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// SidebarError.h // 1.0 // This file is part of OpenRedAlert. // // OpenRedAlert is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2 of the License. // // OpenRedAlert is dist...
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//---------------------------------------------------------------------------- // (c) 2004 Vadim Macagon //---------------------------------------------------------------------------- #include "opende/nopendecapsulegeom.h" nNebulaScriptClass(nOpendeCapsuleGeom, "nopendegeom"); //---------------------------...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_B...
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/********************************************* * * Author: David Athay * * License: New BSD License * * Copyright (c) 2008, CT Games * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are ...
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//////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004 Sergey Solozhentsev // Author: Sergey Solozhentsev e-mail: salos@mail.ru // Product: WTL Helper // File: stdafx.h // Created: 16.11.2004 8:55 // // Using this software in commercial applications r...
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//======================================================================= // Copyright XashXT Group 2008 © // aurora.cpp - famous Laurie Cheers Aurora system //======================================================================= #include "extdll.h" #include "utils.h" #include "triangle_api.h" #include "...
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#include "grabber_t.hpp" #include "alcor/core/core.h" grabber_t::grabber_t(sync_data_t* sync_data, int n) { _sync_data = sync_data; _running = true; _n = n; } void grabber_t::do_op() { printf("getting data from %d\n", _n); all::core::BOOST_SLEEP(10*_n); } void grabber_t::grab_loop() { pr...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "DepositDlg.h" #include "InterestRateDlg.h" #include "BankDlg.h" #include <QDate> #include <QSqlTableModel> #include <QSqlQuery> DepositDlg::DepositDlg(QWidget* parent) : QDialog(parent) { months << 3 << 6 << 12 << 24 << 36 << 60; ui.setupUi(this); model = new QSqlTableModel(this); model->...
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#include "C_Verb.h" #include "G_Inventory.h" namespace Cog { Type_Float GetInv( Type_Thing thing_num, Type_Int bin ) { return Game::Items[bin].value; } Type_Float GetInvMax( Type_Thing thing_num, Type_Int bin ) { return Game::Items[bin].max; } Type_Float GetI...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// File: AES_CPU_Impl_O2.cpp /// Description: The CPU implementation for the AES using full optimizations /// ( SubBytes, ShiftRows, MixColumns and AddRoundKey in one step,...
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/** * * Tetwiis * (C)2009 http://www.pembo.co.uk * **/ //------------------------------------------------------------------------------ // Headers //------------------------------------------------------------------------------ # include "SquareImageProvider.h" //----------------------------------...
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#ifndef HASH_SHA256_H_ #define HASH_SHA256_H_ #define SHA256Ch(x,y,z) (z ^ (x & (y ^ z))) #define SHA256Maj(x,y,z) (((x | y) & z) | (x & y)) #define SHA256S(x, n) RORc((x),(n)) #define SHA256R(x, n) (((x)&0xFFFFFFFFUL)>>(n)) #define SHA256Sigma0(x) (SHA256S(x, 2) ^ SHA256S(x, 1...
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/**********************************************************\ Copyright Brandon Haynes http://code.google.com/p/indexeddb GNU Lesser General Public License \**********************************************************/ #ifndef BRANDONHAYNES_INDEXEDDB_IMPLEMENTATION_OBJECTSTORE_H #define BRANDONHAYNES_INDEXEDDB_IMP...
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/* Author : Bill Kim (kjh_900@hanmail.net, kjh_900@hotmail.com, BillKim@joyon.com) Release Date : 2009. 04. 08. File Name : Server Socket Version : 1.00.00 Test PC : CPU - Pentium(R) 4 3.4 Ghz, RAM - 2 GB Graphic - NVIDIA Geforce 7800 GT Test OS : Windows XP Home Professional + SP2 Test...
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#include "recognize_engine.h" #include "Bit_Process.h" #include "point_stack.h" #include <vector> using namespace std; /*======================================================================*/ /* OTSU global thresholding routine */ /* takes a 2D unsigned c...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <uslsext/USDistance.h> #include <uslsext/USTrig.h> // TODO: this threshold should probably be passed in; dangerous to assume #define FP_NEAR 0.000001f //======================================...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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TheProjecter/olafurabertaymsc
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// ========================================================================== // Class Specification : COXSpinCtrl // ========================================================================== // Header file : OXSpinCtrl.h // Version: 9.3 // Properties : // NO Abstract class (does not have any objects)...
