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#include <winsock2.h> #include <stdio.h> int main(void) { WSADATA wsaData; SOCKET ListeningSocket; SOCKET NewConnection; SOCKADDR_IN ServerAddr; int Port = 5150; // Initialize Winsock version 2.2 if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) ...
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#ifndef __SIMPLEBLUR_H__ #define __SIMPLEBLUR_H__ #include <PostProcessing/OpenGL/PostProcessingEffect.h> #include <PostProcessing/IPostProcessingPass.h> #include <Display/Viewport.h> #include <Core/IEngine.h> #include <vector> #include <stdio.h> using namespace OpenEngine::PostProcessing; class Simple...
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perepechaev/xmud
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// Definition of the ClientSocket class #ifndef ClientSocket_class #define ClientSocket_class #include "Socket.h" class ClientSocket : private Socket { public: ClientSocket ( std::string host, int port ); virtual ~ClientSocket(){}; const ClientSocket& operator << ( const std::string& ) const...
[ "topas@perepechaev.local" ]
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dremerbuik/projectkarma
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/*---------------------------------------------------------------------------------*/ /* File: GuiHandler.h */ /* Author: Per Karlsson, perkarlsson89@gmail.com */ /* */ /* Description: GuiHandler is a class takes care of all the in-game GUI */ /* (and the curso...
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////////////////////////////////////////////////////////////////////////////// // Copyright 2004-2007 Andreas Huber Doenni // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) //////////////////////////////////////...
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/Source/Common/S3UT/Console.cpp
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SenichiFSeiei/oursavsm
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#include "DXUT.h" #include <windows.h> #include <process.h> #include <errno.h> #include <stdio.h> #include <fcntl.h> #include <io.h> //#include <iostream.h> #include <iostream> //#include <fstream.h> #include <fstream> #include "Console.h" #ifdef PLATFORM_ENABLE_CONSOLE #define MAX_CONSOLE_LINES 2000;...
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/pre/FSketch.cpp
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crazyhedgehog/macro-parametric
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#include ".\FSketch.h" #include <iostream> #include <uf_modl.h> #include <uf_sket.h> #include <uf_obj.h> #include "Part.h" #include "FSKETCHCreate2DLIne2Points.h" #include "FSKETCHCreate2DCircleCenterPoint.h" #include "FSKETCHcreate2DArcCenterEnds.h" //#include "FSKETCHCreate2DArc3Points.h" using na...
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[ [ [ 1, 195 ] ] ]
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raulmonti/generador-de-pulsos-2011
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#ifndef INSTRUCTION_H #define INSTRUCTION_H #define LOOP_INST_CODE 0 #define ACQUIRE_INST_CODE 1 #define PULSE_INST_CODE 2 #define DELAY_INST_CODE 3 #define ENDLOOP_INST_CODE 4 #define END_INST_CODE 5 class instruction{ private: unsigned int id; unsigned int type; ...
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[ [ [ 1, 54 ] ] ]
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HOST-PYLOS/ghostnordicleague
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#include <dlfcn.h> #include "ghost.h" #include "util.h" #include "game_base.h" #include "pluginmgr.h" #include <boost/filesystem.hpp> #include <boost/regex.hpp> using namespace boost :: filesystem; typedef void* (*arbitrary)(); CPlugin :: CPlugin(string nName, void *nHandle) { CONSOLE_Print("[PLUGIN] L...
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[ [ [ 1, 139 ] ] ]
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cantidio/ChicolinusQuest
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cpp
#include "bg_layer.hpp" #include "lua.hpp" using namespace Gorgon::Script; BGLayer::BGLayer(const std::string& pImage, const Point& pScrollingVelocity) { mImage = al_load_bitmap( pImage.c_str() ); al_convert_mask_to_alpha(mImage, al_map_rgb(255,0,255)); mScrollingVelocity.x = pScrollingVelocity.x; mScrollingVe...
[ "aniquilatorbloody@gmail.com" ]
[ [ [ 1, 75 ] ] ]
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/mpeg2decoder/ttmpeg2decoder.h
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panjinan333/ttcut
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/*----------------------------------------------------------------------------*/ /* COPYRIGHT: TriTime (c) 2003/2010 / www.tritime.org */ /*----------------------------------------------------------------------------*/ /* PROJEKT : TTCUT 2008 ...
