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#include "TessaInstructionheader.h" /*** * MUST BE DECLARED IN THE SAME ORDER AS THE ACTUAL UNARY OPS ENUM */ #define stringify( name ) # name const char *TessaUnaryOpNames[] = { stringify(BITWISE_NOT), stringify(NOT), stringify(NEGATE), stringify(MINUS) }; #undef stringify namespace TessaInst...
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[ [ [ 1, 91 ] ] ]
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/* * Map.h * * Created on: Dec 21, 2008 * Author: richardmarcley */ #ifndef MAP_H_ #define MAP_H_ #include <vector> #include <math.h> #include <stdio.h> #include <string> #include "MapMarker.h" #include "MapWall.h" #include "Position.h" using namespace std; class Map { public: Map()...
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// stdafx.cpp : source file that includes just the standard includes // TPA06CA_Adjuster.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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kjk/moriarty-sm
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#include "DreamsMainDialog.h" #include "LookupManager.h" #include "InfoMan.h" #include "HyperlinkHandler.h" #include "DreamsModule.h" #include "InfoManPreferences.h" #include <SysUtils.hpp> #include <UTF8_Processor.hpp> #include <Text.hpp> #include <UniversalDataFormat.hpp> DreamsMainDialog::DreamsMainDia...
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//-------------------------------------------------------------------------------- // // Copyright (c) 2000 MarkCare Solutions // // Programming by Rich Schonthal // //-------------------------------------------------------------------------------- #if !defined(AFX_SECURITYSYSTEM_H__3FFF6998_C933_11D3_AF10_005...
[ "rich@schonthal.com" ]
[ [ [ 1, 124 ] ] ]
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// Theme.cpp: implementation of the CWndBase class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" //#include "version.h" #ifdef __LANG_1013 #include "langman.h" #endif // __LANG_1013 #ifdef __FLYFF_INITPAGE_EXT #include "ResData.h" #endif //__FLYFF_INITPA...
[ "66430417@qq.com@e2c90bd7-ee55-cca0-76d2-bbf4e3699278" ]
[ [ [ 1, 2132 ] ] ]
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usherfu/zoj
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#include<iostream> #include<map> using namespace std; map<int,int> table; char firststr[204]; char secondstr[204]; char compound[408]; int fun(int i, int j , int k){ if(compound[k] ==0) return 1; int key = (i<<16) + (j<<8) + k; if(table.find(key) != table.end()) return table[key]; ...
[ "zhouweikuan@gmail.com" ]
[ [ [ 1, 55 ] ] ]
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/cursovideojuegos/UAB_Videojocs/Source/snake/Snake.h
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no_license
bugbit/cipsaoscar
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#ifndef _SNAKE_H #define _SNAKE_H #include <vector> #include "../DebugPrintText2D.h" #define BODY_SIZE 10.f #define MOVE_TIME 0.1f struct SBody { float m_fPosX; float m_fPosY; }; typedef enum Direction {DIR_RIGHT, DIR_LEFT, DIR_UP, DIR_DOWN, DIR_NOTHING}; class CSnake { public: CSnake(float ...
[ "ohernandezba@71d53fa2-cca5-e1f2-4b5e-677cbd06613a" ]
[ [ [ 1, 55 ] ] ]
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/Code/Game/IA/Miner.cpp
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[]
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Atridas/biogame
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#include "Miner.h" void CMiner::InitTemplate(CXMLTreeNode& _XMLParams) { CEnemy::InitTemplate(_XMLParams); m_fRotateSpeed = (_XMLParams.GetFloatProperty("rotate_speed",false)); } void CMiner::InitInstance(CXMLTreeNode& _XMLParams) { CEnemyInstance::InitInstance(_XMLParams); }
[ "edual1985@576ee6d0-068d-96d9-bff2-16229cd70485" ]
[ [ [ 1, 13 ] ] ]
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/src/wxPacsListBox.h
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svn2github/MITO
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/** * \file wxPacsListBox.h * \brief File per la gestione di una lista per la memorizzazione di informazioni provenienti dal PACS * \author ICAR-CNR Napoli */ #ifndef _wxPacsListBox_h_ #define _wxPacsListBox_h_ // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #includ...