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#pragma once class InputMouse; class InputKeyboard; class LudoInput { public: LudoInput(); ~LudoInput(); bool Init(); bool Update(); void PostUpdate(); bool IsEventTriggered(int eventNumber); InputKeyboard* GetKeyboard(); InputMouse* GetMouse(); private: ...
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#include "Circulo.h" #include <string> #include <iostream> #include "Escenario.h" #include "Define.h" #include<math.h> Circulo::Circulo(void){ } Circulo::~Circulo(){ if(!this->imagenAuxiliar){ SDL_FreeSurface(this->imagenAuxiliar); } delete this->pos; if(DEBUG_DESTRUCTOR==1) std::cout<<" entr...
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/source/fbxcmd/daolib/Model/MMH/BBOX.cpp
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/********************************************************************** *< FILE: BBOX.h DESCRIPTION: MMH File Format HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #include <stdafx.h> #include "GFF/GFFCommon.h" #include "GFF/GF...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2010 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "sc_defs.h" #include "dbgetc.h" #define __NRECIPE_CPP #include "nrecipe.h" extern "C" { #define...
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#include "utils.h" HICON hProtoIcon; //LRESULT CALLBACK NullWindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) static int NullWindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { switch( message ) { case WM_COMMAND: { if (HIWORD(wParam) == STN_CLICKED) { //It was a cli...
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#include "Game.h" #include <OgreConfigFile.h> #include <OgreException.h> #include <OgreFontManager.h> Game::Game(void) : mRoot(0), mResourcesCfg(Ogre::StringUtil::BLANK), mPluginsCfg(Ogre::StringUtil::BLANK) { } Game::~Game(void) { Ogre::WindowEventUtilities::removeWindowEventListener(mWindow, mIn...
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// Copyright (C) 2005-2010 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema // to C++ data binding compiler, in the Proprietary License mode. // You should have received a proprietary license from Code Synthesis // Tools CC prior to generating this code. See the license ...
[ "klaim@localhost" ]
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myun2ext/open-mgl-legacy
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////////////////////////////////////////////////////////// // // MyuFPS // - FPS管理クラス // ////////////////////////////////////////////////////////// #include "stdafx.h" #include "MyuFPS.h" #define WAIT_TIME (GET_WAIT_FROM_FPS(m_nFPS)) // コンストラクタ CMyuFPS::CMyuFPS() { m_nFPS = DEFAULT_FPS; m_fNowFps...
[ "myun2@6d62ff88-fa28-0410-b5a4-834eb811a934" ]
[ [ [ 1, 56 ] ] ]
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/SEFoundation/SEMath/SESphere3.h
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pizibing/swingengine
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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/v1/p193/p193.as.cpp
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Emerson21/uva-problems
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#include <stdio.h> #include <vector> using namespace std; #define INCOLOR 0 #define BLACK 1 #define WHITE 2 struct node { int id; int color; vector<node *> filhos; int nfilhos; }; // os nodes cacheados e a lista de estado int nodeCount; vector<node> pool; int maxBlackCount; bool melhor[...
[ "guilherme.silveira@caelum.com.br" ]
[ [ [ 1, 126 ] ] ]
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/Doc/Web/Shaders/Samples/Tutorials-0.8-src/cwc/simpleGL.cpp
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/********************************************************** This source is used to make *SIMPLE* OGLSL Demos. Basically it is a minimal GLUT setup code. The user/student just has to add basic OpenGL code and GLSL variable management to test GLSL programs. There are also some functions for * Loading and...
[ "dmaciej1@f75eed02-8a0f-11dd-b20b-83d96e936561" ]
[ [ [ 1, 540 ] ] ]
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/Src/Moriarty.cpp
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kjk/moriarty-palm
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#include "MoriartyApplication.hpp" void std::__msl_error(const char* str) { ErrFatalDisplay(str); ErrThrow(sysErrParamErr); } void ArsLexis::handleBadAlloc() { ErrThrow(memErrNotEnoughSpace); } UInt32 PilotMain(UInt16 cmd, MemPtr cmdPBP, UInt16 launchFlags) { return Application::...
