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// // Copyright (c) 2008, Mariano M. Chouza // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // t...
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#include "Engine.h" namespace TimeServices { namespace Engine { void Engine::AddValue(LinkKind* value, unsigned long time) { //Console::WriteLine(L"Timeline: Add {" + time.ToString() + L"}"); unsigned long slice = (time >> TimePrecision::TimePrecisionBits); unsigned long fraction = (time & TimePrecision::...
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/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it ...
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#ifndef _FUSIONCHAT_H_ #define _FUSIONCHAT_H_ #include <Fusion.h> // GTK+ headers #include <gtk/gtk.h> #include <gdk/gdk.h> #include <glib.h> #include <glade/glade.h> // STL Headers #include <string> #include <sstream> #include <iostream> #include <map> // EXPORT define, for win32 and unix platforms ...
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#ifndef ENGINE_QUATERNION_HPP #define ENGINE_QUATERNION_HPP #include "matrix4.hpp" namespace engine { class DLLEXPORTIMPORT CQuaternion { public: double W; double X; double Y; double Z; static const CQuaternion ZERO; /**< A zero quaternion. */ static const CQuaternion IDENTITY; /**< ...
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#pragma once #include <stdlib.h> #include <misc\Array.h> template <class T> class Queue { public: Queue() { } virtual ~Queue() { } void Enqueue(T *c) { _array.Add(c); } T *Dequeue() { if(_array.Count > 0) { T *rv = _array.Items[0]; _array.RemoveAt(0); return rv; ...
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/* * FACEOBJECT.cpp * * Created by Bret Fortenberry on Aug 27, 2003. * Fixes: * * Copyright (c) 2003 Machine Perception Laboratory * University of California San Diego. * * Please read the disclaimer and notes about redistribution * at the end of this file. * */ #include "faceobj...
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/* * Copyright 2004,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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//---------------------------------------------------------------------- // Best if viewed with tabs set every 4 columns. //---------------------------------------------------------------------- // File: Vector2d.cpp // Description: 2-dimensional point // Programmer: Dave Mount //...
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#pragma once // CVideoServerPathDlg 对话框 class CVideoServerPathDlg : public CDialog { DECLARE_DYNAMIC(CVideoServerPathDlg) public: CVideoServerPathDlg(CWnd* pParent = NULL); // 标准构造函数 virtual ~CVideoServerPathDlg(); // 对话框数据 enum { IDD = IDD_VIDEOSERVERPATH }; protected: virtual void DoData...
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/******************************************************************************/ // /*! \file i_object_function.h \brief Header file for the interface class for all object function containers. \note C Anilao 11/26/2008 Created *************************************************************...
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//------------------------------------------------------------------------------ // audio/waveresource.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "audio/waveresource.h" namespace Audio { ImplementRtti(Audio::WaveResource, Foundation...
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#ifndef __Orz_UnitTest_OgreEntityComponentUnitTest__ #define __Orz_UnitTest_OgreEntityComponentUnitTest__ #include "SanUnitTestConfig.h" #include <orz/Toolkit_Component_Task/Component/ComponentFactories.h> #include "OgreEntityComponent.h" #include "COgreEntityInterface.h" #include "COgreAnimationInterface.h" #...
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// stdafx.cpp : 只包括标准包含文件的源文件 // SoftwareEncrypt.pch 将成为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 //引用任何所需的附加头文件,而不是在此文件中引用
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#ifndef LINEAR_FUNCTION_H #define LINEAR_FUNCTION_H #include "ActivationFunction.h" class LinearFunction : public ActivationFunction { protected: virtual float calcValue(float sum); virtual float calcDerivative(float arg); }; #endif
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// cast.cpp - written and placed in the public domain by Wei Dai and Leonard Janke // based on Steve Reid's public domain cast.c #include "pch.h" #include "cast.h" #include "misc.h" NAMESPACE_BEGIN(CryptoPP) /* Macros to access 8-bit bytes out of a 32-bit word */ #define U8a(x) GETBYTE(x,3) #define U8b(x)...
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// XDLTheme.h: interface for the CXDLTheme class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_XDLTHEME_H__8B039169_50B4_43B7_81F7_DA6D3AACD60E__INCLUDED_) #define AFX_XDLTHEME_H__8B039169_50B4_43B7_81F7_DA6D3AACD60E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #e...
