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//=================================================================== // Module Name : RsEncodeTop // File Name : RsEncodeTop.cpp // Function : RTL Encoder Top Module generation // // Revision History: // Date By Version Change Description //===========================================...
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#include "Common.h" #include "scriptstring.h" #include <sstream> #include <cstring> #undef assert #define assert(A) OC_ASSERT(A) BEGIN_AS_NAMESPACE static void StringFactoryGeneric(asIScriptGeneric *gen) { asUINT length = gen->GetArgDWord(0); const char *s = (const char*)gen->GetArgAddress(1); str...
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#include "codeeditor.h" #include <QtGui> #include "completer.h" #include <QFocusEvent> CodeEditor::CodeEditor(QWidget *parent) : QPlainTextEdit(parent), completer(0) { lineNumberArea = new LineNumberArea(this); connect(this, SIGNAL(blockCountChanged(int)), this, SLOT(updateLineNumberAreaWidth(int...
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#include "jkllib.h" #include "jkllib_local.h" #include <cstdlib> #include <cstdio> #include <cstring> #include <cassert> #include <ctype.h> jkl_library* jkl_init( jkl_malloc a, jkl_free f ) { jkl_library* lib = (jkl_library*)a( sizeof( jkl_library ) ); lib->_malloc = a; lib->_free = f; return lib; } ...
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/* winvidep.cpp - Copyright (C) 2003-2007 Pat Thoyts <patthoyts@users.sf.net> * * --- THIS IS C++ --- * * This provides the Windows platform specific code for the tkvideo * widget. This uses the DirectX DirectShow API and objects to hook * up either a video input device or a file source and...
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/* ***************************************************************************** * COPYRIGHT AND WARRANTY INFORMATION * * Copyright 2003, Advanced Audio Video Coding Standard, Part II * * DISCLAIMER OF WARRANTY * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"...
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// OpenGUI (http://opengui.sourceforge.net) // This source code is released under the BSD License // See LICENSE.TXT for details #include "Amethyst.h" //! This is the OpenGUI namespace, which contains the Amethyst namespace namespace OpenGUI { //! All Amethyst classes are placed within this namespace names...
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////////////////////////////////////////////////////////////////////////////// // Motion Guided Shift-Map for Video Retargeting ////////////////////////////////////////////////////////////////////////////// // // Its graph labeling formulation: // For every frame, we design a 2d grid graph to represent it. Every n...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Bmpman/BmpMan.cpp $ * * $R...
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// ----------------------------------------------------------------------- // // // MODULE : PlayerMgr.cpp // // PURPOSE : Implementation of class used to manage the client player // // (c) 2001-2002 Monolith Productions, Inc. All Rights Reserved // // ---------------------------------------------------------...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "c_tracer.h" #include "view.h" #include "initializer.h" #include "par...
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#pragma once #include "Effect.h" #include "Matrix.h" #include "Texture2D.h" class DeferredPreEffect : public Effect { public: DeferredPreEffect(ID3D10Device* pDXDevice, ID3D10Effect* pEffect); virtual ~DeferredPreEffect(void); void SetWorld(const Matrix& world); void SetWorldViewProjection...
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//------------------------------------------------------------------------------ // nguiscenecontrolwindow_main.cc // (C) 2004 RadonLabs GmbH //------------------------------------------------------------------------------ #include "gui/nguiscenecontrolwindow.h" #include "gui/nguihorislidergroup.h" #include "gu...
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/** * @author Aldebaran Robotics * Aldebaran Robotics (c) 2007 All Rights Reserved - This file is confidential.\n * * Version : $Id$ */ #ifndef AL_BROKERMANAGER_H #define AL_BROKERMANAGER_H #include "alsingleton.h" #include "alptr.h" #include "albroker.h" #include "alerror.h" #include <vector> #inc...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2009 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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// Copyright Daniel Wallin 2009. Use, modification and distribution is // subject to the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef LUABIND_VERSION_090216_HPP # define LUABIND_VERSION_090216_HPP # define LUABIND_VERSIO...
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#ifndef EVENTSYSTEM_H_ #define EVENTSYSTEM_H_ #include "CEvent.h" #include "IListener.h" #include <map> #include <list> using std::list; using std::multimap; using std::pair; class CEventSystem { private: multimap<EVENTID, IListener*> m_Clients; list<CEvent> m_lEvents; void SendOutEvent(CE...