[ "andrzejc@a75a507b-23da-0310-9e0c-b29376b93a3c" ]
[ [ [ 1, 20 ] ] ]
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BackupTheBerlios/libdwic-svn
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/*************************************************************************** * Copyright (C) 2006-2007 by Nicolas BOTTI <rududu@laposte.net> * * * * This software is a computer program whose purpose is to compress * * image...
[ "nibo637x@b08776e6-7308-0410-831e-fd3d7badec12" ]
[ [ [ 1, 119 ] ] ]
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/TennisTrack2/TennisTrack2/TennisTrack2.cpp
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caomw/CVTrack
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2020-12-31T02:22:20.345394
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// TennisTrack2.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <cv.h> #include <cxcore.h> #include <highgui.h> /***************************************************************************************** * Name : Fast object tracking using the OpenCV library ...
[ "benvan@gmail.com" ]
[ [ [ 1, 303 ] ] ]
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jrk/tinyrt
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//===================================================================================================================== // // TRTPacketFrustum.h // // Definition of class: TinyRT::PacketFrustum // // Part of the TinyRT Raytracing Library. // Author: Joshua Barczak // // Copyright 2008 Joshua Barczak....
[ "jbarcz1@6ce04321-59f9-4392-9e3f-c0843787e809" ]
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amorri40/Enigma-Game-Maker
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/********************************************************************************\ ** ** ** Copyright (C) 2008 Josh Ventura ** ** Copyright (C) 2011 Alasdair Morrison ...
[ "amorri40@gmail.com" ]
[ [ [ 1, 163 ] ] ]
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neverm1ndo/gta-paradise-sa
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#ifndef DIRECTORY_HPP #define DIRECTORY_HPP #include <boost/filesystem/path.hpp> #include <boost/filesystem/operations.hpp> #include <regex> template <typename func_t> inline void iterate_directory_impl(boost::filesystem::path const& work, std::tr1::regex const& regex, bool is_recurse, func_t func) { if (e...
[ "dimonml@19848965-7475-ded4-60a4-26152d85fbc5" ]
[ [ [ 1, 31 ] ] ]
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/Term/Assignment/CG_2nd/Frustum.h
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argapratama/kucgbowling
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2018-01-08T15:27:44.784437
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#pragma once // Frustum 대화 상자입니다. class Frustum : public CDialog { DECLARE_DYNAMIC(Frustum) public: Frustum(CWnd* pParent = NULL); // 표준 생성자입니다. virtual ~Frustum(); float f_left, f_right, f_bottom, f_top, f_near, f_far; // 대화 상자 데이터입니다. enum { IDD = IDD_DIALOG_FRUSTUM }; protected: virtu...
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[ [ [ 1, 25 ] ] ]
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/dolphin-dinput8/MultiDI.h
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//----------------------------------------------------------------------------- // File: MultiDI.h // // Desc: Multiple user DirectInput support using action mapping // // Copyright (C) Microsoft Corporation. All Rights Reserved. //----------------------------------------------------------------------------- #if...
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/Nestopia/core/board/NstBoardBandaiLz93d50ex.cpp
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nicoya/OpenEmu
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//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the te...
[ "vade@vade.info" ]
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#pragma once #include "GAnimation.h" #include "GSprite.h" #include "GObject.h" #include <list> using namespace std; class Score:public GObject { public: float distanceMove; float vy; bool isNeedDelete; int score; Score(); Score(GSprite* _sprite,float _x,float _y,int _score); void Update(flo...
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/* Ship, Controls The Ship is the Solid that represents the user, so it responds to key presses by accelerating. Note that Ship implements the Solid interface. That means we can simply add it to the Universe and have it participate in the physics simulation and get drawn to the screen, no diffe...
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/** * @author Aldebaran Robotics * Aldebaran Robotics (c) 2007 All Rights Reserved - This file is confidential.\n * * * * Version : $Id$ */ #ifndef AL_BROKERPROXY_H #define AL_BROKERPROXY_H #include "altypes.h" #include "alerror.h" #include <stdlib.h> #include "alptr.h" #include "alvalue.h" #incl...
