scene/gui/label.cpp"]
Some tooltips in the editor don't show their text content
### Godot version v4.0.rc.custom_build [4a2c2170b] ### System information Linux X11 Xfce ### Issue description Some tooltips in the editor appear black without content. ![image](https://user-images.githubusercontent.com/6299227/218492857-7a681cc7-5843-4c14-aa70-33268a0ad86a.png) Apparently not all ...
https://github.com/godotengine/godot/issues/73230
https://github.com/godotengine/godot/pull/73234
cf859db34a6e3fa65c2200502a957d3981b4dbd4
1ecf486ef0a0e58ca7df6f84fb324b5766c66614
2023-02-13T15:26:38Z
c++
2023-02-13T18:14:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,227
["doc/classes/Color.xml"]
Wrong channel order in docs for Color.hex and Color.hex64: ARGB should be RGBA
### Godot version 4.0rc1 ### System information n/a ### Issue description The [docs](https://docs.godotengine.org/en/latest/classes/class_color.html#class-color-method-hex) for `Color.hex` and `Color.hex64` claim that the order is ARGB. But looking at the [implementation](https://github.com/godotengine/godot/blob/...
https://github.com/godotengine/godot/issues/73227
https://github.com/godotengine/godot/pull/73275
76876a73375b4983cf20075d633868dd5356095e
d2699dc7ab96fbd75faccc1f32f55baebf1d84dc
2023-02-13T14:54:54Z
c++
2023-02-14T10:07:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,209
["modules/gdscript/gdscript_analyzer.cpp"]
Godot incorrectly set variable as read-only when inferring type
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Windows 10 ### Issue description When Godot infers the type of a variable from a read-only property the variable is taken to be as readonly. ### Steps to reproduce Declare a variable assigning a read-only property to it, and do it inferring t...
https://github.com/godotengine/godot/issues/73209
https://github.com/godotengine/godot/pull/73238
5cb32d8476468836baa67d9a0e39523d4e922acc
f3934d1bf5a2374af1fdd59a3eb7dce917e0bc59
2023-02-13T09:45:38Z
c++
2023-02-16T17:34:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,192
["editor/editor_properties.cpp"]
4.0.rc1, inc-decrement buttons missing from process priority input box
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Windows 10 22H2, Compatibility, Geforce GTX 550 Ti ### Issue description The inc-decrement buttons are missing from the Process Priority input box. The issue is observed in: v4.0.rc1.official [8843d9ad3] ![Godot_v4 0-rc1_win64_vzNcfx2YGm]...
https://github.com/godotengine/godot/issues/73192
https://github.com/godotengine/godot/pull/73361
373cbbe7b20621795e3a09dd9e1d501894db72b1
9f07643c8c42cb3239556f77c4fb9fa8d75bd690
2023-02-13T00:36:26Z
c++
2023-02-16T10:01:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,167
["doc/classes/CodeEdit.xml", "editor/plugins/script_text_editor.cpp", "modules/gdscript/gdscript_editor.cpp", "scene/gui/code_edit.cpp", "scene/gui/code_edit.h"]
Lookup Symbol does not always work (regression in 4.0 RC 1)
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Windows 11 Pro 64Bit ### Issue description Hi, Found a rather annoying bug in 4.0 RC1 official on Windows 11: When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work? Sometimes it works, sometimes ...
https://github.com/godotengine/godot/issues/73167
https://github.com/godotengine/godot/pull/73196
d6bb6d42b2d26d15e6362983232e211907f24886
2bd904e3db8a82464e623768b5fd08114e2186ee
2023-02-12T18:00:05Z
c++
2023-07-24T17:32:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,166
["core/templates/paged_array.h", "tests/core/templates/test_paged_array.h"]
3D Meshes disappearing (glitching?) in worlds with lots of objects.
### Godot version 4.0 RC1 dotnet ### System information Windows 10, Nvidia GTX 1660Ti, Vulkan ### Issue description I was, just out of curiosity, testing what performance godot can give with larger worlds with just default settings dropping lots of objects in so I made a pretty big map (in the example be...
https://github.com/godotengine/godot/issues/73166
https://github.com/godotengine/godot/pull/73460
b51290383f2d8e4460ea6a9ad25ded6bc6396fee
e80e21b5e8bfb0af04b5d87bfdfc67ffe95121ac
2023-02-12T17:57:53Z
c++
2023-02-17T12:42:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,164
["modules/gdscript/gdscript_editor.cpp"]
Automplete breaks when using @onready paired with get_node()
### Godot version 4.0 rc1 ### System information Windows 11, GTX 1080Ti, Vulkan ### Issue description Automplete can't find any variables and methods on custom classes when the nodes are loaded with `@onready`: simple_rotate.gd: ```gdscript extends Node2D class_name SimpleRotate @export var shou...
https://github.com/godotengine/godot/issues/73164
https://github.com/godotengine/godot/pull/79386
375d89ced067dab809ae43232143609ca90eb9ff
dc367bec38ae27a6f2dc48495f3bbd92f478e3f8
2023-02-12T15:50:43Z
c++
2023-12-05T12:05:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,160
["scene/gui/subviewport_container.cpp", "scene/gui/subviewport_container.h", "scene/main/viewport.cpp", "scene/main/viewport.h"]
get_global_mouse_position() is shifted in the viewport's transform
### Godot version 4.0rc1 ### System information Linux ### Issue description This is a copy of https://github.com/godotengine/godot/issues/30215, as it seems it was incorrectly closed (or there's a regression). When I use the get_global_mouse_position() in a normal scene, the coordinates are right, but when I us...
https://github.com/godotengine/godot/issues/73160
https://github.com/godotengine/godot/pull/73188
c3c425c25f847d13eb9e4b50302057d0d228210a
0ef3d1bf56c7ec8aabd5af6f09b38d1c98bb6881
2023-02-12T14:33:31Z
c++
2023-03-07T11:04:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,155
["scene/animation/animation_blend_tree.cpp"]
BlendTree: NodeOneShot blending mode broken on master (still worked in RC1)
### Godot version v4.0.rc.custom_build.a4c2d8dc7 ### System information Manjaro Linux ### Issue description One-Shot Nodes in BlendTrees used to correctly blend and filter the selected animation tracks. However, some change between the RC1 release and current master broke this functionality. Now, all a...