[ "b.altendorf@tritime.de" ]
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chopshop-166/frc-2010
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/******************************************************************************* * Project : chopshop10 - 2010 Chopshop Robot Controller Code * File Name : Lift166.cpp * Owner : Software Group (FIRST Chopshop Team 166) * Creation Date : January 18, 2010 * Revision History : From Explorer with...
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blockspacer/transporter-game
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
[ "uraymeiviar@bb790a93-564d-0410-8b31-212e73dc95e4" ]
[ [ [ 1, 64 ] ] ]
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/Code/Engine/Graphics/StaticMeshManager.cpp
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Atridas/biogame
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#include "StaticMeshManager.h" #include <XML/XMLTreeNode.h> bool CStaticMeshManager::Load(const string &_szFileName) { return Load(_szFileName, false); } bool CStaticMeshManager::Load(const string &_szFileName, bool _bReload) { LOGGER->AddNewLog(ELL_INFORMATION, "CStaticMeshManager::Load"); m_vXMLF...
[ "sergivalls@576ee6d0-068d-96d9-bff2-16229cd70485", "Atridas87@576ee6d0-068d-96d9-bff2-16229cd70485", "mudarra@576ee6d0-068d-96d9-bff2-16229cd70485", "atridas87@576ee6d0-068d-96d9-bff2-16229cd70485" ]
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jitrc/p3d
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#pragma once #include "Entity.h" namespace P3D { namespace World { /* Compound entity can contain entities inside. These entities is located in CompoundEntitys object space. */ class CompoundEntity : public Entity { public: Com...
[ "vadun87@6320d0be-1f75-11de-b650-e715bd6d7cf1" ]
[ [ [ 1, 78 ] ] ]
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/trunk/2011_09_07_to_baoxin_gpd/ferrylibs/src/ferry/ground_detection/NormalizedHomographyBasedGPD.cpp
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svn2github/ferryzhouprojects
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2021-01-02T09:20:01.983370
2011-10-20T11:39:38
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#include ".\normalizedhomographybasedgpd.h"
[ "ferryzhou@b6adba56-547e-11de-b413-c5e99dc0a8e2" ]
[ [ [ 1, 2 ] ] ]
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/prufuthattari.cpp
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arnar/falskur_fjolnir
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2016-09-10T19:03:03.558066
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#if 0 #include <iostream> #include <fstream> #pragma warning(push) #pragma warning( disable : 4251 4267 4101 4267 ) #include "FjolnirForritLexer.hpp" #include "FjolnirEiningLexer.hpp" #include "FjolnirParser.hpp" #include "FjolnirTransformer.hpp" #include <antlr/AST.hpp> #include <antlr/CommonAST.hpp> ...
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[ [ [ 1, 122 ] ] ]
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/tags/release-2006-01-18/gerbview/rs274d.cpp
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BackupTheBerlios/kicad-svn
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/********************************************************/ /**** Routine de lecture et visu d'un fichier GERBER ****/ /********************************************************/ #include "fctsys.h" #include "common.h" #include "gerbview.h" #include "pcbplot.h" #include "protos.h" #define IsNumber(x...
[ "bokeoa@244deca0-f506-0410-ab94-f4f3571dea26" ]
[ [ [ 1, 762 ] ] ]
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/cardClass.cpp
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sjdurfey/uno
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#include "cardClass.h" using namespace std; unoCard::unoCard(short cNum, string cColor) { cardNumber = cNum; cardColor = cColor; next = NULL; } short unoCard::getCardNumber() { return cardNumber; } string unoCard::getCardColor() { return cardColor; } void unoCard::setCard...
[ "sjdurfey@gmail.com" ]
[ [ [ 1, 30 ] ] ]
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/Classes/PauseScene.h
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nghepop/super-fashion-puzzle-cocos2d-x
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2021-01-10T06:28:10.028735
2011-12-03T23:49:16
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#ifndef __pausescene_h__ #define __pausescene_h__ #include "cocos2d.h" using namespace cocos2d; class PauseScene : public CCScene { public: PauseScene(void){}; ~PauseScene(void); // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone ...
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// source file for Student_infoted functions #include "Student_info.h" #include "grade.h" #include <list> #include <algorithm> #include <iterator> using std::istream; using std::vector; using std::list; bool compare(const Student_info& x, const Student_info& y) { return x.name < y.name; } istream&...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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#include <windows.h> #include "JK_Parse.h" namespace Jk { Parser::Parser(const string &input) { data = input; p = 0; } static string getRawLine( const string& input, int& start ) { int i; string newdata; i = start; while( input[i] != '\n' && in...