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/********************************************************************** * GameGut - msw_window.cpp * Copyright (c) 1999-2005 Jason Perkins. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the BSD-style license that is * included with this ...
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/* crypto/rc4/rc4_enc.org */ /* Copyright (C) 1995-1997 Eric Young (eay@cryptsoft.com) * All rights reserved. * * This package is an SSL implementation written * by Eric Young (eay@cryptsoft.com). * The implementation was written so as to conform with Netscapes SSL. * * This library is free for commercial and ...
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// stdafx.cpp : source file that includes just the standard includes // bs_arch.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "bs_arch_stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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// SlsDlg.h : header file // #if !defined(AFX_SLSDLG_H__78F77400_D8A1_4A7F_83B9_CA297EFA6584__INCLUDED_) #define AFX_SLSDLG_H__78F77400_D8A1_4A7F_83B9_CA297EFA6584__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 /////////////////////////////////////////////////////////////////////////...
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natlehmann/taller-2010-2c-poker
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#include "XmlParserEstadoDentroTag.h" #include "XmlParserEstadoInicial.h" XmlParserEstadoDentroTag::XmlParserEstadoDentroTag(deque<string*>* nodosProcesados) : XmlParserEstado(nodosProcesados) { this->procesandoTexto = NULL; this->cerrandoTag = NULL; this->inicial = NULL; } XmlParserEstadoDentroTa...
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#include "StdAfx.h" #include "PlayerPet.h" #include "PlayerPetAI.h" #include "Enemy.h" PlayerPet::PlayerPet(PlayerCharacter* pOwner, int iLevel) { m_pOwner = pOwner; m_iLevel = iLevel; m_pAIBehavior = new PlayerPetAI(this); } PlayerPet::PlayerPet(Enemy* pConvert, PlayerCharacter* pOwner) { PlayerPet(p...
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SamOatesUniversity/Year-2---Game-Engine-Construction---Sams-Super-Space-Shooter
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#pragma once #include "worldentity.h" class CEnemyBullet : public CWorldEntity { public: CEnemyBullet(void); ~CEnemyBullet(void); void init( void ); virtual void update( void ); virtual void kill( void ); void fire( const int x, const int y ); };
[ "sam@samoatesgames.com" ]
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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/* * Copyright (c) 2009, 浙江亿蛙技术股份有限公司 * All rights reserved. * * 类名称:抓图功能交互类 * 摘 要:抓图功能数据交互。 * */ ////////////////////////////////////////////////////////////////////////// #ifndef _DVRSNAPCHANNEL_H_ #define _DVRSNAPCHANNEL_H_ #include "dvrchannel.h" class CDvrDevice; #define MAX_SNAPBUFFER_LEN 1048...
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fostrock/connectspot
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//------------------------------------------------------------------------------------------ // File: <stringstext.cpp> // Purpose: implement <string and text manipulating lib> // // @author <Yun Hua> // @version 1.0 2010/03/04 // // Copyright (C) 2010, Yun Hua //-----------------------------------------------...
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#include "stdafx.h" #include "SendElf.h" TCHAR portString[12]; TCHAR ipString[17]; TCHAR filename[260]; TCHAR args[MAX_ARGS_LEN+1]; DWORD protocol; HWND hMainDialog; HINSTANCE hInstGecko;
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/ nicolinorochetaller --username adrianachelotti/trunk/tp3/ClienteUno/Textura.cpp
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// Textura.cpp: implementation of the Textura class. // ////////////////////////////////////////////////////////////////////// #include "Textura.h" Textura::Textura() { } Textura::~Textura() { } Textura::Textura(string id,string path) { this->id = id; this->path = path; this->imagen = NU...
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miklasiak/projekt
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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martu/simple-VN
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/* * CTextarea.hpp * * Created on: 25.08.2010 * Author: Martu */ #ifndef CTEXTAREA_HPP_ #define CTEXTAREA_HPP_ #include "CFXSprite.hpp" #include "CImageManager.hpp" #include "CFontManager.hpp" // describes a class which is used for creating a text area for the game class CTextArea { priva...