[ "kg_dexterp37@fde90bc1-0431-4138-8110-3f8199bc04de" ]
[ [ [ 1, 86 ] ] ]
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/trunk/nGENE Proj/TypeInfo.h
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[]
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svn2github/ngene
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: TypeInfo.h Version: 0.04 --------------------------------------------------------------------------- */ #pragma...
[ "Riddlemaster@fdc6060e-f348-4335-9a41-9933a8eecd57" ]
[ [ [ 1, 76 ] ] ]
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/ astrocytes --username gavrilov86@gmail.com/CT_tutorial/painting.cpp
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[]
no_license
hksonngan/astrocytes
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#include "globals.h" #include "table.h" #include "PN_Triangle.h" #include "tbb/task_scheduler_init.h" #include "tbb/parallel_for.h" #include "tbb/blocked_range2d.h" #include "tbb/tick_count.h" int painting_rad_nm=300; float painting_rad=painting_rad_nm*0.001; std::string painting_svr_fn = "painting_svr_"+s...
[ "gavrilov86@gmail.com" ]
[ [ [ 1, 221 ] ] ]
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/Depend/MyGUI/Tools/SkinEditor/TextureToolControl.h
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lxinhcn/starworld
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/*! @file @author Albert Semenov @date 08/2010 */ #ifndef __TEXTURE_TOOL_CONTROL_H__ #define __TEXTURE_TOOL_CONTROL_H__ #include "TextureControl.h" #include "ColourPanel.h" namespace tools { class TextureToolControl : public TextureControl { public: TextureToolControl(MyGUI::Widget* _pa...
[ "albertclass@a94d7126-06ea-11de-b17c-0f1ef23b492c" ]
[ [ [ 1, 42 ] ] ]
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/Pool/PoolGame/PrecompiledHeaders.cpp
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[]
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k-l-lambda/klspool
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/* ** This source file is part of Pool. ** ** Copyright (c) 2009 K.L.<xxxk.l.xxx@gmail.com>, Lazy<yinxiaozhou@gmail.com> ** This program is free software without any warranty. */ // PrecompiledHeaders.cpp : 只包括标准包含文件的源文件 // Pool.pch 将成为预编译头 // PrecompiledHeaders.obj 将包含预编译类型信息 #include "StableHeaders.h" ...
[ "xxxK.L.xxx@64c72148-2b1e-11de-874f-bb9810f3bc79" ]
[ [ [ 1, 15 ] ] ]
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TheProjecter/nintendo-ds-homebrew-framework
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#ifndef GAME_H #define GAME_H #include "Singleton.h" #include "EventHandler.h" #include "GameObject.h" #include "BackgroundTypes.h" // sound header #include <maxmod9.h> #include <map> #include <vector> class IGraphicsRenderer; class GameState; class Game : public EventHandler { public: typ...
[ "shaunmitchell84@googlemail.com" ]
[ [ [ 1, 84 ] ] ]
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[]
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openlab-vn-ua/tour
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//--------------------------------------------------------------------------- #ifndef BusEditFormH #define BusEditFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "BusProcess...
[ "1070569+overzoo@users.noreply.github.com" ]
[ [ [ 1, 26 ] ] ]
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/zombie/code/renaissance/rnsgameplay/src/rnsgameplay/ncgameplay_main.cc
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ugozapad/TheZombieEngine
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//------------------------------------------------------------------------------ // ncgameplay_main.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "precompiled/pchrnsgameplay.h" #include "rnsgameplay/ncgameplay.h" #include "ngpb...
[ "magarcias@c1fa4281-9647-0410-8f2c-f027dd5e0a91" ]
[ [ [ 1, 470 ] ] ]
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/glslDebug/MainNode/Triangle/Triangle.h
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seafengl/osgtraining
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#ifndef _TRIANGLE_H_ #define _TRIANGLE_H_ #include <osg/ref_ptr> #include <osg/Geode> #include <osg/MatrixTransform> class Triangle : public osg::Referenced { public: Triangle(); ~Triangle(); //инициализация простой геометрии void Init(); //вернуть узел с геометрией osg::ref_ptr< osg::MatrixT...