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/* * Protmusio zaidimo valdymo programa. * * Domas Monkus, 2008.09 */ #define wxUSE_UNICODE 1 #include "pm_main_frame.h" #include "beep_thread.h" #include "pm_settings_frame.h" #include "msgs.h" #include <cstdlib> #include <ctime> DEFINE_LOCAL_EVENT_TYPE( EVT_BEEPER ) BEGIN_EVENT_TABLE(PMMai...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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#ifndef __yltkRealTimeClock_h #define __yltkRealTimeClock_h #include "yltkIndent.h" namespace yltk { /** \class RealTimeClock * \brief The RealTimeClock provides a timestamp from a real-time clock * * This class represents a real-time clock object * and provides a timestamp in platform-independent fo...
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//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## SliderWidget.cpp - Slider GUI component  // // ### # # ...
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//----------------------------------------------------------------------- // Matrix44 class // This class defines a matrix 4x4 //----------------------------------------------------------------------- #ifndef __MATRIX_44_H__ #define __MATRIX_44_H__ #include "Base.h" #include "MathTypes.h" #include "MathUtils....
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#include "stdafx.h" // メインフレームクラス class CMglTestFrame : public CMglguiWindow { public: // 初期化時に呼ばれる void OnInit(){ RegistKbHandler( MGL_KB_EVT_HANDLER_EVTTYPE_ON_PRESS, DIK_A, (MGL_KB_EVT_HANDLER_CALLBACK)OnKbA); } bool OnKbA(){ ::MessageBox(NULL,"test","test",NULL); return true; } ...
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/* The MIT License Copyright (c) 2005 C Bear (http://cbear.berlios.de) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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// ModelEditor.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ModelEditor.h" #include "MainFrm.h" #include "ModelEditorDoc.h" #include "ModelEditorView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CModelEditorApp BEGIN_MESSAGE_MAP(CModelEditorApp, CWin...
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/*----------------------------------------------------------------------------*/ /* COPYRIGHT: TriTime (c) 2003/2005 / www.tritime.org */ /*----------------------------------------------------------------------------*/ /* PROJEKT : TTCUT 2005 ...
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#include "stdafx.h" #include "qkf.h" QKF::QKF(double *gintial, double *minitial){ int i,j; dimension=23; for(i=0;i<dimension;i++){ for (j=0;j<dimension;j++) { Augmented_P[i][j]=0; } } for(i=0;i<(2*dimension+1);i++){ for (j=0;j<dimension;j++) { point[i][j]=0; weight_m[i][...
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#include <iostream> #include <vector> #include <string> #include <algorithm> #include <map> #include <set> using namespace std; // sketch class Caminho; class Node; bool comp(const Node *n1, const Node *n2); class Grupo { public: Grupo(int i) { this->id = i; } int id; vector<Node *> nodes...
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#include "DOFCoCComputeTOP.h" #include "../FBO.h" DOFCoCComputeTOP::DOFCoCComputeTOP() : TOP( 32, 32 ) { shader = new Shader(); shader->init(vs_nop, vs_nop_size, DOFCoCComputeTOP_ps, DOFCoCComputeTOP_ps_size); shader->finalize(); } void DOFCoCComputeTOP::setInputs( Texture *normal_depth, Attribute *focalLength, ...
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/** \mainpage FPTeacher - dokumentacja projektu * * \section intro_sec Wstep * * FPTEngine jest multiplatformowym silnikiem gry 2D opartym o biblioteki SimpleDirectMedia Library i OpenGL. * \n * Przy implementacji stosowane byly biblioteki z rodziny Boost. * \n * Do jego funkcjonalnosci nalezy akceler...
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#include "common.h" #include "utils.h" #include "icmp.h" LRESULT CALLBACK NullWindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { switch( message ) { case WM_COMMAND: { PUDeletePopUp( hWnd ); break; } case WM_CONTEXTMENU: PUDeletePopUp( hWnd ); break; } return ...