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#include "TestFixture.h" TestFixture::TestFixture(void) { b2BodyDef myBodyDef; myBodyDef.type = b2_dynamicBody; myBodyDef.position.Set(-10, 20); b2Body* dynamicBody1 = m_world->CreateBody(&myBodyDef); b2CircleShape circleShape; circleShape.m_p.Set(0, 0); circleShape.m_radius = 1; b2FixtureDef ...
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TetsuoCologne/sose10
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// Blatt05.Aufgabe03.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <fstream> using namespace std; struct Data { int x, y; }; void readData(const char*, unsigned int&, Data*&); int _tmain(int argc, _TCHAR* argv[]) ...
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jeez/iqr
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/*--------------------------------------------------------------------------------------*/ // File: rgb2yuv.cpp // Desription: Rgb2yuv class implementation // Author: Ben Bridgwater // History: // 09/16/00 Initial revision. /*--------------------------------------------------------------------------------------*/...
[ "ulysses.bernardet@upf.edu" ]
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akin666/ice
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/* * mutableentitytemplate.cpp * * Created on: 9.11.2011 * Author: akin */ #include "mutableentitytemplate" namespace ice { MutableEntityTemplate::MutableEntityTemplate( std::string name ) : EntityTemplate( name ) { } MutableEntityTemplate::~MutableEntityTemplate() { } void MutableE...
[ "akin@localhost" ]
[ [ [ 1, 51 ] ] ]
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usherfu/zoj
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#include<iostream> using namespace std; enum { SIZ = 1008, }; int jose[SIZ]; int die[SIZ]; int n, m; // 先计算当jose被杀时,剩下的那个人与他的距离,再把他调整到jose的位置 // jose 向下换到新的位置 void fun(){ int i, s = 1, t; m--; for(i=1; i<n;i++){ t = n - i + 1; s = (s + m -1)% t + 1; die[i-1] = s...
[ "zhouweikuan@gmail.com" ]
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kimbjerge/iirtsf10grp5
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/********************************************************************* Rhapsody : 7.5 Login : KBE Component : DefaultComponent Configuration : DefaultConfig Model Element : RecordFile //! Generated Date : Fri, 30, Apr 2010 File Path : DefaultComponent/DefaultConfig/RecordFile.h *********************...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_OgreRenderer_OgreSkeletonResource_h #define incl_OgreRenderer_OgreSkeletonResource_h #include "AssetInterface.h" #include "ResourceInterface.h" #include "OgreModuleApi.h" #include <OgreSkeleton.h> namespace OgreRe...
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[]
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boriel/masterullgrupo
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#include "InputConfiguration.h" #include "..\Input\InputManager.h" #include "..\Input\Mouse.h" tActionMapping kaActionMapping[] = { { eIA_CloseApplication, eKeyboard, OIS::KC_ESCAPE }, { eIA_CloseApplication, eMouse, eMouse_Button1}, // Se sale con el botón izquierdo { eIA_Up, eKeyboard, OIS::KC_UP }, { eI...
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#include "precompiled/pchngui.h" //------------------------------------------------------------------------------ // nguicanvas_main.cc // (C) 2004 RadonLabs GmbH //------------------------------------------------------------------------------ #include "gui/nguicanvas.h" #include "gfx2/ngfxserver2.h" #includ...
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#include "../vidhrdw/crbaloon.cpp" /*************************************************************************** Crazy Balloon memory map (preliminary) 0000-2fff ROM 4000-43ff RAM 4800-4bff Video RAM 5000-53ff Color RAM I/O: read: 00 dsw 01 joystick 02 bit 0-3 from chip PC3259 (...
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//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## ThreadPool.cpp - Thread pool  // // ### # # ###  // // ...
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/* OpenGLGraphicsDevice.cpp Written by Matthew Fisher Certain parts are borrowed from the NeHe tutorials, http://nehe.gamedev.net/ an OpenGL instance of GraphicsDevice. Contains no new functionality over GraphicsDevice. */ #include "..\\..\\Main.h" #include "OpenGLGraphicsDevice.h" #ifdef USE_OPENGL Ope...
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// Fig 20.06: MergeSort.cpp // Class MergeSort member-function definition. #include <iostream> using std::cout; using std::endl; #include <vector> using std::vector; #include <cstdlib> // prototypes for functions srand and rand using std::rand; using std::srand; #include <ctime> // prototype for functio...