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//////////////////////////////////////////////////////////////////////// // File Name : "CBase.cpp" // // Author : Juno Madden (JM) // // Purpose : To contain all the shared data and functionaly of // our game objects. //////////////////////////////////////////////////////////////////////// #include "C...
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// Aipi_ExpParserFile.cpp: implementation of the CAipi_ExpParserFileFile class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "AIPI.h" #include "Aipi_ExpParserFile.h" #include "../MainFrm.h" #include "../ChildFrm.h" #include "../OutputTabView.h" #i...
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/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can re...
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ENTER_NAMESPACE_OZCOLLIDE ERR AABBTreeAABB::loadBinary(const char *_fileName, AABBTreeAABB **_tree) { DataIn file; ERR err; if (!file.open(_fileName)) return ERR_CANNOT_OPEN; err = loadBinary(file, _tree); if (err) return err; file.close(); return NOERR; } ERR AABBTreeAABB::loadBin...
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#include <pragma/geometry/types.h> #include <pragma/geometry/intersection/ray_triangle.h> #include <pragma/debug/debug.h> namespace pragma { bool DoIntersectionTests() { vector3f lA(-1,0,0); vector3f lB(0,1,0); vector3f lC(1,0,0); // Estos 3 puntos forman el triangulo: // . // / \...
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#pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "TimerWnd.h" #define ELEMS(x) (sizeof(x)/sizeof(*x)) class CTimerApp : public CWinApp { public: CTimerApp(); protected: virtual BOOL InitInstance(); DECLARE_MESSAGE_MAP() pr...
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/* OutputDataStream.h Written by Matthew Fisher OutputDataStream class. An ostream but for binary data. */ #pragma once class OutputDataStream { public: OutputDataStream(); ~OutputDataStream(); void FreeMemory(); // // Saves stream to a file // void SaveToFile(const S...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#pragma once #include "Instrument.h" // Instrument indicates revolutions per minutes(RPM). class RPM : public Instrument { public: RPM(void); ~RPM(void); void draw(void); inline void setTurnAngle(double turnAngle){this->turnAngle = turnAngle;} inline double getTurnAngle(void){return turnAngle;} // ...
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// EditUserDlg.cpp : 实现文件 // #include "stdafx.h" #include "BatchMessage.h" #include "EditUserDlg.h" #include ".\edituserdlg.h" // CEditUserDlg 对话框 IMPLEMENT_DYNAMIC(CEditUserDlg, CDialog) CEditUserDlg::CEditUserDlg(CWnd* pParent /*=NULL*/) : CDialog(CEditUserDlg::IDD, pParent) , m_UserId(_T("")) ...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #include "stdafx.h" #include "SkinMesh.h" #include "../../kernel/D3DDevice.h" ...
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// Classe pour la gestion de l'eau #pragma once #include "..\Moteur\VariableGlobale.h" #include "..\Moteur\Scene.h" #include "..\Moteur\EnvMiroir.h" const int NB_VERTEX_EAU = 4; // nombre de vertex pour une zone d'eau const int NB_INDICE_EAU = 6; // nombre d'indice pour une zone d'eau const int N...
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// FindSigsDlg.cpp : implementation file // #include "stdafx.h" #include "hancock.h" #include "FindSigsDlg.h" #include "EditCFGDlg.h" #include "Action.h" #include "Scheduler.h" #include "ScheduleUI.h" #include <iostream> #include <fstream> #include <string> #include <list> using namespace std; // Fi...
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// Copyright (C) 2004 WoW Daemon // Copyright (C) 2006 Burlex // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later versio...
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// Music Room BGM Library // ---------------------- // pm_tasofro.h - Twilight Frontier's Pack Methods // ---------------------- // "©" Nmlgc, 2010 #ifndef BGMLIB_PM_TASOFRO_H #define BGMLIB_PM_TASOFRO_H // Pack Methods #define BMWAV 0x3 // wave files in a single archive with header (only th075) #define ...
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// SMSSendRecv.cpp // // Copyright (c) 2003 Symbian Ltd. All rights reserved. // #include "SMSSendRecv.h" //To get SMS service centre address #include <SMUTSET.H> #include <MSVAPI.H> #include "OKCDebug.h" #ifdef EKA2 #include <csmsaccount.h> #else //Observer class, required to get the service...