https://github.com/godotengine/godot/issues/73155
https://github.com/godotengine/godot/pull/73187
3cc78567d7ee5209f7b316f2bb556e57d2e789c7
3281f2618265f94f1dc7032aa2f577d676e17a75
2023-02-12T12:59:15Z
c++
2023-02-13T08:11:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,143
["editor/renames_map_3_to_4.cpp"]
3-to-4 conversion renames all "remove" functions
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Steam OS Holo, Steam Deck ### Issue description The conversion rule renaming `remove` to `remove_at` for `Array` objects is applied to all functions named `remove`. ### Steps to reproduce Create a 3.0 project with a function called "remove" i...
https://github.com/godotengine/godot/issues/73143
https://github.com/godotengine/godot/pull/73220
47e030251f0dd1af16763ea25e036af00001bc63
37cd20b38d2cfcf05467975a4f60c51c1071f76a
2023-02-12T04:21:47Z
c++
2023-02-17T13:41:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,141
["doc/classes/ProjectSettings.xml", "main/main.cpp", "modules/openxr/register_types.cpp"]
OpenXR Intrusive alert dialog when OpenXR HMD is not connected
### Godot version 4.0.rc1 ### System information Windows 11Pro 10.0.22000 ### Issue description Starting a project with OpenXR enabled (and otherwise configured as per the documentation) but without an HMD connected, results in an operating system message box indicating that OpenXR was requested but failed to star...
https://github.com/godotengine/godot/issues/73141
https://github.com/godotengine/godot/pull/73144
c0a48a343fb687a7511a639cad18f651afbedf67
c981a305a559cca7553888b7d37a6ee98dedde2d
2023-02-12T03:40:23Z
c++
2023-03-15T13:07:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,139
["doc/classes/Tree.xml", "editor/editor_themes.cpp", "scene/gui/tree.cpp", "scene/gui/tree.h", "scene/resources/default_theme/default_theme.cpp"]
Scrollbar overlaps text in Godot 4 RC1 "About" Dialog box
### Godot version Godot 4 RC1 ### System information MacOS Ventura 13.2 ### Issue description The scrollbars overlap text in the Godot "About" dialog box. <img width="1024" alt="image" src="https://user-images.githubusercontent.com/8476589/218290294-8bad2151-9f83-45b6-a024-f518e1f966a6.png"> ### Steps to rep...
https://github.com/godotengine/godot/issues/73139
https://github.com/godotengine/godot/pull/70901
920e8067f7ce0938d9ba76bd5300a5c77d1e7f37
a13635cdf888c005631b3f8b915005e7855e66af
2023-02-12T02:55:15Z
c++
2023-04-07T11:24:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,124
["servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"]
LightmapGI: Some meshes become completely unlit or black when baking lightmaps
### Godot version Godot 4 RC1 ### System information Windows 10, GeForce 3070 ### Issue description When baking lightmaps, some meshes will occasionally show as completely unlit. Sometimes they will bake properly, and sometimes they will not, but I have not been able to find any sort of pattern to it. No...
https://github.com/godotengine/godot/issues/73124
https://github.com/godotengine/godot/pull/81951
5fd8506e19ef5cdf82097ef67dfc615a225a7488
3cce7309750b0a397ef5479a6478d7a27d3610c6
2023-02-11T20:32:35Z
c++
2023-09-20T16:55:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,122
["scene/3d/lightmap_gi.cpp"]
LightmapGI: Lightmaps for direct lighting not displaying correctly at runtime or when re-opening the project
### Godot version Godot 4 RC1 ### System information Windows 10, GeForce 3070 ### Issue description When baking lighting from a directional light with everything set to static, the lightmaps for the direct lighting don't display correctly when running the scene, even when they look correct in the editor ...
https://github.com/godotengine/godot/issues/73122
https://github.com/godotengine/godot/pull/73136
a4c2d8dc7a7f74bd3769dc0616d726f7a02968e2
c3a04f71fd4e1b417dd579d23cf3281821f55e86
2023-02-11T20:20:58Z
c++
2023-02-12T09:35:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,113
["doc/classes/AnimationNodeOneShot.xml", "scene/animation/animation_blend_tree.cpp", "scene/animation/animation_blend_tree.h"]
Resetting the animation during the Xfade produced a strange condition
### Godot version 4.0.rc (Also 3.x) ### System information Any ### Issue description Here is an example of a NodeTransition case. (NodeOneShot and StateMachine are also weird.) During a 3-second crossfade from Animation A to Animation B, the parent's OneShot or Transition resets their state after 1 s...
https://github.com/godotengine/godot/issues/73113
https://github.com/godotengine/godot/pull/74190
1d83a4c5a588ae839983ed9a7227c7d2911a856c
88f5b8d68767a4a4ef94b2780dc4d416df6fd721
2023-02-11T18:44:01Z
c++
2023-05-15T11:43:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,105
["platform/android/android_input_handler.cpp", "platform/android/android_input_handler.h", "platform/web/display_server_web.cpp", "platform/web/display_server_web.h", "platform/windows/display_server_windows.cpp"]
Wrong input mapping for modifier keys in html5 export
### Godot version 4.0-beta17 ### System information Ubuntu 20.04 ### Issue description HTML5 exports handle input events for modifier keys differently from running the project in the editor. For example: if shift is mapped to an event named "shift" and S is mapped to an event named "down", they trigger the correct...
https://github.com/godotengine/godot/issues/73105
https://github.com/godotengine/godot/pull/73268
0ddbd9bd2d0926a5acc79fd1a27b3a7445abd0c5
47a8ee8814fedaa89816612137f4469fb2318d93
2023-02-11T16:25:35Z
c++
2023-02-15T08:52:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,094
["editor/editor_help.cpp", "editor/editor_help.h", "editor/editor_node.cpp", "editor/editor_settings.cpp"]
Godot 4.0 RC1 "Text Editor Help" font size changes have no effect
### Godot version Godot 4.0 RC1 ### System information MacOS Ventura 13.2 ### Issue description When in the "Text Editor" Help section and trying to change either the: * Help Font Size * Help Source Font Size * Help Title Font Size Changing the font size has zero effect on the font size. See ...