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/* * $Id$ * * Copyright (C) 2008 Dorothea Wachmann * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. ...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_UiModule_ControlPanelManager_h #define incl_UiModule_ControlPanelManager_h #include "UiModuleApi.h" #include "UiDefines.h" #include <QObject> #include <QAction> #include <QMap> namespace UiServices { clas...
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#pragma once namespace LuaDebugger { class LuaNetworkSocket; class LuaNetworkServer { public: template<typename T> static void LuaPlus_ProcessCommand(const char* /*id*/, void* userData, const unsigned char* command) { lua_State* state = (lua_State*)userData; if (*(unsigned short*)command == 0xfff...
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// stdafx.cpp : source file that includes just the standard includes // MSD3DLib.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#ifndef ASF_DATA_PACKET_H #define ASF_DATA_PACKET_H #include "ASFObject.h" #include "defs.h" class ASFDataPacket : public ASFObject { struct PAYLOAD_INFO { BOOL bVideoKeyFrame; DWORD dwSequence; DWORD dwSendTime; WORD wDuration; WORD wPacketSize; WO...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#ifndef slam_data_adapter_i_H_INCLUDED #define slam_data_adapter_i_H_INCLUDED //--------------------------------------------------------------------------- #include "alcor/math/angle.h" namespace all { namespace core { //--------------------------------------------------------------------------- ///slam_data_adap...
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#include "PSSelectDialog.h" #include "h/SelectDialog.h" #include <QtGui/QLineEdit> #include "Ogre.h" int PSSelectDialog::exec(QLineEdit *target) { this->target = target; return QDialog::exec(); } void PSSelectDialog::acceptSelection(QListWidgetItem *item) { if(!item) return; target->setText(item-...
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// Geometry Library Point concept // // Copyright Bruno Lalande 2008 // Copyright Barend Gehrels, Geodan Holding B.V. Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.or...
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#include "stdafx.h" #include "Combo2.h" #include "Combo2Stiffen.h" #include "Monster.h" Combo2* Combo2::GetInstance() { static Combo2 Instance; return &Instance; } VOID Combo2::Enter( CMonster* a_pMonster ) { // Melee 공격 애니메이션으로 바꾼다. a_pMonster->ChangeAnimation( CMonster::ANIM_COMBO_ATTACK2 ...
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#ifndef GRAPHEDGE_H_ #define GRAPHEDGE_H_ #include <QGraphicsPathItem> #include <QPen> #include <QBrush> class GraphEdge : public QGraphicsPathItem { public: GraphEdge(const QPainterPath &path, QGraphicsItem * parent = 0); GraphEdge(const QPainterPath &path, const QPen &pen = QPen(), const QBrush &brus...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #include "stdafx.h" #include "EffectLoader.h" #include "ProxyEffect.h" #includ...
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/*************************************************************************** framerate.h - Framerate independant class and a time correcting function The Speedfactor is the heart of this class. When it is set by SetSpeedFactor, it becomes a number with that you multiply all your motions. For instance, if th...
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//20090402 BINARY SEARCH AND MERGE SORT #include <iostream> #include <cstdlib> #include <ctime> using namespace std; //merge function template <typename T> void merge(T a[], int mid, int n) { T *temp = new T[n]; int i = 0; int j = mid; int k = 0; while (i < mid && j < n) { temp[k++] = (a[i] < a[j...
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FIPNUM 3864*2 / BNDNUM 3864*2 /
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#ifndef Game_H #define Game_H #include "..\Utility\Singleton.h" #include "..\Window\ApplicationProperties.h" #include "..\Graphics\Camera.h" //Clase que hace uso del Patrón Singleton definido en Singleton.h, para iniciar, actualizar, dibujar // y finalizar el juego class cGame : public cSingleton<cGame> {...
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// Listener.cpp : Implementation of CListener #include "stdafx.h" #include "P2P.h" #include "Listener.h" ///////////////////////////////////////////////////////////////////////////// // CListener STDMETHODIMP CListener::Listen(long nPort) { // We start listening here, so if we come // accross any ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #ifndef __HSTQYINF_H #define __HSTQYINF_H #include "resource.h" //------------------------------------------------------------------...
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///////////////////////////////////////////////////////////////////////////// // Name: 3d_viewer.h ///////////////////////////////////////////////////////////////////////////// #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include "wx/glcanvas.h" #ifdef __WXMAC__ # if...