[ "asmzx79@3290fc28-3049-11de-8daa-cfecb5f7ff5b" ]
[ [ [ 1, 27 ] ] ]
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/simple_ga.cpp
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[]
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tvo/ga
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/* --------------------------------------------------------------------------- simple_ga.cpp a simple genetic algorithm implementation Copyright (C) 2005 Hans-Gerhard Gross, EWI TUDelft, NL This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Lice...
[ "tobivollebregt@gmail.com" ]
[ [ [ 1, 412 ] ] ]
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SHINOTECH/modanimation
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/************************************************************************************************* * * Modeling and animation (TNM079) 2007 * Code base for lab assignments. Copyright: * Gunnar Johansson (gunnar.johansson@itn.liu.se) * Ken Museth (ken.museth@itn.liu.se) * Michael Bang Nielsen (bang@daimi.au....
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//globals #ifndef GLOBALS_H #define GLOBALS_H #define ALLEGRO_AND_MFC #define ALLEGRO_NO_MAGIC_MAIN // Allegro and Speech API #include "allegro.h" #include "winalleg.h" #include "sapi.h" // STL paths #include <vector> #include <string> #include <iostream> #include <string> #include <map> #include <...
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#include <iostream> #include "websocket_client.hpp" class chat_client : public mwebsock::client { public: chat_client( const std::string& name ) :name_(name) {} void on_message( const std::string& msg) { std::cout << msg << std::endl; } void on_open() { this->send("c:" ...
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/******************************************************************** * CreatedOn: 2008-4-3 11:45 * FileName: skinxmlctrlx.h * CreatedBy: lidengwang <lidengwang@kingsoft.net> * $LastChangedDate$ * $LastChangedRevision$ * $LastChangedBy$ * $HeadURL: $ * Purpose: **********************************************...
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#include "MemoryOutStream.h" #ifndef UNITTEST_USE_CUSTOM_STREAMS namespace UnitTest { Char const* MemoryOutStream::GetText() const { m_text = this->str(); return m_text.c_str(); } } #else #include <cstdio> namespace UnitTest { namespace { template<typename ValueType> ...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#include "stdafx.h" #include "PlayState.h" #include "Note.h" #include "ResultGameState.h" #include "ResultStateParam.h" #include "PlayStateParam.h" #define CUSTOM_SHININESS 1 #define CUSTOM_DIFFUSE 2 #define CUSTOM_SPECULAR 3 PlayState::PlayState(char *name) : GameState(name), m_recChan(NULL), m_pl...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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#include <Events/EventObject.hpp> EventObject::EventObject(short type) { this->type = type; } EventObject::~EventObject(void) { } short EventObject::GetType() { return type; }
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#ifndef _AX_THREAD_HOOK #define _AX_THREAD_HOOK #include "AX_OS.h" /** * @class ACE_Thread_Hook * * @brief This class makes it possible to provide user-defined "start" * hooks that are called before the thread entry point function * is invoked. */ class AX_Thread_Hook { public: AX_Thread_Hook(); ...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in sourc...
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/* -*- mode: C++; -*- */ /** * Copyright (C) 2008 Meteor Liu * * This code has been released into the Public Domain. * You may do whatever you like with it. * * @file * @author Meteor Liu <meteor1113@gmail.com> * @date 2009-01-01 */ #ifndef MD5_H #define MD5_H // #include <standard library...
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#include "stdafx.h" #include "defineText.h" #include "AppDefine.h" #include "WndManager.h" #include "WndPetSys.h" #include "DPClient.h" extern CDPClient g_DPlay; #if __VER >= 15 // __PETVIS #include "definesound.h" #endif #if __VER >= 12 // __PET_0519 CWndPetAwakCancel::CWndPetAwakCancel() { m_p...
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// Version: 9.3 #if !defined(_OXITEMTIPWND_H_) #define _OXITEMTIPWND_H_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "OXDllExt.h" // generic constant used to define that none of custom color was set #define ID_OX_COLOR_NONE 0xffffffff #define ID_OXITEMTIP_TIMER 221...
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// SkinResEditor.cpp : main source file for SkinResEditor.exe // #include "stdafx.h" #include <atlframe.h> #include <atlctrls.h> #include <atldlgs.h> #include <atlctrlw.h> #include "resource.h" #include "aboutdlg.h" #include "MainFrm.h" extern HWND g_hWndFrame; KSGUI::CSkinAppModule _Module; K...
