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#include "GameLogic.h" namespace QtOgre { GameLogic::GameLogic(void) :mApplication(0) { } void GameLogic::initialise(void) { } void GameLogic::update(void) { } void GameLogic::shutdown(void) { } void GameLogic::onKeyPress(QKeyEvent* event) { } void GameLogic::onKeyReleas...
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// Geometric Tools, LLC // Copyright (c) 1998-2010 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 5.0.0 (2010/01/01) //------------------------------------------------------...
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#include "PrecompiledHeader.h" #include "CPickUp.h" CPickUp::CPickUp(void) { this->SetPosX(0.0f); this->SetPosY(0.0f); this->SetWidth(0); this->SetHeight(0); this->SetType(OBJ_PICKUP); this->SetPickUpType(GRAPPLING_HOOK); bOn = 1; } CPickUp::~CPickUp(void) { CSGD_TextureManager::GetInstance(...
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/* * This file is part of FBIde project * * FBIde is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FBIde is distribu...
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//---------------------------------------------------------------------------------- // CButton class // Author: Enric Vergara // // Description: // A button is typically used when you want an immediate action to occur when the user presses the button. // An example might be a button to quit the application. //...
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#include <iostream> #include <string> using namespace std; template < typename T> struct Type2Type { typedef T type; }; class Widget { public: Widget(string str,int n) { std::cout << str.c_str() <<" " << n << std::endl; } }; template < typename U , typename T > T* Create(const U& a...
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// nhdemoDlg.cpp : implementation file // #include "stdafx.h" #include "nhdemo.h" #include "nhdemoDlg.h" #include "getwords.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif extern POINT g_ptMousePos; ////////////////////////////////////////////////////...
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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///////////////////////////////////////////////////////////////////////////// // ARGSS - Copyright (c) 2009 - 2010, Alejandro Marzini (vgvgf) // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // ar...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "pch.h" #if !MLOG_NO_LOGGING #include "Logger.h" #include "Utils.h" #include "Manager.h" namespace mlog { namespace { class Data : public mstd::singleton<Data> { public: void appname(const std::string & value) { appname_ = value; } const std::string & appname(...
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//------------------------------------------------------------------------------ // ngpinsertininventory.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "precompiled/pchrnsbasicactions.h" #include "ngpinventory/ngpinsertininventor...
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#include "gaze_reader_VI_t.h" #include "alcor/matlab/matlab_mx_utils.hpp" #include "alcor/core/image_utils.h" //-------------------------------------------------------------------------++ //#include "alcor.extern/CImg/CImg.h" //using namespace cimg_library; //----------------------------------------------------...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: DeviceKeyboard.h Version: 0.04 --------------------------------------------------------------------------- */ #...
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/************************************************************************************************** //This code is part of QuanticVortex for latest information, see http://www.quanticvortex.org // //Copyright (c) 2009-2010 QuanticMinds Software Ltda. // //Permission is hereby granted, free of charge, to any pers...
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "UiVisibilityAction.h" namespace UiServices { UiVisibilityAction::UiVisibilityAction(QGraphicsWidget *controlled_widget, QObject *parent) : UiAction(parent, true), controlled...
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#ifndef _ANALYZER_H_ #define _ANALYZER_H_ #include "../Result/Result.cpp" #include "../Unknown/UnknowWord.cpp" #include "../Tag/Span.cpp" #include"../Utility/Dictionary.cpp" #include"../Segment/Segment.cpp" #include"../Segment/Queue.cpp" #include"../Segment/SegGraph.cpp" #include"../Segment/DynamicArray.cpp"...
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#include "StdAfx.h" #include "voiture.h" voiture::voiture(void) { } voiture::~voiture(void) { }
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/* ============================================================================ Name : MainScreenView.cpp Author : zengcity Copyright : Your copyright notice Description : CMainScreenView implementation ============================================================================ */ // INCLUDE FILE...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // test_primitive.cpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // h...
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#ifndef __Orz_DoubleProcess_h__ #define __Orz_DoubleProcess_h__ #include "WheelAnimalControllerConfig.h" #include "Something.h" #include "WheelAnimalSceneObj.h" #include "ObjectLights.h" #include "WheelAnimalProcess.h" #include "WinnerAnimation.h" #include "ColorChange.h" //#include "WheelUI.h" #include...