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#pragma once #include "IBufferObject.h" #include "Utils.h" namespace Graphics { class VertexBufferObject : public IBufferObject { public: /// VertexBufferObject constructor. VertexBufferObject(const U32 size, const U32 index_count, const U32 *indices, const U32 draw_type); Vert...
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/* Boost.MultiIndex test for standard hash operations. * * Copyright 2003-2005 Joaquín M López Muñoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for l...
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#include <RectifyFilter.h> #include <highgui.h> #include <Image.h> RectifyFilter::RectifyFilter(char* s) : Filter(s) { level = (unsigned int) DEFAULT_RECTIFYLEVEL; level_slider = level; bAutoSet = false; } RectifyFilter::~RectifyFilter() { } void RectifyFilter::getParameters(ParameterMap...
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// tu_timer.cpp -- by Thatcher Ulrich <tu@tulrich.com> // This source code has been donated to the Public Domain. Do // whatever you want with it. // Utility/profiling timer. #include <time.h> // [ANSI/System V] #include "base/tu_timer.h" Uint64 tu_timer::get_systime() // Returns the time as seconds...
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#if !defined(_ExtPtzCtrl_H_) #define _ExtPtzCtrl_H_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ExtPtzCtrl.h : header file // ///////////////////////////////////////////////////////////////////////////// // CExtPtzCtrl dialog class CExtPtzCtrl : public CDialog { LONG m_DeviceID ; D...
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#ifndef N_STL_H #define N_STL_H #ifndef NO_STLPORT #include "stlport/vector" #include "stlport/algorithm" #include "stlport/deque" #include "stlport/list" #include "stlport/string" #include "stlport/map" #include "stlport/stack" #else #include <vector> #include <algorithm> #include...
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#include "stdafx.h" #include "MainForm.h" MainForm::MainForm() { SuspendLayout(); _humanBoard = gcnew Board(); _computerBoard = gcnew Board(false); _humanPlayer = gcnew HumanPlayer("Žaidėjas", _computerBoard); _computerPlayer = gcnew ComputerPlayer("Kompiuteris"); _scoreboard = gcnew ScoreBoard...
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#ifndef VBO_MESH_INC #define VBO_MESH_INC #include "GeomFunc.h" #include "mat34.h" #include "vec4.h" #include "vec.h" #include "CS3.h" #include "AllInc.h" #include "wxIncludes.h" class VboMesh { public: VboMesh(); ~VboMesh(); void Build(v3vec& vert, v3vec& norm, v4vec& col, iv3vec& id); void Cl...
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// // buffered_read_stream.cpp // ~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // Disabl...
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#ifndef FILE_OPERATIONS_H #include <fstream> using std::ofstream; using std::ifstream; #endif
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#ifndef Oneshot_QDocument_h #define Oneshot_QDocument_h #include <iglu/structs.h> #include <iglu/tcanvas.h> class QNode; class QNodePoint; class QComponent; class QDocument { public: char *fileName; QComponent *comps; QNode *nodes; bool modified; QDocument(); ~QDocument(); void newDoc();...
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#include <stdlib.h> #include <string.h> #include <windows.h> #include <d2d1.h> #include <d2d1helper.h> #include <dwrite.h> #include <math.h> #include <string> #include <sstream> #include "audio.h" #include "spotifyplayer.h" #include "histogramvisualizer.h" #include "complex.h" #include "fft.h" // Calcul...
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// // Copyright (c) 2008-2009, Apple Inc. All rights reserved. // // All rights reserved. This program and the accompanying materials // are licensed and made available under the terms and conditions of the BSD License // which accompanies this distribution. The full text of the license may be found at // h...
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/****************************************************************************** * Filename: ListSort.cpp * Copyright (c) 2000, UAF Development Team (email CocoaSpud@hotmail.com) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as pub...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "CraneaBase.h" using namespace std; #include "sha.h" using namespace CryptoPP; #include <iostream> void debugBinary(const byte *buf, size_t len) { for (size_t i = 0; i < len; i++) { cout << (int)buf[i] << " "; } cout << endl; } void transformLower(string &text) ...
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#include "config.hpp" #include "geo_info_getter_city.hpp" #include "../geo_ip_info.hpp" #include "maxmind-geoip/GeoIP.h" #include "maxmind-geoip/GeoIPCity.h" namespace geo { info_getter_city::info_getter_city(GeoIPTag* gi):info_getter_db(gi) { } info_getter_city::~info_getter_city() { } ...