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#include "proRataSearchDock.h" ProRataSearchDock::ProRataSearchDock( QWidget* parent, Qt::WFlags fl ) : QDockWidget( parent, fl ) { buildUI(); } ProRataSearchDock::~ProRataSearchDock() { } void ProRataSearchDock::buildUI() { QWidget *qwTopLevel = new QWidget(this); findLayout = new QHBo...
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#include "Player.h" class HumanPlayer : public Player { private: public: HumanPlayer() { } };
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#if !defined(AFX_DIAGRAMEDITOR_H__B8C35A07_CDC4_4D85_9FAE_2C9BE81EA911__INCLUDED_) #define AFX_DIAGRAMEDITOR_H__B8C35A07_CDC4_4D85_9FAE_2C9BE81EA911__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DiagramEditor.h : header file // #include "DiagramEntity.h" #include "DiagramEntityConta...
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#include "Fluid.h" #include "Pipe.h" #include <vector> using namespace std; enum FlowRegime{ // Reynolds number less than 2300 LaminarFlow, // Reynolds number between 2300 and 4000 TransitionFlow, // Reynolds number greater than 4000 TurbulentFlow }; class FlowSimulator{ private: //Flow ...
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/*! @file @author Albert Semenov @date 11/2007 @module */ #include "MyGUI_Window.h" #include "MyGUI_Macros.h" #include "MyGUI_Gui.h" #include "MyGUI_ControllerManager.h" #include "MyGUI_InputManager.h" #include "MyGUI_WidgetManager.h" #include "MyGUI_PointerManager.h" #include "MyGUI_ControllerFadeAl...
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#pragma once #include "TimerEvent.h" #define WM_APP_TIMER WM_APP #define WM_ICON_NOTIFY WM_APP + 1 #define PROFILE_SECTION _T("") #define PROFILE_EVENTS_COUNT _T("EventsCount") #define SMD_NONE -3 #define SMD_ABOUT -2 #define SMD_ADD -1 class CTimerWnd : public CWnd { DECLARE_DYNAMIC(CTimerWnd) ...
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/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2001 * * Author(s): * Volker Fischer * * Description: * * **************************************************************************...
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// File Author: kyeman && JackPowell #include "netgame.h" #include "rcon.h" RakServerInterface *pRak=0; extern CNetGame *pNetGame; extern char *szAdminPass; extern CRcon *pRcon; #ifndef WIN32 # define stricmp strcasecmp #endif #define REJECT_REASON_BAD_VERSION 1 #define REJECT_REASON_BAD_NI...
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#ifndef CWSowingPhaseH #define CWSowingPhaseH #include "CWVernalPhase.h" class CWSowingPhase : public CWVernalPhase { public: CWSowingPhase(ScienceAPI& scienceAPI, plantInterface& p, const string& stage_name) : CWVernalPhase (scienceAPI, p, stage_name){}; void calcPhaseDevelopment...
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// #ifndef TEXTURE_MANAGER_H #define TEXTURE_MANAGER_H #include "../../Utility/ResourceManager.h" #include "../../Utility/Singleton.h" class cTextureManager : public cResourceManager, public cSingleton<cTextureManager> { public: friend class cSingleton<cTextureManager>; protected: cTextureManag...
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// DaemonManagerDlg.cpp : implementation file // #include "stdafx.h" #include "DaemonManager.h" #include "DaemonManagerDlg.h" #include <MouseHook.h> #include <string> #include <vector> using namespace std; #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif...
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/* * ===================================================================================== * * Filename: uhyperlink.h * * Description: * * Version: 1.0 * Created: 2010-9-28 19:06:37 * Revision: none * Compiler: gcc * * Author: huys (hys), huys03@gmail.com * Comp...
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#include "StdAfx.h" #include "HUD.h" #include "HUDRadar.h" #include "HUDSilhouettes.h" #include "GameFlashAnimation.h" #include "IRenderer.h" #include "../Actor.h" #include "WeaponSystem.h" #include "Weapon.h" #include "Claymore.h" #include "../GameRules.h" #include <IMaterialEffects.h> #include "Game.h" #...