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#include "../vidhrdw/munchmo.cpp" /*************************************************************************** Munch Mobile (C) 1982 SNK 2 Z80s 2 AY-8910s 15 MHz crystal Known Issues: - sprite priority problems - it's unclear if mirroring the videoram chunks is correct behavior - several ...
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/***************************************************************************** * Copyright (C) 2009 The Forget3D Project by Martin Foo (i25ffz@hotmail.com) * ALL RIGHTS RESERVED * * License I * Permission to use, copy, modify, and distribute this software for * any purpose and WITHOUT a fee is granted under...
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#include <string> #include <engine/e_server_interface.h> #include <engine/e_config.h> #include "player.hpp" #include "gamecontext.hpp" #include "score.hpp" MACRO_ALLOC_POOL_ID_IMPL(PLAYER, MAX_CLIENTS) PLAYER::PLAYER(int client_id, int *args) { respawn_tick = server_tick(); character = 0; this->cl...
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/*! @file @author Albert Semenov @date 11/2007 @module */ #ifndef __MYGUI_SUB_SKIN_H__ #define __MYGUI_SUB_SKIN_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_SharedPanelAlphaOverlayElement.h" #include "MyGUI_CroppedRectangleInterface.h" namespace MyGUI { class _MyGUIExport SubSkin : public...
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#include <assert.h> #include "reactor.h" #include "event_demultiplexer.h" /// @file reactor.cc /// @brief Reactor类实现 /// @author zeshengwu<wuzesheng@vip.qq.com> /// @date 2011-03-20 namespace reactor { /// reactor的实现类 class ReactorImplementation { public: /// 构造函数 ReactorImplementation(...
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/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ #include "StdAfx.h" #include "FCDocument/FCDocument.h" #include "FCDocument/FCDEntityReference.h" #i...
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#include <fstream> #include "../../Utils/Filesystem.h" #include "../../Utils/Utils.h" #include "CameraSet.h" #include "CameraFree.h" #include "CameraHuman.h" using namespace Math::Cameras; void CameraSet :: Load(const char *fileName) { Init(); std::ifstream in; in.open(Filesystem::GetFullPath(fileName)....
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#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following ...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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/* * ===================================================================================== * * Filename: common_permutation2.cpp * * Description: * * Version: 1.0 * Created: 2009-5-5 21:29:58 中国标准时间 * Revision: none * Compiler: gcc * * Author: f...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "StopSimpleEditForm.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "StopSimpleProcessForm" #pragma link "VStringSt...
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#pragma once // Added to remove a cyclic dependency between GameForms.h and GameExtraData.h // C+? class BSExtraData { public: BSExtraData(); virtual ~BSExtraData(); virtual void Fn_01(void); static BSExtraData* Create(UInt8 xType, UInt32 size, UInt32 vtbl); // void ** _vtbl; // 000 UInt8 ty...
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#include <iostream> #include <cassert> #include "stack.h" using std::cout; using std::cerr; using std::endl; using std::string; void test1(){ try{ double d = 1.23456; Stack<double> *s = new Stack<double>(); assert(s->capacity() == 10); assert(s->size() == 0); s->push(d); assert(s->capac...
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#ifndef QUABSTRACTREPORTDATA_H_ #define QUABSTRACTREPORTDATA_H_ #include <QObject> #include <QIcon> #include "QU.h" #include "QUSongFile.h" class QUAbstractReportData: public QObject { Q_OBJECT public: QUAbstractReportData(QObject *parent = 0); virtual QString textData(QUSongFile *song) = 0; ...
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///////////////////////////////////////////////////////////////// // // tutorial2app.cpp // Application class // ///////////////////////////////////////////////////////////////// // // Copyright (C) 2009 Daniel Jeppsson // All Rights Reserved. These instructions, statements, computer // programs, and/or relate...
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/* © Vestris Inc., Geneva Switzerland http://www.vestris.com, 1998, All Rights Reserved __________________________________________________ written by Daniel Doubrovkine - dblock@vestris.com Revision history: 29.08.1999: fixed TransateQuotes to read &#[x]DDD; sequences 29.08.19...
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#include <Ogre.h> #include <OgreSingleton.h> class TextRenderer : public Ogre::Singleton<TextRenderer> { private: Ogre::OverlayManager* _overlayMgr; Ogre::Overlay* _overlay; Ogre::OverlayContainer* _panel; public: TextRenderer(); ~TextRenderer(); void addTextBox( const std::s...