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/**********************************************************\ Copyright Brandon Haynes http://code.google.com/p/indexeddb GNU Lesser General Public License \**********************************************************/ #ifndef BRANDONHAYNES_INDEXEDDB_SUPPORT_KEYGENERATORHELPER_H #define BRANDONHAYNES_INDEXEDDB_SUP...
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canercandan/codeworker
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2010 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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#ifndef NGY313_DETAIL_GTKMM_MAIN_HPP_ #define NGY313_DETAIL_GTKMM_MAIN_HPP_ #include <cstdint> #include <exception> #include <boost/noncopyable.hpp> #include <gtkmm.h> #include <ngy313/detail/gtkmm_initializer.hpp> namespace ngy313 { namespace detail { class gtkmm_main : boost::noncopyable { public: gt...
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#include <nil/console.hpp> #ifdef NIL_WINDOWS namespace nil { namespace console { namespace { HANDLE handle = ::GetStdHandle(STD_OUTPUT_HANDLE); } std::string colour(colour_type foreground, colour_type background) { ::SetConsoleTextAttribute(handle, static_cast<WORD>((static_cast<ulo...
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#pragma once #include "gui_predef.h" namespace GUI { class Window : public Widget { public: Window(const Ogre::String& name); ~Window(void); // INHERITED FROM WIDGET virtual void* getContainer(); virtual Ogre::String getName(); void setGeometry(Ogre::Real x, Ogre::Real y,...
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// WordlistDlg.cpp: Implementierungsdatei // #include "stdafx.h" #include "../GumpEditor.h" #include "WordlistDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // Dialogfel...
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#include "ranged_attack_event.h" #include "game.h" RangedAttackEvent::RangedAttackEvent(Player *_player, Coord *_targetLoc) : player(_player), targetLoc(_targetLoc), Event(RANGED_ATTACK) { } Message* RangedAttackEvent::resolve() { Message* msg = new Message(); char buf[128]; Attackable* defender = NULL; ...
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// // basic_deadline_timer.cpp // ~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // Disabl...
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#pragma once #include "Core\CuContext.h" using namespace System; namespace TimeServices { namespace Engine { using namespace Core; class Engine { private: unsigned long _timesliceIndex; bool _rebuildWorkingFractions; CuContext _context; public: Engine(CuContext context) : _context(c...
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/* login: Majia password: fAf340u */ #include<cstdio> struct point{ double x,y; }a[110]; long n; double h,ans; void init() { scanf("%ld%lf",&n,&h); for (long i=1;i<=n+1;i++) scanf("%lf%lf",&a[i].x,&a[i].y); h=h*(a[n+1].x-a[1].x); a[n+2].x=a[n+1].x;a[n+2].y=1e50; a[0].x...
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#include <QApplication> #include <QtOpenGL> #include <QtNetwork> #include "HDAPS_GLWidget.h" #include "HDAPS_NetworkListener.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); HDAPS_GLWidget glw; HDAPS_NetworkListener nwl; QObject::connect(&nwl, SIGNAL(updateRecieved(int,int)), &glw, ...
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/* ================== Library Information ================== */ // [Name] // MeshLib Library // // [Developer] // Xu Dong // State Key Lab of CAD&CG, Zhejiang University // // [Date] // 2005-08-05 // // [Goal] // A general, flexible, versatile and easy-to-use mesh library for research purpose. // Support...
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// CoolSimulator.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "CoolSimulator.h" #include "CoolSimulatorDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////////...
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// stdafx.cpp : source file that includes just the standard includes // js_curl.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include <windows.h> #include <stdio.h> HANDLE ServerHandle=NULL; bool StartProcess(LPTSTR szCmdline) { //msg("%s: Entry\n",__FUNCTION__); STARTUPINFO StartupInfo; PROCESS_INFORMATION ProcessInformation; //msg("%s: Executing [%s] \n",__FUNCTION__,szCmdline); if(CreateProcess( NULL, szCmdline...
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// Test.cpp : Defines the entry point for the console application. // #include "Includes.h" #include "Common/Logger.h" #include "Common/Thread.h" #include "Common/ThreadLocal.h" #include "Common/StdCommands.h" #include "Common/Atomic.h" #include "Common/ObjectPool.h" #include "Common/Command.h" #include "Co...