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/////////////////////////////////////////////////////////// // cGPS.cpp // Implementation of the Class cGPS // Created on: 05-May-2010 3:28:23 AM // Original author: shawn.mcginnis /////////////////////////////////////////////////////////// #include "cGPS.h" cGPS::cGPS() { //GPS Serial Line ...
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#include "TLAudio.h" #include <TootleAsset/TLAsset.h> namespace TLAudio { namespace Platform { SyncBool Init(); SyncBool Update(); SyncBool Shutdown(); // Low level audio routines Bool CreateSource(TRefRef SourceRef); Bool RemoveSource(TRefRef SourceRef); Bool CreateBuffer(T...
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#ifndef __Typedefs_h #define __Typedefs_h //[]------------------------------------------------------------------------[] //| | //| GVSG Foundation Classes | //| ...
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// ========================================================================== // Class Specification : COXRegistryWatchNotifier // ========================================================================== // Header File : OXRegistryWatchNotifier.h // Version: 9.3 // ////////////////////////////////////...
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#include <fstream> #include "Gz.h" using namespace std; Gz gz; int main() { gz.initFrameSize(320, 240); gz.clearColor(GzColor(0, 0, 0)); //Background color: Black gz.enable(GZ_DEPTH_TEST); //Use depth test gz.clearDepth(-100); //Default depth: -100 ifstream fi("Tris.txt"); int nTri; fi...
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#include "MyFirstApp.h" #include "nGENE.h" void MyFirstApp::createApplication() { FrameworkWin32::createApplication(); Renderer::getSingleton().setClearColour(0, 40, 160); SceneManager* sm = Engine::getSingleton().getSceneManager(0); Camera* cam; cam = sm->createCamera(L"CameraFirstPerson", L"Camer...
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#if !defined(AFX_FOCUSAREA_H__C5815FC7_9857_444A_8123_AA176B78EA85__INCLUDED_) #define AFX_FOCUSAREA_H__C5815FC7_9857_444A_8123_AA176B78EA85__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // FocusArea.h : header file // #include "defines.h" #include "MBData.h" class CMVAnalyzerDlg; ...
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//======================================================================= // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at /...
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#include "../include/markevaluator.h"
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#ifndef _VFSPLUGIN_Q2H_ #define _VFSPLUGIN_Q2H_ #include <vfs/VirtualFS.h> #include <mesh/Vertex.h> #include <Fusion.h> #define BSPMAGIC "IBSP" #define BSPVERSION 38 #define NUMBERLUMPS 19 #define BSP_ENTITIES 0 #define BSP_PLANES 1 #define BSP_VERTEX 2 #define BSP_VIS 3 #define BSP_NOD...
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// Copyright (c) 2004 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, mo...
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// mfcs_types.h - Types for the MFC stub #ifndef __MFCS_TYPES_H__ #define __MFCS_TYPES_H__ #include "stdlith.h" // string types typedef const char *LPCTSTR; typedef const char *LPCSTR; typedef char *LPSTR; typedef char *LPTSTR; // Signed version of CMoArray template <class T> class CSignedMoArray : p...
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// Hexxagon.h : PROJECT_NAME 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error "在包含此文件之前包含“stdafx.h”以生成 PCH 文件" #endif #include "resource.h" // 主符号 // CHexxagonApp: // 有关此类的实现,请参阅 Hexxagon.cpp // class CHexxagonApp : public CWinApp { public: CHexxagonApp(); // 重写 public: virtual B...
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//--------------------------------------------------------------------------- #ifndef KWTestH #define KWTestH #include "RealSet.h" #include <db.hpp> class XMLNode; class DataContainer; void processKWTest(DataContainer& parent, const XMLNode& properties, vector<TDataSet...
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#include "xmlBranchSave.h" xmlBranchSave::xmlBranchSave() : m_pData( NULL ) { } xmlBranchSave::~xmlBranchSave() { } ticpp::Node* xmlBranchSave::GetXmlData( const binBranch &_data ) { //получить xml тег с сформированными данными m_pData = &_data; return NULL; }
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#include <OgreRoot.h> #include <OgreSceneManager.h> #include <OgreCamera.h> #include <OgreVector2.h> #include <OgreVector3.h> #include <OgreQuaternion.h> #include <OgreRenderWindow.h> #include <OgreViewport.h> #include "Perspective.h" #include "Camera.h" Perspective::Perspective(Ogre::SceneManager *a_scen...