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/* Copyright [2008] [Trevor Hogan] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
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#ifndef __POINT_2_H_ #define __POINT_2_H_ #include <cmath> namespace cAni { template< typename T > struct _Point2 { T x, y; _Point2():x(0), y(0) { } _Point2(const _Point2 &p):x(p.x), y(p.y) { } _Point2(const T &_x, const T &_y):x(_x), y(_y) { } _Point2& ...
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/* * IScene.cpp * * Created on: 28 oct. 2009 * Author: Clement */ #include "IScene.h" namespace CJEngine { IScene::IScene() { } IScene::~IScene() { } }
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#include "StdAfx.h" #include ".\tabitem_cake.h" #include "Util.h" #include "FaceManager.h" CTabItem_Cake::CTabItem_Cake(void) { SetAttribute(ATTR_FIXLEN); } CTabItem_Cake::~CTabItem_Cake(void) { } void CTabItem_Cake::Paint(CDC* pDC) { CRect rtCake; rtCake = GetRect(); if (GetActive()) CFa...
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// IController.cpp : "Brains" or "Logic component" for entities. Updated by logic every loop. #include "Precompiled.h" #include "IController.h" #include "GameStateManager.h" namespace Framework { Controller::~Controller() { GSM->RemoveController( this ); } void Controller::Initialize( void ) ...
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#include <Pseudo\Math.hpp> #include <Pseudo\ValueType.hpp> BEGIN_TEST_CLASS(TestMath) BEGIN_TEST_METHODS TEST_METHOD(TestMax) TEST_METHOD(TestMin) TEST_METHOD(TestAbs) TEST_METHOD(TestSqrt) TEST_METHOD(TestAlign) TEST_METHOD(TestSwap) END_TEST_METHODS void TestMax() { TEST_ASSERT(Math::Max(...
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#pragma once #include <fstream> #include <string> using namespace std; #include "SDL.h" #include "GraphicsLoader.h" struct node_edge; class armyClass; class unitClass; enum terrainTypes { clear = 0, forest = 1, rough = 2, roughForest = 3, river = 4 }; struct map_node { node_edge *nodeEdges[...
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#include "MyContactListener.h" #include <Box2D\Dynamics\Contacts\b2Contact.h> #include "BallUserData.h" void handleContact(BallUserData* b1, BallUserData* b2) { int temp = b1->m_numContacts; b1->m_numContacts = b2->m_numContacts; b2->m_numContacts = temp; } MyContactListener::MyContactListener(void) { }...
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// Attributes.cpp // // Copyright (C) Symbian Software Ltd 2000-2005. All rights reserved. // This code creates several files and directories inside // the private directory on drive C: // i.e. the directory "C:\private\0FFFFF03." // // Note that no special capabilities are needed provided all file // operat...
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/* MvH 19980327: Removed evaluation of Count without initialization in ReadDynamic mvh 20001106: Use memcpy instead of ByteCopy ljz 20030122: Fixed initialization of AAssociateAC mvh 20050108: Fixed for linux compile mvh 20080203: Added experimental ConfigPadAEWithZeros ljz 20080313: Removed some warnings */ ...
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#ifndef ONSIP_THREAD_H #define ONSIP_THREAD_H #include "onsipxmpp.h" #include "threads.h" #include "onsip.h" // Thread wrapper around OnSipXMPP. // Runs OnSipXmpp within a thread to keep // the Xmpp communication and state machines going. class OnSipThread : public MyThread { private: auto_ptr<OnSipXmpp...
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// *************************************************************** // CGame version: 1.0 · date: 06/04/2007 // ------------------------------------------------------------- // // ------------------------------------------------------------- // Copyright (C) 2007 - All Rights Reserved // **************...
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#ifndef _GUI_BUTTON_H_ #define _GUI_BUTTON_H_ #include "gui_object.h" //simple button class class gui_button : public gui_object { public: void* user_data; gui_button(castle_game* _cg,int x,int y,char* t,long tc,void* _ud = 0) : user_data(_ud) { thegame = _cg; ...
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// ltrenderstyle.h // Defines a render style. The renderer supports setting render styles for render // objects. #ifndef __LTRENDERSTYLE_H__ #define __LTRENDERSTYLE_H__ #define MAX_NUM_TEXTURES_PER_PASS 4 // RENDER STATE TYPES /*! Enumerates the z-buffering modes for model piece to which the render st...