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#ifndef _CCDIAMOND_H #define _CCDIAMOND_H #include "CShape.h" //фигура class CDiamond: public CShape{ private: static int KOLdiamond; protected: const int idDiamond; //длина стороны double l; double u; //угол //re-defined function virtual ostream& printInfo(ostream&os) const; ...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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// LoginProtect.cpp: implementation of the CLoginProtect class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "LoginProtect.h" #if __VER >= 15 // __2ND_PASSWORD_SYSTEM ////////////////////////////////////////////////////////////////////// // Construc...
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#pragma once //#include "ColorListBox.h" // CTracePage dialog class CTracePage : public CDialog { DECLARE_DYNAMIC(CTracePage) public: CTracePage(CWnd* pParent = NULL); // standard constructor virtual ~CTracePage(); // void AddTraceLine(int nLevel,LPCTSTR pstrFormat,...); // Dialog Data enum { I...
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// stdafx.cpp : source file that includes just the standard includes // HeliosLibrary.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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// CLRBootstrap.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h"
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#include "StdAfx.h" #include <string> #include "MathUtils.h" #include "Point3D.h" #include "QbertModel.h" #include "SimpleControler.h" #include "QbertBox.h" #include "QbertGameObject.h" #include "QbertEnemyObj.h" #include "DiamondQbertEnemiesFactory.h" #include "DiamondQbertModel.h" namespace BGC...
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davidad/kokompe-old
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#ifndef VERTEX_H #define VERTEX_H #include "vector.h" #include "trimesh_node.h" #include "space_interval.h" #include <list> using namespace std; class trimesh_node_t; class vertex_t : public vector_t { public: int number; space_interval_t si; int dirty; int clause; list<void*> users; /...
[ "ara@cluster.media.mit.edu" ]
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/NetPipe/ServiceDB.cpp
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/* * Copyright (c) 2007 IIMURA Takuji. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of c...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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dbabox/aomi
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#include "UnitTestStableHeaders.h" // #define BOOST_TEST_MAIN #include <boost/test/unit_test.hpp> // #include "VedioUIComponentUT.h"
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/DirtboxSync.cpp
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advancingdragon/DirtboxKernel
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// Dirtbox synchronization primitives #include "DirtboxEmulator.h" #include <stdio.h> #define DIRT_NAME_SIZE 32 // NOTE: The current method of simulating kernel synchronization objects // with named Windows objects is leaky since objects are never destroyed. // TODO: use Native API HANDLE Dirtbox::GetDir...
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/dslua/source/DSLPads.cpp
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sypherce/dslua
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#include <PA9.h> // Include for PA_Lib extern "C" { #include "lua.h" #include "lauxlib.h" //#include "lualib.h" } #include "DSLPads.h" //------------------------------------------------------------ //------------------------------------------------------------ static int l_HeldA(lua_State * lState)...
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/src/com/sc/cowallet.cpp
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BackupTheBerlios/bvr20983
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/* * $Id$ * * CoWallet COM Object Class. * * Copyright (C) 2008 Dorothea Wachmann * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (...
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/QSimSourceCode/QSimStartSimulationGui.cpp
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ruisebastiao/qsim
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//----------------------------------------------------------------------------- // File: QSimStartSimulationGui.cpp // Class: QSimStartSimulation // Parent: QObject // Purpose: Catches the Qt widget signal that starts the simulation. // There are TWO .cpp files for this class. // QSi...
[ "mitiguy@c7bcc468-049e-0410-a823-898a083b103d" ]
[ [ [ 1, 52 ] ] ]
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/scratch/scratch.cpp
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[]
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water-tunnel/Water-Tunnel
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#include <stdio.h> #include <stdlib.h> //#include <math.h> #using <system.dll> using namespace System; using namespace System::Timers; public ref class Timer1 { private: static System::Timers::Timer^ aTimer; public: static void Demo() { // Normally, the timer is declared at the class ...