https://github.com/godotengine/godot/issues/73094
https://github.com/godotengine/godot/pull/73106
c7d5596955d817db26284fa53c43a35a18e50ba0
b601f7959b359425094009d22e408b2283ba5bbf
2023-02-11T12:09:09Z
c++
2023-02-11T21:01:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,090
["editor/animation_track_editor.cpp", "editor/animation_track_editor.h"]
Bezier edit button update timing is weird
### Godot version 4.0.rc ### System information Any ### Issue description If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active. ![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.p...
https://github.com/godotengine/godot/issues/73090
https://github.com/godotengine/godot/pull/73091
ab2952580ce4f70bc2f95ad6eb3f749c00c3e7a4
0e81e2a30f9fd0cbe83d101cf324fc76801c1fc6
2023-02-11T11:44:59Z
c++
2023-02-11T13:38:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,073
["scene/gui/code_edit.cpp", "scene/gui/text_edit.cpp"]
Editor: Pressing CapsLock hides code completion
### Godot version 4.0-rc1 ### System information Windows 10; Ubuntu VM ### Issue description In Godot's GDScript Editor and Shader Editor, when pressing CapsLock, the code completion closes. I'm using AutoHotkey to have arrows on ijkl, when CapsLock is pressed. Works fine in VS and VS Code. ### Steps to reproduc...
https://github.com/godotengine/godot/issues/73073
https://github.com/godotengine/godot/pull/73074
253b4875f337ee84476507ce11838f839986910d
420ea5c0adada47fa83047e1d8449e2f13f515ec
2023-02-11T05:02:53Z
c++
2023-04-03T13:58:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,067
["scene/2d/line_builder.cpp"]
LineBuilder end cap mode `Line2D::LINE_CAP_BOX` produces incorrect UVs
### Godot version 3.5.1 custom build ### System information N/A ### Issue description When using Line2D, I noticed a discrepancy with UVs depending on the end cap mode. Here are some examples using a tiled repeating texture: ### No capping ✔️ ![image](https://user-images.githubusercontent.com/95356449/2182...
https://github.com/godotengine/godot/issues/73067
https://github.com/godotengine/godot/pull/73069
ec552784155fe677b06f1af1e6fdb6f78cd37573
beab9a7cf2adf6c797e3c76e852ed7437b75a199
2023-02-11T01:39:26Z
c++
2023-02-11T13:40:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,054
["doc/classes/EditorExportPlugin.xml"]
Error when using EditorExportPlugin
### Godot version 4.0 ed85a2c ### System information Windows 10 x64 ### Issue description I have a custom EditorExportPlugin. Whenever I export, I get this error: ``` editor/export/editor_export_plugin.h:125 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling. ``` This was...
https://github.com/godotengine/godot/issues/73054
https://github.com/godotengine/godot/pull/74038
2e530c13175021c6c9ff71ed8f8539679035827a
3379d731d5570fe6b21ddc647b2dc9d0d2c9094d
2023-02-10T20:12:05Z
c++
2023-02-27T12:51:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,039
["drivers/wasapi/audio_driver_wasapi.cpp", "platform/windows/display_server_windows.cpp", "platform/windows/os_windows.cpp", "platform/windows/tts_windows.cpp"]
Godot 4 beta versions after 7 does not launch
### Godot version 4.0 RC1 ### System information windows 11, nvidia gtx 970m ### Issue description The last version i could launch is godot 4.0 beta 7. After that, no version of godot is launching. I tried; - clean install windows 11 - upgrade graphic driver - downgrade graphic driver - C sharp version of go...
https://github.com/godotengine/godot/issues/73039
https://github.com/godotengine/godot/pull/75881
c4dba9a5efdbd84b67f87def16f7b51321209697
c2edf14faf3abdaba9a82651f202dd102703f041
2023-02-10T13:39:55Z
c++
2023-04-18T21:40:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,025
["modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs"]
GodotSynchronizationContext.Send should be implemented
### Godot version 929ee61170ec4d431d6d2cfeddccdec2a59a11b7 ### System information Windows 10 ### Issue description `GodotSynchronizationContext` only implements `Post` (the asynchronous method) but doesn't implement `Send` (the synchronous method). While this doesn't affect any major systems that I am aw...
https://github.com/godotengine/godot/issues/73025
https://github.com/godotengine/godot/pull/73026
34cc5fc03f1bd3aca18506422f66ae30aff89544
49e8a2fb6698de7e2dd248e8f846824dfbaccdb1
2023-02-10T04:49:41Z
c++
2023-02-12T21:34:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,011
["scene/animation/animation_blend_tree.cpp"]
Animation Tree / Blendtree is buggy when going between 2D animation
### Godot version 4.0.rc1 ### System information Windows 10 ### Issue description I'm not 100% sure what's causing it, but something in the blend tree of the animation tree doesn't play the correct animations when running. The problem happens when you jump for a 2nd time. It plays the fall animation ...
https://github.com/godotengine/godot/issues/73011
https://github.com/godotengine/godot/pull/73024
008cafc10323d64665e7209be4af11f660ab5f45
cac4cda89b34de9730ffde279e98120dfdb18fd0
2023-02-10T01:04:55Z
c++
2023-02-10T14:08:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,010
["scene/2d/camera_2d.cpp", "scene/2d/camera_2d.h"]
reparenting camera2D ignores enabled flag
### Godot version 4.0 rc1 ### System information Arch Linux ### Issue description according to the docs: "Controls whether the camera can be active or not. If true, the Camera2D will become the main camera when it enters the scene tree and there is no active camera currently (see Viewport.get_camera_2d())." Th...