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/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 1.3.40 * * This file is not intended to be easily readable and contains a number of * coding conventions designed to improve portability and effici...
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#pragma once #define COM_BINE(a,b) ( (a<<16) | b ) #define DEF_IMPL_FACTORY_FUN( classname, baseclassname) \ static baseclassname* create();\ static void destory(baseclassname*p) #define DEL_IMPL_FACTORY_FUN( classname, baseclassname) \ baseclassname* classname::create(){ return new classna...
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#pragma once #include <BWAPI.h> #include "HighCommand.h" class HighCommand; #include "EnemyUnitData.h" #include <boost/unordered_map.hpp> #include "Task.h" using namespace BWAPI; typedef boost::unordered_map<Unit*, EnemyUnitData> EnemyUnitMap ; /** * The EnemyUnitDataManager maintains additional data...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it ...
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#include "env.h" #include "common.h" #include <cstdio> #include <map> #include "client/windows/handler/exception_handler.h" #include "client/windows/sender/crash_report_sender.h" static google_breakpad::ExceptionHandler *eh; static google_breakpad::CrashReportSender *sender; extern "C" { static bo...
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#ifndef __USER_ENTRY_HEADER__ #define __USER_ENTRY_HEADER__ #include "CString.h" #include "GenericDB.h" #define SMS_DB_FILE "Sms.db" #define PHONE_NUMBER_BLOCK_PREFIX_STR "PHONE_NUMBER-" #define ALERT_PARAM_STR "EIB_TO_SMS" #define SMS_COMMAND_STR "SMS_TO_EIB" #define ALERT_PARAM_SEPERATOR_STR ":" #define ...
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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// Copyright (C) 2010 Argongra // // OSSIM is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation. // // This software is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even t...
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/* * * Copyright (c) 2004 * John Maddock * * Use, modification and distribution are subject to the * Boost Software License, Version 1.0. (See accompanying file * LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) * */ /* * LOCATION: see http://www.boost.org for most recent...
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#ifndef __ARCHITECTURE_H__ #define __ARCHITECTURE_H__ __ARCHITECTURE_H__ #include <string> class Architecture { public: enum BfCharacter { INIT, INC = '+', DEC = '-', INPUT = ',', OUTPUT = '.', NEXT_CELL = '>', PREV_CELL = '<', START_LOOP = '[', END_LOOP = ']', END }; ...
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#ifndef _H_GAMEELEMENT #define _H_GAMEELEMENT #include "../expat/expat.h" #include "../GuiBase/InputDevices.h" typedef enum { GEP_KEYBOARD_JOYSTICK, } GEP; class GuiImage; class GameElement { public: GameElement(); GameElement(GameElement* parent); virtual ~GameElement(); unsig...
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// Copyright 2004-2008 Roman Yakovenko. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef __atributes_hpp__ #define __atributes_hpp__ #define _out_ __attribute( (gccxml( "out" ) ) ) #define _seal...
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// Li2_1.cpp : 定义应用程序的类行为。 // #include "stdafx.h" #include "Li2_1.h" #include "MainFrm.h" #include "Li2_1Doc.h" #include "Li2_1View.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CLi2_1App BEGIN_MESSAGE_MAP(CLi2_1App, CWinApp) ON_COMMAND(ID_APP_ABOUT, &CLi2_1App::OnAppAbout) // 基于文件的标准文档命令 ...
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#define DUMP_CONTENT #include "earley_parser.h" using parser::EarleyParser; //#ifdef DUMP_CONTENT void EarleyParser::Item::Dump(Grammar* grammar, std::ostream& out) { bool dot_printed = false; out << state_number_ << "." << order_number_ << " "; out << "[ " << grammar->GetSymbolName(grammar->GetLhs...
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// BEGIN CUT HERE // END CUT HERE #line 5 "MostProfitable.cpp" #include <iostream> #include <string> #include <vector> #include <sstream> using namespace std; class MostProfitable { public: string bestItem(vector <int> costs, vector <int> prices, vector <int> sales, vector <string> items) { long...