[ "water_tunnel@mit-0427292.ad.csail.mit.edu" ]
[ [ [ 1, 65 ] ] ]
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/Open GL Basic Engine/source/glutFramework/glutFramework/SG400KGA1.cpp
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[]
no_license
CorwinJV/rvbgame
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#include "SG400KGA1.h" #include <stdlib.h> bool SG400KGA1::Update() { return true; } bool SG400KGA1::Draw() { // since all fonts are now well, blackish stuff, lets draw a white background solidWhite->drawImage(); // image if(imgSG400) { imgSG400->drawImageFaded(alpha); } // interface gl...
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/fuentes/enrutamiento/src/ag/Cromosoma.h
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ghuttemann/enrutamiento-demandas-unicast
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#ifndef CROMOSOMA_H_ #define CROMOSOMA_H_ class Cromosoma { private: public: Cromosoma(); virtual ~Cromosoma(); }; #endif /*CROMOSOMA_H_*/
[ "ghuttemann@bd0bc703-fb3b-0410-a856-e1b9a076a7ce" ]
[ [ [ 1, 12 ] ] ]
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/pololu-dist/src/OrangutanLCD/OrangutanLCD.h
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[]
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reenberg/wobot
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/* OrangutanLCD.h - Library for using the LCD on the Orangutan LV-168 or 3pi robot. Originally written by Tom Benedict and Ben Schmidel as part of Orangutan-Lib. */ /* * Modified by Ben Schmidel, May 14, 2008. * Copyright (c) 2008 Pololu Corporation. For more information, see * * http://www.pololu.c...
[ "jesper.reenberg@gmail.com" ]
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/LnkIconShim.cpp
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[]
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libor-m/linkiconshim
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// LnkIconShim.cpp : Implementation of DLL Exports. #include "stdafx.h" #include "resource.h" #include <initguid.h> #include "LnkIconShim.h" #include "LnkIconShim_i.c" #include "LnkIconShlExt.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_LnkIconShlExt, CLnkIconShlExt) END_OBJEC...
[ "liborek@91213e4e-15c0-f57f-9090-303a38b12bd9" ]
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/acs/workshop/awu2008/UOS/Telescope/include/TelescopeImpl.h
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avillalobos/acsucn-1
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#ifndef Telescope_H #define Telescope_H #ifndef __cplusplus #error This is a C++ include file and cannot be used from plain C #endif ///Contains the defintion of the standard superclass for C++ components #include <baciCharacteristicComponentImpl.h> ///CORBA generated servant stub #include <TelescopeS.h> ...
[ "alexis.tejeda@d7a85929-a13b-5166-4859-8762c7bf5a63" ]
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/old/src/ThroughputDetail.h
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[]
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stein1/bbk
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#pragma once #include "includes.h" #include "TestDetailDialog.h" class ThroughputDetail : public TestDetailDialog { public: ThroughputDetail(wxWindow *parent, int row = 0); ~ThroughputDetail(void); void RefreshList(int irow); };
[ "rickard.dahlstrand@iis.se" ]
[ [ [ 1, 13 ] ] ]
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/C3DE/PerPixelLighting.cpp
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[]
no_license
lianlab/c3de
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refs/heads/master
2020-04-29T18:07:16.973449
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#include "PerPixelLighting.h" #include "DebugMemory.h" PerPixelLighting::PerPixelLighting(ID3DXEffect *effect): FX(effect) { m_shaderObjectAmbientMaterial = m_effect->GetParameterByName(0, "gAmbientMtrl"); m_shaderObjectDiffuseMaterial = m_effect->GetParameterByName(0, "gDiffuseMtrl"); m_shaderObjec...
[ "caiocsabino@7e2be596-0d54-0410-9f9d-cf4183935158" ]
[ [ [ 1, 64 ] ] ]
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/trunk/Dependencies/Xerces/include/xercesc/dom/StDOMNode.hpp
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[]
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svn2github/ngene
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2023-09-03T12:34:18.944872
2011-07-27T19:26:04
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#ifndef DOMSPtr_HEADER_GUARD_ #define DOMSPtr_HEADER_GUARD_ /* * Copyright 2001-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
[ "Riddlemaster@fdc6060e-f348-4335-9a41-9933a8eecd57" ]
[ [ [ 1, 94 ] ] ]