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/OIDE源代码/OLIDE/Controls/scintilla/SyntaxCtrl.cpp
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ophyos/olanguage
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// SyntaxCtrl.cpp : 实现文件 // #include "stdafx.h" #include "SyntaxCtrl.h" // CSyntaxCtrl IMPLEMENT_DYNAMIC(CSyntaxCtrl, CScintillaCtrl) CSyntaxCtrl::CSyntaxCtrl() { } CSyntaxCtrl::~CSyntaxCtrl() { } BEGIN_MESSAGE_MAP(CSyntaxCtrl, CScintillaCtrl) ON_WM_RBUTTONDOWN() ON_WM_RBUTTONUP() ON_...
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#pragma once #include "GumpPicture.h" class CGumpPaperdoll : public CGumpPicture { public: CGumpPaperdoll(CGumpPtr pGump); ~CGumpPaperdoll(void); static CGumpEntity* CreateFromNode( XML::Node* node ); // Overrides virtual CDiagramEntity* Clone(); //virtual void Draw( CDC* dc, CRect rect ); };...
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#include "fractal" #include <fstream> using namespace fractals; template<class _Ty> class myfractal : public mandelbrot<_Ty> { public: myfractal(unsigned short _W, unsigned short _H) : mandelbrot<_Ty>(_W, _H) {} protected: virtual void color(unsigned _N, unsigned char& _R, unsigned char& _G,...
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#ifdef PRECOMPILEDHEADERS #include "Editor All.h" #else #include "builddefines.h" #endif #ifdef JA2EDITOR #ifndef PRECOMPILEDHEADERS //sgp #include "Button System.h" #include "Font Control.h" #include "debug.h" //editor #include "EditorDefines.h" #include "Editor Callback Prototypes.h" #incl...
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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galek/hesperus
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/*** * hesperus: XMLElement.cpp * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #include "XMLElement.h" #include <source/exceptions/Exception.h> namespace hesp { //#################### CONSTRUCTORS #################### XMLElement::XMLElement(const std::string& name) : m_name(name) {} ...
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weimingtom/tiglics
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#pragma once #include "Objects/Fiber.h" #include <typeinfo> //class CEngine;//循環参照回避 //基本オブジェクト //受け取ったテクスチャ、レンダラは解放しない namespace TiGLiCS{ namespace Object{ /** @brief オブジェクトクラス @author my04337 タスクに組み込むためのクラス。ユーザはこのクラスを継承して使用する。 */ class CObject:public IObject,private CFiber{ Sint3...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_NetworkEventHandler_h #define incl_NetworkEventHandler_h #include "ComponentInterface.h" #include "NetworkEvents.h" namespace ProtocolUtilities { class ProtocolModuleInterface; } namespace RexLogic { s...
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jimcoly/comyitian
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#include "StdAfx.h" #include "FilterAddress.h" #include "config.h" FilterAddressHeader::FilterAddressHeader(void) { config *theConfig=config::getinstance(); m_shengFilter=new FilterWords(theConfig->shenglist,L"省"); m_shiFilter=new FilterWords(theConfig->shilist,L"市"); m_quFilter=new FilterWords(theConfig-...
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ssserenity/zbuffer-cpu
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> class QMenu; class QAction; class QActionGroup; class CAccessObj; class CScanLine; class QDoubleSpinBox; class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(); MainWindow(const QString &fileName); ~MainWindow(); ...
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#ifndef __Orz_GameRotationComponent__ #define __Orz_GameRotationComponent__ namespace Ogre { class SceneNode; } namespace Orz { class WinnerAnimationInterface; class CGameRotationInterface; class GameRotationComponent: public Component//ÄÚÍâȦ { public : GameRotationComponent(void); virtual ~Ga...
[ "ogre3d@yeah.net" ]
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yewberry/yewtic
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/* * ReportView.h * * Created on: 2011-3-13 * Author: Administrator */ #ifndef REPORTVIEW_H_ #define REPORTVIEW_H_ #include <QWidget> #include <QListWidget> #include <QMenu> #include "../ui_ReportView.h" class ReportListWidget; class ReportView : public QWidget { Q_OBJECT public: ...