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//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the te...
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// GuideSystem.h: interface for the CGuideSystem class. // ////////////////////////////////////////////////////////////////////// #ifndef __WNDGUIDESYSTEM__H #define __WNDGUIDESYSTEM__H #include "wndTutorial.h" typedef struct GUIDE_STRUCT { CString m_str; int m_nkey; int m_nEventMsg; BOOL ...
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/**@file APIHookingManager.cpp * @brief CAPIHookingManager 클래스의 멤버함수들을 구현 * @author siva */ #include "stdafx.h" #include "APIHookingManager.h" #include "APIHookExport.h" /**@brief 자신의 실행 경로를 알아내서 메모리에 저장해 둔다. */ void CAPIHookingManager::WriteSelfPathToMemory() { WCHAR *selfPath = (WCHAR *)malloc(s...
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// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_X_MESH_FILE_LOADER_H_INCLUDED__ #define __C_X_MESH_FILE_LOADER_H_INCLUDED__ #include "IMeshLoader.h" #include "irrString.h" #in...
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#include <iostream> #include <stdio.h> #include <stdlib.h> #include <string.h> using namespace std; int mx,my; char mat[30][30]; bool tenta(int x,int y) { if(x==-1 || x==mx) return false; if(y==my) return false; if(mat[y][x]=='P') return false; if(mat[y][x]=='!') return false; i...
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#pragma once #include "NDBViewer.h" #include "NDBViewDlg.h" #include "NDBViewChildDlg.h" // CBTDialog dialog static const COLORREF c_BBTPage = RGB(125,0,0); static const COLORREF c_NBTPage = RGB(0,0,125); static const COLORREF c_BothPage = RGB(0,0,0); static const COLORREF c_Empty = RGB(255,255,255); sta...
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/* $Id: lti_utils.h 5124 2006-10-27 11:40:40Z lubia $ */ /* ////////////////////////////////////////////////////////////////////////// // // // This code is Copyright (c) 2004 LizardTech, Inc, 1008 Western Avenue, // // Suite 200, Seattle, WA...
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#ifndef _YX_DRVCTRL_KAITIAN_H_ #define _YX_DRVCTRL_KAITIAN_H_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define DRIVERPICPATH L"\\Resflh2\\DriverPIC.jpg" #define RCVPICPACKSIZE 1024//照片接收每包大小 #define SNDPICPACKSIZE 512//照片传输每包大小 class CKTDriverCtrl { public: #pragma pack(push,1) ...
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// File : HexEdit.cpp // Version : 1.0 // Date : 21. Jan 2005 // Author : Luo Pei'dn // Email : coollpe@hotmail.com // Systems : VC6.0/7.0 and VC7.1 (Run under (Window 98/ME), Windows Nt 2000/XP/2003) // // For bugreport please email me // // You are free to use/modify this code but leave this header...
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/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Apr 16 2008) // http://www.wxformbuilder.org/ // // PLEASE DO "NOT" EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #include "output2.h" //...
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#include "eleeye/pipe.h" #include "io.h" #include <boost/utility.hpp> namespace folium { class io_implement: public io, private boost::noncopyable { public: bool open(const char* path); virtual bool readable(); virtual string readline(); virtual void writeline(...
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#include "lsad.h" #include "webform.h" #include "lsapi.h" #include "webwindow.h" #include "webformdispatchimpl.h" #include "jslitestep.h" #include "lsadsettings.h" #include <string> static const char className[] = "LSADWndClass"; LSAD::LSAD(HINSTANCE hInstance, HWND hWndLSMsgWnd, LSADSettings *settings) {...
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#include "TGameGUI.h" TGameGUI::TGameGUI(void) { } TGameGUI::~TGameGUI(void) { }
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////////////////////////////////////////////////////////////////////////// // inputer.cpp ////////////////////////////////////////////////////////////////////////// #include <stdlib.h> #include <Windows.h> #include <gl/glut.h> #include "inputer.h" using namespace inp; Inputer::Inputer(void) { _cl...