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#ifndef _TIMING_DATA_H_ #define _TIMING_DATA_H_ #include "RStation.h" // please edit this until you think it is sane. enum NoteType { NOTE_TAP, NOTE_HOLD, NOTE_ROLL, NOTE_TAIL, NOTE_MINE }; enum NoteAttribute { NOTE_ATTR_FAKE, NOTE_ATTR_VISIBLE }; struct Note { // Generic stuff. Not...
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//////////////////////////////////////////////////////////////////////////////////// /// /// \file listmanager.h /// \brief This file contains the implementation of the List Manager service. /// /// <br>Author(s): Daniel Barber /// <br>Created: 27 February 2010 /// <br>Copyright (c) 2010 /// <br>Applied C...
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/* * Quaternion.hpp * * Author * Andrew Brown <adb1413@rit.edu> */ #ifndef GLOOP_QUATERNION_HPP #define GLOOP_QUATERNION_HPP #include "gloop_common.h" #include <cmath> #include <iomanip> #include "Math.hpp" #include "Matrix.hpp" #include "Vec4.hpp" using namespace std; /** @brief Encapsulat...
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//****************************************************************************// // mixer.cpp // // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger // //************************************************************************...
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#include "Gaf.h" #include "hash.h" #include "hpihandler.h" #include "mygl.h" #include "infoconsole.h" //--------------------------------------------------------------------------- using namespace std; CGaf* gafHandler; CGaf::CGaf() { PrintLoadMsg("Mapping gaf files"); GafTable = hash_new(1, hash_funct...
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/OpenHoldem/DialogScraperOutput.h
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seawei/openholdem
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refs/heads/master
2020-12-25T05:40:09.628277
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#ifndef INC_DIALOGSCRAPEROUTPUT_H #define INC_DIALOGSCRAPEROUTPUT_H #include "WinMgr.h" #include "SizerBar.h" #include "Resource.h" // CDlgScraperOutput dialog class CDlgScraperOutput : public CDialog { public: CDlgScraperOutput(CWnd* pParent = NULL); // standard constructor virtual ~CDlgScraperOutput...
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/TP3/Tanque/Tanque/Tanque/stdafx.cpp
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jfacorro/tp-taller-prog-1-fiuba
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// stdafx.cpp : source file that includes just the standard includes // Tanque.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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weimingtom/tanuki-mo-issyo
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/*******************************************************************************/ /** * @file XMLFile.h. * * @brief XMLファイルクラスヘッダファイル. * * @date 2008/11/30. * * @version 1.00. * * @author Kentarou Nishimura. */ /******************************************************************************/ #i...
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willrebuild/flyffsf
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// (C) Copyright Mac Murrett 2001. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for most recent version. #include "init.hpp" #include "...
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buf1024/lgcbasic
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2021-01-10T12:55:12.046835
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// Helper.h : PROJECT_NAME 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error "在包含此文件之前包含“stdafx.h”以生成 PCH 文件" #endif #include "resource.h" // 主符号 // CHelperApp: // 有关此类的实现,请参阅 Helper.cpp // class CHelperApp : public CWinAppEx { public: CHelperApp(); // 重写 public: virtual BOOL In...
[ "buf1024@10f8a008-2033-b5f4-5ad9-01b5c2a83ee0" ]
[ [ [ 1, 32 ] ] ]
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/Error.h
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[]
no_license
simophin/remotevision
88fa6ea7183c79c239474d330c05b2879836735b
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/* * Error.h * * Created on: 2011-5-14 * Author: simophin */ #ifndef ERROR_H_ #define ERROR_H_ #include "RString.h" #include "utils/SharedPtr.hpp" #include <iostream> typedef int syserrno_t; class Error { public: enum Type { ERR_SUCCESS, ERR_UNKNOWN, ERR_SYS_UNKNOWN, ER...
[ "admin@simophin.net", "simophin@localhost", "Fanchao Liu@simophin.net", "simophin@gmail.com" ]
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/core_billiard/PixelColor.h
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no_license
newpolaris/mybilliard01
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dc3b21c63b5bfc762d6b1741b550021b347432e8
refs/heads/master
2020-04-21T06:08:04.412207
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#pragma once namespace my_render_imp { class PixelColor { public: typedef unsigned char Color256; public: NxU32 getARGB(); void setARGB( NxU32 ); Color256 getA(); Color256 getR(); Color256 getG(); Color256 getB(); void setA( Color256 ); void setR( Color256 ); ...