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/7zip/CPP/7zip/Bundles/SFXSetup/Main.cpp
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ehsan/nouatest-crowdsource
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// Main.cpp #include "StdAfx.h" #include <initguid.h> #include "Common/StringConvert.h" #include "Common/Random.h" #include "Common/TextConfig.h" #include "Common/CommandLineParser.h" #include "Windows/FileDir.h" #include "Windows/FileIO.h" #include "Windows/FileFind.h" #include "Windows/FileName.h" ...
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/CPP/Targets/WayFinder/symbian-r6/ItineraryContainer.cpp
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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roxygen/maid2
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#include"scrollersample.h" using namespace Maid; void ScrollerSample::Initialize( Maid::GraphicsRender* r ) { m_pRender = r; m_hFont.Create( SIZE2DI(8,16), true ); } void ScrollerSample::OnInitialize( ID id, const IGUIParts& Parent ) { } void ScrollerSample::OnFinalize() { } const int ...
[ "renji2000@gmail.com" ]
[ [ [ 1, 115 ] ] ]
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/rtt-tool/qdoc3/cpptoqsconverter.cpp
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lit-uriy/ysoft
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the tools applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Comm...
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/tibia80/levelspy80/levelspy/levelspy.cpp
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PimentelM/evremonde
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#include <sstream> #include <windows.h> #include "levelspy.h" #include "tibia.h" /* Level Spy by Evremonde for Tibia 8.0 */ // tibia class CTibia Tibia; /* toggle */ // toggle level spying void toggleLevelSpy() { // check if already enabled if (!Tibia.isLevelSpyEnabled()) { // enabl...
[ "evretibia@cc901e99-3b3f-0410-afbc-77a0fa429cc7" ]
[ [ [ 1, 335 ] ] ]
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moltenguy1/minimangalore
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//------------------------------------------------------------------------------ // msg/gfxsetanimation.cc // (C) 2005 Radon Labs GmbH //------------------------------------------------------------------------------ #include "msg/gfxsetanimation.h" namespace Message { ImplementRtti(Message::GfxSetAnimation, ...
[ "BawooiT@d1c0eb94-fc07-11dd-a7be-4b3ef3b0700c" ]
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skevy/CSC-350-Assignment2
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//***************************************************************************// // Matrix Class Interface // // Created: April 6, 2007 // By: Jeremy M Miller // // Copyright (c) 2007 Jeremy M Miller. All rights reserved. // This source code module, and all information, data, and algorithms // associated with i...
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blockspacer/transporter-game
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#ifndef HMVECTOR3_64_H #define HMVECTOR3_64_H #include "math/HMath.h" namespace hmath { class v3_64 { public : union { struct { f64 x; f64 y; f64 z; }; f64 val[3]; }; inline v3_64(){}; inline v3_64( const f64 fX, const f64 fY, const f64 fZ ); inline expl...
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[ [ [ 1, 492 ] ] ]
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yewberry/yewtic
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/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created: Wed Sep 14 10:23:07 2011 ** by: Qt User Interface Compiler version 4.7.3 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ...
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arunaupul/merrimack-college-csc4910-sp2010
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#ifndef _GAME_LOADER_H_ #define _GAME_LOADER_H_ #include <list> #include <string> #include "WorldObject.h" #include "LevelObject.h" #include "GameStructs.h" namespace GameLoader { bool RunLoader( const std::wstring & worldsFileName , std::list<WorldObject *> & list , GameDude * dude ); bool LoadLevel( ...
[ "rfleming71@06d672e2-d70c-11de-b7b1-656321ec08b8" ]
[ [ [ 1, 17 ] ] ]
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Wazoobi/whitewings
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////////////////////////////////////////////////////////////////////////////////////////////// // File : "WinMain.cpp" // // Author : David Brown (DB) // Based in part on: // -Window code from the book: "Physics for Game Developers" by David M. Bourg. // -The previous WinMain.cpp by Jensen Rivera. // // L...