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#include "FLib.h" FBackground::FBackground(const void* tilemap, int width, int height) { this->width = width; this->height = height; this->tilemap = (u16*)tilemap; bitmapMode = false; screen_x = screen_y = 0; limit_x = width * 256 - 256; limit_y = height * 256 - 256 + 64; alternate_x = alternate_y...
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// (C) Copyright Jonathan Turkanis 2005. // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. #include <cassert> #include <string> #include <boost/...
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/* * Copyright 2010 Boris Byk. * * Licensed under the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. You may obtain * a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agree...
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#ifndef _EFFECT_H_ #define _EFFECT_H_ #include "attribute.h" class Effect { protected: std::string name; static int count; int id; int duration; int start_tick; int last_tick; public: Effect(); bool tick(int tick); virtual int modify(Attributes type, int value) = 0; void setTickCount(int ti...
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flaithbheartaigh/lemonplayer
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/* ============================================================================ Name : Particles.h Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CParticles declaration ============================================================================ */ #ifndef PARTI...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
[ "none@none" ]
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Ioannish/scard
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#include <iostream> #include "scard.h" #include "stringx.h" using namespace std; int main() { SCard card; try { card.setContext(SCARD_SCOPE_SYSTEM); card.connect(); cout << card.getReader() << endl; char input[256]; for (;;) { cout << "apdu> "; cin.getline(i...
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neverm1ndo/gta-paradise-sa
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#ifndef ERASE_IF_HPP #define ERASE_IF_HPP #include <map> #include <set> #include <algorithm> template <typename container_t, typename predicate_t> inline void erase_if(container_t& container, predicate_t predicate) { container.erase(remove_if(container.begin(), container.end(), predicate), container.end())...
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sonic59/JuceText
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/* ============================================================================== This file was auto-generated by the Introjucer! It contains the basic startup code for a Juce application. ============================================================================== */ #include "../JuceLibrar...
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akidarsa/ak-pu-school
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#include "constant.h" const int Db_updateDelay = 5; const int Db_arenaWidth = 400; const int Db_arenaHeight = 400; const int Db_arenaMargin = 100; const int Db_moveAreaMinX = Db_arenaMargin; const int Db_moveAreaMaxX = Db_arenaWidth - Db_arenaMargin; const int Db_cannonY = 350; const int Db_cannonIndY = 1...
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leezhongshan/musikcube
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////////////////////////////////////////////////////////////////////////////// // Copyright © 2007, Daniel Önnerby // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redist...
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TheProjecter/olafurabertaymsc
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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ballercat/ends
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#ifndef NDSSYS_H #define NDSSYS_H #include "../ndscpu/ndscpu.h" #include "../ndsmem/ndsmem.h" #ifndef NDS_DEBUG #include "../ndsvideo/ndsvideo.h" #include <SDL/SDL.h> #endif #include <cstdio> class NDSSYSTEM { public: NDSSYSTEM(); virtual ~NDSSYSTEM(); boo...
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piroxiljin/ullib
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///\file ULWaitCursor.h ///\brief фаил объявления класса курсора ожидания #include <windows.h> namespace ULOther { ///\class CULWaitCursor ///\brief класса курсора ожидания class CULWaitCursor { ///\brief хендл курсора ожидания HCURSOR m_hWaitCursor; ///\brief хендл предыдущего курсора HCURSOR ...
[ "UncleLab@a8b69a72-a546-0410-9fb4-5106a01aa11f" ]
[ [ [ 1, 22 ] ] ]
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/src/game/shared/weapon_parse.h
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[]
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lion7/millerslake
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Weapon data file parsing, shared by game & client dlls. // // $NoKeywords: $ //=============================================================================// #ifndef WEAPON_PARSE_H #define WEAPON_PARSE_H ...
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m0o0m/01technology
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#include "stdafx.h" #include "ExceptionHandle.h" #include "se_translator.h" #include "exception_trap.h" #include "unhandled_report.h" #include "sym_engine.h" #include "debug_stream.h" #include "exception2.h" #include <fstream> #include <iosfwd> bool GT_DumpToStream(std::ostream& os,const TCHAR* szType,co...