[ "wrice127@af801a76-7f76-11de-8b9f-9be6f49bd635" ]
[ [ [ 1, 44 ] ] ]
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/NetAnimal/Game/wheel/WheelAnimal2Model/src/logic/RunLogic.cpp
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dbabox/aomi
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refs/heads/master
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#include "logic/AllLogic.h" #include "WheelEvents.h" using namespace Orz; RunLogic::RunLogic(my_context ctx):LogicAdv(ctx) { ORZ_LOG_NORMAL<<"State In: RunLogic!"; getOwner()->runWinner(); //WheelUI::getSingleton().runZXH(Hardware::getSingleton().getWinType()->getBanker()); _process.reset( new Process...
[ "ogre3d@yeah.net" ]
[ [ [ 1, 33 ] ] ]
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/Walkyrie Dx9/Valkyrie/Moteur/Materielle.cpp
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[]
no_license
Ishoa/bizon
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refs/heads/master
2016-09-05T11:44:00.831438
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#include "Materielle.h" float TabMaterielle[][10] = { {0.0215f ,0.1745f ,0.0215f ,0.07568f ,0.61424f ,0.07568f ,0.633f ,0.727811f,0.633f ,0.6f}, {0.135f ,0.2225f ,0.1575f ,0.54f ,0.89f ,0.63f ,0.316228f,0.316228f,0.316228f,0.1f}, {0.05375f ,0.05f ,0.06625f ,0.18275f ,0.17f ,0.22525f...
[ "Colas.Vincent@ab19582e-f48f-11de-8f43-4547254af6c6" ]
[ [ [ 1, 156 ] ] ]
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/Wall_Destruction/Havok/Source/Common/Serialize/UnitTest/PatchTest/patchDataObjectTest.cxx
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TheProjecter/olafurabertaymsc
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refs/heads/master
2021-01-10T15:15:49.289873
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
[ "olinord@gmail.com" ]
[ [ [ 1, 125 ] ] ]
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/Graphic/Renderer/D3D10CubeTexture.h
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daleaddink/flagship3d
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#ifndef _D3D10CUBETEXTURE_H_ #define _D3D10CUBETEXTURE_H_ #include "D3D10Prerequisites.h" #include "../Main/Texture.h" namespace Flagship { class _DLL_Export D3D10CubeTexture : public Texture { public: D3D10CubeTexture(); virtual ~D3D10CubeTexture(); // 获取实例对象指针 ID3D10Texture2D * ...
[ "yf.flagship@e79fdf7c-a9d8-11de-b950-3d5b5f4ea0aa" ]
[ [ [ 1, 52 ] ] ]
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/inc/physics/Physics/Utilities/VisualDebugger/Viewer/Dynamics/hkpWorldViewerBase.h
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no_license
blockspacer/transporter-game
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refs/heads/master
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secre...
[ "uraymeiviar@bb790a93-564d-0410-8b31-212e73dc95e4" ]
[ [ [ 1, 65 ] ] ]
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/trunk/Dependencies/Xerces/include/xercesc/dom/impl/DOMParentNode.cpp
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[]
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svn2github/ngene
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/* * Copyright 2001-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
[ "Riddlemaster@fdc6060e-f348-4335-9a41-9933a8eecd57" ]
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/src/nvimage/openexr/src/HalfTest/testArithmetic.cpp
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saggita/nvidia-mesh-tools
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#include <testArithmetic.h> #include "half.h" #include <iostream> #include <assert.h> using namespace std; void testArithmetic () { cout << "basic arithmetic operations:\n"; float f1 (1); float f2 (2); half h1 (3); half h2 (4); cout << "f1 = " << f1 << ", " "f2 = "...
[ "castano@0f2971b0-9fc2-11dd-b4aa-53559073bf4c" ]
[ [ [ 1, 55 ] ] ]
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/clclass.cpp
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no_license
ambling/rtGPU
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refs/heads/master
2020-12-25T18:23:24.880039
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#include <iostream> #include <stdlib.h> #include <fstream> #include <string> #include <string.h> #include "clclass.h" //#include "global.c" #include "util.h" #include <math.h> CL* rtGPU; CL::CL() { //this function is defined in util.cpp //it comes from the NVIDIA SDK example code err = oclGetPlatfo...