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#include <iostream> using namespace std; int getvalue(int m, int n) { if (m < n) return m; while (m >= n) { m -= n; } return m; } int gcd(int m, int n) { int t; while (n != 0) { t = getvalue(m, n); m = n; n = t; } return m; } int main() { cout << "Enter a value:" ...
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/**************************************************************************** ** Resource object code ** ** Created: Fri Jun 19 11:30:43 2009 ** by: The Resource Compiler for Qt version 4.5.1 ** ** WARNING! All changes made in this file will be lost! *********************************************************...
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// Fig. 24.12: Book.cpp // Member function definitions for class Book. #include <iostream> using std::cout; using std::endl; #include <string> using std::string; #include "Author.h" #include "Book.h" #include "boost/shared_ptr.hpp" #include "boost/weak_ptr.hpp" Book::Book( const string &bookTitle ) : t...
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#ifndef UTILS_CONVERT_H_ #define UTILS_CONVERT_H_ #include <sstream> #include <math.h> #include "Config.h" #ifndef M_PI #define M_PI 3.14 #endif namespace Utils { namespace Convert { inline double LINK_OPTION_UTILS DegToRad(double deg) {return (deg*M_PI)/180.0;} ...
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#include "mp_sql.h" SQLFrame::SQLFrame( wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style ) : wxFrame( parent, id, title, pos, size, style ) { this->SetSizeHints( wxDefaultSize, wxDefaultSize ); wxGridSizer* gSizer4; gSizer4 = new wxGridSizer( 1, 1, ...
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/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "thread_manager.h" #include <sstream> #include <string> #include "queue_manager.h" ThreadManager* ThreadManager::pInstance = NULL; void* run(void* ptr) { QueueManager& pQM = QueueManager::instance(); ostringstream buf; //buf << "Thread started. THREAD_ID=" << pthread_self() << endl; cout << ...
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/* Laplacian Pyramid Copyright (C) 2006 Yangli Hector Yee This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program...
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// Copyright John Maddock 2007. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include "required_defines.hpp" #include "performance_measure.hpp" #include <boost/m...
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#ifndef CBEAR_BERLIOS_DE_WINDOWS_THREAD_HPP_INCLUDED #define CBEAR_BERLIOS_DE_WINDOWS_THREAD_HPP_INCLUDED #include <cbear.berlios.de/windows/base.hpp> #include <cbear.berlios.de/windows/security_attributes.hpp> #include <cbear.berlios.de/windows/exception.hpp> #include <cbear.berlios.de/windows/optional_ref.hpp>...
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/* * Copyright (c) 2003-2006, Bram Stein * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice,...
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#ifdef PRECOMPILEDHEADERS #include "Tactical All.h" #else #include "sgp.h" #include "overhead.h" #include "weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" #endif UINT16 LAST_SLOT_INDEX = 0; struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];...
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#ifndef _OGLSTATICVB_H_ #define _OGLSTATICVB_H_ #include "OGLDynamicVB.h" /** @ingroup OGL_VertexBuffer_Group * @brief Derived OGLDynamicVB class for Statically assigned mesh data * * NOTE: This class is not implemented. */ class OGLStaticVB:public OGLDynamicVB{ protected: /** @var float *m_texcoo...
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//------------------------------------------------------------------------------ template < typename IN, typename OUT > inline OUT UnicodeText::UTF32ToANSI( IN begin, IN end, OUT output, char replacement, const std::locale & Locale ) { #ifdef __MINGW32__ // MinGW has a almost no support for UnicodeText stu...
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#include "epsilon.h" #include "epsilon/wm/win32/internal.h" EPS_EXPORT(eps_bool) eps_event_peekEvent(eps_Window* window, eps_Event* event) { eps_wm_pollMessages(window, false); if (window->events.empty()) { return false; } else { *event = window->events.back(); return tru...
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#ifndef PATL_IMPL_CORE_PREFIX_GENERIC_HPP #define PATL_IMPL_CORE_PREFIX_GENERIC_HPP #include "prefix.hpp" namespace uxn { namespace patl { namespace impl { template <typename Container, typename Node> class core_prefix_generic : public prefix_generic<core_prefix_generic<Container, Node>, Container,...