https://github.com/godotengine/godot/issues/73010
https://github.com/godotengine/godot/pull/73063
f7c177b9727895d89dbdf8e7dada2e9f53d3ee57
38d7583f86e9b297175137cc246f6e6369a9c210
2023-02-10T00:59:57Z
c++
2023-02-11T13:36:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,004
["modules/mono/editor/bindings_generator.cpp"]
Mono glue generates invalid code when casting negative number
### Godot version 3.5.1, though it may also affect later versions ### System information Windows 11 ### Issue description I'm building snopek games' sg_physics_2d module with godot 3.5, and this bit of C++ code ```C++ // From sg_physics_2d_server.h RID collision_object_create(CollisionObjectType p_o...
https://github.com/godotengine/godot/issues/73004
https://github.com/godotengine/godot/pull/77018
1c8b203f70042b4e8acd840662aad76a20a88ca0
c64afeb01731c477813d959daee99a99612d8077
2023-02-09T23:15:37Z
c++
2023-05-12T21:27:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,999
["editor/editor_resource_picker.cpp"]
Clicking Show in FileSystem while FileSystem dock is floating causes crash
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Windows 10 ### Issue description Attempting to locate a resource in the FileSystem while the Filesystem dock is in its own subwindow causes the editor to crash ![image](https://user-images.githubusercontent.com/14885846/217951157-0184c98a-10d2...
https://github.com/godotengine/godot/issues/72999
https://github.com/godotengine/godot/pull/74591
bed6c1dc4913b7137ba5dca814544c58f8dd34e0
9b9bb418cb1137e69b5131ec9fa7b41c0396db28
2023-02-09T22:18:06Z
c++
2023-03-08T14:04:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,989
["editor/editor_file_system.cpp"]
Global script classes not recognized properly after defining them, or when `.godot/global_script_class_cache.cfg` was just generated or is out of sync
### Godot version 4.0.dev ### System information Pop! OS ### Issue description I came here to report what seems to have been reported in #72219, yet when I started making the minimal reproduction project in RC1 it seems to have gotten worse yet. I have created a simple hierarchy here: ![image](https:...
https://github.com/godotengine/godot/issues/72989
https://github.com/godotengine/godot/pull/71850
b0200c1c469f1aaac3db24e9bd30390a860bbbd9
e9c7b8d2246bd0797af100808419c994fa43a9d2
2023-02-09T20:52:10Z
c++
2023-02-18T09:40:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,987
["servers/rendering/renderer_viewport.cpp"]
WorldEnvironment BackgroundMode Canvas renders streaking/ghosting in editor viewport background
### Godot version 4.0beta17 ### System information Windows 11, mono, (Forward+ and Mobile) ### Issue description When using a WorldEnvironment with background Mode set to **Canvas**, the editor view now unexpectedly renders no clearing background (e.g., "Keep" render mode) while navigating the 3D scene i...
https://github.com/godotengine/godot/issues/72987
https://github.com/godotengine/godot/pull/73055
126025d2ddf1315c6ec9ccf1520cf441c17a56a3
61a39a8e6139209b35d1248bb7757fd2ae565b9c
2023-02-09T19:46:03Z
c++
2023-02-11T13:32:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,986
["servers/rendering/shader_compiler.cpp"]
Regression: textureSize() of screen/depth texture causes internal errors and editor hang
### Godot version v4.0.rc.custom_build [b12bf7ff0] ### System information Ubuntu 23.04 (Lunar Lobster) ### Issue description In a spatial shader: calling textureSize with a texture with hint_screen_texture or hint_depth_texture causes a long list of errors in the terminal, hangs the editor for a minute a...
https://github.com/godotengine/godot/issues/72986
https://github.com/godotengine/godot/pull/73060
6442cb948eb0a4d5225443ab103ededf3d849f51
bd92f124f796a065c28080d0ef81c138b2a03526
2023-02-09T19:07:59Z
c++
2023-02-11T13:37:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,985
["platform/windows/display_server_windows.cpp"]
Unresizable window's resolution is incorrect
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Windows 10 ### Issue description The size of the main window seems to be 10 pixels larger in both width and height whenever the window is set to be not resizable. the window should remain the same size, whether it is resizable or not. ### Step...
https://github.com/godotengine/godot/issues/72985
https://github.com/godotengine/godot/pull/73744
ba5a70ccc967deb52810f5279cfc071f1d849301
9e75ae878de41a75fbc15b19c2da909e3f6e3b91
2023-02-09T18:56:03Z
c++
2023-02-22T13:49:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,982
["doc/classes/ProjectSettings.xml", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_parser.cpp"]
"Treat Warning as Errors" has no effect and annotation warnings are generating fatal errors
### Godot version 4.0-rc1 ### System information Windows 10 ### Issue description The code: `@export @onready var camera_system : Node3D` Is throwing: `Line 5:The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it. (Warning treated as erro...
https://github.com/godotengine/godot/issues/72982
https://github.com/godotengine/godot/pull/73032
929ee61170ec4d431d6d2cfeddccdec2a59a11b7
f17be20a57eefe2a391d8ad6dcf3bb8cf25a248c
2023-02-09T18:13:21Z
c++
2023-02-10T14:06:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,976
["modules/theora/video_stream_theora.cpp"]
VideoPlayer: Changing VideoStreamPlayer.Stream causes a crash.
### Godot version v4.0.rc1.mono.official [8843d9ad3] ### System information Windows 10 ### Issue description Changing VideoStreamPlayer.Stream causes fairly frequent crashes, whether in the editor or in-game. I also tried to create an alternative scene that contained 8 video players with streams manually assign...
https://github.com/godotengine/godot/issues/72976
https://github.com/godotengine/godot/pull/73958
898ad308e5d15047f9347543fb763a6699994015
3300b40fe6ecb750c91f0f53004839d9c1348daf
2023-02-09T14:47:26Z
c++
2023-02-26T13:25:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,967
["modules/gdscript/gdscript_function.h", "modules/gdscript/tests/scripts/runtime/features/typed_argument_is_null.gd", "modules/gdscript/tests/scripts/runtime/features/typed_argument_is_null.out"]
Function with typed argument throws error when argument is null.