[ "andywu0823@gmail.com" ]
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/vst2.x/P4P1Feed/source/UdpLog.h
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berak/vst2.0
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#ifndef __UdpLog_onboard__ #define __UdpLog_onboard__ namespace UdpLog { void setup( int port, const char * host ); void print( const char * msg ); void printf( const char * format, ... ); }; #endif // __UdpLog_onboard__
[ "p4p4p4@web.de" ]
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christhomas/fusionengine
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#include <aiwars.h> SceneGraph *LoadScene; // Loading scenegraph SceneGraph *TitleScene; // Titlescreen scenegraph SceneGraph *GameScene; // In game scenegraph UserInterface *LoadUI; // Loading interface UserInterface *GameUI; // Game interface IFont *font; // Font to render text void UI_Lo...
[ "chris_a_thomas@1bf15c89-c11e-0410-aefd-b6ca7aeaabe7" ]
[ [ [ 1, 95 ] ] ]
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/PCSuit/ECGProject/Filter.cpp
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[]
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caijilong/ecgsystem
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#include "stdafx.h" #include "Filter.h" #include "math.h" CFilter::CFilter(int SamplingRate) { //LoadFilterCoeff(); sampling_rate = SamplingRate; Filter_Buffer_40 = new float[BUFFER_SIZE]; Filter_Buffer_60 = new float[BUFFER_SIZE]; Filter_Buffer_0_05 = new float[BUFFER_SIZE]; for (int i=0;i<BUFFER...
[ "hawk.hsieh@6a298216-7b91-11de-a1b3-85d0aeae5c5b" ]
[ [ [ 1, 192 ] ] ]
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/MFCMailServer/MFCMailServer/Smtp.cpp
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phucnh/laptrinhmang-k52
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// Smtp.cpp : implementation file // #include "stdafx.h" #include "MFCMailServer.h" #include "Smtp.h" #include "smtpclient.h" // CSmtp CSmtp::CSmtp() { } CSmtp::CSmtp( CMFCMailServerDlg* parrent ) { this->parrentDlg = parrent; } CSmtp::~CSmtp() { } // CSmtp member functions void CSm...
[ "nguyenhongphuc.hut@e1f3f65c-33eb-5b6a-8ef2-7789ca584060" ]
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Programming-Systems-Lab/archived-metaparser2
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#ifndef _MP_RULENODE_H #define _MP_RULENODE_H #include "NodeValue.h" #include <vector> enum nodeType { VARIABLE, CONDITION, OPERATOR, OR, AND, ACTION, RULE, RULESET, NOSUCHTYPE }; enum operatorType { EQ, NE, GT, GTE, LT, LTE, MATCH }; nodeType GetType(_bstr_t &t);...
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Jeffrey2008/dicomshell
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// stdafx.cpp : source file that includes just the standard includes // DicomShell.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
[ "andreas.grimme@715416e8-819e-11dd-8f04-175a6ebbc832" ]
[ [ [ 1, 5 ] ] ]
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/deitel/ch08/Fig08_31/fig08_31.cpp
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tecmilenio/computacion2
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// Fig. 8.31: fig08_31.cpp // Using strcpy and strncpy. #include <iostream> using std::cout; using std::endl; #include <cstring> // prototypes for strcpy and strncpy using std::strcpy; using std::strncpy; int main() { char x[] = "Happy Birthday to You"; // string length 21 char y[ 25 ]; char z[...
[ "sebastianavina@gmail.com" ]
[ [ [ 1, 43 ] ] ]
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/Source/Calculator/ICalculator/LWCalculator_i.h
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testzzzz/hwccnet
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 7.00.0500 */ /* at Sun Sep 27 10:57:23 2009 */ /* Compiler settings for .\LWCalculator.idl: Oicf, W1, Zp8, env=Win32 (32b run) protocol : dce , ms_ext, c_ext, robust error c...
[ "youxiaoitaly@hotmail.com" ]
[ [ [ 1, 193 ] ] ]
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S1aNT/cupsfilter
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/** * The text in UTF-8 encoding! */ #include <QtCore/QTextCodec> #include <QtCore/QCoreApplication> #include "config.h" #include "servercore.h" int main(int argc, char *argv[]) { Q_INIT_RESOURCE(images); QTextCodec *codec = QTextCodec::codecForName("UTF-8"); QTextCodec::setCodecForTr(c...
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// test.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "boost/gil/gil_all.hpp" #include "boost/gil/extension/io/bmp_io.hpp" #include "boost/gil/extension/sdl/sdl_wrapper.hpp" #include "boost/gil/extension/toolbox/hsl.hpp" #include "boost/gil/extension/toolbox/hsl...