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/**************************************************************************** ** ** http://www.qxorm.com/ ** http://sourceforge.net/projects/qxorm/ ** Original file by Lionel Marty ** ** This file is part of the QxOrm library ** ** This software is provided 'as-is', without any express or implied ** warranty. ...
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// rtcsample.cpp : Defines the entry point for the application. // #include "stdafx.h" ///////////////////////////////////////////// // // WinMain // int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, in...
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/* * Copyright 1999-2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#include "stdafx.h" #include "Engine.h" #include "PyGraphicsManager.h" #include "Graphics/GraphicsManager.h" #include <boost/python.hpp> using namespace boost::python; using namespace slon::graphics; // wrappers void setVideoMode( unsigned width, unsigned height, ...
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#include "SettingsDialog.h" namespace QtOgre { SettingsDialog::SettingsDialog(QSettings* settings, QWidget *parent) :QDialog(parent) ,mSettings(settings) { setupUi(this); } void SettingsDialog::addSettingsWidget(const QString& title, AbstractSettingsWidget* settingsWidget) { settingsWidget->se...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop USERES("PEditor.res"); USEFORM("Editor.cpp", Form1); USEUNIT("TiposAbstractos.cpp"); USE("PEditor.todo", ToDo); //--------------------------------------------------------------------------- WINAPI Wi...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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/* * Copyright 1999-2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com> #ifndef NV_MESH_LIMITSURFACE_H #define NV_MESH_LIMITSURFACE_H #include <nvmath/Vector.h> #include <nvmesh/halfedge/HalfEdgeMesh.h> //#include <nvmesh/subdiv/Stencil.h> namespace nv { namespace CatmullClark { void proje...
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////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game ////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// // This program is free software; you can redistribut...
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/*++ Copyright (c) 2004 - 2010, Intel Corporation All rights reserved. This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bs...
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#include <utils/GarbageRecognition.h> #include <highgui.h> #include <stdio.h> #include <string> #include <time.h> #include <utils/Contours.h> #include <utils/Histogram.h> #include <utils/Garbage.h> #include <utils/MyAngle.h> #include <utils/MinimalBoundingRectangle.h> // image preprocessing values #defin...
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//----------------------------------------------------------------------------- // AtgScene.h // // describes a scene which can own per-scene materials and animations // // Xbox Advanced Technology Group. // Copyright (C) Microsoft Corporation. All rights reserved. //---------------------------------------------...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of ...
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/** ****************************************************************************** * * @file trailitem.cpp * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @brief A graphicsItem representing a trail point * @see The GNU Public License (GPL) Version 3 * @defgroup ...
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#ifndef MATH_HPP_INCLUDED #define MATH_HPP_INCLUDED #include <cmath> #include <cstdlib> #include <cfloat> namespace math { static const float PI = 3.14159265358979323846f; static const float PI_2 = 1.57079632679489661923f; static const float PI_4 = 0.785398163397448309616f; static const fl...
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/*! @file @author Albert Semenov @date 08/2010 */ #ifndef __COMMAND_MANAGER_H__ #define __COMMAND_MANAGER_H__ #include <MyGUI.h> namespace tools { typedef MyGUI::delegates::CMultiDelegate1<const MyGUI::UString&> CommandDelegate; class CommandManager : public MyGUI::Singleton<CommandManager> ...
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/************************************************************************* Haunted Castle *************************************************************************/ class hcastle_state : public driver_device { public: hcastle_state(running_machine &machine, const driver_device_config_base &config) :...
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#ifndef __Orz_StartLogic_h__ #define __Orz_StartLogic_h__ #include "WheelLogic.h" #include "TasksManager.h" #include "GameLogic.h" #include "WheelAnimalProcess.h" namespace Orz { //ÓÎÏ·µÄlogo class StartLogic: public FSM::LogicAdv<StartLogic, GameLogic>//, public UpdateToEnable<LogiLogo> { public:...
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/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any pur...
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[ [ [ 1, 1242 ] ] ]
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#include "Font.h" using Goop::Font; using Goop::FontStyle; Font::Font(const wchar_t *typeface, int size, FontStyle style) : m_size(size), m_typeface(0) { if(typeface != 0) m_typeface = _wcsdup(typeface); LOGFONT lf; GetObjectA(GetStockObject(DEFAULT_GUI_FONT), sizeof(LOGFONT), &lf); m_font = Crea...
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