[ "Juno05@1cfc0206-7002-11de-8585-3f51e31374b7" ]
[ [ [ 1, 291 ] ] ]
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/SRC/OFFI SRC!/_Network/Misc/Include/mymap.h
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[]
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willrebuild/flyffsf
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#ifndef __MYMAP_H__ #define __MYMAP_H__ #pragma once #include <stack> #include <list> using namespace std; #define INVALID_KEY (DWORD)0xFFFFFFFF #ifdef __VERIFY_LOOP041010 #undef INIT_LOOP #undef VERIFY_LOOP #define INIT_LOOP(n) int __loop = (n); #define VERIFY_LOOP(file, line) if( --__...
[ "66430417@qq.com@e2c90bd7-ee55-cca0-76d2-bbf4e3699278" ]
[ [ [ 1, 728 ] ] ]
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/depends/LuaPlus/LuaStackObject.inl
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ptrefall/smn6200fluidmechanics
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/////////////////////////////////////////////////////////////////////////////// // This source file is part of the LuaPlus source distribution and is Copyright // 2001-2005 by Joshua C. Jensen (jjensen@workspacewhiz.com). // // The latest version may be obtained from http://wwhiz.com/LuaPlus/. // // The code pres...
[ "PTrefall@gmail.com@c628178a-a759-096a-d0f3-7c7507b30227" ]
[ [ [ 1, 608 ] ] ]
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/Tests/Source/TestFunction.cpp
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[ "MIT" ]
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Sija/swift
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#include "stdafx.h" #include <cppunit/extensions/HelperMacros.h> #include "../../Source/stdafx.h" #include "../../Source/Function.h" #include "../../Source/Globals.h" #include "../../Source/values/String.h" #include "../../Source/values/Int.h" #include "../../Source/values/Void.h" using namespace Swift; ...
[ "sijawusz@gmail.com" ]
[ [ [ 1, 88 ] ] ]
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/airplay/modules/box2d/trunk/Box2D/Testbed/Tests/Tiles.h
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[]
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sarthakpandit/toe
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/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpos...
[ "gamemaster@101gr.com" ]
[ [ [ 1, 146 ] ] ]
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/samples/pstattachment/main.cpp
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[]
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emk/pstsdk
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// A sample application to extract all image attachments, i.e. attachments // with any of the extensions gif, jpg or png. // All image attachments are saved in the current working directory, with care // taken not to overwrite any existing files. #include <pstsdk/pst.h> #include <fstream> #include <iostream> #...
[ "SND\\nikkul_cp@c102de6d-fbcd-4082-88ef-c2bab1378b82" ]
[ [ [ 1, 151 ] ] ]
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/ATmega88/ds18x20_demo/onewire.c
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[]
no_license
AkashGutha/avr
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2016-09-05T22:38:36.049072
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/* Access Dallas 1-Wire Devices with ATMEL AVRs Author of the initial code: Peter Dannegger (danni(at)specs.de) modified by Martin Thomas (mthomas(at)rhrk.uni-kl.de) 9/2004 - use of delay.h, optional bus configuration at runtime 10/2009 - additional delay in ow_bit_io for recovery 5/2010 - timing modifcations,...
[ "kovasznaiistvan@gmail.com@f96d22c5-9466-f0a8-b727-92a628e432d3" ]
[ [ [ 1, 287 ] ] ]
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/UdpServerSocket.cpp
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[]
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liuxw7/ippyproxy
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//////////////////////////////////////////////////////////////////////////////////////////////////// // IpPyProxy // // Copyright ©2008 Liam Kirton <liam@int3.ws> //////////////////////////////////////////////////////////////////////////////////////////////////// // UdpServerSocket.cpp // // Created: 15/03/2008 ...
[ "liam@int3.ws" ]
[ [ [ 1, 96 ] ] ]
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/数据结构/练习/p45-9.cpp
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[]
no_license
flyskyosg/3dvc
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2021-01-10T11:39:45.352471
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GB18030
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#include<iostream.h> //输入两个单链表,要求使用另外的表c储存这两个表的元素,并且要按照由大到小的顺序排列,要求c使用原有的两个表的存储空间,允许由重复的元素 typedef struct node { int data; struct node *next; }Node; typedef struct list { Node *head; int length; }List; void initlist(List &l) { l.head=NULL; l.length=0; } voi...