[ "ambling07@gmail.com" ]
[ [ [ 1, 613 ] ] ]
858927bf4610b2e501f4e12ed12c5a4e76d4abd8
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/TileEngine/Explosion Control.cpp
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[]
no_license
infernuslord/ja2
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refs/heads/master
2021-01-02T23:07:58.941216
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2011-10-18T09:22:53
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#include "builddefines.h" #ifdef PRECOMPILEDHEADERS #include "TileEngine All.h" #include "end game.h" #include "Morale.h" #else #include <stdio.h> #include <string.h> #include "wcheck.h" #include "stdlib.h" #include "debug.h" //#include "soldier control.h" #include "weapons.h" #include "handle items.h" ...
[ "jazz_ja@b41f55df-6250-4c49-8e33-4aa727ad62a1" ]
[ [ [ 1, 4630 ] ] ]
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/ScheduleKiller/source/Views/inc/SettingScreenContainer.h
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no_license
flaithbheartaigh/lemonplayer
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refs/heads/master
2021-01-10T11:29:49.953139
2011-04-25T03:15:18
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/* ============================================================================ Name : SettingScreenContainer.h Author : zengcity Copyright : Your copyright notice Description : Declares container control for application. ============================================================================ */...
[ "zengcity@415e30b0-1e86-11de-9c9a-2d325a3e6494" ]
[ [ [ 1, 64 ] ] ]
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/zju.finished/1361.cpp
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no_license
usherfu/zoj
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refs/heads/master
2021-05-28T11:21:55.965737
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2009-12-15T07:58:33
null
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#include<iostream> #include<queue> #include<ext/hash_set> using namespace std; using namespace __gnu_cxx; enum { SX = 24, SY = 16, SM = 0x1f, SL = 0x03fff, }; hash_set<int> tab; struct Node { unsigned dis; unsigned mask; }; int move[4][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}...
[ "zhouweikuan@gmail.com" ]
[ [ [ 1, 122 ] ] ]
97514fdd88e73f18c9e46f6cbaeda90dfa598137
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/Practise_2005/Xvid.class/XvidEnc.cpp
eb1e3da71a4bea812bda0ea4b1809bbf860c5b91
[]
no_license
rtmpnewbie/lai3d
0802dbb5ebe67be2b28d9e8a4d1cc83b4f36b14f
b44c9edfb81fde2b40e180a651793fec7d0e617d
refs/heads/master
2021-01-10T04:29:07.463289
2011-03-22T17:51:24
2011-03-22T17:51:24
36,842,700
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WINDOWS-1252
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8,221
cpp
#include "StdAfx.h" #include ".\xvidenc.h" #include "xvid.h" static const int motion_presets[] = { /* quality 0 */ 0, /* quality 1 */ XVID_ME_ADVANCEDDIAMOND16, /* quality 2 */ XVID_ME_ADVANCEDDIAMOND16 | XVID_ME_HALFPELREFINE16, /* quality 3 */ XVID_ME_ADVANCEDDIAMOND16 | XVID_ME_HALFPELREFINE16...
[ "laiyanlin@27d9c402-1b7e-11de-9433-ad2e3fad96c5" ]
[ [ [ 1, 245 ] ] ]
89059bc34941afd2a900bd1dfc4d1ae3882514cf
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/src/user.h
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[]
no_license
weimingtom/mmomm
228d70d9d68834fa2470d2cd0719b9cd60f8dbcd
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refs/heads/master
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#ifndef USER_H_ #define USER_H_ #include <string> #include <RakNet/RakNetTypes.h> #include <boost/unordered_set.hpp> #include <boost/unordered_map.hpp> #include "collision.h" #include "vector2D.h" class Actor; class User { public: User(const std::string& username, const SystemAddress& address) : ...
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/* * $Id: MilVars.cpp,v 1.1.1.1 2009/01/06 19:15:52 scott Exp $ * */ #include <windows.h> #include "MilVars.h" // global scope, exported in MilVars.h MilVars gMilVars; MilVars::MilVars() { _MilApplication = 0; _MilLiveSystem = -1; } MilVars::~MilVars() { releaseSystemID(); if (_MilAp...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#ifndef CMGVC_H #define CMGVC_H #include "cimage.h" /*#include "cmatrimage.h"*/ #include "cimagedouble.h" #include "cvector2f.h" #include "QDebug" #include <QProgressBar> #include <iostream> class CMgvc { public: CMgvc(); void appliquer(CImage *init, CImage *masque, CImage *out, float param1,...