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Kubuntu 22.10 ### Issue description Example from my code where error occurred: ``` #Recursively gets the full path of a TreeItem, presuming text index 0 is the file/dir name, and root contains full a valid path. func getpathTreeitem(item:Tre...
https://github.com/godotengine/godot/issues/72967
https://github.com/godotengine/godot/pull/73544
561d9497399db6136a6cbac17d7736222039cf6a
ea2bc9795c46ebb705c72add7a30ffeb59ff7922
2023-02-09T13:07:41Z
c++
2023-02-20T14:41:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,955
["editor/debugger/script_editor_debugger.cpp"]
Yellow text (Debugger with Warnings) is unreadable when using light themes until restarting the editor
### Godot version 4.0rc1 ### System information Linux/Manjaro ### Issue description When using light themes, the warnings in the debugger are almost indistinguishable from the light background. ![image](https://user-images.githubusercontent.com/24468819/217785303-363d54a6-c4e9-4325-b778-e0fcd477156e.png) ![ima...
https://github.com/godotengine/godot/issues/72955
https://github.com/godotengine/godot/pull/74734
0333b4a26687d4e1c9ec5e05dcdbef5a1b7cea5b
da955dbba90e965ffc7fcfa9628c8bf3f8c0de82
2023-02-09T10:32:31Z
c++
2023-03-10T21:48:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,950
["scene/gui/label.cpp", "scene/gui/label.h"]
Project Manager dialogs are wrongly sized based on their dynamically wrapped contents
### Godot version 4.0rc1 ### System information Mac Intel ### Issue description <img width="626" alt="Screen Shot 2023-02-09 at 12 42 55 AM" src="https://user-images.githubusercontent.com/17450241/217761358-968a6308-2ffc-437e-aa5d-a6f0dcf67741.png"> ### Steps to reproduce Try converting a 3.0 -> 4.0 project #...
https://github.com/godotengine/godot/issues/72950
https://github.com/godotengine/godot/pull/73809
a386b799838dd7b1dfd7b91fece72f633e8b2428
1b512a75e746170cd23a1a5d346867b29226c762
2023-02-09T08:45:42Z
c++
2023-02-23T10:06:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,948
["core/variant/variant_op.h", "modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/runtime/features/typed_array_concatenation.gd", "modules/gdscript/tests/scripts/runtime/features/typed_array_concatenation.out"]
Typed arrays aren't working with +=
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Lubuntu ### Issue description You can't use + or += to mutate typed arrays. It seems to be not correctly getting the type information from the second operand. An erudite poster on the discord puts it differently: > it's more li...
https://github.com/godotengine/godot/issues/72948
https://github.com/godotengine/godot/pull/73540
904db6e8cbc3902f8ff93149d54f7d6f5d97bcea
248e5245e41ed80069eca12fcb523092fe848f28
2023-02-09T07:33:17Z
c++
2023-06-20T13:12:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,945
["editor/plugins/skeleton_ik_3d_editor_plugin.cpp", "scene/3d/skeleton_ik_3d.cpp"]
IK preview does not work
### Godot version Godot_v4.0-rc1_mono_win64.zip ### System information Windows 10 ### Issue description in editor can not preview the IK of skeletonIK3D, worked in December betas ### Steps to reproduce add skeletonIK3D node setup click play IK click target node3D IK preview mode no longer act...
https://github.com/godotengine/godot/issues/72945
https://github.com/godotengine/godot/pull/82391
4c95ebddd6db36f01cde1fbcae79f133971f0cd9
7c23d4082b0c9480044a433c415d5d394d761606
2023-02-09T05:20:39Z
c++
2023-09-28T18:04:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,940
["editor/plugins/canvas_item_editor_plugin.cpp"]
Guides in 2D editor don't clear immediately.
### Godot version v4.0.rc1.official.8843d9ad3 ### System information Windows 11, Vulkan API 1.3.205, NVIDIA GeForce MX450 ### Issue description After creating guides in the 2D editor selecting "View > Clear Guides" doesn't immediately remove the guides - they only clear when you click in the 2D viewport....
https://github.com/godotengine/godot/issues/72940
https://github.com/godotengine/godot/pull/74068
918c910b4d91782ef28f22a38d14ebbc32140289
faf0be741a1bee30b5030ec6084b16c863825d0e
2023-02-09T03:31:22Z
c++
2023-03-07T11:04:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,935
["editor/editor_run.cpp", "editor/editor_run.h"]
Mac, Linux, only editor build: OS.get_cmdline_args splits quoted strings with spaces
### Godot version 3.5.stable, 4 rc1 ### System information MacOS 12.6.1, Linux not sure which ### Issue description Command line args set in ProjectSettings `editor/main_run_args` are split at spaces, even if they are quoted. This only occurs if started from the editor and only on Mac and Linux. The only diff...
https://github.com/godotengine/godot/issues/72935
https://github.com/godotengine/godot/pull/75444
9e56f28d0e77530f21bd38d1ef5dfb9b31072818
78518be1946da573232731489e19cc74ea5f4d10
2023-02-09T00:41:43Z
c++
2023-06-21T08:18:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,930
["doc/classes/AnimationTree.xml", "scene/animation/animation_tree.cpp", "scene/animation/animation_tree.h", "scene/animation/root_motion_view.cpp"]
RootMotionView does not consider current rotation
### Godot version 4.0 RC1 ### System information Any ### Issue description RootMotionView does not process rotations correctly. This problem was pointed out in #58061 and #66510 in the past, but was closed with some fixes and a recommendation to solve it by keeping the current rotation on the script side. H...
https://github.com/godotengine/godot/issues/72930
https://github.com/godotengine/godot/pull/72931
1a5f28df20523e31854217138a46f188b6e4f668
929ee61170ec4d431d6d2cfeddccdec2a59a11b7
2023-02-08T23:29:41Z
c++
2023-02-09T22:43:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,923
["scene/resources/material.cpp"]
beta15: `set_shader_parameter` fail to be serialized if shader assigned in the same frame.