[ "sxoo0305@yahoo.com.cn" ]
[ [ [ 1, 161 ] ] ]
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/dep/src/boost/boost/type_traits/is_base_and_derived.hpp
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[]
no_license
Zic/Xeon-MMORPG-Emulator
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// (C) Copyright Rani Sharoni 2003. // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // See http://www.boost.org/libs/type_traits for most recent version including d...
[ "pepsi1x1@a6a5f009-272a-4b40-a74d-5f9816a51f88" ]
[ [ [ 1, 251 ] ] ]
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/src/cplusplus/freezone-samp/src/player_ban_serial_item.hpp
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[]
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neverm1ndo/gta-paradise-sa
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2020-04-27T22:00:22.221323
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#ifndef PLAYER_BAN_SERIAL_ITEM_HPP #define PLAYER_BAN_SERIAL_ITEM_HPP #include "basic_types.hpp" #include "core/module_h.hpp" struct player_ban_serial_item_t { int as_num; std::string serial; player_ban_serial_item_t(); player_ban_serial_item_t(int as_num, std::string const& serial); pl...
[ "dimonml@19848965-7475-ded4-60a4-26152d85fbc5" ]
[ [ [ 1, 33 ] ] ]
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/base.h
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[]
no_license
androidsercan/experimental-toolkit-in-c
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h
// $Id: base.h 4340 2011-10-15 05:13:27Z haowu $ #ifndef _ETC_BASE_H_ #define _ETC_BASE_H_ #ifdef _WIN32 #define _CRT_SECURE_NO_WARNINGS #endif #include <cassert> #include <ctime> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> // #include <set> #include <map> #include <que...
[ "micw.mm@gmail.com" ]
[ [ [ 1, 62 ] ] ]
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/src/branches/06112002/Include/Sound/FMODSampleBuffer.h
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[]
no_license
christhomas/fusionengine
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refs/heads/master
2020-04-05T22:52:07.491706
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#ifndef _FMODSAMPLEBUFFER_H_ #define _FMODSAMPLEBUFFER_H_ #include <fmod/fmod.h> #include <Sound/ISoundBuffer.h> /** @ingroup FMOD_Sound_Group * @brief Derived ISoundBuffer class for playing WAV Samples */ class FMODSampleBuffer: public ISoundBuffer{ protected: /** @var FSOUND_SAMPLE *m_sample * @...
[ "chris_a_thomas@1bf15c89-c11e-0410-aefd-b6ca7aeaabe7", "(no author)@1bf15c89-c11e-0410-aefd-b6ca7aeaabe7" ]
[ [ [ 1, 28 ] ], [ [ 29, 29 ] ] ]
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/CopyPathX.h
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[]
no_license
kerolldev/copypathx
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refs/heads/master
2021-01-10T19:58:53.262997
2011-10-28T02:35:32
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#pragma once #include "_CopyPathX_i.c" // このモジュール属性は、DllMain、DllRegisterServer および DllUnregisterServer を自動的に実装します。 [ module(dll, uuid = "{D45236A6-A91C-4539-AE9F-29BD86B5A2D6}", name = "CopyPathX", helpstring = "CopyPathX 1.0 タイプ ライブラリ", resource_name = "IDR_COPYPATHX") ] class CMyModule { publi...
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// Author: Jean-Rene Bedard (jrbedard@gmail.com) 2001 //thanks for C. Dutoit for the algorithms #ifndef COMPLEX_H #define COMPLEX_H class Complex { public: // constructors Complex(); // 0 + i*0 Complex(double a, double b); // a + i*b Complex(double a); // a + i*0 // friends //friend ostre...
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/////////////////////////////// // Filename: LudoTexture.cpp // Description: wrapper for a texture // Created on: 23/10/2007 /////////////////////////////// #include "LudoCore/LudoGlobal.h" #include "LudoTexture.h" #include "LudoRenderer.h" #include "LudoEngine/LudoEngine.h" #include "LudoCore/FileReader.h" #...
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//this file is part of eMule //Copyright (C)2002-2008 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net ) // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Softwa...
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#ifndef __GAME_H__ #define __GAME_H__ #include "module.h" #include "map.h" #include "spritechar.h" #include "spritegameicon.h" #include "background.h" // décalage des icônes du menu en bas #define AFRODS_GAME_OFFSET_ICONS_X 216 #define AFRODS_GAME_OFFSET_ICONS_Y 8 #define AFRODS_GAME_OFFSET_ICONS_SPACE 0 ...