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// For conditions of distribution and use, see copyright notice in license.txt /// @file J2kEncoder.cpp /// @brief J2k encoding functionality required by image uploads. #include "StableHeaders.h" #include "DebugOperatorNew.h" #include "J2kEncoder.h" #include "InventoryModule.h" #include <OgreColourValue.h> ...
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/*######################################################################## 【文件名】: ado.h 【名 称】: ADO 封装类. 【版 本】: 0.20 【作 者】: 成真 【E-mail】: anyou@sina.com ########################################################################*/ #if !defined(_ANYOU_COOL_ADORECORDSET_H) #define _ANYOU_COOL_ADORECORDS...
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#define N_IMPLEMENTS nShaderProgram //------------------------------------------------------------------------------ // nshaderprogram.cc // (C) 2006 Insightec Ltd, -- I.Kliot //------------------------------------------------------------------------------ #include "gfx/nshaderprogram.h" #include "gfx/ngfxserver...
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// Implementation of the ServerSocket class #include "ServerSocket.h" #include "SocketException.h" ServerSocket::ServerSocket ( int port ) { if ( ! Socket::create() ) { throw SocketException ( "Could not create server socket." ); } if ( ! Socket::bind ( port ) ) { throw So...
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yewberry/yewtic
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/**************************************************************************** ** Meta object code from reading C++ file 'ReportThread.h' ** ** Created: Fri Apr 1 12:37:33 2011 ** by: The Qt Meta Object Compiler version 62 (Qt 4.7.0) ** ** WARNING! All changes made in this file will be lost! ****************...
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rickyharis39/nolf2
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#ifndef __COLLISION_OBJECT_H__ #define __COLLISION_OBJECT_H__ #ifndef __LTBASETYPES_H__ #include "ltbasetypes.h" #endif #ifndef __COLLISION_DATA_H__ #include "collision_data.h" #endif //---------------------------------------------------------------------------// /*! The LTContactInfo data type contai...
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robintw/rlibrary
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#pragma once #include "GlobalConnection.h" #include "frmAddBook.h" #include "frmSimpleSearch.h" #include "frmAdvSearch.h" #include "frmFvsNFGraph.h" using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace ...
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#pragma once class World; class Dialog; typedef std::list<Dialog*> DialogList; /** @brief 모든 게임내 World를 관리하는 클래스 게임 초기화시에 스크립트에 정의된 모든 World를 초기화 및 로드합니다. 또한 실행 중에는 다음으로 바꿀 World를 설정하고, 종료시에는 로드된 World를 해제합니다. */ class WorldManager : public Singleton<WorldManager> { public: WorldManager(void); ...
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/whoisalive/window.h
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#ifndef WHO_WINDOW_H #define WHO_WINDOW_H #include "ipgui.h" #include "ipaddr.h" #include "widget.h" #include "scheme.h" #include "../common/my_thread.h" #include "../common/my_http.h" #include "../common/my_inet.h" #include <memory> #include <boost/function.hpp> #include <boost/ptr_container/ptr_li...
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/* ============================================================================ Name : BelugaDbDll.cpp Author : shaochuan.yang Copyright : haina Description : BelugaDbDll.cpp - main DLL source ============================================================================ */ // Include Files #inc...
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#ifndef __EIB_LISTENER_HEADER__ #define __EIB_LISTENER_HEADER__ #include "JTC.h" #include "EIBAddress.h" #include "MsgTable.h" #include "EibNetwork.h" using namespace EibStack; class CEIBListener : public JTCThread, public JTCMonitor { public: CEIBListener(); virtual ~CEIBListener(); virtual void...
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/** * Adapted from code by James Fancy * * TODO: see if we can eliminate redundant start/end calls */ #ifndef tokenizer_h #define tokenizer_h #include <string> #include <cstdlib> #include <vector> using std::vector; using std::string; class Tokenizer { protected: int offset; string text; ...
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/*---------------------------------------------------------------------------------*/ /* File: Effects.h */ /* Author: Per Karlsson, perkarlsson89@gmail.com */ /* */ /* Description: Here all effects classes are collected. Info about each class */ /* is define...
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2006-2007. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/i...
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#ifndef __SHDR_RENDER_H__ #define __SHDR_RENDER_H__ class SHDRRender : public GLWidget { public: SHDRRender( HWND hParentWnd ); ~SHDRRender(); virtual bool Initialize(); protected: virtual bool OnResize( WPARAM wParam, LPARAM lParam ); virtual bool OnPaint( WPARAM wParam, LPARAM lParam ); b...
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