### Godot version Regressed in 4.0.beta15. Still broken in rc1. Worked fine in beta14 ### System information Windows 10, Nvidia ### Issue description I'm writing a custom importer that needs to assign a ShaderMaterial to some materials. When creating a new ShaderMaterial and assigning a shader, it see...
https://github.com/godotengine/godot/issues/72923
https://github.com/godotengine/godot/pull/73552
e9c7b8d2246bd0797af100808419c994fa43a9d2
1f4f73f8602f61ef43d3dc0b99bedd1614e48283
2023-02-08T21:26:46Z
c++
2023-02-18T13:56:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,918
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
opengl: Using CanvasItemMaterial with BLEND_MODE_SUB makes the editor disappear.
### Godot version 4.0rc1 gl_compatibility only. ### System information Windows 10, Nvidia 527.56 RTX3090, gl_compatibility OpenGL API 3.3.0 NVIDIA 527.56 - Compatibility ### Issue description Assigning a `CanvasItemMatrial` with `blend_mode = BLEND_MODE_SUB` in opengl causes the entire editor to turn bl...
https://github.com/godotengine/godot/issues/72918
https://github.com/godotengine/godot/pull/73006
f17be20a57eefe2a391d8ad6dcf3bb8cf25a248c
871c06af6d1d38921801f312fa0c7a04e9bdd6fb
2023-02-08T20:23:42Z
c++
2023-02-10T14:06:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,915
["modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs", "modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs", "modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs"]
Godot 4.0.beta17.mono Windows export: error NETSDK1194: The "--output" option isn't supported when building a solution.
### Godot version 4.0.beta17.mono ### System information Windows 11, .NET, 7.0.200-preview.22628.1 ### Issue description Windows target export fails. ``` 1>Done Building Project "c:\dir\project.sln" (Restore target(s)). 1:2>Project "c:\dir\project.sln" on node 1 (Publish target(s)). 1...
https://github.com/godotengine/godot/issues/72915
https://github.com/godotengine/godot/pull/73015
532381562ec4f827b676a87eba218c0d2e533ad1
5a79d55560763c10483373b1c715283f76efa656
2023-02-08T19:49:30Z
c++
2023-02-11T14:35:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,909
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd"]
Exporting an enum typed array logs error "Class names can only be set for type OBJECT"
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Ubuntu ### Issue description ``` enum MyEnum {A, B, C} @export var arr: Array[MyEnum] ``` ``` Class names can only be set for type OBJECT ``` in terms of functionality there doesn't seem to be an issue - it's just the error message. howe...
https://github.com/godotengine/godot/issues/72909
https://github.com/godotengine/godot/pull/72925
37cd20b38d2cfcf05467975a4f60c51c1071f76a
6e0dd6beca4ac9f62ecf27f33c99d456d5871f7f
2023-02-08T18:28:39Z
c++
2023-02-17T13:47:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,904
["doc/classes/HTTPRequest.xml", "doc/classes/Image.xml"]
[rc1] Image creation doesn't work
### Godot version 4.0 rc1 ### System information Linux Manjaro, Intel Kaby Lake ### Issue description ``` var img = Image.new() img.create(1000, 1000, false, Image.FORMAT_RGBA8) print("Img size: ", img.get_size()) ``` size is (0,0) and obviously set_pixel spams errors. Looked at docs both in editor and o...
https://github.com/godotengine/godot/issues/72904
https://github.com/godotengine/godot/pull/72907
ccd4caa3de9e89376f339aa76219941d1c83a482
2572f6800aef09bd6ea96f3b1c7a999a962eecb7
2023-02-08T16:51:50Z
c++
2023-02-08T19:06:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,889
["servers/physics_3d/godot_body_pair_3d.cpp"]
[4.0 beta] boxCollision tunneling through the hills despite continuous_CD
### Godot version tested on 4.0 beta 17 ### System information Windows 10, Nvidia GeForce GTX 1060 (528.02) / Vulkan linux mint Nvidia GeForce GTX 1060 / Vulkan ### Issue description Red and blue RigidBody3D raised above the hilly surface by approximately 6 meters Red RigidBody has a box-shaped collision. ...
https://github.com/godotengine/godot/issues/72889
https://github.com/godotengine/godot/pull/72917
86cb65b5af9e211056df74ef83862ae99f325fe1
02e5da2cc563414d31f0bb7b40eeac5effe25053
2023-02-08T13:48:19Z
c++
2023-02-20T14:40:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,885
["doc/classes/EditorSettings.xml", "editor/editor_settings.cpp", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt"]
Godot Android Editor not doing side-by-side live debugging on a large form-factor
### Godot version 4.0 Beta 17 ### System information Xiaomi Pad 5, Adreno 640 ### Issue description Pretty self explanatory, My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that. I would recommend to add this feature as a separate...
https://github.com/godotengine/godot/issues/72885
https://github.com/godotengine/godot/pull/77676
72b59325cf7beba7e6e9170cf6023a079fd58672
3b1f189d88917918b19c0195286077d3d2437ba9
2023-02-08T11:25:49Z
c++
2023-06-08T07:09:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,882
["drivers/gles3/shaders/stdlib_inc.glsl"]
OpenGL: GPUParticles2D with Color alpha set to 0 are not transparent
### Godot version 4.0.dev (8843d9ad347e5c3be5130153aeecdf48e4fe5a14) ### System information Windows 10 ### Issue description #72853 fixed #72847 But with the same setup and setting the alpha to 0, particles are still visible. ### Steps to reproduce Reproduce #72847 Set alpha to 0 ### Minimal r...
https://github.com/godotengine/godot/issues/72882
https://github.com/godotengine/godot/pull/72914
2572f6800aef09bd6ea96f3b1c7a999a962eecb7
913a65c044ff25392571d6cb34fa79df48ee14ba
2023-02-08T10:20:14Z
c++
2023-02-09T08:26:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,881
["scene/resources/visual_shader_nodes.cpp", "servers/rendering/shader_language.cpp"]
Shader fma function (used by Visual Shader UVFunc node) not defined in Compatibility renderer
### Godot version 4.0b17 ### System information macOS 13.2 ### Issue description The shader function fma, used by the visual shader UVFunc node generated code: ``` // UVFunc:5 vec2 n_in5p1 = vec2(6.00000, 6.00000); vec2 n_in5p2 = vec2(0.50000, 0.50000); vec2 n_out5p0 = fma((UV - n_in5p2), n_in5p1, n_in5p2); ...