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Copyright (C) 2009 UFSCar/Lince, Todos os Direitos Reservados. Este programa eh software livre; voce pode redistribui-lo e/ou modificah-lo sob...
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#include <cstdlib> #include <iostream> #include <fstream> #include <string> #define input_read 20 using namespace std; int main() { int n; char file1[input_read]; cout<<"Enter the file name"<< endl; cin>> file1; char fileout[input_read]; cout<<"Enter the file name ...
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// 02576 Rendering Framework // Written by Jeppe Revall Frisvad, 2010 // Copyright (c) DTU Informatics 2010 #ifndef RANDOMIZER_H #define RANDOMIZER_H #include <valarray> class Randomizer { public: Randomizer(unsigned long seed = 5489UL); /* generates a random number on [0,0xffffffff]-interval */ ...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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/************************************************************************************* This file is a part of CrashRpt library. Copyright (c) 2003, Michael Carruth All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the follow...
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/* Copyright (c) 2002,2003 CrystalClear Software, Inc. * Use, modification and distribution is subject to the * Boost Software License, Version 1.0. (See accompanying * file LICENSE-1.0 or http://www.boost.org/LICENSE-1.0) * Author: Jeff Garland */ #include "boost/date_time/posix_time/posix_time.hpp" #i...
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// ImageConverterTest.cpp : メイン プロジェクト ファイルです。 #include "stdafx.h" #include "Form1.h" using namespace UFOHunt::Lib; [STAThreadAttribute] int main(array<System::String ^> ^args) { // コントロールが作成される前に、Windows XP ビジュアル効果を有効にします Application::EnableVisualStyles(); Application::SetCompatibleTextRenderingDefau...
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/** ** Piglet Productions ** ** FileName : PigletOpSys.cpp ** ** Implements : PigletOpSys ** ** ** ** Description ** ** ** ** ** Initial Coding : Colin Turner ** ** Date : 2/4/1999 ** ** ** Copyright applies on this file, and distribution may be limited. */ /* ** Revision 1....
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#include "NavyGameUnit.h" Balyoz::NavyGameUnit::NavyGameUnit(){ } Balyoz::NavyGameUnit::~NavyGameUnit(){ }
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//-------------------------------------------------- // nOccludedFrustumVisitor.cc // (C) 2004 Gary Haussmann //-------------------------------------------------- #include "spatialdb/nOccludedFrustumVisitor.h" #include "gfx2/ngfxserver2.h" nOccludedFrustumVisitor::nOccludedFrustumVisitor(const nCamera2 &camer...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: TerrainTypes.h Version: 0.04 Info: This file defines some terrain related types which are used by renderer and...
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/* * common.h * * Copyright (c) 2003 Machine Perception Laboratory * University of California San Diego. * Please read the disclaimer and notes about redistribution * at the end of this file. * * Authors: Josh Susskind, Ian Fasel, Bret Fortenberry */ #ifndef __MPLABCOMMON_H__ #define __MPLABCOMMON_H...
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#include "stdafx.h" #define _DEBUG_NEW_REDEFINE_NEW 0 #include "Physics/Bullet/BulletCommon.h" #include "Physics/Bullet/BulletConstraint.h" #include "Physics/Bullet/BulletDynamicsWorld.h" #include "Physics/Bullet/BulletRotationalMotor.h" namespace slon { namespace physics { BulletRotationalMotor::Bullet...
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// 2DDrawing.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <vector> #include "GL/glut.h" using namespace std; #define RES_WIDTH 800.0 #define RES_HEIGHT 600.0 #define NEXT_SCREEN -1 #define PREV_SCREEN -2 //Polygon stipple pattern const GLubyte patte...
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#ifndef _ZPIECE_H_ #define _ZPIECE_H_ #ifndef _PIECE_H_ #include "piece.h" #endif class ZPiece : public Piece { protected: char* RotationGrid(); int States(); int Size(); public: ZPiece( Grid* grid ) : Piece( grid ) { Initialize(); } }; #endif
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#include "GameStateManager.h" #include "BasicGameState.h" namespace HovUni { GameStateManager::GameStateManager(InputManager * inputMgr, GameState initialState, BasicGameState* gameState) : mInputManager(inputMgr), mCurrentState(initialState), mCurrentGameState(gameState) { //Make sure all game states a...
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#include "precompiled/pchgameplay.h" //------------------------------------------------------------------------------ // ncsuperentity_cmds.cc // (C) 2006 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "zombieentity/ncsuperentity.h" #include "...
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