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/*! \file acoder.cpp \version 0.0.1 \author mice, ICQ: 332-292-380, mailto:wonder.mice@gmail.com \brief Реализация класса wic::acoder - арифметического кодера \todo Более подробно описать файл acoder.cpp */ //////////////////////////////////////////////////////////////////////////////// /...
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class strnskil_state : public driver_device { public: strnskil_state(running_machine &machine, const driver_device_config_base &config) : driver_device(machine, config) { } UINT8 *m_videoram; UINT8 *m_xscroll; UINT8 m_scrl_ctrl; tilemap_t *m_bg_tilemap; UINT8 *m_spriteram; size_t m_spriteram_size; ...
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/* * WEmu Scripts for WEmu MMORPG Server * Copyright (C) 2008 WEmu Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. ...
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#include <iostream> #include "arraySort.h" using namespace std; arraySort test; int main() { // cout << "Hello world!" << endl; return 0; }
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/* vim: ts=4 sw=4 sts=4 et tw=78 * * Copyright (c) 2009 James R. McKaskill * * This software is licensed under the stock MIT license: * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the ...
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/* ----------------------------------------------------------------------------- Copyright (c) 2006 Simon Brown si@sjbrown.co.uk Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to dea...
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/**************************************************************************//** * @ingroup lm3s_uart * @{ * @file uart_lm3s.cpp * @brief UART class methods * @version V3.00 * @date 15. March 2010 * @author Miroslav Kostadinov * * ********************************************************...
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class random_class { public: random_class() : change(false), active(false), dir(0), dir_amo(0) {} sf::Sprite sprite; sf::Sprite arrow_0; sf::Sprite arrow_1; sf::Sprite arrow_2; bool change; bool active; short dir; short dir_amo; ...
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#ifndef _PTHELPER_H_ #define _PTHELPER_H_ #include <pthread.h> // Only need this function on win32 #ifdef _WIN32 #include <winsock2.h> int _gettimeofday(struct timeval *tp, void *not_used); #endif /* * Wrapper functions for pthread events (wraps up the ugliness) */ class Event{ public: pthread_con...
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// // jot - Text Editor for Windows Mobile // Copyright (C) 2007-2008, Aquamarine Networks. <http://pandora.sblo.jp/> // // This program is EveryOne's ware; you can redistribute it and/or modify it // under the terms of the NYSL version 0.9982 or later. <http://www.kmonos.net/nysl/> // #pragma once ...
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#include "circular_references.h" void use_bar( bar_t* ){ }
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#include "cvextern.h" CvANN_MLP* CvANN_MLPCreate(const CvMat* _layer_sizes, int _activ_func, double _f_param1, double _f_param2 ) { return new CvANN_MLP(_layer_sizes, _activ_func, _f_param1, _f_param2); } void CvANN_MLPRelease(CvANN_MLP* model) { model->~CvANN_MLP(); } ...
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int main() { int a = 5; double b; // easier to search for casts than using () b = static_cast<double>(a + 10) / 7; }
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class matmania_state : public driver_device { public: matmania_state(running_machine &machine, const driver_device_config_base &config) : driver_device(machine, config) { } /* memory pointers */ UINT8 * m_videoram; UINT8 * m_videoram2; UINT8 * m_videoram3; UINT8 * m_...
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/* * Geometry.cpp * * Created on: 2011-5-14 * Author: simophin */ #include "Geometry.h" #include "RString.h" #include <vector> #include "utils/String.hpp" Geometry Geometry:: fromString (const String & str) { Geometry ret; std::vector<String> gargs; gargs = Utils::split< std::vecto...
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#include "material_mng.hh" #include "../useful/xml_loader.hh" #include "material_def/all.hh" //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ const unsigned MATERIAL_PREPARED_SPACE = 64; const s...
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// ---------------------------------------------------------------------------- // // // OpenSteer -- Steering Behaviors for Autonomous Characters // // Copyright (c) 2002-2005, Sony Computer Entertainment America // Original author: Craig Reynolds <craig_reynolds@playstation.sony.com> // // Permission is hereb...
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// stdafx.h : 标准系统包含文件的包含文件, // 或是常用但不常更改的项目特定的包含文件 // #pragma once #define WIN32_LEAN_AND_MEAN // 从 Windows 头中排除极少使用的资料 #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // 某些 CString 构造函数将为显式的 #ifndef VC_EXTRALEAN #define VC_EXTRALEAN // 从 Windows 头中排除极少使用的资料 #endif #include <windows.h> #include <tchar...