https://github.com/godotengine/godot/issues/72881
https://github.com/godotengine/godot/pull/72920
dabf64bb97618066ec3a08d9e4e706230b9ce078
bcee13e82dfff330178da06432b4aa2e4c6372b4
2023-02-08T09:08:29Z
c++
2023-02-09T08:27:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,864
["scene/2d/navigation_agent_2d.cpp", "scene/2d/navigation_agent_2d.h", "scene/3d/navigation_agent_3d.cpp", "scene/3d/navigation_agent_3d.h"]
Godot 4 Mono Beta 17 Error: "The type initializer for 'Godot.NavigationAgent2D' threw an exception"
### Godot version v4.0.beta17.mono.official [c40020513] ### System information Windows 11 ### Issue description When using mono version of Godot 4 (beta 17), an exported **release mode** game executable will throw the following error if a `NavigationAgent2D` node is retrieved via `GetNode`: ``` ERROR: System.R...
https://github.com/godotengine/godot/issues/72864
https://github.com/godotengine/godot/pull/72922
bcee13e82dfff330178da06432b4aa2e4c6372b4
ea274af71a9510210d7ff87758728ceb9ea572b4
2023-02-08T00:09:57Z
c++
2023-02-09T08:28:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,857
["servers/rendering/renderer_rd/effects/ss_effects.cpp", "servers/rendering/renderer_rd/effects/ss_effects.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h", "servers/rendering/renderer_rd/shaders/forward_clus...
Editor rendering glitch caused by certain environment setup
### Godot version 4.0 a05670c ### System information Windows 10 x64 ### Issue description Notice the weird black/white/rainbow glow just above the bottom dock. ![ezgif com-optimize](https://user-images.githubusercontent.com/2223172/217369247-90daedf6-fb5a-4c56-bfb7-f5bfba9f5e15.gif) (the glitches insid...
https://github.com/godotengine/godot/issues/72857
https://github.com/godotengine/godot/pull/72838
1ecf486ef0a0e58ca7df6f84fb324b5766c66614
381590311958ab00251639af6d7efc6934dd3c72
2023-02-07T21:27:02Z
c++
2023-02-13T18:15:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,856
["editor/export/editor_export_platform_pc.cpp"]
HDR Texture not exported with the project
### Godot version 4.0 beta 17 ### System information Windows 10 x64 ### Issue description I had a case where there was a 3D model in my project using EXR texture. After exporting the project, the texture was not included and loading the scene failed. I tried BPTC export options (the imported file is named `Floor_C...
https://github.com/godotengine/godot/issues/72856
https://github.com/godotengine/godot/pull/73286
93d1cfe5252fb7c033c5483ef4267d3b2d30bb4e
8c7b98d4526c6ba66d7f1636abb71ccbe54727c6
2023-02-07T20:45:29Z
c++
2023-02-14T14:58:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,854
["core/io/resource.cpp", "core/io/resource.h", "core/io/resource_format_binary.cpp", "core/io/resource_loader.cpp", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "scene/resources/resource_format_text.cpp"]
Opening a currently preloaded scene will remove paths from sub-resources
### Godot version 4.0 a05670c ### System information Windows 10 x64 ### Issue description Follow-up to #72257 The PR fixed only half of the issue. Sub-resource IDs are no longer lost, but paths still are. When a scene is preloaded in a currently opened script, opening that scene will result in all sub-resources h...
https://github.com/godotengine/godot/issues/72854
https://github.com/godotengine/godot/pull/80281
89f2f7f278b27db396589d50e51be8a1e6dca919
8928b2044b76fb3160c5c17a48a93331233f01f9
2023-02-07T19:55:41Z
c++
2023-11-12T11:13:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,847
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
GPUParticles2D color attribute not working in GLES3 (compatibility)
### Godot version 4.0 beta 17 ### System information Windows 10 ### Issue description Setting the color attribute in ParticleProcessMaterial for GPUParticles2D does not work with compatibility renderer (works with forward+) ### Steps to reproduce Set renderer to compatibility Create a GPUParticle...
https://github.com/godotengine/godot/issues/72847
https://github.com/godotengine/godot/pull/72853
b53c4dda62373a4c88b894f3c298766853452689
c6d6c01211d0a4777c75164da4dc96b79229324d
2023-02-07T16:59:34Z
c++
2023-02-08T08:33:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,825
["editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h", "editor/plugins/script_text_editor.cpp", "modules/gdscript/language_server/gdscript_text_document.cpp"]
Hot-reloading of scripts ("Synchronize Script Changes") doesn't work when using external editor (VSCode)
### Godot version 4.0.beta17 ### System information MacOS ### Issue description When the "Synchronize Script Changes" option is selected, scripts should hot-reload when changes are saved. However, this does not work when using Godot 4 with an external editor (only tested on VSCode). It does work when using the in-...
https://github.com/godotengine/godot/issues/72825
https://github.com/godotengine/godot/pull/82986
efc0b0837100b199860d477459459e5a9108a892
25fa5eadd5dd68051613ad0ea9b4d26f7fb8177b
2023-02-07T07:59:07Z
c++
2023-10-11T20:38:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,823
["drivers/gles3/effects/copy_effects.cpp", "drivers/gles3/effects/copy_effects.h", "drivers/gles3/shaders/copy.glsl", "drivers/gles3/storage/texture_storage.cpp"]
OpenGL: `textureLod()` is blocky due to using linear mipmaps instead of Gaussian
### Godot version v4.0.beta17.official [c40020513] ### System information Windows 11, OpenGL (Compatibility), RTX 2060 (31.0.15.2824) ### Issue description I tried to make a blurred panel for a ui element with texturelod via shader: ```glsl shader_type canvas_item; uniform sampler2D SCREEN_TEXTURE : hint_sc...