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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any pur...
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#include "stdafx.h" #include "dshow.texture3d9.h" #include "Render3D9.h" #include <strsafe.h> #include <dshow.h> // Define this if you want to render only the video component with no audio // // #define NO_AUDIO_RENDERER // An application can advertise the existence of its filter graph // by registerin...
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// Castor : Logic Programming Library // Authored by Roshan Naik (roshan@mpprogramming.com) // This software is goverened by the MIT license (http://www.opensource.org/licenses/mit-license.php). #if !defined CASTOR_HIGHER_ORDER_H #define CASTOR_HIGHER_ORDER_H 1 #include "coroutine.h" namespace castor { /...
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StiggyB/javacodecollection
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/** * Sensor * * SE2 (+ SY and PL) Project SoSe 2011 * * Milestone 3: HAL Sensorik * * Authors: Rico Flaegel, * Tell Mueller-Pettenpohl, * Torsten Krane, * Jan Quenzel * * Class which deals with the interrupts. * * Inherits: HAWThread.h */ #include "Sensor.h" #include "../FSM/Pu...
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#pragma once #include "tgeCommon.h" #include <OgreSingleton.h> namespace tge { /** Scripting system engine */ class Engine : public Ogre::Singleton<Engine> { public: typedef std::map<String, Interpreter*> InterpreterMap; typedef std::map<ScriptIntfFactory*, Interpreter*> SIPtr...
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/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of ...
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// Shape.h : interface for the CShape class // #pragma once #include "stdafx.h" #include "PolyLine.h" #include "DisplayList.h" #include "SMFontUtil.h" #include "TextList.h" class CTextList; #define CENTROID_WIDTH 40*NM_PER_MIL // width of centroid symbol #define DEFAULT_GLUE_WIDTH 15*NM_PER_MIL // width...
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/**\file * @author Sebastian Luczak * @date 2009.12.30 * @version 0.6 * @brief klasa CAnimation opakowuje animacje, odwolania do niej zwiazane sa z odtwarzaniem animacji * * */ #include "CAnimation.hpp" using namespace logging; CAnimation::~CAnimation() { releaseAnimation(); CLog::getInstance()->...
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#ifndef N_GUICANVAS_H #define N_GUICANVAS_H //------------------------------------------------------------------------------ /** A GuiWidget which enables the user to draw curves and text (C) 2004 RadonLabs GmbH */ #include "gui/nguiwidget.h" #include "mathlib/vector.h" #include "mathlib/line.h...
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#include "DefaultFile.hpp" //////////////////////////////////////////////////////////////////////////////// void DefaultFile::Close() { fclose(m_file); delete this; } //////////////////////////////////////////////////////////////////////////////// int DefaultFile::Read(void* bytes, int size) { ...
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#pragma once #include <kgraphics/math/Writer.h> #include <kgraphics/math/Vector3.h> namespace gfx { /** * @class Lagrange * * Piecewise Lagrangely interpolated spline */ class Lagrange { public: // constructor/destructor Lagrange(); ~Lagrange(); // text output (for debugging) ...
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// // The Epoch Language Project // CUDA Interoperability Library // // Helper routines for generating identifier names // #pragma once // Dependencies #include "Language Extensions/HandleTypes.h" std::string GenerateFunctionName(Extensions::OriginalCodeHandle handle);
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//----------------------------------------------------------------------------- // ncphycharacter_cmds.cc // (C) 2005 Conjurer Services, S.A. //----------------------------------------------------------------------------- #include "precompiled/pchnphysics.h" #include "nphysics/ncphycharacter.h" //----------...
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#include <sdk.h> #include <wx/textfile.h> #include "Makefile.hpp" #include <globals.h> #include <messagemanager.h> #include <compiler.h> #include <compilerfactory.h> #include <macrosmanager.h> #include <wx/arrimpl.cpp> WX_DEFINE_OBJARRAY( cbMGArrayOfRules ); WX_DEFINE_OBJARRAY( cbMGSortFilesArray ); // keep...
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#include "vld.h" #include "../Header/Main.h" #include "../Header/Process.h" int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) { mp.ClientInitial(); mp.Release(); return 0; }
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