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//////////////////////////////////////////////////////////////////////////////// // Filename : state_change_listener.hh // Authors : Creteur Clement // Last edit : 11/11/09 - 16h30 // Comment : //////////////////////////////////////////////////////////////////////////////// #ifndef GAME_STATE_CHANGE_LISTENER...
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#include <GL/glut.h> #include <stdio.h> #include <stdlib.h> #define ESCAPE 27 GLint window; void init (void) { glClearColor (1.0, 1.0, 1, 0.0); glLineWidth(1.0); glColor3f (1.0, 0.0, 0.0); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho(-6,6,-6,6,-6,6); ...
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danste/ars-framework
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#include <HistoryCache.hpp> #include <Serializer.hpp> #include <SysUtils.hpp> #include <DataStore.hpp> #include <Text.hpp> #include <Logging.hpp> #ifdef __MWERKS__ using std::memcpy; #endif //#define DEBUG_URLS #define HISTORY_CACHE_INDEX_STREAM "_History Cache Index" enum { serialIdIndexVersion...
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ajaykumarkannan/simulation-opencl
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/* ============================================================ Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved. Redistribution and use of this material is permitted under the following conditions: Redistributions must retain the above copyright notice and all terms of this license. ...
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linxpsoft/interfazcontroller
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unit test; interface uses Controls, StdCtrls, Graphics, Forms; type Tfrm = class(TForm) Button1: TButton; CheckBox1: TCheckBox; constructor Create(AOwner: TComponent); procedure Button1Click(Sender: TObject); end; var frm: Tfrm; implementation constructor Tfrm.Create(AOwn...
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#include "RenderWidget0.h" #include "Vector3.h" #include "Matrix4.h" #include "Camera.h" #include "GLWidget.h" #include "GLRenderContext.h" #include "VertexData.h" #include "Shapes.h" #include <stdio.h> #include <iostream> #include <QtOpenGL> RenderWidget0::RenderWidget0() { RenderContext *rs =...
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#include "precompiled/pchnscene.h" //------------------------------------------------------------------------------ // nlightnode_cmds.cc // (C) 2004 Radon Labs GmbH //------------------------------------------------------------------------------ #include "nscene/nlightnode.h" #include "kernel/npersistserver.h"...
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// CColourPickerXP & CColourPopupXP version 1.4 // // Copyright ?2002-2003 Zorglab // // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // !! You are not allowed to use these classes in a commercial project !! // !! without the permission of the author ! !! ...
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#include "goMidiManager.h" static const int ports[] = {2,3,4,5,6,7,8,9,10}; //static const int keys[] = {48,50,52,53,55,57,59,60,62,64}; static const int keys[] = {60,61,62,63,64,65,66,68}; goMidiManager::goMidiManager() { //ctor } goMidiManager::~goMidiManager() { //dtor } void goMidiMana...
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#ifndef PROPERTIESEDITOR_PROPERTYWIDGETREAL_H #define PROPERTIESEDITOR_PROPERTYWIDGETREAL_H // Includes #include "PropertyWidget.h" #include "PropertyWidgetCreator.h" // Forward declarations class QDoubleSpinBox; namespace MidiMe { // Forward declarations class RealProperty; class PROPERTIESEDITOR_API PropertyWi...
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/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, o...
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/*! @file @author Albert Semenov @date 05/2008 @module */ #include "MyGUI_TileRect.h" #include "MyGUI_RenderItem.h" #include "MyGUI_LayerManager.h" namespace MyGUI { const size_t TILERECT_COUNT_VERTEX = 16 * VERTEX_IN_QUAD; TileRect::TileRect(const SubWidgetInfo &_info, CroppedRectanglePtr _pa...
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/* * guCORE: Main module of the Galaxy Unlimited system * Copyright (C) 2002 - 2008. Dinand Vanvelzen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * versi...
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/** KempoApi: The Turloc Toolkit *****************************/ /** * * **/ /** ** ** Filename: ArcBall.cpp **/ /** ** Version: Common **/ /** ** ...
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