https://github.com/godotengine/godot/issues/72823
https://github.com/godotengine/godot/pull/78168
008f32cd60457c54c7299f8b7e8b070167ec44e4
a33b548092433dbeddc05003b3cbd3e0991107d8
2023-02-07T06:59:06Z
c++
2023-07-12T13:08:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,811
["editor/editor_node.cpp"]
AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open
### Godot version 4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af) ### System information any ### Issue description AnimationPlayer is unintentionally hidden. https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4 ### Steps to reproduce Select AnimationTree ->...
https://github.com/godotengine/godot/issues/72811
https://github.com/godotengine/godot/pull/72805
e0619a658e4a281be9e634dccfe158a818c1773b
4fcb8bc47242645a67971f495372a67595f3f772
2023-02-06T21:10:25Z
c++
2023-02-06T21:49:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,809
["modules/multiplayer/multiplayer_spawner.cpp"]
MultiplayerSpawner does not correctly initialize when starting with no auto spawn list, even if you later add scenes programmatically.
### Godot version 4.0 beta 17 ### System information Windows 10 ### Issue description Create a minimal multiplayer project with a scene that contains a MultiplayerSpawner which is setup to spawn things into this scene, but it has no pre-configured "auto spawn list". From code, before starting the host or client, i...
https://github.com/godotengine/godot/issues/72809
https://github.com/godotengine/godot/pull/73161
3fcd98997257a6b856d70a3cf8846c5ac282f823
27fb53024bdc0797f3866869a57417c5a58b2165
2023-02-06T19:08:34Z
c++
2023-02-12T15:38:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,808
["scene/animation/tween.cpp", "scene/animation/tween.h"]
Tween method with different numerical types (int X float) for initial and final value parameters fails without warning
### Godot version 4.0.beta17 ### System information windows 10 ### Issue description When using tween_method and providing different numerical types for the initial and final values, like int for initial and float for final or vice versa, the tweening doesn't happen at all. The initial value will be used...
https://github.com/godotengine/godot/issues/72808
https://github.com/godotengine/godot/pull/73178
49e8a2fb6698de7e2dd248e8f846824dfbaccdb1
e3b07bf7b828023860e170ec06e5812c8ac6ad4f
2023-02-06T18:45:47Z
c++
2023-02-12T21:34:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,807
["scene/main/viewport.cpp", "scene/main/viewport.h", "scene/main/window.cpp", "scene/main/window.h"]
Node2D inside a SubViewport returning (0, 0) from get_mouse_position()
### Godot version v4.0.beta17.official [c40020513] ### System information macOS 13.0.1 ### Issue description When a `Control` node is over a `SubViewportContainer` (with a `SubViewport` as a child), both in Full Rect anchors, asking for the get_viewport().get_mouse_position() from a scene inside the `SubViewport` ...
https://github.com/godotengine/godot/issues/72807
https://github.com/godotengine/godot/pull/71768
07d46da48594b99be5e41817ec9268d179fc01ec
7ebd8b502d1f0838c7278b29102bbb98377c152b
2023-02-06T18:27:06Z
c++
2023-02-07T15:30:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,799
["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/plugins/theme_editor_plugin.cpp"]
Adding theme type in the Theme editor causes a crash
### Godot version v4.0.beta17.mono.official [c40020513] ### System information Window 11, Forward+, GTX 1060 ### Issue description Adding two theme variations in a row result to a crash. https://user-images.githubusercontent.com/93253123/217037249-1ce1d56d-beb6-4435-83ad-9f8a07fe0e96.mp4 ### Steps to repr...
https://github.com/godotengine/godot/issues/72799
https://github.com/godotengine/godot/pull/73098
5a79d55560763c10483373b1c715283f76efa656
44b41ded82229ca7614403f74234a4282002458b
2023-02-06T17:07:45Z
c++
2023-02-11T14:35:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,781
["editor/animation_track_editor_plugins.cpp"]
Animation Editor ignores Region Rect of Sprite2D on key previews
### Godot version 4.0beta17 ### System information Linux Mint 21.1 ### Issue description When editing animations for the **frame** property of **Sprite2D**, the preview image does not respect the **region_rect** specified in the Sprite2D's properties. Godot 4.0 (tested with alpha1 to beta17) ![Screenshot from ...
https://github.com/godotengine/godot/issues/72781
https://github.com/godotengine/godot/pull/72812
f39eb330e9d519e8b8bfe0ae3a6c7c88524265fa
6a58f4e305bc013199a2a7631775fb084d3c1510
2023-02-06T02:26:28Z
c++
2023-02-06T22:36:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,773
["editor/editor_node.cpp", "editor/editor_node.h"]
EditorPlugin input forwarding unexpected behavior
### Godot version v4.0.beta17.official [c40020513] ### System information Windows 10 ### Issue description GDScript-based `EditorPlugin` addons end up forwarding their input in unexpected ways as different nodes are selected. The plugin's input handling remains active despite `_handles()` no longer returning true....
https://github.com/godotengine/godot/issues/72773
https://github.com/godotengine/godot/pull/72796
112f8faf5c32ed35799bffa2d4f5740fc4e10edc
c22484e10da5799b7f2d7a106d5e2c4cd949753f
2023-02-05T21:23:11Z
c++
2023-02-06T16:47:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,771
["modules/csg/csg_shape.cpp"]
CSGCombiner3D is modified when changing scenes with change_scene_to_file
### Godot version v4.0.beta.custom_build [2bd530270] ; v4.0.beta17.official [c40020513] ### System information Windows 10, Vulkan ### Issue description This is a regression since v4.0.beta16.official [518b9e580], though I haven't bisected the commit that caused it. When using `change_scene_to_file` to...
https://github.com/godotengine/godot/issues/72771
https://github.com/godotengine/godot/pull/77118
437041a983a81f9768673dc5374f644634f940f9
2488f3c2ade812a8de530c754eccb9133e5262a4
2023-02-05T20:09:03Z
c++
2023-05-17T13:59:02Z